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-rw-r--r--scene/resources/animation.cpp1
-rw-r--r--scene/resources/box_shape_3d.cpp2
-rw-r--r--scene/resources/box_shape_3d.h2
-rw-r--r--scene/resources/capsule_shape_3d.cpp2
-rw-r--r--scene/resources/capsule_shape_3d.h2
-rw-r--r--scene/resources/concave_polygon_shape_3d.cpp2
-rw-r--r--scene/resources/concave_polygon_shape_3d.h2
-rw-r--r--scene/resources/convex_polygon_shape_3d.cpp2
-rw-r--r--scene/resources/convex_polygon_shape_3d.h2
-rw-r--r--scene/resources/cylinder_shape_3d.cpp2
-rw-r--r--scene/resources/cylinder_shape_3d.h2
-rw-r--r--scene/resources/default_theme/bookmark.pngbin0 -> 160 bytes
-rw-r--r--scene/resources/default_theme/default_theme.cpp51
-rw-r--r--scene/resources/default_theme/theme_data.h4
-rw-r--r--scene/resources/dynamic_font.cpp16
-rw-r--r--scene/resources/dynamic_font.h16
-rw-r--r--scene/resources/environment.cpp383
-rw-r--r--scene/resources/environment.h113
-rw-r--r--scene/resources/font.cpp27
-rw-r--r--scene/resources/font.h26
-rw-r--r--scene/resources/gradient.cpp21
-rw-r--r--scene/resources/gradient.h15
-rw-r--r--scene/resources/height_map_shape_3d.cpp2
-rw-r--r--scene/resources/height_map_shape_3d.h2
-rw-r--r--scene/resources/mesh.cpp1
-rw-r--r--scene/resources/mesh.h1
-rw-r--r--scene/resources/mesh_library.h6
-rw-r--r--scene/resources/packed_scene.cpp4
-rw-r--r--scene/resources/particles_material.cpp379
-rw-r--r--scene/resources/particles_material.h91
-rw-r--r--scene/resources/physics_material.cpp4
-rw-r--r--scene/resources/ray_shape_3d.cpp2
-rw-r--r--scene/resources/ray_shape_3d.h2
-rw-r--r--scene/resources/resource_format_text.cpp15
-rw-r--r--scene/resources/shader.cpp2
-rw-r--r--scene/resources/shape_3d.h2
-rw-r--r--scene/resources/sphere_shape_3d.cpp2
-rw-r--r--scene/resources/sphere_shape_3d.h2
-rw-r--r--scene/resources/style_box.cpp3
-rw-r--r--scene/resources/surface_tool.cpp2
-rw-r--r--scene/resources/syntax_highlighter.cpp56
-rw-r--r--scene/resources/syntax_highlighter.h2
-rw-r--r--scene/resources/texture.cpp305
-rw-r--r--scene/resources/texture.h119
-rw-r--r--scene/resources/tile_set.cpp4
-rw-r--r--scene/resources/visual_shader.cpp586
-rw-r--r--scene/resources/visual_shader.h142
-rw-r--r--scene/resources/visual_shader_nodes.cpp704
-rw-r--r--scene/resources/visual_shader_nodes.h263
-rw-r--r--scene/resources/world_margin_shape_3d.cpp2
-rw-r--r--scene/resources/world_margin_shape_3d.h2
51 files changed, 2667 insertions, 733 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index b8edd70712..92103f3b1d 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -2633,6 +2633,7 @@ void Animation::_bind_methods() {
ClassDB::bind_method(D_METHOD("value_track_get_update_mode", "track_idx"), &Animation::value_track_get_update_mode);
ClassDB::bind_method(D_METHOD("value_track_get_key_indices", "track_idx", "time_sec", "delta"), &Animation::_value_track_get_key_indices);
+ ClassDB::bind_method(D_METHOD("value_track_interpolate", "track_idx", "time_sec"), &Animation::value_track_interpolate);
ClassDB::bind_method(D_METHOD("method_track_get_key_indices", "track_idx", "time_sec", "delta"), &Animation::_method_track_get_key_indices);
ClassDB::bind_method(D_METHOD("method_track_get_name", "track_idx", "key_idx"), &Animation::method_track_get_name);
diff --git a/scene/resources/box_shape_3d.cpp b/scene/resources/box_shape_3d.cpp
index 69339faf76..e1c8a377c0 100644
--- a/scene/resources/box_shape_3d.cpp
+++ b/scene/resources/box_shape_3d.cpp
@@ -31,7 +31,7 @@
#include "box_shape_3d.h"
#include "servers/physics_server_3d.h"
-Vector<Vector3> BoxShape3D::get_debug_mesh_lines() {
+Vector<Vector3> BoxShape3D::get_debug_mesh_lines() const {
Vector<Vector3> lines;
AABB aabb;
aabb.position = -get_extents();
diff --git a/scene/resources/box_shape_3d.h b/scene/resources/box_shape_3d.h
index 99b6410799..fe634ce568 100644
--- a/scene/resources/box_shape_3d.h
+++ b/scene/resources/box_shape_3d.h
@@ -46,7 +46,7 @@ public:
void set_extents(const Vector3 &p_extents);
Vector3 get_extents() const;
- virtual Vector<Vector3> get_debug_mesh_lines() override;
+ virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual real_t get_enclosing_radius() const override;
BoxShape3D();
diff --git a/scene/resources/capsule_shape_3d.cpp b/scene/resources/capsule_shape_3d.cpp
index 28fc0d470c..9d1355eec6 100644
--- a/scene/resources/capsule_shape_3d.cpp
+++ b/scene/resources/capsule_shape_3d.cpp
@@ -31,7 +31,7 @@
#include "capsule_shape_3d.h"
#include "servers/physics_server_3d.h"
-Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() {
+Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() const {
float radius = get_radius();
float height = get_height();
diff --git a/scene/resources/capsule_shape_3d.h b/scene/resources/capsule_shape_3d.h
index a638618c48..432ca5654e 100644
--- a/scene/resources/capsule_shape_3d.h
+++ b/scene/resources/capsule_shape_3d.h
@@ -49,7 +49,7 @@ public:
void set_height(float p_height);
float get_height() const;
- virtual Vector<Vector3> get_debug_mesh_lines() override;
+ virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual real_t get_enclosing_radius() const override;
CapsuleShape3D();
diff --git a/scene/resources/concave_polygon_shape_3d.cpp b/scene/resources/concave_polygon_shape_3d.cpp
index 7315945c03..7cbafcbc4d 100644
--- a/scene/resources/concave_polygon_shape_3d.cpp
+++ b/scene/resources/concave_polygon_shape_3d.cpp
@@ -32,7 +32,7 @@
#include "servers/physics_server_3d.h"
-Vector<Vector3> ConcavePolygonShape3D::get_debug_mesh_lines() {
+Vector<Vector3> ConcavePolygonShape3D::get_debug_mesh_lines() const {
Set<DrawEdge> edges;
Vector<Vector3> data = get_faces();
diff --git a/scene/resources/concave_polygon_shape_3d.h b/scene/resources/concave_polygon_shape_3d.h
index a3c10adce2..c17765b9ef 100644
--- a/scene/resources/concave_polygon_shape_3d.h
+++ b/scene/resources/concave_polygon_shape_3d.h
@@ -65,7 +65,7 @@ public:
void set_faces(const Vector<Vector3> &p_faces);
Vector<Vector3> get_faces() const;
- virtual Vector<Vector3> get_debug_mesh_lines() override;
+ virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual real_t get_enclosing_radius() const override;
ConcavePolygonShape3D();
diff --git a/scene/resources/convex_polygon_shape_3d.cpp b/scene/resources/convex_polygon_shape_3d.cpp
index affeb05a8f..29549e1114 100644
--- a/scene/resources/convex_polygon_shape_3d.cpp
+++ b/scene/resources/convex_polygon_shape_3d.cpp
@@ -32,7 +32,7 @@
#include "core/math/quick_hull.h"
#include "servers/physics_server_3d.h"
-Vector<Vector3> ConvexPolygonShape3D::get_debug_mesh_lines() {
+Vector<Vector3> ConvexPolygonShape3D::get_debug_mesh_lines() const {
Vector<Vector3> points = get_points();
if (points.size() > 3) {
diff --git a/scene/resources/convex_polygon_shape_3d.h b/scene/resources/convex_polygon_shape_3d.h
index 43d8b90740..f436d2f5d4 100644
--- a/scene/resources/convex_polygon_shape_3d.h
+++ b/scene/resources/convex_polygon_shape_3d.h
@@ -46,7 +46,7 @@ public:
void set_points(const Vector<Vector3> &p_points);
Vector<Vector3> get_points() const;
- virtual Vector<Vector3> get_debug_mesh_lines() override;
+ virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual real_t get_enclosing_radius() const override;
ConvexPolygonShape3D();
diff --git a/scene/resources/cylinder_shape_3d.cpp b/scene/resources/cylinder_shape_3d.cpp
index 44786d6025..ad64541247 100644
--- a/scene/resources/cylinder_shape_3d.cpp
+++ b/scene/resources/cylinder_shape_3d.cpp
@@ -31,7 +31,7 @@
#include "cylinder_shape_3d.h"
#include "servers/physics_server_3d.h"
-Vector<Vector3> CylinderShape3D::get_debug_mesh_lines() {
+Vector<Vector3> CylinderShape3D::get_debug_mesh_lines() const {
float radius = get_radius();
float height = get_height();
diff --git a/scene/resources/cylinder_shape_3d.h b/scene/resources/cylinder_shape_3d.h
index 2564a04a97..e579e1f7cf 100644
--- a/scene/resources/cylinder_shape_3d.h
+++ b/scene/resources/cylinder_shape_3d.h
@@ -48,7 +48,7 @@ public:
void set_height(float p_height);
float get_height() const;
- virtual Vector<Vector3> get_debug_mesh_lines() override;
+ virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual real_t get_enclosing_radius() const override;
CylinderShape3D();
diff --git a/scene/resources/default_theme/bookmark.png b/scene/resources/default_theme/bookmark.png
new file mode 100644
index 0000000000..9718cf53b6
--- /dev/null
+++ b/scene/resources/default_theme/bookmark.png
Binary files differ
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 9008f6d5b9..f65f78b332 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -382,8 +382,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("tab", "TextEdit", make_icon(tab_png));
theme->set_icon("space", "TextEdit", make_icon(space_png));
- theme->set_icon("folded", "TextEdit", make_icon(arrow_right_png));
- theme->set_icon("fold", "TextEdit", make_icon(arrow_down_png));
theme->set_font("font", "TextEdit", Ref<Font>());
@@ -398,16 +396,11 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_color_readonly", "TextEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f));
theme->set_color("selection_color", "TextEdit", font_color_selection);
theme->set_color("mark_color", "TextEdit", Color(1.0, 0.4, 0.4, 0.4));
- theme->set_color("bookmark_color", "TextEdit", Color(0.08, 0.49, 0.98));
- theme->set_color("breakpoint_color", "TextEdit", Color(0.8, 0.8, 0.4, 0.2));
- theme->set_color("executing_line_color", "TextEdit", Color(0.2, 0.8, 0.2, 0.4));
theme->set_color("code_folding_color", "TextEdit", Color(0.8, 0.8, 0.8, 0.8));
theme->set_color("current_line_color", "TextEdit", Color(0.25, 0.25, 0.26, 0.8));
theme->set_color("caret_color", "TextEdit", control_font_color);
theme->set_color("caret_background_color", "TextEdit", Color(0, 0, 0));
theme->set_color("brace_mismatch_color", "TextEdit", Color(1, 0.2, 0.2));
- theme->set_color("line_number_color", "TextEdit", Color(0.67, 0.67, 0.67, 0.4));
- theme->set_color("safe_line_number_color", "TextEdit", Color(0.67, 0.78, 0.67, 0.6));
theme->set_color("word_highlighted_color", "TextEdit", Color(0.8, 0.9, 0.9, 0.15));
theme->set_constant("completion_lines", "TextEdit", 7);
@@ -415,6 +408,50 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("completion_scroll_width", "TextEdit", 3);
theme->set_constant("line_spacing", "TextEdit", 4 * scale);
+ // CodeEdit
+ theme->set_stylebox("normal", "CodeEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3, 0, 0, 0, 0));
+ theme->set_stylebox("focus", "CodeEdit", focus);
+ theme->set_stylebox("read_only", "CodeEdit", make_stylebox(tree_bg_disabled_png, 4, 4, 4, 4, 0, 0, 0, 0));
+ theme->set_stylebox("completion", "CodeEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3, 0, 0, 0, 0));
+
+ theme->set_icon("tab", "CodeEdit", make_icon(tab_png));
+ theme->set_icon("space", "CodeEdit", make_icon(space_png));
+ theme->set_icon("breakpoint", "CodeEdit", make_icon(graph_port_png));
+ theme->set_icon("bookmark", "CodeEdit", make_icon(bookmark_png));
+ theme->set_icon("executing_line", "CodeEdit", make_icon(arrow_right_png));
+ theme->set_icon("can_fold", "CodeEdit", make_icon(arrow_down_png));
+ theme->set_icon("folded", "CodeEdit", make_icon(arrow_right_png));
+
+ theme->set_font("font", "CodeEdit", Ref<Font>());
+
+ theme->set_color("background_color", "CodeEdit", Color(0, 0, 0, 0));
+ theme->set_color("completion_background_color", "CodeEdit", Color(0.17, 0.16, 0.2));
+ theme->set_color("completion_selected_color", "CodeEdit", Color(0.26, 0.26, 0.27));
+ theme->set_color("completion_existing_color", "CodeEdit", Color(0.87, 0.87, 0.87, 0.13));
+ theme->set_color("completion_scroll_color", "CodeEdit", control_font_color_pressed);
+ theme->set_color("completion_font_color", "CodeEdit", Color(0.67, 0.67, 0.67));
+ theme->set_color("font_color", "CodeEdit", control_font_color);
+ theme->set_color("font_color_selected", "CodeEdit", Color(0, 0, 0));
+ theme->set_color("font_color_readonly", "CodeEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f));
+ theme->set_color("selection_color", "CodeEdit", font_color_selection);
+ theme->set_color("mark_color", "CodeEdit", Color(1.0, 0.4, 0.4, 0.4));
+ theme->set_color("bookmark_color", "CodeEdit", Color(0.5, 0.64, 1, 0.8));
+ theme->set_color("breakpoint_color", "CodeEdit", Color(0.9, 0.29, 0.3));
+ theme->set_color("executing_line_color", "CodeEdit", Color(0.98, 0.89, 0.27));
+ theme->set_color("code_folding_color", "CodeEdit", Color(0.8, 0.8, 0.8, 0.8));
+ theme->set_color("current_line_color", "CodeEdit", Color(0.25, 0.25, 0.26, 0.8));
+ theme->set_color("caret_color", "CodeEdit", control_font_color);
+ theme->set_color("caret_background_color", "CodeEdit", Color(0, 0, 0));
+ theme->set_color("brace_mismatch_color", "CodeEdit", Color(1, 0.2, 0.2));
+ theme->set_color("line_number_color", "CodeEdit", Color(0.67, 0.67, 0.67, 0.4));
+ theme->set_color("safe_line_number_color", "CodeEdit", Color(0.67, 0.78, 0.67, 0.6));
+ theme->set_color("word_highlighted_color", "CodeEdit", Color(0.8, 0.9, 0.9, 0.15));
+
+ theme->set_constant("completion_lines", "CodeEdit", 7);
+ theme->set_constant("completion_max_width", "CodeEdit", 50);
+ theme->set_constant("completion_scroll_width", "CodeEdit", 3);
+ theme->set_constant("line_spacing", "CodeEdit", 4 * scale);
+
Ref<Texture2D> empty_icon = memnew(ImageTexture);
// HScrollBar
diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h
index edcdb90db9..a15efb593a 100644
--- a/scene/resources/default_theme/theme_data.h
+++ b/scene/resources/default_theme/theme_data.h
@@ -10,6 +10,10 @@ static const unsigned char arrow_right_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x2e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x17, 0x3c, 0xf8, 0xf, 0x82, 0xf7, 0x13, 0x70, 0x48, 0x3c, 0xf8, 0xf2, 0x50, 0x1b, 0x43, 0x2, 0xa, 0xaf, 0xbe, 0xe0, 0xc6, 0x2e, 0xf1, 0xff, 0xe1, 0x7c, 0x12, 0x24, 0x10, 0x46, 0x11, 0xb6, 0x1c, 0xe1, 0x5c, 0xa, 0x0, 0x0, 0xe0, 0x14, 0x48, 0xb1, 0x3d, 0x1b, 0x7a, 0xf0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char bookmark_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x4, 0x73, 0x42, 0x49, 0x54, 0x8, 0x8, 0x8, 0x8, 0x7c, 0x8, 0x64, 0x88, 0x0, 0x0, 0x0, 0x57, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xed, 0x93, 0x31, 0xa, 0xc0, 0x30, 0xc, 0x3, 0xa5, 0xd0, 0xff, 0x7f, 0x59, 0x1d, 0x8a, 0x42, 0x8, 0x9, 0x95, 0xc9, 0xd2, 0xa1, 0x9a, 0x8c, 0xf1, 0xdd, 0x62, 0x1b, 0x38, 0xc, 0x87, 0x5a, 0x5, 0xae, 0x79, 0xde, 0x2, 0x1, 0x80, 0x94, 0x39, 0x48, 0x76, 0x49, 0x17, 0xa4, 0xf0, 0x24, 0x61, 0x2b, 0x51, 0x8b, 0xfc, 0x82, 0xcf, 0xb, 0x48, 0x7a, 0xdf, 0x75, 0x81, 0xf, 0xe5, 0x29, 0xf7, 0x92, 0x6b, 0x3, 0x1a, 0x1e, 0xda, 0x7c, 0x3d, 0x77, 0x21, 0x7b, 0xa8, 0x74, 0x2e, 0xcb, 0xd, 0xc8, 0x75, 0x13, 0x28, 0x9, 0xed, 0xc2, 0xc8, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char button_disabled_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xc7, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x6c, 0xd0, 0x81, 0x66, 0x43, 0x31, 0x14, 0x87, 0xf1, 0xf, 0x5, 0x17, 0xb8, 0x28, 0x2e, 0x8, 0x71, 0xf3, 0x6, 0x19, 0xb6, 0xb9, 0xcb, 0xac, 0x95, 0xa4, 0xb7, 0xad, 0x6a, 0xd5, 0x68, 0x5f, 0xe4, 0x3e, 0x76, 0x1e, 0xe1, 0xbf, 0x21, 0xa6, 0xab, 0xf8, 0x1, 0x7c, 0x9c, 0x73, 0xe, 0xac, 0xe8, 0xe8, 0x19, 0x30, 0x58, 0xc6, 0xca, 0x62, 0x18, 0xe8, 0xe9, 0x58, 0x41, 0xc7, 0x1a, 0x87, 0x27, 0x10, 0x49, 0xe4, 0x5f, 0x89, 0x48, 0xc0, 0xe3, 0x58, 0xd3, 0x41, 0x8f, 0xb, 0xcb, 0xbd, 0x7c, 0xeb, 0xbf, 0x7b, 0x9, 0xb, 0x8e, 0x1e, 0x6, 0xfc, 0xad, 0x64, 0x6d, 0xb5, 0x79, 0xb0, 0x55, 0xd6, 0xad, 0xe0, 0x19, 0xc0, 0x10, 0xae, 0xda, 0x34, 0x5c, 0x45, 0xc0, 0x80, 0x25, 0x5e, 0xf4, 0xd5, 0x70, 0x11, 0x11, 0xb, 0x23, 0xe9, 0xac, 0xcf, 0x86, 0xb3, 0x48, 0x8c, 0x30, 0x92, 0x4f, 0xa, 0xd, 0x27, 0x91, 0x6b, 0x70, 0xd4, 0x47, 0xc3, 0xf1, 0x2f, 0x48, 0x7, 0x4d, 0xd, 0x87, 0x3a, 0xc2, 0x12, 0x67, 0xbd, 0x37, 0xcc, 0x75, 0x49, 0x43, 0xd8, 0xe9, 0xad, 0x61, 0x57, 0xcf, 0x1c, 0xf0, 0xfb, 0x32, 0xe9, 0xf5, 0xc9, 0xa4, 0x7d, 0x7d, 0x54, 0x8f, 0x7b, 0x59, 0xe6, 0x92, 0x14, 0x1f, 0x24, 0xcd, 0x3f, 0x7b, 0x6b, 0xa, 0xe, 0x6a, 0x82, 0x91, 0x45, 0x30, 0xba, 0x1, 0x4a, 0x51, 0xc4, 0x35, 0x1f, 0xe5, 0xa1, 0xc0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index 99f87dd6ed..bc983c1d7e 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -239,7 +239,7 @@ float DynamicFontAtSize::get_underline_thickness() const {
return underline_thickness;
}
-const Pair<const DynamicFontAtSize::Character *, DynamicFontAtSize *> DynamicFontAtSize::_find_char_with_font(CharType p_char, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const {
+const Pair<const DynamicFontAtSize::Character *, DynamicFontAtSize *> DynamicFontAtSize::_find_char_with_font(char32_t p_char, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const {
const Character *chr = char_map.getptr(p_char);
ERR_FAIL_COND_V(!chr, (Pair<const Character *, DynamicFontAtSize *>(nullptr, nullptr)));
@@ -271,7 +271,7 @@ const Pair<const DynamicFontAtSize::Character *, DynamicFontAtSize *> DynamicFon
return Pair<const Character *, DynamicFontAtSize *>(chr, const_cast<DynamicFontAtSize *>(this));
}
-Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const {
+Size2 DynamicFontAtSize::get_char_size(char32_t p_char, char32_t p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const {
if (!valid) {
return Size2(1, 1);
}
@@ -297,7 +297,7 @@ String DynamicFontAtSize::get_available_chars() const {
FT_ULong charcode = FT_Get_First_Char(face, &gindex);
while (gindex != 0) {
if (charcode != 0) {
- chars += CharType(charcode);
+ chars += char32_t(charcode);
}
charcode = FT_Get_Next_Char(face, charcode, &gindex);
}
@@ -305,7 +305,7 @@ String DynamicFontAtSize::get_available_chars() const {
return chars;
}
-float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only, bool p_outline) const {
+float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only, bool p_outline) const {
if (!valid) {
return 0;
}
@@ -560,7 +560,7 @@ DynamicFontAtSize::Character DynamicFontAtSize::_bitmap_to_character(FT_Bitmap b
return chr;
}
-DynamicFontAtSize::Character DynamicFontAtSize::_make_outline_char(CharType p_char) {
+DynamicFontAtSize::Character DynamicFontAtSize::_make_outline_char(char32_t p_char) {
Character ret = Character::not_found();
if (FT_Load_Char(face, p_char, FT_LOAD_NO_BITMAP | (font->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0)) != 0) {
@@ -596,7 +596,7 @@ cleanup_stroker:
return ret;
}
-void DynamicFontAtSize::_update_char(CharType p_char) {
+void DynamicFontAtSize::_update_char(char32_t p_char) {
if (char_map.has(p_char)) {
return;
}
@@ -849,7 +849,7 @@ float DynamicFont::get_underline_thickness() const {
return data_at_size->get_underline_thickness();
}
-Size2 DynamicFont::get_char_size(CharType p_char, CharType p_next) const {
+Size2 DynamicFont::get_char_size(char32_t p_char, char32_t p_next) const {
if (!data_at_size.is_valid()) {
return Size2(1, 1);
}
@@ -891,7 +891,7 @@ bool DynamicFont::has_outline() const {
return outline_cache_id.outline_size > 0;
}
-float DynamicFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, bool p_outline) const {
+float DynamicFont::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, const Color &p_modulate, bool p_outline) const {
const Ref<DynamicFontAtSize> &font_at_size = p_outline && outline_cache_id.outline_size > 0 ? outline_data_at_size : data_at_size;
if (!font_at_size.is_valid()) {
diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h
index e8637e7e34..a881e21da8 100644
--- a/scene/resources/dynamic_font.h
+++ b/scene/resources/dynamic_font.h
@@ -159,17 +159,17 @@ class DynamicFontAtSize : public Reference {
int y;
};
- const Pair<const Character *, DynamicFontAtSize *> _find_char_with_font(CharType p_char, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const;
- Character _make_outline_char(CharType p_char);
+ const Pair<const Character *, DynamicFontAtSize *> _find_char_with_font(char32_t p_char, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const;
+ Character _make_outline_char(char32_t p_char);
TexturePosition _find_texture_pos_for_glyph(int p_color_size, Image::Format p_image_format, int p_width, int p_height);
Character _bitmap_to_character(FT_Bitmap bitmap, int yofs, int xofs, float advance);
static unsigned long _ft_stream_io(FT_Stream stream, unsigned long offset, unsigned char *buffer, unsigned long count);
static void _ft_stream_close(FT_Stream stream);
- HashMap<CharType, Character> char_map;
+ HashMap<char32_t, Character> char_map;
- _FORCE_INLINE_ void _update_char(CharType p_char);
+ _FORCE_INLINE_ void _update_char(char32_t p_char);
friend class DynamicFontData;
Ref<DynamicFontData> font;
@@ -188,10 +188,10 @@ public:
float get_underline_position() const;
float get_underline_thickness() const;
- Size2 get_char_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const;
+ Size2 get_char_size(char32_t p_char, char32_t p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const;
String get_available_chars() const;
- float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only = false, bool p_outline = false) const;
+ float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only = false, bool p_outline = false) const;
void set_texture_flags(uint32_t p_flags);
void update_oversampling();
@@ -277,14 +277,14 @@ public:
virtual float get_underline_position() const override;
virtual float get_underline_thickness() const override;
- virtual Size2 get_char_size(CharType p_char, CharType p_next = 0) const override;
+ virtual Size2 get_char_size(char32_t p_char, char32_t p_next = 0) const override;
String get_available_chars() const;
virtual bool is_distance_field_hint() const override;
virtual bool has_outline() const override;
- virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const override;
+ virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const override;
SelfList<DynamicFont> font_list;
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 94629a77b9..f4edab07b5 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -44,6 +44,9 @@ void Environment::set_background(BGMode p_bg) {
bg_mode = p_bg;
RS::get_singleton()->environment_set_background(environment, RS::EnvironmentBG(p_bg));
_change_notify();
+ if (bg_mode != BG_SKY) {
+ set_fog_aerial_perspective(0.0);
+ }
}
Environment::BGMode Environment::get_background() const {
@@ -134,6 +137,7 @@ Color Environment::get_ambient_light_color() const {
void Environment::set_ambient_source(AmbientSource p_source) {
ambient_source = p_source;
_update_ambient_light();
+ _change_notify();
}
Environment::AmbientSource Environment::get_ambient_source() const {
@@ -161,6 +165,7 @@ float Environment::get_ambient_light_sky_contribution() const {
void Environment::set_reflection_source(ReflectionSource p_source) {
reflection_source = p_source;
_update_ambient_light();
+ _change_notify();
}
Environment::ReflectionSource Environment::get_reflection_source() const {
@@ -576,22 +581,28 @@ bool Environment::is_glow_enabled() const {
return glow_enabled;
}
-void Environment::set_glow_level_enabled(int p_level, bool p_enabled) {
+void Environment::set_glow_level(int p_level, float p_intensity) {
ERR_FAIL_INDEX(p_level, RS::MAX_GLOW_LEVELS);
- if (p_enabled) {
- glow_levels |= (1 << p_level);
- } else {
- glow_levels &= ~(1 << p_level);
- }
+ glow_levels.write[p_level] = p_intensity;
_update_glow();
}
-bool Environment::is_glow_level_enabled(int p_level) const {
+float Environment::get_glow_level(int p_level) const {
ERR_FAIL_INDEX_V(p_level, RS::MAX_GLOW_LEVELS, false);
- return glow_levels & (1 << p_level);
+ return glow_levels[p_level];
+}
+
+void Environment::set_glow_normalized(bool p_normalized) {
+ glow_normalize_levels = p_normalized;
+
+ _update_glow();
+}
+
+bool Environment::is_glow_normalized() const {
+ return glow_normalize_levels;
}
void Environment::set_glow_intensity(float p_intensity) {
@@ -668,10 +679,24 @@ float Environment::get_glow_hdr_luminance_cap() const {
}
void Environment::_update_glow() {
+ Vector<float> normalized_levels;
+ if (glow_normalize_levels) {
+ normalized_levels.resize(7);
+ float size = 0.0;
+ for (int i = 0; i < glow_levels.size(); i++) {
+ size += glow_levels[i];
+ }
+ for (int i = 0; i < glow_levels.size(); i++) {
+ normalized_levels.write[i] = glow_levels[i] / size;
+ }
+ } else {
+ normalized_levels = glow_levels;
+ }
+
RS::get_singleton()->environment_set_glow(
environment,
glow_enabled,
- glow_levels,
+ normalized_levels,
glow_intensity,
glow_strength,
glow_mix,
@@ -694,150 +719,137 @@ bool Environment::is_fog_enabled() const {
return fog_enabled;
}
-void Environment::set_fog_color(const Color &p_color) {
- fog_color = p_color;
+void Environment::set_fog_light_color(const Color &p_light_color) {
+ fog_light_color = p_light_color;
_update_fog();
}
-
-Color Environment::get_fog_color() const {
- return fog_color;
+Color Environment::get_fog_light_color() const {
+ return fog_light_color;
}
-
-void Environment::set_fog_sun_color(const Color &p_color) {
- fog_sun_color = p_color;
+void Environment::set_fog_light_energy(float p_amount) {
+ fog_light_energy = p_amount;
_update_fog();
}
-
-Color Environment::get_fog_sun_color() const {
- return fog_sun_color;
+float Environment::get_fog_light_energy() const {
+ return fog_light_energy;
}
-
-void Environment::set_fog_sun_amount(float p_amount) {
- fog_sun_amount = p_amount;
+void Environment::set_fog_sun_scatter(float p_amount) {
+ fog_sun_scatter = p_amount;
_update_fog();
}
-
-float Environment::get_fog_sun_amount() const {
- return fog_sun_amount;
+float Environment::get_fog_sun_scatter() const {
+ return fog_sun_scatter;
}
-
-void Environment::_update_fog() {
- RS::get_singleton()->environment_set_fog(
- environment,
- fog_enabled,
- fog_color,
- fog_sun_color,
- fog_sun_amount);
+void Environment::set_fog_density(float p_amount) {
+ fog_density = p_amount;
+ _update_fog();
}
-
-void Environment::set_fog_depth_enabled(bool p_enabled) {
- fog_depth_enabled = p_enabled;
- _update_fog_depth();
+float Environment::get_fog_density() const {
+ return fog_density;
}
-
-bool Environment::is_fog_depth_enabled() const {
- return fog_depth_enabled;
+void Environment::set_fog_height(float p_amount) {
+ fog_height = p_amount;
+ _update_fog();
}
-
-void Environment::set_fog_depth_begin(float p_distance) {
- fog_depth_begin = p_distance;
- _update_fog_depth();
+float Environment::get_fog_height() const {
+ return fog_height;
}
-
-float Environment::get_fog_depth_begin() const {
- return fog_depth_begin;
+void Environment::set_fog_height_density(float p_amount) {
+ fog_height_density = p_amount;
+ _update_fog();
}
-
-void Environment::set_fog_depth_end(float p_distance) {
- fog_depth_end = p_distance;
- _update_fog_depth();
+float Environment::get_fog_height_density() const {
+ return fog_height_density;
}
-float Environment::get_fog_depth_end() const {
- return fog_depth_end;
+void Environment::set_fog_aerial_perspective(float p_aerial_perspective) {
+ fog_aerial_perspective = p_aerial_perspective;
+ _update_fog();
}
-
-void Environment::set_fog_depth_curve(float p_curve) {
- fog_depth_curve = p_curve;
- _update_fog_depth();
+float Environment::get_fog_aerial_perspective() const {
+ return fog_aerial_perspective;
}
-float Environment::get_fog_depth_curve() const {
- return fog_depth_curve;
+void Environment::_update_fog() {
+ RS::get_singleton()->environment_set_fog(
+ environment,
+ fog_enabled,
+ fog_light_color,
+ fog_light_energy,
+ fog_sun_scatter,
+ fog_density,
+ fog_height,
+ fog_height_density,
+ fog_aerial_perspective);
}
-void Environment::set_fog_transmit_enabled(bool p_enabled) {
- fog_transmit_enabled = p_enabled;
- _update_fog_depth();
-}
+// Volumetric Fog
-bool Environment::is_fog_transmit_enabled() const {
- return fog_transmit_enabled;
+void Environment::_update_volumetric_fog() {
+ RS::get_singleton()->environment_set_volumetric_fog(environment, volumetric_fog_enabled, volumetric_fog_density, volumetric_fog_light, volumetric_fog_light_energy, volumetric_fog_length, volumetric_fog_detail_spread, volumetric_fog_gi_inject, RS::EnvVolumetricFogShadowFilter(volumetric_fog_shadow_filter));
}
-void Environment::set_fog_transmit_curve(float p_curve) {
- fog_transmit_curve = p_curve;
- _update_fog_depth();
+void Environment::set_volumetric_fog_enabled(bool p_enable) {
+ volumetric_fog_enabled = p_enable;
+ _update_volumetric_fog();
+ _change_notify();
}
-float Environment::get_fog_transmit_curve() const {
- return fog_transmit_curve;
+bool Environment::is_volumetric_fog_enabled() const {
+ return volumetric_fog_enabled;
}
-
-void Environment::_update_fog_depth() {
- RS::get_singleton()->environment_set_fog_depth(
- environment,
- fog_depth_enabled,
- fog_depth_begin,
- fog_depth_end,
- fog_depth_curve,
- fog_transmit_enabled,
- fog_transmit_curve);
+void Environment::set_volumetric_fog_density(float p_density) {
+ p_density = CLAMP(p_density, 0.0000001, 1.0);
+ volumetric_fog_density = p_density;
+ _update_volumetric_fog();
}
-
-void Environment::set_fog_height_enabled(bool p_enabled) {
- fog_height_enabled = p_enabled;
- _update_fog_height();
+float Environment::get_volumetric_fog_density() const {
+ return volumetric_fog_density;
}
-
-bool Environment::is_fog_height_enabled() const {
- return fog_height_enabled;
+void Environment::set_volumetric_fog_light(Color p_color) {
+ volumetric_fog_light = p_color;
+ _update_volumetric_fog();
}
-
-void Environment::set_fog_height_min(float p_distance) {
- fog_height_min = p_distance;
- _update_fog_height();
+Color Environment::get_volumetric_fog_light() const {
+ return volumetric_fog_light;
}
-
-float Environment::get_fog_height_min() const {
- return fog_height_min;
+void Environment::set_volumetric_fog_light_energy(float p_begin) {
+ volumetric_fog_light_energy = p_begin;
+ _update_volumetric_fog();
}
-
-void Environment::set_fog_height_max(float p_distance) {
- fog_height_max = p_distance;
- _update_fog_height();
+float Environment::get_volumetric_fog_light_energy() const {
+ return volumetric_fog_light_energy;
}
-
-float Environment::get_fog_height_max() const {
- return fog_height_max;
+void Environment::set_volumetric_fog_length(float p_length) {
+ volumetric_fog_length = p_length;
+ _update_volumetric_fog();
+}
+float Environment::get_volumetric_fog_length() const {
+ return volumetric_fog_length;
+}
+void Environment::set_volumetric_fog_detail_spread(float p_detail_spread) {
+ volumetric_fog_detail_spread = p_detail_spread;
+ _update_volumetric_fog();
+}
+float Environment::get_volumetric_fog_detail_spread() const {
+ return volumetric_fog_detail_spread;
}
-void Environment::set_fog_height_curve(float p_distance) {
- fog_height_curve = p_distance;
- _update_fog_height();
+void Environment::set_volumetric_fog_gi_inject(float p_gi_inject) {
+ volumetric_fog_gi_inject = p_gi_inject;
+ _update_volumetric_fog();
+}
+float Environment::get_volumetric_fog_gi_inject() const {
+ return volumetric_fog_gi_inject;
}
-float Environment::get_fog_height_curve() const {
- return fog_height_curve;
+void Environment::set_volumetric_fog_shadow_filter(VolumetricFogShadowFilter p_filter) {
+ volumetric_fog_shadow_filter = p_filter;
+ _update_volumetric_fog();
}
-void Environment::_update_fog_height() {
- RS::get_singleton()->environment_set_fog_height(
- environment,
- fog_height_enabled,
- fog_height_min,
- fog_height_max,
- fog_height_curve);
+Environment::VolumetricFogShadowFilter Environment::get_volumetric_fog_shadow_filter() const {
+ return volumetric_fog_shadow_filter;
}
// Adjustment
@@ -907,6 +919,12 @@ void Environment::_validate_property(PropertyInfo &property) const {
}
}
+ if (property.name == "fog_aerial_perspective") {
+ if (bg_mode != BG_SKY) {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ }
+
if (property.name == "glow_intensity" && glow_blend_mode == GLOW_BLEND_MODE_MIX) {
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
}
@@ -935,6 +953,7 @@ void Environment::_validate_property(PropertyInfo &property) const {
static const char *hide_prefixes[] = {
"fog_",
+ "volumetric_fog_",
"auto_exposure_",
"ss_reflections_",
"ssao_",
@@ -1181,8 +1200,10 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_glow_enabled", "enabled"), &Environment::set_glow_enabled);
ClassDB::bind_method(D_METHOD("is_glow_enabled"), &Environment::is_glow_enabled);
- ClassDB::bind_method(D_METHOD("set_glow_level_enabled", "idx", "enabled"), &Environment::set_glow_level_enabled);
- ClassDB::bind_method(D_METHOD("is_glow_level_enabled", "idx"), &Environment::is_glow_level_enabled);
+ ClassDB::bind_method(D_METHOD("set_glow_level", "idx", "intensity"), &Environment::set_glow_level);
+ ClassDB::bind_method(D_METHOD("get_glow_level", "idx"), &Environment::get_glow_level);
+ ClassDB::bind_method(D_METHOD("set_glow_normalized", "normalize"), &Environment::set_glow_normalized);
+ ClassDB::bind_method(D_METHOD("is_glow_normalized"), &Environment::is_glow_normalized);
ClassDB::bind_method(D_METHOD("set_glow_intensity", "intensity"), &Environment::set_glow_intensity);
ClassDB::bind_method(D_METHOD("get_glow_intensity"), &Environment::get_glow_intensity);
ClassDB::bind_method(D_METHOD("set_glow_strength", "strength"), &Environment::set_glow_strength);
@@ -1202,13 +1223,14 @@ void Environment::_bind_methods() {
ADD_GROUP("Glow", "glow_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_enabled"), "set_glow_enabled", "is_glow_enabled");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/1"), "set_glow_level_enabled", "is_glow_level_enabled", 0);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/2"), "set_glow_level_enabled", "is_glow_level_enabled", 1);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/3"), "set_glow_level_enabled", "is_glow_level_enabled", 2);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/4"), "set_glow_level_enabled", "is_glow_level_enabled", 3);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/5"), "set_glow_level_enabled", "is_glow_level_enabled", 4);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/6"), "set_glow_level_enabled", "is_glow_level_enabled", 5);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/7"), "set_glow_level_enabled", "is_glow_level_enabled", 6);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/1", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 0);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/2", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 1);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/3", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 2);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/4", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 3);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/5", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 4);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/6", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 5);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/7", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 6);
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_normalized"), "set_glow_normalized", "is_glow_normalized");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_intensity", PROPERTY_HINT_RANGE, "0.0,8.0,0.01"), "set_glow_intensity", "get_glow_intensity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_strength", PROPERTY_HINT_RANGE, "0.0,2.0,0.01"), "set_glow_strength", "get_glow_strength");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_mix", PROPERTY_HINT_RANGE, "0.0,1.0,0.001"), "set_glow_mix", "get_glow_mix");
@@ -1222,52 +1244,62 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_fog_enabled", "enabled"), &Environment::set_fog_enabled);
ClassDB::bind_method(D_METHOD("is_fog_enabled"), &Environment::is_fog_enabled);
- ClassDB::bind_method(D_METHOD("set_fog_color", "color"), &Environment::set_fog_color);
- ClassDB::bind_method(D_METHOD("get_fog_color"), &Environment::get_fog_color);
- ClassDB::bind_method(D_METHOD("set_fog_sun_color", "color"), &Environment::set_fog_sun_color);
- ClassDB::bind_method(D_METHOD("get_fog_sun_color"), &Environment::get_fog_sun_color);
- ClassDB::bind_method(D_METHOD("set_fog_sun_amount", "amount"), &Environment::set_fog_sun_amount);
- ClassDB::bind_method(D_METHOD("get_fog_sun_amount"), &Environment::get_fog_sun_amount);
-
- ClassDB::bind_method(D_METHOD("set_fog_depth_enabled", "enabled"), &Environment::set_fog_depth_enabled);
- ClassDB::bind_method(D_METHOD("is_fog_depth_enabled"), &Environment::is_fog_depth_enabled);
- ClassDB::bind_method(D_METHOD("set_fog_depth_begin", "distance"), &Environment::set_fog_depth_begin);
- ClassDB::bind_method(D_METHOD("get_fog_depth_begin"), &Environment::get_fog_depth_begin);
- ClassDB::bind_method(D_METHOD("set_fog_depth_end", "distance"), &Environment::set_fog_depth_end);
- ClassDB::bind_method(D_METHOD("get_fog_depth_end"), &Environment::get_fog_depth_end);
- ClassDB::bind_method(D_METHOD("set_fog_depth_curve", "curve"), &Environment::set_fog_depth_curve);
- ClassDB::bind_method(D_METHOD("get_fog_depth_curve"), &Environment::get_fog_depth_curve);
- ClassDB::bind_method(D_METHOD("set_fog_transmit_enabled", "enabled"), &Environment::set_fog_transmit_enabled);
- ClassDB::bind_method(D_METHOD("is_fog_transmit_enabled"), &Environment::is_fog_transmit_enabled);
- ClassDB::bind_method(D_METHOD("set_fog_transmit_curve", "curve"), &Environment::set_fog_transmit_curve);
- ClassDB::bind_method(D_METHOD("get_fog_transmit_curve"), &Environment::get_fog_transmit_curve);
-
- ClassDB::bind_method(D_METHOD("set_fog_height_enabled", "enabled"), &Environment::set_fog_height_enabled);
- ClassDB::bind_method(D_METHOD("is_fog_height_enabled"), &Environment::is_fog_height_enabled);
- ClassDB::bind_method(D_METHOD("set_fog_height_min", "height"), &Environment::set_fog_height_min);
- ClassDB::bind_method(D_METHOD("get_fog_height_min"), &Environment::get_fog_height_min);
- ClassDB::bind_method(D_METHOD("set_fog_height_max", "height"), &Environment::set_fog_height_max);
- ClassDB::bind_method(D_METHOD("get_fog_height_max"), &Environment::get_fog_height_max);
- ClassDB::bind_method(D_METHOD("set_fog_height_curve", "curve"), &Environment::set_fog_height_curve);
- ClassDB::bind_method(D_METHOD("get_fog_height_curve"), &Environment::get_fog_height_curve);
+ ClassDB::bind_method(D_METHOD("set_fog_light_color", "light_color"), &Environment::set_fog_light_color);
+ ClassDB::bind_method(D_METHOD("get_fog_light_color"), &Environment::get_fog_light_color);
+ ClassDB::bind_method(D_METHOD("set_fog_light_energy", "light_energy"), &Environment::set_fog_light_energy);
+ ClassDB::bind_method(D_METHOD("get_fog_light_energy"), &Environment::get_fog_light_energy);
+ ClassDB::bind_method(D_METHOD("set_fog_sun_scatter", "sun_scatter"), &Environment::set_fog_sun_scatter);
+ ClassDB::bind_method(D_METHOD("get_fog_sun_scatter"), &Environment::get_fog_sun_scatter);
+
+ ClassDB::bind_method(D_METHOD("set_fog_density", "density"), &Environment::set_fog_density);
+ ClassDB::bind_method(D_METHOD("get_fog_density"), &Environment::get_fog_density);
+
+ ClassDB::bind_method(D_METHOD("set_fog_height", "height"), &Environment::set_fog_height);
+ ClassDB::bind_method(D_METHOD("get_fog_height"), &Environment::get_fog_height);
+
+ ClassDB::bind_method(D_METHOD("set_fog_height_density", "height_density"), &Environment::set_fog_height_density);
+ ClassDB::bind_method(D_METHOD("get_fog_height_density"), &Environment::get_fog_height_density);
+
+ ClassDB::bind_method(D_METHOD("set_fog_aerial_perspective", "aerial_perspective"), &Environment::set_fog_aerial_perspective);
+ ClassDB::bind_method(D_METHOD("get_fog_aerial_perspective"), &Environment::get_fog_aerial_perspective);
ADD_GROUP("Fog", "fog_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_enabled"), "set_fog_enabled", "is_fog_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_color"), "set_fog_color", "get_fog_color");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_sun_color"), "set_fog_sun_color", "get_fog_sun_color");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_sun_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_fog_sun_amount", "get_fog_sun_amount");
-
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_depth_enabled"), "set_fog_depth_enabled", "is_fog_depth_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_depth_begin", PROPERTY_HINT_RANGE, "0,4000,0.1"), "set_fog_depth_begin", "get_fog_depth_begin");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_depth_end", PROPERTY_HINT_RANGE, "0,4000,0.1,or_greater"), "set_fog_depth_end", "get_fog_depth_end");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_depth_curve", PROPERTY_HINT_EXP_EASING), "set_fog_depth_curve", "get_fog_depth_curve");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_transmit_enabled"), "set_fog_transmit_enabled", "is_fog_transmit_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_transmit_curve", PROPERTY_HINT_EXP_EASING), "set_fog_transmit_curve", "get_fog_transmit_curve");
-
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_height_enabled"), "set_fog_height_enabled", "is_fog_height_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_min", PROPERTY_HINT_RANGE, "-4000,4000,0.1,or_lesser,or_greater"), "set_fog_height_min", "get_fog_height_min");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_max", PROPERTY_HINT_RANGE, "-4000,4000,0.1,or_lesser,or_greater"), "set_fog_height_max", "get_fog_height_max");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_curve", PROPERTY_HINT_EXP_EASING), "set_fog_height_curve", "get_fog_height_curve");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_fog_light_color", "get_fog_light_color");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_light_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_fog_light_energy", "get_fog_light_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_sun_scatter", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater"), "set_fog_sun_scatter", "get_fog_sun_scatter");
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_density", PROPERTY_HINT_RANGE, "0,16,0.0001"), "set_fog_density", "get_fog_density");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_aerial_perspective", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_fog_aerial_perspective", "get_fog_aerial_perspective");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height", PROPERTY_HINT_RANGE, "-1024,1024,0.01,or_lesser,or_greater"), "set_fog_height", "get_fog_height");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_density", PROPERTY_HINT_RANGE, "0,128,0.001,or_greater"), "set_fog_height_density", "get_fog_height_density");
+
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_enabled", "enabled"), &Environment::set_volumetric_fog_enabled);
+ ClassDB::bind_method(D_METHOD("is_volumetric_fog_enabled"), &Environment::is_volumetric_fog_enabled);
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_light", "color"), &Environment::set_volumetric_fog_light);
+ ClassDB::bind_method(D_METHOD("get_volumetric_fog_light"), &Environment::get_volumetric_fog_light);
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_density", "density"), &Environment::set_volumetric_fog_density);
+ ClassDB::bind_method(D_METHOD("get_volumetric_fog_density"), &Environment::get_volumetric_fog_density);
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_light_energy", "begin"), &Environment::set_volumetric_fog_light_energy);
+ ClassDB::bind_method(D_METHOD("get_volumetric_fog_light_energy"), &Environment::get_volumetric_fog_light_energy);
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_length", "length"), &Environment::set_volumetric_fog_length);
+ ClassDB::bind_method(D_METHOD("get_volumetric_fog_length"), &Environment::get_volumetric_fog_length);
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_detail_spread", "detail_spread"), &Environment::set_volumetric_fog_detail_spread);
+ ClassDB::bind_method(D_METHOD("get_volumetric_fog_detail_spread"), &Environment::get_volumetric_fog_detail_spread);
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_gi_inject", "gi_inject"), &Environment::set_volumetric_fog_gi_inject);
+ ClassDB::bind_method(D_METHOD("get_volumetric_fog_gi_inject"), &Environment::get_volumetric_fog_gi_inject);
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_shadow_filter", "shadow_filter"), &Environment::set_volumetric_fog_shadow_filter);
+ ClassDB::bind_method(D_METHOD("get_volumetric_fog_shadow_filter"), &Environment::get_volumetric_fog_shadow_filter);
+
+ ADD_GROUP("Volumetric Fog", "volumetric_fog_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "volumetric_fog_enabled"), "set_volumetric_fog_enabled", "is_volumetric_fog_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_density", PROPERTY_HINT_RANGE, "0,1,0.0001,or_greater"), "set_volumetric_fog_density", "get_volumetric_fog_density");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "volumetric_fog_light", PROPERTY_HINT_COLOR_NO_ALPHA), "set_volumetric_fog_light", "get_volumetric_fog_light");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_light_energy", PROPERTY_HINT_RANGE, "0,1024,0.01,or_greater"), "set_volumetric_fog_light_energy", "get_volumetric_fog_light_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_gi_inject", PROPERTY_HINT_EXP_RANGE, "0.00,16,0.01"), "set_volumetric_fog_gi_inject", "get_volumetric_fog_gi_inject");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_length", PROPERTY_HINT_RANGE, "0,1024,0.01,or_greater"), "set_volumetric_fog_length", "get_volumetric_fog_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_detail_spread", PROPERTY_HINT_EXP_EASING, "0.01,16,0.01"), "set_volumetric_fog_detail_spread", "get_volumetric_fog_detail_spread");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "volumetric_fog_shadow_filter", PROPERTY_HINT_ENUM, "Disabled,Low,Medium,High"), "set_volumetric_fog_shadow_filter", "get_volumetric_fog_shadow_filter");
// Adjustment
@@ -1331,12 +1363,27 @@ void Environment::_bind_methods() {
BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_DISABLED);
BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_75_PERCENT);
BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_50_PERCENT);
+
+ BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED);
+ BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_LOW);
+ BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_MEDIUM);
+ BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_HIGH);
}
Environment::Environment() {
environment = RS::get_singleton()->environment_create();
set_camera_feed_id(bg_camera_feed_id);
+
+ glow_levels.resize(7);
+ glow_levels.write[0] = 0.0;
+ glow_levels.write[1] = 0.0;
+ glow_levels.write[2] = 1.0;
+ glow_levels.write[3] = 0.0;
+ glow_levels.write[4] = 1.0;
+ glow_levels.write[5] = 0.0;
+ glow_levels.write[6] = 0.0;
+
_update_ambient_light();
_update_tonemap();
_update_ssr();
@@ -1344,10 +1391,8 @@ Environment::Environment() {
_update_sdfgi();
_update_glow();
_update_fog();
- _update_fog_depth();
- _update_fog_height();
_update_adjustment();
-
+ _update_volumetric_fog();
_change_notify();
}
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index f334d22115..9b7247b58d 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -97,6 +97,13 @@ public:
GLOW_BLEND_MODE_MIX,
};
+ enum VolumetricFogShadowFilter {
+ VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED,
+ VOLUMETRIC_FOG_SHADOW_FILTER_LOW,
+ VOLUMETRIC_FOG_SHADOW_FILTER_MEDIUM,
+ VOLUMETRIC_FOG_SHADOW_FILTER_HIGH,
+ };
+
private:
RID environment;
@@ -164,7 +171,8 @@ private:
// Glow
bool glow_enabled = false;
- int glow_levels = (1 << 2) | (1 << 4);
+ Vector<float> glow_levels;
+ bool glow_normalize_levels = false;
float glow_intensity = 0.8;
float glow_strength = 1.0;
float glow_mix = 0.05;
@@ -177,24 +185,26 @@ private:
// Fog
bool fog_enabled = false;
- Color fog_color = Color(0.5, 0.6, 0.7);
- Color fog_sun_color = Color(1.0, 0.9, 0.7);
- float fog_sun_amount = 0.0;
- void _update_fog();
+ Color fog_light_color = Color(0.5, 0.6, 0.7);
+ float fog_light_energy = 1.0;
+ float fog_sun_scatter = 0.0;
+ float fog_density = 0.001;
+ float fog_height = 0.0;
+ float fog_height_density = 0.0; //can be negative to invert effect
+ float fog_aerial_perspective = 0.0;
- bool fog_depth_enabled = true;
- float fog_depth_begin = 10.0;
- float fog_depth_end = 100.0;
- float fog_depth_curve = 1.0;
- bool fog_transmit_enabled = false;
- float fog_transmit_curve = 1.0;
- void _update_fog_depth();
+ void _update_fog();
- bool fog_height_enabled = false;
- float fog_height_min = 10.0;
- float fog_height_max = 0.0;
- float fog_height_curve = 1.0;
- void _update_fog_height();
+ // Volumetric Fog
+ bool volumetric_fog_enabled = false;
+ float volumetric_fog_density = 0.01;
+ Color volumetric_fog_light = Color(0.0, 0.0, 0.0);
+ float volumetric_fog_light_energy = 1.0;
+ float volumetric_fog_length = 64.0;
+ float volumetric_fog_detail_spread = 2.0;
+ VolumetricFogShadowFilter volumetric_fog_shadow_filter = VOLUMETRIC_FOG_SHADOW_FILTER_LOW;
+ float volumetric_fog_gi_inject = 0.0;
+ void _update_volumetric_fog();
// Adjustment
bool adjustment_enabled = false;
@@ -324,8 +334,10 @@ public:
// Glow
void set_glow_enabled(bool p_enabled);
bool is_glow_enabled() const;
- void set_glow_level_enabled(int p_level, bool p_enabled);
- bool is_glow_level_enabled(int p_level) const;
+ void set_glow_level(int p_level, float p_intensity);
+ float get_glow_level(int p_level) const;
+ void set_glow_normalized(bool p_normalized);
+ bool is_glow_normalized() const;
void set_glow_intensity(float p_intensity);
float get_glow_intensity() const;
void set_glow_strength(float p_strength);
@@ -344,36 +356,42 @@ public:
float get_glow_hdr_luminance_cap() const;
// Fog
+
void set_fog_enabled(bool p_enabled);
bool is_fog_enabled() const;
- void set_fog_color(const Color &p_color);
- Color get_fog_color() const;
- void set_fog_sun_color(const Color &p_color);
- Color get_fog_sun_color() const;
- void set_fog_sun_amount(float p_amount);
- float get_fog_sun_amount() const;
-
- void set_fog_depth_enabled(bool p_enabled);
- bool is_fog_depth_enabled() const;
- void set_fog_depth_begin(float p_distance);
- float get_fog_depth_begin() const;
- void set_fog_depth_end(float p_distance);
- float get_fog_depth_end() const;
- void set_fog_depth_curve(float p_curve);
- float get_fog_depth_curve() const;
- void set_fog_transmit_enabled(bool p_enabled);
- bool is_fog_transmit_enabled() const;
- void set_fog_transmit_curve(float p_curve);
- float get_fog_transmit_curve() const;
-
- void set_fog_height_enabled(bool p_enabled);
- bool is_fog_height_enabled() const;
- void set_fog_height_min(float p_distance);
- float get_fog_height_min() const;
- void set_fog_height_max(float p_distance);
- float get_fog_height_max() const;
- void set_fog_height_curve(float p_distance);
- float get_fog_height_curve() const;
+ void set_fog_light_color(const Color &p_light_color);
+ Color get_fog_light_color() const;
+ void set_fog_light_energy(float p_amount);
+ float get_fog_light_energy() const;
+ void set_fog_sun_scatter(float p_amount);
+ float get_fog_sun_scatter() const;
+
+ void set_fog_density(float p_amount);
+ float get_fog_density() const;
+ void set_fog_height(float p_amount);
+ float get_fog_height() const;
+ void set_fog_height_density(float p_amount);
+ float get_fog_height_density() const;
+ void set_fog_aerial_perspective(float p_aerial_perspective);
+ float get_fog_aerial_perspective() const;
+
+ // Volumetric Fog
+ void set_volumetric_fog_enabled(bool p_enable);
+ bool is_volumetric_fog_enabled() const;
+ void set_volumetric_fog_density(float p_density);
+ float get_volumetric_fog_density() const;
+ void set_volumetric_fog_light(Color p_color);
+ Color get_volumetric_fog_light() const;
+ void set_volumetric_fog_light_energy(float p_begin);
+ float get_volumetric_fog_light_energy() const;
+ void set_volumetric_fog_length(float p_length);
+ float get_volumetric_fog_length() const;
+ void set_volumetric_fog_detail_spread(float p_detail_spread);
+ float get_volumetric_fog_detail_spread() const;
+ void set_volumetric_fog_shadow_filter(VolumetricFogShadowFilter p_filter);
+ VolumetricFogShadowFilter get_volumetric_fog_shadow_filter() const;
+ void set_volumetric_fog_gi_inject(float p_gi_inject);
+ float get_volumetric_fog_gi_inject() const;
// Adjustment
void set_adjustment_enabled(bool p_enabled);
@@ -399,5 +417,6 @@ VARIANT_ENUM_CAST(Environment::SSAOBlur)
VARIANT_ENUM_CAST(Environment::SDFGICascades)
VARIANT_ENUM_CAST(Environment::SDFGIYScale)
VARIANT_ENUM_CAST(Environment::GlowBlendMode)
+VARIANT_ENUM_CAST(Environment::VolumetricFogShadowFilter)
#endif // ENVIRONMENT_H
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index ccab88a153..b75657c2c2 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -31,7 +31,6 @@
#include "font.h"
#include "core/io/resource_loader.h"
-#include "core/method_bind_ext.gen.inc"
#include "core/os/file_access.h"
void Font::draw_halign(RID p_canvas_item, const Point2 &p_pos, HAlign p_align, float p_width, const String &p_text, const Color &p_modulate, const Color &p_outline_modulate) const {
@@ -125,7 +124,7 @@ void BitmapFont::_set_chars(const Vector<int> &p_chars) {
Vector<int> BitmapFont::_get_chars() const {
Vector<int> chars;
- const CharType *key = nullptr;
+ const char32_t *key = nullptr;
while ((key = char_map.next(key))) {
const Character *c = char_map.getptr(*key);
@@ -272,7 +271,7 @@ Error BitmapFont::create_from_fnt(const String &p_file) {
}
}
} else if (type == "char") {
- CharType idx = 0;
+ char32_t idx = 0;
if (keys.has("id")) {
idx = keys["id"].to_int();
}
@@ -313,7 +312,7 @@ Error BitmapFont::create_from_fnt(const String &p_file) {
add_char(idx, texture, rect, ofs, advance);
} else if (type == "kerning") {
- CharType first = 0, second = 0;
+ char32_t first = 0, second = 0;
int k = 0;
if (keys.has("first")) {
@@ -385,10 +384,10 @@ int BitmapFont::get_character_count() const {
return char_map.size();
};
-Vector<CharType> BitmapFont::get_char_keys() const {
- Vector<CharType> chars;
+Vector<char32_t> BitmapFont::get_char_keys() const {
+ Vector<char32_t> chars;
chars.resize(char_map.size());
- const CharType *ct = nullptr;
+ const char32_t *ct = nullptr;
int count = 0;
while ((ct = char_map.next(ct))) {
chars.write[count++] = *ct;
@@ -397,7 +396,7 @@ Vector<CharType> BitmapFont::get_char_keys() const {
return chars;
};
-BitmapFont::Character BitmapFont::get_character(CharType p_char) const {
+BitmapFont::Character BitmapFont::get_character(char32_t p_char) const {
if (!char_map.has(p_char)) {
ERR_FAIL_V(Character());
};
@@ -405,7 +404,7 @@ BitmapFont::Character BitmapFont::get_character(CharType p_char) const {
return char_map[p_char];
};
-void BitmapFont::add_char(CharType p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) {
+void BitmapFont::add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) {
if (p_advance < 0) {
p_advance = p_rect.size.width;
}
@@ -420,7 +419,7 @@ void BitmapFont::add_char(CharType p_char, int p_texture_idx, const Rect2 &p_rec
char_map[p_char] = c;
}
-void BitmapFont::add_kerning_pair(CharType p_A, CharType p_B, int p_kerning) {
+void BitmapFont::add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning) {
KerningPairKey kpk;
kpk.A = p_A;
kpk.B = p_B;
@@ -444,7 +443,7 @@ Vector<BitmapFont::KerningPairKey> BitmapFont::get_kerning_pair_keys() const {
return ret;
}
-int BitmapFont::get_kerning_pair(CharType p_A, CharType p_B) const {
+int BitmapFont::get_kerning_pair(char32_t p_A, char32_t p_B) const {
KerningPairKey kpk;
kpk.A = p_A;
kpk.B = p_B;
@@ -482,7 +481,7 @@ Size2 Font::get_string_size(const String &p_string) const {
if (l == 0) {
return Size2(0, get_height());
}
- const CharType *sptr = &p_string[0];
+ const char32_t *sptr = &p_string[0];
for (int i = 0; i < l; i++) {
w += get_char_size(sptr[i], sptr[i + 1]).width;
@@ -534,7 +533,7 @@ Ref<BitmapFont> BitmapFont::get_fallback() const {
return fallback;
}
-float BitmapFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, bool p_outline) const {
+float BitmapFont::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, const Color &p_modulate, bool p_outline) const {
const Character *c = char_map.getptr(p_char);
if (!c) {
@@ -556,7 +555,7 @@ float BitmapFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_c
return get_char_size(p_char, p_next).width;
}
-Size2 BitmapFont::get_char_size(CharType p_char, CharType p_next) const {
+Size2 BitmapFont::get_char_size(char32_t p_char, char32_t p_next) const {
const Character *c = char_map.getptr(p_char);
if (!c) {
diff --git a/scene/resources/font.h b/scene/resources/font.h
index e6b296800b..c739520da3 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -49,7 +49,7 @@ public:
virtual float get_underline_position() const = 0;
virtual float get_underline_thickness() const = 0;
- virtual Size2 get_char_size(CharType p_char, CharType p_next = 0) const = 0;
+ virtual Size2 get_char_size(char32_t p_char, char32_t p_next = 0) const = 0;
Size2 get_string_size(const String &p_string) const;
Size2 get_wordwrap_string_size(const String &p_string, float p_width) const;
@@ -59,7 +59,7 @@ public:
void draw_halign(RID p_canvas_item, const Point2 &p_pos, HAlign p_align, float p_width, const String &p_text, const Color &p_modulate = Color(1, 1, 1), const Color &p_outline_modulate = Color(1, 1, 1)) const;
virtual bool has_outline() const { return false; }
- virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const = 0;
+ virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const = 0;
void update_changes();
Font();
@@ -74,8 +74,8 @@ class FontDrawer {
struct PendingDraw {
RID canvas_item;
Point2 pos;
- CharType chr;
- CharType next;
+ char32_t chr;
+ char32_t next;
Color modulate;
};
@@ -88,7 +88,7 @@ public:
has_outline = p_font->has_outline();
}
- float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1)) {
+ float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, const Color &p_modulate = Color(1, 1, 1)) {
if (has_outline) {
PendingDraw draw = { p_canvas_item, p_pos, p_char, p_next, p_modulate };
pending_draws.push_back(draw);
@@ -137,7 +137,7 @@ public:
};
private:
- HashMap<CharType, Character> char_map;
+ HashMap<char32_t, Character> char_map;
Map<KerningPairKey, int> kerning_map;
float height;
@@ -169,20 +169,20 @@ public:
float get_underline_thickness() const override;
void add_texture(const Ref<Texture2D> &p_texture);
- void add_char(CharType p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance = -1);
+ void add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance = -1);
int get_character_count() const;
- Vector<CharType> get_char_keys() const;
- Character get_character(CharType p_char) const;
+ Vector<char32_t> get_char_keys() const;
+ Character get_character(char32_t p_char) const;
int get_texture_count() const;
Ref<Texture2D> get_texture(int p_idx) const;
- void add_kerning_pair(CharType p_A, CharType p_B, int p_kerning);
- int get_kerning_pair(CharType p_A, CharType p_B) const;
+ void add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning);
+ int get_kerning_pair(char32_t p_A, char32_t p_B) const;
Vector<KerningPairKey> get_kerning_pair_keys() const;
- Size2 get_char_size(CharType p_char, CharType p_next = 0) const override;
+ Size2 get_char_size(char32_t p_char, char32_t p_next = 0) const override;
void set_fallback(const Ref<BitmapFont> &p_fallback);
Ref<BitmapFont> get_fallback() const;
@@ -192,7 +192,7 @@ public:
void set_distance_field_hint(bool p_distance_field);
bool is_distance_field_hint() const override;
- float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const override;
+ float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const override;
BitmapFont();
~BitmapFont();
diff --git a/scene/resources/gradient.cpp b/scene/resources/gradient.cpp
index d271c906ff..b720653f91 100644
--- a/scene/resources/gradient.cpp
+++ b/scene/resources/gradient.cpp
@@ -129,7 +129,7 @@ void Gradient::add_point(float p_offset, const Color &p_color) {
void Gradient::remove_point(int p_index) {
ERR_FAIL_INDEX(p_index, points.size());
- ERR_FAIL_COND(points.size() <= 2);
+ ERR_FAIL_COND(points.size() <= 1);
points.remove(p_index);
emit_signal(CoreStringNames::get_singleton()->changed);
}
@@ -141,32 +141,29 @@ void Gradient::set_points(Vector<Gradient::Point> &p_points) {
}
void Gradient::set_offset(int pos, const float offset) {
- ERR_FAIL_COND(pos < 0);
- if (points.size() <= pos) {
- points.resize(pos + 1);
- }
+ ERR_FAIL_INDEX(pos, points.size());
+ _update_sorting();
points.write[pos].offset = offset;
is_sorted = false;
emit_signal(CoreStringNames::get_singleton()->changed);
}
-float Gradient::get_offset(int pos) const {
+float Gradient::get_offset(int pos) {
ERR_FAIL_INDEX_V(pos, points.size(), 0.0);
+ _update_sorting();
return points[pos].offset;
}
void Gradient::set_color(int pos, const Color &color) {
- ERR_FAIL_COND(pos < 0);
- if (points.size() <= pos) {
- points.resize(pos + 1);
- is_sorted = false;
- }
+ ERR_FAIL_INDEX(pos, points.size());
+ _update_sorting();
points.write[pos].color = color;
emit_signal(CoreStringNames::get_singleton()->changed);
}
-Color Gradient::get_color(int pos) const {
+Color Gradient::get_color(int pos) {
ERR_FAIL_INDEX_V(pos, points.size(), Color());
+ _update_sorting();
return points[pos].color;
}
diff --git a/scene/resources/gradient.h b/scene/resources/gradient.h
index d40dcc8d44..6518b13ee8 100644
--- a/scene/resources/gradient.h
+++ b/scene/resources/gradient.h
@@ -49,6 +49,12 @@ public:
private:
Vector<Point> points;
bool is_sorted;
+ _FORCE_INLINE_ void _update_sorting() {
+ if (!is_sorted) {
+ points.sort();
+ is_sorted = true;
+ }
+ }
protected:
static void _bind_methods();
@@ -64,10 +70,10 @@ public:
Vector<Point> &get_points();
void set_offset(int pos, const float offset);
- float get_offset(int pos) const;
+ float get_offset(int pos);
void set_color(int pos, const Color &color);
- Color get_color(int pos) const;
+ Color get_color(int pos);
void set_offsets(const Vector<float> &p_offsets);
Vector<float> get_offsets() const;
@@ -80,10 +86,7 @@ public:
return Color(0, 0, 0, 1);
}
- if (!is_sorted) {
- points.sort();
- is_sorted = true;
- }
+ _update_sorting();
//binary search
int low = 0;
diff --git a/scene/resources/height_map_shape_3d.cpp b/scene/resources/height_map_shape_3d.cpp
index e112c6b436..2ae47bcf3c 100644
--- a/scene/resources/height_map_shape_3d.cpp
+++ b/scene/resources/height_map_shape_3d.cpp
@@ -31,7 +31,7 @@
#include "height_map_shape_3d.h"
#include "servers/physics_server_3d.h"
-Vector<Vector3> HeightMapShape3D::get_debug_mesh_lines() {
+Vector<Vector3> HeightMapShape3D::get_debug_mesh_lines() const {
Vector<Vector3> points;
if ((map_width != 0) && (map_depth != 0)) {
diff --git a/scene/resources/height_map_shape_3d.h b/scene/resources/height_map_shape_3d.h
index c5715a57b1..9ee8b49689 100644
--- a/scene/resources/height_map_shape_3d.h
+++ b/scene/resources/height_map_shape_3d.h
@@ -54,7 +54,7 @@ public:
void set_map_data(PackedFloat32Array p_new);
PackedFloat32Array get_map_data() const;
- virtual Vector<Vector3> get_debug_mesh_lines() override;
+ virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual real_t get_enclosing_radius() const override;
HeightMapShape3D();
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 10f0a040d0..e9606e03e6 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -872,7 +872,6 @@ Array ArrayMesh::_get_surfaces() const {
ret.push_back(data);
}
- print_line("Saving surfaces: " + itos(ret.size()));
return ret;
}
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index fd1fa1b48f..b0a30a5627 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -209,7 +209,6 @@ public:
void surface_update_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data);
int get_surface_count() const override;
- void surface_remove(int p_idx);
void clear_surfaces();
diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h
index 7b78398669..450e2c16e3 100644
--- a/scene/resources/mesh_library.h
+++ b/scene/resources/mesh_library.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef GRID_THEME_H
-#define GRID_THEME_H
+#ifndef MESH_LIBRARY_H
+#define MESH_LIBRARY_H
#include "core/map.h"
#include "core/resource.h"
@@ -96,4 +96,4 @@ public:
~MeshLibrary();
};
-#endif // CUBE_GRID_THEME_H
+#endif // MESH_LIBRARY_H
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index cb201bc539..5e8bfd9387 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -848,7 +848,7 @@ Error SceneState::pack(Node *p_scene) {
Map<Node *, int> node_map;
Map<Node *, int> nodepath_map;
- //if using scene inheritance, pack the scene it inherits from
+ // If using scene inheritance, pack the scene it inherits from.
if (scene->get_scene_inherited_state().is_valid()) {
String path = scene->get_scene_inherited_state()->get_path();
Ref<PackedScene> instance = ResourceLoader::load(path);
@@ -856,8 +856,8 @@ Error SceneState::pack(Node *p_scene) {
base_scene_idx = _vm_get_variant(instance, variant_map);
}
}
- //instanced, only direct sub-scnes are supported of course
+ // Instanced, only direct sub-scenes are supported of course.
Error err = _parse_node(scene, scene, -1, name_map, variant_map, node_map, nodepath_map);
if (err) {
clear();
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index fc92a721db..a286184aee 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -91,13 +91,16 @@ void ParticlesMaterial::init_shaders() {
shader_names->emission_texture_normal = "emission_texture_normal";
shader_names->emission_texture_color = "emission_texture_color";
- shader_names->trail_divisor = "trail_divisor";
- shader_names->trail_size_modifier = "trail_size_modifier";
- shader_names->trail_color_modifier = "trail_color_modifier";
-
shader_names->gravity = "gravity";
shader_names->lifetime_randomness = "lifetime_randomness";
+
+ shader_names->sub_emitter_frequency = "sub_emitter_frequency";
+ shader_names->sub_emitter_amount_at_end = "sub_emitter_amount_at_end";
+ shader_names->sub_emitter_keep_velocity = "sub_emitter_keep_velocity";
+
+ shader_names->collision_friction = "collision_friction";
+ shader_names->collision_bounce = "collision_bounce";
}
void ParticlesMaterial::finish_shaders() {
@@ -136,6 +139,10 @@ void ParticlesMaterial::_update_shader() {
String code = "shader_type particles;\n";
+ if (collision_scale) {
+ code += "render_mode collision_use_scale;\n";
+ }
+
code += "uniform vec3 direction;\n";
code += "uniform float spread;\n";
code += "uniform float flatness;\n";
@@ -192,9 +199,17 @@ void ParticlesMaterial::_update_shader() {
}
}
- code += "uniform vec4 color_value : hint_color;\n";
+ if (sub_emitter_mode != SUB_EMITTER_DISABLED) {
+ if (sub_emitter_mode == SUB_EMITTER_CONSTANT) {
+ code += "uniform float sub_emitter_frequency;\n";
+ }
+ if (sub_emitter_mode == SUB_EMITTER_AT_END) {
+ code += "uniform int sub_emitter_amount_at_end;\n";
+ }
+ code += "uniform bool sub_emitter_keep_velocity;\n";
+ }
- code += "uniform int trail_divisor;\n";
+ code += "uniform vec4 color_value : hint_color;\n";
code += "uniform vec3 gravity;\n";
@@ -239,12 +254,9 @@ void ParticlesMaterial::_update_shader() {
code += "uniform sampler2D anim_offset_texture;\n";
}
- if (trail_size_modifier.is_valid()) {
- code += "uniform sampler2D trail_size_modifier;\n";
- }
-
- if (trail_color_modifier.is_valid()) {
- code += "uniform sampler2D trail_color_modifier;\n";
+ if (collision_enabled) {
+ code += "uniform float collision_friction;\n";
+ code += "uniform float collision_bounce;\n";
}
//need a random function
@@ -277,8 +289,8 @@ void ParticlesMaterial::_update_shader() {
code += "}\n";
code += "\n";
- code += "void vertex() {\n";
- code += " uint base_number = NUMBER / uint(trail_divisor);\n";
+ code += "void compute() {\n";
+ code += " uint base_number = NUMBER;\n";
code += " uint alt_seed = hash(base_number + uint(1) + RANDOM_SEED);\n";
code += " float angle_rand = rand_from_seed(alt_seed);\n";
code += " float scale_rand = rand_from_seed(alt_seed);\n";
@@ -293,17 +305,7 @@ void ParticlesMaterial::_update_shader() {
code += " ivec2 emission_tex_size = textureSize(emission_texture_points, 0);\n";
code += " ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n";
}
- code += " bool restart = false;\n";
- code += " if (CUSTOM.y > CUSTOM.w) {\n";
- code += " restart = true;\n";
- code += " }\n\n";
- code += " if (RESTART || restart) {\n";
-
- if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
- code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(0.0, 0.0), 0.0).r;\n";
- } else {
- code += " float tex_linear_velocity = 0.0;\n";
- }
+ code += " if (RESTART) {\n";
if (tex_parameters[PARAM_ANGLE].is_valid()) {
code += " float tex_angle = textureLod(angle_texture, vec2(0.0, 0.0), 0.0).r;\n";
@@ -319,25 +321,34 @@ void ParticlesMaterial::_update_shader() {
code += " float spread_rad = spread * degree_to_rad;\n";
+ code += " if (RESTART_VELOCITY) {\n";
+
+ if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
+ code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(0.0, 0.0), 0.0).r;\n";
+ } else {
+ code += " float tex_linear_velocity = 0.0;\n";
+ }
+
if (flags[FLAG_DISABLE_Z]) {
- code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
- code += " angle1_rad += direction.x != 0.0 ? atan(direction.y, direction.x) : sign(direction.y) * (pi / 2.0);\n";
- code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n";
- code += " VELOCITY = rot * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
+ code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
+ code += " angle1_rad += direction.x != 0.0 ? atan(direction.y, direction.x) : sign(direction.y) * (pi / 2.0);\n";
+ code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n";
+ code += " VELOCITY = rot * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
} else {
//initiate velocity spread in 3D
- code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
- code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n";
- code += " angle1_rad += direction.z != 0.0 ? atan(direction.x, direction.z) : sign(direction.x) * (pi / 2.0);\n";
- code += " angle2_rad += direction.z != 0.0 ? atan(direction.y, abs(direction.z)) : (direction.x != 0.0 ? atan(direction.y, abs(direction.x)) : sign(direction.y) * (pi / 2.0));\n";
- code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n";
- code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n";
- code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n";
- code += " vec3 vec_direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n";
- code += " vec_direction = normalize(vec_direction);\n";
- code += " VELOCITY = vec_direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
+ code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
+ code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n";
+ code += " angle1_rad += direction.z != 0.0 ? atan(direction.x, direction.z) : sign(direction.x) * (pi / 2.0);\n";
+ code += " angle2_rad += direction.z != 0.0 ? atan(direction.y, abs(direction.z)) : (direction.x != 0.0 ? atan(direction.y, abs(direction.x)) : sign(direction.y) * (pi / 2.0));\n";
+ code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n";
+ code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n";
+ code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n";
+ code += " vec3 vec_direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n";
+ code += " vec_direction = normalize(vec_direction);\n";
+ code += " VELOCITY = vec_direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
}
+ code += " }\n";
code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n";
code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle
@@ -345,35 +356,38 @@ void ParticlesMaterial::_update_shader() {
code += " CUSTOM.w = (1.0 - lifetime_randomness * rand_from_seed(alt_seed));\n";
code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random);\n"; // animation offset (0-1)
+ code += " if (RESTART_POSITION) {\n";
+
switch (emission_shape) {
case EMISSION_SHAPE_POINT: {
- //do none
+ //do none, identity (will later be multiplied by emission transform)
+ code += " TRANSFORM = mat4(vec4(1,0,0,0),vec4(0,1,0,0),vec4(0,0,1,0),vec4(0,0,0,1));\n";
} break;
case EMISSION_SHAPE_SPHERE: {
- code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n";
- code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n";
- code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n";
- code += " TRANSFORM[3].xyz = vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s);\n";
+ code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n";
+ code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n";
+ code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n";
+ code += " TRANSFORM[3].xyz = vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s);\n";
} break;
case EMISSION_SHAPE_BOX: {
- code += " TRANSFORM[3].xyz = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0) * emission_box_extents;\n";
+ code += " TRANSFORM[3].xyz = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0) * emission_box_extents;\n";
} break;
case EMISSION_SHAPE_POINTS:
case EMISSION_SHAPE_DIRECTED_POINTS: {
- code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, emission_tex_ofs, 0).xyz;\n";
+ code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, emission_tex_ofs, 0).xyz;\n";
if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) {
if (flags[FLAG_DISABLE_Z]) {
- code += " mat2 rotm;";
- code += " rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;\n";
- code += " rotm[1] = rotm[0].yx * vec2(1.0, -1.0);\n";
- code += " VELOCITY.xy = rotm * VELOCITY.xy;\n";
+ code += " mat2 rotm;";
+ code += " rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;\n";
+ code += " rotm[1] = rotm[0].yx * vec2(1.0, -1.0);\n";
+ code += " if (RESTART_VELOCITY) VELOCITY.xy = rotm * VELOCITY.xy;\n";
} else {
- code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xyz;\n";
- code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);\n";
- code += " vec3 tangent = normalize(cross(v0, normal));\n";
- code += " vec3 bitangent = normalize(cross(tangent, normal));\n";
- code += " VELOCITY = mat3(tangent, bitangent, normal) * VELOCITY;\n";
+ code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xyz;\n";
+ code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);\n";
+ code += " vec3 tangent = normalize(cross(v0, normal));\n";
+ code += " vec3 bitangent = normalize(cross(tangent, normal));\n";
+ code += " if (RESTART_VELOCITY) VELOCITY = mat3(tangent, bitangent, normal) * VELOCITY;\n";
}
}
} break;
@@ -381,12 +395,14 @@ void ParticlesMaterial::_update_shader() {
break;
}
}
- code += " VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n";
- code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n";
+
+ code += " if (RESTART_VELOCITY) VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n";
+ code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n";
if (flags[FLAG_DISABLE_Z]) {
- code += " VELOCITY.z = 0.0;\n";
- code += " TRANSFORM[3].z = 0.0;\n";
+ code += " VELOCITY.z = 0.0;\n";
+ code += " TRANSFORM[3].z = 0.0;\n";
}
+ code += " }\n";
code += " } else {\n";
@@ -472,6 +488,10 @@ void ParticlesMaterial::_update_shader() {
code += " vec3 crossDiff = cross(normalize(diff), normalize(gravity));\n";
code += " force += length(crossDiff) > 0.0 ? normalize(crossDiff) * ((tangent_accel + tex_tangent_accel) * mix(1.0, rand_from_seed(alt_seed), tangent_accel_random)) : vec3(0.0);\n";
}
+ if (attractor_interaction_enabled) {
+ code += " force += ATTRACTOR_FORCE;\n\n";
+ }
+
code += " // apply attractor forces\n";
code += " VELOCITY += force * DELTA;\n";
code += " // orbit velocity\n";
@@ -540,11 +560,6 @@ void ParticlesMaterial::_update_shader() {
if (emission_color_texture.is_valid() && (emission_shape == EMISSION_SHAPE_POINTS || emission_shape == EMISSION_SHAPE_DIRECTED_POINTS)) {
code += " COLOR *= texelFetch(emission_texture_color, emission_tex_ofs, 0);\n";
}
- if (trail_color_modifier.is_valid()) {
- code += " if (trail_divisor > 1) {\n";
- code += " COLOR *= textureLod(trail_color_modifier, vec2(float(int(NUMBER) % trail_divisor) / float(trail_divisor - 1), 0.0), 0.0);\n";
- code += " }\n";
- }
code += "\n";
if (flags[FLAG_DISABLE_Z]) {
@@ -592,11 +607,6 @@ void ParticlesMaterial::_update_shader() {
code += " if (base_scale < 0.000001) {\n";
code += " base_scale = 0.000001;\n";
code += " }\n";
- if (trail_size_modifier.is_valid()) {
- code += " if (trail_divisor > 1) {\n";
- code += " base_scale *= textureLod(trail_size_modifier, vec2(float(int(NUMBER) % trail_divisor) / float(trail_divisor - 1), 0.0), 0.0).r;\n";
- code += " }\n";
- }
code += " TRANSFORM[0].xyz *= base_scale;\n";
code += " TRANSFORM[1].xyz *= base_scale;\n";
@@ -605,6 +615,41 @@ void ParticlesMaterial::_update_shader() {
code += " VELOCITY.z = 0.0;\n";
code += " TRANSFORM[3].z = 0.0;\n";
}
+ if (collision_enabled) {
+ code += " if (COLLIDED) {\n";
+ code += " TRANSFORM[3].xyz+=COLLISION_NORMAL * COLLISION_DEPTH;\n";
+ code += " VELOCITY -= COLLISION_NORMAL * dot(COLLISION_NORMAL, VELOCITY) * (1.0 + collision_bounce);\n";
+ code += " VELOCITY = mix(VELOCITY,vec3(0.0),collision_friction * DELTA * 100.0);\n";
+ code += " }\n";
+ }
+ if (sub_emitter_mode != SUB_EMITTER_DISABLED) {
+ code += " int emit_count = 0;\n";
+ switch (sub_emitter_mode) {
+ case SUB_EMITTER_CONSTANT: {
+ code += " float interval_from = CUSTOM.y * LIFETIME - DELTA;\n";
+ code += " float interval_rem = sub_emitter_frequency - mod(interval_from,sub_emitter_frequency);\n";
+ code += " if (DELTA >= interval_rem) emit_count = 1;\n";
+ } break;
+ case SUB_EMITTER_AT_COLLISION: {
+ //not implemented yet
+ code += " if (COLLIDED) emit_count = 1;\n";
+ } break;
+ case SUB_EMITTER_AT_END: {
+ //not implemented yet
+ code += " float unit_delta = DELTA/LIFETIME;\n";
+ code += " float end_time = CUSTOM.w * 0.95;\n"; // if we do at the end we might miss it, as it can just get deactivated by emitter
+ code += " if (CUSTOM.y < end_time && (CUSTOM.y + unit_delta) >= end_time) emit_count = sub_emitter_amount_at_end;\n";
+ } break;
+ default: {
+ }
+ }
+ code += " for(int i=0;i<emit_count;i++) {\n";
+ code += " uint flags = FLAG_EMIT_POSITION|FLAG_EMIT_ROT_SCALE;\n";
+ code += " if (sub_emitter_keep_velocity) flags|=FLAG_EMIT_VELOCITY;\n";
+ code += " emit_particle(TRANSFORM,VELOCITY,vec4(0.0),vec4(0.0),flags);\n";
+ code += " }";
+ }
+
code += " if (CUSTOM.y > CUSTOM.w) {";
code += " ACTIVE = false;\n";
code += " }\n";
@@ -951,41 +996,6 @@ int ParticlesMaterial::get_emission_point_count() const {
return emission_point_count;
}
-void ParticlesMaterial::set_trail_divisor(int p_divisor) {
- trail_divisor = p_divisor;
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_divisor, p_divisor);
-}
-
-int ParticlesMaterial::get_trail_divisor() const {
- return trail_divisor;
-}
-
-void ParticlesMaterial::set_trail_size_modifier(const Ref<CurveTexture> &p_trail_size_modifier) {
- trail_size_modifier = p_trail_size_modifier;
-
- Ref<CurveTexture> curve = trail_size_modifier;
- if (curve.is_valid()) {
- curve->ensure_default_setup();
- }
-
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_size_modifier, curve);
- _queue_shader_change();
-}
-
-Ref<CurveTexture> ParticlesMaterial::get_trail_size_modifier() const {
- return trail_size_modifier;
-}
-
-void ParticlesMaterial::set_trail_color_modifier(const Ref<GradientTexture> &p_trail_color_modifier) {
- trail_color_modifier = p_trail_color_modifier;
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_color_modifier, p_trail_color_modifier);
- _queue_shader_change();
-}
-
-Ref<GradientTexture> ParticlesMaterial::get_trail_color_modifier() const {
- return trail_color_modifier;
-}
-
void ParticlesMaterial::set_gravity(const Vector3 &p_gravity) {
gravity = p_gravity;
Vector3 gset = gravity;
@@ -1038,11 +1048,99 @@ void ParticlesMaterial::_validate_property(PropertyInfo &property) const {
property.usage = 0;
}
+ if (property.name == "sub_emitter_frequency" && sub_emitter_mode != SUB_EMITTER_CONSTANT) {
+ property.usage = 0;
+ }
+
+ if (property.name == "sub_emitter_amount_at_end" && sub_emitter_mode != SUB_EMITTER_AT_END) {
+ property.usage = 0;
+ }
+
if (property.name.begins_with("orbit_") && !flags[FLAG_DISABLE_Z]) {
property.usage = 0;
}
}
+void ParticlesMaterial::set_sub_emitter_mode(SubEmitterMode p_sub_emitter_mode) {
+ sub_emitter_mode = p_sub_emitter_mode;
+ _queue_shader_change();
+ _change_notify();
+}
+
+ParticlesMaterial::SubEmitterMode ParticlesMaterial::get_sub_emitter_mode() const {
+ return sub_emitter_mode;
+}
+
+void ParticlesMaterial::set_sub_emitter_frequency(float p_frequency) {
+ sub_emitter_frequency = p_frequency;
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_frequency, 1.0 / p_frequency); //pas delta instead of frequency, since its easier to compute
+}
+float ParticlesMaterial::get_sub_emitter_frequency() const {
+ return sub_emitter_frequency;
+}
+
+void ParticlesMaterial::set_sub_emitter_amount_at_end(int p_amount) {
+ sub_emitter_amount_at_end = p_amount;
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_amount_at_end, p_amount);
+}
+
+int ParticlesMaterial::get_sub_emitter_amount_at_end() const {
+ return sub_emitter_amount_at_end;
+}
+
+void ParticlesMaterial::set_sub_emitter_keep_velocity(bool p_enable) {
+ sub_emitter_keep_velocity = p_enable;
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_keep_velocity, p_enable);
+}
+bool ParticlesMaterial::get_sub_emitter_keep_velocity() const {
+ return sub_emitter_keep_velocity;
+}
+
+void ParticlesMaterial::set_attractor_interaction_enabled(bool p_enable) {
+ attractor_interaction_enabled = p_enable;
+ _queue_shader_change();
+}
+
+bool ParticlesMaterial::is_attractor_interaction_enabled() const {
+ return attractor_interaction_enabled;
+}
+
+void ParticlesMaterial::set_collision_enabled(bool p_enabled) {
+ collision_enabled = p_enabled;
+ _queue_shader_change();
+}
+
+bool ParticlesMaterial::is_collision_enabled() const {
+ return collision_enabled;
+}
+
+void ParticlesMaterial::set_collision_use_scale(bool p_scale) {
+ collision_scale = p_scale;
+ _queue_shader_change();
+}
+
+bool ParticlesMaterial::is_collision_using_scale() const {
+ return collision_scale;
+}
+
+void ParticlesMaterial::set_collision_friction(float p_friction) {
+ collision_friction = p_friction;
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->collision_friction, p_friction);
+}
+
+float ParticlesMaterial::get_collision_friction() const {
+ return collision_friction;
+}
+
+void ParticlesMaterial::set_collision_bounce(float p_bounce) {
+ collision_bounce = p_bounce;
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->collision_bounce, p_bounce);
+}
+
+float ParticlesMaterial::get_collision_bounce() const {
+ return collision_bounce;
+}
+
Shader::Mode ParticlesMaterial::get_shader_mode() const {
return Shader::MODE_PARTICLES;
}
@@ -1096,27 +1194,42 @@ void ParticlesMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_emission_point_count", "point_count"), &ParticlesMaterial::set_emission_point_count);
ClassDB::bind_method(D_METHOD("get_emission_point_count"), &ParticlesMaterial::get_emission_point_count);
- ClassDB::bind_method(D_METHOD("set_trail_divisor", "divisor"), &ParticlesMaterial::set_trail_divisor);
- ClassDB::bind_method(D_METHOD("get_trail_divisor"), &ParticlesMaterial::get_trail_divisor);
-
- ClassDB::bind_method(D_METHOD("set_trail_size_modifier", "texture"), &ParticlesMaterial::set_trail_size_modifier);
- ClassDB::bind_method(D_METHOD("get_trail_size_modifier"), &ParticlesMaterial::get_trail_size_modifier);
-
- ClassDB::bind_method(D_METHOD("set_trail_color_modifier", "texture"), &ParticlesMaterial::set_trail_color_modifier);
- ClassDB::bind_method(D_METHOD("get_trail_color_modifier"), &ParticlesMaterial::get_trail_color_modifier);
-
ClassDB::bind_method(D_METHOD("get_gravity"), &ParticlesMaterial::get_gravity);
ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &ParticlesMaterial::set_gravity);
ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "randomness"), &ParticlesMaterial::set_lifetime_randomness);
ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &ParticlesMaterial::get_lifetime_randomness);
+ ClassDB::bind_method(D_METHOD("get_sub_emitter_mode"), &ParticlesMaterial::get_sub_emitter_mode);
+ ClassDB::bind_method(D_METHOD("set_sub_emitter_mode", "mode"), &ParticlesMaterial::set_sub_emitter_mode);
+
+ ClassDB::bind_method(D_METHOD("get_sub_emitter_frequency"), &ParticlesMaterial::get_sub_emitter_frequency);
+ ClassDB::bind_method(D_METHOD("set_sub_emitter_frequency", "hz"), &ParticlesMaterial::set_sub_emitter_frequency);
+
+ ClassDB::bind_method(D_METHOD("get_sub_emitter_amount_at_end"), &ParticlesMaterial::get_sub_emitter_amount_at_end);
+ ClassDB::bind_method(D_METHOD("set_sub_emitter_amount_at_end", "amount"), &ParticlesMaterial::set_sub_emitter_amount_at_end);
+
+ ClassDB::bind_method(D_METHOD("get_sub_emitter_keep_velocity"), &ParticlesMaterial::get_sub_emitter_keep_velocity);
+ ClassDB::bind_method(D_METHOD("set_sub_emitter_keep_velocity", "enable"), &ParticlesMaterial::set_sub_emitter_keep_velocity);
+
+ ClassDB::bind_method(D_METHOD("set_attractor_interaction_enabled", "enabled"), &ParticlesMaterial::set_attractor_interaction_enabled);
+ ClassDB::bind_method(D_METHOD("is_attractor_interaction_enabled"), &ParticlesMaterial::is_attractor_interaction_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_collision_enabled", "enabled"), &ParticlesMaterial::set_collision_enabled);
+ ClassDB::bind_method(D_METHOD("is_collision_enabled"), &ParticlesMaterial::is_collision_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_collision_use_scale", "radius"), &ParticlesMaterial::set_collision_use_scale);
+ ClassDB::bind_method(D_METHOD("is_collision_using_scale"), &ParticlesMaterial::is_collision_using_scale);
+
+ ClassDB::bind_method(D_METHOD("set_collision_friction", "friction"), &ParticlesMaterial::set_collision_friction);
+ ClassDB::bind_method(D_METHOD("get_collision_friction"), &ParticlesMaterial::get_collision_friction);
+
+ ClassDB::bind_method(D_METHOD("set_collision_bounce", "bounce"), &ParticlesMaterial::set_collision_bounce);
+ ClassDB::bind_method(D_METHOD("get_collision_bounce"), &ParticlesMaterial::get_collision_bounce);
+
ADD_GROUP("Time", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness");
- ADD_GROUP("Trail", "trail_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_divisor", PROPERTY_HINT_RANGE, "1,1000000,1"), "set_trail_divisor", "get_trail_divisor");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trail_size_modifier", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_trail_size_modifier", "get_trail_size_modifier");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trail_color_modifier", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_trail_color_modifier", "get_trail_color_modifier");
+
ADD_GROUP("Emission Shape", "emission_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points"), "set_emission_shape", "get_emission_shape");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01,or_greater"), "set_emission_sphere_radius", "get_emission_sphere_radius");
@@ -1186,6 +1299,20 @@ void ParticlesMaterial::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_OFFSET);
+ ADD_GROUP("Sub Emitter", "sub_emitter_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sub_emitter_mode", PROPERTY_HINT_ENUM, "Disabled,Constant,AtEnd,AtCollision"), "set_sub_emitter_mode", "get_sub_emitter_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sub_emitter_frequency", PROPERTY_HINT_RANGE, "0.01,100,0.01"), "set_sub_emitter_frequency", "get_sub_emitter_frequency");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sub_emitter_amount_at_end", PROPERTY_HINT_RANGE, "1,32,1"), "set_sub_emitter_amount_at_end", "get_sub_emitter_amount_at_end");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sub_emitter_keep_velocity"), "set_sub_emitter_keep_velocity", "get_sub_emitter_keep_velocity");
+
+ ADD_GROUP("Attractor Interaction", "attractor_interaction_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "attractor_interaction_enabled"), "set_attractor_interaction_enabled", "is_attractor_interaction_enabled");
+ ADD_GROUP("Collision", "collision_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_enabled"), "set_collision_enabled", "is_collision_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_friction", "get_collision_friction");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_bounce", "get_collision_bounce");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_scale"), "set_collision_use_scale", "is_collision_using_scale");
+
BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY);
BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY);
BIND_ENUM_CONSTANT(PARAM_ORBIT_VELOCITY);
@@ -1211,6 +1338,12 @@ void ParticlesMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_MAX);
+
+ BIND_ENUM_CONSTANT(SUB_EMITTER_DISABLED);
+ BIND_ENUM_CONSTANT(SUB_EMITTER_CONSTANT);
+ BIND_ENUM_CONSTANT(SUB_EMITTER_AT_END);
+ BIND_ENUM_CONSTANT(SUB_EMITTER_AT_COLLISION);
+ BIND_ENUM_CONSTANT(SUB_EMITTER_MAX);
}
ParticlesMaterial::ParticlesMaterial() :
@@ -1233,11 +1366,21 @@ ParticlesMaterial::ParticlesMaterial() :
set_emission_shape(EMISSION_SHAPE_POINT);
set_emission_sphere_radius(1);
set_emission_box_extents(Vector3(1, 1, 1));
- set_trail_divisor(1);
set_gravity(Vector3(0, -9.8, 0));
set_lifetime_randomness(0);
emission_point_count = 1;
+ set_sub_emitter_mode(SUB_EMITTER_DISABLED);
+ set_sub_emitter_frequency(4);
+ set_sub_emitter_amount_at_end(1);
+ set_sub_emitter_keep_velocity(false);
+
+ set_attractor_interaction_enabled(true);
+ set_collision_enabled(true);
+ set_collision_bounce(0.0);
+ set_collision_friction(0.0);
+ set_collision_use_scale(false);
+
for (int i = 0; i < PARAM_MAX; i++) {
set_param_randomness(Parameter(i), 0);
}
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h
index 1c1b6c92f9..7aca708889 100644
--- a/scene/resources/particles_material.h
+++ b/scene/resources/particles_material.h
@@ -34,12 +34,18 @@
#ifndef PARTICLES_MATERIAL_H
#define PARTICLES_MATERIAL_H
+/*
+ TODO:
+-Path following
+-Emitter positions deformable by bones
+-Proper trails
+*/
+
class ParticlesMaterial : public Material {
GDCLASS(ParticlesMaterial, Material);
public:
enum Parameter {
-
PARAM_INITIAL_LINEAR_VELOCITY,
PARAM_ANGULAR_VELOCITY,
PARAM_ORBIT_VELOCITY,
@@ -71,6 +77,14 @@ public:
EMISSION_SHAPE_MAX
};
+ enum SubEmitterMode {
+ SUB_EMITTER_DISABLED,
+ SUB_EMITTER_CONSTANT,
+ SUB_EMITTER_AT_END,
+ SUB_EMITTER_AT_COLLISION,
+ SUB_EMITTER_MAX
+ };
+
private:
union MaterialKey {
struct {
@@ -78,10 +92,12 @@ private:
uint32_t texture_color : 1;
uint32_t flags : 4;
uint32_t emission_shape : 2;
- uint32_t trail_size_texture : 1;
- uint32_t trail_color_texture : 1;
uint32_t invalid_key : 1;
uint32_t has_emission_color : 1;
+ uint32_t sub_emitter : 2;
+ uint32_t attractor_enabled : 1;
+ uint32_t collision_enabled : 1;
+ uint32_t collision_scale : 1;
};
uint32_t key;
@@ -116,9 +132,11 @@ private:
mk.texture_color = color_ramp.is_valid() ? 1 : 0;
mk.emission_shape = emission_shape;
- mk.trail_color_texture = trail_color_modifier.is_valid() ? 1 : 0;
- mk.trail_size_texture = trail_size_modifier.is_valid() ? 1 : 0;
mk.has_emission_color = emission_shape >= EMISSION_SHAPE_POINTS && emission_color_texture.is_valid();
+ mk.sub_emitter = sub_emitter_mode;
+ mk.collision_enabled = collision_enabled;
+ mk.attractor_enabled = attractor_interaction_enabled;
+ mk.collision_scale = collision_scale;
return mk;
}
@@ -178,13 +196,16 @@ private:
StringName emission_texture_normal;
StringName emission_texture_color;
- StringName trail_divisor;
- StringName trail_size_modifier;
- StringName trail_color_modifier;
-
StringName gravity;
StringName lifetime_randomness;
+
+ StringName sub_emitter_frequency;
+ StringName sub_emitter_amount_at_end;
+ StringName sub_emitter_keep_velocity;
+
+ StringName collision_friction;
+ StringName collision_bounce;
};
static ShaderNames *shader_names;
@@ -218,17 +239,22 @@ private:
bool anim_loop;
- int trail_divisor;
-
- Ref<CurveTexture> trail_size_modifier;
- Ref<GradientTexture> trail_color_modifier;
-
Vector3 gravity;
float lifetime_randomness;
+ SubEmitterMode sub_emitter_mode;
+ float sub_emitter_frequency;
+ int sub_emitter_amount_at_end;
+ bool sub_emitter_keep_velocity;
//do not save emission points here
+ bool attractor_interaction_enabled;
+ bool collision_enabled;
+ bool collision_scale;
+ float collision_friction;
+ float collision_bounce;
+
protected:
static void _bind_methods();
virtual void _validate_property(PropertyInfo &property) const override;
@@ -277,25 +303,43 @@ public:
Ref<Texture2D> get_emission_color_texture() const;
int get_emission_point_count() const;
- void set_trail_divisor(int p_divisor);
- int get_trail_divisor() const;
-
- void set_trail_size_modifier(const Ref<CurveTexture> &p_trail_size_modifier);
- Ref<CurveTexture> get_trail_size_modifier() const;
-
- void set_trail_color_modifier(const Ref<GradientTexture> &p_trail_color_modifier);
- Ref<GradientTexture> get_trail_color_modifier() const;
-
void set_gravity(const Vector3 &p_gravity);
Vector3 get_gravity() const;
void set_lifetime_randomness(float p_lifetime);
float get_lifetime_randomness() const;
+ void set_attractor_interaction_enabled(bool p_enable);
+ bool is_attractor_interaction_enabled() const;
+
+ void set_collision_enabled(bool p_enabled);
+ bool is_collision_enabled() const;
+
+ void set_collision_use_scale(bool p_scale);
+ bool is_collision_using_scale() const;
+
+ void set_collision_friction(float p_friction);
+ float get_collision_friction() const;
+
+ void set_collision_bounce(float p_bounce);
+ float get_collision_bounce() const;
+
static void init_shaders();
static void finish_shaders();
static void flush_changes();
+ void set_sub_emitter_mode(SubEmitterMode p_sub_emitter_mode);
+ SubEmitterMode get_sub_emitter_mode() const;
+
+ void set_sub_emitter_frequency(float p_frequency);
+ float get_sub_emitter_frequency() const;
+
+ void set_sub_emitter_amount_at_end(int p_amount);
+ int get_sub_emitter_amount_at_end() const;
+
+ void set_sub_emitter_keep_velocity(bool p_enable);
+ bool get_sub_emitter_keep_velocity() const;
+
RID get_shader_rid() const;
virtual Shader::Mode get_shader_mode() const override;
@@ -307,5 +351,6 @@ public:
VARIANT_ENUM_CAST(ParticlesMaterial::Parameter)
VARIANT_ENUM_CAST(ParticlesMaterial::Flags)
VARIANT_ENUM_CAST(ParticlesMaterial::EmissionShape)
+VARIANT_ENUM_CAST(ParticlesMaterial::SubEmitterMode)
#endif // PARTICLES_MATERIAL_H
diff --git a/scene/resources/physics_material.cpp b/scene/resources/physics_material.cpp
index 2a5cd1101a..59bf8c0e13 100644
--- a/scene/resources/physics_material.cpp
+++ b/scene/resources/physics_material.cpp
@@ -43,9 +43,9 @@ void PhysicsMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_absorbent", "absorbent"), &PhysicsMaterial::set_absorbent);
ClassDB::bind_method(D_METHOD("is_absorbent"), &PhysicsMaterial::is_absorbent);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "friction"), "set_friction", "get_friction");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rough"), "set_rough", "is_rough");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bounce"), "set_bounce", "get_bounce");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "absorbent"), "set_absorbent", "is_absorbent");
}
diff --git a/scene/resources/ray_shape_3d.cpp b/scene/resources/ray_shape_3d.cpp
index 17205a500a..39df4c22f9 100644
--- a/scene/resources/ray_shape_3d.cpp
+++ b/scene/resources/ray_shape_3d.cpp
@@ -32,7 +32,7 @@
#include "servers/physics_server_3d.h"
-Vector<Vector3> RayShape3D::get_debug_mesh_lines() {
+Vector<Vector3> RayShape3D::get_debug_mesh_lines() const {
Vector<Vector3> points;
points.push_back(Vector3());
points.push_back(Vector3(0, 0, get_length()));
diff --git a/scene/resources/ray_shape_3d.h b/scene/resources/ray_shape_3d.h
index 6d974a0a4c..a1a6702564 100644
--- a/scene/resources/ray_shape_3d.h
+++ b/scene/resources/ray_shape_3d.h
@@ -48,7 +48,7 @@ public:
void set_slips_on_slope(bool p_active);
bool get_slips_on_slope() const;
- virtual Vector<Vector3> get_debug_mesh_lines() override;
+ virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual real_t get_enclosing_radius() const override;
RayShape3D();
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index 93db8b725f..ba39593690 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -572,7 +572,7 @@ Error ResourceLoaderText::load() {
}
}
- if (progress) {
+ if (progress && resources_total > 0) {
*progress = resource_current / float(resources_total);
}
}
@@ -640,7 +640,7 @@ Error ResourceLoaderText::load() {
return error;
} else {
error = OK;
- if (progress) {
+ if (progress && resources_total > 0) {
*progress = resource_current / float(resources_total);
}
@@ -674,7 +674,7 @@ Error ResourceLoaderText::load() {
resource_current++;
- if (progress) {
+ if (progress && resources_total > 0) {
*progress = resource_current / float(resources_total);
}
@@ -1763,6 +1763,10 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
}
for (int i = 0; i < state->get_connection_count(); i++) {
+ if (i == 0) {
+ f->store_line("");
+ }
+
String connstr = "[connection";
connstr += " signal=\"" + String(state->get_connection_signal(i)) + "\"";
connstr += " from=\"" + String(state->get_connection_source(i).simplified()) + "\"";
@@ -1786,7 +1790,10 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
Vector<NodePath> editable_instances = state->get_editable_instances();
for (int i = 0; i < editable_instances.size(); i++) {
- f->store_line("\n[editable path=\"" + editable_instances[i].operator String() + "\"]");
+ if (i == 0) {
+ f->store_line("");
+ }
+ f->store_line("[editable path=\"" + editable_instances[i].operator String() + "\"]");
}
}
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 4249542567..92f0353abf 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -142,8 +142,6 @@ void Shader::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_param", "name"), &Shader::has_param);
- //ClassDB::bind_method(D_METHOD("get_param_list"),&Shader::get_fragment_code);
-
ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_code", "get_code");
BIND_ENUM_CONSTANT(MODE_SPATIAL);
diff --git a/scene/resources/shape_3d.h b/scene/resources/shape_3d.h
index 8a78b41461..eb9607e3a6 100644
--- a/scene/resources/shape_3d.h
+++ b/scene/resources/shape_3d.h
@@ -56,7 +56,7 @@ public:
virtual RID get_rid() const override { return shape; }
Ref<ArrayMesh> get_debug_mesh();
- virtual Vector<Vector3> get_debug_mesh_lines() = 0; // { return Vector<Vector3>(); }
+ virtual Vector<Vector3> get_debug_mesh_lines() const = 0; // { return Vector<Vector3>(); }
/// Returns the radius of a sphere that fully enclose this shape
virtual real_t get_enclosing_radius() const = 0;
diff --git a/scene/resources/sphere_shape_3d.cpp b/scene/resources/sphere_shape_3d.cpp
index d24998ff18..fd33387df6 100644
--- a/scene/resources/sphere_shape_3d.cpp
+++ b/scene/resources/sphere_shape_3d.cpp
@@ -31,7 +31,7 @@
#include "sphere_shape_3d.h"
#include "servers/physics_server_3d.h"
-Vector<Vector3> SphereShape3D::get_debug_mesh_lines() {
+Vector<Vector3> SphereShape3D::get_debug_mesh_lines() const {
float r = get_radius();
Vector<Vector3> points;
diff --git a/scene/resources/sphere_shape_3d.h b/scene/resources/sphere_shape_3d.h
index 78d45b5058..5cad67aea5 100644
--- a/scene/resources/sphere_shape_3d.h
+++ b/scene/resources/sphere_shape_3d.h
@@ -46,7 +46,7 @@ public:
void set_radius(float p_radius);
float get_radius() const;
- virtual Vector<Vector3> get_debug_mesh_lines() override;
+ virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual real_t get_enclosing_radius() const override;
SphereShape3D();
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index eb65f10ec9..cdb0ec5111 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -245,6 +245,7 @@ void StyleBoxTexture::set_region_rect(const Rect2 &p_region_rect) {
region_rect = p_region_rect;
emit_changed();
+ _change_notify("region");
}
Rect2 StyleBoxTexture::get_region_rect() const {
@@ -910,7 +911,7 @@ void StyleBoxFlat::_bind_methods() {
ADD_GROUP("Shadow", "shadow_");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_size"), "set_shadow_size", "get_shadow_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_size", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_shadow_size", "get_shadow_size");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "shadow_offset"), "set_shadow_offset", "get_shadow_offset");
ADD_GROUP("Anti Aliasing", "anti_aliasing_");
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 1a2dcc84bb..ff14a5a292 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -30,8 +30,6 @@
#include "surface_tool.h"
-#include "core/method_bind_ext.gen.inc"
-
#define _VERTEX_SNAP 0.0001
#define EQ_VERTEX_DIST 0.00001
diff --git a/scene/resources/syntax_highlighter.cpp b/scene/resources/syntax_highlighter.cpp
index abf7235fd6..e7b49892d8 100644
--- a/scene/resources/syntax_highlighter.cpp
+++ b/scene/resources/syntax_highlighter.cpp
@@ -53,13 +53,13 @@ Dictionary SyntaxHighlighter::get_line_syntax_highlighting(int p_line) {
return color_map;
}
-void SyntaxHighlighter::_line_edited_from(int p_line) {
+void SyntaxHighlighter::_lines_edited_from(int p_from_line, int p_to_line) {
if (highlighting_cache.size() < 1) {
return;
}
int cache_size = highlighting_cache.back()->key();
- for (int i = p_line - 1; i <= cache_size; i++) {
+ for (int i = MIN(p_from_line, p_to_line) - 1; i <= cache_size; i++) {
if (highlighting_cache.has(i)) {
highlighting_cache.erase(i);
}
@@ -93,7 +93,7 @@ void SyntaxHighlighter::update_cache() {
void SyntaxHighlighter::set_text_edit(TextEdit *p_text_edit) {
if (text_edit && ObjectDB::get_instance(text_edit_instance_id)) {
- text_edit->disconnect("line_edited_from", callable_mp(this, &SyntaxHighlighter::_line_edited_from));
+ text_edit->disconnect("lines_edited_from", callable_mp(this, &SyntaxHighlighter::_lines_edited_from));
}
text_edit = p_text_edit;
@@ -101,7 +101,7 @@ void SyntaxHighlighter::set_text_edit(TextEdit *p_text_edit) {
return;
}
text_edit_instance_id = text_edit->get_instance_id();
- text_edit->connect("line_edited_from", callable_mp(this, &SyntaxHighlighter::_line_edited_from));
+ text_edit->connect("lines_edited_from", callable_mp(this, &SyntaxHighlighter::_lines_edited_from));
update_cache();
}
@@ -125,11 +125,11 @@ void SyntaxHighlighter::_bind_methods() {
////////////////////////////////////////////////////////////////////////////////
-static bool _is_char(CharType c) {
+static bool _is_char(char32_t c) {
return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || c == '_';
}
-static bool _is_hex_symbol(CharType c) {
+static bool _is_hex_symbol(char32_t c) {
return ((c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'));
}
@@ -149,6 +149,13 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting(int p_line) {
color_region_cache[p_line] = -1;
int in_region = -1;
if (p_line != 0) {
+ int prev_region_line = p_line - 1;
+ while (prev_region_line > 0 && !color_region_cache.has(prev_region_line)) {
+ prev_region_line--;
+ }
+ for (int i = prev_region_line; i < p_line - 1; i++) {
+ get_line_syntax_highlighting(i);
+ }
if (!color_region_cache.has(p_line - 1)) {
get_line_syntax_highlighting(p_line - 1);
}
@@ -158,6 +165,10 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting(int p_line) {
const String &str = text_edit->get_line(p_line);
const int line_length = str.length();
Color prev_color;
+
+ if (in_region != -1 && str.length() == 0) {
+ color_region_cache[p_line] = in_region;
+ }
for (int j = 0; j < line_length; j++) {
Dictionary highlighter_info;
@@ -191,7 +202,7 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting(int p_line) {
/* search the line */
bool match = true;
- const CharType *start_key = color_regions[c].start_key.c_str();
+ const char32_t *start_key = color_regions[c].start_key.get_data();
for (int k = 0; k < start_key_length; k++) {
if (start_key[k] != str[from + k]) {
match = false;
@@ -225,18 +236,16 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting(int p_line) {
/* if we are in one find the end key */
if (in_region != -1) {
- /* check there is enough room */
- int chars_left = line_length - from;
- int end_key_length = color_regions[in_region].end_key.length();
- if (chars_left < end_key_length) {
- continue;
- }
-
/* search the line */
int region_end_index = -1;
- const CharType *end_key = color_regions[in_region].start_key.c_str();
+ int end_key_length = color_regions[in_region].end_key.length();
+ const char32_t *end_key = color_regions[in_region].end_key.get_data();
for (; from < line_length; from++) {
- if (!is_a_symbol) {
+ if (line_length - from < end_key_length) {
+ break;
+ }
+
+ if (!is_symbol(str[from])) {
continue;
}
@@ -245,9 +254,10 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting(int p_line) {
continue;
}
+ region_end_index = from;
for (int k = 0; k < end_key_length; k++) {
- if (end_key[k] == str[from + k]) {
- region_end_index = from;
+ if (end_key[k] != str[from + k]) {
+ region_end_index = -1;
break;
}
}
@@ -261,7 +271,7 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting(int p_line) {
highlighter_info["color"] = color_regions[in_region].color;
color_map[j] = highlighter_info;
- j = from;
+ j = from + (end_key_length - 1);
if (region_end_index == -1) {
color_region_cache[p_line] = in_region;
}
@@ -480,16 +490,20 @@ void CodeHighlighter::add_color_region(const String &p_start_key, const String &
}
}
+ int at = 0;
for (int i = 0; i < color_regions.size(); i++) {
ERR_FAIL_COND_MSG(color_regions[i].start_key == p_start_key, "color region with start key '" + p_start_key + "' already exists.");
+ if (p_start_key.length() < color_regions[i].start_key.length()) {
+ at++;
+ }
}
ColorRegion color_region;
color_region.color = p_color;
color_region.start_key = p_start_key;
color_region.end_key = p_end_key;
- color_region.line_only = p_line_only;
- color_regions.push_back(color_region);
+ color_region.line_only = p_line_only || p_end_key == "";
+ color_regions.insert(at, color_region);
clear_highlighting_cache();
}
diff --git a/scene/resources/syntax_highlighter.h b/scene/resources/syntax_highlighter.h
index 40a8870b45..720227a256 100644
--- a/scene/resources/syntax_highlighter.h
+++ b/scene/resources/syntax_highlighter.h
@@ -40,7 +40,7 @@ class SyntaxHighlighter : public Resource {
private:
Map<int, Dictionary> highlighting_cache;
- void _line_edited_from(int p_line);
+ void _lines_edited_from(int p_from_line, int p_to_line);
protected:
ObjectID text_edit_instance_id; // For validity check
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 5681613c04..6291d2dddb 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -32,7 +32,6 @@
#include "core/core_string_names.h"
#include "core/io/image_loader.h"
-#include "core/method_bind_ext.gen.inc"
#include "core/os/os.h"
#include "mesh.h"
#include "scene/resources/bit_map.h"
@@ -791,8 +790,312 @@ String ResourceFormatLoaderStreamTexture2D::get_resource_type(const String &p_pa
return "";
}
+////////////////////////////////////
+
+TypedArray<Image> Texture3D::_get_data() const {
+ Vector<Ref<Image>> data = get_data();
+
+ TypedArray<Image> ret;
+ ret.resize(data.size());
+ for (int i = 0; i < data.size(); i++) {
+ ret[i] = data[i];
+ }
+ return ret;
+}
+
+void Texture3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_format"), &Texture3D::get_format);
+ ClassDB::bind_method(D_METHOD("get_width"), &Texture3D::get_width);
+ ClassDB::bind_method(D_METHOD("get_height"), &Texture3D::get_height);
+ ClassDB::bind_method(D_METHOD("get_depth"), &Texture3D::get_depth);
+ ClassDB::bind_method(D_METHOD("has_mipmaps"), &Texture3D::has_mipmaps);
+ ClassDB::bind_method(D_METHOD("get_data"), &Texture3D::_get_data);
+}
//////////////////////////////////////////
+Image::Format ImageTexture3D::get_format() const {
+ return format;
+}
+int ImageTexture3D::get_width() const {
+ return width;
+}
+int ImageTexture3D::get_height() const {
+ return height;
+}
+int ImageTexture3D::get_depth() const {
+ return depth;
+}
+bool ImageTexture3D::has_mipmaps() const {
+ return mipmaps;
+}
+
+Error ImageTexture3D::_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data) {
+ Vector<Ref<Image>> images;
+ images.resize(p_data.size());
+ for (int i = 0; i < images.size(); i++) {
+ images.write[i] = p_data[i];
+ }
+ return create(p_format, p_width, p_height, p_depth, p_mipmaps, images);
+}
+
+void ImageTexture3D::_update(const TypedArray<Image> &p_data) {
+ Vector<Ref<Image>> images;
+ images.resize(p_data.size());
+ for (int i = 0; i < images.size(); i++) {
+ images.write[i] = p_data[i];
+ }
+ return update(images);
+}
+
+Error ImageTexture3D::create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {
+ RID tex = RenderingServer::get_singleton()->texture_3d_create(p_format, p_width, p_height, p_depth, p_mipmaps, p_data);
+ ERR_FAIL_COND_V(tex.is_null(), ERR_CANT_CREATE);
+
+ if (texture.is_valid()) {
+ RenderingServer::get_singleton()->texture_replace(texture, tex);
+ }
+
+ return OK;
+}
+
+void ImageTexture3D::update(const Vector<Ref<Image>> &p_data) {
+ ERR_FAIL_COND(!texture.is_valid());
+ RenderingServer::get_singleton()->texture_3d_update(texture, p_data);
+}
+
+Vector<Ref<Image>> ImageTexture3D::get_data() const {
+ ERR_FAIL_COND_V(!texture.is_valid(), Vector<Ref<Image>>());
+ return RS::get_singleton()->texture_3d_get(texture);
+}
+
+RID ImageTexture3D::get_rid() const {
+ if (!texture.is_valid()) {
+ texture = RS::get_singleton()->texture_3d_placeholder_create();
+ }
+ return texture;
+}
+void ImageTexture3D::set_path(const String &p_path, bool p_take_over) {
+ if (texture.is_valid()) {
+ RenderingServer::get_singleton()->texture_set_path(texture, p_path);
+ }
+
+ Resource::set_path(p_path, p_take_over);
+}
+
+void ImageTexture3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("create", "format", "width", "height", "depth", "use_mipmaps", "data"), &ImageTexture3D::_create);
+ ClassDB::bind_method(D_METHOD("update", "data"), &ImageTexture3D::_update);
+}
+
+ImageTexture3D::ImageTexture3D() {
+}
+
+ImageTexture3D::~ImageTexture3D() {
+ if (texture.is_valid()) {
+ RS::get_singleton()->free(texture);
+ }
+}
+
+////////////////////////////////////////////
+
+void StreamTexture3D::set_path(const String &p_path, bool p_take_over) {
+ if (texture.is_valid()) {
+ RenderingServer::get_singleton()->texture_set_path(texture, p_path);
+ }
+
+ Resource::set_path(p_path, p_take_over);
+}
+
+Image::Format StreamTexture3D::get_format() const {
+ return format;
+}
+
+Error StreamTexture3D::_load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps) {
+ FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
+ ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
+
+ uint8_t header[4];
+ f->get_buffer(header, 4);
+ ERR_FAIL_COND_V(header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != 'L', ERR_FILE_UNRECOGNIZED);
+
+ //stored as stream textures (used for lossless and lossy compression)
+ uint32_t version = f->get_32();
+
+ if (version > FORMAT_VERSION) {
+ ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture file is too new.");
+ }
+
+ r_depth = f->get_32(); //depth
+ f->get_32(); //ignored (mode)
+ f->get_32(); // ignored (data format)
+
+ f->get_32(); //ignored
+ int mipmaps = f->get_32();
+ f->get_32(); //ignored
+ f->get_32(); //ignored
+
+ r_mipmaps = mipmaps != 0;
+
+ r_data.clear();
+
+ for (int i = 0; i < (r_depth + mipmaps); i++) {
+ Ref<Image> image = StreamTexture2D::load_image_from_file(f, 0);
+ ERR_FAIL_COND_V(image.is_null() || image->empty(), ERR_CANT_OPEN);
+ if (i == 0) {
+ r_format = image->get_format();
+ r_width = image->get_width();
+ r_height = image->get_height();
+ }
+ r_data.push_back(image);
+ }
+
+ return OK;
+}
+
+Error StreamTexture3D::load(const String &p_path) {
+ Vector<Ref<Image>> data;
+
+ int tw, th, td;
+ Image::Format tfmt;
+ bool tmm;
+
+ Error err = _load_data(p_path, data, tfmt, tw, th, td, tmm);
+ if (err) {
+ return err;
+ }
+
+ if (texture.is_valid()) {
+ RID new_texture = RS::get_singleton()->texture_3d_create(tfmt, tw, th, td, tmm, data);
+ RS::get_singleton()->texture_replace(texture, new_texture);
+ } else {
+ texture = RS::get_singleton()->texture_3d_create(tfmt, tw, th, td, tmm, data);
+ }
+
+ w = tw;
+ h = th;
+ d = td;
+ mipmaps = tmm;
+ format = tfmt;
+
+ path_to_file = p_path;
+
+ if (get_path() == String()) {
+ //temporarily set path if no path set for resource, helps find errors
+ RenderingServer::get_singleton()->texture_set_path(texture, p_path);
+ }
+
+ _change_notify();
+ emit_changed();
+ return OK;
+}
+
+String StreamTexture3D::get_load_path() const {
+ return path_to_file;
+}
+
+int StreamTexture3D::get_width() const {
+ return w;
+}
+
+int StreamTexture3D::get_height() const {
+ return h;
+}
+
+int StreamTexture3D::get_depth() const {
+ return d;
+}
+
+bool StreamTexture3D::has_mipmaps() const {
+ return mipmaps;
+}
+
+RID StreamTexture3D::get_rid() const {
+ if (!texture.is_valid()) {
+ texture = RS::get_singleton()->texture_3d_placeholder_create();
+ }
+ return texture;
+}
+
+Vector<Ref<Image>> StreamTexture3D::get_data() const {
+ if (texture.is_valid()) {
+ return RS::get_singleton()->texture_3d_get(texture);
+ } else {
+ return Vector<Ref<Image>>();
+ }
+}
+
+void StreamTexture3D::reload_from_file() {
+ String path = get_path();
+ if (!path.is_resource_file()) {
+ return;
+ }
+
+ path = ResourceLoader::path_remap(path); //remap for translation
+ path = ResourceLoader::import_remap(path); //remap for import
+ if (!path.is_resource_file()) {
+ return;
+ }
+
+ load(path);
+}
+
+void StreamTexture3D::_validate_property(PropertyInfo &property) const {
+}
+
+void StreamTexture3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("load", "path"), &StreamTexture3D::load);
+ ClassDB::bind_method(D_METHOD("get_load_path"), &StreamTexture3D::get_load_path);
+
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.stex"), "load", "get_load_path");
+}
+
+StreamTexture3D::StreamTexture3D() {
+ format = Image::FORMAT_MAX;
+ w = 0;
+ h = 0;
+ d = 0;
+ mipmaps = false;
+}
+
+StreamTexture3D::~StreamTexture3D() {
+ if (texture.is_valid()) {
+ RS::get_singleton()->free(texture);
+ }
+}
+
+/////////////////////////////
+
+RES ResourceFormatLoaderStreamTexture3D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
+ Ref<StreamTexture3D> st;
+ st.instance();
+ Error err = st->load(p_path);
+ if (r_error) {
+ *r_error = err;
+ }
+ if (err != OK) {
+ return RES();
+ }
+
+ return st;
+}
+
+void ResourceFormatLoaderStreamTexture3D::get_recognized_extensions(List<String> *p_extensions) const {
+ p_extensions->push_back("stex3d");
+}
+
+bool ResourceFormatLoaderStreamTexture3D::handles_type(const String &p_type) const {
+ return p_type == "StreamTexture3D";
+}
+
+String ResourceFormatLoaderStreamTexture3D::get_resource_type(const String &p_path) const {
+ if (p_path.get_extension().to_lower() == "stex3d") {
+ return "StreamTexture3D";
+ }
+ return "";
+}
+
+////////////////////////////////////////////
+
int AtlasTexture::get_width() const {
if (region.size.width == 0) {
if (atlas.is_valid()) {
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index d439d34c95..eebbf4f233 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -515,6 +515,122 @@ public:
virtual String get_resource_type(const String &p_path) const;
};
+class Texture3D : public Texture {
+ GDCLASS(Texture3D, Texture);
+
+protected:
+ static void _bind_methods();
+
+ TypedArray<Image> _get_data() const;
+
+public:
+ virtual Image::Format get_format() const = 0;
+ virtual int get_width() const = 0;
+ virtual int get_height() const = 0;
+ virtual int get_depth() const = 0;
+ virtual bool has_mipmaps() const = 0;
+ virtual Vector<Ref<Image>> get_data() const = 0;
+};
+
+class ImageTexture3D : public Texture3D {
+ GDCLASS(ImageTexture3D, Texture3D);
+
+ mutable RID texture;
+
+ Image::Format format = Image::FORMAT_MAX;
+ int width = 1;
+ int height = 1;
+ int depth = 1;
+ bool mipmaps = false;
+
+protected:
+ static void _bind_methods();
+
+ Error _create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data);
+ void _update(const TypedArray<Image> &p_data);
+
+public:
+ virtual Image::Format get_format() const override;
+ virtual int get_width() const override;
+ virtual int get_height() const override;
+ virtual int get_depth() const override;
+ virtual bool has_mipmaps() const override;
+
+ Error create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data);
+ void update(const Vector<Ref<Image>> &p_data);
+ virtual Vector<Ref<Image>> get_data() const override;
+
+ virtual RID get_rid() const override;
+ virtual void set_path(const String &p_path, bool p_take_over = false) override;
+
+ ImageTexture3D();
+ ~ImageTexture3D();
+};
+
+class StreamTexture3D : public Texture3D {
+ GDCLASS(StreamTexture3D, Texture3D);
+
+public:
+ enum DataFormat {
+ DATA_FORMAT_IMAGE,
+ DATA_FORMAT_LOSSLESS,
+ DATA_FORMAT_LOSSY,
+ DATA_FORMAT_BASIS_UNIVERSAL,
+ };
+
+ enum {
+ FORMAT_VERSION = 1
+ };
+
+ enum FormatBits {
+ FORMAT_MASK_IMAGE_FORMAT = (1 << 20) - 1,
+ FORMAT_BIT_LOSSLESS = 1 << 20,
+ FORMAT_BIT_LOSSY = 1 << 21,
+ FORMAT_BIT_STREAM = 1 << 22,
+ FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
+ };
+
+private:
+ Error _load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps);
+ String path_to_file;
+ mutable RID texture;
+ Image::Format format;
+ int w, h, d;
+ bool mipmaps;
+
+ virtual void reload_from_file() override;
+
+protected:
+ static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const override;
+
+public:
+ Image::Format get_format() const override;
+ Error load(const String &p_path);
+ String get_load_path() const;
+
+ int get_width() const override;
+ int get_height() const override;
+ int get_depth() const override;
+ virtual bool has_mipmaps() const override;
+ virtual RID get_rid() const override;
+
+ virtual void set_path(const String &p_path, bool p_take_over) override;
+
+ virtual Vector<Ref<Image>> get_data() const override;
+
+ StreamTexture3D();
+ ~StreamTexture3D();
+};
+
+class ResourceFormatLoaderStreamTexture3D : public ResourceFormatLoader {
+public:
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual bool handles_type(const String &p_type) const;
+ virtual String get_resource_type(const String &p_path) const;
+};
+
class CurveTexture : public Texture2D {
GDCLASS(CurveTexture, Texture2D);
RES_BASE_EXTENSION("curvetex")
@@ -632,11 +748,12 @@ class AnimatedTexture : public Texture2D {
//use readers writers lock for this, since its far more times read than written to
RWLock *rw_lock;
-private:
+public:
enum {
MAX_FRAMES = 256
};
+private:
RID proxy_ph;
RID proxy;
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 6992360df7..84b067d1e2 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -40,7 +40,7 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
if (slash == -1) {
return false;
}
- int id = String::to_int(n.c_str(), slash);
+ int id = String::to_int(n.get_data(), slash);
if (!tile_map.has(id)) {
create_tile(id);
@@ -216,7 +216,7 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
if (slash == -1) {
return false;
}
- int id = String::to_int(n.c_str(), slash);
+ int id = String::to_int(n.get_data(), slash);
ERR_FAIL_COND_V(!tile_map.has(id), false);
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 8236f9a9e3..81851a9127 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -63,6 +63,48 @@ bool VisualShaderNode::is_port_separator(int p_index) const {
return false;
}
+bool VisualShaderNode::is_output_port_connected(int p_port) const {
+ if (connected_output_ports.has(p_port)) {
+ return connected_output_ports[p_port] > 0;
+ }
+ return false;
+}
+
+void VisualShaderNode::set_output_port_connected(int p_port, bool p_connected) {
+ if (p_connected) {
+ connected_output_ports[p_port]++;
+ } else {
+ connected_output_ports[p_port]--;
+ }
+}
+
+bool VisualShaderNode::is_input_port_connected(int p_port) const {
+ if (connected_input_ports.has(p_port)) {
+ return connected_input_ports[p_port];
+ }
+ return false;
+}
+
+void VisualShaderNode::set_input_port_connected(int p_port, bool p_connected) {
+ connected_input_ports[p_port] = p_connected;
+}
+
+bool VisualShaderNode::is_generate_input_var(int p_port) const {
+ return true;
+}
+
+bool VisualShaderNode::is_code_generated() const {
+ return true;
+}
+
+bool VisualShaderNode::is_show_prop_names() const {
+ return false;
+}
+
+bool VisualShaderNode::is_use_prop_slots() const {
+ return false;
+}
+
Vector<VisualShader::DefaultTextureParam> VisualShaderNode::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
return Vector<VisualShader::DefaultTextureParam>();
}
@@ -134,8 +176,6 @@ void VisualShaderNode::_bind_methods() {
}
VisualShaderNode::VisualShaderNode() {
- port_preview = -1;
- simple_decl = true;
}
/////////////////////////////////////////////////////////
@@ -281,6 +321,14 @@ VisualShaderNodeCustom::VisualShaderNodeCustom() {
/////////////////////////////////////////////////////////
+void VisualShader::set_shader_type(Type p_type) {
+ current_type = p_type;
+}
+
+VisualShader::Type VisualShader::get_shader_type() const {
+ return current_type;
+}
+
void VisualShader::set_version(const String &p_version) {
version = p_version;
}
@@ -429,6 +477,7 @@ void VisualShader::remove_node(Type p_type, int p_id) {
g->connections.erase(E);
if (E->get().from_node == p_id) {
g->nodes[E->get().to_node].prev_connected_nodes.erase(p_id);
+ g->nodes[E->get().to_node].node->set_input_port_connected(E->get().to_port, false);
}
}
E = N;
@@ -526,6 +575,8 @@ void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from
c.to_port = p_to_port;
g->connections.push_back(c);
g->nodes[p_to_node].prev_connected_nodes.push_back(p_from_node);
+ g->nodes[p_from_node].node->set_output_port_connected(p_from_port, true);
+ g->nodes[p_to_node].node->set_input_port_connected(p_to_port, true);
_queue_update();
}
@@ -557,6 +608,8 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port,
c.to_port = p_to_port;
g->connections.push_back(c);
g->nodes[p_to_node].prev_connected_nodes.push_back(p_from_node);
+ g->nodes[p_from_node].node->set_output_port_connected(p_from_port, true);
+ g->nodes[p_to_node].node->set_input_port_connected(p_to_port, true);
_queue_update();
return OK;
@@ -570,6 +623,8 @@ void VisualShader::disconnect_nodes(Type p_type, int p_from_node, int p_from_por
if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) {
g->connections.erase(E);
g->nodes[p_to_node].prev_connected_nodes.erase(p_from_node);
+ g->nodes[p_from_node].node->set_output_port_connected(p_from_port, false);
+ g->nodes[p_to_node].node->set_input_port_connected(p_to_port, false);
_queue_update();
return;
}
@@ -875,8 +930,12 @@ VisualShader::RenderModeEnums VisualShader::render_mode_enums[] = {
static const char *type_string[VisualShader::TYPE_MAX] = {
"vertex",
"fragment",
- "light"
+ "light",
+ "emit",
+ "process",
+ "end"
};
+
bool VisualShader::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
if (name == "mode") {
@@ -933,7 +992,7 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) {
set_node_position(type, id, p_value);
return true;
} else if (what == "size") {
- ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->set_size(p_value);
+ ((VisualShaderNodeResizableBase *)get_node(type, id).ptr())->set_size(p_value);
return true;
} else if (what == "input_ports") {
((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->set_inputs(p_value);
@@ -1000,7 +1059,7 @@ bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = get_node_position(type, id);
return true;
} else if (what == "size") {
- r_ret = ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->get_size();
+ r_ret = ((VisualShaderNodeResizableBase *)get_node(type, id).ptr())->get_size();
return true;
} else if (what == "input_ports") {
r_ret = ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->get_inputs();
@@ -1105,6 +1164,38 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
// then this node
+ Vector<VisualShader::DefaultTextureParam> params = vsnode->get_default_texture_parameters(type, node);
+ for (int i = 0; i < params.size(); i++) {
+ def_tex_params.push_back(params[i]);
+ }
+
+ Ref<VisualShaderNodeInput> input = vsnode;
+ bool skip_global = input.is_valid() && for_preview;
+
+ if (!skip_global) {
+ Ref<VisualShaderNodeUniform> uniform = vsnode;
+ if (!uniform.is_valid() || !uniform->is_global_code_generated()) {
+ global_code += vsnode->generate_global(get_mode(), type, node);
+ }
+
+ String class_name = vsnode->get_class_name();
+ if (class_name == "VisualShaderNodeCustom") {
+ class_name = vsnode->get_script_instance()->get_script()->get_path();
+ }
+ if (!r_classes.has(class_name)) {
+ global_code_per_node += vsnode->generate_global_per_node(get_mode(), type, node);
+ for (int i = 0; i < TYPE_MAX; i++) {
+ global_code_per_func[Type(i)] += vsnode->generate_global_per_func(get_mode(), Type(i), node);
+ }
+ r_classes.insert(class_name);
+ }
+ }
+
+ if (!vsnode->is_code_generated()) { // just generate globals and ignore locals
+ processed.insert(node);
+ return OK;
+ }
+
code += "// " + vsnode->get_caption() + ":" + itos(node) + "\n";
Vector<String> input_vars;
@@ -1163,6 +1254,10 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
inputs[i] = "int(" + src_var + ")";
}
} else {
+ if (!vsnode->is_generate_input_var(i)) {
+ continue;
+ }
+
Variant defval = vsnode->get_input_port_default_value(i);
if (defval.get_type() == Variant::FLOAT) {
float val = defval;
@@ -1255,36 +1350,25 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
}
}
- Vector<VisualShader::DefaultTextureParam> params = vsnode->get_default_texture_parameters(type, node);
- for (int i = 0; i < params.size(); i++) {
- def_tex_params.push_back(params[i]);
- }
+ code += vsnode->generate_code(get_mode(), type, node, inputs, outputs, for_preview);
- Ref<VisualShaderNodeInput> input = vsnode;
- bool skip_global = input.is_valid() && for_preview;
+ code += "\n"; //
+ processed.insert(node);
- if (!skip_global) {
- global_code += vsnode->generate_global(get_mode(), type, node);
+ return OK;
+}
- String class_name = vsnode->get_class_name();
- if (class_name == "VisualShaderNodeCustom") {
- class_name = vsnode->get_script_instance()->get_script()->get_path();
- }
- if (!r_classes.has(class_name)) {
- global_code_per_node += vsnode->generate_global_per_node(get_mode(), type, node);
- for (int i = 0; i < TYPE_MAX; i++) {
- global_code_per_func[Type(i)] += vsnode->generate_global_per_func(get_mode(), Type(i), node);
+bool VisualShader::has_func_name(RenderingServer::ShaderMode p_mode, const String &p_func_name) const {
+ if (!ShaderTypes::get_singleton()->get_functions(p_mode).has(p_func_name)) {
+ if (p_mode == RenderingServer::ShaderMode::SHADER_PARTICLES) {
+ if (p_func_name == "emit" || p_func_name == "process" || p_func_name == "end") {
+ return true;
}
- r_classes.insert(class_name);
}
+ return false;
}
- code += vsnode->generate_code(get_mode(), type, node, inputs, outputs, for_preview);
-
- code += "\n"; //
- processed.insert(node);
-
- return OK;
+ return true;
}
void VisualShader::_update_shader() const {
@@ -1310,10 +1394,19 @@ void VisualShader::_update_shader() const {
{
//fill render mode enums
int idx = 0;
+ bool specular = false;
while (render_mode_enums[idx].string) {
if (shader_mode == render_mode_enums[idx].mode) {
- if (modes.has(render_mode_enums[idx].string)) {
- int which = modes[render_mode_enums[idx].string];
+ if (shader_mode == Shader::MODE_SPATIAL) {
+ if (String(render_mode_enums[idx].string) == "specular") {
+ specular = true;
+ }
+ }
+ if (modes.has(render_mode_enums[idx].string) || specular) {
+ int which = 0;
+ if (modes.has(render_mode_enums[idx].string)) {
+ which = modes[render_mode_enums[idx].string];
+ }
int count = 0;
for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode)).size(); i++) {
String mode = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode))[i];
@@ -1349,11 +1442,14 @@ void VisualShader::_update_shader() const {
global_code += "render_mode " + render_mode + ";\n\n";
}
- static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light" };
+ static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light", "emit", "process", "end" };
String global_expressions;
+ Set<String> used_uniform_names;
+ List<VisualShaderNodeUniform *> uniforms;
+
for (int i = 0, index = 0; i < TYPE_MAX; i++) {
- if (!ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader_mode)).has(func_name[i])) {
+ if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) {
continue;
}
@@ -1367,11 +1463,31 @@ void VisualShader::_update_shader() const {
expr += "\n";
global_expressions += expr;
}
+ Ref<VisualShaderNodeUniformRef> uniform_ref = Object::cast_to<VisualShaderNodeUniformRef>(E->get().node.ptr());
+ if (uniform_ref.is_valid()) {
+ used_uniform_names.insert(uniform_ref->get_uniform_name());
+ }
+ Ref<VisualShaderNodeUniform> uniform = Object::cast_to<VisualShaderNodeUniform>(E->get().node.ptr());
+ if (uniform.is_valid()) {
+ uniforms.push_back(uniform.ptr());
+ }
}
}
+ for (int i = 0; i < uniforms.size(); i++) {
+ VisualShaderNodeUniform *uniform = uniforms[i];
+ if (used_uniform_names.has(uniform->get_uniform_name())) {
+ global_code += uniform->generate_global(get_mode(), Type(i), -1);
+ const_cast<VisualShaderNodeUniform *>(uniform)->set_global_code_generated(true);
+ } else {
+ const_cast<VisualShaderNodeUniform *>(uniform)->set_global_code_generated(false);
+ }
+ }
+
+ Map<int, String> code_map;
+
for (int i = 0; i < TYPE_MAX; i++) {
- if (!ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader_mode)).has(func_name[i])) {
+ if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) {
continue;
}
@@ -1379,6 +1495,8 @@ void VisualShader::_update_shader() const {
VMap<ConnectionKey, const List<Connection>::Element *> input_connections;
VMap<ConnectionKey, const List<Connection>::Element *> output_connections;
+ StringBuilder func_code;
+
for (const List<Connection>::Element *E = graph[i].connections.front(); E; E = E->next()) {
ConnectionKey from_key;
from_key.node = E->get().from_node;
@@ -1392,14 +1510,30 @@ void VisualShader::_update_shader() const {
input_connections.insert(to_key, E);
}
-
- code += "\nvoid " + String(func_name[i]) + "() {\n";
+ if (shader_mode != Shader::MODE_PARTICLES) {
+ func_code += "\nvoid " + String(func_name[i]) + "() {\n";
+ }
+ insertion_pos.insert(i, code.get_string_length() + func_code.get_string_length());
Set<int> processed;
- Error err = _write_node(Type(i), global_code, global_code_per_node, global_code_per_func, code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false, classes);
+ Error err = _write_node(Type(i), global_code, global_code_per_node, global_code_per_func, func_code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false, classes);
ERR_FAIL_COND(err != OK);
- insertion_pos.insert(i, code.get_string_length());
+ if (shader_mode == Shader::MODE_PARTICLES) {
+ code_map.insert(i, func_code);
+ } else {
+ func_code += "}\n";
+ code += func_code;
+ }
+ }
+
+ if (shader_mode == Shader::MODE_PARTICLES) {
+ code += "\nvoid compute() {\n";
+ code += "\tif (RESTART) {\n";
+ code += code_map[TYPE_EMIT];
+ code += "\t} else {\n";
+ code += code_map[TYPE_PROCESS];
+ code += "\t}\n";
code += "}\n";
}
@@ -1410,7 +1544,7 @@ void VisualShader::_update_shader() const {
final_code += global_expressions;
String tcode = code;
for (int i = 0; i < TYPE_MAX; i++) {
- if (!ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader_mode)).has(func_name[i])) {
+ if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) {
continue;
}
tcode = tcode.insert(insertion_pos[i], global_code_per_func[Type(i)]);
@@ -1489,9 +1623,14 @@ void VisualShader::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_graph_offset", "get_graph_offset");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "version", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_version", "get_version");
+ ADD_PROPERTY_DEFAULT("code", ""); // Inherited from Shader, prevents showing default code as override in docs.
+
BIND_ENUM_CONSTANT(TYPE_VERTEX);
BIND_ENUM_CONSTANT(TYPE_FRAGMENT);
BIND_ENUM_CONSTANT(TYPE_LIGHT);
+ BIND_ENUM_CONSTANT(TYPE_EMIT);
+ BIND_ENUM_CONSTANT(TYPE_PROCESS);
+ BIND_ENUM_CONSTANT(TYPE_END);
BIND_ENUM_CONSTANT(TYPE_MAX);
BIND_CONSTANT(NODE_ID_INVALID);
@@ -1499,8 +1638,6 @@ void VisualShader::_bind_methods() {
}
VisualShader::VisualShader() {
- shader_mode = Shader::MODE_SPATIAL;
-
for (int i = 0; i < TYPE_MAX; i++) {
Ref<VisualShaderNodeOutput> output;
output.instance();
@@ -1509,8 +1646,6 @@ VisualShader::VisualShader() {
graph[i].nodes[NODE_ID_OUTPUT].node = output;
graph[i].nodes[NODE_ID_OUTPUT].position = Vector2(400, 150);
}
-
- dirty = true;
}
///////////////////////////////////////////////////////////
@@ -1577,6 +1712,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "diffuse", "DIFFUSE_LIGHT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular", "SPECULAR_LIGHT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "metallic", "METALLIC" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" },
@@ -1633,22 +1769,50 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" },
- // Particles, Vertex
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
-
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" },
-
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
+ // Particles, Emit
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
+
+ // Particles, Process
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
+
+ // Particles, End
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Sky, Fragment
{ Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_cubemap_pass", "AT_CUBEMAP_PASS" },
@@ -1950,10 +2114,218 @@ void VisualShaderNodeInput::_bind_methods() {
}
VisualShaderNodeInput::VisualShaderNodeInput() {
- input_name = "[None]";
- // changed when set
- shader_type = VisualShader::TYPE_MAX;
- shader_mode = Shader::MODE_MAX;
+}
+
+////////////// UniformRef
+
+List<VisualShaderNodeUniformRef::Uniform> uniforms;
+
+void VisualShaderNodeUniformRef::add_uniform(const String &p_name, UniformType p_type) {
+ uniforms.push_back({ p_name, p_type });
+}
+
+void VisualShaderNodeUniformRef::clear_uniforms() {
+ uniforms.clear();
+}
+
+bool VisualShaderNodeUniformRef::has_uniform(const String &p_name) {
+ for (List<VisualShaderNodeUniformRef::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
+ if (E->get().name == p_name) {
+ return true;
+ }
+ }
+ return false;
+}
+
+String VisualShaderNodeUniformRef::get_caption() const {
+ return "UniformRef";
+}
+
+int VisualShaderNodeUniformRef::get_input_port_count() const {
+ return 0;
+}
+
+VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_input_port_type(int p_port) const {
+ return PortType::PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeUniformRef::get_input_port_name(int p_port) const {
+ return "";
+}
+
+int VisualShaderNodeUniformRef::get_output_port_count() const {
+ switch (uniform_type) {
+ case UniformType::UNIFORM_TYPE_FLOAT:
+ return 1;
+ case UniformType::UNIFORM_TYPE_INT:
+ return 1;
+ case UniformType::UNIFORM_TYPE_BOOLEAN:
+ return 1;
+ case UniformType::UNIFORM_TYPE_VECTOR:
+ return 1;
+ case UniformType::UNIFORM_TYPE_TRANSFORM:
+ return 1;
+ case UniformType::UNIFORM_TYPE_COLOR:
+ return 2;
+ case UniformType::UNIFORM_TYPE_SAMPLER:
+ return 1;
+ default:
+ break;
+ }
+ return 1;
+}
+
+VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_output_port_type(int p_port) const {
+ switch (uniform_type) {
+ case UniformType::UNIFORM_TYPE_FLOAT:
+ return PortType::PORT_TYPE_SCALAR;
+ case UniformType::UNIFORM_TYPE_INT:
+ return PortType::PORT_TYPE_SCALAR_INT;
+ case UniformType::UNIFORM_TYPE_BOOLEAN:
+ return PortType::PORT_TYPE_BOOLEAN;
+ case UniformType::UNIFORM_TYPE_VECTOR:
+ return PortType::PORT_TYPE_VECTOR;
+ case UniformType::UNIFORM_TYPE_TRANSFORM:
+ return PortType::PORT_TYPE_TRANSFORM;
+ case UniformType::UNIFORM_TYPE_COLOR:
+ if (p_port == 0) {
+ return PortType::PORT_TYPE_VECTOR;
+ } else if (p_port == 1) {
+ return PORT_TYPE_SCALAR;
+ }
+ break;
+ case UniformType::UNIFORM_TYPE_SAMPLER:
+ return PortType::PORT_TYPE_SAMPLER;
+ default:
+ break;
+ }
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeUniformRef::get_output_port_name(int p_port) const {
+ switch (uniform_type) {
+ case UniformType::UNIFORM_TYPE_FLOAT:
+ return "";
+ case UniformType::UNIFORM_TYPE_INT:
+ return "";
+ case UniformType::UNIFORM_TYPE_BOOLEAN:
+ return "";
+ case UniformType::UNIFORM_TYPE_VECTOR:
+ return "";
+ case UniformType::UNIFORM_TYPE_TRANSFORM:
+ return "";
+ case UniformType::UNIFORM_TYPE_COLOR:
+ if (p_port == 0) {
+ return "rgb";
+ } else if (p_port == 1) {
+ return "alpha";
+ }
+ break;
+ case UniformType::UNIFORM_TYPE_SAMPLER:
+ return "";
+ break;
+ default:
+ break;
+ }
+ return "";
+}
+
+void VisualShaderNodeUniformRef::set_uniform_name(const String &p_name) {
+ uniform_name = p_name;
+ if (uniform_name != "[None]") {
+ uniform_type = get_uniform_type_by_name(uniform_name);
+ } else {
+ uniform_type = UniformType::UNIFORM_TYPE_FLOAT;
+ }
+ emit_changed();
+}
+
+String VisualShaderNodeUniformRef::get_uniform_name() const {
+ return uniform_name;
+}
+
+int VisualShaderNodeUniformRef::get_uniforms_count() const {
+ return uniforms.size();
+}
+
+String VisualShaderNodeUniformRef::get_uniform_name_by_index(int p_idx) const {
+ if (p_idx >= 0 && p_idx < uniforms.size()) {
+ return uniforms[p_idx].name;
+ }
+ return "";
+}
+
+VisualShaderNodeUniformRef::UniformType VisualShaderNodeUniformRef::get_uniform_type_by_name(const String &p_name) const {
+ for (int i = 0; i < uniforms.size(); i++) {
+ if (uniforms[i].name == p_name) {
+ return uniforms[i].type;
+ }
+ }
+ return UniformType::UNIFORM_TYPE_FLOAT;
+}
+
+VisualShaderNodeUniformRef::UniformType VisualShaderNodeUniformRef::get_uniform_type_by_index(int p_idx) const {
+ if (p_idx >= 0 && p_idx < uniforms.size()) {
+ return uniforms[p_idx].type;
+ }
+ return UniformType::UNIFORM_TYPE_FLOAT;
+}
+
+String VisualShaderNodeUniformRef::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ switch (uniform_type) {
+ case UniformType::UNIFORM_TYPE_FLOAT:
+ if (uniform_name == "[None]") {
+ return "\t" + p_output_vars[0] + " = 0.0;\n";
+ }
+ return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+ case UniformType::UNIFORM_TYPE_INT:
+ return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+ case UniformType::UNIFORM_TYPE_BOOLEAN:
+ return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+ case UniformType::UNIFORM_TYPE_VECTOR:
+ return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+ case UniformType::UNIFORM_TYPE_TRANSFORM:
+ return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+ case UniformType::UNIFORM_TYPE_COLOR: {
+ String code = "\t" + p_output_vars[0] + " = " + get_uniform_name() + ".rgb;\n";
+ code += "\t" + p_output_vars[1] + " = " + get_uniform_name() + ".a;\n";
+ return code;
+ } break;
+ case UniformType::UNIFORM_TYPE_SAMPLER:
+ break;
+ default:
+ break;
+ }
+ return "";
+}
+
+void VisualShaderNodeUniformRef::_set_uniform_type(int p_uniform_type) {
+ uniform_type = (UniformType)p_uniform_type;
+}
+
+int VisualShaderNodeUniformRef::_get_uniform_type() const {
+ return (int)uniform_type;
+}
+
+void VisualShaderNodeUniformRef::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_uniform_name", "name"), &VisualShaderNodeUniformRef::set_uniform_name);
+ ClassDB::bind_method(D_METHOD("get_uniform_name"), &VisualShaderNodeUniformRef::get_uniform_name);
+
+ ClassDB::bind_method(D_METHOD("_set_uniform_type", "type"), &VisualShaderNodeUniformRef::_set_uniform_type);
+ ClassDB::bind_method(D_METHOD("_get_uniform_type"), &VisualShaderNodeUniformRef::_get_uniform_type);
+
+ ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "uniform_name", PROPERTY_HINT_ENUM, ""), "set_uniform_name", "get_uniform_name");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "uniform_type", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_uniform_type", "_get_uniform_type");
+}
+
+Vector<StringName> VisualShaderNodeUniformRef::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("uniform_name");
+ props.push_back("uniform_type");
+ return props;
+}
+
+VisualShaderNodeUniformRef::VisualShaderNodeUniformRef() {
}
////////////////////////////////////////////
@@ -2012,13 +2384,30 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
// Canvas Item, Light
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT.a" },
- // Particles, Vertex
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
+ // Particles, Emit
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
+ // Particles, Process
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
+ // Particles, End
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
// Sky, Fragment
{ Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR" },
{ Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" },
@@ -2149,6 +2538,14 @@ VisualShaderNodeUniform::Qualifier VisualShaderNodeUniform::get_qualifier() cons
return qualifier;
}
+void VisualShaderNodeUniform::set_global_code_generated(bool p_enabled) {
+ global_code_generated = p_enabled;
+}
+
+bool VisualShaderNodeUniform::is_global_code_generated() const {
+ return global_code_generated;
+}
+
void VisualShaderNodeUniform::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_uniform_name", "name"), &VisualShaderNodeUniform::set_uniform_name);
ClassDB::bind_method(D_METHOD("get_uniform_name"), &VisualShaderNodeUniform::get_uniform_name);
@@ -2198,23 +2595,39 @@ Vector<StringName> VisualShaderNodeUniform::get_editable_properties() const {
}
VisualShaderNodeUniform::VisualShaderNodeUniform() {
- qualifier = QUAL_NONE;
}
-////////////// GroupBase
-
-String VisualShaderNodeGroupBase::get_caption() const {
- return "Group";
-}
+////////////// ResizeableBase
-void VisualShaderNodeGroupBase::set_size(const Vector2 &p_size) {
+void VisualShaderNodeResizableBase::set_size(const Vector2 &p_size) {
size = p_size;
}
-Vector2 VisualShaderNodeGroupBase::get_size() const {
+Vector2 VisualShaderNodeResizableBase::get_size() const {
return size;
}
+void VisualShaderNodeResizableBase::set_allow_v_resize(bool p_enabled) {
+ allow_v_resize = p_enabled;
+}
+
+bool VisualShaderNodeResizableBase::is_allow_v_resize() const {
+ return allow_v_resize;
+}
+
+void VisualShaderNodeResizableBase::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &VisualShaderNodeResizableBase::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &VisualShaderNodeResizableBase::get_size);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
+}
+
+VisualShaderNodeResizableBase::VisualShaderNodeResizableBase() {
+ set_allow_v_resize(true);
+}
+
+////////////// GroupBase
+
void VisualShaderNodeGroupBase::set_inputs(const String &p_inputs) {
if (inputs == p_inputs) {
return;
@@ -2330,6 +2743,7 @@ void VisualShaderNodeGroupBase::add_input_port(int p_id, int p_type, const Strin
}
_apply_port_changes();
+ emit_changed();
}
void VisualShaderNodeGroupBase::remove_input_port(int p_id) {
@@ -2354,6 +2768,7 @@ void VisualShaderNodeGroupBase::remove_input_port(int p_id) {
}
_apply_port_changes();
+ emit_changed();
}
int VisualShaderNodeGroupBase::get_input_port_count() const {
@@ -2398,6 +2813,7 @@ void VisualShaderNodeGroupBase::add_output_port(int p_id, int p_type, const Stri
}
_apply_port_changes();
+ emit_changed();
}
void VisualShaderNodeGroupBase::remove_output_port(int p_id) {
@@ -2422,6 +2838,7 @@ void VisualShaderNodeGroupBase::remove_output_port(int p_id) {
}
_apply_port_changes();
+ emit_changed();
}
int VisualShaderNodeGroupBase::get_output_port_count() const {
@@ -2468,6 +2885,7 @@ void VisualShaderNodeGroupBase::set_input_port_type(int p_id, int p_type) {
inputs = inputs.insert(index, itos(p_type));
_apply_port_changes();
+ emit_changed();
}
VisualShaderNodeGroupBase::PortType VisualShaderNodeGroupBase::get_input_port_type(int p_id) const {
@@ -2503,6 +2921,7 @@ void VisualShaderNodeGroupBase::set_input_port_name(int p_id, const String &p_na
inputs = inputs.insert(index, p_name);
_apply_port_changes();
+ emit_changed();
}
String VisualShaderNodeGroupBase::get_input_port_name(int p_id) const {
@@ -2538,6 +2957,7 @@ void VisualShaderNodeGroupBase::set_output_port_type(int p_id, int p_type) {
outputs = outputs.insert(index, itos(p_type));
_apply_port_changes();
+ emit_changed();
}
VisualShaderNodeGroupBase::PortType VisualShaderNodeGroupBase::get_output_port_type(int p_id) const {
@@ -2573,6 +2993,7 @@ void VisualShaderNodeGroupBase::set_output_port_name(int p_id, const String &p_n
outputs = outputs.insert(index, p_name);
_apply_port_changes();
+ emit_changed();
}
String VisualShaderNodeGroupBase::get_output_port_name(int p_id) const {
@@ -2633,9 +3054,6 @@ bool VisualShaderNodeGroupBase::is_editable() const {
}
void VisualShaderNodeGroupBase::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_size", "size"), &VisualShaderNodeGroupBase::set_size);
- ClassDB::bind_method(D_METHOD("get_size"), &VisualShaderNodeGroupBase::get_size);
-
ClassDB::bind_method(D_METHOD("set_inputs", "inputs"), &VisualShaderNodeGroupBase::set_inputs);
ClassDB::bind_method(D_METHOD("get_inputs"), &VisualShaderNodeGroupBase::get_inputs);
@@ -2663,8 +3081,6 @@ void VisualShaderNodeGroupBase::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_free_input_port_id"), &VisualShaderNodeGroupBase::get_free_input_port_id);
ClassDB::bind_method(D_METHOD("get_free_output_port_id"), &VisualShaderNodeGroupBase::get_free_output_port_id);
-
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
}
String VisualShaderNodeGroupBase::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
@@ -2672,10 +3088,6 @@ String VisualShaderNodeGroupBase::generate_code(Shader::Mode p_mode, VisualShade
}
VisualShaderNodeGroupBase::VisualShaderNodeGroupBase() {
- size = Size2(0, 0);
- inputs = "";
- outputs = "";
- editable = false;
simple_decl = false;
}
@@ -2687,6 +3099,7 @@ String VisualShaderNodeExpression::get_caption() const {
void VisualShaderNodeExpression::set_expression(const String &p_expression) {
expression = p_expression;
+ emit_changed();
}
String VisualShaderNodeExpression::get_expression() const {
@@ -2800,7 +3213,6 @@ void VisualShaderNodeExpression::_bind_methods() {
}
VisualShaderNodeExpression::VisualShaderNodeExpression() {
- expression = "";
set_editable(true);
}
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index dbb8d1d28c..e3d8dae032 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -50,6 +50,9 @@ public:
TYPE_VERTEX,
TYPE_FRAGMENT,
TYPE_LIGHT,
+ TYPE_EMIT,
+ TYPE_PROCESS,
+ TYPE_END,
TYPE_MAX
};
@@ -66,6 +69,8 @@ public:
};
private:
+ Type current_type;
+
struct Node {
Ref<VisualShaderNode> node;
Vector2 position;
@@ -77,7 +82,7 @@ private:
List<Connection> connections;
} graph[TYPE_MAX];
- Shader::Mode shader_mode;
+ Shader::Mode shader_mode = Shader::MODE_SPATIAL;
mutable String previous_code;
Array _get_node_connections(Type p_type) const;
@@ -94,7 +99,7 @@ private:
static RenderModeEnums render_mode_enums[];
- volatile mutable bool dirty;
+ volatile mutable bool dirty = true;
void _queue_update();
union ConnectionKey {
@@ -111,6 +116,7 @@ private:
Error _write_node(Type p_type, StringBuilder &global_code, StringBuilder &global_code_per_node, Map<Type, StringBuilder> &global_code_per_func, StringBuilder &code, Vector<DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const;
void _input_type_changed(Type p_type, int p_id);
+ bool has_func_name(RenderingServer::ShaderMode p_mode, const String &p_func_name) const;
protected:
virtual void _update_shader() const override;
@@ -120,6 +126,10 @@ protected:
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
+public: // internal methods
+ void set_shader_type(Type p_type);
+ Type get_shader_type() const;
+
public:
void set_version(const String &p_version);
String get_version() const;
@@ -179,12 +189,14 @@ VARIANT_ENUM_CAST(VisualShader::Type)
class VisualShaderNode : public Resource {
GDCLASS(VisualShaderNode, Resource);
- int port_preview;
+ int port_preview = -1;
Map<int, Variant> default_input_values;
+ Map<int, bool> connected_input_ports;
+ Map<int, int> connected_output_ports;
protected:
- bool simple_decl;
+ bool simple_decl = true;
static void _bind_methods();
public:
@@ -222,6 +234,16 @@ public:
virtual bool is_port_separator(int p_index) const;
+ bool is_output_port_connected(int p_port) const;
+ void set_output_port_connected(int p_port, bool p_connected);
+ bool is_input_port_connected(int p_port) const;
+ void set_input_port_connected(int p_port, bool p_connected);
+ virtual bool is_generate_input_var(int p_port) const;
+
+ virtual bool is_code_generated() const;
+ virtual bool is_show_prop_names() const;
+ virtual bool is_use_prop_slots() const;
+
virtual Vector<StringName> get_editable_properties() const;
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const;
@@ -278,8 +300,8 @@ class VisualShaderNodeInput : public VisualShaderNode {
GDCLASS(VisualShaderNodeInput, VisualShaderNode);
friend class VisualShader;
- VisualShader::Type shader_type;
- Shader::Mode shader_mode;
+ VisualShader::Type shader_type = VisualShader::TYPE_MAX;
+ Shader::Mode shader_mode = Shader::MODE_MAX;
struct Port {
Shader::Mode mode;
@@ -292,7 +314,7 @@ class VisualShaderNodeInput : public VisualShaderNode {
static const Port ports[];
static const Port preview_ports[];
- String input_name;
+ String input_name = "[None]";
protected:
static void _bind_methods();
@@ -376,8 +398,9 @@ public:
};
private:
- String uniform_name;
- Qualifier qualifier;
+ String uniform_name = "";
+ Qualifier qualifier = QUAL_NONE;
+ bool global_code_generated = false;
protected:
static void _bind_methods();
@@ -390,6 +413,9 @@ public:
void set_qualifier(Qualifier p_qual);
Qualifier get_qualifier() const;
+ void set_global_code_generated(bool p_enabled);
+ bool is_global_code_generated() const;
+
virtual bool is_qualifier_supported(Qualifier p_qual) const = 0;
virtual Vector<StringName> get_editable_properties() const override;
@@ -400,17 +426,96 @@ public:
VARIANT_ENUM_CAST(VisualShaderNodeUniform::Qualifier)
-class VisualShaderNodeGroupBase : public VisualShaderNode {
- GDCLASS(VisualShaderNodeGroupBase, VisualShaderNode);
+class VisualShaderNodeUniformRef : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeUniformRef, VisualShaderNode);
+
+public:
+ enum UniformType {
+ UNIFORM_TYPE_FLOAT,
+ UNIFORM_TYPE_INT,
+ UNIFORM_TYPE_BOOLEAN,
+ UNIFORM_TYPE_VECTOR,
+ UNIFORM_TYPE_TRANSFORM,
+ UNIFORM_TYPE_COLOR,
+ UNIFORM_TYPE_SAMPLER,
+ };
+
+ struct Uniform {
+ String name;
+ UniformType type;
+ };
+
+private:
+ String uniform_name = "[None]";
+ UniformType uniform_type = UniformType::UNIFORM_TYPE_FLOAT;
+
+protected:
+ static void _bind_methods();
+
+public:
+ static void add_uniform(const String &p_name, UniformType p_type);
+ static void clear_uniforms();
+ static bool has_uniform(const String &p_name);
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ void set_uniform_name(const String &p_name);
+ String get_uniform_name() const;
+
+ void _set_uniform_type(int p_uniform_type);
+ int _get_uniform_type() const;
+
+ int get_uniforms_count() const;
+ String get_uniform_name_by_index(int p_idx) const;
+ UniformType get_uniform_type_by_name(const String &p_name) const;
+ UniformType get_uniform_type_by_index(int p_idx) const;
+
+ virtual Vector<StringName> get_editable_properties() const override;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ VisualShaderNodeUniformRef();
+};
+
+class VisualShaderNodeResizableBase : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeResizableBase, VisualShaderNode);
+
+protected:
+ Vector2 size = Size2(0, 0);
+ bool allow_v_resize = true;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_size(const Vector2 &p_size);
+ Vector2 get_size() const;
+
+ bool is_allow_v_resize() const;
+ void set_allow_v_resize(bool p_enabled);
+
+ VisualShaderNodeResizableBase();
+};
+
+class VisualShaderNodeGroupBase : public VisualShaderNodeResizableBase {
+ GDCLASS(VisualShaderNodeGroupBase, VisualShaderNodeResizableBase);
private:
void _apply_port_changes();
protected:
- Vector2 size;
- String inputs;
- String outputs;
- bool editable;
+ String inputs = "";
+ String outputs = "";
+ bool editable = false;
struct Port {
PortType type;
@@ -425,11 +530,6 @@ protected:
static void _bind_methods();
public:
- virtual String get_caption() const override;
-
- void set_size(const Vector2 &p_size);
- Vector2 get_size() const;
-
void set_inputs(const String &p_inputs);
String get_inputs() const;
@@ -478,7 +578,7 @@ class VisualShaderNodeExpression : public VisualShaderNodeGroupBase {
GDCLASS(VisualShaderNodeExpression, VisualShaderNodeGroupBase);
protected:
- String expression;
+ String expression = "";
static void _bind_methods();
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 88f5287831..704d1b2ea8 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -87,7 +87,6 @@ void VisualShaderNodeFloatConstant::_bind_methods() {
}
VisualShaderNodeFloatConstant::VisualShaderNodeFloatConstant() {
- constant = 0.0;
}
////////////// Scalar(Int)
@@ -147,7 +146,6 @@ void VisualShaderNodeIntConstant::_bind_methods() {
}
VisualShaderNodeIntConstant::VisualShaderNodeIntConstant() {
- constant = 0;
}
////////////// Boolean
@@ -207,7 +205,6 @@ void VisualShaderNodeBooleanConstant::_bind_methods() {
}
VisualShaderNodeBooleanConstant::VisualShaderNodeBooleanConstant() {
- constant = false;
}
////////////// Color
@@ -271,7 +268,6 @@ void VisualShaderNodeColorConstant::_bind_methods() {
}
VisualShaderNodeColorConstant::VisualShaderNodeColorConstant() {
- constant = Color(1, 1, 1, 1);
}
////////////// Vector
@@ -456,7 +452,7 @@ String VisualShaderNodeTexture::get_output_port_name(int p_port) const {
String VisualShaderNodeTexture::get_input_port_default_hint(int p_port) const {
if (p_port == 0) {
- return "UV.xy";
+ return "default";
}
return "";
}
@@ -495,15 +491,22 @@ String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShade
}
String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String default_uv;
+ if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) {
+ default_uv = "UV.xy";
+ } else {
+ default_uv = "vec2(0.0)";
+ }
+
if (source == SOURCE_TEXTURE) {
String id = make_unique_id(p_type, p_id, "tex");
String code;
if (p_input_vars[0] == String()) { // Use UV by default.
if (p_input_vars[1] == String()) {
- code += "\tvec4 " + id + "_read = texture(" + id + ", UV.xy);\n";
+ code += "\tvec4 " + id + "_read = texture(" + id + ", " + default_uv + ");\n";
} else {
- code += "\tvec4 " + id + "_read = textureLod(" + id + ", UV.xy, " + p_input_vars[1] + ");\n";
+ code += "\tvec4 " + id + "_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n";
}
} else if (p_input_vars[1] == String()) {
@@ -529,9 +532,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (p_input_vars[0] == String()) { // Use UV by default.
if (p_input_vars[1] == String()) {
- code += "\t\tvec4 " + id + "_tex_read = texture(" + id + ", UV.xy);\n";
+ code += "\t\tvec4 " + id + "_tex_read = texture(" + id + ", " + default_uv + ");\n";
} else {
- code += "\t\tvec4 " + id + "_tex_read = textureLod(" + id + ", UV.xy, " + p_input_vars[1] + ");\n";
+ code += "\t\tvec4 " + id + "_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n";
}
} else if (p_input_vars[1] == String()) {
@@ -553,9 +556,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (p_input_vars[0] == String() || p_for_preview) { // Use UV by default.
if (p_input_vars[1] == String()) {
- code += "\t\tvec4 _tex_read = textureLod(SCREEN_TEXTURE, UV.xy, 0.0 );\n";
+ code += "\t\tvec4 _tex_read = textureLod(SCREEN_TEXTURE, " + default_uv + ", 0.0 );\n";
} else {
- code += "\t\tvec4 _tex_read = textureLod(SCREEN_TEXTURE, UV.xy, " + p_input_vars[1] + ");\n";
+ code += "\t\tvec4 _tex_read = textureLod(SCREEN_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n";
}
} else if (p_input_vars[1] == String()) {
@@ -576,9 +579,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (p_input_vars[0] == String()) { // Use UV by default.
if (p_input_vars[1] == String()) {
- code += "\t\tvec4 _tex_read = texture(TEXTURE , UV.xy);\n";
+ code += "\t\tvec4 _tex_read = texture(TEXTURE, " + default_uv + ");\n";
} else {
- code += "\t\tvec4 _tex_read = textureLod(TEXTURE, UV.xy, " + p_input_vars[1] + ");\n";
+ code += "\t\tvec4 _tex_read = textureLod(TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n";
}
} else if (p_input_vars[1] == String()) {
@@ -599,9 +602,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (p_input_vars[0] == String()) { // Use UV by default.
if (p_input_vars[1] == String()) {
- code += "\t\tvec4 _tex_read = texture(NORMAL_TEXTURE, UV.xy);\n";
+ code += "\t\tvec4 _tex_read = texture(NORMAL_TEXTURE, " + default_uv + ");\n";
} else {
- code += "\t\tvec4 _tex_read = textureLod(NORMAL_TEXTURE, UV.xy, " + p_input_vars[1] + ");\n";
+ code += "\t\tvec4 _tex_read = textureLod(NORMAL_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n";
}
} else if (p_input_vars[1] == String()) {
@@ -632,9 +635,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (p_input_vars[0] == String()) { // Use UV by default.
if (p_input_vars[1] == String()) {
- code += "\t\tfloat _depth = texture(DEPTH_TEXTURE, UV.xy).r;\n";
+ code += "\t\tfloat _depth = texture(DEPTH_TEXTURE, " + default_uv + ").r;\n";
} else {
- code += "\t\tfloat _depth = textureLod(DEPTH_TEXTURE, UV.xy, " + p_input_vars[1] + ").r;\n";
+ code += "\t\tfloat _depth = textureLod(DEPTH_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ").r;\n";
}
} else if (p_input_vars[1] == String()) {
@@ -777,8 +780,90 @@ void VisualShaderNodeTexture::_bind_methods() {
}
VisualShaderNodeTexture::VisualShaderNodeTexture() {
- texture_type = TYPE_DATA;
- source = SOURCE_TEXTURE;
+}
+
+////////////// Curve
+
+String VisualShaderNodeCurveTexture::get_caption() const {
+ return "CurveTexture";
+}
+
+int VisualShaderNodeCurveTexture::get_input_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeCurveTexture::PortType VisualShaderNodeCurveTexture::get_input_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeCurveTexture::get_input_port_name(int p_port) const {
+ return String();
+}
+
+int VisualShaderNodeCurveTexture::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeCurveTexture::PortType VisualShaderNodeCurveTexture::get_output_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeCurveTexture::get_output_port_name(int p_port) const {
+ return String();
+}
+
+void VisualShaderNodeCurveTexture::set_texture(Ref<CurveTexture> p_texture) {
+ texture = p_texture;
+ emit_changed();
+}
+
+Ref<CurveTexture> VisualShaderNodeCurveTexture::get_texture() const {
+ return texture;
+}
+
+Vector<StringName> VisualShaderNodeCurveTexture::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("texture");
+ return props;
+}
+
+String VisualShaderNodeCurveTexture::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ return "uniform sampler2D " + make_unique_id(p_type, p_id, "curve") + ";\n";
+}
+
+String VisualShaderNodeCurveTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ if (p_input_vars[0] == String()) {
+ return "\t" + p_output_vars[0] + " = 0.0;\n";
+ }
+ String id = make_unique_id(p_type, p_id, "curve");
+ String code;
+ code += "\t" + p_output_vars[0] + " = texture(" + id + ", vec2(" + p_input_vars[0] + ", 0.0)).r;\n";
+ return code;
+}
+
+Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCurveTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
+ VisualShader::DefaultTextureParam dtp;
+ dtp.name = make_unique_id(p_type, p_id, "curve");
+ dtp.param = texture;
+ Vector<VisualShader::DefaultTextureParam> ret;
+ ret.push_back(dtp);
+ return ret;
+}
+
+void VisualShaderNodeCurveTexture::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_texture", "texture"), &VisualShaderNodeCurveTexture::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture"), &VisualShaderNodeCurveTexture::get_texture);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_texture", "get_texture");
+}
+
+bool VisualShaderNodeCurveTexture::is_use_prop_slots() const {
+ return true;
+}
+
+VisualShaderNodeCurveTexture::VisualShaderNodeCurveTexture() {
+ simple_decl = true;
+ allow_v_resize = false;
}
////////////// Sample3D
@@ -825,12 +910,19 @@ String VisualShaderNodeSample3D::get_output_port_name(int p_port) const {
String VisualShaderNodeSample3D::get_input_port_default_hint(int p_port) const {
if (p_port == 0) {
- return "vec3(UV.xy, 0.0)";
+ return "default";
}
return "";
}
String VisualShaderNodeSample3D::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String default_uv;
+ if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) {
+ default_uv = "vec3(UV, 0.0)";
+ } else {
+ default_uv = "vec3(0.0)";
+ }
+
String code;
if (source == SOURCE_TEXTURE || source == SOURCE_PORT) {
String id;
@@ -843,9 +935,9 @@ String VisualShaderNodeSample3D::generate_code(Shader::Mode p_mode, VisualShader
if (id != String()) {
if (p_input_vars[0] == String()) { // Use UV by default.
if (p_input_vars[1] == String()) {
- code += "\t\tvec4 " + id + "_tex_read = texture(" + id + ", vec3(UV.xy, 0.0));\n";
+ code += "\t\tvec4 " + id + "_tex_read = texture(" + id + ", " + default_uv + ");\n";
} else {
- code += "\t\tvec4 " + id + "_tex_read = textureLod(" + id + ", vec3(UV.xy, 0.0), " + p_input_vars[1] + ");\n";
+ code += "\t\tvec4 " + id + "_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n";
}
} else if (p_input_vars[1] == String()) {
//no lod
@@ -898,7 +990,6 @@ String VisualShaderNodeSample3D::get_warning(Shader::Mode p_mode, VisualShader::
}
VisualShaderNodeSample3D::VisualShaderNodeSample3D() {
- source = SOURCE_TEXTURE;
simple_decl = false;
}
@@ -958,6 +1049,64 @@ void VisualShaderNodeTexture2DArray::_bind_methods() {
VisualShaderNodeTexture2DArray::VisualShaderNodeTexture2DArray() {
}
+
+////////////// Texture3D
+
+String VisualShaderNodeTexture3D::get_caption() const {
+ return "Texture3D";
+}
+
+String VisualShaderNodeTexture3D::get_input_port_name(int p_port) const {
+ if (p_port == 2) {
+ return "sampler3D";
+ }
+ return VisualShaderNodeSample3D::get_input_port_name(p_port);
+}
+
+Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture3D::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
+ VisualShader::DefaultTextureParam dtp;
+ dtp.name = make_unique_id(p_type, p_id, "tex3d");
+ dtp.param = texture;
+ Vector<VisualShader::DefaultTextureParam> ret;
+ ret.push_back(dtp);
+ return ret;
+}
+
+String VisualShaderNodeTexture3D::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ if (source == SOURCE_TEXTURE) {
+ return "uniform sampler3D " + make_unique_id(p_type, p_id, "tex3d") + ";\n";
+ }
+ return String();
+}
+
+void VisualShaderNodeTexture3D::set_texture(Ref<Texture3D> p_value) {
+ texture = p_value;
+ emit_changed();
+}
+
+Ref<Texture3D> VisualShaderNodeTexture3D::get_texture() const {
+ return texture;
+}
+
+Vector<StringName> VisualShaderNodeTexture3D::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("source");
+ if (source == SOURCE_TEXTURE) {
+ props.push_back("texture");
+ }
+ return props;
+}
+
+void VisualShaderNodeTexture3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_texture", "value"), &VisualShaderNodeTexture3D::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture"), &VisualShaderNodeTexture3D::get_texture);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture3D"), "set_texture", "get_texture");
+}
+
+VisualShaderNodeTexture3D::VisualShaderNodeTexture3D() {
+}
+
////////////// Cubemap
String VisualShaderNodeCubemap::get_caption() const {
@@ -1034,6 +1183,13 @@ String VisualShaderNodeCubemap::generate_global(Shader::Mode p_mode, VisualShade
}
String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String default_uv;
+ if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) {
+ default_uv = "vec3(UV, 0.0)";
+ } else {
+ default_uv = "vec3(0.0)";
+ }
+
String code;
String id;
if (source == SOURCE_TEXTURE) {
@@ -1057,9 +1213,9 @@ String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader:
if (p_input_vars[0] == String()) { // Use UV by default.
if (p_input_vars[1] == String()) {
- code += "\t\tvec4 " + id + "_read = texture(" + id + " , vec3(UV, 0.0));\n";
+ code += "\t\tvec4 " + id + "_read = texture(" + id + ", " + default_uv + ");\n";
} else {
- code += "\t\tvec4 " + id + "_read = textureLod(" + id + " , vec3(UV, 0.0)" + " , " + p_input_vars[1] + " );\n";
+ code += "\t\tvec4 " + id + "_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + " );\n";
}
} else if (p_input_vars[1] == String()) {
@@ -1077,7 +1233,7 @@ String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader:
String VisualShaderNodeCubemap::get_input_port_default_hint(int p_port) const {
if (p_port == 0) {
- return "vec3(UV, 0.0)";
+ return "default";
}
return "";
}
@@ -1143,8 +1299,6 @@ void VisualShaderNodeCubemap::_bind_methods() {
}
VisualShaderNodeCubemap::VisualShaderNodeCubemap() {
- texture_type = TYPE_DATA;
- source = SOURCE_TEXTURE;
simple_decl = false;
}
@@ -1250,7 +1404,6 @@ void VisualShaderNodeFloatOp::_bind_methods() {
}
VisualShaderNodeFloatOp::VisualShaderNodeFloatOp() {
- op = OP_ADD;
set_input_port_default_value(0, 0.0);
set_input_port_default_value(1, 0.0);
}
@@ -1345,7 +1498,6 @@ void VisualShaderNodeIntOp::_bind_methods() {
}
VisualShaderNodeIntOp::VisualShaderNodeIntOp() {
- op = OP_ADD;
set_input_port_default_value(0, 0);
set_input_port_default_value(1, 0);
}
@@ -1460,7 +1612,6 @@ void VisualShaderNodeVectorOp::_bind_methods() {
}
VisualShaderNodeVectorOp::VisualShaderNodeVectorOp() {
- op = OP_ADD;
set_input_port_default_value(0, Vector3());
set_input_port_default_value(1, Vector3());
}
@@ -1628,7 +1779,6 @@ void VisualShaderNodeColorOp::_bind_methods() {
}
VisualShaderNodeColorOp::VisualShaderNodeColorOp() {
- op = OP_SCREEN;
set_input_port_default_value(0, Vector3());
set_input_port_default_value(1, Vector3());
}
@@ -1703,7 +1853,6 @@ void VisualShaderNodeTransformMult::_bind_methods() {
}
VisualShaderNodeTransformMult::VisualShaderNodeTransformMult() {
- op = OP_AxB;
set_input_port_default_value(0, Transform());
set_input_port_default_value(1, Transform());
}
@@ -1778,7 +1927,6 @@ void VisualShaderNodeTransformVecMult::_bind_methods() {
}
VisualShaderNodeTransformVecMult::VisualShaderNodeTransformVecMult() {
- op = OP_AxB;
set_input_port_default_value(0, Transform());
set_input_port_default_value(1, Vector3());
}
@@ -1908,7 +2056,6 @@ void VisualShaderNodeFloatFunc::_bind_methods() {
}
VisualShaderNodeFloatFunc::VisualShaderNodeFloatFunc() {
- func = FUNC_SIGN;
set_input_port_default_value(0, 0.0);
}
@@ -2003,7 +2150,6 @@ void VisualShaderNodeIntFunc::_bind_methods() {
}
VisualShaderNodeIntFunc::VisualShaderNodeIntFunc() {
- func = FUNC_SIGN;
set_input_port_default_value(0, 0);
}
@@ -2169,7 +2315,6 @@ void VisualShaderNodeVectorFunc::_bind_methods() {
}
VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() {
- func = FUNC_NORMALIZE;
set_input_port_default_value(0, Vector3());
}
@@ -2256,9 +2401,8 @@ void VisualShaderNodeColorFunc::_bind_methods() {
}
VisualShaderNodeColorFunc::VisualShaderNodeColorFunc() {
- func = FUNC_GRAYSCALE;
- set_input_port_default_value(0, Vector3());
simple_decl = false;
+ set_input_port_default_value(0, Vector3());
}
////////////// Transform Func
@@ -2328,7 +2472,6 @@ void VisualShaderNodeTransformFunc::_bind_methods() {
}
VisualShaderNodeTransformFunc::VisualShaderNodeTransformFunc() {
- func = FUNC_INVERSE;
set_input_port_default_value(0, Transform());
}
@@ -2516,7 +2659,6 @@ void VisualShaderNodeScalarDerivativeFunc::_bind_methods() {
}
VisualShaderNodeScalarDerivativeFunc::VisualShaderNodeScalarDerivativeFunc() {
- func = FUNC_SUM;
set_input_port_default_value(0, 0.0);
}
@@ -2589,7 +2731,6 @@ void VisualShaderNodeVectorDerivativeFunc::_bind_methods() {
}
VisualShaderNodeVectorDerivativeFunc::VisualShaderNodeVectorDerivativeFunc() {
- func = FUNC_SUM;
set_input_port_default_value(0, Vector3());
}
@@ -3435,18 +3576,33 @@ String VisualShaderNodeFloatUniform::get_output_port_name(int p_port) const {
}
String VisualShaderNodeFloatUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = "";
if (hint == HINT_RANGE) {
- return _get_qual_str() + "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ");\n";
+ code += _get_qual_str() + "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ")";
} else if (hint == HINT_RANGE_STEP) {
- return _get_qual_str() + "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ", " + rtos(hint_range_step) + ");\n";
+ code += _get_qual_str() + "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ", " + rtos(hint_range_step) + ")";
+ } else {
+ code += _get_qual_str() + "uniform float " + get_uniform_name();
+ }
+ if (default_value_enabled) {
+ code += " = " + rtos(default_value);
}
- return _get_qual_str() + "uniform float " + get_uniform_name() + ";\n";
+ code += ";\n";
+ return code;
}
String VisualShaderNodeFloatUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
}
+bool VisualShaderNodeFloatUniform::is_show_prop_names() const {
+ return true;
+}
+
+bool VisualShaderNodeFloatUniform::is_use_prop_slots() const {
+ return true;
+}
+
void VisualShaderNodeFloatUniform::set_hint(Hint p_hint) {
hint = p_hint;
emit_changed();
@@ -3483,6 +3639,24 @@ float VisualShaderNodeFloatUniform::get_step() const {
return hint_range_step;
}
+void VisualShaderNodeFloatUniform::set_default_value_enabled(bool p_enabled) {
+ default_value_enabled = p_enabled;
+ emit_changed();
+}
+
+bool VisualShaderNodeFloatUniform::is_default_value_enabled() const {
+ return default_value_enabled;
+}
+
+void VisualShaderNodeFloatUniform::set_default_value(float p_value) {
+ default_value = p_value;
+ emit_changed();
+}
+
+float VisualShaderNodeFloatUniform::get_default_value() const {
+ return default_value;
+}
+
void VisualShaderNodeFloatUniform::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_hint", "hint"), &VisualShaderNodeFloatUniform::set_hint);
ClassDB::bind_method(D_METHOD("get_hint"), &VisualShaderNodeFloatUniform::get_hint);
@@ -3496,10 +3670,18 @@ void VisualShaderNodeFloatUniform::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_step", "value"), &VisualShaderNodeFloatUniform::set_step);
ClassDB::bind_method(D_METHOD("get_step"), &VisualShaderNodeFloatUniform::get_step);
+ ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeFloatUniform::set_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeFloatUniform::is_default_value_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeFloatUniform::set_default_value);
+ ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeFloatUniform::get_default_value);
+
ADD_PROPERTY(PropertyInfo(Variant::INT, "hint", PROPERTY_HINT_ENUM, "None,Range,Range+Step"), "set_hint", "get_hint");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "min"), "set_min", "get_min");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max"), "set_max", "get_max");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "step"), "set_step", "get_step");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "default_value"), "set_default_value", "get_default_value");
BIND_ENUM_CONSTANT(HINT_NONE);
BIND_ENUM_CONSTANT(HINT_RANGE);
@@ -3520,14 +3702,14 @@ Vector<StringName> VisualShaderNodeFloatUniform::get_editable_properties() const
if (hint == HINT_RANGE_STEP) {
props.push_back("step");
}
+ props.push_back("default_value_enabled");
+ if (default_value_enabled) {
+ props.push_back("default_value");
+ }
return props;
}
VisualShaderNodeFloatUniform::VisualShaderNodeFloatUniform() {
- hint = HINT_NONE;
- hint_range_min = 0.0;
- hint_range_max = 1.0;
- hint_range_step = 0.1;
}
////////////// Integer Uniform
@@ -3561,18 +3743,33 @@ String VisualShaderNodeIntUniform::get_output_port_name(int p_port) const {
}
String VisualShaderNodeIntUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = "";
if (hint == HINT_RANGE) {
- return _get_qual_str() + "uniform int " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ");\n";
+ code += _get_qual_str() + "uniform int " + get_uniform_name() + " : hint_range(" + itos(hint_range_min) + ", " + itos(hint_range_max) + ")";
} else if (hint == HINT_RANGE_STEP) {
- return _get_qual_str() + "uniform int " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ", " + rtos(hint_range_step) + ");\n";
+ code += _get_qual_str() + "uniform int " + get_uniform_name() + " : hint_range(" + itos(hint_range_min) + ", " + itos(hint_range_max) + ", " + itos(hint_range_step) + ")";
+ } else {
+ code += _get_qual_str() + "uniform int " + get_uniform_name();
+ }
+ if (default_value_enabled) {
+ code += " = " + itos(default_value);
}
- return _get_qual_str() + "uniform int " + get_uniform_name() + ";\n";
+ code += ";\n";
+ return code;
}
String VisualShaderNodeIntUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
}
+bool VisualShaderNodeIntUniform::is_show_prop_names() const {
+ return true;
+}
+
+bool VisualShaderNodeIntUniform::is_use_prop_slots() const {
+ return true;
+}
+
void VisualShaderNodeIntUniform::set_hint(Hint p_hint) {
hint = p_hint;
emit_changed();
@@ -3609,6 +3806,24 @@ int VisualShaderNodeIntUniform::get_step() const {
return hint_range_step;
}
+void VisualShaderNodeIntUniform::set_default_value_enabled(bool p_enabled) {
+ default_value_enabled = p_enabled;
+ emit_changed();
+}
+
+bool VisualShaderNodeIntUniform::is_default_value_enabled() const {
+ return default_value_enabled;
+}
+
+void VisualShaderNodeIntUniform::set_default_value(int p_value) {
+ default_value = p_value;
+ emit_changed();
+}
+
+int VisualShaderNodeIntUniform::get_default_value() const {
+ return default_value;
+}
+
void VisualShaderNodeIntUniform::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_hint", "hint"), &VisualShaderNodeIntUniform::set_hint);
ClassDB::bind_method(D_METHOD("get_hint"), &VisualShaderNodeIntUniform::get_hint);
@@ -3622,10 +3837,18 @@ void VisualShaderNodeIntUniform::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_step", "value"), &VisualShaderNodeIntUniform::set_step);
ClassDB::bind_method(D_METHOD("get_step"), &VisualShaderNodeIntUniform::get_step);
+ ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeIntUniform::set_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeIntUniform::is_default_value_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeIntUniform::set_default_value);
+ ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeIntUniform::get_default_value);
+
ADD_PROPERTY(PropertyInfo(Variant::INT, "hint", PROPERTY_HINT_ENUM, "None,Range,Range+Step"), "set_hint", "get_hint");
ADD_PROPERTY(PropertyInfo(Variant::INT, "min"), "set_min", "get_min");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max"), "set_max", "get_max");
ADD_PROPERTY(PropertyInfo(Variant::INT, "step"), "set_step", "get_step");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "default_value"), "set_default_value", "get_default_value");
BIND_ENUM_CONSTANT(HINT_NONE);
BIND_ENUM_CONSTANT(HINT_RANGE);
@@ -3646,14 +3869,14 @@ Vector<StringName> VisualShaderNodeIntUniform::get_editable_properties() const {
if (hint == HINT_RANGE_STEP) {
props.push_back("step");
}
+ props.push_back("default_value_enabled");
+ if (default_value_enabled) {
+ props.push_back("default_value");
+ }
return props;
}
VisualShaderNodeIntUniform::VisualShaderNodeIntUniform() {
- hint = HINT_NONE;
- hint_range_min = 0;
- hint_range_max = 100;
- hint_range_step = 1;
}
////////////// Boolean Uniform
@@ -3686,18 +3909,73 @@ String VisualShaderNodeBooleanUniform::get_output_port_name(int p_port) const {
return ""; //no output port means the editor will be used as port
}
+void VisualShaderNodeBooleanUniform::set_default_value_enabled(bool p_enabled) {
+ default_value_enabled = p_enabled;
+ emit_changed();
+}
+
+bool VisualShaderNodeBooleanUniform::is_default_value_enabled() const {
+ return default_value_enabled;
+}
+
+void VisualShaderNodeBooleanUniform::set_default_value(bool p_value) {
+ default_value = p_value;
+ emit_changed();
+}
+
+bool VisualShaderNodeBooleanUniform::get_default_value() const {
+ return default_value;
+}
+
String VisualShaderNodeBooleanUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- return _get_qual_str() + "uniform bool " + get_uniform_name() + ";\n";
+ String code = _get_qual_str() + "uniform bool " + get_uniform_name();
+ if (default_value_enabled) {
+ if (default_value) {
+ code += " = true";
+ } else {
+ code += " = false";
+ }
+ }
+ code += ";\n";
+ return code;
}
String VisualShaderNodeBooleanUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
}
+bool VisualShaderNodeBooleanUniform::is_show_prop_names() const {
+ return true;
+}
+
+bool VisualShaderNodeBooleanUniform::is_use_prop_slots() const {
+ return true;
+}
+
+void VisualShaderNodeBooleanUniform::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeBooleanUniform::set_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeBooleanUniform::is_default_value_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeBooleanUniform::set_default_value);
+ ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeBooleanUniform::get_default_value);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value"), "set_default_value", "get_default_value");
+}
+
bool VisualShaderNodeBooleanUniform::is_qualifier_supported(Qualifier p_qual) const {
return true; // all qualifiers are supported
}
+Vector<StringName> VisualShaderNodeBooleanUniform::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
+ props.push_back("default_value_enabled");
+ if (default_value_enabled) {
+ props.push_back("default_value");
+ }
+ return props;
+}
+
VisualShaderNodeBooleanUniform::VisualShaderNodeBooleanUniform() {
}
@@ -3731,8 +4009,31 @@ String VisualShaderNodeColorUniform::get_output_port_name(int p_port) const {
return p_port == 0 ? "color" : "alpha"; //no output port means the editor will be used as port
}
+void VisualShaderNodeColorUniform::set_default_value_enabled(bool p_enabled) {
+ default_value_enabled = p_enabled;
+ emit_changed();
+}
+
+bool VisualShaderNodeColorUniform::is_default_value_enabled() const {
+ return default_value_enabled;
+}
+
+void VisualShaderNodeColorUniform::set_default_value(const Color &p_value) {
+ default_value = p_value;
+ emit_changed();
+}
+
+Color VisualShaderNodeColorUniform::get_default_value() const {
+ return default_value;
+}
+
String VisualShaderNodeColorUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- return _get_qual_str() + "uniform vec4 " + get_uniform_name() + " : hint_color;\n";
+ String code = _get_qual_str() + "uniform vec4 " + get_uniform_name() + " : hint_color";
+ if (default_value_enabled) {
+ code += vformat(" = vec4(%.6f, %.6f, %.6f, %.6f)", default_value.r, default_value.g, default_value.b, default_value.a);
+ }
+ code += ";\n";
+ return code;
}
String VisualShaderNodeColorUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
@@ -3741,10 +4042,34 @@ String VisualShaderNodeColorUniform::generate_code(Shader::Mode p_mode, VisualSh
return code;
}
+bool VisualShaderNodeColorUniform::is_show_prop_names() const {
+ return true;
+}
+
+void VisualShaderNodeColorUniform::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeColorUniform::set_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeColorUniform::is_default_value_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeColorUniform::set_default_value);
+ ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeColorUniform::get_default_value);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "default_value"), "set_default_value", "get_default_value");
+}
+
bool VisualShaderNodeColorUniform::is_qualifier_supported(Qualifier p_qual) const {
return true; // all qualifiers are supported
}
+Vector<StringName> VisualShaderNodeColorUniform::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
+ props.push_back("default_value_enabled");
+ if (default_value_enabled) {
+ props.push_back("default_value");
+ }
+ return props;
+}
+
VisualShaderNodeColorUniform::VisualShaderNodeColorUniform() {
}
@@ -3778,18 +4103,69 @@ String VisualShaderNodeVec3Uniform::get_output_port_name(int p_port) const {
return ""; //no output port means the editor will be used as port
}
+void VisualShaderNodeVec3Uniform::set_default_value_enabled(bool p_enabled) {
+ default_value_enabled = p_enabled;
+ emit_changed();
+}
+
+bool VisualShaderNodeVec3Uniform::is_default_value_enabled() const {
+ return default_value_enabled;
+}
+
+void VisualShaderNodeVec3Uniform::set_default_value(const Vector3 &p_value) {
+ default_value = p_value;
+ emit_changed();
+}
+
+Vector3 VisualShaderNodeVec3Uniform::get_default_value() const {
+ return default_value;
+}
+
String VisualShaderNodeVec3Uniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- return _get_qual_str() + "uniform vec3 " + get_uniform_name() + ";\n";
+ String code = _get_qual_str() + "uniform vec3 " + get_uniform_name();
+ if (default_value_enabled) {
+ code += vformat(" = vec3(%.6f, %.6f, %.6f)", default_value.x, default_value.y, default_value.z);
+ }
+ code += ";\n";
+ return code;
}
String VisualShaderNodeVec3Uniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
}
+void VisualShaderNodeVec3Uniform::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeVec3Uniform::set_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeVec3Uniform::is_default_value_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeVec3Uniform::set_default_value);
+ ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeVec3Uniform::get_default_value);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "default_value"), "set_default_value", "get_default_value");
+}
+
+bool VisualShaderNodeVec3Uniform::is_show_prop_names() const {
+ return true;
+}
+
+bool VisualShaderNodeVec3Uniform::is_use_prop_slots() const {
+ return true;
+}
+
bool VisualShaderNodeVec3Uniform::is_qualifier_supported(Qualifier p_qual) const {
return true; // all qualifiers are supported
}
+Vector<StringName> VisualShaderNodeVec3Uniform::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
+ props.push_back("default_value_enabled");
+ if (default_value_enabled) {
+ props.push_back("default_value");
+ }
+ return props;
+}
+
VisualShaderNodeVec3Uniform::VisualShaderNodeVec3Uniform() {
}
@@ -3823,18 +4199,73 @@ String VisualShaderNodeTransformUniform::get_output_port_name(int p_port) const
return ""; //no output port means the editor will be used as port
}
+void VisualShaderNodeTransformUniform::set_default_value_enabled(bool p_enabled) {
+ default_value_enabled = p_enabled;
+ emit_changed();
+}
+
+bool VisualShaderNodeTransformUniform::is_default_value_enabled() const {
+ return default_value_enabled;
+}
+
+void VisualShaderNodeTransformUniform::set_default_value(const Transform &p_value) {
+ default_value = p_value;
+ emit_changed();
+}
+
+Transform VisualShaderNodeTransformUniform::get_default_value() const {
+ return default_value;
+}
+
String VisualShaderNodeTransformUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- return _get_qual_str() + "uniform mat4 " + get_uniform_name() + ";\n";
+ String code = _get_qual_str() + "uniform mat4 " + get_uniform_name();
+ if (default_value_enabled) {
+ Vector3 row0 = default_value.basis.get_row(0);
+ Vector3 row1 = default_value.basis.get_row(1);
+ Vector3 row2 = default_value.basis.get_row(2);
+ Vector3 origin = default_value.origin;
+ code += " = mat4(" + vformat("vec4(%.6f, %.6f, %.6f, 0.0)", row0.x, row0.y, row0.z) + vformat(", vec4(%.6f, %.6f, %.6f, 0.0)", row1.x, row1.y, row1.z) + vformat(", vec4(%.6f, %.6f, %.6f, 0.0)", row2.x, row2.y, row2.z) + vformat(", vec4(%.6f, %.6f, %.6f, 1.0)", origin.x, origin.y, origin.z) + ")";
+ }
+ code += ";\n";
+ return code;
}
String VisualShaderNodeTransformUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
}
+void VisualShaderNodeTransformUniform::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeTransformUniform::set_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeTransformUniform::is_default_value_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeTransformUniform::set_default_value);
+ ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeTransformUniform::get_default_value);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "default_value"), "set_default_value", "get_default_value");
+}
+
+bool VisualShaderNodeTransformUniform::is_show_prop_names() const {
+ return true;
+}
+
+bool VisualShaderNodeTransformUniform::is_use_prop_slots() const {
+ return true;
+}
+
bool VisualShaderNodeTransformUniform::is_qualifier_supported(Qualifier p_qual) const {
return true; // all qualifiers are supported
}
+Vector<StringName> VisualShaderNodeTransformUniform::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
+ props.push_back("default_value_enabled");
+ if (default_value_enabled) {
+ props.push_back("default_value");
+ }
+ return props;
+}
+
VisualShaderNodeTransformUniform::VisualShaderNodeTransformUniform() {
}
@@ -3915,14 +4346,25 @@ String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, Visu
return code;
}
+bool VisualShaderNodeTextureUniform::is_code_generated() const {
+ return is_output_port_connected(0) || is_output_port_connected(1); // rgb or alpha
+}
+
String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String default_uv;
+ if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) {
+ default_uv = "UV.xy";
+ } else {
+ default_uv = "vec2(0.0)";
+ }
+
String id = get_uniform_name();
String code = "\t{\n";
if (p_input_vars[0] == String()) { // Use UV by default.
if (p_input_vars[1] == String()) {
- code += "\t\tvec4 n_tex_read = texture(" + id + ", UV.xy);\n";
+ code += "\t\tvec4 n_tex_read = texture(" + id + ", " + default_uv + ");\n";
} else {
- code += "\t\tvec4 n_tex_read = textureLod(" + id + ", UV.xy, " + p_input_vars[1] + ");\n";
+ code += "\t\tvec4 n_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n";
}
} else if (p_input_vars[1] == String()) {
//no lod
@@ -3983,7 +4425,7 @@ void VisualShaderNodeTextureUniform::_bind_methods() {
String VisualShaderNodeTextureUniform::get_input_port_default_hint(int p_port) const {
if (p_port == 0) {
- return "UV.xy";
+ return "default";
}
return "";
}
@@ -4001,8 +4443,6 @@ bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) co
}
VisualShaderNodeTextureUniform::VisualShaderNodeTextureUniform() {
- texture_type = TYPE_DATA;
- color_default = COLOR_DEFAULT_WHITE;
simple_decl = false;
}
@@ -4075,13 +4515,13 @@ String VisualShaderNodeTextureUniformTriplanar::generate_code(Shader::Mode p_mod
String code = "\t{\n";
if (p_input_vars[0] == String() && p_input_vars[1] == String()) {
- code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", triplanar_power_normal, triplanar_pos );\n";
+ code += "\t\tvec4 n_tex_read = triplanar_texture(" + id + ", triplanar_power_normal, triplanar_pos);\n";
} else if (p_input_vars[0] != String() && p_input_vars[1] == String()) {
- code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", " + p_input_vars[0] + ", triplanar_pos );\n";
+ code += "\t\tvec4 n_tex_read = triplanar_texture(" + id + ", " + p_input_vars[0] + ", triplanar_pos);\n";
} else if (p_input_vars[0] == String() && p_input_vars[1] != String()) {
- code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", triplanar_power_normal," + p_input_vars[1] + " );\n";
+ code += "\t\tvec4 n_tex_read = triplanar_texture(" + id + ", triplanar_power_normal, " + p_input_vars[1] + ");\n";
} else {
- code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + " );\n";
+ code += "\t\tvec4 n_tex_read = triplanar_texture(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
}
code += "\t\t" + p_output_vars[0] + " = n_tex_read.rgb;\n";
@@ -4171,6 +4611,74 @@ String VisualShaderNodeTexture2DArrayUniform::generate_code(Shader::Mode p_mode,
VisualShaderNodeTexture2DArrayUniform::VisualShaderNodeTexture2DArrayUniform() {
}
+////////////// Texture3D Uniform
+
+String VisualShaderNodeTexture3DUniform::get_caption() const {
+ return "Texture3DUniform";
+}
+
+int VisualShaderNodeTexture3DUniform::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeTexture3DUniform::PortType VisualShaderNodeTexture3DUniform::get_output_port_type(int p_port) const {
+ return PORT_TYPE_SAMPLER;
+}
+
+String VisualShaderNodeTexture3DUniform::get_output_port_name(int p_port) const {
+ return "sampler3D";
+}
+
+int VisualShaderNodeTexture3DUniform::get_input_port_count() const {
+ return 0;
+}
+
+VisualShaderNodeTexture3DUniform::PortType VisualShaderNodeTexture3DUniform::get_input_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeTexture3DUniform::get_input_port_name(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeTexture3DUniform::get_input_port_default_hint(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform sampler3D " + get_uniform_name();
+
+ switch (texture_type) {
+ case TYPE_DATA:
+ if (color_default == COLOR_DEFAULT_BLACK)
+ code += " : hint_black;\n";
+ else
+ code += ";\n";
+ break;
+ case TYPE_COLOR:
+ if (color_default == COLOR_DEFAULT_BLACK)
+ code += " : hint_black_albedo;\n";
+ else
+ code += " : hint_albedo;\n";
+ break;
+ case TYPE_NORMALMAP:
+ code += " : hint_normal;\n";
+ break;
+ case TYPE_ANISO:
+ code += " : hint_aniso;\n";
+ break;
+ }
+
+ return code;
+}
+
+String VisualShaderNodeTexture3DUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return String();
+}
+
+VisualShaderNodeTexture3DUniform::VisualShaderNodeTexture3DUniform() {
+}
+
////////////// Cubemap Uniform
String VisualShaderNodeCubemapUniform::get_caption() const {
@@ -4307,13 +4815,13 @@ String VisualShaderNodeIf::generate_code(Shader::Mode p_mode, VisualShader::Type
}
VisualShaderNodeIf::VisualShaderNodeIf() {
+ simple_decl = false;
set_input_port_default_value(0, 0.0);
set_input_port_default_value(1, 0.0);
set_input_port_default_value(2, CMP_EPSILON);
set_input_port_default_value(3, Vector3(0.0, 0.0, 0.0));
set_input_port_default_value(4, Vector3(0.0, 0.0, 0.0));
set_input_port_default_value(5, Vector3(0.0, 0.0, 0.0));
- simple_decl = false;
}
////////////// Switch
@@ -4372,10 +4880,10 @@ String VisualShaderNodeSwitch::generate_code(Shader::Mode p_mode, VisualShader::
}
VisualShaderNodeSwitch::VisualShaderNodeSwitch() {
+ simple_decl = false;
set_input_port_default_value(0, false);
set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0));
set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0));
- simple_decl = false;
}
////////////// Switch(scalar)
@@ -4453,6 +4961,13 @@ String VisualShaderNodeFresnel::get_output_port_name(int p_port) const {
return "result";
}
+bool VisualShaderNodeFresnel::is_generate_input_var(int p_port) const {
+ if (p_port == 2) {
+ return false;
+ }
+ return true;
+}
+
String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String normal;
String view;
@@ -4467,7 +4982,15 @@ String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader:
view = p_input_vars[1];
}
- return "\t" + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + "));\n";
+ if (is_input_port_connected(2)) {
+ return "\t" + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + "));\n";
+ } else {
+ if (get_input_port_default_value(2)) {
+ return "\t" + p_output_vars[0] + " = pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ");\n";
+ } else {
+ return "\t" + p_output_vars[0] + " = pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ");\n";
+ }
+ }
}
String VisualShaderNodeFresnel::get_input_port_default_hint(int p_port) const {
@@ -4551,7 +5074,6 @@ void VisualShaderNodeIs::_bind_methods() {
}
VisualShaderNodeIs::VisualShaderNodeIs() {
- func = FUNC_IS_INF;
set_input_port_default_value(0, 0.0);
}
@@ -4787,9 +5309,6 @@ void VisualShaderNodeCompare::_bind_methods() {
}
VisualShaderNodeCompare::VisualShaderNodeCompare() {
- ctype = CTYPE_SCALAR;
- func = FUNC_EQUAL;
- condition = COND_ALL;
set_input_port_default_value(0, 0.0);
set_input_port_default_value(1, 0.0);
set_input_port_default_value(2, CMP_EPSILON);
@@ -4806,7 +5325,7 @@ int VisualShaderNodeMultiplyAdd::get_input_port_count() const {
}
VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_input_port_type(int p_port) const {
- if (type == TYPE_SCALAR) {
+ if (op_type == OP_TYPE_SCALAR) {
return PORT_TYPE_SCALAR;
}
return PORT_TYPE_VECTOR;
@@ -4828,7 +5347,7 @@ int VisualShaderNodeMultiplyAdd::get_output_port_count() const {
}
VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_output_port_type(int p_port) const {
- if (type == TYPE_SCALAR) {
+ if (op_type == OP_TYPE_SCALAR) {
return PORT_TYPE_SCALAR;
} else {
return PORT_TYPE_VECTOR;
@@ -4843,10 +5362,10 @@ String VisualShaderNodeMultiplyAdd::generate_code(Shader::Mode p_mode, VisualSha
return "\t" + p_output_vars[0] + " = fma(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n";
}
-void VisualShaderNodeMultiplyAdd::set_type(Type p_type) {
- ERR_FAIL_INDEX((int)p_type, TYPE_MAX);
- if (p_type != type) {
- if (p_type == TYPE_SCALAR) {
+void VisualShaderNodeMultiplyAdd::set_op_type(OpType p_op_type) {
+ ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX);
+ if (p_op_type != op_type) {
+ if (p_op_type == OP_TYPE_SCALAR) {
set_input_port_default_value(0, 0.0);
set_input_port_default_value(1, 0.0);
set_input_port_default_value(2, 0.0);
@@ -4856,33 +5375,32 @@ void VisualShaderNodeMultiplyAdd::set_type(Type p_type) {
set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0));
}
}
- type = p_type;
+ op_type = p_op_type;
emit_changed();
}
-VisualShaderNodeMultiplyAdd::Type VisualShaderNodeMultiplyAdd::get_type() const {
- return type;
+VisualShaderNodeMultiplyAdd::OpType VisualShaderNodeMultiplyAdd::get_op_type() const {
+ return op_type;
}
Vector<StringName> VisualShaderNodeMultiplyAdd::get_editable_properties() const {
Vector<StringName> props;
- props.push_back("type");
+ props.push_back("op_type");
return props;
}
void VisualShaderNodeMultiplyAdd::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_type", "type"), &VisualShaderNodeMultiplyAdd::set_type);
- ClassDB::bind_method(D_METHOD("get_type"), &VisualShaderNodeMultiplyAdd::get_type);
+ ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeMultiplyAdd::set_op_type);
+ ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeMultiplyAdd::get_op_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, "Scalar,Vector"), "set_type", "get_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector"), "set_op_type", "get_op_type");
- BIND_ENUM_CONSTANT(TYPE_SCALAR);
- BIND_ENUM_CONSTANT(TYPE_VECTOR);
- BIND_ENUM_CONSTANT(TYPE_MAX);
+ BIND_ENUM_CONSTANT(OP_TYPE_SCALAR);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR);
+ BIND_ENUM_CONSTANT(OP_TYPE_MAX);
}
VisualShaderNodeMultiplyAdd::VisualShaderNodeMultiplyAdd() {
- type = TYPE_SCALAR;
set_input_port_default_value(0, 0.0);
set_input_port_default_value(1, 0.0);
set_input_port_default_value(2, 0.0);
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 13a132c60e..d4d6540baf 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -39,7 +39,7 @@
class VisualShaderNodeFloatConstant : public VisualShaderNode {
GDCLASS(VisualShaderNodeFloatConstant, VisualShaderNode);
- float constant;
+ float constant = 0.0f;
protected:
static void _bind_methods();
@@ -69,7 +69,7 @@ public:
class VisualShaderNodeIntConstant : public VisualShaderNode {
GDCLASS(VisualShaderNodeIntConstant, VisualShaderNode);
- int constant;
+ int constant = 0;
protected:
static void _bind_methods();
@@ -99,7 +99,7 @@ public:
class VisualShaderNodeBooleanConstant : public VisualShaderNode {
GDCLASS(VisualShaderNodeBooleanConstant, VisualShaderNode);
- bool constant;
+ bool constant = false;
protected:
static void _bind_methods();
@@ -129,7 +129,7 @@ public:
class VisualShaderNodeColorConstant : public VisualShaderNode {
GDCLASS(VisualShaderNodeColorConstant, VisualShaderNode);
- Color constant;
+ Color constant = Color(1, 1, 1, 1);
protected:
static void _bind_methods();
@@ -240,8 +240,8 @@ public:
};
private:
- Source source;
- TextureType texture_type;
+ Source source = SOURCE_TEXTURE;
+ TextureType texture_type = TYPE_DATA;
protected:
static void _bind_methods();
@@ -284,6 +284,39 @@ VARIANT_ENUM_CAST(VisualShaderNodeTexture::Source)
///////////////////////////////////////
+class VisualShaderNodeCurveTexture : public VisualShaderNodeResizableBase {
+ GDCLASS(VisualShaderNodeCurveTexture, VisualShaderNodeResizableBase);
+ Ref<CurveTexture> texture;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ void set_texture(Ref<CurveTexture> p_value);
+ Ref<CurveTexture> get_texture() const;
+
+ virtual Vector<StringName> get_editable_properties() const override;
+ virtual bool is_use_prop_slots() const override;
+
+ VisualShaderNodeCurveTexture();
+};
+
+///////////////////////////////////////
+
class VisualShaderNodeSample3D : public VisualShaderNode {
GDCLASS(VisualShaderNodeSample3D, VisualShaderNode);
@@ -294,7 +327,7 @@ public:
};
protected:
- Source source;
+ Source source = SOURCE_TEXTURE;
static void _bind_methods();
@@ -343,6 +376,29 @@ public:
VisualShaderNodeTexture2DArray();
};
+class VisualShaderNodeTexture3D : public VisualShaderNodeSample3D {
+ GDCLASS(VisualShaderNodeTexture3D, VisualShaderNodeSample3D);
+ Ref<Texture3D> texture;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const override;
+
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+
+ void set_texture(Ref<Texture3D> p_value);
+ Ref<Texture3D> get_texture() const;
+
+ virtual Vector<StringName> get_editable_properties() const override;
+
+ VisualShaderNodeTexture3D();
+};
+
class VisualShaderNodeCubemap : public VisualShaderNode {
GDCLASS(VisualShaderNodeCubemap, VisualShaderNode);
Ref<Cubemap> cube_map;
@@ -360,8 +416,8 @@ public:
};
private:
- Source source;
- TextureType texture_type;
+ Source source = SOURCE_TEXTURE;
+ TextureType texture_type = TYPE_DATA;
protected:
static void _bind_methods();
@@ -421,7 +477,7 @@ public:
};
protected:
- Operator op;
+ Operator op = OP_ADD;
static void _bind_methods();
@@ -463,7 +519,7 @@ public:
};
protected:
- Operator op;
+ Operator op = OP_ADD;
static void _bind_methods();
@@ -510,7 +566,7 @@ public:
};
protected:
- Operator op;
+ Operator op = OP_ADD;
static void _bind_methods();
@@ -556,7 +612,7 @@ public:
};
protected:
- Operator op;
+ Operator op = OP_SCREEN;
static void _bind_methods();
@@ -599,7 +655,7 @@ public:
};
protected:
- Operator op;
+ Operator op = OP_AxB;
static void _bind_methods();
@@ -642,7 +698,7 @@ public:
};
protected:
- Operator op;
+ Operator op = OP_AxB;
static void _bind_methods();
@@ -713,7 +769,7 @@ public:
};
protected:
- Function func;
+ Function func = FUNC_SIGN;
static void _bind_methods();
@@ -756,7 +812,7 @@ public:
};
protected:
- Function func;
+ Function func = FUNC_SIGN;
static void _bind_methods();
@@ -830,7 +886,7 @@ public:
};
protected:
- Function func;
+ Function func = FUNC_NORMALIZE;
static void _bind_methods();
@@ -871,7 +927,7 @@ public:
};
protected:
- Function func;
+ Function func = FUNC_GRAYSCALE;
static void _bind_methods();
@@ -912,7 +968,7 @@ public:
};
protected:
- Function func;
+ Function func = FUNC_INVERSE;
static void _bind_methods();
@@ -1067,7 +1123,7 @@ public:
};
protected:
- Function func;
+ Function func = FUNC_SUM;
static void _bind_methods();
@@ -1107,7 +1163,7 @@ public:
};
protected:
- Function func;
+ Function func = FUNC_SUM;
static void _bind_methods();
@@ -1482,10 +1538,12 @@ public:
};
private:
- Hint hint;
- float hint_range_min;
- float hint_range_max;
- float hint_range_step;
+ Hint hint = HINT_NONE;
+ float hint_range_min = 0.0f;
+ float hint_range_max = 1.0f;
+ float hint_range_step = 0.1f;
+ bool default_value_enabled = false;
+ float default_value = 0.0f;
protected:
static void _bind_methods();
@@ -1504,6 +1562,9 @@ public:
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual bool is_show_prop_names() const override;
+ virtual bool is_use_prop_slots() const override;
+
void set_hint(Hint p_hint);
Hint get_hint() const;
@@ -1516,6 +1577,12 @@ public:
void set_step(float p_value);
float get_step() const;
+ void set_default_value_enabled(bool p_enabled);
+ bool is_default_value_enabled() const;
+
+ void set_default_value(float p_value);
+ float get_default_value() const;
+
bool is_qualifier_supported(Qualifier p_qual) const override;
virtual Vector<StringName> get_editable_properties() const override;
@@ -1536,10 +1603,12 @@ public:
};
private:
- Hint hint;
- int hint_range_min;
- int hint_range_max;
- int hint_range_step;
+ Hint hint = HINT_NONE;
+ int hint_range_min = 0;
+ int hint_range_max = 100;
+ int hint_range_step = 1;
+ bool default_value_enabled = false;
+ int default_value = 0;
protected:
static void _bind_methods();
@@ -1558,6 +1627,9 @@ public:
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual bool is_show_prop_names() const override;
+ virtual bool is_use_prop_slots() const override;
+
void set_hint(Hint p_hint);
Hint get_hint() const;
@@ -1570,6 +1642,12 @@ public:
void set_step(int p_value);
int get_step() const;
+ void set_default_value_enabled(bool p_enabled);
+ bool is_default_value_enabled() const;
+
+ void set_default_value(int p_value);
+ int get_default_value() const;
+
bool is_qualifier_supported(Qualifier p_qual) const override;
virtual Vector<StringName> get_editable_properties() const override;
@@ -1584,6 +1662,13 @@ VARIANT_ENUM_CAST(VisualShaderNodeIntUniform::Hint)
class VisualShaderNodeBooleanUniform : public VisualShaderNodeUniform {
GDCLASS(VisualShaderNodeBooleanUniform, VisualShaderNodeUniform);
+private:
+ bool default_value_enabled = false;
+ bool default_value = false;
+
+protected:
+ static void _bind_methods();
+
public:
virtual String get_caption() const override;
@@ -1598,8 +1683,19 @@ public:
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual bool is_show_prop_names() const override;
+ virtual bool is_use_prop_slots() const override;
+
+ void set_default_value_enabled(bool p_enabled);
+ bool is_default_value_enabled() const;
+
+ void set_default_value(bool p_value);
+ bool get_default_value() const;
+
bool is_qualifier_supported(Qualifier p_qual) const override;
+ virtual Vector<StringName> get_editable_properties() const override;
+
VisualShaderNodeBooleanUniform();
};
@@ -1608,6 +1704,13 @@ public:
class VisualShaderNodeColorUniform : public VisualShaderNodeUniform {
GDCLASS(VisualShaderNodeColorUniform, VisualShaderNodeUniform);
+private:
+ bool default_value_enabled = false;
+ Color default_value = Color(1.0, 1.0, 1.0, 1.0);
+
+protected:
+ static void _bind_methods();
+
public:
virtual String get_caption() const override;
@@ -1622,8 +1725,18 @@ public:
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual bool is_show_prop_names() const override;
+
+ void set_default_value_enabled(bool p_enabled);
+ bool is_default_value_enabled() const;
+
+ void set_default_value(const Color &p_value);
+ Color get_default_value() const;
+
bool is_qualifier_supported(Qualifier p_qual) const override;
+ virtual Vector<StringName> get_editable_properties() const override;
+
VisualShaderNodeColorUniform();
};
@@ -1632,6 +1745,13 @@ public:
class VisualShaderNodeVec3Uniform : public VisualShaderNodeUniform {
GDCLASS(VisualShaderNodeVec3Uniform, VisualShaderNodeUniform);
+private:
+ bool default_value_enabled = false;
+ Vector3 default_value;
+
+protected:
+ static void _bind_methods();
+
public:
virtual String get_caption() const override;
@@ -1646,8 +1766,19 @@ public:
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual bool is_show_prop_names() const override;
+ virtual bool is_use_prop_slots() const override;
+
+ void set_default_value_enabled(bool p_enabled);
+ bool is_default_value_enabled() const;
+
+ void set_default_value(const Vector3 &p_value);
+ Vector3 get_default_value() const;
+
bool is_qualifier_supported(Qualifier p_qual) const override;
+ virtual Vector<StringName> get_editable_properties() const override;
+
VisualShaderNodeVec3Uniform();
};
@@ -1656,6 +1787,13 @@ public:
class VisualShaderNodeTransformUniform : public VisualShaderNodeUniform {
GDCLASS(VisualShaderNodeTransformUniform, VisualShaderNodeUniform);
+private:
+ bool default_value_enabled = false;
+ Transform default_value = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0);
+
+protected:
+ static void _bind_methods();
+
public:
virtual String get_caption() const override;
@@ -1670,8 +1808,19 @@ public:
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual bool is_show_prop_names() const override;
+ virtual bool is_use_prop_slots() const override;
+
+ void set_default_value_enabled(bool p_enabled);
+ bool is_default_value_enabled() const;
+
+ void set_default_value(const Transform &p_value);
+ Transform get_default_value() const;
+
bool is_qualifier_supported(Qualifier p_qual) const override;
+ virtual Vector<StringName> get_editable_properties() const override;
+
VisualShaderNodeTransformUniform();
};
@@ -1694,8 +1843,8 @@ public:
};
protected:
- TextureType texture_type;
- ColorDefault color_default;
+ TextureType texture_type = TYPE_DATA;
+ ColorDefault color_default = COLOR_DEFAULT_WHITE;
protected:
static void _bind_methods();
@@ -1715,6 +1864,8 @@ public:
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual bool is_code_generated() const override;
+
Vector<StringName> get_editable_properties() const override;
void set_texture_type(TextureType p_type);
@@ -1777,6 +1928,29 @@ public:
///////////////////////////////////////
+class VisualShaderNodeTexture3DUniform : public VisualShaderNodeTextureUniform {
+ GDCLASS(VisualShaderNodeTexture3DUniform, VisualShaderNodeTextureUniform);
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual String get_input_port_default_hint(int p_port) const override;
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ VisualShaderNodeTexture3DUniform();
+};
+
+///////////////////////////////////////
+
class VisualShaderNodeCubemapUniform : public VisualShaderNodeTextureUniform {
GDCLASS(VisualShaderNodeCubemapUniform, VisualShaderNodeTextureUniform);
@@ -1875,6 +2049,7 @@ public:
virtual String get_output_port_name(int p_port) const override;
virtual String get_input_port_default_hint(int p_port) const override;
+ virtual bool is_generate_input_var(int p_port) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeFresnel();
@@ -1894,7 +2069,7 @@ public:
};
protected:
- Function func;
+ Function func = FUNC_IS_INF;
protected:
static void _bind_methods();
@@ -1953,9 +2128,9 @@ public:
};
protected:
- ComparisonType ctype;
- Function func;
- Condition condition;
+ ComparisonType ctype = CTYPE_SCALAR;
+ Function func = FUNC_EQUAL;
+ Condition condition = COND_ALL;
protected:
static void _bind_methods();
@@ -1996,14 +2171,14 @@ class VisualShaderNodeMultiplyAdd : public VisualShaderNode {
GDCLASS(VisualShaderNodeMultiplyAdd, VisualShaderNode);
public:
- enum Type {
- TYPE_SCALAR,
- TYPE_VECTOR,
- TYPE_MAX,
+ enum OpType {
+ OP_TYPE_SCALAR,
+ OP_TYPE_VECTOR,
+ OP_TYPE_MAX,
};
protected:
- Type type;
+ OpType op_type = OP_TYPE_SCALAR;
protected:
static void _bind_methods();
@@ -2021,14 +2196,14 @@ public:
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
- void set_type(Type p_type);
- Type get_type() const;
+ void set_op_type(OpType p_type);
+ OpType get_op_type() const;
virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeMultiplyAdd();
};
-VARIANT_ENUM_CAST(VisualShaderNodeMultiplyAdd::Type)
+VARIANT_ENUM_CAST(VisualShaderNodeMultiplyAdd::OpType)
#endif // VISUAL_SHADER_NODES_H
diff --git a/scene/resources/world_margin_shape_3d.cpp b/scene/resources/world_margin_shape_3d.cpp
index d613413b33..0936fcc657 100644
--- a/scene/resources/world_margin_shape_3d.cpp
+++ b/scene/resources/world_margin_shape_3d.cpp
@@ -32,7 +32,7 @@
#include "servers/physics_server_3d.h"
-Vector<Vector3> WorldMarginShape3D::get_debug_mesh_lines() {
+Vector<Vector3> WorldMarginShape3D::get_debug_mesh_lines() const {
Plane p = get_plane();
Vector<Vector3> points;
diff --git a/scene/resources/world_margin_shape_3d.h b/scene/resources/world_margin_shape_3d.h
index c920dc513c..8099592d80 100644
--- a/scene/resources/world_margin_shape_3d.h
+++ b/scene/resources/world_margin_shape_3d.h
@@ -45,7 +45,7 @@ public:
void set_plane(Plane p_plane);
Plane get_plane() const;
- virtual Vector<Vector3> get_debug_mesh_lines() override;
+ virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual real_t get_enclosing_radius() const override {
// Should be infinite?
return 0;