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-rw-r--r--scene/resources/material.cpp8
-rw-r--r--scene/resources/material.h2
2 files changed, 5 insertions, 5 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 898a594498..b22a019319 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -377,7 +377,7 @@ void SpatialMaterial::_update_shader() {
case DIFFUSE_TOON: code += ",diffuse_toon"; break;
}
switch (specular_mode) {
- case SPECULAR_SCHLICK_GGX: code += ",specular_schlick_ggx"; break;
+ case SPECULAR_GGX: code += ",specular_ggx"; break;
case SPECULAR_BLINN: code += ",specular_blinn"; break;
case SPECULAR_PHONG: code += ",specular_phong"; break;
case SPECULAR_TOON: code += ",specular_toon"; break;
@@ -1819,7 +1819,7 @@ void SpatialMaterial::_bind_methods() {
ADD_GROUP("Parameters", "params_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "params_diffuse_mode", PROPERTY_HINT_ENUM, "Burley,Lambert,Lambert Wrap,Oren Nayar,Toon"), "set_diffuse_mode", "get_diffuse_mode");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "params_specular_mode", PROPERTY_HINT_ENUM, "SchlickGGX,Blinn,Phong,Toon,Disabled"), "set_specular_mode", "get_specular_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "params_specular_mode", PROPERTY_HINT_ENUM, "GGX,Blinn,Phong,Toon,Disabled"), "set_specular_mode", "get_specular_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "params_blend_mode", PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul"), "set_blend_mode", "get_blend_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "params_cull_mode", PROPERTY_HINT_ENUM, "Back,Front,Disabled"), "set_cull_mode", "get_cull_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "params_depth_draw_mode", PROPERTY_HINT_ENUM, "Opaque Only,Always,Never,Opaque Pre-Pass"), "set_depth_draw_mode", "get_depth_draw_mode");
@@ -2006,7 +2006,7 @@ void SpatialMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(DIFFUSE_OREN_NAYAR);
BIND_ENUM_CONSTANT(DIFFUSE_TOON);
- BIND_ENUM_CONSTANT(SPECULAR_SCHLICK_GGX);
+ BIND_ENUM_CONSTANT(SPECULAR_GGX);
BIND_ENUM_CONSTANT(SPECULAR_BLINN);
BIND_ENUM_CONSTANT(SPECULAR_PHONG);
BIND_ENUM_CONSTANT(SPECULAR_TOON);
@@ -2087,7 +2087,7 @@ SpatialMaterial::SpatialMaterial()
flags[i] = 0;
}
diffuse_mode = DIFFUSE_LAMBERT;
- specular_mode = SPECULAR_SCHLICK_GGX;
+ specular_mode = SPECULAR_GGX;
for (int i = 0; i < FEATURE_MAX; i++) {
features[i] = false;
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 2425f1a174..942fb42363 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -193,7 +193,7 @@ public:
};
enum SpecularMode {
- SPECULAR_SCHLICK_GGX,
+ SPECULAR_GGX,
SPECULAR_BLINN,
SPECULAR_PHONG,
SPECULAR_TOON,