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-rw-r--r--scene/resources/packed_scene.cpp8
-rw-r--r--scene/resources/skeleton_modification_2d.cpp8
-rw-r--r--scene/resources/skeleton_modification_2d_ccdik.cpp8
-rw-r--r--scene/resources/skeleton_modification_2d_fabrik.cpp10
-rw-r--r--scene/resources/skeleton_modification_2d_jiggle.cpp6
-rw-r--r--scene/resources/skeleton_modification_2d_lookat.cpp2
-rw-r--r--scene/resources/skeleton_modification_2d_twoboneik.cpp4
-rw-r--r--scene/resources/world_margin_shape_2d.cpp (renamed from scene/resources/line_shape_2d.cpp)36
-rw-r--r--scene/resources/world_margin_shape_2d.h (renamed from scene/resources/line_shape_2d.h)16
9 files changed, 50 insertions, 48 deletions
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index eddbb9a842..54bfc427c4 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -162,12 +162,14 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
}
WARN_PRINT(vformat("Node %s of type %s cannot be created. A placeholder will be created instead.", snames[n.name], snames[n.type]).ascii().get_data());
if (n.parent >= 0 && n.parent < nc && ret_nodes[n.parent]) {
- if (Object::cast_to<Node3D>(ret_nodes[n.parent])) {
- obj = memnew(Node3D);
- } else if (Object::cast_to<Control>(ret_nodes[n.parent])) {
+ if (Object::cast_to<Control>(ret_nodes[n.parent])) {
obj = memnew(Control);
} else if (Object::cast_to<Node2D>(ret_nodes[n.parent])) {
obj = memnew(Node2D);
+#ifndef _3D_DISABLED
+ } else if (Object::cast_to<Node3D>(ret_nodes[n.parent])) {
+ obj = memnew(Node3D);
+#endif // _3D_DISABLED
}
}
diff --git a/scene/resources/skeleton_modification_2d.cpp b/scene/resources/skeleton_modification_2d.cpp
index b52a60006a..2d5b42ddf4 100644
--- a/scene/resources/skeleton_modification_2d.cpp
+++ b/scene/resources/skeleton_modification_2d.cpp
@@ -166,13 +166,13 @@ void SkeletonModification2D::editor_draw_angle_constraints(Bone2D *p_operation_b
if (operation_bone_parent_bone) {
stack->skeleton->draw_set_transform(
- stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position()),
+ stack->skeleton->to_local(p_operation_bone->get_global_position()),
operation_bone_parent_bone->get_global_rotation() - stack->skeleton->get_global_rotation());
} else {
- stack->skeleton->draw_set_transform(stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position()));
+ stack->skeleton->draw_set_transform(stack->skeleton->to_local(p_operation_bone->get_global_position()));
}
} else {
- stack->skeleton->draw_set_transform(stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position()));
+ stack->skeleton->draw_set_transform(stack->skeleton->to_local(p_operation_bone->get_global_position()));
}
if (p_constraint_inverted) {
@@ -186,7 +186,7 @@ void SkeletonModification2D::editor_draw_angle_constraints(Bone2D *p_operation_b
stack->skeleton->draw_line(Vector2(0, 0), Vector2(Math::cos(arc_angle_max), Math::sin(arc_angle_max)) * p_operation_bone->get_length(), bone_ik_color, 1.0);
} else {
- stack->skeleton->draw_set_transform(stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position()));
+ stack->skeleton->draw_set_transform(stack->skeleton->to_local(p_operation_bone->get_global_position()));
stack->skeleton->draw_arc(Vector2(0, 0), p_operation_bone->get_length(), 0, Math_PI * 2, 32, bone_ik_color, 1.0);
stack->skeleton->draw_line(Vector2(0, 0), Vector2(1, 0) * p_operation_bone->get_length(), bone_ik_color, 1.0);
}
diff --git a/scene/resources/skeleton_modification_2d_ccdik.cpp b/scene/resources/skeleton_modification_2d_ccdik.cpp
index 7ea60e584e..6eab8d4afe 100644
--- a/scene/resources/skeleton_modification_2d_ccdik.cpp
+++ b/scene/resources/skeleton_modification_2d_ccdik.cpp
@@ -201,18 +201,18 @@ void SkeletonModification2DCCDIK::_execute_ccdik_joint(int p_joint_idx, Node2D *
if (ccdik_data.rotate_from_joint) {
// To rotate from the joint, simply look at the target!
operation_transform.set_rotation(
- operation_transform.looking_at(p_target->get_global_transform().get_origin()).get_rotation() - operation_bone->get_bone_angle());
+ operation_transform.looking_at(p_target->get_global_position()).get_rotation() - operation_bone->get_bone_angle());
} else {
// How to rotate from the tip: get the difference of rotation needed from the tip to the target, from the perspective of the joint.
// Because we are only using the offset, we do not need to account for the bone angle of the Bone2D node.
- float joint_to_tip = operation_transform.get_origin().angle_to_point(p_tip->get_global_transform().get_origin());
- float joint_to_target = operation_transform.get_origin().angle_to_point(p_target->get_global_transform().get_origin());
+ float joint_to_tip = operation_transform.get_origin().angle_to_point(p_tip->get_global_position());
+ float joint_to_target = operation_transform.get_origin().angle_to_point(p_target->get_global_position());
operation_transform.set_rotation(
operation_transform.get_rotation() + (joint_to_target - joint_to_tip));
}
// Reset scale
- operation_transform.set_scale(operation_bone->get_global_transform().get_scale());
+ operation_transform.set_scale(operation_bone->get_global_scale());
// Apply constraints in globalspace:
if (ccdik_data.enable_constraint && !ccdik_data.constraint_in_localspace) {
diff --git a/scene/resources/skeleton_modification_2d_fabrik.cpp b/scene/resources/skeleton_modification_2d_fabrik.cpp
index aef852f7e4..c03a92b503 100644
--- a/scene/resources/skeleton_modification_2d_fabrik.cpp
+++ b/scene/resources/skeleton_modification_2d_fabrik.cpp
@@ -161,25 +161,25 @@ void SkeletonModification2DFABRIK::_execute(float p_delta) {
}
Bone2D *final_bone2d_node = Object::cast_to<Bone2D>(ObjectDB::get_instance(fabrik_data_chain[fabrik_data_chain.size() - 1].bone2d_node_cache));
- float final_bone2d_angle = final_bone2d_node->get_global_transform().get_rotation();
+ float final_bone2d_angle = final_bone2d_node->get_global_rotation();
if (fabrik_data_chain[fabrik_data_chain.size() - 1].use_target_rotation) {
final_bone2d_angle = target_global_pose.get_rotation();
}
Vector2 final_bone2d_direction = Vector2(Math::cos(final_bone2d_angle), Math::sin(final_bone2d_angle));
float final_bone2d_length = final_bone2d_node->get_length() * MIN(final_bone2d_node->get_global_scale().x, final_bone2d_node->get_global_scale().y);
- float target_distance = (final_bone2d_node->get_global_transform().get_origin() + (final_bone2d_direction * final_bone2d_length)).distance_to(target->get_global_transform().get_origin());
+ float target_distance = (final_bone2d_node->get_global_position() + (final_bone2d_direction * final_bone2d_length)).distance_to(target->get_global_position());
chain_iterations = 0;
while (target_distance > chain_tolarance) {
chain_backwards();
chain_forwards();
- final_bone2d_angle = final_bone2d_node->get_global_transform().get_rotation();
+ final_bone2d_angle = final_bone2d_node->get_global_rotation();
if (fabrik_data_chain[fabrik_data_chain.size() - 1].use_target_rotation) {
final_bone2d_angle = target_global_pose.get_rotation();
}
final_bone2d_direction = Vector2(Math::cos(final_bone2d_angle), Math::sin(final_bone2d_angle));
- target_distance = (final_bone2d_node->get_global_transform().get_origin() + (final_bone2d_direction * final_bone2d_length)).distance_to(target->get_global_transform().get_origin());
+ target_distance = (final_bone2d_node->get_global_position() + (final_bone2d_direction * final_bone2d_length)).distance_to(target->get_global_position());
chain_iterations += 1;
if (chain_iterations >= chain_max_iterations) {
@@ -210,7 +210,7 @@ void SkeletonModification2DFABRIK::_execute(float p_delta) {
chain_trans.set_rotation(chain_trans.get_rotation() - joint_bone2d_node->get_bone_angle());
// Reset scale
- chain_trans.set_scale(joint_bone2d_node->get_global_transform().get_scale());
+ chain_trans.set_scale(joint_bone2d_node->get_global_scale());
// Apply to the bone, and to the override
joint_bone2d_node->set_global_transform(chain_trans);
diff --git a/scene/resources/skeleton_modification_2d_jiggle.cpp b/scene/resources/skeleton_modification_2d_jiggle.cpp
index 2547083336..84abc9d020 100644
--- a/scene/resources/skeleton_modification_2d_jiggle.cpp
+++ b/scene/resources/skeleton_modification_2d_jiggle.cpp
@@ -171,7 +171,7 @@ void SkeletonModification2DJiggle::_execute_jiggle_joint(int p_joint_idx, Node2D
}
Transform2D operation_bone_trans = operation_bone->get_global_transform();
- Vector2 target_position = p_target->get_global_transform().get_origin();
+ Vector2 target_position = p_target->get_global_position();
jiggle_data_chain.write[p_joint_idx].force = (target_position - jiggle_data_chain[p_joint_idx].dynamic_position) * jiggle_data_chain[p_joint_idx].stiffness * p_delta;
@@ -215,7 +215,7 @@ void SkeletonModification2DJiggle::_execute_jiggle_joint(int p_joint_idx, Node2D
operation_bone_trans.set_rotation(operation_bone_trans.get_rotation() - operation_bone->get_bone_angle());
// Reset scale
- operation_bone_trans.set_scale(operation_bone->get_global_transform().get_scale());
+ operation_bone_trans.set_scale(operation_bone->get_global_scale());
operation_bone->set_global_transform(operation_bone_trans);
stack->skeleton->set_bone_local_pose_override(jiggle_data_chain[p_joint_idx].bone_idx, operation_bone->get_transform(), stack->strength, true);
@@ -244,7 +244,7 @@ void SkeletonModification2DJiggle::_setup_modification(SkeletonModificationStack
int bone_idx = jiggle_data_chain[i].bone_idx;
if (bone_idx > 0 && bone_idx < stack->skeleton->get_bone_count()) {
Bone2D *bone2d_node = stack->skeleton->get_bone(bone_idx);
- jiggle_data_chain.write[i].dynamic_position = bone2d_node->get_global_transform().get_origin();
+ jiggle_data_chain.write[i].dynamic_position = bone2d_node->get_global_position();
}
}
}
diff --git a/scene/resources/skeleton_modification_2d_lookat.cpp b/scene/resources/skeleton_modification_2d_lookat.cpp
index fd5c8c7cc2..2da770f012 100644
--- a/scene/resources/skeleton_modification_2d_lookat.cpp
+++ b/scene/resources/skeleton_modification_2d_lookat.cpp
@@ -147,7 +147,7 @@ void SkeletonModification2DLookAt::_execute(float p_delta) {
// Look at the target!
operation_transform = operation_transform.looking_at(target_trans.get_origin());
// Apply whatever scale it had prior to looking_at
- operation_transform.set_scale(operation_bone->get_global_transform().get_scale());
+ operation_transform.set_scale(operation_bone->get_global_scale());
// Account for the direction the bone faces in:
operation_transform.set_rotation(operation_transform.get_rotation() - operation_bone->get_bone_angle());
diff --git a/scene/resources/skeleton_modification_2d_twoboneik.cpp b/scene/resources/skeleton_modification_2d_twoboneik.cpp
index 0a91290015..88d80a501f 100644
--- a/scene/resources/skeleton_modification_2d_twoboneik.cpp
+++ b/scene/resources/skeleton_modification_2d_twoboneik.cpp
@@ -142,7 +142,7 @@ void SkeletonModification2DTwoBoneIK::_execute(float p_delta) {
// http://theorangeduck.com/page/simple-two-joint
// https://www.alanzucconi.com/2018/05/02/ik-2d-2/
// With modifications by TwistedTwigleg
- Vector2 target_difference = target->get_global_transform().get_origin() - joint_one_bone->get_global_transform().get_origin();
+ Vector2 target_difference = target->get_global_position() - joint_one_bone->get_global_position();
float joint_one_to_target = target_difference.length();
float angle_atan = Math::atan2(target_difference.y, target_difference.x);
@@ -206,7 +206,7 @@ void SkeletonModification2DTwoBoneIK::_draw_editor_gizmo() {
return;
}
stack->skeleton->draw_set_transform(
- stack->skeleton->get_global_transform().affine_inverse().xform(operation_bone_one->get_global_position()),
+ stack->skeleton->to_local(operation_bone_one->get_global_position()),
operation_bone_one->get_global_rotation() - stack->skeleton->get_global_rotation());
Color bone_ik_color = Color(1.0, 0.65, 0.0, 0.4);
diff --git a/scene/resources/line_shape_2d.cpp b/scene/resources/world_margin_shape_2d.cpp
index d206f12287..3b43681528 100644
--- a/scene/resources/line_shape_2d.cpp
+++ b/scene/resources/world_margin_shape_2d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* line_shape_2d.cpp */
+/* world_margin_shape_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,13 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "line_shape_2d.h"
+#include "world_margin_shape_2d.h"
#include "core/math/geometry_2d.h"
#include "servers/physics_server_2d.h"
#include "servers/rendering_server.h"
-bool LineShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+bool WorldMarginShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
Vector2 point = get_distance() * get_normal();
Vector2 l[2][2] = { { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 }, { point, point + get_normal() * 30 } };
@@ -48,7 +48,7 @@ bool LineShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tol
return false;
}
-void LineShape2D::_update_shape() {
+void WorldMarginShape2D::_update_shape() {
Array arr;
arr.push_back(normal);
arr.push_back(distance);
@@ -56,25 +56,25 @@ void LineShape2D::_update_shape() {
emit_changed();
}
-void LineShape2D::set_normal(const Vector2 &p_normal) {
+void WorldMarginShape2D::set_normal(const Vector2 &p_normal) {
normal = p_normal;
_update_shape();
}
-void LineShape2D::set_distance(real_t p_distance) {
+void WorldMarginShape2D::set_distance(real_t p_distance) {
distance = p_distance;
_update_shape();
}
-Vector2 LineShape2D::get_normal() const {
+Vector2 WorldMarginShape2D::get_normal() const {
return normal;
}
-real_t LineShape2D::get_distance() const {
+real_t WorldMarginShape2D::get_distance() const {
return distance;
}
-void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) {
+void WorldMarginShape2D::draw(const RID &p_to_rid, const Color &p_color) {
Vector2 point = get_distance() * get_normal();
Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 };
@@ -83,7 +83,7 @@ void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) {
RS::get_singleton()->canvas_item_add_line(p_to_rid, l2[0], l2[1], p_color, 3);
}
-Rect2 LineShape2D::get_rect() const {
+Rect2 WorldMarginShape2D::get_rect() const {
Vector2 point = get_distance() * get_normal();
Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 };
@@ -96,22 +96,22 @@ Rect2 LineShape2D::get_rect() const {
return rect;
}
-real_t LineShape2D::get_enclosing_radius() const {
+real_t WorldMarginShape2D::get_enclosing_radius() const {
return distance;
}
-void LineShape2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_normal", "normal"), &LineShape2D::set_normal);
- ClassDB::bind_method(D_METHOD("get_normal"), &LineShape2D::get_normal);
+void WorldMarginShape2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_normal", "normal"), &WorldMarginShape2D::set_normal);
+ ClassDB::bind_method(D_METHOD("get_normal"), &WorldMarginShape2D::get_normal);
- ClassDB::bind_method(D_METHOD("set_distance", "distance"), &LineShape2D::set_distance);
- ClassDB::bind_method(D_METHOD("get_distance"), &LineShape2D::get_distance);
+ ClassDB::bind_method(D_METHOD("set_distance", "distance"), &WorldMarginShape2D::set_distance);
+ ClassDB::bind_method(D_METHOD("get_distance"), &WorldMarginShape2D::get_distance);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "normal"), "set_normal", "get_normal");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance"), "set_distance", "get_distance");
}
-LineShape2D::LineShape2D() :
- Shape2D(PhysicsServer2D::get_singleton()->line_shape_create()) {
+WorldMarginShape2D::WorldMarginShape2D() :
+ Shape2D(PhysicsServer2D::get_singleton()->world_margin_shape_create()) {
_update_shape();
}
diff --git a/scene/resources/line_shape_2d.h b/scene/resources/world_margin_shape_2d.h
index 210a1aa9e6..3c1d593ffe 100644
--- a/scene/resources/line_shape_2d.h
+++ b/scene/resources/world_margin_shape_2d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* line_shape_2d.h */
+/* world_margin_shape_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,15 +28,15 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef LINE_SHAPE_2D_H
-#define LINE_SHAPE_2D_H
+#ifndef WORLD_MARGIN_SHAPE_2D_H
+#define WORLD_MARGIN_SHAPE_2D_H
#include "scene/resources/shape_2d.h"
-class LineShape2D : public Shape2D {
- GDCLASS(LineShape2D, Shape2D);
+class WorldMarginShape2D : public Shape2D {
+ GDCLASS(WorldMarginShape2D, Shape2D);
- // LineShape2D is often used for one-way platforms, where the normal pointing up makes sense.
+ // WorldMarginShape2D is often used for one-way platforms, where the normal pointing up makes sense.
Vector2 normal = Vector2(0, -1);
real_t distance = 0.0;
@@ -58,7 +58,7 @@ public:
virtual Rect2 get_rect() const override;
virtual real_t get_enclosing_radius() const override;
- LineShape2D();
+ WorldMarginShape2D();
};
-#endif // LINE_SHAPE_2D_H
+#endif // WORLD_MARGIN_SHAPE_2D_H