diff options
Diffstat (limited to 'scene/resources')
| -rw-r--r-- | scene/resources/default_theme/default_theme.cpp | 1 | ||||
| -rw-r--r-- | scene/resources/dynamic_font.cpp | 11 | ||||
| -rw-r--r-- | scene/resources/dynamic_font_stb.cpp | 2 | ||||
| -rw-r--r-- | scene/resources/font.cpp | 2 | ||||
| -rw-r--r-- | scene/resources/mesh_library.cpp | 26 | ||||
| -rw-r--r-- | scene/resources/particles_material.cpp | 4 | ||||
| -rw-r--r-- | scene/resources/polygon_path_finder.cpp | 6 | ||||
| -rw-r--r-- | scene/resources/resource_format_text.cpp | 7 | ||||
| -rw-r--r-- | scene/resources/shader.cpp | 5 | ||||
| -rw-r--r-- | scene/resources/skin.cpp | 132 | ||||
| -rw-r--r-- | scene/resources/skin.h | 84 | ||||
| -rw-r--r-- | scene/resources/style_box.cpp | 11 | ||||
| -rw-r--r-- | scene/resources/text_file.cpp | 5 | ||||
| -rw-r--r-- | scene/resources/texture.cpp | 6 | ||||
| -rw-r--r-- | scene/resources/visual_shader.cpp | 8 | ||||
| -rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 119 |
16 files changed, 378 insertions, 51 deletions
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index d761eb01fe..f68dc9af38 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -657,7 +657,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("hseparation", "Tree", 4 * scale); theme->set_constant("vseparation", "Tree", 4 * scale); - theme->set_constant("guide_width", "Tree", 2 * scale); theme->set_constant("item_margin", "Tree", 12 * scale); theme->set_constant("button_margin", "Tree", 4 * scale); theme->set_constant("draw_relationship_lines", "Tree", 0); diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp index 2364a4a8a3..5704212831 100644 --- a/scene/resources/dynamic_font.cpp +++ b/scene/resources/dynamic_font.cpp @@ -130,7 +130,7 @@ Error DynamicFontAtSize::_load() { } else { FileAccess *f = FileAccess::open(font->font_path, FileAccess::READ); - ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); + ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, "Cannot open font file '" + font->font_path + "'."); size_t len = f->get_len(); _fontdata[font->font_path] = Vector<uint8_t>(); @@ -145,7 +145,7 @@ Error DynamicFontAtSize::_load() { if (font->font_mem == NULL && font->font_path != String()) { FileAccess *f = FileAccess::open(font->font_path, FileAccess::READ); - ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); + ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, "Cannot open font file '" + font->font_path + "'."); memset(&stream, 0, sizeof(FT_StreamRec)); stream.base = NULL; @@ -182,17 +182,16 @@ Error DynamicFontAtSize::_load() { //error = FT_New_Face( library, src_path.utf8().get_data(),0,&face ); if (error == FT_Err_Unknown_File_Format) { - ERR_EXPLAIN("Unknown font format."); + FT_Done_FreeType(library); + ERR_FAIL_V_MSG(ERR_FILE_CANT_OPEN, "Unknown font format."); } else if (error) { - ERR_EXPLAIN("Error loading font."); FT_Done_FreeType(library); + ERR_FAIL_V_MSG(ERR_FILE_CANT_OPEN, "Error loading font."); } - ERR_FAIL_COND_V(error, ERR_FILE_CANT_OPEN); - if (FT_HAS_COLOR(face)) { int best_match = 0; int diff = ABS(id.size - ((int64_t)face->available_sizes[0].width)); diff --git a/scene/resources/dynamic_font_stb.cpp b/scene/resources/dynamic_font_stb.cpp index ccff617a16..412bffa5dc 100644 --- a/scene/resources/dynamic_font_stb.cpp +++ b/scene/resources/dynamic_font_stb.cpp @@ -480,7 +480,7 @@ RES ResourceFormatLoaderDynamicFont::load(const String &p_path, const String &p_ *r_error = ERR_FILE_CANT_OPEN; FileAccess *f = FileAccess::open(p_path, FileAccess::READ); - ERR_FAIL_COND_V(!f, RES()); + ERR_FAIL_COND_V_MSG(!f, RES(), "Cannot load font from file '" + p_path + "'."); PoolVector<uint8_t> data; diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index cff77acdd7..c94e143580 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -358,7 +358,7 @@ float BitmapFont::get_descent() const { void BitmapFont::add_texture(const Ref<Texture> &p_texture) { - ERR_FAIL_COND(p_texture.is_null()); + ERR_FAIL_COND_MSG(p_texture.is_null(), "It's not a reference to a valid Texture object."); textures.push_back(p_texture); } diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp index d40a5dee2e..ad8da63abf 100644 --- a/scene/resources/mesh_library.cpp +++ b/scene/resources/mesh_library.cpp @@ -117,7 +117,7 @@ void MeshLibrary::create_item(int p_item) { void MeshLibrary::set_item_name(int p_item, const String &p_name) { - ERR_FAIL_COND(!item_map.has(p_item)); + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].name = p_name; emit_changed(); _change_notify(); @@ -125,7 +125,7 @@ void MeshLibrary::set_item_name(int p_item, const String &p_name) { void MeshLibrary::set_item_mesh(int p_item, const Ref<Mesh> &p_mesh) { - ERR_FAIL_COND(!item_map.has(p_item)); + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].mesh = p_mesh; notify_change_to_owners(); emit_changed(); @@ -134,7 +134,7 @@ void MeshLibrary::set_item_mesh(int p_item, const Ref<Mesh> &p_mesh) { void MeshLibrary::set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes) { - ERR_FAIL_COND(!item_map.has(p_item)); + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].shapes = p_shapes; _change_notify(); notify_change_to_owners(); @@ -144,7 +144,7 @@ void MeshLibrary::set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes) void MeshLibrary::set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navmesh) { - ERR_FAIL_COND(!item_map.has(p_item)); + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].navmesh = p_navmesh; _change_notify(); notify_change_to_owners(); @@ -154,7 +154,7 @@ void MeshLibrary::set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navm void MeshLibrary::set_item_navmesh_transform(int p_item, const Transform &p_transform) { - ERR_FAIL_COND(!item_map.has(p_item)); + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].navmesh_transform = p_transform; notify_change_to_owners(); emit_changed(); @@ -163,7 +163,7 @@ void MeshLibrary::set_item_navmesh_transform(int p_item, const Transform &p_tran void MeshLibrary::set_item_preview(int p_item, const Ref<Texture> &p_preview) { - ERR_FAIL_COND(!item_map.has(p_item)); + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].preview = p_preview; emit_changed(); _change_notify(); @@ -171,37 +171,37 @@ void MeshLibrary::set_item_preview(int p_item, const Ref<Texture> &p_preview) { String MeshLibrary::get_item_name(int p_item) const { - ERR_FAIL_COND_V(!item_map.has(p_item), ""); + ERR_FAIL_COND_V_MSG(!item_map.has(p_item), "", "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].name; } Ref<Mesh> MeshLibrary::get_item_mesh(int p_item) const { - ERR_FAIL_COND_V(!item_map.has(p_item), Ref<Mesh>()); + ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<Mesh>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].mesh; } Vector<MeshLibrary::ShapeData> MeshLibrary::get_item_shapes(int p_item) const { - ERR_FAIL_COND_V(!item_map.has(p_item), Vector<ShapeData>()); + ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Vector<ShapeData>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].shapes; } Ref<NavigationMesh> MeshLibrary::get_item_navmesh(int p_item) const { - ERR_FAIL_COND_V(!item_map.has(p_item), Ref<NavigationMesh>()); + ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<NavigationMesh>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].navmesh; } Transform MeshLibrary::get_item_navmesh_transform(int p_item) const { - ERR_FAIL_COND_V(!item_map.has(p_item), Transform()); + ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Transform(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].navmesh_transform; } Ref<Texture> MeshLibrary::get_item_preview(int p_item) const { - ERR_FAIL_COND_V(!item_map.has(p_item), Ref<Texture>()); + ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<Texture>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].preview; } @@ -211,7 +211,7 @@ bool MeshLibrary::has_item(int p_item) const { } void MeshLibrary::remove_item(int p_item) { - ERR_FAIL_COND(!item_map.has(p_item)); + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map.erase(p_item); notify_change_to_owners(); _change_notify(); diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index dc6ef2b49c..969743f78c 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -567,8 +567,8 @@ void ParticlesMaterial::_update_shader() { } } //scale by scale - code += " float base_scale = mix(scale * tex_scale, 1.0, scale_random * scale_rand);\n"; - code += " if (base_scale == 0.0) {\n"; + code += " float base_scale = tex_scale * mix(scale, 1.0, scale_random * scale_rand);\n"; + code += " if (base_scale < 0.000001) {\n"; code += " base_scale = 0.000001;\n"; code += " }\n"; if (trail_size_modifier.is_valid()) { diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp index 52fc21ac11..bd3236cb5b 100644 --- a/scene/resources/polygon_path_finder.cpp +++ b/scene/resources/polygon_path_finder.cpp @@ -466,11 +466,11 @@ Dictionary PolygonPathFinder::_get_data() const { PoolVector<Vector2> p; PoolVector<int> ind; Array connections; - p.resize(points.size() - 2); - connections.resize(points.size() - 2); + p.resize(MAX(0, points.size() - 2)); + connections.resize(MAX(0, points.size() - 2)); ind.resize(edges.size() * 2); PoolVector<float> penalties; - penalties.resize(points.size() - 2); + penalties.resize(MAX(0, points.size() - 2)); { PoolVector<Vector2>::Write wp = p.write(); PoolVector<float>::Write pw = penalties.write(); diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index cd229732ba..baffc1396d 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -1225,7 +1225,7 @@ Ref<ResourceInteractiveLoader> ResourceFormatLoaderText::load_interactive(const Error err; FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err); - ERR_FAIL_COND_V(err != OK, Ref<ResourceInteractiveLoader>()); + ERR_FAIL_COND_V_MSG(err != OK, Ref<ResourceInteractiveLoader>(), "Cannot open file '" + p_path + "'."); Ref<ResourceInteractiveLoaderText> ria = memnew(ResourceInteractiveLoaderText); String path = p_original_path != "" ? p_original_path : p_path; @@ -1321,7 +1321,7 @@ Error ResourceFormatLoaderText::convert_file_to_binary(const String &p_src_path, Error err; FileAccess *f = FileAccess::open(p_src_path, FileAccess::READ, &err); - ERR_FAIL_COND_V(err != OK, ERR_CANT_OPEN); + ERR_FAIL_COND_V_MSG(err != OK, ERR_CANT_OPEN, "Cannot open file '" + p_src_path + "'."); Ref<ResourceInteractiveLoaderText> ria = memnew(ResourceInteractiveLoaderText); const String &path = p_src_path; @@ -1481,7 +1481,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r Error err; f = FileAccess::open(p_path, FileAccess::WRITE, &err); - ERR_FAIL_COND_V(err, ERR_CANT_OPEN); + ERR_FAIL_COND_V_MSG(err, ERR_CANT_OPEN, "Cannot save file '" + p_path + "'."); FileAccessRef _fref(f); local_path = ProjectSettings::get_singleton()->localize_path(p_path); @@ -1713,6 +1713,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r } if (groups.size()) { + groups.sort_custom<StringName::AlphCompare>(); String sgroups = " groups=[\n"; for (int j = 0; j < groups.size(); j++) { sgroups += "\"" + String(groups[j]).c_escape() + "\",\n"; diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 89570beb5f..57e2470164 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -222,10 +222,7 @@ Error ResourceFormatSaverShader::save(const String &p_path, const RES &p_resourc Error err; FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err); - if (err) { - - ERR_FAIL_COND_V(err, err); - } + ERR_FAIL_COND_V_MSG(err, err, "Cannot save shader '" + p_path + "'."); file->store_string(source); if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) { diff --git a/scene/resources/skin.cpp b/scene/resources/skin.cpp new file mode 100644 index 0000000000..98c114e0e6 --- /dev/null +++ b/scene/resources/skin.cpp @@ -0,0 +1,132 @@ +/*************************************************************************/ +/* skin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "skin.h" + +void Skin::set_bind_count(int p_size) { + ERR_FAIL_COND(p_size < 0); + binds.resize(p_size); + binds_ptr = binds.ptrw(); + bind_count = p_size; + emit_changed(); +} + +void Skin::add_bind(int p_bone, const Transform &p_pose) { + uint32_t index = bind_count; + set_bind_count(bind_count + 1); + set_bind_bone(index, p_bone); + set_bind_pose(index, p_pose); +} + +void Skin::set_bind_bone(int p_index, int p_bone) { + ERR_FAIL_INDEX(p_index, bind_count); + binds_ptr[p_index].bone = p_bone; + emit_changed(); +} + +void Skin::set_bind_pose(int p_index, const Transform &p_pose) { + ERR_FAIL_INDEX(p_index, bind_count); + binds_ptr[p_index].pose = p_pose; + emit_changed(); +} + +void Skin::clear_binds() { + binds.clear(); + binds_ptr = nullptr; + bind_count = 0; + emit_changed(); +} + +bool Skin::_set(const StringName &p_name, const Variant &p_value) { + String name = p_name; + if (name == "bind_count") { + set_bind_count(p_value); + return true; + } else if (name.begins_with("bind/")) { + int index = name.get_slicec('/', 1).to_int(); + String what = name.get_slicec('/', 2); + if (what == "bone") { + set_bind_bone(index, p_value); + return true; + } else if (what == "pose") { + set_bind_pose(index, p_value); + return true; + } + } + return false; +} + +bool Skin::_get(const StringName &p_name, Variant &r_ret) const { + + String name = p_name; + if (name == "bind_count") { + r_ret = get_bind_count(); + return true; + } else if (name.begins_with("bind/")) { + int index = name.get_slicec('/', 1).to_int(); + String what = name.get_slicec('/', 2); + if (what == "bone") { + r_ret = get_bind_bone(index); + return true; + } else if (what == "pose") { + r_ret = get_bind_pose(index); + return true; + } + } + return false; +} +void Skin::_get_property_list(List<PropertyInfo> *p_list) const { + p_list->push_back(PropertyInfo(Variant::INT, "bind_count", PROPERTY_HINT_RANGE, "0,16384,1,or_greater")); + for (int i = 0; i < get_bind_count(); i++) { + p_list->push_back(PropertyInfo(Variant::INT, "bind/" + itos(i) + "/bone", PROPERTY_HINT_RANGE, "0,16384,1,or_greater")); + p_list->push_back(PropertyInfo(Variant::TRANSFORM, "bind/" + itos(i) + "/pose")); + } +} + +void Skin::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_bind_count", "bind_count"), &Skin::set_bind_count); + ClassDB::bind_method(D_METHOD("get_bind_count"), &Skin::get_bind_count); + + ClassDB::bind_method(D_METHOD("add_bind", "bone", "pose"), &Skin::add_bind); + + ClassDB::bind_method(D_METHOD("set_bind_pose", "bind_index", "pose"), &Skin::set_bind_pose); + ClassDB::bind_method(D_METHOD("get_bind_pose", "bind_index"), &Skin::get_bind_pose); + + ClassDB::bind_method(D_METHOD("set_bind_bone", "bind_index", "bone"), &Skin::set_bind_bone); + ClassDB::bind_method(D_METHOD("get_bind_bone", "bind_index"), &Skin::get_bind_bone); + + ClassDB::bind_method(D_METHOD("clear_binds"), &Skin::clear_binds); +} + +Skin::Skin() { + bind_count = 0; + binds_ptr = nullptr; +} diff --git a/scene/resources/skin.h b/scene/resources/skin.h new file mode 100644 index 0000000000..7dd02eca5d --- /dev/null +++ b/scene/resources/skin.h @@ -0,0 +1,84 @@ +/*************************************************************************/ +/* skin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SKIN_H +#define SKIN_H + +#include "core/resource.h" + +class Skin : public Resource { + GDCLASS(Skin, Resource) + + struct Bind { + int bone; + Transform pose; + }; + + Vector<Bind> binds; + + Bind *binds_ptr; + int bind_count; + +protected: + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; + + static void _bind_methods(); + +public: + void set_bind_count(int p_size); + inline int get_bind_count() const { return bind_count; } + + void add_bind(int p_bone, const Transform &p_pose); + + void set_bind_bone(int p_index, int p_bone); + void set_bind_pose(int p_index, const Transform &p_pose); + + inline int get_bind_bone(int p_index) const { +#ifdef DEBUG_ENABLED + ERR_FAIL_INDEX_V(p_index, bind_count, -1); +#endif + return binds_ptr[p_index].bone; + } + + inline Transform get_bind_pose(int p_index) const { +#ifdef DEBUG_ENABLED + ERR_FAIL_INDEX_V(p_index, bind_count, Transform()); +#endif + return binds_ptr[p_index].pose; + } + + void clear_binds(); + + Skin(); +}; + +#endif // SKIN_H diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index 5dd429fa75..4453032f67 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -713,6 +713,7 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { Vector<Point2> verts; Vector<int> indices; Vector<Color> colors; + Vector<Point2> uvs; //DRAW SHADOW if (draw_shadow) { @@ -799,9 +800,17 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { } } + //COMPUTE UV COORDINATES + Rect2 uv_rect = style_rect.grow(aa_on ? aa_size : 0); + uvs.resize(verts.size()); + for (int i = 0; i < verts.size(); i++) { + uvs.write[i].x = (verts[i].x - uv_rect.position.x) / uv_rect.size.width; + uvs.write[i].y = (verts[i].y - uv_rect.position.y) / uv_rect.size.height; + } + //DRAWING VisualServer *vs = VisualServer::get_singleton(); - vs->canvas_item_add_triangle_array(p_canvas_item, indices, verts, colors); + vs->canvas_item_add_triangle_array(p_canvas_item, indices, verts, colors, uvs); } float StyleBoxFlat::get_style_margin(Margin p_margin) const { diff --git a/scene/resources/text_file.cpp b/scene/resources/text_file.cpp index b84f3f1f9e..3faedc883d 100644 --- a/scene/resources/text_file.cpp +++ b/scene/resources/text_file.cpp @@ -53,9 +53,8 @@ Error TextFile::load_text(const String &p_path) { PoolVector<uint8_t> sourcef; Error err; FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err); - if (err) { - ERR_FAIL_COND_V(err, err); - } + + ERR_FAIL_COND_V_MSG(err, err, "Cannot open TextFile '" + p_path + "'."); int len = f->get_len(); sourcef.resize(len + 1); diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index e44b17584b..d15a972358 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -175,7 +175,7 @@ void ImageTexture::_reload_hook(const RID &p_hook) { img.instance(); Error err = ImageLoader::load_image(path, img); - ERR_FAIL_COND(err != OK); + ERR_FAIL_COND_MSG(err != OK, "Cannot load image from path '" + path + "'."); VisualServer::get_singleton()->texture_set_data(texture, img); @@ -2355,7 +2355,7 @@ RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String } FileAccess *f = FileAccess::open(p_path, FileAccess::READ); - ERR_FAIL_COND_V(!f, RES()); + ERR_FAIL_COND_V_MSG(!f, RES(), "Cannot open file '" + p_path + "'."); uint8_t header[5] = { 0, 0, 0, 0, 0 }; f->get_buffer(header, 4); @@ -2372,7 +2372,7 @@ RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String } } else { - ERR_FAIL_V_MSG(RES(), "Unrecognized layered texture file format: " + String((const char *)header) + "."); + ERR_FAIL_V_MSG(RES(), "Unrecognized layered texture file format '" + String((const char *)header) + "'."); } int tw = f->get_32(); diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index f5ea6adc85..3f2261b043 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -2410,10 +2410,10 @@ void VisualShaderNodeGroupBase::_bind_methods() { ClassDB::bind_method(D_METHOD("has_output_port", "id"), &VisualShaderNodeGroupBase::has_output_port); ClassDB::bind_method(D_METHOD("clear_output_ports"), &VisualShaderNodeGroupBase::clear_output_ports); - ClassDB::bind_method(D_METHOD("set_input_port_name"), &VisualShaderNodeGroupBase::set_input_port_name); - ClassDB::bind_method(D_METHOD("set_input_port_type"), &VisualShaderNodeGroupBase::set_input_port_type); - ClassDB::bind_method(D_METHOD("set_output_port_name"), &VisualShaderNodeGroupBase::set_output_port_name); - ClassDB::bind_method(D_METHOD("set_output_port_type"), &VisualShaderNodeGroupBase::set_output_port_type); + ClassDB::bind_method(D_METHOD("set_input_port_name", "id", "name"), &VisualShaderNodeGroupBase::set_input_port_name); + ClassDB::bind_method(D_METHOD("set_input_port_type", "id", "type"), &VisualShaderNodeGroupBase::set_input_port_type); + ClassDB::bind_method(D_METHOD("set_output_port_name", "id", "name"), &VisualShaderNodeGroupBase::set_output_port_name); + ClassDB::bind_method(D_METHOD("set_output_port_type", "id", "type"), &VisualShaderNodeGroupBase::set_output_port_type); ClassDB::bind_method(D_METHOD("get_free_input_port_id"), &VisualShaderNodeGroupBase::get_free_input_port_id); ClassDB::bind_method(D_METHOD("get_free_output_port_id"), &VisualShaderNodeGroupBase::get_free_output_port_id); diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index f5c599b67e..b7173b157e 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "visual_shader_nodes.h" + ////////////// Scalar String VisualShaderNodeScalarConstant::get_caption() const { @@ -38,9 +39,11 @@ String VisualShaderNodeScalarConstant::get_caption() const { int VisualShaderNodeScalarConstant::get_input_port_count() const { return 0; } + VisualShaderNodeScalarConstant::PortType VisualShaderNodeScalarConstant::get_input_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeScalarConstant::get_input_port_name(int p_port) const { return String(); } @@ -48,9 +51,11 @@ String VisualShaderNodeScalarConstant::get_input_port_name(int p_port) const { int VisualShaderNodeScalarConstant::get_output_port_count() const { return 1; } + VisualShaderNodeScalarConstant::PortType VisualShaderNodeScalarConstant::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeScalarConstant::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } @@ -158,9 +163,11 @@ String VisualShaderNodeColorConstant::get_caption() const { int VisualShaderNodeColorConstant::get_input_port_count() const { return 0; } + VisualShaderNodeColorConstant::PortType VisualShaderNodeColorConstant::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeColorConstant::get_input_port_name(int p_port) const { return String(); } @@ -168,9 +175,11 @@ String VisualShaderNodeColorConstant::get_input_port_name(int p_port) const { int VisualShaderNodeColorConstant::get_output_port_count() const { return 2; } + VisualShaderNodeColorConstant::PortType VisualShaderNodeColorConstant::get_output_port_type(int p_port) const { return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; } + String VisualShaderNodeColorConstant::get_output_port_name(int p_port) const { return p_port == 0 ? "" : "alpha"; //no output port means the editor will be used as port } @@ -222,9 +231,11 @@ String VisualShaderNodeVec3Constant::get_caption() const { int VisualShaderNodeVec3Constant::get_input_port_count() const { return 0; } + VisualShaderNodeVec3Constant::PortType VisualShaderNodeVec3Constant::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVec3Constant::get_input_port_name(int p_port) const { return String(); } @@ -232,9 +243,11 @@ String VisualShaderNodeVec3Constant::get_input_port_name(int p_port) const { int VisualShaderNodeVec3Constant::get_output_port_count() const { return 1; } + VisualShaderNodeVec3Constant::PortType VisualShaderNodeVec3Constant::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVec3Constant::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } @@ -280,9 +293,11 @@ String VisualShaderNodeTransformConstant::get_caption() const { int VisualShaderNodeTransformConstant::get_input_port_count() const { return 0; } + VisualShaderNodeTransformConstant::PortType VisualShaderNodeTransformConstant::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeTransformConstant::get_input_port_name(int p_port) const { return String(); } @@ -290,9 +305,11 @@ String VisualShaderNodeTransformConstant::get_input_port_name(int p_port) const int VisualShaderNodeTransformConstant::get_output_port_count() const { return 1; } + VisualShaderNodeTransformConstant::PortType VisualShaderNodeTransformConstant::get_output_port_type(int p_port) const { return PORT_TYPE_TRANSFORM; } + String VisualShaderNodeTransformConstant::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } @@ -346,9 +363,11 @@ String VisualShaderNodeTexture::get_caption() const { int VisualShaderNodeTexture::get_input_port_count() const { return 2; } + VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_input_port_type(int p_port) const { return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; } + String VisualShaderNodeTexture::get_input_port_name(int p_port) const { return p_port == 0 ? "uv" : "lod"; } @@ -356,11 +375,13 @@ String VisualShaderNodeTexture::get_input_port_name(int p_port) const { int VisualShaderNodeTexture::get_output_port_count() const { return 2; } + VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_output_port_type(int p_port) const { if (p_port == 0 && source == SOURCE_DEPTH) return PORT_TYPE_SCALAR; return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; } + String VisualShaderNodeTexture::get_output_port_name(int p_port) const { if (p_port == 0 && source == SOURCE_DEPTH) return "depth"; @@ -632,9 +653,11 @@ String VisualShaderNodeCubeMap::get_caption() const { int VisualShaderNodeCubeMap::get_input_port_count() const { return 2; } + VisualShaderNodeCubeMap::PortType VisualShaderNodeCubeMap::get_input_port_type(int p_port) const { return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; } + String VisualShaderNodeCubeMap::get_input_port_name(int p_port) const { return p_port == 0 ? "uv" : "lod"; } @@ -642,9 +665,11 @@ String VisualShaderNodeCubeMap::get_input_port_name(int p_port) const { int VisualShaderNodeCubeMap::get_output_port_count() const { return 2; } + VisualShaderNodeCubeMap::PortType VisualShaderNodeCubeMap::get_output_port_type(int p_port) const { return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; } + String VisualShaderNodeCubeMap::get_output_port_name(int p_port) const { return p_port == 0 ? "rgb" : "alpha"; } @@ -735,6 +760,7 @@ void VisualShaderNodeCubeMap::_bind_methods() { VisualShaderNodeCubeMap::VisualShaderNodeCubeMap() { texture_type = TYPE_DATA; } + ////////////// Scalar Op String VisualShaderNodeScalarOp::get_caption() const { @@ -744,9 +770,11 @@ String VisualShaderNodeScalarOp::get_caption() const { int VisualShaderNodeScalarOp::get_input_port_count() const { return 2; } + VisualShaderNodeScalarOp::PortType VisualShaderNodeScalarOp::get_input_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeScalarOp::get_input_port_name(int p_port) const { return p_port == 0 ? "a" : "b"; } @@ -754,9 +782,11 @@ String VisualShaderNodeScalarOp::get_input_port_name(int p_port) const { int VisualShaderNodeScalarOp::get_output_port_count() const { return 1; } + VisualShaderNodeScalarOp::PortType VisualShaderNodeScalarOp::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeScalarOp::get_output_port_name(int p_port) const { return "op"; //no output port means the editor will be used as port } @@ -832,9 +862,11 @@ String VisualShaderNodeVectorOp::get_caption() const { int VisualShaderNodeVectorOp::get_input_port_count() const { return 2; } + VisualShaderNodeVectorOp::PortType VisualShaderNodeVectorOp::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVectorOp::get_input_port_name(int p_port) const { return p_port == 0 ? "a" : "b"; } @@ -842,9 +874,11 @@ String VisualShaderNodeVectorOp::get_input_port_name(int p_port) const { int VisualShaderNodeVectorOp::get_output_port_count() const { return 1; } + VisualShaderNodeVectorOp::PortType VisualShaderNodeVectorOp::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVectorOp::get_output_port_name(int p_port) const { return "op"; //no output port means the editor will be used as port } @@ -924,9 +958,11 @@ String VisualShaderNodeColorOp::get_caption() const { int VisualShaderNodeColorOp::get_input_port_count() const { return 2; } + VisualShaderNodeColorOp::PortType VisualShaderNodeColorOp::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeColorOp::get_input_port_name(int p_port) const { return p_port == 0 ? "a" : "b"; } @@ -934,9 +970,11 @@ String VisualShaderNodeColorOp::get_input_port_name(int p_port) const { int VisualShaderNodeColorOp::get_output_port_count() const { return 1; } + VisualShaderNodeColorOp::PortType VisualShaderNodeColorOp::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeColorOp::get_output_port_name(int p_port) const { return "op"; //no output port means the editor will be used as port } @@ -1072,9 +1110,11 @@ String VisualShaderNodeTransformMult::get_caption() const { int VisualShaderNodeTransformMult::get_input_port_count() const { return 2; } + VisualShaderNodeTransformMult::PortType VisualShaderNodeTransformMult::get_input_port_type(int p_port) const { return PORT_TYPE_TRANSFORM; } + String VisualShaderNodeTransformMult::get_input_port_name(int p_port) const { return p_port == 0 ? "a" : "b"; } @@ -1082,9 +1122,11 @@ String VisualShaderNodeTransformMult::get_input_port_name(int p_port) const { int VisualShaderNodeTransformMult::get_output_port_count() const { return 1; } + VisualShaderNodeTransformMult::PortType VisualShaderNodeTransformMult::get_output_port_type(int p_port) const { return PORT_TYPE_TRANSFORM; } + String VisualShaderNodeTransformMult::get_output_port_name(int p_port) const { return "mult"; //no output port means the editor will be used as port } @@ -1147,9 +1189,11 @@ String VisualShaderNodeTransformVecMult::get_caption() const { int VisualShaderNodeTransformVecMult::get_input_port_count() const { return 2; } + VisualShaderNodeTransformVecMult::PortType VisualShaderNodeTransformVecMult::get_input_port_type(int p_port) const { return p_port == 0 ? PORT_TYPE_TRANSFORM : PORT_TYPE_VECTOR; } + String VisualShaderNodeTransformVecMult::get_input_port_name(int p_port) const { return p_port == 0 ? "a" : "b"; } @@ -1157,9 +1201,11 @@ String VisualShaderNodeTransformVecMult::get_input_port_name(int p_port) const { int VisualShaderNodeTransformVecMult::get_output_port_count() const { return 1; } + VisualShaderNodeTransformVecMult::PortType VisualShaderNodeTransformVecMult::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeTransformVecMult::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } @@ -1221,9 +1267,11 @@ String VisualShaderNodeScalarFunc::get_caption() const { int VisualShaderNodeScalarFunc::get_input_port_count() const { return 1; } + VisualShaderNodeScalarFunc::PortType VisualShaderNodeScalarFunc::get_input_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeScalarFunc::get_input_port_name(int p_port) const { return ""; } @@ -1231,9 +1279,11 @@ String VisualShaderNodeScalarFunc::get_input_port_name(int p_port) const { int VisualShaderNodeScalarFunc::get_output_port_count() const { return 1; } + VisualShaderNodeScalarFunc::PortType VisualShaderNodeScalarFunc::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeScalarFunc::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } @@ -1350,9 +1400,11 @@ String VisualShaderNodeVectorFunc::get_caption() const { int VisualShaderNodeVectorFunc::get_input_port_count() const { return 1; } + VisualShaderNodeVectorFunc::PortType VisualShaderNodeVectorFunc::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVectorFunc::get_input_port_name(int p_port) const { return ""; } @@ -1360,9 +1412,11 @@ String VisualShaderNodeVectorFunc::get_input_port_name(int p_port) const { int VisualShaderNodeVectorFunc::get_output_port_count() const { return 1; } + VisualShaderNodeVectorFunc::PortType VisualShaderNodeVectorFunc::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVectorFunc::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } @@ -1675,9 +1729,11 @@ String VisualShaderNodeDotProduct::get_caption() const { int VisualShaderNodeDotProduct::get_input_port_count() const { return 2; } + VisualShaderNodeDotProduct::PortType VisualShaderNodeDotProduct::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeDotProduct::get_input_port_name(int p_port) const { return p_port == 0 ? "a" : "b"; } @@ -1685,9 +1741,11 @@ String VisualShaderNodeDotProduct::get_input_port_name(int p_port) const { int VisualShaderNodeDotProduct::get_output_port_count() const { return 1; } + VisualShaderNodeDotProduct::PortType VisualShaderNodeDotProduct::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeDotProduct::get_output_port_name(int p_port) const { return "dot"; } @@ -1710,9 +1768,11 @@ String VisualShaderNodeVectorLen::get_caption() const { int VisualShaderNodeVectorLen::get_input_port_count() const { return 1; } + VisualShaderNodeVectorLen::PortType VisualShaderNodeVectorLen::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVectorLen::get_input_port_name(int p_port) const { return ""; } @@ -1720,9 +1780,11 @@ String VisualShaderNodeVectorLen::get_input_port_name(int p_port) const { int VisualShaderNodeVectorLen::get_output_port_count() const { return 1; } + VisualShaderNodeVectorLen::PortType VisualShaderNodeVectorLen::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeVectorLen::get_output_port_name(int p_port) const { return "length"; } @@ -1745,7 +1807,7 @@ int VisualShaderNodeDeterminant::get_input_port_count() const { return 1; } -VisualShaderNodeScalarClamp::PortType VisualShaderNodeDeterminant::get_input_port_type(int p_port) const { +VisualShaderNodeDeterminant::PortType VisualShaderNodeDeterminant::get_input_port_type(int p_port) const { return PORT_TYPE_TRANSFORM; } @@ -1872,7 +1934,7 @@ int VisualShaderNodeVectorDerivativeFunc::get_output_port_count() const { return 1; } -VisualShaderNodeScalarDerivativeFunc::PortType VisualShaderNodeVectorDerivativeFunc::get_output_port_type(int p_port) const { +VisualShaderNodeVectorDerivativeFunc::PortType VisualShaderNodeVectorDerivativeFunc::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } @@ -2078,7 +2140,7 @@ int VisualShaderNodeOuterProduct::get_input_port_count() const { return 2; } -VisualShaderNodeFaceForward::PortType VisualShaderNodeOuterProduct::get_input_port_type(int p_port) const { +VisualShaderNodeOuterProduct::PortType VisualShaderNodeOuterProduct::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } @@ -2143,7 +2205,7 @@ int VisualShaderNodeVectorScalarStep::get_output_port_count() const { return 1; } -VisualShaderNodeVectorClamp::PortType VisualShaderNodeVectorScalarStep::get_output_port_type(int p_port) const { +VisualShaderNodeVectorScalarStep::PortType VisualShaderNodeVectorScalarStep::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } @@ -2234,7 +2296,7 @@ int VisualShaderNodeVectorSmoothStep::get_output_port_count() const { return 1; } -VisualShaderNodeVectorClamp::PortType VisualShaderNodeVectorSmoothStep::get_output_port_type(int p_port) const { +VisualShaderNodeVectorSmoothStep::PortType VisualShaderNodeVectorSmoothStep::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } @@ -2285,7 +2347,7 @@ int VisualShaderNodeVectorScalarSmoothStep::get_output_port_count() const { return 1; } -VisualShaderNodeVectorClamp::PortType VisualShaderNodeVectorScalarSmoothStep::get_output_port_type(int p_port) const { +VisualShaderNodeVectorScalarSmoothStep::PortType VisualShaderNodeVectorScalarSmoothStep::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } @@ -2540,6 +2602,7 @@ VisualShaderNodeVectorScalarMix::VisualShaderNodeVectorScalarMix() { } ////////////// Vector Compose + String VisualShaderNodeVectorCompose::get_caption() const { return "VectorCompose"; } @@ -2547,9 +2610,11 @@ String VisualShaderNodeVectorCompose::get_caption() const { int VisualShaderNodeVectorCompose::get_input_port_count() const { return 3; } + VisualShaderNodeVectorCompose::PortType VisualShaderNodeVectorCompose::get_input_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeVectorCompose::get_input_port_name(int p_port) const { if (p_port == 0) { return "x"; @@ -2563,9 +2628,11 @@ String VisualShaderNodeVectorCompose::get_input_port_name(int p_port) const { int VisualShaderNodeVectorCompose::get_output_port_count() const { return 1; } + VisualShaderNodeVectorCompose::PortType VisualShaderNodeVectorCompose::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVectorCompose::get_output_port_name(int p_port) const { return "vec"; } @@ -2590,9 +2657,11 @@ String VisualShaderNodeTransformCompose::get_caption() const { int VisualShaderNodeTransformCompose::get_input_port_count() const { return 4; } + VisualShaderNodeTransformCompose::PortType VisualShaderNodeTransformCompose::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeTransformCompose::get_input_port_name(int p_port) const { if (p_port == 0) { return "x"; @@ -2608,9 +2677,11 @@ String VisualShaderNodeTransformCompose::get_input_port_name(int p_port) const { int VisualShaderNodeTransformCompose::get_output_port_count() const { return 1; } + VisualShaderNodeTransformCompose::PortType VisualShaderNodeTransformCompose::get_output_port_type(int p_port) const { return PORT_TYPE_TRANSFORM; } + String VisualShaderNodeTransformCompose::get_output_port_name(int p_port) const { return "xform"; } @@ -2635,9 +2706,11 @@ String VisualShaderNodeVectorDecompose::get_caption() const { int VisualShaderNodeVectorDecompose::get_input_port_count() const { return 1; } + VisualShaderNodeVectorDecompose::PortType VisualShaderNodeVectorDecompose::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVectorDecompose::get_input_port_name(int p_port) const { return "vec"; } @@ -2645,9 +2718,11 @@ String VisualShaderNodeVectorDecompose::get_input_port_name(int p_port) const { int VisualShaderNodeVectorDecompose::get_output_port_count() const { return 3; } + VisualShaderNodeVectorDecompose::PortType VisualShaderNodeVectorDecompose::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeVectorDecompose::get_output_port_name(int p_port) const { if (p_port == 0) { return "x"; @@ -2679,9 +2754,11 @@ String VisualShaderNodeTransformDecompose::get_caption() const { int VisualShaderNodeTransformDecompose::get_input_port_count() const { return 1; } + VisualShaderNodeTransformDecompose::PortType VisualShaderNodeTransformDecompose::get_input_port_type(int p_port) const { return PORT_TYPE_TRANSFORM; } + String VisualShaderNodeTransformDecompose::get_input_port_name(int p_port) const { return "xform"; } @@ -2689,9 +2766,11 @@ String VisualShaderNodeTransformDecompose::get_input_port_name(int p_port) const int VisualShaderNodeTransformDecompose::get_output_port_count() const { return 4; } + VisualShaderNodeTransformDecompose::PortType VisualShaderNodeTransformDecompose::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeTransformDecompose::get_output_port_name(int p_port) const { if (p_port == 0) { return "x"; @@ -2726,9 +2805,11 @@ String VisualShaderNodeScalarUniform::get_caption() const { int VisualShaderNodeScalarUniform::get_input_port_count() const { return 0; } + VisualShaderNodeScalarUniform::PortType VisualShaderNodeScalarUniform::get_input_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeScalarUniform::get_input_port_name(int p_port) const { return String(); } @@ -2736,9 +2817,11 @@ String VisualShaderNodeScalarUniform::get_input_port_name(int p_port) const { int VisualShaderNodeScalarUniform::get_output_port_count() const { return 1; } + VisualShaderNodeScalarUniform::PortType VisualShaderNodeScalarUniform::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeScalarUniform::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } @@ -2746,6 +2829,7 @@ String VisualShaderNodeScalarUniform::get_output_port_name(int p_port) const { String VisualShaderNodeScalarUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { return "uniform float " + get_uniform_name() + ";\n"; } + String VisualShaderNodeScalarUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; } @@ -2803,9 +2887,11 @@ String VisualShaderNodeColorUniform::get_caption() const { int VisualShaderNodeColorUniform::get_input_port_count() const { return 0; } + VisualShaderNodeColorUniform::PortType VisualShaderNodeColorUniform::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeColorUniform::get_input_port_name(int p_port) const { return String(); } @@ -2813,9 +2899,11 @@ String VisualShaderNodeColorUniform::get_input_port_name(int p_port) const { int VisualShaderNodeColorUniform::get_output_port_count() const { return 2; } + VisualShaderNodeColorUniform::PortType VisualShaderNodeColorUniform::get_output_port_type(int p_port) const { return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; } + String VisualShaderNodeColorUniform::get_output_port_name(int p_port) const { return p_port == 0 ? "color" : "alpha"; //no output port means the editor will be used as port } @@ -2843,9 +2931,11 @@ String VisualShaderNodeVec3Uniform::get_caption() const { int VisualShaderNodeVec3Uniform::get_input_port_count() const { return 0; } + VisualShaderNodeVec3Uniform::PortType VisualShaderNodeVec3Uniform::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVec3Uniform::get_input_port_name(int p_port) const { return String(); } @@ -2853,12 +2943,15 @@ String VisualShaderNodeVec3Uniform::get_input_port_name(int p_port) const { int VisualShaderNodeVec3Uniform::get_output_port_count() const { return 1; } + VisualShaderNodeVec3Uniform::PortType VisualShaderNodeVec3Uniform::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVec3Uniform::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } + String VisualShaderNodeVec3Uniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { return "uniform vec3 " + get_uniform_name() + ";\n"; } @@ -2879,9 +2972,11 @@ String VisualShaderNodeTransformUniform::get_caption() const { int VisualShaderNodeTransformUniform::get_input_port_count() const { return 0; } + VisualShaderNodeTransformUniform::PortType VisualShaderNodeTransformUniform::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeTransformUniform::get_input_port_name(int p_port) const { return String(); } @@ -2889,12 +2984,15 @@ String VisualShaderNodeTransformUniform::get_input_port_name(int p_port) const { int VisualShaderNodeTransformUniform::get_output_port_count() const { return 1; } + VisualShaderNodeTransformUniform::PortType VisualShaderNodeTransformUniform::get_output_port_type(int p_port) const { return PORT_TYPE_TRANSFORM; } + String VisualShaderNodeTransformUniform::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } + String VisualShaderNodeTransformUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { return "uniform mat4 " + get_uniform_name() + ";\n"; } @@ -2915,9 +3013,11 @@ String VisualShaderNodeTextureUniform::get_caption() const { int VisualShaderNodeTextureUniform::get_input_port_count() const { return 2; } + VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_input_port_type(int p_port) const { return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; } + String VisualShaderNodeTextureUniform::get_input_port_name(int p_port) const { return p_port == 0 ? "uv" : "lod"; } @@ -2925,9 +3025,11 @@ String VisualShaderNodeTextureUniform::get_input_port_name(int p_port) const { int VisualShaderNodeTextureUniform::get_output_port_count() const { return 2; } + VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_output_port_type(int p_port) const { return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; } + String VisualShaderNodeTextureUniform::get_output_port_name(int p_port) const { return p_port == 0 ? "rgb" : "alpha"; } @@ -2989,6 +3091,7 @@ void VisualShaderNodeTextureUniform::set_color_default(ColorDefault p_default) { color_default = p_default; emit_changed(); } + VisualShaderNodeTextureUniform::ColorDefault VisualShaderNodeTextureUniform::get_color_default() const { return color_default; } @@ -3125,9 +3228,11 @@ String VisualShaderNodeCubeMapUniform::get_caption() const { int VisualShaderNodeCubeMapUniform::get_input_port_count() const { return 2; } + VisualShaderNodeCubeMapUniform::PortType VisualShaderNodeCubeMapUniform::get_input_port_type(int p_port) const { return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; } + String VisualShaderNodeCubeMapUniform::get_input_port_name(int p_port) const { return p_port == 0 ? "normal" : "lod"; } @@ -3135,9 +3240,11 @@ String VisualShaderNodeCubeMapUniform::get_input_port_name(int p_port) const { int VisualShaderNodeCubeMapUniform::get_output_port_count() const { return 2; } + VisualShaderNodeCubeMapUniform::PortType VisualShaderNodeCubeMapUniform::get_output_port_type(int p_port) const { return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; } + String VisualShaderNodeCubeMapUniform::get_output_port_name(int p_port) const { return p_port == 0 ? "rgb" : "alpha"; } |