diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/material.cpp | 19 | ||||
-rw-r--r-- | scene/resources/material.h | 3 | ||||
-rw-r--r-- | scene/resources/mesh.cpp | 28 |
3 files changed, 32 insertions, 18 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index c8ab7c2a04..326320c60f 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -645,7 +645,7 @@ void SpatialMaterial::_update_shader() { code += "\tvec2 base_uv = UV;\n"; } - if ((features[FEATURE_DETAIL] && detail_uv == DETAIL_UV_2) || (features[FEATURE_AMBIENT_OCCLUSION] && flags[FLAG_AO_ON_UV2])) { + if ((features[FEATURE_DETAIL] && detail_uv == DETAIL_UV_2) || (features[FEATURE_AMBIENT_OCCLUSION] && flags[FLAG_AO_ON_UV2]) || (features[FEATURE_EMISSION] && flags[FLAG_EMISSION_ON_UV2])) { code += "\tvec2 base_uv2 = UV2;\n"; } @@ -729,11 +729,20 @@ void SpatialMaterial::_update_shader() { } if (features[FEATURE_EMISSION]) { - if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tvec3 emission_tex = triplanar_texture(texture_emission,uv1_power_normal,uv1_triplanar_pos).rgb;\n"; + if (flags[FLAG_EMISSION_ON_UV2]) { + if (flags[FLAG_UV2_USE_TRIPLANAR]) { + code += "\tvec3 emission_tex = triplanar_texture(texture_emission,uv2_power_normal,uv2_triplanar_pos).rgb;\n"; + } else { + code += "\tvec3 emission_tex = texture(texture_emission,base_uv2).rgb;\n"; + } } else { - code += "\tvec3 emission_tex = texture(texture_emission,base_uv).rgb;\n"; + if (flags[FLAG_UV1_USE_TRIPLANAR]) { + code += "\tvec3 emission_tex = triplanar_texture(texture_emission,uv1_power_normal,uv1_triplanar_pos).rgb;\n"; + } else { + code += "\tvec3 emission_tex = texture(texture_emission,base_uv).rgb;\n"; + } } + if (emission_op == EMISSION_OP_ADD) { code += "\tEMISSION = (emission.rgb+emission_tex)*emission_energy;\n"; } else { @@ -1892,6 +1901,7 @@ void SpatialMaterial::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::COLOR, "emission", PROPERTY_HINT_COLOR_NO_ALPHA), "set_emission", "get_emission"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_emission_energy", "get_emission_energy"); ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_operator", PROPERTY_HINT_ENUM, "Add,Multiply"), "set_emission_operator", "get_emission_operator"); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "emission_on_uv2"), "set_flag", "get_flag", FLAG_EMISSION_ON_UV2); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "emission_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_EMISSION); ADD_GROUP("NormalMap", "normal_"); @@ -2034,6 +2044,7 @@ void SpatialMaterial::_bind_methods() { BIND_ENUM_CONSTANT(FLAG_UV1_USE_TRIPLANAR); BIND_ENUM_CONSTANT(FLAG_UV2_USE_TRIPLANAR); BIND_ENUM_CONSTANT(FLAG_AO_ON_UV2); + BIND_ENUM_CONSTANT(FLAG_EMISSION_ON_UV2); BIND_ENUM_CONSTANT(FLAG_USE_ALPHA_SCISSOR); BIND_ENUM_CONSTANT(FLAG_TRIPLANAR_USE_WORLD); BIND_ENUM_CONSTANT(FLAG_ALBEDO_TEXTURE_FORCE_SRGB); diff --git a/scene/resources/material.h b/scene/resources/material.h index 7cfa38fce4..d5c3ef83e2 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -184,6 +184,7 @@ public: FLAG_UV2_USE_TRIPLANAR, FLAG_TRIPLANAR_USE_WORLD, FLAG_AO_ON_UV2, + FLAG_EMISSION_ON_UV2, FLAG_USE_ALPHA_SCISSOR, FLAG_ALBEDO_TEXTURE_FORCE_SRGB, FLAG_MAX @@ -234,7 +235,7 @@ private: uint64_t blend_mode : 2; uint64_t depth_draw_mode : 2; uint64_t cull_mode : 2; - uint64_t flags : 13; + uint64_t flags : 14; uint64_t detail_blend_mode : 2; uint64_t diffuse_mode : 3; uint64_t specular_mode : 2; diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 0b352efca2..bb33962be6 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -1123,27 +1123,29 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe PoolVector<int> rindices = arrays[Mesh::ARRAY_INDEX]; int ic = rindices.size(); - int index_ofs = indices.size(); if (ic == 0) { - indices.resize(index_ofs + vc); - face_materials.resize((index_ofs + vc) / 3); - for (int j = 0; j < vc; j++) { - indices[index_ofs + j] = vertex_ofs + j; - } + for (int j = 0; j < vc / 3; j++) { - face_materials[(index_ofs / 3) + j] = i; + if (Face3(r[j * 3 + 0], r[j * 3 + 1], r[j * 3 + 2]).is_degenerate()) + continue; + + indices.push_back(vertex_ofs + j * 3 + 0); + indices.push_back(vertex_ofs + j * 3 + 1); + indices.push_back(vertex_ofs + j * 3 + 2); + face_materials.push_back(i); } } else { PoolVector<int>::Read ri = rindices.read(); - indices.resize(index_ofs + ic); - face_materials.resize((index_ofs + ic) / 3); - for (int j = 0; j < ic; j++) { - indices[index_ofs + j] = vertex_ofs + ri[j]; - } + for (int j = 0; j < ic / 3; j++) { - face_materials[(index_ofs / 3) + j] = i; + if (Face3(r[ri[j * 3 + 0]], r[ri[j * 3 + 1]], r[ri[j * 3 + 2]]).is_degenerate()) + continue; + indices.push_back(vertex_ofs + ri[j * 3 + 0]); + indices.push_back(vertex_ofs + ri[j * 3 + 1]); + indices.push_back(vertex_ofs + ri[j * 3 + 2]); + face_materials.push_back(i); } } |