diff options
Diffstat (limited to 'scene/resources')
132 files changed, 4184 insertions, 3245 deletions
diff --git a/scene/resources/SCsub b/scene/resources/SCsub index 3a86b22835..f4dc7a46fb 100644 --- a/scene/resources/SCsub +++ b/scene/resources/SCsub @@ -2,6 +2,25 @@ Import("env") -env.add_source_files(env.scene_sources, "*.cpp") +# Thirdparty code + +thirdparty_obj = [] + +thirdparty_sources = "#thirdparty/misc/mikktspace.c" + +env_thirdparty = env.Clone() +env_thirdparty.disable_warnings() +env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) +env.scene_sources += thirdparty_obj + +# Godot source files + +scene_obj = [] + +env.add_source_files(scene_obj, "*.cpp") +env.scene_sources += scene_obj + +# Needed to force rebuilding the scene files when the thirdparty code is updated. +env.Depends(scene_obj, thirdparty_obj) SConscript("default_theme/SCsub") diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index b2aad97d3b..796fe1d106 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,8 +33,6 @@ #include "core/math/geometry_3d.h" -#define ANIM_MIN_LENGTH 0.001 - bool Animation::_set(const StringName &p_name, const Variant &p_value) { String name = p_name; @@ -810,8 +808,8 @@ int Animation::transform_track_insert_key(int p_track, float p_time, const Vecto return ret; } -void Animation::track_remove_key_at_position(int p_track, float p_pos) { - int idx = track_find_key(p_track, p_pos, true); +void Animation::track_remove_key_at_time(int p_track, float p_time) { + int idx = track_find_key(p_track, p_time, true); ERR_FAIL_COND(idx < 0); track_remove_key(p_track, idx); } @@ -2608,7 +2606,7 @@ void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("transform_track_insert_key", "track_idx", "time", "location", "rotation", "scale"), &Animation::transform_track_insert_key); ClassDB::bind_method(D_METHOD("track_insert_key", "track_idx", "time", "key", "transition"), &Animation::track_insert_key, DEFVAL(1)); ClassDB::bind_method(D_METHOD("track_remove_key", "track_idx", "key_idx"), &Animation::track_remove_key); - ClassDB::bind_method(D_METHOD("track_remove_key_at_position", "track_idx", "position"), &Animation::track_remove_key_at_position); + ClassDB::bind_method(D_METHOD("track_remove_key_at_time", "track_idx", "time"), &Animation::track_remove_key_at_time); ClassDB::bind_method(D_METHOD("track_set_key_value", "track_idx", "key", "value"), &Animation::track_set_key_value); ClassDB::bind_method(D_METHOD("track_set_key_transition", "track_idx", "key_idx", "transition"), &Animation::track_set_key_transition); ClassDB::bind_method(D_METHOD("track_set_key_time", "track_idx", "key_idx", "time"), &Animation::track_set_key_time); diff --git a/scene/resources/animation.h b/scene/resources/animation.h index c52431f5f6..fa374e6ad2 100644 --- a/scene/resources/animation.h +++ b/scene/resources/animation.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,6 +33,8 @@ #include "core/io/resource.h" +#define ANIM_MIN_LENGTH 0.001 + class Animation : public Resource { GDCLASS(Animation, Resource); RES_BASE_EXTENSION("anim"); @@ -293,7 +295,7 @@ public: void track_set_key_time(int p_track, int p_key_idx, float p_time); int track_find_key(int p_track, float p_time, bool p_exact = false) const; void track_remove_key(int p_track, int p_idx); - void track_remove_key_at_position(int p_track, float p_pos); + void track_remove_key_at_time(int p_track, float p_time); int track_get_key_count(int p_track) const; Variant track_get_key_value(int p_track, int p_key_idx) const; float track_get_key_time(int p_track, int p_key_idx) const; diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp index 600a859894..8fdb004e65 100644 --- a/scene/resources/audio_stream_sample.cpp +++ b/scene/resources/audio_stream_sample.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/audio_stream_sample.h b/scene/resources/audio_stream_sample.h index d91cdef57d..ba475c0888 100644 --- a/scene/resources/audio_stream_sample.h +++ b/scene/resources/audio_stream_sample.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp index 10f0de8ff8..dfb7a1fdfb 100644 --- a/scene/resources/bit_map.cpp +++ b/scene/resources/bit_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -43,7 +43,7 @@ void BitMap::create(const Size2 &p_size) { } void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_threshold) { - ERR_FAIL_COND(p_image.is_null() || p_image->empty()); + ERR_FAIL_COND(p_image.is_null() || p_image->is_empty()); Ref<Image> img = p_image->duplicate(); img->convert(Image::FORMAT_LA8); ERR_FAIL_COND(img->get_format() != Image::FORMAT_LA8); @@ -63,7 +63,7 @@ void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_threshol } void BitMap::set_bit_rect(const Rect2 &p_rect, bool p_value) { - Rect2i current = Rect2i(0, 0, width, height).clip(p_rect); + Rect2i current = Rect2i(0, 0, width, height).intersection(p_rect); uint8_t *data = bitmask.ptrw(); for (int i = current.position.x; i < current.position.x + current.size.x; i++) { @@ -482,7 +482,7 @@ static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_ } Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon) const { - Rect2i r = Rect2i(0, 0, width, height).clip(p_rect); + Rect2i r = Rect2i(0, 0, width, height).intersection(p_rect); print_verbose("BitMap: Rect: " + r); Point2i from; @@ -522,7 +522,7 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) { bool bit_value = p_pixels > 0; p_pixels = Math::abs(p_pixels); - Rect2i r = Rect2i(0, 0, width, height).clip(p_rect); + Rect2i r = Rect2i(0, 0, width, height).intersection(p_rect); Ref<BitMap> copy; copy.instance(); diff --git a/scene/resources/bit_map.h b/scene/resources/bit_map.h index 56ff72c094..7414265cee 100644 --- a/scene/resources/bit_map.h +++ b/scene/resources/bit_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/box_shape_3d.cpp b/scene/resources/box_shape_3d.cpp index e1c8a377c0..fadbf21e43 100644 --- a/scene/resources/box_shape_3d.cpp +++ b/scene/resources/box_shape_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,8 +34,8 @@ Vector<Vector3> BoxShape3D::get_debug_mesh_lines() const { Vector<Vector3> lines; AABB aabb; - aabb.position = -get_extents(); - aabb.size = aabb.position * -2; + aabb.position = -size / 2; + aabb.size = size; for (int i = 0; i < 12; i++) { Vector3 a, b; @@ -48,33 +48,33 @@ Vector<Vector3> BoxShape3D::get_debug_mesh_lines() const { } real_t BoxShape3D::get_enclosing_radius() const { - return extents.length(); + return size.length() / 2; } void BoxShape3D::_update_shape() { - PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), extents); + PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), size / 2); Shape3D::_update_shape(); } -void BoxShape3D::set_extents(const Vector3 &p_extents) { - extents = p_extents; +void BoxShape3D::set_size(const Vector3 &p_size) { + size = p_size; _update_shape(); notify_change_to_owners(); - _change_notify("extents"); + _change_notify("size"); } -Vector3 BoxShape3D::get_extents() const { - return extents; +Vector3 BoxShape3D::get_size() const { + return size; } void BoxShape3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_extents", "extents"), &BoxShape3D::set_extents); - ClassDB::bind_method(D_METHOD("get_extents"), &BoxShape3D::get_extents); + ClassDB::bind_method(D_METHOD("set_size", "size"), &BoxShape3D::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &BoxShape3D::get_size); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents"), "set_extents", "get_extents"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size"); } BoxShape3D::BoxShape3D() : Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_BOX)) { - set_extents(Vector3(1, 1, 1)); + set_size(Vector3(2, 2, 2)); } diff --git a/scene/resources/box_shape_3d.h b/scene/resources/box_shape_3d.h index fe634ce568..fce05d61ed 100644 --- a/scene/resources/box_shape_3d.h +++ b/scene/resources/box_shape_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,7 +35,7 @@ class BoxShape3D : public Shape3D { GDCLASS(BoxShape3D, Shape3D); - Vector3 extents; + Vector3 size; protected: static void _bind_methods(); @@ -43,8 +43,8 @@ protected: virtual void _update_shape() override; public: - void set_extents(const Vector3 &p_extents); - Vector3 get_extents() const; + void set_size(const Vector3 &p_size); + Vector3 get_size() const; virtual Vector<Vector3> get_debug_mesh_lines() const override; virtual real_t get_enclosing_radius() const override; diff --git a/scene/resources/camera_effects.cpp b/scene/resources/camera_effects.cpp index 6b6ed51ed0..695b14939f 100644 --- a/scene/resources/camera_effects.cpp +++ b/scene/resources/camera_effects.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/camera_effects.h b/scene/resources/camera_effects.h index 9a26f3d0b2..cf12b6d3c0 100644 --- a/scene/resources/camera_effects.h +++ b/scene/resources/camera_effects.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp index e519970f38..6041f4a8b0 100644 --- a/scene/resources/capsule_shape_2d.cpp +++ b/scene/resources/capsule_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/capsule_shape_2d.h b/scene/resources/capsule_shape_2d.h index 1caa6c68b8..8c8c1b259b 100644 --- a/scene/resources/capsule_shape_2d.h +++ b/scene/resources/capsule_shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/capsule_shape_3d.cpp b/scene/resources/capsule_shape_3d.cpp index 5da7f682e5..a0b454a00f 100644 --- a/scene/resources/capsule_shape_3d.cpp +++ b/scene/resources/capsule_shape_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/capsule_shape_3d.h b/scene/resources/capsule_shape_3d.h index 432ca5654e..b5b8912445 100644 --- a/scene/resources/capsule_shape_3d.h +++ b/scene/resources/capsule_shape_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp index dc1bf3b185..ba49587d9d 100644 --- a/scene/resources/circle_shape_2d.cpp +++ b/scene/resources/circle_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/circle_shape_2d.h b/scene/resources/circle_shape_2d.h index ac8757e781..a066b773ef 100644 --- a/scene/resources/circle_shape_2d.h +++ b/scene/resources/circle_shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp index eecf8afa8f..3d6df3bb9c 100644 --- a/scene/resources/concave_polygon_shape_2d.cpp +++ b/scene/resources/concave_polygon_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/concave_polygon_shape_2d.h b/scene/resources/concave_polygon_shape_2d.h index df8cc9920f..98ae341e97 100644 --- a/scene/resources/concave_polygon_shape_2d.h +++ b/scene/resources/concave_polygon_shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/concave_polygon_shape_3d.cpp b/scene/resources/concave_polygon_shape_3d.cpp index 7cbafcbc4d..358c99ad09 100644 --- a/scene/resources/concave_polygon_shape_3d.cpp +++ b/scene/resources/concave_polygon_shape_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/concave_polygon_shape_3d.h b/scene/resources/concave_polygon_shape_3d.h index c17765b9ef..391459a3d7 100644 --- a/scene/resources/concave_polygon_shape_3d.h +++ b/scene/resources/concave_polygon_shape_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp index 2b7531c630..656e064356 100644 --- a/scene/resources/convex_polygon_shape_2d.cpp +++ b/scene/resources/convex_polygon_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/convex_polygon_shape_2d.h b/scene/resources/convex_polygon_shape_2d.h index 294157bec5..1813b608bd 100644 --- a/scene/resources/convex_polygon_shape_2d.h +++ b/scene/resources/convex_polygon_shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/convex_polygon_shape_3d.cpp b/scene/resources/convex_polygon_shape_3d.cpp index 29549e1114..770d547231 100644 --- a/scene/resources/convex_polygon_shape_3d.cpp +++ b/scene/resources/convex_polygon_shape_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/convex_polygon_shape_3d.h b/scene/resources/convex_polygon_shape_3d.h index f436d2f5d4..edd127c8f4 100644 --- a/scene/resources/convex_polygon_shape_3d.h +++ b/scene/resources/convex_polygon_shape_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index de076670cf..123c77a036 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -602,7 +602,7 @@ void Curve2D::remove_point(int p_index) { } void Curve2D::clear_points() { - if (!points.empty()) { + if (!points.is_empty()) { points.clear(); baked_cache_dirty = true; emit_signal(CoreStringNames::get_singleton()->changed); @@ -1087,7 +1087,7 @@ void Curve3D::remove_point(int p_index) { } void Curve3D::clear_points() { - if (!points.empty()) { + if (!points.is_empty()) { points.clear(); baked_cache_dirty = true; emit_signal(CoreStringNames::get_singleton()->changed); diff --git a/scene/resources/curve.h b/scene/resources/curve.h index 6c5f4b7057..f33f3c5abe 100644 --- a/scene/resources/curve.h +++ b/scene/resources/curve.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/cylinder_shape_3d.cpp b/scene/resources/cylinder_shape_3d.cpp index bb8c27a60d..3e9cdca872 100644 --- a/scene/resources/cylinder_shape_3d.cpp +++ b/scene/resources/cylinder_shape_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/cylinder_shape_3d.h b/scene/resources/cylinder_shape_3d.h index e579e1f7cf..93e8345727 100644 --- a/scene/resources/cylinder_shape_3d.h +++ b/scene/resources/cylinder_shape_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/default_theme/arrow_left.png b/scene/resources/default_theme/arrow_left.png Binary files differnew file mode 100644 index 0000000000..4163059dd3 --- /dev/null +++ b/scene/resources/default_theme/arrow_left.png diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index f65f78b332..dad5622117 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -38,6 +38,8 @@ #include "font_hidpi.inc" #include "font_lodpi.inc" +#include "servers/text_server.h" + typedef Map<const void *, Ref<ImageTexture>> TexCacheMap; static TexCacheMap *tex_cache; @@ -62,24 +64,35 @@ static Ref<StyleBoxTexture> make_stylebox(T p_src, float p_left, float p_top, fl Ref<StyleBoxTexture> style(memnew(StyleBoxTexture)); style->set_texture(texture); - style->set_margin_size(MARGIN_LEFT, p_left * scale); - style->set_margin_size(MARGIN_RIGHT, p_right * scale); - style->set_margin_size(MARGIN_BOTTOM, p_botton * scale); - style->set_margin_size(MARGIN_TOP, p_top * scale); - style->set_default_margin(MARGIN_LEFT, p_margin_left * scale); - style->set_default_margin(MARGIN_RIGHT, p_margin_right * scale); - style->set_default_margin(MARGIN_BOTTOM, p_margin_botton * scale); - style->set_default_margin(MARGIN_TOP, p_margin_top * scale); + style->set_margin_size(SIDE_LEFT, p_left * scale); + style->set_margin_size(SIDE_RIGHT, p_right * scale); + style->set_margin_size(SIDE_BOTTOM, p_botton * scale); + style->set_margin_size(SIDE_TOP, p_top * scale); + style->set_default_margin(SIDE_LEFT, p_margin_left * scale); + style->set_default_margin(SIDE_RIGHT, p_margin_right * scale); + style->set_default_margin(SIDE_BOTTOM, p_margin_botton * scale); + style->set_default_margin(SIDE_TOP, p_margin_top * scale); style->set_draw_center(p_draw_center); return style; } +static Ref<StyleBoxFlat> make_flat_stylebox(Color p_color, float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1) { + Ref<StyleBoxFlat> style(memnew(StyleBoxFlat)); + style->set_bg_color(p_color); + style->set_default_margin(SIDE_LEFT, p_margin_left * scale); + style->set_default_margin(SIDE_RIGHT, p_margin_right * scale); + style->set_default_margin(SIDE_BOTTOM, p_margin_bottom * scale); + style->set_default_margin(SIDE_TOP, p_margin_top * scale); + + return style; +} + static Ref<StyleBoxTexture> sb_expand(Ref<StyleBoxTexture> p_sbox, float p_left, float p_top, float p_right, float p_botton) { - p_sbox->set_expand_margin_size(MARGIN_LEFT, p_left * scale); - p_sbox->set_expand_margin_size(MARGIN_TOP, p_top * scale); - p_sbox->set_expand_margin_size(MARGIN_RIGHT, p_right * scale); - p_sbox->set_expand_margin_size(MARGIN_BOTTOM, p_botton * scale); + p_sbox->set_expand_margin_size(SIDE_LEFT, p_left * scale); + p_sbox->set_expand_margin_size(SIDE_TOP, p_top * scale); + p_sbox->set_expand_margin_size(SIDE_RIGHT, p_right * scale); + p_sbox->set_expand_margin_size(SIDE_BOTTOM, p_botton * scale); return p_sbox; } @@ -95,47 +108,32 @@ static Ref<Texture2D> make_icon(T p_src) { return texture; } -static Ref<BitmapFont> make_font(int p_height, int p_ascent, int p_charcount, const int *p_char_rects, int p_kerning_count, const int *p_kernings, int p_w, int p_h, const unsigned char *p_img) { - Ref<BitmapFont> font(memnew(BitmapFont)); - - Ref<Image> image = memnew(Image(p_img)); - Ref<ImageTexture> tex = memnew(ImageTexture); - tex->create_from_image(image); - - font->add_texture(tex); - - for (int i = 0; i < p_charcount; i++) { - const int *c = &p_char_rects[i * 8]; +static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false, bool p_flip_x = false) { + if (!p_flip_y && !p_flip_x) { + return p_texture; + } - int chr = c[0]; - Rect2 frect; - frect.position.x = c[1]; - frect.position.y = c[2]; - frect.size.x = c[3]; - frect.size.y = c[4]; - Point2 align(c[6], c[5]); - int advance = c[7]; + Ref<ImageTexture> texture(memnew(ImageTexture)); + Ref<Image> img = p_texture->get_data(); - font->add_char(chr, 0, frect, align, advance); + if (p_flip_y) { + img->flip_y(); } - - for (int i = 0; i < p_kerning_count; i++) { - font->add_kerning_pair(p_kernings[i * 3 + 0], p_kernings[i * 3 + 1], p_kernings[i * 3 + 2]); + if (p_flip_x) { + img->flip_x(); } - font->set_height(p_height); - font->set_ascent(p_ascent); - - return font; + texture->create_from_image(img); + return texture; } static Ref<StyleBox> make_empty_stylebox(float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_botton = -1) { Ref<StyleBox> style(memnew(StyleBoxEmpty)); - style->set_default_margin(MARGIN_LEFT, p_margin_left * scale); - style->set_default_margin(MARGIN_RIGHT, p_margin_right * scale); - style->set_default_margin(MARGIN_BOTTOM, p_margin_botton * scale); - style->set_default_margin(MARGIN_TOP, p_margin_top * scale); + style->set_default_margin(SIDE_LEFT, p_margin_left * scale); + style->set_default_margin(SIDE_RIGHT, p_margin_right * scale); + style->set_default_margin(SIDE_BOTTOM, p_margin_botton * scale); + style->set_default_margin(SIDE_TOP, p_margin_top * scale); return style; } @@ -164,7 +162,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<StyleBoxTexture> focus = make_stylebox(focus_png, 5, 5, 5, 5); for (int i = 0; i < 4; i++) { - focus->set_expand_margin_size(Margin(i), 1 * scale); + focus->set_expand_margin_size(Side(i), 1 * scale); } // Button @@ -182,11 +180,14 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("focus", "Button", sb_button_focus); theme->set_font("font", "Button", Ref<Font>()); + theme->set_font_size("font_size", "Button", -1); + theme->set_constant("outline_size", "Button", 0 * scale); theme->set_color("font_color", "Button", control_font_color); theme->set_color("font_color_pressed", "Button", control_font_color_pressed); theme->set_color("font_color_hover", "Button", control_font_color_hover); theme->set_color("font_color_disabled", "Button", control_font_color_disabled); + theme->set_color("font_outline_modulate", "Button", Color(1, 1, 1)); theme->set_constant("hseparation", "Button", 2 * scale); @@ -195,6 +196,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("focus", "LinkButton", focus); theme->set_font("font", "LinkButton", Ref<Font>()); + theme->set_font_size("font_size", "LinkButton", -1); theme->set_color("font_color", "LinkButton", control_font_color); theme->set_color("font_color_pressed", "LinkButton", control_font_color_pressed); @@ -211,6 +213,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("focus", "ColorPickerButton", sb_button_focus); theme->set_font("font", "ColorPickerButton", Ref<Font>()); + theme->set_font_size("font_size", "ColorPickerButton", -1); theme->set_color("font_color", "ColorPickerButton", Color(1, 1, 1, 1)); theme->set_color("font_color_pressed", "ColorPickerButton", Color(0.8, 0.8, 0.8, 1)); @@ -221,21 +224,33 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // OptionButton + Ref<StyleBox> sb_optbutton_focus = sb_expand(make_stylebox(button_focus_png, 4, 4, 4, 4, 6, 2, 6, 2), 2, 2, 2, 2); + theme->set_stylebox("focus", "OptionButton", sb_optbutton_focus); + Ref<StyleBox> sb_optbutton_normal = sb_expand(make_stylebox(option_button_normal_png, 4, 4, 21, 4, 6, 3, 9, 3), 2, 2, 2, 2); Ref<StyleBox> sb_optbutton_pressed = sb_expand(make_stylebox(option_button_pressed_png, 4, 4, 21, 4, 6, 3, 9, 3), 2, 2, 2, 2); Ref<StyleBox> sb_optbutton_hover = sb_expand(make_stylebox(option_button_hover_png, 4, 4, 21, 4, 6, 2, 9, 2), 2, 2, 2, 2); Ref<StyleBox> sb_optbutton_disabled = sb_expand(make_stylebox(option_button_disabled_png, 4, 4, 21, 4, 6, 2, 9, 2), 2, 2, 2, 2); - Ref<StyleBox> sb_optbutton_focus = sb_expand(make_stylebox(button_focus_png, 4, 4, 4, 4, 6, 2, 6, 2), 2, 2, 2, 2); theme->set_stylebox("normal", "OptionButton", sb_optbutton_normal); theme->set_stylebox("pressed", "OptionButton", sb_optbutton_pressed); theme->set_stylebox("hover", "OptionButton", sb_optbutton_hover); theme->set_stylebox("disabled", "OptionButton", sb_optbutton_disabled); - theme->set_stylebox("focus", "OptionButton", sb_optbutton_focus); + + Ref<StyleBox> sb_optbutton_normal_mirrored = sb_expand(make_stylebox(option_button_normal_mirrored_png, 21, 4, 4, 4, 9, 3, 6, 3), 2, 2, 2, 2); + Ref<StyleBox> sb_optbutton_pressed_mirrored = sb_expand(make_stylebox(option_button_pressed_mirrored_png, 21, 4, 4, 4, 9, 3, 6, 3), 2, 2, 2, 2); + Ref<StyleBox> sb_optbutton_hover_mirrored = sb_expand(make_stylebox(option_button_hover_mirrored_png, 21, 4, 4, 4, 9, 2, 6, 2), 2, 2, 2, 2); + Ref<StyleBox> sb_optbutton_disabled_mirrored = sb_expand(make_stylebox(option_button_disabled_mirrored_png, 21, 4, 4, 4, 9, 2, 6, 2), 2, 2, 2, 2); + + theme->set_stylebox("normal_mirrored", "OptionButton", sb_optbutton_normal_mirrored); + theme->set_stylebox("pressed_mirrored", "OptionButton", sb_optbutton_pressed_mirrored); + theme->set_stylebox("hover_mirrored", "OptionButton", sb_optbutton_hover_mirrored); + theme->set_stylebox("disabled_mirrored", "OptionButton", sb_optbutton_disabled_mirrored); theme->set_icon("arrow", "OptionButton", make_icon(option_arrow_png)); theme->set_font("font", "OptionButton", Ref<Font>()); + theme->set_font_size("font_size", "OptionButton", -1); theme->set_color("font_color", "OptionButton", control_font_color); theme->set_color("font_color_pressed", "OptionButton", control_font_color_pressed); @@ -254,6 +269,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("focus", "MenuButton", sb_button_focus); theme->set_font("font", "MenuButton", Ref<Font>()); + theme->set_font_size("font_size", "MenuButton", -1); theme->set_color("font_color", "MenuButton", control_font_color); theme->set_color("font_color_pressed", "MenuButton", control_font_color_pressed); @@ -265,15 +281,15 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // CheckBox Ref<StyleBox> cbx_empty = memnew(StyleBoxEmpty); - cbx_empty->set_default_margin(MARGIN_LEFT, 4 * scale); - cbx_empty->set_default_margin(MARGIN_RIGHT, 4 * scale); - cbx_empty->set_default_margin(MARGIN_TOP, 4 * scale); - cbx_empty->set_default_margin(MARGIN_BOTTOM, 4 * scale); + cbx_empty->set_default_margin(SIDE_LEFT, 4 * scale); + cbx_empty->set_default_margin(SIDE_RIGHT, 4 * scale); + cbx_empty->set_default_margin(SIDE_TOP, 4 * scale); + cbx_empty->set_default_margin(SIDE_BOTTOM, 4 * scale); Ref<StyleBox> cbx_focus = focus; - cbx_focus->set_default_margin(MARGIN_LEFT, 4 * scale); - cbx_focus->set_default_margin(MARGIN_RIGHT, 4 * scale); - cbx_focus->set_default_margin(MARGIN_TOP, 4 * scale); - cbx_focus->set_default_margin(MARGIN_BOTTOM, 4 * scale); + cbx_focus->set_default_margin(SIDE_LEFT, 4 * scale); + cbx_focus->set_default_margin(SIDE_RIGHT, 4 * scale); + cbx_focus->set_default_margin(SIDE_TOP, 4 * scale); + cbx_focus->set_default_margin(SIDE_BOTTOM, 4 * scale); theme->set_stylebox("normal", "CheckBox", cbx_empty); theme->set_stylebox("pressed", "CheckBox", cbx_empty); @@ -288,6 +304,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("radio_unchecked", "CheckBox", make_icon(radio_unchecked_png)); theme->set_font("font", "CheckBox", Ref<Font>()); + theme->set_font_size("font_size", "CheckBox", -1); theme->set_color("font_color", "CheckBox", control_font_color); theme->set_color("font_color_pressed", "CheckBox", control_font_color_pressed); @@ -301,10 +318,10 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // CheckButton Ref<StyleBox> cb_empty = memnew(StyleBoxEmpty); - cb_empty->set_default_margin(MARGIN_LEFT, 6 * scale); - cb_empty->set_default_margin(MARGIN_RIGHT, 6 * scale); - cb_empty->set_default_margin(MARGIN_TOP, 4 * scale); - cb_empty->set_default_margin(MARGIN_BOTTOM, 4 * scale); + cb_empty->set_default_margin(SIDE_LEFT, 6 * scale); + cb_empty->set_default_margin(SIDE_RIGHT, 6 * scale); + cb_empty->set_default_margin(SIDE_TOP, 4 * scale); + cb_empty->set_default_margin(SIDE_BOTTOM, 4 * scale); theme->set_stylebox("normal", "CheckButton", cb_empty); theme->set_stylebox("pressed", "CheckButton", cb_empty); @@ -318,7 +335,13 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("off", "CheckButton", make_icon(toggle_off_png)); theme->set_icon("off_disabled", "CheckButton", make_icon(toggle_off_disabled_png)); + theme->set_icon("on_mirrored", "CheckButton", make_icon(toggle_on_mirrored_png)); + theme->set_icon("on_disabled_mirrored", "CheckButton", make_icon(toggle_on_disabled_mirrored_png)); + theme->set_icon("off_mirrored", "CheckButton", make_icon(toggle_off_mirrored_png)); + theme->set_icon("off_disabled_mirrored", "CheckButton", make_icon(toggle_off_disabled_mirrored_png)); + theme->set_font("font", "CheckButton", Ref<Font>()); + theme->set_font_size("font_size", "CheckButton", -1); theme->set_color("font_color", "CheckButton", control_font_color); theme->set_color("font_color_pressed", "CheckButton", control_font_color_pressed); @@ -333,6 +356,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("normal", "Label", memnew(StyleBoxEmpty)); theme->set_font("font", "Label", Ref<Font>()); + theme->set_font_size("font_size", "Label", -1); theme->set_color("font_color", "Label", Color(1, 1, 1)); theme->set_color("font_color_shadow", "Label", Color(0, 0, 0, 0)); @@ -340,7 +364,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("shadow_offset_x", "Label", 1 * scale); theme->set_constant("shadow_offset_y", "Label", 1 * scale); - theme->set_constant("shadow_as_outline", "Label", 0 * scale); + theme->set_constant("outline_size", "Label", 0 * scale); + theme->set_constant("shadow_outline_size", "Label", 1 * scale); theme->set_constant("line_spacing", "Label", 3 * scale); // LineEdit @@ -350,6 +375,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("read_only", "LineEdit", make_stylebox(line_edit_disabled_png, 6, 6, 6, 6)); theme->set_font("font", "LineEdit", Ref<Font>()); + theme->set_font_size("font_size", "LineEdit", -1); theme->set_color("font_color", "LineEdit", control_font_color); theme->set_color("font_color_selected", "LineEdit", Color(0, 0, 0)); @@ -369,6 +395,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("fg", "ProgressBar", make_stylebox(progress_fill_png, 6, 6, 6, 6, 2, 1, 2, 1)); theme->set_font("font", "ProgressBar", Ref<Font>()); + theme->set_font_size("font_size", "ProgressBar", -1); theme->set_color("font_color", "ProgressBar", control_font_color_hover); theme->set_color("font_color_shadow", "ProgressBar", Color(0, 0, 0)); @@ -384,6 +411,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("space", "TextEdit", make_icon(space_png)); theme->set_font("font", "TextEdit", Ref<Font>()); + theme->set_font_size("font_size", "TextEdit", -1); theme->set_color("background_color", "TextEdit", Color(0, 0, 0, 0)); theme->set_color("completion_background_color", "TextEdit", Color(0.17, 0.16, 0.2)); @@ -423,6 +451,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("folded", "CodeEdit", make_icon(arrow_right_png)); theme->set_font("font", "CodeEdit", Ref<Font>()); + theme->set_font_size("font_size", "CodeEdit", -1); theme->set_color("background_color", "CodeEdit", Color(0, 0, 0, 0)); theme->set_color("completion_background_color", "CodeEdit", Color(0.17, 0.16, 0.2)); @@ -539,7 +568,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<StyleBoxTexture> selected = make_stylebox(selection_png, 6, 6, 6, 6); for (int i = 0; i < 4; i++) { - selected->set_expand_margin_size(Margin(i), 2 * scale); + selected->set_expand_margin_size(Side(i), 2 * scale); } theme->set_stylebox("panel", "PopupPanel", style_pp); @@ -563,13 +592,16 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("radio_checked", "PopupMenu", make_icon(radio_checked_png)); theme->set_icon("radio_unchecked", "PopupMenu", make_icon(radio_unchecked_png)); theme->set_icon("submenu", "PopupMenu", make_icon(submenu_png)); + theme->set_icon("submenu_mirrored", "PopupMenu", make_icon(submenu_mirrored_png)); theme->set_font("font", "PopupMenu", Ref<Font>()); + theme->set_font_size("font_size", "PopupMenu", -1); theme->set_color("font_color", "PopupMenu", control_font_color); theme->set_color("font_color_accel", "PopupMenu", Color(0.7, 0.7, 0.7, 0.8)); theme->set_color("font_color_disabled", "PopupMenu", Color(0.4, 0.4, 0.4, 0.8)); theme->set_color("font_color_hover", "PopupMenu", control_font_color); + theme->set_color("font_color_separator", "PopupMenu", control_font_color); theme->set_constant("hseparation", "PopupMenu", 4 * scale); theme->set_constant("vseparation", "PopupMenu", 4 * scale); @@ -585,8 +617,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<StyleBoxTexture> graph_bpoint = make_stylebox(graph_node_breakpoint_png, 6, 24, 6, 5, 16, 24, 16, 6); Ref<StyleBoxTexture> graph_position = make_stylebox(graph_node_position_png, 6, 24, 6, 5, 16, 24, 16, 6); - //graphsb->set_expand_margin_size(MARGIN_LEFT,10); - //graphsb->set_expand_margin_size(MARGIN_RIGHT,10); + //graphsb->set_expand_margin_size(SIDE_LEFT,10); + //graphsb->set_expand_margin_size(SIDE_RIGHT,10); theme->set_stylebox("frame", "GraphNode", graphsb); theme->set_stylebox("selectedframe", "GraphNode", graphsbselected); theme->set_stylebox("defaultframe", "GraphNode", graphsbdefault); @@ -632,9 +664,11 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("select_arrow", "Tree", make_icon(dropdown_png)); theme->set_icon("arrow", "Tree", make_icon(arrow_down_png)); theme->set_icon("arrow_collapsed", "Tree", make_icon(arrow_right_png)); + theme->set_icon("arrow_collapsed_mirrored", "Tree", make_icon(arrow_left_png)); theme->set_font("title_button_font", "Tree", Ref<Font>()); theme->set_font("font", "Tree", Ref<Font>()); + theme->set_font_size("font_size", "Tree", -1); theme->set_color("title_button_color", "Tree", control_font_color); theme->set_color("font_color", "Tree", control_font_color_low); @@ -663,7 +697,10 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("vseparation", "ItemList", 2); theme->set_constant("icon_margin", "ItemList", 4); theme->set_constant("line_separation", "ItemList", 2 * scale); + theme->set_font("font", "ItemList", Ref<Font>()); + theme->set_font_size("font_size", "ItemList", -1); + theme->set_color("font_color", "ItemList", control_font_color_lower); theme->set_color("font_color_selected", "ItemList", control_font_color_pressed); theme->set_color("guide_color", "ItemList", Color(0, 0, 0, 0.1)); @@ -676,8 +713,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<StyleBoxTexture> tc_sb = sb_expand(make_stylebox(tab_container_bg_png, 4, 4, 4, 4, 4, 4, 4, 4), 3, 3, 3, 3); - tc_sb->set_expand_margin_size(MARGIN_TOP, 2 * scale); - tc_sb->set_default_margin(MARGIN_TOP, 8 * scale); + tc_sb->set_expand_margin_size(SIDE_TOP, 2 * scale); + tc_sb->set_default_margin(SIDE_TOP, 8 * scale); theme->set_stylebox("tab_fg", "TabContainer", sb_expand(make_stylebox(tab_current_png, 4, 4, 4, 1, 16, 4, 16, 4), 2, 2, 2, 2)); theme->set_stylebox("tab_bg", "TabContainer", sb_expand(make_stylebox(tab_behind_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3)); @@ -692,6 +729,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("menu_highlight", "TabContainer", make_icon(tab_menu_hl_png)); theme->set_font("font", "TabContainer", Ref<Font>()); + theme->set_font_size("font_size", "TabContainer", -1); theme->set_color("font_color_fg", "TabContainer", control_font_color_hover); theme->set_color("font_color_bg", "TabContainer", control_font_color_low); @@ -716,6 +754,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("close", "Tabs", make_icon(tab_close_png)); theme->set_font("font", "Tabs", Ref<Font>()); + theme->set_font_size("font_size", "Tabs", -1); theme->set_color("font_color_fg", "Tabs", control_font_color_hover); theme->set_color("font_color_bg", "Tabs", control_font_color_low); @@ -769,12 +808,13 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<StyleBoxTexture> style_tt = make_stylebox(tooltip_bg_png, 4, 4, 4, 4); for (int i = 0; i < 4; i++) { - style_tt->set_expand_margin_size((Margin)i, 4 * scale); + style_tt->set_expand_margin_size((Side)i, 4 * scale); } theme->set_stylebox("panel", "TooltipPanel", style_tt); theme->set_font("font", "TooltipLabel", Ref<Font>()); + theme->set_font_size("font_size", "TooltipLabel", -1); theme->set_color("font_color", "TooltipLabel", Color(0, 0, 0)); theme->set_color("font_color_shadow", "TooltipLabel", Color(0, 0, 0, 0.1)); @@ -793,6 +833,12 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font("bold_italics_font", "RichTextLabel", Ref<Font>()); theme->set_font("mono_font", "RichTextLabel", Ref<Font>()); + theme->set_font_size("normal_font_size", "RichTextLabel", -1); + theme->set_font_size("bold_font_size", "RichTextLabel", -1); + theme->set_font_size("italics_font_size", "RichTextLabel", -1); + theme->set_font_size("bold_italics_font_size", "RichTextLabel", -1); + theme->set_font_size("mono_font_size", "RichTextLabel", -1); + theme->set_color("default_color", "RichTextLabel", Color(1, 1, 1)); theme->set_color("font_color_selected", "RichTextLabel", font_color_selection); theme->set_color("selection_color", "RichTextLabel", Color(0.1, 0.1, 1, 0.8)); @@ -807,6 +853,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("table_hseparation", "RichTextLabel", 3 * scale); theme->set_constant("table_vseparation", "RichTextLabel", 3 * scale); + theme->set_color("table_odd_row_bg", "RichTextLabel", Color(0, 0, 0, 0)); + theme->set_color("table_even_row_bg", "RichTextLabel", Color(0, 0, 0, 0)); + theme->set_color("table_border", "RichTextLabel", Color(0, 0, 0, 0)); // Containers theme->set_stylebox("bg", "VSplitContainer", make_stylebox(vsplit_bg_png, 1, 1, 1, 1)); @@ -835,6 +884,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("reset", "GraphEdit", make_icon(icon_zoom_reset_png)); theme->set_icon("more", "GraphEdit", make_icon(icon_zoom_more_png)); theme->set_icon("snap", "GraphEdit", make_icon(icon_snap_grid_png)); + theme->set_icon("minimap", "GraphEdit", make_icon(icon_grid_minimap_png)); theme->set_stylebox("bg", "GraphEdit", make_stylebox(tree_bg_png, 4, 4, 4, 5)); theme->set_color("grid_minor", "GraphEdit", Color(1, 1, 1, 0.05)); theme->set_color("grid_major", "GraphEdit", Color(1, 1, 1, 0.2)); @@ -848,6 +898,19 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("port_grab_distance_horizontal", "GraphEdit", 48 * scale); theme->set_constant("port_grab_distance_vertical", "GraphEdit", 6 * scale); + theme->set_stylebox("bg", "GraphEditMinimap", make_flat_stylebox(Color(0.24, 0.24, 0.24), 0, 0, 0, 0)); + Ref<StyleBoxFlat> style_minimap_camera = make_flat_stylebox(Color(0.65, 0.65, 0.65, 0.2), 0, 0, 0, 0); + style_minimap_camera->set_border_color(Color(0.65, 0.65, 0.65, 0.45)); + style_minimap_camera->set_border_width_all(1); + theme->set_stylebox("camera", "GraphEditMinimap", style_minimap_camera); + Ref<StyleBoxFlat> style_minimap_node = make_flat_stylebox(Color(1, 1, 1), 0, 0, 0, 0); + style_minimap_node->set_corner_radius_all(2); + theme->set_stylebox("node", "GraphEditMinimap", style_minimap_node); + + Ref<Texture2D> resizer_icon = make_icon(window_resizer_png); + theme->set_icon("resizer", "GraphEditMinimap", flip_icon(resizer_icon, true, true)); + theme->set_color("resizer_color", "GraphEditMinimap", Color(1, 1, 1, 0.85)); + // Theme default_icon = make_icon(error_icon_png); @@ -863,12 +926,47 @@ void make_default_theme(bool p_hidpi, Ref<Font> p_font) { Ref<StyleBox> default_style; Ref<Texture2D> default_icon; Ref<Font> default_font; + int default_font_size = 16; if (p_font.is_valid()) { default_font = p_font; } else if (p_hidpi) { - default_font = make_font(_hidpi_font_height, _hidpi_font_ascent, _hidpi_font_charcount, &_hidpi_font_charrects[0][0], _hidpi_font_kerning_pair_count, &_hidpi_font_kerning_pairs[0][0], _hidpi_font_img_width, _hidpi_font_img_height, _hidpi_font_img_data); + TextServer::BitmapFontData data; + data.height = _hidpi_font_height; + data.ascent = _hidpi_font_ascent; + data.charcount = _hidpi_font_charcount; + data.char_rects = &_hidpi_font_charrects[0][0]; + data.kerning_count = _hidpi_font_kerning_pair_count; + data.kernings = &_hidpi_font_kerning_pairs[0][0]; + data.w = _hidpi_font_img_width; + data.h = _hidpi_font_img_height; + data.img = _hidpi_font_img_data; + + Ref<FontData> font_data; + font_data.instance(); + font_data->load_memory((const uint8_t *)&data, sizeof(data), "fnt"); + default_font_size = font_data->get_base_size(); + + default_font.instance(); + default_font->add_data(font_data); } else { - default_font = make_font(_lodpi_font_height, _lodpi_font_ascent, _lodpi_font_charcount, &_lodpi_font_charrects[0][0], _lodpi_font_kerning_pair_count, &_lodpi_font_kerning_pairs[0][0], _lodpi_font_img_width, _lodpi_font_img_height, _lodpi_font_img_data); + TextServer::BitmapFontData data; + data.height = _lodpi_font_height; + data.ascent = _lodpi_font_ascent; + data.charcount = _lodpi_font_charcount; + data.char_rects = &_lodpi_font_charrects[0][0]; + data.kerning_count = _lodpi_font_kerning_pair_count; + data.kernings = &_lodpi_font_kerning_pairs[0][0]; + data.w = _lodpi_font_img_width; + data.h = _lodpi_font_img_height; + data.img = _lodpi_font_img_data; + + Ref<FontData> font_data; + font_data.instance(); + font_data->load_memory((const uint8_t *)&data, sizeof(data), "fnt"); + default_font_size = font_data->get_base_size(); + + default_font.instance(); + default_font->add_data(font_data); } Ref<Font> large_font = default_font; fill_default_theme(t, default_font, large_font, default_icon, default_style, p_hidpi ? 2.0 : 1.0); @@ -877,6 +975,7 @@ void make_default_theme(bool p_hidpi, Ref<Font> p_font) { Theme::set_default_icon(default_icon); Theme::set_default_style(default_style); Theme::set_default_font(default_font); + Theme::set_default_font_size(default_font_size); } void clear_default_theme() { diff --git a/scene/resources/default_theme/default_theme.h b/scene/resources/default_theme/default_theme.h index 46f89a9b50..a7b2bec5a4 100644 --- a/scene/resources/default_theme/default_theme.h +++ b/scene/resources/default_theme/default_theme.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/default_theme/font_lodpi.inc b/scene/resources/default_theme/font_lodpi.inc index 959e2c1d7b..d2f5851224 100644 --- a/scene/resources/default_theme/font_lodpi.inc +++ b/scene/resources/default_theme/font_lodpi.inc @@ -8,7 +8,7 @@ static const int _lodpi_font_charrects[191][8]={ {224,85,180,5,11,0,1,7}, {192,32,16,11,13,-2,-1,9}, {96,2,216,3,2,0,3,8}, -{160,1734439808,0,0,0,11,0,4}, +{160,0,0,0,0,11,0,4}, {32,0,0,0,0,11,0,4}, {33,65,234,2,10,1,1,4}, {225,112,169,5,11,0,1,7}, diff --git a/scene/resources/default_theme/icon_grid_minimap.png b/scene/resources/default_theme/icon_grid_minimap.png Binary files differnew file mode 100644 index 0000000000..00a6179d5e --- /dev/null +++ b/scene/resources/default_theme/icon_grid_minimap.png diff --git a/scene/resources/default_theme/option_button_disabled_mirrored.png b/scene/resources/default_theme/option_button_disabled_mirrored.png Binary files differnew file mode 100644 index 0000000000..9d149a35ca --- /dev/null +++ b/scene/resources/default_theme/option_button_disabled_mirrored.png diff --git a/scene/resources/default_theme/option_button_hover_mirrored.png b/scene/resources/default_theme/option_button_hover_mirrored.png Binary files differnew file mode 100644 index 0000000000..d49c165645 --- /dev/null +++ b/scene/resources/default_theme/option_button_hover_mirrored.png diff --git a/scene/resources/default_theme/option_button_normal_mirrored.png b/scene/resources/default_theme/option_button_normal_mirrored.png Binary files differnew file mode 100644 index 0000000000..feec848f33 --- /dev/null +++ b/scene/resources/default_theme/option_button_normal_mirrored.png diff --git a/scene/resources/default_theme/option_button_pressed_mirrored.png b/scene/resources/default_theme/option_button_pressed_mirrored.png Binary files differnew file mode 100644 index 0000000000..94cabb18d6 --- /dev/null +++ b/scene/resources/default_theme/option_button_pressed_mirrored.png diff --git a/scene/resources/default_theme/submenu_mirrored.png b/scene/resources/default_theme/submenu_mirrored.png Binary files differnew file mode 100644 index 0000000000..1142b9ba9f --- /dev/null +++ b/scene/resources/default_theme/submenu_mirrored.png diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h index a15efb593a..b905c9db69 100644 --- a/scene/resources/default_theme/theme_data.h +++ b/scene/resources/default_theme/theme_data.h @@ -6,6 +6,10 @@ static const unsigned char arrow_down_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x34, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x32, 0x78, 0xf0, 0x1f, 0x15, 0x52, 0x20, 0xf1, 0x30, 0xee, 0xc1, 0x17, 0xb8, 0xf0, 0xb7, 0x87, 0x69, 0x48, 0xb6, 0xdc, 0xd7, 0xb8, 0x7f, 0x9, 0x2c, 0x7c, 0xfd, 0xb1, 0x2e, 0x9a, 0x3, 0x5e, 0x70, 0x3f, 0x9c, 0xff, 0x70, 0xfe, 0xb, 0x6e, 0x6, 0xea, 0x3, 0x0, 0xfb, 0x81, 0x48, 0xb8, 0x4d, 0xe4, 0x75, 0xd9, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char arrow_left_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x1, 0x6f, 0x72, 0x4e, 0x54, 0x1, 0xcf, 0xa2, 0x77, 0x9a, 0x0, 0x0, 0x0, 0x59, 0x49, 0x44, 0x41, 0x54, 0x18, 0xd3, 0x63, 0x60, 0xa0, 0x0, 0xdc, 0x4f, 0x78, 0xf0, 0xff, 0xc1, 0xff, 0x7, 0xff, 0x21, 0x3c, 0x46, 0x98, 0xf0, 0x43, 0xed, 0xff, 0x27, 0x19, 0xb8, 0x19, 0x18, 0x18, 0x18, 0x14, 0x18, 0x19, 0x18, 0x18, 0x18, 0x98, 0x20, 0xc2, 0x2f, 0xb8, 0xff, 0xaf, 0x82, 0x8, 0xc3, 0x0, 0x54, 0xe2, 0xe7, 0x14, 0x6, 0x2d, 0x54, 0x83, 0x99, 0x70, 0xd9, 0x8, 0x95, 0x60, 0xcf, 0x61, 0xb8, 0x86, 0x55, 0x42, 0xe2, 0x2b, 0x63, 0x18, 0xc3, 0x57, 0xac, 0x46, 0xc9, 0x5f, 0xfd, 0x9f, 0x43, 0x89, 0x67, 0x19, 0x18, 0x0, 0xf4, 0x30, 0x14, 0x49, 0xef, 0xe6, 0x74, 0x60, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char arrow_right_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x2e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x17, 0x3c, 0xf8, 0xf, 0x82, 0xf7, 0x13, 0x70, 0x48, 0x3c, 0xf8, 0xf2, 0x50, 0x1b, 0x43, 0x2, 0xa, 0xaf, 0xbe, 0xe0, 0xc6, 0x2e, 0xf1, 0xff, 0xe1, 0x7c, 0x12, 0x24, 0x10, 0x46, 0x11, 0xb6, 0x1c, 0xe1, 0x5c, 0xa, 0x0, 0x0, 0xe0, 0x14, 0x48, 0xb1, 0x3d, 0x1b, 0x7a, 0xf0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; @@ -162,6 +166,10 @@ static const unsigned char icon_folder_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x2e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x6, 0x78, 0x70, 0xf4, 0xc1, 0x7f, 0x24, 0x78, 0x18, 0x53, 0xc1, 0x7f, 0x54, 0x48, 0x50, 0xc1, 0x43, 0x1b, 0xbc, 0xa, 0x50, 0xad, 0x23, 0xa4, 0xe0, 0xff, 0x70, 0x52, 0x70, 0x18, 0x97, 0xf4, 0xfd, 0x43, 0xd4, 0x88, 0x4a, 0x0, 0x5a, 0xcb, 0x18, 0xab, 0x5e, 0xd9, 0x1a, 0x53, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char icon_grid_minimap_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc3, 0x0, 0x0, 0xe, 0xc3, 0x1, 0xc7, 0x6f, 0xa8, 0x64, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x77, 0x77, 0x77, 0x2e, 0x69, 0x6e, 0x6b, 0x73, 0x63, 0x61, 0x70, 0x65, 0x2e, 0x6f, 0x72, 0x67, 0x9b, 0xee, 0x3c, 0x1a, 0x0, 0x0, 0x2, 0xd, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0x75, 0x93, 0x31, 0x68, 0x14, 0x51, 0x10, 0x86, 0xbf, 0xd9, 0xd, 0xbb, 0xde, 0x76, 0x82, 0x21, 0xf8, 0xe0, 0xbc, 0x5d, 0x8b, 0x80, 0x69, 0x6c, 0xd2, 0x5a, 0x6a, 0x91, 0xc3, 0xd2, 0x46, 0x22, 0x8, 0x9, 0x89, 0x70, 0x85, 0x10, 0x41, 0xd, 0x24, 0x45, 0xb0, 0xb, 0x68, 0x11, 0x14, 0x24, 0x10, 0x22, 0x62, 0x21, 0x41, 0xe, 0x4b, 0x21, 0xa4, 0xb7, 0x49, 0x17, 0xb1, 0x8, 0xb9, 0xdd, 0xc7, 0x86, 0x33, 0x21, 0xe1, 0x3a, 0x8f, 0x64, 0x61, 0x6f, 0x2c, 0xbc, 0x3b, 0x36, 0xb9, 0xdc, 0xc0, 0x2b, 0xde, 0xcc, 0xfc, 0xf3, 0xff, 0xfc, 0xcc, 0x48, 0xa3, 0xd1, 0x78, 0x20, 0x22, 0x13, 0xbe, 0xef, 0xaf, 0xdf, 0xac, 0xd7, 0x1f, 0xe1, 0x38, 0xd3, 0xa8, 0x2a, 0xf0, 0x45, 0x6a, 0xb5, 0xcf, 0x5c, 0x11, 0xcd, 0x66, 0x33, 0x38, 0x3f, 0x3f, 0x9f, 0x13, 0x91, 0x7d, 0xb1, 0xd6, 0x6e, 0xaa, 0xea, 0xd3, 0xe0, 0xe8, 0xe8, 0xde, 0xe8, 0xee, 0xee, 0x37, 0xc0, 0xe9, 0xf6, 0x75, 0xf0, 0xfd, 0x9, 0x99, 0x9d, 0x6d, 0x15, 0x81, 0x59, 0x96, 0x3d, 0x3, 0x5e, 0x2, 0x63, 0x22, 0xf2, 0x69, 0xa4, 0x57, 0x1c, 0xdd, 0xdb, 0xfb, 0x5b, 0x0, 0x3, 0x38, 0x67, 0x41, 0x30, 0x11, 0xc7, 0xf1, 0x13, 0x0, 0x11, 0x71, 0xb2, 0x2c, 0x7b, 0xd8, 0xad, 0xad, 0x2, 0x6f, 0xb9, 0x0, 0x38, 0x3c, 0xfc, 0x5, 0x9c, 0xf6, 0xff, 0x22, 0x27, 0x27, 0xe3, 0xe3, 0x7f, 0xa, 0x3, 0x67, 0x45, 0xe4, 0xbb, 0xe7, 0x79, 0xb7, 0xc3, 0x30, 0x7c, 0xd7, 0x67, 0xe9, 0xe3, 0x67, 0x66, 0x5c, 0x60, 0x1, 0x50, 0x40, 0x51, 0x7d, 0x71, 0x6b, 0x72, 0xf2, 0x20, 0x8a, 0xa2, 0xf9, 0x28, 0x8a, 0xe6, 0x1, 0x3a, 0x9d, 0xce, 0x4f, 0x63, 0x4c, 0x3b, 0x4d, 0xd3, 0xd2, 0xc0, 0x80, 0x3c, 0xcf, 0xf, 0x92, 0xa9, 0xa9, 0x31, 0x60, 0x5, 0x58, 0x91, 0x5a, 0xed, 0xc7, 0x15, 0xfe, 0x95, 0xac, 0xb5, 0xcf, 0xf3, 0x3c, 0x3f, 0xe8, 0x25, 0x46, 0xa, 0xc5, 0xd, 0x11, 0x59, 0xb3, 0xd5, 0xea, 0x1b, 0xa0, 0x95, 0x54, 0xab, 0x5b, 0x97, 0xd1, 0x22, 0xb2, 0xa6, 0xaa, 0x6d, 0x60, 0xd, 0x58, 0xba, 0xa0, 0x20, 0xc, 0xc3, 0x65, 0xd7, 0x75, 0x23, 0xe0, 0x2e, 0xb0, 0x1, 0x5c, 0xbf, 0xf4, 0x0, 0xbe, 0xba, 0xae, 0x1b, 0x85, 0x61, 0xb8, 0x3c, 0xa0, 0x20, 0x4d, 0xd3, 0x52, 0xb9, 0x5c, 0x6e, 0xc5, 0x71, 0xbc, 0x23, 0x22, 0xd3, 0x61, 0x18, 0xde, 0x2f, 0xb2, 0x27, 0x49, 0xa2, 0xaa, 0xba, 0x53, 0x2e, 0x97, 0x5b, 0x69, 0x9a, 0x96, 0xf2, 0x3c, 0x1f, 0xf0, 0xc0, 0x5a, 0x6b, 0x5f, 0x1, 0x25, 0x86, 0x84, 0xe3, 0x38, 0x9e, 0xb5, 0x76, 0x2e, 0xcf, 0xf3, 0xfd, 0x1, 0x5, 0x22, 0xb2, 0xa1, 0xaa, 0x4b, 0x22, 0x72, 0xad, 0xcb, 0x38, 0xe0, 0x81, 0xaa, 0x7e, 0x0, 0xce, 0x44, 0xe4, 0xbd, 0xaa, 0xbe, 0xbe, 0xa0, 0xa0, 0x52, 0xa9, 0x2c, 0x7a, 0x9e, 0x17, 0x1, 0x3d, 0xe0, 0x55, 0x1e, 0x6c, 0x79, 0x9e, 0x17, 0x55, 0x2a, 0x95, 0xc5, 0x1, 0x5, 0xcd, 0x66, 0x33, 0x30, 0xc6, 0x9c, 0xc6, 0x71, 0xbc, 0x2d, 0x22, 0x8f, 0x87, 0x78, 0xb0, 0x6d, 0x8c, 0x39, 0xed, 0xae, 0x74, 0xdf, 0x83, 0x3a, 0x70, 0x9c, 0x65, 0x59, 0x23, 0x49, 0x92, 0x5, 0x11, 0x9, 0x86, 0x79, 0x20, 0x22, 0x41, 0x92, 0x24, 0xb, 0x59, 0x96, 0x35, 0x80, 0x63, 0xa0, 0x2e, 0x3d, 0xf6, 0xc2, 0x91, 0xdc, 0x0, 0x5c, 0x55, 0x5d, 0xbf, 0x4, 0x9e, 0x3, 0x72, 0xfe, 0xaf, 0xfb, 0xaa, 0xe7, 0x79, 0x1f, 0x8d, 0x31, 0x6d, 0x29, 0x36, 0xf5, 0xce, 0x14, 0xb8, 0x33, 0x44, 0xc4, 0x6f, 0xdf, 0xf7, 0xd7, 0x8d, 0x31, 0xed, 0x5e, 0xe2, 0x1f, 0xb, 0x5c, 0xe2, 0xcb, 0xd, 0x9b, 0x69, 0xcb, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char icon_parent_folder_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x68, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x33, 0xb8, 0x27, 0xfe, 0xe0, 0xfc, 0x83, 0x73, 0xf7, 0xc4, 0x71, 0x48, 0xdf, 0x11, 0x7b, 0x78, 0xe9, 0xc1, 0x3f, 0x20, 0xbc, 0xfe, 0x40, 0x12, 0x8f, 0x34, 0x4c, 0x9, 0xa6, 0xe1, 0x57, 0x80, 0x12, 0x17, 0x81, 0xf8, 0x2f, 0x58, 0xe1, 0x15, 0x34, 0x8b, 0x1e, 0x9c, 0x5, 0xa, 0x5e, 0xb8, 0x23, 0x6, 0x52, 0x70, 0x5b, 0x14, 0xac, 0xf0, 0xc, 0xaa, 0x82, 0x7d, 0xf, 0x8e, 0xde, 0x14, 0xf9, 0xcf, 0x8, 0x52, 0xc0, 0xc0, 0x70, 0x5b, 0xf4, 0xe1, 0xc9, 0x7, 0x47, 0xb1, 0xb8, 0x3, 0xaa, 0x0, 0xa, 0x48, 0x52, 0x80, 0xb0, 0xea, 0xc8, 0xc3, 0x83, 0xc, 0x83, 0xe, 0x0, 0x0, 0xb8, 0x27, 0x55, 0x4c, 0xbe, 0xc0, 0xd2, 0xac, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; @@ -214,18 +222,34 @@ static const unsigned char option_button_disabled_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x40, 0xde, 0x8d, 0x6b, 0x0, 0x0, 0x1, 0x2f, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 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0x35, 0xeb, 0xad, 0xd7, 0xb0, 0x60, 0x72, 0xdc, 0xda, 0x9c, 0x2, 0x67, 0x76, 0x64, 0x82, 0x99, 0x9b, 0xb6, 0x80, 0xb0, 0x7e, 0x8d, 0xf6, 0x5a, 0xdd, 0xe1, 0xb5, 0xba, 0xba, 0xb1, 0x0, 0xcd, 0xc7, 0x50, 0x23, 0xeb, 0xfb, 0x7f, 0xb4, 0xc8, 0x22, 0x18, 0xdd, 0x0, 0xd5, 0xec, 0x4e, 0x53, 0xc6, 0x18, 0x44, 0x3f, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char option_button_disabled_mirrored_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x40, 0xde, 0x8d, 0x6b, 0x0, 0x0, 0x1, 0x2f, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 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0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char option_button_pressed_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x40, 0xde, 0x8d, 0x6b, 0x0, 0x0, 0x1, 0x4a, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x31, 0x2f, 0x37, 0x46, 0x43, 0x4f, 0x2b, 0x2b, 0x31, 0x2e, 0x2e, 0x34, 0x47, 0x44, 0x50, 0x2a, 0x2a, 0x30, 0x55, 0x52, 0x5f, 0x22, 0x22, 0x27, 0x3d, 0x3a, 0x45, 0x56, 0x52, 0x60, 0x24, 0x24, 0x28, 0x24, 0x24, 0x29, 0x43, 0x40, 0x4c, 0x42, 0x40, 0x4b, 0x4c, 0x49, 0x56, 0x2a, 0x2a, 0x31, 0x2a, 0x2a, 0x30, 0x2d, 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0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char option_button_pressed_mirrored_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x40, 0xde, 0x8d, 0x6b, 0x0, 0x0, 0x1, 0x4a, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x2d, 0x2d, 0x34, 0x2b, 0x2b, 0x31, 0x46, 0x43, 0x4f, 0x31, 0x2f, 0x38, 0x2a, 0x2a, 0x30, 0x47, 0x44, 0x50, 0x22, 0x22, 0x27, 0x55, 0x52, 0x5f, 0x22, 0x22, 0x29, 0x24, 0x24, 0x28, 0x56, 0x52, 0x60, 0x3c, 0x3a, 0x45, 0x2a, 0x2a, 0x30, 0x2c, 0x2c, 0x32, 0x2d, 0x2d, 0x34, 0x2e, 0x2e, 0x35, 0x2f, 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0x60, 0x6f, 0xca, 0xa5, 0xa4, 0xc6, 0xc5, 0xfa, 0x58, 0x40, 0x81, 0x6e, 0x5a, 0x7c, 0x7a, 0x6, 0x4, 0x64, 0x66, 0xc9, 0x83, 0x3, 0x4a, 0x41, 0xd1, 0xc8, 0xd9, 0x5, 0xee, 0x6, 0x17, 0x63, 0xe3, 0xec, 0x1c, 0x8, 0xc8, 0x55, 0x52, 0x6, 0x7, 0x35, 0xc1, 0xc8, 0xc2, 0x1f, 0xdd, 0x0, 0xa5, 0xe, 0x59, 0xe5, 0x7f, 0xe9, 0xa4, 0x40, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char overbright_indicator_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x1, 0x85, 0x69, 0x43, 0x43, 0x50, 0x49, 0x43, 0x43, 0x20, 0x70, 0x72, 0x6f, 0x66, 0x69, 0x6c, 0x65, 0x0, 0x0, 0x78, 0x9c, 0x7d, 0x91, 0x3d, 0x48, 0xc3, 0x40, 0x1c, 0xc5, 0x5f, 0x53, 0xa5, 0x2a, 0x2d, 0xe, 0x16, 0x11, 0x75, 0xc8, 0x50, 0x9d, 0x2c, 0x8a, 0x8a, 0x38, 0x6a, 0x15, 0x8a, 0x50, 0x21, 0xd4, 0xa, 0xad, 0x3a, 0x98, 0x5c, 0xfa, 0x21, 0x34, 0x69, 0x48, 0x52, 0x5c, 0x1c, 0x5, 0xd7, 0x82, 0x83, 0x1f, 0x8b, 0x55, 0x7, 0x17, 0x67, 0x5d, 0x1d, 0x5c, 0x5, 0x41, 0xf0, 0x3, 0xc4, 0xc5, 0xd5, 0x49, 0xd1, 0x45, 0x4a, 0xfc, 0x5f, 0x5a, 0x68, 0x11, 0xe3, 0xc1, 0x71, 0x3f, 0xde, 0xdd, 0x7b, 0xdc, 0xbd, 0x3, 0x84, 0x6a, 0x91, 0x69, 0x56, 0xdb, 0x18, 0xa0, 0xe9, 0xb6, 0x99, 0x8c, 0xc7, 0xc4, 0x74, 0x66, 0x45, 0xc, 0xbc, 0xa2, 0x13, 0x3, 0x8, 0xa1, 0x17, 0xa3, 0x32, 0xb3, 0x8c, 0x59, 0x49, 0x4a, 0xc0, 0x73, 0x7c, 0xdd, 0xc3, 0xc7, 0xd7, 0xbb, 0x28, 0xcf, 0xf2, 0x3e, 0xf7, 0xe7, 0x8, 0xa9, 0x59, 0x8b, 0x1, 0x3e, 0x91, 0x78, 0x86, 0x19, 0xa6, 0x4d, 0xbc, 0x4e, 0x3c, 0xb5, 0x69, 0x1b, 0x9c, 0xf7, 0x89, 0xc3, 0xac, 0x20, 0xab, 0xc4, 0xe7, 0xc4, 0x23, 0x26, 0x5d, 0x90, 0xf8, 0x91, 0xeb, 0x4a, 0x9d, 0xdf, 0x38, 0xe7, 0x5d, 0x16, 0x78, 0x66, 0xd8, 0x4c, 0x25, 0xe7, 0x88, 0xc3, 0xc4, 0x62, 0xbe, 0x85, 0x95, 0x16, 0x66, 0x5, 0x53, 0x23, 0x9e, 0x24, 0x8e, 0xa8, 0x9a, 0x4e, 0xf9, 0x42, 0xba, 0xce, 0x2a, 0xe7, 0x2d, 0xce, 0x5a, 0xb1, 0xcc, 0x1a, 0xf7, 0xe4, 0x2f, 0xc, 0x66, 0xf5, 0xe5, 0x25, 0xae, 0xd3, 0x1c, 0x44, 0x1c, 0xb, 0x58, 0x84, 0x4, 0x11, 0xa, 0xca, 0xd8, 0x40, 0x11, 0x36, 0xa2, 0xb4, 0xea, 0xa4, 0x58, 0x48, 0xd2, 0x7e, 0xcc, 0xc3, 0xdf, 0xef, 0xfa, 0x25, 0x72, 0x29, 0xe4, 0xda, 0x0, 0x23, 0xc7, 0x3c, 0x4a, 0xd0, 0x20, 0xbb, 0x7e, 0xf0, 0x3f, 0xf8, 0xdd, 0xad, 0x95, 0x9b, 0x18, 0xaf, 0x27, 0x5, 0x63, 0x40, 0xfb, 0x8b, 0xe3, 0x7c, 0xc, 0x1, 0x81, 0x5d, 0xa0, 0x56, 0x71, 0x9c, 0xef, 0x63, 0xc7, 0xa9, 0x9d, 0x0, 0xfe, 0x67, 0xe0, 0x4a, 0x6f, 0xfa, 0x4b, 0x55, 0x60, 0xfa, 0x93, 0xf4, 0x4a, 0x53, 0x8b, 0x1c, 0x1, 0xdd, 0xdb, 0xc0, 0xc5, 0x75, 0x53, 0x53, 0xf6, 0x80, 0xcb, 0x1d, 0xa0, 0xef, 0xc9, 0x90, 0x4d, 0xd9, 0x95, 0xfc, 0x34, 0x85, 0x5c, 0xe, 0x78, 0x3f, 0xa3, 0x6f, 0xca, 0x0, 0x3d, 0xb7, 0x40, 0xd7, 0x6a, 0xbd, 0xb7, 0xc6, 0x3e, 0x4e, 0x1f, 0x80, 0x14, 0x75, 0x95, 0xb8, 0x1, 0xe, 0xe, 0x81, 0xe1, 0x3c, 0x65, 0xaf, 0x79, 0xbc, 0xbb, 0xa3, 0xb5, 0xb7, 0x7f, 0xcf, 0x34, 0xfa, 0xfb, 0x1, 0x8e, 0x80, 0x72, 0xb2, 0xed, 0x78, 0xfa, 0x7b, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc4, 0x0, 0x0, 0xe, 0xc4, 0x1, 0x95, 0x2b, 0xe, 0x1b, 0x0, 0x0, 0x0, 0x15, 0x50, 0x4c, 0x54, 0x45, 0xff, 0xff, 0xff, 0x63, 0x63, 0x66, 0x0, 0x0, 0x3, 0x0, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0, 0x4c, 0x39, 0x3a, 0xe, 0x0, 0x0, 0x0, 0x6, 0x74, 0x52, 0x4e, 0x53, 0xff, 0xff, 0xff, 0x7f, 0x0, 0x80, 0x2c, 0x16, 0xc1, 0x6d, 0x0, 0x0, 0x0, 0x1, 0x62, 0x4b, 0x47, 0x44, 0x6, 0x61, 0x66, 0xb8, 0x7d, 0x0, 0x0, 0x0, 0x32, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x62, 0x0, 0x1, 0x46, 0x65, 0x17, 0x17, 0x30, 0x43, 0xc8, 0x4, 0x50, 0x88, 0x1c, 0x52, 0x1, 0x0, 0x2, 0x40, 0x14, 0xbb, 0x70, 0x8b, 0x40, 0xff, 0x2c, 0x18, 0xbe, 0xc6, 0xed, 0x8d, 0x42, 0xa1, 0x50, 0x28, 0x14, 0xa, 0x85, 0xbd, 0xb0, 0x13, 0xfc, 0x71, 0x1, 0xca, 0xf, 0x19, 0x62, 0x24, 0xd6, 0x8, 0xaa, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; @@ -314,6 +338,10 @@ static const unsigned char submenu_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x4, 0x0, 0x0, 0x0, 0x6e, 0x6, 0x76, 0x0, 0x0, 0x0, 0x0, 0x2e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x78, 0xc0, 0xf0, 0xe0, 0x3f, 0x8, 0xde, 0x4f, 0x60, 0x0, 0x3, 0xb8, 0xc0, 0x83, 0x2f, 0xf, 0xb5, 0xe1, 0x2, 0x50, 0x78, 0xf5, 0x5, 0x37, 0xaa, 0xc0, 0xff, 0x87, 0xf3, 0x31, 0x4, 0x30, 0xb5, 0x60, 0x1a, 0x8a, 0x61, 0x2d, 0x0, 0xa6, 0x55, 0x4f, 0xb1, 0x91, 0xd6, 0xa7, 0xae, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char submenu_mirrored_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x4, 0x0, 0x0, 0x0, 0x6e, 0x6, 0x76, 0x0, 0x0, 0x0, 0x0, 0x1, 0x6f, 0x72, 0x4e, 0x54, 0x1, 0xcf, 0xa2, 0x77, 0x9a, 0x0, 0x0, 0x0, 0x57, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x55, 0xcb, 0xa1, 0x11, 0x83, 0x40, 0x14, 0x45, 0xd1, 0xb3, 0x6b, 0x10, 0x34, 0x10, 0x47, 0x34, 0xf4, 0x13, 0x9d, 0x2, 0x28, 0x87, 0x2a, 0xe8, 0x84, 0x2, 0x82, 0x65, 0x71, 0x69, 0x0, 0x11, 0xf5, 0x11, 0x4c, 0x66, 0xd8, 0xe7, 0xee, 0x99, 0x79, 0x80, 0xed, 0x5d, 0xa2, 0x44, 0x9, 0x12, 0xec, 0x43, 0x2c, 0x5a, 0x78, 0xa6, 0xcc, 0xb7, 0x8d, 0xf9, 0x4a, 0xc8, 0xfc, 0x26, 0x3d, 0x37, 0xa8, 0x97, 0x69, 0x46, 0x6b, 0x5, 0x8f, 0x23, 0xbd, 0x1c, 0xd5, 0xa5, 0xfb, 0xc4, 0xf8, 0x87, 0x13, 0xd2, 0x2f, 0x14, 0x49, 0x6f, 0xb1, 0x11, 0xe1, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char tab_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x4, 0x0, 0x0, 0x0, 0x6e, 0x6, 0x76, 0x0, 0x0, 0x0, 0x0, 0x19, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xc0, 0x2, 0xfe, 0x47, 0xfe, 0x17, 0x1, 0xc2, 0x48, 0xd2, 0x84, 0x10, 0x2, 0x84, 0xb9, 0x98, 0x0, 0x0, 0xbf, 0x67, 0x1d, 0x5, 0x89, 0x9b, 0x48, 0x90, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; @@ -354,6 +382,14 @@ static const unsigned char toggle_off_disabled_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x40, 0x0, 0x0, 0x0, 0x20, 0x8, 0x3, 0x0, 0x0, 0x0, 0x95, 0x43, 0x8e, 0xb6, 0x0, 0x0, 0x0, 0xfc, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x14, 0x14, 0x17, 0x20, 0x20, 0x25, 0x24, 0x24, 0x28, 0x24, 0x24, 0x29, 0x24, 0x24, 0x29, 0x25, 0x25, 0x2a, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x10, 0x10, 0x13, 0x22, 0x22, 0x27, 0x24, 0x24, 0x28, 0x25, 0x25, 0x28, 0x25, 0x25, 0x29, 0x25, 0x25, 0x27, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x19, 0x19, 0x1c, 0x2b, 0x26, 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0x6e, 0x60, 0x64, 0x32, 0x62, 0xb5, 0xf0, 0x56, 0x20, 0x5c, 0x2f, 0x28, 0x78, 0x5b, 0xb0, 0x1a, 0x61, 0xaf, 0x5b, 0x80, 0x35, 0x13, 0xe1, 0x8a, 0x9, 0x58, 0x35, 0xe1, 0xa8, 0x99, 0x86, 0x2e, 0x0, 0x0, 0x69, 0x2c, 0x6b, 0xc2, 0xf1, 0x2f, 0x53, 0x53, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char tooltip_bg_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x30, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x2d, 0x2c, 0x2f, 0x48, 0x46, 0x4a, 0xdd, 0xdd, 0xdd, 0x4c, 0x4a, 0x4e, 0x48, 0x46, 0x4a, 0x40, 0x3e, 0x42, 0xbc, 0x3, 0x4f, 0xe9, 0x0, 0x0, 0x0, 0xd, 0x74, 0x52, 0x4e, 0x53, 0xa, 0x1a, 0x26, 0x29, 0x2a, 0x48, 0x65, 0x6d, 0x6e, 0x66, 0xf5, 0xfe, 0xcc, 0xff, 0xb7, 0x4a, 0xbe, 0x0, 0x0, 0x0, 0x38, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x60, 0x54, 0x76, 0x1, 0x2, 0x23, 0x1, 0x6, 0xd1, 0xf4, 0xe, 0x20, 0x28, 0xb, 0x64, 0xd0, 0x5c, 0x7d, 0x17, 0x8, 0x76, 0x4d, 0x62, 0x70, 0x7f, 0x7f, 0x6, 0x8, 0xfe, 0x95, 0x30, 0x78, 0xdc, 0x1, 0x31, 0xce, 0xb6, 0x50, 0xc8, 0x80, 0x1b, 0x8, 0xb7, 0x2, 0x6e, 0x29, 0xdc, 0x19, 0x0, 0xcf, 0x24, 0x4d, 0xb3, 0xd0, 0x4d, 0xb9, 0x40, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; @@ -426,4 +470,8 @@ static const unsigned char window_resizer_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x1e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x18, 0xbc, 0xe0, 0x45, 0x3f, 0x1, 0xe9, 0xec, 0xfe, 0x81, 0x94, 0x86, 0xb1, 0x70, 0x48, 0x23, 0x58, 0x84, 0xa4, 0x7, 0x15, 0x0, 0x0, 0xed, 0x9f, 0x18, 0xe8, 0xcd, 0x91, 0xd8, 0xe, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char window_resizer_mirrored_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x1, 0x6f, 0x72, 0x4e, 0x54, 0x1, 0xcf, 0xa2, 0x77, 0x9a, 0x0, 0x0, 0x0, 0x27, 0x49, 0x44, 0x41, 0x54, 0x28, 0xcf, 0x63, 0x60, 0x18, 0x44, 0xe0, 0x45, 0x3f, 0x76, 0x71, 0x26, 0x18, 0xa3, 0x19, 0xa7, 0x12, 0x38, 0xc8, 0xee, 0xa7, 0xb1, 0x12, 0x98, 0x4, 0x4e, 0x25, 0x8, 0x9, 0x4a, 0x94, 0xc, 0x10, 0x0, 0x0, 0x9d, 0x84, 0x18, 0x73, 0x33, 0x1c, 0x96, 0xd6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + // shaders block diff --git a/scene/resources/default_theme/toggle_off_disabled_mirrored.png b/scene/resources/default_theme/toggle_off_disabled_mirrored.png Binary files differnew file mode 100644 index 0000000000..799b63c098 --- /dev/null +++ b/scene/resources/default_theme/toggle_off_disabled_mirrored.png diff --git a/scene/resources/default_theme/toggle_off_mirrored.png b/scene/resources/default_theme/toggle_off_mirrored.png Binary files differnew file mode 100644 index 0000000000..3487605d58 --- /dev/null +++ b/scene/resources/default_theme/toggle_off_mirrored.png diff --git a/scene/resources/default_theme/toggle_on_disabled_mirrored.png b/scene/resources/default_theme/toggle_on_disabled_mirrored.png Binary files differnew file mode 100644 index 0000000000..0758babd4f --- /dev/null +++ b/scene/resources/default_theme/toggle_on_disabled_mirrored.png diff --git a/scene/resources/default_theme/toggle_on_mirrored.png b/scene/resources/default_theme/toggle_on_mirrored.png Binary files differnew file mode 100644 index 0000000000..3fd953c8e2 --- /dev/null +++ b/scene/resources/default_theme/toggle_on_mirrored.png diff --git a/scene/resources/default_theme/window_resizer_mirrored.png b/scene/resources/default_theme/window_resizer_mirrored.png Binary files differnew file mode 100644 index 0000000000..bbce5f1406 --- /dev/null +++ b/scene/resources/default_theme/window_resizer_mirrored.png diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp deleted file mode 100644 index d76d364737..0000000000 --- a/scene/resources/dynamic_font.cpp +++ /dev/null @@ -1,1156 +0,0 @@ -/*************************************************************************/ -/* dynamic_font.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "modules/modules_enabled.gen.h" -#ifdef MODULE_FREETYPE_ENABLED - -#include "dynamic_font.h" - -#include "core/os/file_access.h" -#include "core/os/os.h" - -#include FT_STROKER_H - -#define __STDC_LIMIT_MACROS -#include <stdint.h> - -bool DynamicFontData::CacheID::operator<(CacheID right) const { - return key < right.key; -} - -Ref<DynamicFontAtSize> DynamicFontData::_get_dynamic_font_at_size(CacheID p_cache_id) { - if (size_cache.has(p_cache_id)) { - return Ref<DynamicFontAtSize>(size_cache[p_cache_id]); - } - - Ref<DynamicFontAtSize> dfas; - - dfas.instance(); - - dfas->font = Ref<DynamicFontData>(this); - - size_cache[p_cache_id] = dfas.ptr(); - dfas->id = p_cache_id; - dfas->_load(); - - return dfas; -} - -void DynamicFontData::set_font_ptr(const uint8_t *p_font_mem, int p_font_mem_size) { - font_mem = p_font_mem; - font_mem_size = p_font_mem_size; -} - -void DynamicFontData::set_font_path(const String &p_path) { - font_path = p_path; -} - -String DynamicFontData::get_font_path() const { - return font_path; -} - -void DynamicFontData::set_force_autohinter(bool p_force) { - force_autohinter = p_force; -} - -void DynamicFontData::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_antialiased", "antialiased"), &DynamicFontData::set_antialiased); - ClassDB::bind_method(D_METHOD("is_antialiased"), &DynamicFontData::is_antialiased); - ClassDB::bind_method(D_METHOD("set_font_path", "path"), &DynamicFontData::set_font_path); - ClassDB::bind_method(D_METHOD("get_font_path"), &DynamicFontData::get_font_path); - ClassDB::bind_method(D_METHOD("set_hinting", "mode"), &DynamicFontData::set_hinting); - ClassDB::bind_method(D_METHOD("get_hinting"), &DynamicFontData::get_hinting); - - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased"), "set_antialiased", "is_antialiased"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "hinting", PROPERTY_HINT_ENUM, "None,Light,Normal"), "set_hinting", "get_hinting"); - - BIND_ENUM_CONSTANT(HINTING_NONE); - BIND_ENUM_CONSTANT(HINTING_LIGHT); - BIND_ENUM_CONSTANT(HINTING_NORMAL); - - ADD_PROPERTY(PropertyInfo(Variant::STRING, "font_path", PROPERTY_HINT_FILE, "*.ttf,*.otf"), "set_font_path", "get_font_path"); -} - -DynamicFontData::DynamicFontData() { - antialiased = true; - force_autohinter = false; - hinting = DynamicFontData::HINTING_NORMAL; - font_mem = nullptr; - font_mem_size = 0; -} - -DynamicFontData::~DynamicFontData() { -} - -//////////////////// -HashMap<String, Vector<uint8_t>> DynamicFontAtSize::_fontdata; - -Error DynamicFontAtSize::_load() { - int error = FT_Init_FreeType(&library); - - ERR_FAIL_COND_V_MSG(error != 0, ERR_CANT_CREATE, "Error initializing FreeType."); - - // FT_OPEN_STREAM is extremely slow only on Android. - if (OS::get_singleton()->get_name() == "Android" && font->font_mem == nullptr && font->font_path != String()) { - // cache font only once for each font->font_path - if (_fontdata.has(font->font_path)) { - font->set_font_ptr(_fontdata[font->font_path].ptr(), _fontdata[font->font_path].size()); - - } else { - FileAccess *f = FileAccess::open(font->font_path, FileAccess::READ); - if (!f) { - FT_Done_FreeType(library); - ERR_FAIL_V_MSG(ERR_CANT_OPEN, "Cannot open font file '" + font->font_path + "'."); - } - - size_t len = f->get_len(); - _fontdata[font->font_path] = Vector<uint8_t>(); - Vector<uint8_t> &fontdata = _fontdata[font->font_path]; - fontdata.resize(len); - f->get_buffer(fontdata.ptrw(), len); - font->set_font_ptr(fontdata.ptr(), len); - f->close(); - } - } - - if (font->font_mem == nullptr && font->font_path != String()) { - FileAccess *f = FileAccess::open(font->font_path, FileAccess::READ); - if (!f) { - FT_Done_FreeType(library); - ERR_FAIL_V_MSG(ERR_CANT_OPEN, "Cannot open font file '" + font->font_path + "'."); - } - - memset(&stream, 0, sizeof(FT_StreamRec)); - stream.base = nullptr; - stream.size = f->get_len(); - stream.pos = 0; - stream.descriptor.pointer = f; - stream.read = _ft_stream_io; - stream.close = _ft_stream_close; - - FT_Open_Args fargs; - memset(&fargs, 0, sizeof(FT_Open_Args)); - fargs.flags = FT_OPEN_STREAM; - fargs.stream = &stream; - error = FT_Open_Face(library, &fargs, 0, &face); - } else if (font->font_mem) { - memset(&stream, 0, sizeof(FT_StreamRec)); - stream.base = (unsigned char *)font->font_mem; - stream.size = font->font_mem_size; - stream.pos = 0; - - FT_Open_Args fargs; - memset(&fargs, 0, sizeof(FT_Open_Args)); - fargs.memory_base = (unsigned char *)font->font_mem; - fargs.memory_size = font->font_mem_size; - fargs.flags = FT_OPEN_MEMORY; - fargs.stream = &stream; - error = FT_Open_Face(library, &fargs, 0, &face); - - } else { - FT_Done_FreeType(library); - ERR_FAIL_V_MSG(ERR_UNCONFIGURED, "DynamicFont uninitialized."); - } - - //error = FT_New_Face( library, src_path.utf8().get_data(),0,&face ); - - if (error == FT_Err_Unknown_File_Format) { - FT_Done_FreeType(library); - ERR_FAIL_V_MSG(ERR_FILE_CANT_OPEN, "Unknown font format."); - - } else if (error) { - FT_Done_FreeType(library); - ERR_FAIL_V_MSG(ERR_FILE_CANT_OPEN, "Error loading font."); - } - - if (FT_HAS_COLOR(face) && face->num_fixed_sizes > 0) { - int best_match = 0; - int diff = ABS(id.size - ((int64_t)face->available_sizes[0].width)); - scale_color_font = float(id.size * oversampling) / face->available_sizes[0].width; - for (int i = 1; i < face->num_fixed_sizes; i++) { - int ndiff = ABS(id.size - ((int64_t)face->available_sizes[i].width)); - if (ndiff < diff) { - best_match = i; - diff = ndiff; - scale_color_font = float(id.size * oversampling) / face->available_sizes[i].width; - } - } - FT_Select_Size(face, best_match); - } else { - FT_Set_Pixel_Sizes(face, 0, id.size * oversampling); - } - - ascent = (face->size->metrics.ascender / 64.0) / oversampling * scale_color_font; - descent = (-face->size->metrics.descender / 64.0) / oversampling * scale_color_font; - underline_position = -face->underline_position / 64.0 / oversampling * scale_color_font; - underline_thickness = face->underline_thickness / 64.0 / oversampling * scale_color_font; - linegap = 0; - - valid = true; - return OK; -} - -float DynamicFontAtSize::font_oversampling = 1.0; - -float DynamicFontAtSize::get_height() const { - return ascent + descent; -} - -float DynamicFontAtSize::get_ascent() const { - return ascent; -} - -float DynamicFontAtSize::get_descent() const { - return descent; -} - -float DynamicFontAtSize::get_underline_position() const { - return underline_position; -} - -float DynamicFontAtSize::get_underline_thickness() const { - return underline_thickness; -} - -const Pair<const DynamicFontAtSize::Character *, DynamicFontAtSize *> DynamicFontAtSize::_find_char_with_font(char32_t p_char, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const { - const Character *chr = char_map.getptr(p_char); - ERR_FAIL_COND_V(!chr, (Pair<const Character *, DynamicFontAtSize *>(nullptr, nullptr))); - - if (!chr->found) { - //not found, try in fallbacks - for (int i = 0; i < p_fallbacks.size(); i++) { - DynamicFontAtSize *fb = const_cast<DynamicFontAtSize *>(p_fallbacks[i].ptr()); - if (!fb->valid) { - continue; - } - - fb->_update_char(p_char); - const Character *fallback_chr = fb->char_map.getptr(p_char); - ERR_CONTINUE(!fallback_chr); - - if (!fallback_chr->found) { - continue; - } - - return Pair<const Character *, DynamicFontAtSize *>(fallback_chr, fb); - } - - //not found, try 0xFFFD to display 'not found'. - const_cast<DynamicFontAtSize *>(this)->_update_char(0xFFFD); - chr = char_map.getptr(0xFFFD); - ERR_FAIL_COND_V(!chr, (Pair<const Character *, DynamicFontAtSize *>(nullptr, nullptr))); - } - - return Pair<const Character *, DynamicFontAtSize *>(chr, const_cast<DynamicFontAtSize *>(this)); -} - -Size2 DynamicFontAtSize::get_char_size(char32_t p_char, char32_t p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const { - if (!valid) { - return Size2(1, 1); - } - const_cast<DynamicFontAtSize *>(this)->_update_char(p_char); - - Pair<const Character *, DynamicFontAtSize *> char_pair_with_font = _find_char_with_font(p_char, p_fallbacks); - const Character *ch = char_pair_with_font.first; - ERR_FAIL_COND_V(!ch, Size2()); - - Size2 ret(0, get_height()); - - if (ch->found) { - ret.x = ch->advance; - } - - return ret; -} - -String DynamicFontAtSize::get_available_chars() const { - String chars; - - FT_UInt gindex; - FT_ULong charcode = FT_Get_First_Char(face, &gindex); - while (gindex != 0) { - if (charcode != 0) { - chars += char32_t(charcode); - } - charcode = FT_Get_Next_Char(face, charcode, &gindex); - } - - return chars; -} - -float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only, bool p_outline) const { - if (!valid) { - return 0; - } - - const_cast<DynamicFontAtSize *>(this)->_update_char(p_char); - - Pair<const Character *, DynamicFontAtSize *> char_pair_with_font = _find_char_with_font(p_char, p_fallbacks); - const Character *ch = char_pair_with_font.first; - DynamicFontAtSize *font = char_pair_with_font.second; - - ERR_FAIL_COND_V(!ch, 0.0); - - float advance = 0.0; - - // use normal character size if there's no outline character - if (p_outline && !ch->found) { - FT_GlyphSlot slot = face->glyph; - int error = FT_Load_Char(face, p_char, FT_HAS_COLOR(face) ? FT_LOAD_COLOR : FT_LOAD_DEFAULT); - if (!error) { - error = FT_Render_Glyph(face->glyph, FT_RENDER_MODE_NORMAL); - if (!error) { - Character character = Character::not_found(); - character = const_cast<DynamicFontAtSize *>(this)->_bitmap_to_character(slot->bitmap, slot->bitmap_top, slot->bitmap_left, slot->advance.x / 64.0); - advance = character.advance; - } - } - } - - if (ch->found) { - ERR_FAIL_COND_V(ch->texture_idx < -1 || ch->texture_idx >= font->textures.size(), 0); - - if (!p_advance_only && ch->texture_idx != -1) { - Point2 cpos = p_pos; - cpos.x += ch->h_align; - cpos.y -= font->get_ascent(); - cpos.y += ch->v_align; - Color modulate = p_modulate; - if (FT_HAS_COLOR(face)) { - modulate.r = modulate.g = modulate.b = 1.0; - } - RID texture = font->textures[ch->texture_idx].texture->get_rid(); - RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, ch->rect.size), texture, ch->rect_uv, modulate, false, false); - } - - advance = ch->advance; - } - - return advance; -} - -unsigned long DynamicFontAtSize::_ft_stream_io(FT_Stream stream, unsigned long offset, unsigned char *buffer, unsigned long count) { - FileAccess *f = (FileAccess *)stream->descriptor.pointer; - - if (f->get_position() != offset) { - f->seek(offset); - } - - if (count == 0) { - return 0; - } - - return f->get_buffer(buffer, count); -} - -void DynamicFontAtSize::_ft_stream_close(FT_Stream stream) { - FileAccess *f = (FileAccess *)stream->descriptor.pointer; - f->close(); - memdelete(f); -} - -DynamicFontAtSize::Character DynamicFontAtSize::Character::not_found() { - Character ch; - ch.texture_idx = -1; - ch.advance = 0; - ch.h_align = 0; - ch.v_align = 0; - ch.found = false; - return ch; -} - -DynamicFontAtSize::TexturePosition DynamicFontAtSize::_find_texture_pos_for_glyph(int p_color_size, Image::Format p_image_format, int p_width, int p_height) { - TexturePosition ret; - ret.index = -1; - ret.x = 0; - ret.y = 0; - - int mw = p_width; - int mh = p_height; - - for (int i = 0; i < textures.size(); i++) { - const CharTexture &ct = textures[i]; - - if (ct.texture->get_format() != p_image_format) { - continue; - } - - if (mw > ct.texture_size || mh > ct.texture_size) { //too big for this texture - continue; - } - - ret.y = 0x7FFFFFFF; - ret.x = 0; - - for (int j = 0; j < ct.texture_size - mw; j++) { - int max_y = 0; - - for (int k = j; k < j + mw; k++) { - int y = ct.offsets[k]; - if (y > max_y) { - max_y = y; - } - } - - if (max_y < ret.y) { - ret.y = max_y; - ret.x = j; - } - } - - if (ret.y == 0x7FFFFFFF || ret.y + mh > ct.texture_size) { - continue; //fail, could not fit it here - } - - ret.index = i; - break; - } - - if (ret.index == -1) { - //could not find texture to fit, create one - ret.x = 0; - ret.y = 0; - - int texsize = MAX(id.size * oversampling * 8, 256); - if (mw > texsize) { - texsize = mw; //special case, adapt to it? - } - if (mh > texsize) { - texsize = mh; //special case, adapt to it? - } - - texsize = next_power_of_2(texsize); - - texsize = MIN(texsize, 4096); - - CharTexture tex; - tex.texture_size = texsize; - tex.imgdata.resize(texsize * texsize * p_color_size); //grayscale alpha - - { - //zero texture - uint8_t *w = tex.imgdata.ptrw(); - ERR_FAIL_COND_V(texsize * texsize * p_color_size > tex.imgdata.size(), ret); - - // Initialize the texture to all-white pixels to prevent artifacts when the - // font is displayed at a non-default scale with filtering enabled. - if (p_color_size == 2) { - for (int i = 0; i < texsize * texsize * p_color_size; i += 2) { - w[i + 0] = 255; - w[i + 1] = 0; - } - } else { - for (int i = 0; i < texsize * texsize * p_color_size; i += 4) { - w[i + 0] = 255; - w[i + 1] = 255; - w[i + 2] = 255; - w[i + 3] = 0; - } - } - } - tex.offsets.resize(texsize); - for (int i = 0; i < texsize; i++) { //zero offsets - tex.offsets.write[i] = 0; - } - - textures.push_back(tex); - ret.index = textures.size() - 1; - } - - return ret; -} - -DynamicFontAtSize::Character DynamicFontAtSize::_bitmap_to_character(FT_Bitmap bitmap, int yofs, int xofs, float advance) { - int w = bitmap.width; - int h = bitmap.rows; - - int mw = w + rect_margin * 2; - int mh = h + rect_margin * 2; - - ERR_FAIL_COND_V(mw > 4096, Character::not_found()); - ERR_FAIL_COND_V(mh > 4096, Character::not_found()); - - int color_size = bitmap.pixel_mode == FT_PIXEL_MODE_BGRA ? 4 : 2; - Image::Format require_format = color_size == 4 ? Image::FORMAT_RGBA8 : Image::FORMAT_LA8; - - TexturePosition tex_pos = _find_texture_pos_for_glyph(color_size, require_format, mw, mh); - ERR_FAIL_COND_V(tex_pos.index < 0, Character::not_found()); - - //fit character in char texture - - CharTexture &tex = textures.write[tex_pos.index]; - - { - uint8_t *wr = tex.imgdata.ptrw(); - - for (int i = 0; i < h; i++) { - for (int j = 0; j < w; j++) { - int ofs = ((i + tex_pos.y + rect_margin) * tex.texture_size + j + tex_pos.x + rect_margin) * color_size; - ERR_FAIL_COND_V(ofs >= tex.imgdata.size(), Character::not_found()); - switch (bitmap.pixel_mode) { - case FT_PIXEL_MODE_MONO: { - int byte = i * bitmap.pitch + (j >> 3); - int bit = 1 << (7 - (j % 8)); - wr[ofs + 0] = 255; //grayscale as 1 - wr[ofs + 1] = (bitmap.buffer[byte] & bit) ? 255 : 0; - } break; - case FT_PIXEL_MODE_GRAY: - wr[ofs + 0] = 255; //grayscale as 1 - wr[ofs + 1] = bitmap.buffer[i * bitmap.pitch + j]; - break; - case FT_PIXEL_MODE_BGRA: { - int ofs_color = i * bitmap.pitch + (j << 2); - wr[ofs + 2] = bitmap.buffer[ofs_color + 0]; - wr[ofs + 1] = bitmap.buffer[ofs_color + 1]; - wr[ofs + 0] = bitmap.buffer[ofs_color + 2]; - wr[ofs + 3] = bitmap.buffer[ofs_color + 3]; - } break; - // TODO: FT_PIXEL_MODE_LCD - default: - ERR_FAIL_V_MSG(Character::not_found(), "Font uses unsupported pixel format: " + itos(bitmap.pixel_mode) + "."); - break; - } - } - } - } - - //blit to image and texture - { - Ref<Image> img = memnew(Image(tex.texture_size, tex.texture_size, 0, require_format, tex.imgdata)); - - if (tex.texture.is_null()) { - tex.texture.instance(); - tex.texture->create_from_image(img); - } else { - tex.texture->update(img); //update - } - } - - // update height array - - for (int k = tex_pos.x; k < tex_pos.x + mw; k++) { - tex.offsets.write[k] = tex_pos.y + mh; - } - - Character chr; - chr.h_align = xofs * scale_color_font / oversampling; - chr.v_align = ascent - (yofs * scale_color_font / oversampling); // + ascent - descent; - chr.advance = advance * scale_color_font / oversampling; - chr.texture_idx = tex_pos.index; - chr.found = true; - - chr.rect_uv = Rect2(tex_pos.x + rect_margin, tex_pos.y + rect_margin, w, h); - chr.rect = chr.rect_uv; - chr.rect.position /= oversampling; - chr.rect.size = chr.rect.size * scale_color_font / oversampling; - return chr; -} - -DynamicFontAtSize::Character DynamicFontAtSize::_make_outline_char(char32_t p_char) { - Character ret = Character::not_found(); - - if (FT_Load_Char(face, p_char, FT_LOAD_NO_BITMAP | (font->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0)) != 0) { - return ret; - } - - FT_Stroker stroker; - if (FT_Stroker_New(library, &stroker) != 0) { - return ret; - } - - FT_Stroker_Set(stroker, (int)(id.outline_size * oversampling * 64.0), FT_STROKER_LINECAP_BUTT, FT_STROKER_LINEJOIN_ROUND, 0); - FT_Glyph glyph; - FT_BitmapGlyph glyph_bitmap; - - if (FT_Get_Glyph(face->glyph, &glyph) != 0) { - goto cleanup_stroker; - } - if (FT_Glyph_Stroke(&glyph, stroker, 1) != 0) { - goto cleanup_glyph; - } - if (FT_Glyph_To_Bitmap(&glyph, font->antialiased ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO, nullptr, 1) != 0) { - goto cleanup_glyph; - } - - glyph_bitmap = (FT_BitmapGlyph)glyph; - ret = _bitmap_to_character(glyph_bitmap->bitmap, glyph_bitmap->top, glyph_bitmap->left, glyph->advance.x / 65536.0); - -cleanup_glyph: - FT_Done_Glyph(glyph); -cleanup_stroker: - FT_Stroker_Done(stroker); - return ret; -} - -void DynamicFontAtSize::_update_char(char32_t p_char) { - if (char_map.has(p_char)) { - return; - } - - _THREAD_SAFE_METHOD_ - - Character character = Character::not_found(); - - FT_GlyphSlot slot = face->glyph; - - if (FT_Get_Char_Index(face, p_char) == 0) { - char_map[p_char] = character; - return; - } - - int ft_hinting; - - switch (font->hinting) { - case DynamicFontData::HINTING_NONE: - ft_hinting = FT_LOAD_NO_HINTING; - break; - case DynamicFontData::HINTING_LIGHT: - ft_hinting = FT_LOAD_TARGET_LIGHT; - break; - default: - ft_hinting = FT_LOAD_TARGET_NORMAL; - break; - } - - int error = FT_Load_Char(face, p_char, FT_HAS_COLOR(face) ? FT_LOAD_COLOR : FT_LOAD_DEFAULT | (font->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0) | ft_hinting); - if (error) { - char_map[p_char] = character; - return; - } - - if (id.outline_size > 0) { - character = _make_outline_char(p_char); - } else { - error = FT_Render_Glyph(face->glyph, font->antialiased ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO); - if (!error) { - character = _bitmap_to_character(slot->bitmap, slot->bitmap_top, slot->bitmap_left, slot->advance.x / 64.0); - } - } - - char_map[p_char] = character; -} - -void DynamicFontAtSize::update_oversampling() { - if (oversampling == font_oversampling || !valid) { - return; - } - - FT_Done_FreeType(library); - textures.clear(); - char_map.clear(); - oversampling = font_oversampling; - valid = false; - _load(); -} - -DynamicFontAtSize::DynamicFontAtSize() { - valid = false; - rect_margin = 1; - ascent = 1; - descent = 1; - linegap = 1; - oversampling = font_oversampling; - scale_color_font = 1; -} - -DynamicFontAtSize::~DynamicFontAtSize() { - if (valid) { - FT_Done_FreeType(library); - } - font->size_cache.erase(id); - font.unref(); -} - -///////////////////////// - -void DynamicFont::_reload_cache() { - ERR_FAIL_COND(cache_id.size < 1); - if (!data.is_valid()) { - data_at_size.unref(); - outline_data_at_size.unref(); - fallbacks.resize(0); - fallback_data_at_size.resize(0); - fallback_outline_data_at_size.resize(0); - return; - } - - data_at_size = data->_get_dynamic_font_at_size(cache_id); - if (outline_cache_id.outline_size > 0) { - outline_data_at_size = data->_get_dynamic_font_at_size(outline_cache_id); - fallback_outline_data_at_size.resize(fallback_data_at_size.size()); - } else { - outline_data_at_size.unref(); - fallback_outline_data_at_size.resize(0); - } - - for (int i = 0; i < fallbacks.size(); i++) { - fallback_data_at_size.write[i] = fallbacks.write[i]->_get_dynamic_font_at_size(cache_id); - if (outline_cache_id.outline_size > 0) { - fallback_outline_data_at_size.write[i] = fallbacks.write[i]->_get_dynamic_font_at_size(outline_cache_id); - } - } - - emit_changed(); - _change_notify(); -} - -void DynamicFont::set_font_data(const Ref<DynamicFontData> &p_data) { - data = p_data; - _reload_cache(); - - emit_changed(); - _change_notify(); -} - -Ref<DynamicFontData> DynamicFont::get_font_data() const { - return data; -} - -void DynamicFont::set_size(int p_size) { - if (cache_id.size == p_size) { - return; - } - cache_id.size = p_size; - outline_cache_id.size = p_size; - _reload_cache(); -} - -int DynamicFont::get_size() const { - return cache_id.size; -} - -void DynamicFont::set_outline_size(int p_size) { - if (outline_cache_id.outline_size == p_size) { - return; - } - ERR_FAIL_COND(p_size < 0 || p_size > UINT8_MAX); - outline_cache_id.outline_size = p_size; - _reload_cache(); -} - -int DynamicFont::get_outline_size() const { - return outline_cache_id.outline_size; -} - -void DynamicFont::set_outline_color(Color p_color) { - if (p_color != outline_color) { - outline_color = p_color; - emit_changed(); - _change_notify(); - } -} - -Color DynamicFont::get_outline_color() const { - return outline_color; -} - -bool DynamicFontData::is_antialiased() const { - return antialiased; -} - -void DynamicFontData::set_antialiased(bool p_antialiased) { - if (antialiased == p_antialiased) { - return; - } - antialiased = p_antialiased; -} - -DynamicFontData::Hinting DynamicFontData::get_hinting() const { - return hinting; -} - -void DynamicFontData::set_hinting(Hinting p_hinting) { - if (hinting == p_hinting) { - return; - } - hinting = p_hinting; -} - -int DynamicFont::get_spacing(int p_type) const { - if (p_type == SPACING_TOP) { - return spacing_top; - } else if (p_type == SPACING_BOTTOM) { - return spacing_bottom; - } else if (p_type == SPACING_CHAR) { - return spacing_char; - } else if (p_type == SPACING_SPACE) { - return spacing_space; - } - - return 0; -} - -void DynamicFont::set_spacing(int p_type, int p_value) { - if (p_type == SPACING_TOP) { - spacing_top = p_value; - } else if (p_type == SPACING_BOTTOM) { - spacing_bottom = p_value; - } else if (p_type == SPACING_CHAR) { - spacing_char = p_value; - } else if (p_type == SPACING_SPACE) { - spacing_space = p_value; - } - - emit_changed(); - _change_notify(); -} - -float DynamicFont::get_height() const { - if (!data_at_size.is_valid()) { - return 1; - } - - return data_at_size->get_height() + spacing_top + spacing_bottom; -} - -float DynamicFont::get_ascent() const { - if (!data_at_size.is_valid()) { - return 1; - } - - return data_at_size->get_ascent() + spacing_top; -} - -float DynamicFont::get_descent() const { - if (!data_at_size.is_valid()) { - return 1; - } - - return data_at_size->get_descent() + spacing_bottom; -} - -float DynamicFont::get_underline_position() const { - if (!data_at_size.is_valid()) { - return 2; - } - - return data_at_size->get_underline_position(); -} - -float DynamicFont::get_underline_thickness() const { - if (!data_at_size.is_valid()) { - return 1; - } - - return data_at_size->get_underline_thickness(); -} - -Size2 DynamicFont::get_char_size(char32_t p_char, char32_t p_next) const { - if (!data_at_size.is_valid()) { - return Size2(1, 1); - } - - Size2 ret = data_at_size->get_char_size(p_char, p_next, fallback_data_at_size); - if (p_char == ' ') { - ret.width += spacing_space + spacing_char; - } else if (p_next) { - ret.width += spacing_char; - } - - return ret; -} - -String DynamicFont::get_available_chars() const { - if (!data_at_size.is_valid()) { - return ""; - } - - String chars = data_at_size->get_available_chars(); - - for (int i = 0; i < fallback_data_at_size.size(); i++) { - String fallback_chars = fallback_data_at_size[i]->get_available_chars(); - for (int j = 0; j < fallback_chars.length(); j++) { - if (chars.find_char(fallback_chars[j]) == -1) { - chars += fallback_chars[j]; - } - } - } - - return chars; -} - -bool DynamicFont::is_distance_field_hint() const { - return false; -} - -bool DynamicFont::has_outline() const { - return outline_cache_id.outline_size > 0; -} - -float DynamicFont::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, const Color &p_modulate, bool p_outline) const { - const Ref<DynamicFontAtSize> &font_at_size = p_outline && outline_cache_id.outline_size > 0 ? outline_data_at_size : data_at_size; - - if (!font_at_size.is_valid()) { - return 0; - } - - const Vector<Ref<DynamicFontAtSize>> &fallbacks = p_outline && outline_cache_id.outline_size > 0 ? fallback_outline_data_at_size : fallback_data_at_size; - Color color = p_outline && outline_cache_id.outline_size > 0 ? p_modulate * outline_color : p_modulate; - - // If requested outline draw, but no outline is present, simply return advance without drawing anything - bool advance_only = p_outline && outline_cache_id.outline_size == 0; - return font_at_size->draw_char(p_canvas_item, p_pos, p_char, p_next, color, fallbacks, advance_only, p_outline) + spacing_char; -} - -void DynamicFont::set_fallback(int p_idx, const Ref<DynamicFontData> &p_data) { - ERR_FAIL_COND(p_data.is_null()); - ERR_FAIL_INDEX(p_idx, fallbacks.size()); - fallbacks.write[p_idx] = p_data; - fallback_data_at_size.write[p_idx] = fallbacks.write[p_idx]->_get_dynamic_font_at_size(cache_id); -} - -void DynamicFont::add_fallback(const Ref<DynamicFontData> &p_data) { - ERR_FAIL_COND(p_data.is_null()); - fallbacks.push_back(p_data); - fallback_data_at_size.push_back(fallbacks.write[fallbacks.size() - 1]->_get_dynamic_font_at_size(cache_id)); //const.. - if (outline_cache_id.outline_size > 0) { - fallback_outline_data_at_size.push_back(fallbacks.write[fallbacks.size() - 1]->_get_dynamic_font_at_size(outline_cache_id)); - } - - _change_notify(); - emit_changed(); - _change_notify(); -} - -int DynamicFont::get_fallback_count() const { - return fallbacks.size(); -} - -Ref<DynamicFontData> DynamicFont::get_fallback(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx, fallbacks.size(), Ref<DynamicFontData>()); - - return fallbacks[p_idx]; -} - -void DynamicFont::remove_fallback(int p_idx) { - ERR_FAIL_INDEX(p_idx, fallbacks.size()); - fallbacks.remove(p_idx); - fallback_data_at_size.remove(p_idx); - emit_changed(); - _change_notify(); -} - -bool DynamicFont::_set(const StringName &p_name, const Variant &p_value) { - String str = p_name; - if (str.begins_with("fallback/")) { - int idx = str.get_slicec('/', 1).to_int(); - Ref<DynamicFontData> fd = p_value; - - if (fd.is_valid()) { - if (idx == fallbacks.size()) { - add_fallback(fd); - return true; - } else if (idx >= 0 && idx < fallbacks.size()) { - set_fallback(idx, fd); - return true; - } else { - return false; - } - } else if (idx >= 0 && idx < fallbacks.size()) { - remove_fallback(idx); - return true; - } - } - - return false; -} - -bool DynamicFont::_get(const StringName &p_name, Variant &r_ret) const { - String str = p_name; - if (str.begins_with("fallback/")) { - int idx = str.get_slicec('/', 1).to_int(); - - if (idx == fallbacks.size()) { - r_ret = Ref<DynamicFontData>(); - return true; - } else if (idx >= 0 && idx < fallbacks.size()) { - r_ret = get_fallback(idx); - return true; - } - } - - return false; -} - -void DynamicFont::_get_property_list(List<PropertyInfo> *p_list) const { - for (int i = 0; i < fallbacks.size(); i++) { - p_list->push_back(PropertyInfo(Variant::OBJECT, "fallback/" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "DynamicFontData")); - } - - p_list->push_back(PropertyInfo(Variant::OBJECT, "fallback/" + itos(fallbacks.size()), PROPERTY_HINT_RESOURCE_TYPE, "DynamicFontData")); -} - -void DynamicFont::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_font_data", "data"), &DynamicFont::set_font_data); - ClassDB::bind_method(D_METHOD("get_font_data"), &DynamicFont::get_font_data); - - ClassDB::bind_method(D_METHOD("get_available_chars"), &DynamicFont::get_available_chars); - - ClassDB::bind_method(D_METHOD("set_size", "data"), &DynamicFont::set_size); - ClassDB::bind_method(D_METHOD("get_size"), &DynamicFont::get_size); - - ClassDB::bind_method(D_METHOD("set_outline_size", "size"), &DynamicFont::set_outline_size); - ClassDB::bind_method(D_METHOD("get_outline_size"), &DynamicFont::get_outline_size); - - ClassDB::bind_method(D_METHOD("set_outline_color", "color"), &DynamicFont::set_outline_color); - ClassDB::bind_method(D_METHOD("get_outline_color"), &DynamicFont::get_outline_color); - - ClassDB::bind_method(D_METHOD("set_spacing", "type", "value"), &DynamicFont::set_spacing); - ClassDB::bind_method(D_METHOD("get_spacing", "type"), &DynamicFont::get_spacing); - - ClassDB::bind_method(D_METHOD("add_fallback", "data"), &DynamicFont::add_fallback); - ClassDB::bind_method(D_METHOD("set_fallback", "idx", "data"), &DynamicFont::set_fallback); - ClassDB::bind_method(D_METHOD("get_fallback", "idx"), &DynamicFont::get_fallback); - ClassDB::bind_method(D_METHOD("remove_fallback", "idx"), &DynamicFont::remove_fallback); - ClassDB::bind_method(D_METHOD("get_fallback_count"), &DynamicFont::get_fallback_count); - - ADD_GROUP("Settings", ""); - ADD_PROPERTY(PropertyInfo(Variant::INT, "size", PROPERTY_HINT_RANGE, "1,1024,1"), "set_size", "get_size"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_size", PROPERTY_HINT_RANGE, "0,1024,1"), "set_outline_size", "get_outline_size"); - ADD_PROPERTY(PropertyInfo(Variant::COLOR, "outline_color"), "set_outline_color", "get_outline_color"); - ADD_GROUP("Extra Spacing", "extra_spacing"); - ADD_PROPERTYI(PropertyInfo(Variant::INT, "extra_spacing_top"), "set_spacing", "get_spacing", SPACING_TOP); - ADD_PROPERTYI(PropertyInfo(Variant::INT, "extra_spacing_bottom"), "set_spacing", "get_spacing", SPACING_BOTTOM); - ADD_PROPERTYI(PropertyInfo(Variant::INT, "extra_spacing_char"), "set_spacing", "get_spacing", SPACING_CHAR); - ADD_PROPERTYI(PropertyInfo(Variant::INT, "extra_spacing_space"), "set_spacing", "get_spacing", SPACING_SPACE); - ADD_GROUP("Font", ""); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "font_data", PROPERTY_HINT_RESOURCE_TYPE, "DynamicFontData"), "set_font_data", "get_font_data"); - - BIND_ENUM_CONSTANT(SPACING_TOP); - BIND_ENUM_CONSTANT(SPACING_BOTTOM); - BIND_ENUM_CONSTANT(SPACING_CHAR); - BIND_ENUM_CONSTANT(SPACING_SPACE); -} - -Mutex DynamicFont::dynamic_font_mutex; - -SelfList<DynamicFont>::List *DynamicFont::dynamic_fonts = nullptr; - -DynamicFont::DynamicFont() : - font_list(this) { - valid = false; - cache_id.size = 16; - outline_cache_id.size = 16; - spacing_top = 0; - spacing_bottom = 0; - spacing_char = 0; - spacing_space = 0; - outline_color = Color(1, 1, 1); - - MutexLock lock(dynamic_font_mutex); - dynamic_fonts->add(&font_list); -} - -DynamicFont::~DynamicFont() { - MutexLock lock(dynamic_font_mutex); - dynamic_fonts->remove(&font_list); -} - -void DynamicFont::initialize_dynamic_fonts() { - dynamic_fonts = memnew(SelfList<DynamicFont>::List()); -} - -void DynamicFont::finish_dynamic_fonts() { - memdelete(dynamic_fonts); - dynamic_fonts = nullptr; -} - -void DynamicFont::update_oversampling() { - Vector<Ref<DynamicFont>> changed; - { - MutexLock lock(dynamic_font_mutex); - - SelfList<DynamicFont> *E = dynamic_fonts->first(); - while (E) { - if (E->self()->data_at_size.is_valid()) { - E->self()->data_at_size->update_oversampling(); - - if (E->self()->outline_data_at_size.is_valid()) { - E->self()->outline_data_at_size->update_oversampling(); - } - - for (int i = 0; i < E->self()->fallback_data_at_size.size(); i++) { - if (E->self()->fallback_data_at_size[i].is_valid()) { - E->self()->fallback_data_at_size.write[i]->update_oversampling(); - - if (E->self()->has_outline() && E->self()->fallback_outline_data_at_size[i].is_valid()) { - E->self()->fallback_outline_data_at_size.write[i]->update_oversampling(); - } - } - } - - changed.push_back(Ref<DynamicFont>(E->self())); - } - - E = E->next(); - } - } - - for (int i = 0; i < changed.size(); i++) { - changed.write[i]->emit_changed(); - } -} - -///////////////////////// - -RES ResourceFormatLoaderDynamicFont::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) { - if (r_error) { - *r_error = ERR_FILE_CANT_OPEN; - } - - Ref<DynamicFontData> dfont; - dfont.instance(); - dfont->set_font_path(p_path); - - if (r_error) { - *r_error = OK; - } - - return dfont; -} - -void ResourceFormatLoaderDynamicFont::get_recognized_extensions(List<String> *p_extensions) const { - p_extensions->push_back("ttf"); - p_extensions->push_back("otf"); -} - -bool ResourceFormatLoaderDynamicFont::handles_type(const String &p_type) const { - return (p_type == "DynamicFontData"); -} - -String ResourceFormatLoaderDynamicFont::get_resource_type(const String &p_path) const { - String el = p_path.get_extension().to_lower(); - if (el == "ttf" || el == "otf") { - return "DynamicFontData"; - } - return ""; -} - -#endif diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h deleted file mode 100644 index 73ba42f8a7..0000000000 --- a/scene/resources/dynamic_font.h +++ /dev/null @@ -1,316 +0,0 @@ -/*************************************************************************/ -/* dynamic_font.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef DYNAMIC_FONT_H -#define DYNAMIC_FONT_H - -#include "modules/modules_enabled.gen.h" -#ifdef MODULE_FREETYPE_ENABLED - -#include "core/io/resource_loader.h" -#include "core/os/mutex.h" -#include "core/os/thread_safe.h" -#include "core/templates/pair.h" -#include "scene/resources/font.h" - -#include <ft2build.h> -#include FT_FREETYPE_H - -class DynamicFontAtSize; -class DynamicFont; - -class DynamicFontData : public Resource { - GDCLASS(DynamicFontData, Resource); - -public: - struct CacheID { - union { - struct { - uint32_t size : 16; - uint32_t outline_size : 8; - uint32_t unused : 8; - }; - uint32_t key; - }; - bool operator<(CacheID right) const; - CacheID() { - key = 0; - } - }; - - enum Hinting { - HINTING_NONE, - HINTING_LIGHT, - HINTING_NORMAL - }; - - bool is_antialiased() const; - void set_antialiased(bool p_antialiased); - Hinting get_hinting() const; - void set_hinting(Hinting p_hinting); - -private: - const uint8_t *font_mem; - int font_mem_size; - bool antialiased; - bool force_autohinter; - Hinting hinting; - - String font_path; - Map<CacheID, DynamicFontAtSize *> size_cache; - - friend class DynamicFontAtSize; - - friend class DynamicFont; - - Ref<DynamicFontAtSize> _get_dynamic_font_at_size(CacheID p_cache_id); - -protected: - static void _bind_methods(); - -public: - void set_font_ptr(const uint8_t *p_font_mem, int p_font_mem_size); - void set_font_path(const String &p_path); - String get_font_path() const; - void set_force_autohinter(bool p_force); - - DynamicFontData(); - ~DynamicFontData(); -}; - -VARIANT_ENUM_CAST(DynamicFontData::Hinting); - -class DynamicFontAtSize : public Reference { - GDCLASS(DynamicFontAtSize, Reference); - - _THREAD_SAFE_CLASS_ - - FT_Library library; /* handle to library */ - FT_Face face; /* handle to face object */ - FT_StreamRec stream; - - float ascent; - float descent; - float linegap; - float rect_margin; - float oversampling; - float scale_color_font; - float underline_position; - float underline_thickness; - - bool valid; - - struct CharTexture { - Vector<uint8_t> imgdata; - int texture_size; - Vector<int> offsets; - Ref<ImageTexture> texture; - }; - - Vector<CharTexture> textures; - - struct Character { - bool found; - int texture_idx; - Rect2 rect; - Rect2 rect_uv; - float v_align; - float h_align; - float advance; - - Character() { - texture_idx = 0; - v_align = 0; - } - - static Character not_found(); - }; - - struct TexturePosition { - int index; - int x; - int y; - }; - - const Pair<const Character *, DynamicFontAtSize *> _find_char_with_font(char32_t p_char, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const; - Character _make_outline_char(char32_t p_char); - TexturePosition _find_texture_pos_for_glyph(int p_color_size, Image::Format p_image_format, int p_width, int p_height); - Character _bitmap_to_character(FT_Bitmap bitmap, int yofs, int xofs, float advance); - - static unsigned long _ft_stream_io(FT_Stream stream, unsigned long offset, unsigned char *buffer, unsigned long count); - static void _ft_stream_close(FT_Stream stream); - - HashMap<char32_t, Character> char_map; - - _FORCE_INLINE_ void _update_char(char32_t p_char); - - friend class DynamicFontData; - Ref<DynamicFontData> font; - DynamicFontData::CacheID id; - - static HashMap<String, Vector<uint8_t>> _fontdata; - Error _load(); - -public: - static float font_oversampling; - - float get_height() const; - - float get_ascent() const; - float get_descent() const; - float get_underline_position() const; - float get_underline_thickness() const; - - Size2 get_char_size(char32_t p_char, char32_t p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const; - String get_available_chars() const; - - float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only = false, bool p_outline = false) const; - - void set_texture_flags(uint32_t p_flags); - void update_oversampling(); - - DynamicFontAtSize(); - ~DynamicFontAtSize(); -}; - -/////////////// - -class DynamicFont : public Font { - GDCLASS(DynamicFont, Font); - -public: - enum SpacingType { - SPACING_TOP, - SPACING_BOTTOM, - SPACING_CHAR, - SPACING_SPACE - }; - -private: - Ref<DynamicFontData> data; - Ref<DynamicFontAtSize> data_at_size; - Ref<DynamicFontAtSize> outline_data_at_size; - - Vector<Ref<DynamicFontData>> fallbacks; - Vector<Ref<DynamicFontAtSize>> fallback_data_at_size; - Vector<Ref<DynamicFontAtSize>> fallback_outline_data_at_size; - - DynamicFontData::CacheID cache_id; - DynamicFontData::CacheID outline_cache_id; - - bool valid; - int spacing_top; - int spacing_bottom; - int spacing_char; - int spacing_space; - - Color outline_color; - -protected: - void _reload_cache(); - - bool _set(const StringName &p_name, const Variant &p_value); - bool _get(const StringName &p_name, Variant &r_ret) const; - void _get_property_list(List<PropertyInfo> *p_list) const; - - static void _bind_methods(); - -public: - void set_font_data(const Ref<DynamicFontData> &p_data); - Ref<DynamicFontData> get_font_data() const; - - void set_size(int p_size); - int get_size() const; - - void set_outline_size(int p_size); - int get_outline_size() const; - - void set_outline_color(Color p_color); - Color get_outline_color() const; - - bool get_use_mipmaps() const; - void set_use_mipmaps(bool p_enable); - - bool get_use_filter() const; - void set_use_filter(bool p_enable); - - int get_spacing(int p_type) const; - void set_spacing(int p_type, int p_value); - - void add_fallback(const Ref<DynamicFontData> &p_data); - void set_fallback(int p_idx, const Ref<DynamicFontData> &p_data); - int get_fallback_count() const; - Ref<DynamicFontData> get_fallback(int p_idx) const; - void remove_fallback(int p_idx); - - virtual float get_height() const override; - - virtual float get_ascent() const override; - virtual float get_descent() const override; - virtual float get_underline_position() const override; - virtual float get_underline_thickness() const override; - - virtual Size2 get_char_size(char32_t p_char, char32_t p_next = 0) const override; - String get_available_chars() const; - - virtual bool is_distance_field_hint() const override; - - virtual bool has_outline() const override; - - virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const override; - - SelfList<DynamicFont> font_list; - - static Mutex dynamic_font_mutex; - static SelfList<DynamicFont>::List *dynamic_fonts; - - static void initialize_dynamic_fonts(); - static void finish_dynamic_fonts(); - static void update_oversampling(); - - DynamicFont(); - ~DynamicFont(); -}; - -VARIANT_ENUM_CAST(DynamicFont::SpacingType); - -///////////// - -class ResourceFormatLoaderDynamicFont : public ResourceFormatLoader { -public: - virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false); - virtual void get_recognized_extensions(List<String> *p_extensions) const; - virtual bool handles_type(const String &p_type) const; - virtual String get_resource_type(const String &p_path) const; -}; - -#endif - -#endif diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index bacdb6be54..b7b5f72fcd 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,6 +31,7 @@ #include "environment.h" #include "core/config/project_settings.h" +#include "core/core_string_names.h" #include "servers/rendering_server.h" #include "texture.h" @@ -367,49 +368,58 @@ float Environment::get_ssao_intensity() const { return ssao_intensity; } -void Environment::set_ssao_bias(float p_bias) { - ssao_bias = p_bias; +void Environment::set_ssao_power(float p_power) { + ssao_power = p_power; _update_ssao(); } -float Environment::get_ssao_bias() const { - return ssao_bias; +float Environment::get_ssao_power() const { + return ssao_power; } -void Environment::set_ssao_direct_light_affect(float p_direct_light_affect) { - ssao_direct_light_affect = p_direct_light_affect; +void Environment::set_ssao_detail(float p_detail) { + ssao_detail = p_detail; _update_ssao(); } -float Environment::get_ssao_direct_light_affect() const { - return ssao_direct_light_affect; +float Environment::get_ssao_detail() const { + return ssao_detail; } -void Environment::set_ssao_ao_channel_affect(float p_ao_channel_affect) { - ssao_ao_channel_affect = p_ao_channel_affect; +void Environment::set_ssao_horizon(float p_horizon) { + ssao_horizon = p_horizon; _update_ssao(); } -float Environment::get_ssao_ao_channel_affect() const { - return ssao_ao_channel_affect; +float Environment::get_ssao_horizon() const { + return ssao_horizon; } -void Environment::set_ssao_blur(SSAOBlur p_blur) { - ssao_blur = p_blur; +void Environment::set_ssao_sharpness(float p_sharpness) { + ssao_sharpness = p_sharpness; _update_ssao(); } -Environment::SSAOBlur Environment::get_ssao_blur() const { - return ssao_blur; +float Environment::get_ssao_sharpness() const { + return ssao_sharpness; } -void Environment::set_ssao_edge_sharpness(float p_edge_sharpness) { - ssao_edge_sharpness = p_edge_sharpness; +void Environment::set_ssao_direct_light_affect(float p_direct_light_affect) { + ssao_direct_light_affect = p_direct_light_affect; _update_ssao(); } -float Environment::get_ssao_edge_sharpness() const { - return ssao_edge_sharpness; +float Environment::get_ssao_direct_light_affect() const { + return ssao_direct_light_affect; +} + +void Environment::set_ssao_ao_channel_affect(float p_ao_channel_affect) { + ssao_ao_channel_affect = p_ao_channel_affect; + _update_ssao(); +} + +float Environment::get_ssao_ao_channel_affect() const { + return ssao_ao_channel_affect; } void Environment::_update_ssao() { @@ -418,11 +428,12 @@ void Environment::_update_ssao() { ssao_enabled, ssao_radius, ssao_intensity, - ssao_bias, + ssao_power, + ssao_detail, + ssao_horizon, + ssao_sharpness, ssao_direct_light_affect, - ssao_ao_channel_affect, - RS::EnvironmentSSAOBlur(ssao_blur), - ssao_edge_sharpness); + ssao_ao_channel_affect); } // SDFGI @@ -590,7 +601,7 @@ void Environment::set_glow_level(int p_level, float p_intensity) { } float Environment::get_glow_level(int p_level) const { - ERR_FAIL_INDEX_V(p_level, RS::MAX_GLOW_LEVELS, false); + ERR_FAIL_INDEX_V(p_level, RS::MAX_GLOW_LEVELS, 0.0); return glow_levels[p_level]; } @@ -891,23 +902,38 @@ float Environment::get_adjustment_saturation() const { return adjustment_saturation; } -void Environment::set_adjustment_color_correction(const Ref<Texture2D> &p_ramp) { - adjustment_color_correction = p_ramp; +void Environment::set_adjustment_color_correction(Ref<Texture> p_color_correction) { + adjustment_color_correction = p_color_correction; + Ref<GradientTexture> grad_tex = p_color_correction; + if (grad_tex.is_valid()) { + if (!grad_tex->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &Environment::_update_adjustment))) { + grad_tex->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Environment::_update_adjustment)); + } + } + Ref<Texture2D> adjustment_texture_2d = adjustment_color_correction; + if (adjustment_texture_2d.is_valid()) { + use_1d_color_correction = true; + } else { + use_1d_color_correction = false; + } _update_adjustment(); } -Ref<Texture2D> Environment::get_adjustment_color_correction() const { +Ref<Texture> Environment::get_adjustment_color_correction() const { return adjustment_color_correction; } void Environment::_update_adjustment() { + RID color_correction = adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID(); + RS::get_singleton()->environment_set_adjustment( environment, adjustment_enabled, adjustment_brightness, adjustment_contrast, adjustment_saturation, - adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID()); + use_1d_color_correction, + color_correction); } // Private methods, constructor and destructor @@ -1134,26 +1160,29 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("get_ssao_radius"), &Environment::get_ssao_radius); ClassDB::bind_method(D_METHOD("set_ssao_intensity", "intensity"), &Environment::set_ssao_intensity); ClassDB::bind_method(D_METHOD("get_ssao_intensity"), &Environment::get_ssao_intensity); - ClassDB::bind_method(D_METHOD("set_ssao_bias", "bias"), &Environment::set_ssao_bias); - ClassDB::bind_method(D_METHOD("get_ssao_bias"), &Environment::get_ssao_bias); + ClassDB::bind_method(D_METHOD("set_ssao_power", "power"), &Environment::set_ssao_power); + ClassDB::bind_method(D_METHOD("get_ssao_power"), &Environment::get_ssao_power); + ClassDB::bind_method(D_METHOD("set_ssao_detail", "detail"), &Environment::set_ssao_detail); + ClassDB::bind_method(D_METHOD("get_ssao_detail"), &Environment::get_ssao_detail); + ClassDB::bind_method(D_METHOD("set_ssao_horizon", "horizon"), &Environment::set_ssao_horizon); + ClassDB::bind_method(D_METHOD("get_ssao_horizon"), &Environment::get_ssao_horizon); + ClassDB::bind_method(D_METHOD("set_ssao_sharpness", "sharpness"), &Environment::set_ssao_sharpness); + ClassDB::bind_method(D_METHOD("get_ssao_sharpness"), &Environment::get_ssao_sharpness); ClassDB::bind_method(D_METHOD("set_ssao_direct_light_affect", "amount"), &Environment::set_ssao_direct_light_affect); ClassDB::bind_method(D_METHOD("get_ssao_direct_light_affect"), &Environment::get_ssao_direct_light_affect); ClassDB::bind_method(D_METHOD("set_ssao_ao_channel_affect", "amount"), &Environment::set_ssao_ao_channel_affect); ClassDB::bind_method(D_METHOD("get_ssao_ao_channel_affect"), &Environment::get_ssao_ao_channel_affect); - ClassDB::bind_method(D_METHOD("set_ssao_blur", "mode"), &Environment::set_ssao_blur); - ClassDB::bind_method(D_METHOD("get_ssao_blur"), &Environment::get_ssao_blur); - ClassDB::bind_method(D_METHOD("set_ssao_edge_sharpness", "edge_sharpness"), &Environment::set_ssao_edge_sharpness); - ClassDB::bind_method(D_METHOD("get_ssao_edge_sharpness"), &Environment::get_ssao_edge_sharpness); ADD_GROUP("SSAO", "ssao_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssao_enabled"), "set_ssao_enabled", "is_ssao_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_radius", PROPERTY_HINT_RANGE, "0.1,128,0.01"), "set_ssao_radius", "get_ssao_radius"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_intensity", PROPERTY_HINT_RANGE, "0.0,128,0.01"), "set_ssao_intensity", "get_ssao_intensity"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_bias", PROPERTY_HINT_RANGE, "0.001,8,0.001"), "set_ssao_bias", "get_ssao_bias"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_radius", PROPERTY_HINT_RANGE, "0.01,16,0.01,or_greater"), "set_ssao_radius", "get_ssao_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_intensity", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_ssao_intensity", "get_ssao_intensity"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_power", PROPERTY_HINT_EXP_EASING), "set_ssao_power", "get_ssao_power"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_detail", PROPERTY_HINT_RANGE, "0,5,0.01"), "set_ssao_detail", "get_ssao_detail"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_horizon", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ssao_horizon", "get_ssao_horizon"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_sharpness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ssao_sharpness", "get_ssao_sharpness"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_light_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_direct_light_affect", "get_ssao_direct_light_affect"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_ao_channel_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_ao_channel_affect", "get_ssao_ao_channel_affect"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "ssao_blur", PROPERTY_HINT_ENUM, "Disabled,1x1,2x2,3x3"), "set_ssao_blur", "get_ssao_blur"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_edge_sharpness", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_ssao_edge_sharpness", "get_ssao_edge_sharpness"); // SDFGI @@ -1319,7 +1348,7 @@ void Environment::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_brightness", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_brightness", "get_adjustment_brightness"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_contrast", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_contrast", "get_adjustment_contrast"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_saturation", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_saturation", "get_adjustment_saturation"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "adjustment_color_correction", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_adjustment_color_correction", "get_adjustment_color_correction"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "adjustment_color_correction", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D,Texture3D"), "set_adjustment_color_correction", "get_adjustment_color_correction"); // Constants @@ -1351,11 +1380,6 @@ void Environment::_bind_methods() { BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_REPLACE); BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_MIX); - BIND_ENUM_CONSTANT(SSAO_BLUR_DISABLED); - BIND_ENUM_CONSTANT(SSAO_BLUR_1x1); - BIND_ENUM_CONSTANT(SSAO_BLUR_2x2); - BIND_ENUM_CONSTANT(SSAO_BLUR_3x3); - BIND_ENUM_CONSTANT(SDFGI_CASCADES_4); BIND_ENUM_CONSTANT(SDFGI_CASCADES_6); BIND_ENUM_CONSTANT(SDFGI_CASCADES_8); diff --git a/scene/resources/environment.h b/scene/resources/environment.h index 23c7f5180c..1676a28b39 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -70,13 +70,6 @@ public: TONE_MAPPER_ACES, }; - enum SSAOBlur { - SSAO_BLUR_DISABLED, - SSAO_BLUR_1x1, - SSAO_BLUR_2x2, - SSAO_BLUR_3x3, - }; - enum SDFGICascades { SDFGI_CASCADES_4, SDFGI_CASCADES_6, @@ -148,12 +141,13 @@ private: // SSAO bool ssao_enabled = false; float ssao_radius = 1.0; - float ssao_intensity = 1.0; - float ssao_bias = 0.01; + float ssao_intensity = 2.0; + float ssao_power = 1.5; + float ssao_detail = 0.5; + float ssao_horizon = 0.06; + float ssao_sharpness = 0.98; float ssao_direct_light_affect = 0.0; float ssao_ao_channel_affect = 0.0; - SSAOBlur ssao_blur = SSAO_BLUR_3x3; - float ssao_edge_sharpness = 4.0; void _update_ssao(); // SDFGI @@ -211,7 +205,8 @@ private: float adjustment_brightness = 1.0; float adjustment_contrast = 1.0; float adjustment_saturation = 1.0; - Ref<Texture2D> adjustment_color_correction; + bool use_1d_color_correction = true; + Ref<Texture> adjustment_color_correction; void _update_adjustment(); protected: @@ -294,16 +289,18 @@ public: float get_ssao_radius() const; void set_ssao_intensity(float p_intensity); float get_ssao_intensity() const; - void set_ssao_bias(float p_bias); - float get_ssao_bias() const; + void set_ssao_power(float p_power); + float get_ssao_power() const; + void set_ssao_detail(float p_detail); + float get_ssao_detail() const; + void set_ssao_horizon(float p_horizon); + float get_ssao_horizon() const; + void set_ssao_sharpness(float p_sharpness); + float get_ssao_sharpness() const; void set_ssao_direct_light_affect(float p_direct_light_affect); float get_ssao_direct_light_affect() const; void set_ssao_ao_channel_affect(float p_ao_channel_affect); float get_ssao_ao_channel_affect() const; - void set_ssao_blur(SSAOBlur p_blur); - SSAOBlur get_ssao_blur() const; - void set_ssao_edge_sharpness(float p_edge_sharpness); - float get_ssao_edge_sharpness() const; // SDFGI void set_sdfgi_enabled(bool p_enabled); @@ -402,8 +399,8 @@ public: float get_adjustment_contrast() const; void set_adjustment_saturation(float p_saturation); float get_adjustment_saturation() const; - void set_adjustment_color_correction(const Ref<Texture2D> &p_ramp); - Ref<Texture2D> get_adjustment_color_correction() const; + void set_adjustment_color_correction(Ref<Texture> p_color_correction); + Ref<Texture> get_adjustment_color_correction() const; Environment(); ~Environment(); @@ -413,7 +410,6 @@ VARIANT_ENUM_CAST(Environment::BGMode) VARIANT_ENUM_CAST(Environment::AmbientSource) VARIANT_ENUM_CAST(Environment::ReflectionSource) VARIANT_ENUM_CAST(Environment::ToneMapper) -VARIANT_ENUM_CAST(Environment::SSAOBlur) VARIANT_ENUM_CAST(Environment::SDFGICascades) VARIANT_ENUM_CAST(Environment::SDFGIYScale) VARIANT_ENUM_CAST(Environment::GlowBlendMode) diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 7bda889e46..1c06d7b519 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,639 +31,1017 @@ #include "font.h" #include "core/io/resource_loader.h" -#include "core/os/file_access.h" +#include "core/string/translation.h" +#include "core/templates/hashfuncs.h" +#include "scene/resources/text_line.h" +#include "scene/resources/text_paragraph.h" -void Font::draw_halign(RID p_canvas_item, const Point2 &p_pos, HAlign p_align, float p_width, const String &p_text, const Color &p_modulate, const Color &p_outline_modulate) const { - float length = get_string_size(p_text).width; - if (length >= p_width) { - draw(p_canvas_item, p_pos, p_text, p_modulate, p_width, p_outline_modulate); - return; - } +void FontData::_bind_methods() { + ClassDB::bind_method(D_METHOD("load_resource", "filename", "base_size"), &FontData::load_resource, DEFVAL(16)); + ClassDB::bind_method(D_METHOD("load_memory", "data", "type", "base_size"), &FontData::_load_memory, DEFVAL(16)); - float ofs = 0.f; - switch (p_align) { - case HALIGN_LEFT: { - ofs = 0; - } break; - case HALIGN_CENTER: { - ofs = Math::floor((p_width - length) / 2.0); - } break; - case HALIGN_RIGHT: { - ofs = p_width - length; - } break; - default: { - ERR_PRINT("Unknown halignment type"); - } break; - } - draw(p_canvas_item, p_pos + Point2(ofs, 0), p_text, p_modulate, p_width, p_outline_modulate); -} + ClassDB::bind_method(D_METHOD("set_data_path", "path"), &FontData::set_data_path); + ClassDB::bind_method(D_METHOD("get_data_path"), &FontData::get_data_path); -void Font::draw(RID p_canvas_item, const Point2 &p_pos, const String &p_text, const Color &p_modulate, int p_clip_w, const Color &p_outline_modulate) const { - Vector2 ofs; + ClassDB::bind_method(D_METHOD("get_height", "size"), &FontData::get_height); + ClassDB::bind_method(D_METHOD("get_ascent", "size"), &FontData::get_ascent); + ClassDB::bind_method(D_METHOD("get_descent", "size"), &FontData::get_descent); - int chars_drawn = 0; - bool with_outline = has_outline(); - for (int i = 0; i < p_text.length(); i++) { - int width = get_char_size(p_text[i]).width; + ClassDB::bind_method(D_METHOD("get_underline_position", "size"), &FontData::get_underline_position); + ClassDB::bind_method(D_METHOD("get_underline_thickness", "size"), &FontData::get_underline_thickness); - if (p_clip_w >= 0 && (ofs.x + width) > p_clip_w) { - break; //clip - } + ClassDB::bind_method(D_METHOD("set_antialiased", "antialiased"), &FontData::set_antialiased); + ClassDB::bind_method(D_METHOD("get_antialiased"), &FontData::get_antialiased); - ofs.x += draw_char(p_canvas_item, p_pos + ofs, p_text[i], p_text[i + 1], with_outline ? p_outline_modulate : p_modulate, with_outline); - ++chars_drawn; - } + ClassDB::bind_method(D_METHOD("get_variation_list"), &FontData::get_variation_list); + + ClassDB::bind_method(D_METHOD("set_variation", "tag", "value"), &FontData::set_variation); + ClassDB::bind_method(D_METHOD("get_variation", "tag"), &FontData::get_variation); + + ClassDB::bind_method(D_METHOD("set_hinting", "hinting"), &FontData::set_hinting); + ClassDB::bind_method(D_METHOD("get_hinting"), &FontData::get_hinting); + + ClassDB::bind_method(D_METHOD("set_force_autohinter", "enabled"), &FontData::set_force_autohinter); + ClassDB::bind_method(D_METHOD("get_force_autohinter"), &FontData::get_force_autohinter); + + ClassDB::bind_method(D_METHOD("set_distance_field_hint", "distance_field"), &FontData::set_distance_field_hint); + ClassDB::bind_method(D_METHOD("get_distance_field_hint"), &FontData::get_distance_field_hint); + + ClassDB::bind_method(D_METHOD("has_char", "char"), &FontData::has_char); + ClassDB::bind_method(D_METHOD("get_supported_chars"), &FontData::get_supported_chars); + + ClassDB::bind_method(D_METHOD("get_glyph_advance", "index", "size"), &FontData::get_glyph_advance); + ClassDB::bind_method(D_METHOD("get_glyph_kerning", "index_a", "index_b", "size"), &FontData::get_glyph_kerning); + + ClassDB::bind_method(D_METHOD("get_base_size"), &FontData::get_base_size); + + ClassDB::bind_method(D_METHOD("has_outline"), &FontData::has_outline); + + ClassDB::bind_method(D_METHOD("is_language_supported", "language"), &FontData::is_language_supported); + ClassDB::bind_method(D_METHOD("set_language_support_override", "language", "supported"), &FontData::set_language_support_override); + ClassDB::bind_method(D_METHOD("get_language_support_override", "language"), &FontData::get_language_support_override); + ClassDB::bind_method(D_METHOD("remove_language_support_override", "language"), &FontData::remove_language_support_override); + ClassDB::bind_method(D_METHOD("get_language_support_overrides"), &FontData::get_language_support_overrides); + + ClassDB::bind_method(D_METHOD("is_script_supported", "script"), &FontData::is_script_supported); + ClassDB::bind_method(D_METHOD("set_script_support_override", "script", "supported"), &FontData::set_script_support_override); + ClassDB::bind_method(D_METHOD("get_script_support_override", "script"), &FontData::get_script_support_override); + ClassDB::bind_method(D_METHOD("remove_script_support_override", "script"), &FontData::remove_script_support_override); + ClassDB::bind_method(D_METHOD("get_script_support_overrides"), &FontData::get_script_support_overrides); + + ClassDB::bind_method(D_METHOD("get_glyph_index", "char", "variation_selector"), &FontData::get_glyph_index, DEFVAL(0x0000)); + ClassDB::bind_method(D_METHOD("draw_glyph", "canvas", "size", "pos", "index", "color"), &FontData::draw_glyph, DEFVAL(Color(1, 1, 1))); + ClassDB::bind_method(D_METHOD("draw_glyph_outline", "canvas", "size", "outline_size", "pos", "index", "color"), &FontData::draw_glyph_outline, DEFVAL(Color(1, 1, 1))); + + ADD_PROPERTY(PropertyInfo(Variant::STRING, "data_path", PROPERTY_HINT_FILE, "*.ttf,*.otf,*.woff,*.fnt,*.font"), "set_data_path", "get_data_path"); - if (has_outline()) { - ofs = Vector2(0, 0); - for (int i = 0; i < chars_drawn; i++) { - ofs.x += draw_char(p_canvas_item, p_pos + ofs, p_text[i], p_text[i + 1], p_modulate, false); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased"), "set_antialiased", "get_antialiased"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "force_autohinter"), "set_force_autohinter", "get_force_autohinter"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "distance_field_hint"), "set_distance_field_hint", "get_distance_field_hint"); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "hinting", PROPERTY_HINT_ENUM, "None,Light,Normal"), "set_hinting", "get_hinting"); +} + +bool FontData::_set(const StringName &p_name, const Variant &p_value) { + String str = p_name; + if (str.begins_with("language_support_override/")) { + String lang = str.get_slicec('/', 1); + if (lang == "_new") { + return false; } + set_language_support_override(lang, p_value); + return true; + } + if (str.begins_with("script_support_override/")) { + String scr = str.get_slicec('/', 1); + if (scr == "_new") { + return false; + } + set_script_support_override(scr, p_value); + return true; + } + if (str.begins_with("variation/")) { + String name = str.get_slicec('/', 1); + set_variation(name, p_value); + return true; } -} -void Font::update_changes() { - emit_changed(); + return false; } -void Font::_bind_methods() { - ClassDB::bind_method(D_METHOD("draw", "canvas_item", "position", "string", "modulate", "clip_w", "outline_modulate"), &Font::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(-1), DEFVAL(Color(1, 1, 1))); - ClassDB::bind_method(D_METHOD("get_ascent"), &Font::get_ascent); - ClassDB::bind_method(D_METHOD("get_descent"), &Font::get_descent); - ClassDB::bind_method(D_METHOD("get_height"), &Font::get_height); - ClassDB::bind_method(D_METHOD("is_distance_field_hint"), &Font::is_distance_field_hint); - ClassDB::bind_method(D_METHOD("get_char_size", "char", "next"), &Font::get_char_size, DEFVAL(0)); - ClassDB::bind_method(D_METHOD("get_string_size", "string"), &Font::get_string_size); - ClassDB::bind_method(D_METHOD("get_wordwrap_string_size", "string", "width"), &Font::get_wordwrap_string_size); - ClassDB::bind_method(D_METHOD("has_outline"), &Font::has_outline); - ClassDB::bind_method(D_METHOD("draw_char", "canvas_item", "position", "char", "next", "modulate", "outline"), &Font::draw_char, DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(false)); - ClassDB::bind_method(D_METHOD("update_changes"), &Font::update_changes); -} +bool FontData::_get(const StringName &p_name, Variant &r_ret) const { + String str = p_name; + if (str.begins_with("language_support_override/")) { + String lang = str.get_slicec('/', 1); + if (lang == "_new") { + return true; + } + r_ret = get_language_support_override(lang); + return true; + } + if (str.begins_with("script_support_override/")) { + String scr = str.get_slicec('/', 1); + if (scr == "_new") { + return true; + } + r_ret = get_script_support_override(scr); + return true; + } + if (str.begins_with("variation/")) { + String name = str.get_slicec('/', 1); -Font::Font() { + r_ret = get_variation(name); + return true; + } + + return false; } -///////////////////////////////////////////////////////////////// +void FontData::_get_property_list(List<PropertyInfo> *p_list) const { + Vector<String> lang_over = get_language_support_overrides(); + for (int i = 0; i < lang_over.size(); i++) { + p_list->push_back(PropertyInfo(Variant::BOOL, "language_support_override/" + lang_over[i], PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE)); + } + p_list->push_back(PropertyInfo(Variant::NIL, "language_support_override/_new", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); -void BitmapFont::_set_chars(const Vector<int> &p_chars) { - int len = p_chars.size(); - //char 1 charsize 1 texture, 4 rect, 2 align, advance 1 - ERR_FAIL_COND(len % 9); - if (!len) { - return; //none to do + Vector<String> scr_over = get_script_support_overrides(); + for (int i = 0; i < scr_over.size(); i++) { + p_list->push_back(PropertyInfo(Variant::BOOL, "script_support_override/" + scr_over[i], PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE)); } - int chars = len / 9; + p_list->push_back(PropertyInfo(Variant::NIL, "script_support_override/_new", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); - const int *r = p_chars.ptr(); - for (int i = 0; i < chars; i++) { - const int *data = &r[i * 9]; - add_char(data[0], data[1], Rect2(data[2], data[3], data[4], data[5]), Size2(data[6], data[7]), data[8]); + Dictionary variations = get_variation_list(); + for (const Variant *ftr = variations.next(nullptr); ftr != nullptr; ftr = variations.next(ftr)) { + Vector3i v = variations[*ftr]; + p_list->push_back(PropertyInfo(Variant::FLOAT, "variation/" + TS->tag_to_name(*ftr), PROPERTY_HINT_RANGE, itos(v.x) + "," + itos(v.y), PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE)); } } -Vector<int> BitmapFont::_get_chars() const { - Vector<int> chars; +RID FontData::get_rid() const { + return rid; +} - const char32_t *key = nullptr; +void FontData::load_resource(const String &p_filename, int p_base_size) { + if (rid != RID()) { + TS->free(rid); + } + rid = TS->create_font_resource(p_filename, p_base_size); + path = p_filename; + base_size = TS->font_get_base_size(rid); + emit_changed(); +} - while ((key = char_map.next(key))) { - const Character *c = char_map.getptr(*key); - ERR_FAIL_COND_V(!c, Vector<int>()); - chars.push_back(*key); - chars.push_back(c->texture_idx); - chars.push_back(c->rect.position.x); - chars.push_back(c->rect.position.y); +void FontData::_load_memory(const PackedByteArray &p_data, const String &p_type, int p_base_size) { + if (rid != RID()) { + TS->free(rid); + } + rid = TS->create_font_memory(p_data.ptr(), p_data.size(), p_type, p_base_size); + path = TTR("(Memory: " + p_type.to_upper() + " @ 0x" + String::num_int64((uint64_t)p_data.ptr(), 16, true) + ")"); + base_size = TS->font_get_base_size(rid); + emit_changed(); +} - chars.push_back(c->rect.size.x); - chars.push_back(c->rect.size.y); - chars.push_back(c->h_align); - chars.push_back(c->v_align); - chars.push_back(c->advance); +void FontData::load_memory(const uint8_t *p_data, size_t p_size, const String &p_type, int p_base_size) { + if (rid != RID()) { + TS->free(rid); } + rid = TS->create_font_memory(p_data, p_size, p_type, p_base_size); + path = TTR("(Memory: " + p_type.to_upper() + " @ 0x" + String::num_int64((uint64_t)p_data, 16, true) + ")"); + base_size = TS->font_get_base_size(rid); + emit_changed(); +} - return chars; +void FontData::set_data_path(const String &p_path) { + load_resource(p_path, base_size); } -void BitmapFont::_set_kernings(const Vector<int> &p_kernings) { - int len = p_kernings.size(); - ERR_FAIL_COND(len % 3); - if (!len) { - return; - } - const int *r = p_kernings.ptr(); +String FontData::get_data_path() const { + return path; +} - for (int i = 0; i < len / 3; i++) { - const int *data = &r[i * 3]; - add_kerning_pair(data[0], data[1], data[2]); +float FontData::get_height(int p_size) const { + if (rid == RID()) { + return 0.f; // Do not raise errors in getters, to prevent editor from spamming errors on incomplete (without data_path set) fonts. } + return TS->font_get_height(rid, (p_size < 0) ? base_size : p_size); } -Vector<int> BitmapFont::_get_kernings() const { - Vector<int> kernings; - - for (Map<KerningPairKey, int>::Element *E = kerning_map.front(); E; E = E->next()) { - kernings.push_back(E->key().A); - kernings.push_back(E->key().B); - kernings.push_back(E->get()); +float FontData::get_ascent(int p_size) const { + if (rid == RID()) { + return 0.f; } + return TS->font_get_ascent(rid, (p_size < 0) ? base_size : p_size); +} - return kernings; +float FontData::get_descent(int p_size) const { + if (rid == RID()) { + return 0.f; + } + return TS->font_get_descent(rid, (p_size < 0) ? base_size : p_size); } -void BitmapFont::_set_textures(const Vector<Variant> &p_textures) { - textures.clear(); - for (int i = 0; i < p_textures.size(); i++) { - Ref<Texture2D> tex = p_textures[i]; - ERR_CONTINUE(!tex.is_valid()); - add_texture(tex); +float FontData::get_underline_position(int p_size) const { + if (rid == RID()) { + return 0.f; } + return TS->font_get_underline_position(rid, (p_size < 0) ? base_size : p_size); } -Vector<Variant> BitmapFont::_get_textures() const { - Vector<Variant> rtextures; - for (int i = 0; i < textures.size(); i++) { - rtextures.push_back(textures[i]); +Dictionary FontData::get_feature_list() const { + if (rid == RID()) { + return Dictionary(); } - return rtextures; + return TS->font_get_feature_list(rid); } -Error BitmapFont::create_from_fnt(const String &p_file) { - //fnt format used by angelcode bmfont - //http://www.angelcode.com/products/bmfont/ +float FontData::get_underline_thickness(int p_size) const { + if (rid == RID()) { + return 0.f; + } + return TS->font_get_underline_thickness(rid, (p_size < 0) ? base_size : p_size); +} - FileAccess *f = FileAccess::open(p_file, FileAccess::READ); +Dictionary FontData::get_variation_list() const { + if (rid == RID()) { + return Dictionary(); + } + return TS->font_get_variation_list(rid); +} - ERR_FAIL_COND_V_MSG(!f, ERR_FILE_NOT_FOUND, "Can't open font: " + p_file + "."); +void FontData::set_variation(const String &p_name, double p_value) { + ERR_FAIL_COND(rid == RID()); + TS->font_set_variation(rid, p_name, p_value); + emit_changed(); +} - clear(); +double FontData::get_variation(const String &p_name) const { + if (rid == RID()) { + return 0; + } + return TS->font_get_variation(rid, p_name); +} - while (true) { - String line = f->get_line(); +void FontData::set_antialiased(bool p_antialiased) { + ERR_FAIL_COND(rid == RID()); + TS->font_set_antialiased(rid, p_antialiased); + emit_changed(); +} - int delimiter = line.find(" "); - String type = line.substr(0, delimiter); - int pos = delimiter + 1; - Map<String, String> keys; +bool FontData::get_antialiased() const { + if (rid == RID()) { + return false; + } + return TS->font_get_antialiased(rid); +} - while (pos < line.size() && line[pos] == ' ') { - pos++; - } +void FontData::set_distance_field_hint(bool p_distance_field) { + ERR_FAIL_COND(rid == RID()); + TS->font_set_distance_field_hint(rid, p_distance_field); + emit_changed(); +} - while (pos < line.size()) { - int eq = line.find("=", pos); - if (eq == -1) { - break; - } - String key = line.substr(pos, eq - pos); - int end = -1; - String value; - if (line[eq + 1] == '"') { - end = line.find("\"", eq + 2); - if (end == -1) { - break; - } - value = line.substr(eq + 2, end - 1 - eq - 1); - pos = end + 1; - } else { - end = line.find(" ", eq + 1); - if (end == -1) { - end = line.size(); - } +bool FontData::get_distance_field_hint() const { + if (rid == RID()) { + return false; + } + return TS->font_get_distance_field_hint(rid); +} - value = line.substr(eq + 1, end - eq); +void FontData::set_hinting(TextServer::Hinting p_hinting) { + ERR_FAIL_COND(rid == RID()); + TS->font_set_hinting(rid, p_hinting); + emit_changed(); +} - pos = end; - } +TextServer::Hinting FontData::get_hinting() const { + if (rid == RID()) { + return TextServer::HINTING_NONE; + } + return TS->font_get_hinting(rid); +} - while (pos < line.size() && line[pos] == ' ') { - pos++; - } +void FontData::set_force_autohinter(bool p_enabeld) { + ERR_FAIL_COND(rid == RID()); + TS->font_set_force_autohinter(rid, p_enabeld); + emit_changed(); +} - keys[key] = value; - } +bool FontData::get_force_autohinter() const { + if (rid == RID()) { + return false; + } + return TS->font_get_force_autohinter(rid); +} - if (type == "info") { - if (keys.has("face")) { - set_name(keys["face"]); - } - /* - if (keys.has("size")) - font->set_height(keys["size"].to_int()); - */ - - } else if (type == "common") { - if (keys.has("lineHeight")) { - set_height(keys["lineHeight"].to_int()); - } - if (keys.has("base")) { - set_ascent(keys["base"].to_int()); - } +bool FontData::has_char(char32_t p_char) const { + if (rid == RID()) { + return false; + } + return TS->font_has_char(rid, p_char); +} - } else if (type == "page") { - if (keys.has("file")) { - String base_dir = p_file.get_base_dir(); - String file = base_dir.plus_file(keys["file"]); - Ref<Texture2D> tex = ResourceLoader::load(file); - if (tex.is_null()) { - ERR_PRINT("Can't load font texture!"); - } else { - add_texture(tex); - } - } - } else if (type == "char") { - char32_t idx = 0; - if (keys.has("id")) { - idx = keys["id"].to_int(); - } +String FontData::get_supported_chars() const { + ERR_FAIL_COND_V(rid == RID(), String()); + return TS->font_get_supported_chars(rid); +} - Rect2 rect; +Vector2 FontData::get_glyph_advance(uint32_t p_index, int p_size) const { + ERR_FAIL_COND_V(rid == RID(), Vector2()); + return TS->font_get_glyph_advance(rid, p_index, (p_size < 0) ? base_size : p_size); +} - if (keys.has("x")) { - rect.position.x = keys["x"].to_int(); - } - if (keys.has("y")) { - rect.position.y = keys["y"].to_int(); - } - if (keys.has("width")) { - rect.size.width = keys["width"].to_int(); - } - if (keys.has("height")) { - rect.size.height = keys["height"].to_int(); - } +Vector2 FontData::get_glyph_kerning(uint32_t p_index_a, uint32_t p_index_b, int p_size) const { + ERR_FAIL_COND_V(rid == RID(), Vector2()); + return TS->font_get_glyph_kerning(rid, p_index_a, p_index_b, (p_size < 0) ? base_size : p_size); +} - Point2 ofs; +bool FontData::has_outline() const { + if (rid == RID()) { + return false; + } + return TS->font_has_outline(rid); +} - if (keys.has("xoffset")) { - ofs.x = keys["xoffset"].to_int(); - } - if (keys.has("yoffset")) { - ofs.y = keys["yoffset"].to_int(); - } +float FontData::get_base_size() const { + return base_size; +} - int texture = 0; - if (keys.has("page")) { - texture = keys["page"].to_int(); - } - int advance = -1; - if (keys.has("xadvance")) { - advance = keys["xadvance"].to_int(); - } +bool FontData::is_language_supported(const String &p_language) const { + if (rid == RID()) { + return false; + } + return TS->font_is_language_supported(rid, p_language); +} - add_char(idx, texture, rect, ofs, advance); +void FontData::set_language_support_override(const String &p_language, bool p_supported) { + ERR_FAIL_COND(rid == RID()); + TS->font_set_language_support_override(rid, p_language, p_supported); + emit_changed(); +} - } else if (type == "kerning") { - char32_t first = 0, second = 0; - int k = 0; +bool FontData::get_language_support_override(const String &p_language) const { + if (rid == RID()) { + return false; + } + return TS->font_get_language_support_override(rid, p_language); +} - if (keys.has("first")) { - first = keys["first"].to_int(); - } - if (keys.has("second")) { - second = keys["second"].to_int(); - } - if (keys.has("amount")) { - k = keys["amount"].to_int(); - } +void FontData::remove_language_support_override(const String &p_language) { + ERR_FAIL_COND(rid == RID()); + TS->font_remove_language_support_override(rid, p_language); + emit_changed(); +} - add_kerning_pair(first, second, -k); - } +Vector<String> FontData::get_language_support_overrides() const { + if (rid == RID()) { + return Vector<String>(); + } + return TS->font_get_language_support_overrides(rid); +} - if (f->eof_reached()) { - break; - } +bool FontData::is_script_supported(const String &p_script) const { + if (rid == RID()) { + return false; } + return TS->font_is_script_supported(rid, p_script); +} - memdelete(f); +void FontData::set_script_support_override(const String &p_script, bool p_supported) { + ERR_FAIL_COND(rid == RID()); + TS->font_set_script_support_override(rid, p_script, p_supported); + emit_changed(); +} - return OK; +bool FontData::get_script_support_override(const String &p_script) const { + if (rid == RID()) { + return false; + } + return TS->font_get_script_support_override(rid, p_script); } -void BitmapFont::set_height(float p_height) { - height = p_height; +void FontData::remove_script_support_override(const String &p_script) { + ERR_FAIL_COND(rid == RID()); + TS->font_remove_script_support_override(rid, p_script); + emit_changed(); } -float BitmapFont::get_height() const { - return height; +Vector<String> FontData::get_script_support_overrides() const { + if (rid == RID()) { + return Vector<String>(); + } + return TS->font_get_script_support_overrides(rid); } -void BitmapFont::set_ascent(float p_ascent) { - ascent = p_ascent; +uint32_t FontData::get_glyph_index(char32_t p_char, char32_t p_variation_selector) const { + ERR_FAIL_COND_V(rid == RID(), 0); + return TS->font_get_glyph_index(rid, p_char, p_variation_selector); } -float BitmapFont::get_ascent() const { - return ascent; +Vector2 FontData::draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const { + ERR_FAIL_COND_V(rid == RID(), Vector2()); + return TS->font_draw_glyph(rid, p_canvas, (p_size <= 0) ? base_size : p_size, p_pos, p_index, p_color); } -float BitmapFont::get_descent() const { - return height - ascent; +Vector2 FontData::draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const { + ERR_FAIL_COND_V(rid == RID(), Vector2()); + return TS->font_draw_glyph_outline(rid, p_canvas, (p_size <= 0) ? base_size : p_size, p_outline_size, p_pos, p_index, p_color); } -float BitmapFont::get_underline_position() const { - return 2; +FontData::FontData() {} + +FontData::FontData(const String &p_filename, int p_base_size) { + load_resource(p_filename, p_base_size); } -float BitmapFont::get_underline_thickness() const { - return 1; +FontData::FontData(const PackedByteArray &p_data, const String &p_type, int p_base_size) { + _load_memory(p_data, p_type, p_base_size); } -void BitmapFont::add_texture(const Ref<Texture2D> &p_texture) { - ERR_FAIL_COND_MSG(p_texture.is_null(), "It's not a reference to a valid Texture object."); - textures.push_back(p_texture); +FontData::~FontData() { + if (rid != RID()) { + TS->free(rid); + } } -int BitmapFont::get_texture_count() const { - return textures.size(); -}; +/*************************************************************************/ -Ref<Texture2D> BitmapFont::get_texture(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx, textures.size(), Ref<Texture2D>()); - return textures[p_idx]; -}; +void Font::_bind_methods() { + ClassDB::bind_method(D_METHOD("add_data", "data"), &Font::add_data); + ClassDB::bind_method(D_METHOD("set_data", "idx", "data"), &Font::set_data); + ClassDB::bind_method(D_METHOD("get_data_count"), &Font::get_data_count); + ClassDB::bind_method(D_METHOD("get_data", "idx"), &Font::get_data); + ClassDB::bind_method(D_METHOD("remove_data", "idx"), &Font::remove_data); -int BitmapFont::get_character_count() const { - return char_map.size(); -}; + ClassDB::bind_method(D_METHOD("get_height", "size"), &Font::get_height, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("get_ascent", "size"), &Font::get_ascent, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("get_descent", "size"), &Font::get_descent, DEFVAL(-1)); -Vector<char32_t> BitmapFont::get_char_keys() const { - Vector<char32_t> chars; - chars.resize(char_map.size()); - const char32_t *ct = nullptr; - int count = 0; - while ((ct = char_map.next(ct))) { - chars.write[count++] = *ct; - }; + ClassDB::bind_method(D_METHOD("get_underline_position", "size"), &Font::get_underline_position, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("get_underline_thickness", "size"), &Font::get_underline_thickness, DEFVAL(-1)); - return chars; -}; + ClassDB::bind_method(D_METHOD("get_spacing", "type"), &Font::get_spacing); + ClassDB::bind_method(D_METHOD("set_spacing", "type", "value"), &Font::set_spacing); -BitmapFont::Character BitmapFont::get_character(char32_t p_char) const { - if (!char_map.has(p_char)) { - ERR_FAIL_V(Character()); - }; + ClassDB::bind_method(D_METHOD("get_string_size", "text", "size"), &Font::get_string_size, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("get_multiline_string_size", "text", "width", "size", "flags"), &Font::get_multiline_string_size, DEFVAL(-1), DEFVAL(-1), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND)); - return char_map[p_char]; -}; + ClassDB::bind_method(D_METHOD("draw_string", "canvas_item", "pos", "text", "align", "width", "size", "modulate", "outline_size", "outline_modulate", "flags"), &Font::draw_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND)); + ClassDB::bind_method(D_METHOD("draw_multiline_string", "canvas_item", "pos", "text", "align", "width", "max_lines", "size", "modulate", "outline_size", "outline_modulate", "flags"), &Font::draw_multiline_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(-1), DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND)); -void BitmapFont::add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) { - if (p_advance < 0) { - p_advance = p_rect.size.width; - } + ClassDB::bind_method(D_METHOD("has_char", "char"), &Font::has_char); + ClassDB::bind_method(D_METHOD("get_supported_chars"), &Font::get_supported_chars); + + ClassDB::bind_method(D_METHOD("get_char_size", "char", "next", "size"), &Font::get_char_size, DEFVAL(0), DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("draw_char", "canvas_item", "pos", "char", "next", "size", "modulate", "outline_size", "outline_modulate"), &Font::draw_char, DEFVAL(0), DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0))); + + ClassDB::bind_method(D_METHOD("update_changes"), &Font::update_changes); - Character c; - c.rect = p_rect; - c.texture_idx = p_texture_idx; - c.v_align = p_align.y; - c.advance = p_advance; - c.h_align = p_align.x; + ADD_GROUP("Extra Spacing", "extra_spacing"); + ADD_PROPERTYI(PropertyInfo(Variant::INT, "extra_spacing_top"), "set_spacing", "get_spacing", SPACING_TOP); + ADD_PROPERTYI(PropertyInfo(Variant::INT, "extra_spacing_bottom"), "set_spacing", "get_spacing", SPACING_BOTTOM); - char_map[p_char] = c; + BIND_ENUM_CONSTANT(SPACING_TOP); + BIND_ENUM_CONSTANT(SPACING_BOTTOM); } -void BitmapFont::add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning) { - KerningPairKey kpk; - kpk.A = p_A; - kpk.B = p_B; +void Font::_data_changed() { + cache.clear(); + cache_wrap.clear(); - if (p_kerning == 0 && kerning_map.has(kpk)) { - kerning_map.erase(kpk); - } else { - kerning_map[kpk] = p_kerning; + emit_changed(); + _change_notify(); +} + +bool Font::_set(const StringName &p_name, const Variant &p_value) { + String str = p_name; +#ifndef DISABLE_DEPRECATED + if (str == "font_data") { // Compatibility, DynamicFont main data + Ref<FontData> fd = p_value; + if (fd.is_valid()) { + add_data(fd); + return true; + } + return false; + } else if (str.begins_with("fallback/")) { // Compatibility, DynamicFont fallback data + Ref<FontData> fd = p_value; + if (fd.is_valid()) { + add_data(fd); + return true; + } + return false; + } else if (str == "fallback") { // Compatibility, BitmapFont fallback + Ref<Font> f = p_value; + if (f.is_valid()) { + for (int i = 0; i < f->get_data_count(); i++) { + add_data(f->get_data(i)); + } + return true; + } + return false; } +#endif /* DISABLE_DEPRECATED */ + if (str.begins_with("data/")) { + int idx = str.get_slicec('/', 1).to_int(); + Ref<FontData> fd = p_value; + + if (fd.is_valid()) { + if (idx == data.size()) { + add_data(fd); + return true; + } else if (idx >= 0 && idx < data.size()) { + set_data(idx, fd); + return true; + } else { + return false; + } + } else if (idx >= 0 && idx < data.size()) { + remove_data(idx); + return true; + } + } + + return false; } -Vector<BitmapFont::KerningPairKey> BitmapFont::get_kerning_pair_keys() const { - Vector<BitmapFont::KerningPairKey> ret; - ret.resize(kerning_map.size()); - int i = 0; +bool Font::_get(const StringName &p_name, Variant &r_ret) const { + String str = p_name; + if (str.begins_with("data/")) { + int idx = str.get_slicec('/', 1).to_int(); + + if (idx == data.size()) { + r_ret = Ref<FontData>(); + return true; + } else if (idx >= 0 && idx < data.size()) { + r_ret = get_data(idx); + return true; + } + } - for (Map<KerningPairKey, int>::Element *E = kerning_map.front(); E; E = E->next()) { - ret.write[i++] = E->key(); + return false; +} + +void Font::_get_property_list(List<PropertyInfo> *p_list) const { + for (int i = 0; i < data.size(); i++) { + p_list->push_back(PropertyInfo(Variant::OBJECT, "data/" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "FontData")); } - return ret; + p_list->push_back(PropertyInfo(Variant::OBJECT, "data/" + itos(data.size()), PROPERTY_HINT_RESOURCE_TYPE, "FontData")); } -int BitmapFont::get_kerning_pair(char32_t p_A, char32_t p_B) const { - KerningPairKey kpk; - kpk.A = p_A; - kpk.B = p_B; +void Font::add_data(const Ref<FontData> &p_data) { + ERR_FAIL_COND(p_data.is_null()); + data.push_back(p_data); - const Map<KerningPairKey, int>::Element *E = kerning_map.find(kpk); - if (E) { - return E->get(); + if (data[data.size() - 1].is_valid()) { + data.write[data.size() - 1]->connect("changed", callable_mp(this, &Font::_data_changed), varray(), CONNECT_REFERENCE_COUNTED); } - return 0; + cache.clear(); + cache_wrap.clear(); + + emit_changed(); + _change_notify(); } -void BitmapFont::set_distance_field_hint(bool p_distance_field) { - distance_field_hint = p_distance_field; +void Font::set_data(int p_idx, const Ref<FontData> &p_data) { + ERR_FAIL_COND(p_data.is_null()); + ERR_FAIL_INDEX(p_idx, data.size()); + + if (data[p_idx].is_valid()) { + data.write[p_idx]->disconnect("changed", callable_mp(this, &Font::_data_changed)); + } + + data.write[p_idx] = p_data; + + if (data[p_idx].is_valid()) { + data.write[p_idx]->connect("changed", callable_mp(this, &Font::_data_changed), varray(), CONNECT_REFERENCE_COUNTED); + } + + cache.clear(); + cache_wrap.clear(); + emit_changed(); + _change_notify(); } -bool BitmapFont::is_distance_field_hint() const { - return distance_field_hint; +int Font::get_data_count() const { + return data.size(); } -void BitmapFont::clear() { - height = 1; - ascent = 0; - char_map.clear(); - textures.clear(); - kerning_map.clear(); - distance_field_hint = false; +Ref<FontData> Font::get_data(int p_idx) const { + ERR_FAIL_INDEX_V(p_idx, data.size(), Ref<FontData>()); + return data[p_idx]; } -Size2 Font::get_string_size(const String &p_string) const { - float w = 0; +void Font::remove_data(int p_idx) { + ERR_FAIL_INDEX(p_idx, data.size()); + + if (data[p_idx].is_valid()) { + data.write[p_idx]->disconnect("changed", callable_mp(this, &Font::_data_changed)); + } + + data.remove(p_idx); + + cache.clear(); + cache_wrap.clear(); + + emit_changed(); + _change_notify(); +} + +Dictionary Font::get_feature_list() const { + Dictionary out; + for (int i = 0; i < data.size(); i++) { + Dictionary data_ftrs = data[i]->get_feature_list(); + for (const Variant *ftr = data_ftrs.next(nullptr); ftr != nullptr; ftr = data_ftrs.next(ftr)) { + out[*ftr] = data_ftrs[*ftr]; + } + } + return out; +} - int l = p_string.length(); - if (l == 0) { - return Size2(0, get_height()); +float Font::get_height(int p_size) const { + float ret = 0.f; + for (int i = 0; i < data.size(); i++) { + ret = MAX(ret, data[i]->get_height(p_size)); } - const char32_t *sptr = &p_string[0]; + return ret + spacing_top + spacing_bottom; +} - for (int i = 0; i < l; i++) { - w += get_char_size(sptr[i], sptr[i + 1]).width; +float Font::get_ascent(int p_size) const { + float ret = 0.f; + for (int i = 0; i < data.size(); i++) { + ret = MAX(ret, data[i]->get_ascent(p_size)); } + return ret + spacing_top; +} - return Size2(w, get_height()); +float Font::get_descent(int p_size) const { + float ret = 0.f; + for (int i = 0; i < data.size(); i++) { + ret = MAX(ret, data[i]->get_descent(p_size)); + } + return ret + spacing_bottom; } -Size2 Font::get_wordwrap_string_size(const String &p_string, float p_width) const { - ERR_FAIL_COND_V(p_width <= 0, Vector2(0, get_height())); +float Font::get_underline_position(int p_size) const { + float ret = 0.f; + for (int i = 0; i < data.size(); i++) { + ret = MAX(ret, data[i]->get_underline_position(p_size)); + } + return ret; +} - int l = p_string.length(); - if (l == 0) { - return Size2(p_width, get_height()); +float Font::get_underline_thickness(int p_size) const { + float ret = 0.f; + for (int i = 0; i < data.size(); i++) { + ret = MAX(ret, data[i]->get_underline_thickness(p_size)); } + return ret; +} - float line_w = 0; - float h = 0; - float space_w = get_char_size(' ').width; - Vector<String> lines = p_string.split("\n"); - for (int i = 0; i < lines.size(); i++) { - h += get_height(); - String t = lines[i]; - line_w = 0; - Vector<String> words = t.split(" "); - for (int j = 0; j < words.size(); j++) { - line_w += get_string_size(words[j]).x; - if (line_w > p_width) { - h += get_height(); - line_w = get_string_size(words[j]).x; - } else { - line_w += space_w; - } - } +int Font::get_spacing(int p_type) const { + if (p_type == SPACING_TOP) { + return spacing_top; + } else if (p_type == SPACING_BOTTOM) { + return spacing_bottom; } - return Size2(p_width, h); + return 0; } -void BitmapFont::set_fallback(const Ref<BitmapFont> &p_fallback) { - for (Ref<BitmapFont> fallback_child = p_fallback; fallback_child != nullptr; fallback_child = fallback_child->get_fallback()) { - ERR_FAIL_COND_MSG(fallback_child == this, "Can't set as fallback one of its parents to prevent crashes due to recursive loop."); +void Font::set_spacing(int p_type, int p_value) { + if (p_type == SPACING_TOP) { + spacing_top = p_value; + } else if (p_type == SPACING_BOTTOM) { + spacing_bottom = p_value; } - fallback = p_fallback; + emit_changed(); + _change_notify(); } -Ref<BitmapFont> BitmapFont::get_fallback() const { - return fallback; +// Drawing string and string sizes, cached. + +Size2 Font::get_string_size(const String &p_text, int p_size) const { + ERR_FAIL_COND_V(data.is_empty(), Size2()); + + uint64_t hash = p_text.hash64(); + hash = hash_djb2_one_64(p_size, hash); + + Ref<TextLine> buffer; + if (cache.has(hash)) { + buffer = cache.get(hash); + } else { + buffer.instance(); + int size = p_size <= 0 ? data[0]->get_base_size() : p_size; + buffer->add_string(p_text, Ref<Font>(this), size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); + cache.insert(hash, buffer); + } + if (buffer->get_orientation() == TextServer::ORIENTATION_HORIZONTAL) { + return buffer->get_size() + Vector2(0, spacing_top + spacing_bottom); + } else { + return buffer->get_size() + Vector2(spacing_top + spacing_bottom, 0); + } } -float BitmapFont::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, const Color &p_modulate, bool p_outline) const { - const Character *c = char_map.getptr(p_char); +Size2 Font::get_multiline_string_size(const String &p_text, float p_width, int p_size, uint8_t p_flags) const { + ERR_FAIL_COND_V(data.is_empty(), Size2()); + + uint64_t hash = p_text.hash64(); + hash = hash_djb2_one_64(p_size, hash); - if (!c) { - if (fallback.is_valid()) { - return fallback->draw_char(p_canvas_item, p_pos, p_char, p_next, p_modulate, p_outline); + uint64_t wrp_hash = hash_djb2_one_64(hash_djb2_one_float(p_width), hash); + wrp_hash = hash_djb2_one_64(p_flags, wrp_hash); + + Ref<TextParagraph> lines_buffer; + if (cache_wrap.has(wrp_hash)) { + lines_buffer = cache_wrap.get(wrp_hash); + } else { + lines_buffer.instance(); + int size = p_size <= 0 ? data[0]->get_base_size() : p_size; + lines_buffer->add_string(p_text, Ref<Font>(this), size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); + lines_buffer->set_width(p_width); + lines_buffer->set_flags(p_flags); + cache_wrap.insert(wrp_hash, lines_buffer); + } + + Size2 ret; + for (int i = 0; i < lines_buffer->get_line_count(); i++) { + Size2 line_size = lines_buffer->get_line_size(i); + if (lines_buffer->get_orientation() == TextServer::ORIENTATION_HORIZONTAL) { + ret.x = MAX(ret.x, line_size.x); + ret.y += line_size.y + spacing_top + spacing_bottom; + } else { + ret.y = MAX(ret.y, line_size.y); + ret.x += line_size.x + spacing_top + spacing_bottom; } - return 0; + } + return ret; +} + +void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align, float p_width, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint8_t p_flags) const { + uint64_t hash = p_text.hash64(); + hash = hash_djb2_one_64(p_size, hash); + + Ref<TextLine> buffer; + if (cache.has(hash)) { + buffer = cache.get(hash); + } else { + buffer.instance(); + int size = p_size <= 0 ? data[0]->get_base_size() : p_size; + buffer->add_string(p_text, Ref<Font>(this), size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); + cache.insert(hash, buffer); } - ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), 0); - if (!p_outline && c->texture_idx != -1) { - Point2 cpos = p_pos; - cpos.x += c->h_align; - cpos.y -= ascent; - cpos.y += c->v_align; - RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size), textures[c->texture_idx]->get_rid(), c->rect, p_modulate, false, false); + Vector2 ofs = p_pos; + if (buffer->get_orientation() == TextServer::ORIENTATION_HORIZONTAL) { + ofs.y += spacing_top - buffer->get_line_ascent(); + } else { + ofs.x += spacing_top - buffer->get_line_ascent(); } - return get_char_size(p_char, p_next).width; + buffer->set_width(p_width); + buffer->set_align(p_align); + + if (p_outline_size > 0 && p_outline_modulate.a != 0.0f) { + buffer->draw_outline(p_canvas_item, ofs, p_outline_size, p_outline_modulate); + } + buffer->draw(p_canvas_item, ofs, p_modulate); } -Size2 BitmapFont::get_char_size(char32_t p_char, char32_t p_next) const { - const Character *c = char_map.getptr(p_char); +void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align, float p_width, int p_max_lines, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint8_t p_flags) const { + uint64_t hash = p_text.hash64(); + hash = hash_djb2_one_64(p_size, hash); - if (!c) { - if (fallback.is_valid()) { - return fallback->get_char_size(p_char, p_next); - } - return Size2(); + uint64_t wrp_hash = hash_djb2_one_64(hash_djb2_one_float(p_width), hash); + wrp_hash = hash_djb2_one_64(p_flags, wrp_hash); + + Ref<TextParagraph> lines_buffer; + if (cache_wrap.has(wrp_hash)) { + lines_buffer = cache_wrap.get(wrp_hash); + } else { + lines_buffer.instance(); + int size = p_size <= 0 ? data[0]->get_base_size() : p_size; + lines_buffer->add_string(p_text, Ref<Font>(this), size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); + lines_buffer->set_width(p_width); + lines_buffer->set_flags(p_flags); + cache_wrap.insert(wrp_hash, lines_buffer); } - Size2 ret(c->advance, c->rect.size.y); + lines_buffer->set_align(p_align); + + Vector2 lofs = p_pos; + for (int i = 0; i < lines_buffer->get_line_count(); i++) { + if (lines_buffer->get_orientation() == TextServer::ORIENTATION_HORIZONTAL) { + lofs.y += spacing_top; + if (i == 0) { + lofs.y -= lines_buffer->get_line_ascent(0); + } + } else { + lofs.x += spacing_top; + if (i == 0) { + lofs.x -= lines_buffer->get_line_ascent(0); + } + } + if (p_width > 0) { + lines_buffer->set_align(p_align); + } + + if (p_outline_size > 0 && p_outline_modulate.a != 0.0f) { + lines_buffer->draw_line_outline(p_canvas_item, lofs, i, p_outline_size, p_outline_modulate); + } + lines_buffer->draw_line(p_canvas_item, lofs, i, p_modulate); - if (p_next) { - KerningPairKey kpk; - kpk.A = p_char; - kpk.B = p_next; + Size2 line_size = lines_buffer->get_line_size(i); + if (lines_buffer->get_orientation() == TextServer::ORIENTATION_HORIZONTAL) { + lofs.y += line_size.y + spacing_bottom; + } else { + lofs.x += line_size.x + spacing_bottom; + } - const Map<KerningPairKey, int>::Element *E = kerning_map.find(kpk); - if (E) { - ret.width -= E->get(); + if ((p_max_lines > 0) && (i >= p_max_lines)) { + return; } } +} - return ret; +bool Font::has_char(char32_t p_char) const { + for (int i = 0; i < data.size(); i++) { + if (data[i]->has_char(p_char)) { + return true; + } + } + return false; } -void BitmapFont::_bind_methods() { - ClassDB::bind_method(D_METHOD("create_from_fnt", "path"), &BitmapFont::create_from_fnt); - ClassDB::bind_method(D_METHOD("set_height", "px"), &BitmapFont::set_height); +String Font::get_supported_chars() const { + String chars; + for (int i = 0; i < data.size(); i++) { + String data_chars = data[i]->get_supported_chars(); + for (int j = 0; j < data_chars.length(); j++) { + if (chars.find_char(data_chars[j]) == -1) { + chars += data_chars[j]; + } + } + } + return chars; +} - ClassDB::bind_method(D_METHOD("set_ascent", "px"), &BitmapFont::set_ascent); +Size2 Font::get_char_size(char32_t p_char, char32_t p_next, int p_size) const { + for (int i = 0; i < data.size(); i++) { + if (data[i]->has_char(p_char)) { + int size = p_size <= 0 ? data[i]->get_base_size() : p_size; + uint32_t glyph_a = data[i]->get_glyph_index(p_char); + Size2 ret = Size2(data[i]->get_glyph_advance(glyph_a, size).x, data[i]->get_height(size)); + if ((p_next != 0) && data[i]->has_char(p_next)) { + uint32_t glyph_b = data[i]->get_glyph_index(p_next); + ret.x -= data[i]->get_glyph_kerning(glyph_a, glyph_b, size).x; + } + return ret; + } + } + return Size2(); +} - ClassDB::bind_method(D_METHOD("add_kerning_pair", "char_a", "char_b", "kerning"), &BitmapFont::add_kerning_pair); - ClassDB::bind_method(D_METHOD("get_kerning_pair", "char_a", "char_b"), &BitmapFont::get_kerning_pair); +float Font::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate) const { + for (int i = 0; i < data.size(); i++) { + if (data[i]->has_char(p_char)) { + int size = p_size <= 0 ? data[i]->get_base_size() : p_size; + uint32_t glyph_a = data[i]->get_glyph_index(p_char); + float ret = data[i]->get_glyph_advance(glyph_a, size).x; + if ((p_next != 0) && data[i]->has_char(p_next)) { + uint32_t glyph_b = data[i]->get_glyph_index(p_next); + ret -= data[i]->get_glyph_kerning(glyph_a, glyph_b, size).x; + } + if (p_outline_size > 0 && p_outline_modulate.a != 0.0f) { + data[i]->draw_glyph_outline(p_canvas_item, size, p_outline_size, p_pos, glyph_a, p_outline_modulate); + } + data[i]->draw_glyph(p_canvas_item, size, p_pos, glyph_a, p_modulate); + return ret; + } + } + return 0; +} - ClassDB::bind_method(D_METHOD("add_texture", "texture"), &BitmapFont::add_texture); - ClassDB::bind_method(D_METHOD("add_char", "character", "texture", "rect", "align", "advance"), &BitmapFont::add_char, DEFVAL(Point2()), DEFVAL(-1)); +Vector<RID> Font::get_rids() const { + Vector<RID> ret; + for (int i = 0; i < data.size(); i++) { + RID rid = data[i]->get_rid(); + if (rid != RID()) { + ret.push_back(rid); + } + } + return ret; +} - ClassDB::bind_method(D_METHOD("get_texture_count"), &BitmapFont::get_texture_count); - ClassDB::bind_method(D_METHOD("get_texture", "idx"), &BitmapFont::get_texture); +void Font::update_changes() { + emit_changed(); +} - ClassDB::bind_method(D_METHOD("set_distance_field_hint", "enable"), &BitmapFont::set_distance_field_hint); +Font::Font() { + cache.set_capacity(128); + cache_wrap.set_capacity(32); +} - ClassDB::bind_method(D_METHOD("clear"), &BitmapFont::clear); +Font::~Font() { + cache.clear(); + cache_wrap.clear(); +} - ClassDB::bind_method(D_METHOD("_set_chars"), &BitmapFont::_set_chars); - ClassDB::bind_method(D_METHOD("_get_chars"), &BitmapFont::_get_chars); +/*************************************************************************/ - ClassDB::bind_method(D_METHOD("_set_kernings"), &BitmapFont::_set_kernings); - ClassDB::bind_method(D_METHOD("_get_kernings"), &BitmapFont::_get_kernings); +RES ResourceFormatLoaderFont::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) { + if (r_error) { + *r_error = ERR_FILE_CANT_OPEN; + } - ClassDB::bind_method(D_METHOD("_set_textures"), &BitmapFont::_set_textures); - ClassDB::bind_method(D_METHOD("_get_textures"), &BitmapFont::_get_textures); + Ref<FontData> dfont; + dfont.instance(); + dfont->load_resource(p_path); - ClassDB::bind_method(D_METHOD("set_fallback", "fallback"), &BitmapFont::set_fallback); - ClassDB::bind_method(D_METHOD("get_fallback"), &BitmapFont::get_fallback); + if (r_error) { + *r_error = OK; + } + + return dfont; +} - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "textures", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_textures", "_get_textures"); - ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "chars", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_chars", "_get_chars"); - ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "kernings", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_kernings", "_get_kernings"); +void ResourceFormatLoaderFont::get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const { +#ifndef DISABLE_DEPRECATED + if (p_type == "DynamicFontData") { + p_extensions->push_back("ttf"); + p_extensions->push_back("otf"); + p_extensions->push_back("woff"); + return; + } + if (p_type == "BitmapFont") { // BitmapFont (*.font, *fnt) is handled by ResourceFormatLoaderCompatFont + return; + } +#endif /* DISABLE_DEPRECATED */ + if (p_type == "" || handles_type(p_type)) { + get_recognized_extensions(p_extensions); + } +} - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "1,1024,1"), "set_height", "get_height"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ascent", PROPERTY_HINT_RANGE, "0,1024,1"), "set_ascent", "get_ascent"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "distance_field"), "set_distance_field_hint", "is_distance_field_hint"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback", PROPERTY_HINT_RESOURCE_TYPE, "BitmapFont"), "set_fallback", "get_fallback"); +void ResourceFormatLoaderFont::get_recognized_extensions(List<String> *p_extensions) const { + p_extensions->push_back("ttf"); + p_extensions->push_back("otf"); + p_extensions->push_back("woff"); + p_extensions->push_back("font"); + p_extensions->push_back("fnt"); } -BitmapFont::BitmapFont() { - clear(); +bool ResourceFormatLoaderFont::handles_type(const String &p_type) const { + return (p_type == "FontData"); } -BitmapFont::~BitmapFont() { - clear(); +String ResourceFormatLoaderFont::get_resource_type(const String &p_path) const { + String el = p_path.get_extension().to_lower(); + if (el == "ttf" || el == "otf" || el == "woff" || el == "font" || el == "fnt") { + return "FontData"; + } + return ""; } -//////////// +#ifndef DISABLE_DEPRECATED -RES ResourceFormatLoaderBMFont::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) { +RES ResourceFormatLoaderCompatFont::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) { if (r_error) { *r_error = ERR_FILE_CANT_OPEN; } - Ref<BitmapFont> font; - font.instance(); + Ref<FontData> dfont; + dfont.instance(); + dfont->load_resource(p_path); - Error err = font->create_from_fnt(p_path); + Ref<Font> font; + font.instance(); + font->add_data(dfont); - if (err) { - if (r_error) { - *r_error = err; - } - return RES(); + if (r_error) { + *r_error = OK; } return font; } -void ResourceFormatLoaderBMFont::get_recognized_extensions(List<String> *p_extensions) const { - p_extensions->push_back("fnt"); +void ResourceFormatLoaderCompatFont::get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const { + if (p_type == "BitmapFont") { + p_extensions->push_back("font"); + p_extensions->push_back("fnt"); + } } -bool ResourceFormatLoaderBMFont::handles_type(const String &p_type) const { - return (p_type == "BitmapFont"); +void ResourceFormatLoaderCompatFont::get_recognized_extensions(List<String> *p_extensions) const { } -String ResourceFormatLoaderBMFont::get_resource_type(const String &p_path) const { - String el = p_path.get_extension().to_lower(); - if (el == "fnt") { - return "BitmapFont"; - } +bool ResourceFormatLoaderCompatFont::handles_type(const String &p_type) const { + return (p_type == "Font"); +} + +String ResourceFormatLoaderCompatFont::get_resource_type(const String &p_path) const { return ""; } + +#endif /* DISABLE_DEPRECATED */ diff --git a/scene/resources/font.h b/scene/resources/font.h index d8c350bb41..086226c082 100644 --- a/scene/resources/font.h +++ b/scene/resources/font.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,178 +32,193 @@ #define FONT_H #include "core/io/resource.h" +#include "core/templates/lru.h" #include "core/templates/map.h" #include "scene/resources/texture.h" +#include "servers/text_server.h" -class Font : public Resource { - GDCLASS(Font, Resource); +/*************************************************************************/ + +class FontData : public Resource { + GDCLASS(FontData, Resource); + + RID rid; + int base_size = 16; + String path; protected: static void _bind_methods(); + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; + public: - virtual float get_height() const = 0; + virtual RID get_rid() const override; - virtual float get_ascent() const = 0; - virtual float get_descent() const = 0; - virtual float get_underline_position() const = 0; - virtual float get_underline_thickness() const = 0; + void load_resource(const String &p_filename, int p_base_size = 16); + void load_memory(const uint8_t *p_data, size_t p_size, const String &p_type, int p_base_size = 16); + void _load_memory(const PackedByteArray &p_data, const String &p_type, int p_base_size = 16); - virtual Size2 get_char_size(char32_t p_char, char32_t p_next = 0) const = 0; - Size2 get_string_size(const String &p_string) const; - Size2 get_wordwrap_string_size(const String &p_string, float p_width) const; + void set_data_path(const String &p_path); + String get_data_path() const; - virtual bool is_distance_field_hint() const = 0; + float get_height(int p_size) const; + float get_ascent(int p_size) const; + float get_descent(int p_size) const; - void draw(RID p_canvas_item, const Point2 &p_pos, const String &p_text, const Color &p_modulate = Color(1, 1, 1), int p_clip_w = -1, const Color &p_outline_modulate = Color(1, 1, 1)) const; - void draw_halign(RID p_canvas_item, const Point2 &p_pos, HAlign p_align, float p_width, const String &p_text, const Color &p_modulate = Color(1, 1, 1), const Color &p_outline_modulate = Color(1, 1, 1)) const; + Dictionary get_feature_list() const; + Dictionary get_variation_list() const; - virtual bool has_outline() const { return false; } - virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const = 0; + void set_variation(const String &p_name, double p_value); + double get_variation(const String &p_name) const; - void update_changes(); - Font(); -}; + float get_underline_position(int p_size) const; + float get_underline_thickness(int p_size) const; -// Helper class to that draws outlines immediately and draws characters in its destructor. -class FontDrawer { - const Ref<Font> &font; - Color outline_color; - bool has_outline; - - struct PendingDraw { - RID canvas_item; - Point2 pos; - char32_t chr; - char32_t next; - Color modulate; - }; + void set_antialiased(bool p_antialiased); + bool get_antialiased() const; - Vector<PendingDraw> pending_draws; + void set_distance_field_hint(bool p_distance_field); + bool get_distance_field_hint() const; -public: - FontDrawer(const Ref<Font> &p_font, const Color &p_outline_color) : - font(p_font), - outline_color(p_outline_color) { - has_outline = p_font->has_outline(); - } - - float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, const Color &p_modulate = Color(1, 1, 1)) { - if (has_outline) { - PendingDraw draw = { p_canvas_item, p_pos, p_char, p_next, p_modulate }; - pending_draws.push_back(draw); - } - return font->draw_char(p_canvas_item, p_pos, p_char, p_next, has_outline ? outline_color : p_modulate, has_outline); - } - - ~FontDrawer() { - for (int i = 0; i < pending_draws.size(); ++i) { - const PendingDraw &draw = pending_draws[i]; - font->draw_char(draw.canvas_item, draw.pos, draw.chr, draw.next, draw.modulate, false); - } - } -}; + void set_force_autohinter(bool p_enabeld); + bool get_force_autohinter() const; -class BitmapFont : public Font { - GDCLASS(BitmapFont, Font); - RES_BASE_EXTENSION("font"); + void set_hinting(TextServer::Hinting p_hinting); + TextServer::Hinting get_hinting() const; - Vector<Ref<Texture2D>> textures; + bool has_char(char32_t p_char) const; + String get_supported_chars() const; -public: - struct Character { - int texture_idx; - Rect2 rect; - float v_align; - float h_align; - float advance; - - Character() { - texture_idx = 0; - v_align = 0; - } - }; + Vector2 get_glyph_advance(uint32_t p_index, int p_size) const; + Vector2 get_glyph_kerning(uint32_t p_index_a, uint32_t p_index_b, int p_size) const; + + bool has_outline() const; + float get_base_size() const; + + bool is_language_supported(const String &p_language) const; + void set_language_support_override(const String &p_language, bool p_supported); + bool get_language_support_override(const String &p_language) const; + void remove_language_support_override(const String &p_language); + Vector<String> get_language_support_overrides() const; + + bool is_script_supported(const String &p_script) const; + void set_script_support_override(const String &p_script, bool p_supported); + bool get_script_support_override(const String &p_script) const; + void remove_script_support_override(const String &p_script); + Vector<String> get_script_support_overrides() const; - struct KerningPairKey { - union { - struct { - uint32_t A, B; - }; + uint32_t get_glyph_index(char32_t p_char, char32_t p_variation_selector = 0x0000) const; - uint64_t pair; - }; + Vector2 draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const; + Vector2 draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const; + + FontData(); + FontData(const String &p_filename, int p_base_size); + FontData(const PackedByteArray &p_data, const String &p_type, int p_base_size); + + ~FontData(); +}; + +/*************************************************************************/ - _FORCE_INLINE_ bool operator<(const KerningPairKey &p_r) const { return pair < p_r.pair; } +class TextLine; +class TextParagraph; + +class Font : public Resource { + GDCLASS(Font, Resource); + +public: + enum SpacingType { + SPACING_TOP, + SPACING_BOTTOM }; private: - HashMap<char32_t, Character> char_map; - Map<KerningPairKey, int> kerning_map; - - float height; - float ascent; - bool distance_field_hint; + int spacing_top = 0; + int spacing_bottom = 0; - void _set_chars(const Vector<int> &p_chars); - Vector<int> _get_chars() const; - void _set_kernings(const Vector<int> &p_kernings); - Vector<int> _get_kernings() const; - void _set_textures(const Vector<Variant> &p_textures); - Vector<Variant> _get_textures() const; + mutable LRUCache<uint64_t, Ref<TextLine>> cache; + mutable LRUCache<uint64_t, Ref<TextParagraph>> cache_wrap; - Ref<BitmapFont> fallback; + Vector<Ref<FontData>> data; protected: static void _bind_methods(); + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; + + void _data_changed(); + public: - Error create_from_fnt(const String &p_file); + Dictionary get_feature_list() const; - void set_height(float p_height); - float get_height() const override; + // Font data control. + void add_data(const Ref<FontData> &p_data); + void set_data(int p_idx, const Ref<FontData> &p_data); + int get_data_count() const; + Ref<FontData> get_data(int p_idx) const; + void remove_data(int p_idx); - void set_ascent(float p_ascent); - float get_ascent() const override; - float get_descent() const override; - float get_underline_position() const override; - float get_underline_thickness() const override; + float get_height(int p_size = -1) const; + float get_ascent(int p_size = -1) const; + float get_descent(int p_size = -1) const; - void add_texture(const Ref<Texture2D> &p_texture); - void add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance = -1); + float get_underline_position(int p_size = -1) const; + float get_underline_thickness(int p_size = -1) const; - int get_character_count() const; - Vector<char32_t> get_char_keys() const; - Character get_character(char32_t p_char) const; + int get_spacing(int p_type) const; + void set_spacing(int p_type, int p_value); - int get_texture_count() const; - Ref<Texture2D> get_texture(int p_idx) const; + // Drawing string. + Size2 get_string_size(const String &p_text, int p_size = -1) const; + Size2 get_multiline_string_size(const String &p_text, float p_width = -1, int p_size = -1, uint8_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND) const; - void add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning); - int get_kerning_pair(char32_t p_A, char32_t p_B) const; - Vector<KerningPairKey> get_kerning_pair_keys() const; + void draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, float p_width = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint8_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; + void draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, float p_width = -1, int p_max_lines = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint8_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; - Size2 get_char_size(char32_t p_char, char32_t p_next = 0) const override; + // Helper functions. + bool has_char(char32_t p_char) const; + String get_supported_chars() const; - void set_fallback(const Ref<BitmapFont> &p_fallback); - Ref<BitmapFont> get_fallback() const; + Size2 get_char_size(char32_t p_char, char32_t p_next = 0, int p_size = -1) const; + float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0)) const; - void clear(); + Vector<RID> get_rids() const; - void set_distance_field_hint(bool p_distance_field); - bool is_distance_field_hint() const override; + void update_changes(); + + Font(); + ~Font(); +}; + +VARIANT_ENUM_CAST(Font::SpacingType); - float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const override; +/*************************************************************************/ - BitmapFont(); - ~BitmapFont(); +class ResourceFormatLoaderFont : public ResourceFormatLoader { +public: + virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false); + virtual void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const; + virtual void get_recognized_extensions(List<String> *p_extensions) const; + virtual bool handles_type(const String &p_type) const; + virtual String get_resource_type(const String &p_path) const; }; -class ResourceFormatLoaderBMFont : public ResourceFormatLoader { +#ifndef DISABLE_DEPRECATED + +class ResourceFormatLoaderCompatFont : public ResourceFormatLoader { public: virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false); + virtual void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const; virtual void get_recognized_extensions(List<String> *p_extensions) const; virtual bool handles_type(const String &p_type) const; virtual String get_resource_type(const String &p_path) const; }; -#endif +#endif /* DISABLE_DEPRECATED */ + +#endif /* FONT_H */ diff --git a/scene/resources/gradient.cpp b/scene/resources/gradient.cpp index 6b41b97e45..b87235518f 100644 --- a/scene/resources/gradient.cpp +++ b/scene/resources/gradient.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -47,7 +47,7 @@ Gradient::~Gradient() { void Gradient::_bind_methods() { ClassDB::bind_method(D_METHOD("add_point", "offset", "color"), &Gradient::add_point); - ClassDB::bind_method(D_METHOD("remove_point", "offset"), &Gradient::remove_point); + ClassDB::bind_method(D_METHOD("remove_point", "point"), &Gradient::remove_point); ClassDB::bind_method(D_METHOD("set_offset", "point", "offset"), &Gradient::set_offset); ClassDB::bind_method(D_METHOD("get_offset", "point"), &Gradient::get_offset); diff --git a/scene/resources/gradient.h b/scene/resources/gradient.h index e839909770..344a3fd283 100644 --- a/scene/resources/gradient.h +++ b/scene/resources/gradient.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -82,7 +82,7 @@ public: Vector<Color> get_colors() const; _FORCE_INLINE_ Color get_color_at_offset(float p_offset) { - if (points.empty()) { + if (points.is_empty()) { return Color(0, 0, 0, 1); } diff --git a/scene/resources/height_map_shape_3d.cpp b/scene/resources/height_map_shape_3d.cpp index 2ae47bcf3c..a32cc1c4df 100644 --- a/scene/resources/height_map_shape_3d.cpp +++ b/scene/resources/height_map_shape_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/height_map_shape_3d.h b/scene/resources/height_map_shape_3d.h index 9ee8b49689..eda405fc06 100644 --- a/scene/resources/height_map_shape_3d.h +++ b/scene/resources/height_map_shape_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/line_shape_2d.cpp b/scene/resources/line_shape_2d.cpp index 58653c5f4a..2b08c21c34 100644 --- a/scene/resources/line_shape_2d.cpp +++ b/scene/resources/line_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,7 +36,7 @@ bool LineShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { Vector2 point = get_distance() * get_normal(); - Vector2 l[2][2] = { { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 }, { point, point + get_normal() * 30 } }; + Vector2 l[2][2] = { { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 }, { point, point + get_normal() * 30 } }; for (int i = 0; i < 2; i++) { Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, l[i]); @@ -77,7 +77,7 @@ real_t LineShape2D::get_distance() const { void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) { Vector2 point = get_distance() * get_normal(); - Vector2 l1[2] = { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 }; + Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 }; RS::get_singleton()->canvas_item_add_line(p_to_rid, l1[0], l1[1], p_color, 3); Vector2 l2[2] = { point, point + get_normal() * 30 }; RS::get_singleton()->canvas_item_add_line(p_to_rid, l2[0], l2[1], p_color, 3); @@ -86,7 +86,7 @@ void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) { Rect2 LineShape2D::get_rect() const { Vector2 point = get_distance() * get_normal(); - Vector2 l1[2] = { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 }; + Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 }; Vector2 l2[2] = { point, point + get_normal() * 30 }; Rect2 rect; rect.position = l1[0]; diff --git a/scene/resources/line_shape_2d.h b/scene/resources/line_shape_2d.h index 7e67a8f67c..043be1eebe 100644 --- a/scene/resources/line_shape_2d.h +++ b/scene/resources/line_shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 35c967ce27..445c0d9677 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,6 +36,7 @@ #include "editor/editor_settings.h" #endif +#include "scene/main/scene_tree.h" #include "scene/scene_string_names.h" void Material::set_next_pass(const Ref<Material> &p_pass) { @@ -80,6 +81,14 @@ void Material::_validate_property(PropertyInfo &property) const { } } +void Material::inspect_native_shader_code() { + SceneTree *st = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop()); + RID shader = get_shader_rid(); + if (st && shader.is_valid()) { + st->call_group("_native_shader_source_visualizer", "_inspect_shader", shader); + } +} + void Material::_bind_methods() { ClassDB::bind_method(D_METHOD("set_next_pass", "next_pass"), &Material::set_next_pass); ClassDB::bind_method(D_METHOD("get_next_pass"), &Material::get_next_pass); @@ -87,6 +96,9 @@ void Material::_bind_methods() { ClassDB::bind_method(D_METHOD("set_render_priority", "priority"), &Material::set_render_priority); ClassDB::bind_method(D_METHOD("get_render_priority"), &Material::get_render_priority); + ClassDB::bind_method(D_METHOD("inspect_native_shader_code"), &Material::inspect_native_shader_code); + ClassDB::set_method_flags(get_class_static(), _scs_create("inspect_native_shader_code"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); + ADD_PROPERTY(PropertyInfo(Variant::INT, "render_priority", PROPERTY_HINT_RANGE, itos(RENDER_PRIORITY_MIN) + "," + itos(RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "next_pass", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_next_pass", "get_next_pass"); @@ -260,6 +272,13 @@ Shader::Mode ShaderMaterial::get_shader_mode() const { return Shader::MODE_SPATIAL; } } +RID ShaderMaterial::get_shader_rid() const { + if (shader.is_valid()) { + return shader->get_rid(); + } else { + return RID(); + } +} ShaderMaterial::ShaderMaterial() { } @@ -969,11 +988,11 @@ void BaseMaterial3D::_update_shader() { if (features[FEATURE_NORMAL_MAPPING]) { if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tNORMALMAP = triplanar_texture(texture_normal,uv1_power_normal,uv1_triplanar_pos).rgb;\n"; + code += "\tNORMAL_MAP = triplanar_texture(texture_normal,uv1_power_normal,uv1_triplanar_pos).rgb;\n"; } else { - code += "\tNORMALMAP = texture(texture_normal,base_uv).rgb;\n"; + code += "\tNORMAL_MAP = texture(texture_normal,base_uv).rgb;\n"; } - code += "\tNORMALMAP_DEPTH = normal_scale;\n"; + code += "\tNORMAL_MAP_DEPTH = normal_scale;\n"; } if (features[FEATURE_EMISSION]) { @@ -1000,7 +1019,7 @@ void BaseMaterial3D::_update_shader() { if (features[FEATURE_REFRACTION]) { if (features[FEATURE_NORMAL_MAPPING]) { - code += "\tvec3 ref_normal = normalize( mix(NORMAL,TANGENT * NORMALMAP.x + BINORMAL * NORMALMAP.y + NORMAL * NORMALMAP.z,NORMALMAP_DEPTH) );\n"; + code += "\tvec3 ref_normal = normalize( mix(NORMAL,TANGENT * NORMAL_MAP.x + BINORMAL * NORMAL_MAP.y + NORMAL * NORMAL_MAP.z,NORMAL_MAP_DEPTH) );\n"; } else { code += "\tvec3 ref_normal = NORMAL;\n"; } @@ -1198,8 +1217,8 @@ void BaseMaterial3D::_update_shader() { break; // Internal value, skip. } - code += "\tvec3 detail_norm = mix(NORMALMAP,detail_norm_tex.rgb,detail_tex.a);\n"; - code += "\tNORMALMAP = mix(NORMALMAP,detail_norm,detail_mask_tex.r);\n"; + code += "\tvec3 detail_norm = mix(NORMAL_MAP,detail_norm_tex.rgb,detail_tex.a);\n"; + code += "\tNORMAL_MAP = mix(NORMAL_MAP,detail_norm,detail_mask_tex.r);\n"; code += "\tALBEDO.rgb = mix(ALBEDO.rgb,detail,detail_mask_tex.r);\n"; } @@ -2417,10 +2436,10 @@ void BaseMaterial3D::_bind_methods() { ADD_GROUP("Height", "heightmap_"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "heightmap_enabled"), "set_feature", "get_feature", FEATURE_HEIGHT_MAPPING); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "heightmap_scale", PROPERTY_HINT_RANGE, "-16,16,0.01"), "set_heightmap_scale", "get_heightmap_scale"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "heightmap_scale", PROPERTY_HINT_RANGE, "-16,16,0.001"), "set_heightmap_scale", "get_heightmap_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "heightmap_deep_parallax"), "set_heightmap_deep_parallax", "is_heightmap_deep_parallax_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "heightmap_min_layers", PROPERTY_HINT_RANGE, "1,32,1"), "set_heightmap_deep_parallax_min_layers", "get_heightmap_deep_parallax_min_layers"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "heightmap_max_layers", PROPERTY_HINT_RANGE, "1,32,1"), "set_heightmap_deep_parallax_max_layers", "get_heightmap_deep_parallax_max_layers"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "heightmap_min_layers", PROPERTY_HINT_RANGE, "1,64,1"), "set_heightmap_deep_parallax_min_layers", "get_heightmap_deep_parallax_min_layers"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "heightmap_max_layers", PROPERTY_HINT_RANGE, "1,64,1"), "set_heightmap_deep_parallax_max_layers", "get_heightmap_deep_parallax_max_layers"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "heightmap_flip_tangent"), "set_heightmap_deep_parallax_flip_tangent", "get_heightmap_deep_parallax_flip_tangent"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "heightmap_flip_binormal"), "set_heightmap_deep_parallax_flip_binormal", "get_heightmap_deep_parallax_flip_binormal"); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "heightmap_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_HEIGHTMAP); diff --git a/scene/resources/material.h b/scene/resources/material.h index caf28eea18..0048b43c8b 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -47,6 +47,8 @@ class Material : public Resource { Ref<Material> next_pass; int render_priority; + void inspect_native_shader_code(); + protected: _FORCE_INLINE_ RID _get_material() const { return material; } static void _bind_methods(); @@ -66,6 +68,7 @@ public: int get_render_priority() const; virtual RID get_rid() const override; + virtual RID get_shader_rid() const = 0; virtual Shader::Mode get_shader_mode() const = 0; Material(); @@ -100,6 +103,8 @@ public: virtual Shader::Mode get_shader_mode() const override; + virtual RID get_shader_rid() const override; + ShaderMaterial(); ~ShaderMaterial(); }; @@ -736,7 +741,7 @@ public: static RID get_material_rid_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard = false, bool p_billboard_y = false); - RID get_shader_rid() const; + virtual RID get_shader_rid() const override; virtual Shader::Mode get_shader_mode() const override; diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 97c0c7a81d..32fede1e5f 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -74,7 +74,7 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const { } Array a = surface_get_arrays(i); - ERR_FAIL_COND_V(a.empty(), Ref<TriangleMesh>()); + ERR_FAIL_COND_V(a.is_empty(), Ref<TriangleMesh>()); int vc = surface_get_array_len(i); Vector<Vector3> vertices = a[ARRAY_VERTEX]; @@ -157,7 +157,7 @@ void Mesh::generate_debug_mesh_indices(Vector<Vector3> &r_points) { bool Mesh::surface_is_softbody_friendly(int p_idx) const { const uint32_t surface_format = surface_get_format(p_idx); - return (surface_format & Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE && (!(surface_format & Mesh::ARRAY_COMPRESS_NORMAL))); + return (surface_format & Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE); } Vector<Face3> Mesh::get_faces() const { @@ -226,7 +226,7 @@ Ref<Shape3D> Mesh::create_convex_shape() const { for (int i = 0; i < get_surface_count(); i++) { Array a = surface_get_arrays(i); - ERR_FAIL_COND_V(a.empty(), Ref<ConvexPolygonShape3D>()); + ERR_FAIL_COND_V(a.is_empty(), Ref<ConvexPolygonShape3D>()); Vector<Vector3> v = a[ARRAY_VERTEX]; vertices.append_array(v); } @@ -266,7 +266,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { } Array a = surface_get_arrays(i); - ERR_FAIL_COND_V(a.empty(), Ref<ArrayMesh>()); + ERR_FAIL_COND_V(a.is_empty(), Ref<ArrayMesh>()); if (i == 0) { arrays = a; @@ -480,8 +480,30 @@ void Mesh::_bind_methods() { BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES); BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP); - BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED); - BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE); + BIND_ENUM_CONSTANT(ARRAY_VERTEX); + BIND_ENUM_CONSTANT(ARRAY_NORMAL); + BIND_ENUM_CONSTANT(ARRAY_TANGENT); + BIND_ENUM_CONSTANT(ARRAY_COLOR); + BIND_ENUM_CONSTANT(ARRAY_TEX_UV); + BIND_ENUM_CONSTANT(ARRAY_TEX_UV2); + BIND_ENUM_CONSTANT(ARRAY_CUSTOM0); + BIND_ENUM_CONSTANT(ARRAY_CUSTOM1); + BIND_ENUM_CONSTANT(ARRAY_CUSTOM2); + BIND_ENUM_CONSTANT(ARRAY_CUSTOM3); + BIND_ENUM_CONSTANT(ARRAY_BONES); + BIND_ENUM_CONSTANT(ARRAY_WEIGHTS); + BIND_ENUM_CONSTANT(ARRAY_INDEX); + BIND_ENUM_CONSTANT(ARRAY_MAX); + + BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA8_UNORM); + BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA8_SNORM); + BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RG_HALF); + BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_HALF); + BIND_ENUM_CONSTANT(ARRAY_CUSTOM_R_FLOAT); + BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RG_FLOAT); + BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGB_FLOAT); + BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_FLOAT); + BIND_ENUM_CONSTANT(ARRAY_CUSTOM_MAX); BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX); BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL); @@ -489,31 +511,31 @@ void Mesh::_bind_methods() { BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR); BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV); BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM0); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM1); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM2); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM3); BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES); BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS); BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX); - BIND_ENUM_CONSTANT(ARRAY_COMPRESS_NORMAL); - BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TANGENT); - BIND_ENUM_CONSTANT(ARRAY_COMPRESS_COLOR); - BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV); - BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV2); - BIND_ENUM_CONSTANT(ARRAY_COMPRESS_INDEX); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_BLEND_SHAPE_MASK); - BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_BASE); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM0_SHIFT); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM1_SHIFT); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM2_SHIFT); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM3_SHIFT); - BIND_ENUM_CONSTANT(ARRAY_COMPRESS_DEFAULT); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_MASK); + BIND_ENUM_CONSTANT(ARRAY_COMPRESS_FLAGS_BASE); - BIND_ENUM_CONSTANT(ARRAY_VERTEX); - BIND_ENUM_CONSTANT(ARRAY_NORMAL); - BIND_ENUM_CONSTANT(ARRAY_TANGENT); - BIND_ENUM_CONSTANT(ARRAY_COLOR); - BIND_ENUM_CONSTANT(ARRAY_TEX_UV); - BIND_ENUM_CONSTANT(ARRAY_TEX_UV2); - BIND_ENUM_CONSTANT(ARRAY_BONES); - BIND_ENUM_CONSTANT(ARRAY_WEIGHTS); - BIND_ENUM_CONSTANT(ARRAY_INDEX); - BIND_ENUM_CONSTANT(ARRAY_MAX); + BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES); + BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_DYNAMIC_UPDATE); + BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_8_BONE_WEIGHTS); + + BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED); + BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE); } void Mesh::clear_cache() const { @@ -560,11 +582,50 @@ Vector<Ref<Shape3D>> Mesh::convex_decompose() const { Mesh::Mesh() { } +#if 0 static Vector<uint8_t> _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_format, uint32_t p_elements) { - bool vertex_16bit = p_format & ((1 << (Mesh::ARRAY_VERTEX + Mesh::ARRAY_COMPRESS_BASE))); - bool has_bones = (p_format & Mesh::ARRAY_FORMAT_BONES); - bool bone_8 = has_bones && !(p_format & (Mesh::ARRAY_COMPRESS_INDEX << 2)); - bool weight_32 = has_bones && !(p_format & (Mesh::ARRAY_COMPRESS_TEX_UV2 << 2)); + enum ArrayType { + OLD_ARRAY_VERTEX = 0, + OLD_ARRAY_NORMAL = 1, + OLD_ARRAY_TANGENT = 2, + OLD_ARRAY_COLOR = 3, + OLD_ARRAY_TEX_UV = 4, + OLD_ARRAY_TEX_UV2 = 5, + OLD_ARRAY_BONES = 6, + OLD_ARRAY_WEIGHTS = 7, + OLD_ARRAY_INDEX = 8, + OLD_ARRAY_MAX = 9 + }; + + enum ArrayFormat { + /* OLD_ARRAY FORMAT FLAGS */ + OLD_ARRAY_FORMAT_VERTEX = 1 << OLD_ARRAY_VERTEX, // mandatory + OLD_ARRAY_FORMAT_NORMAL = 1 << OLD_ARRAY_NORMAL, + OLD_ARRAY_FORMAT_TANGENT = 1 << OLD_ARRAY_TANGENT, + OLD_ARRAY_FORMAT_COLOR = 1 << OLD_ARRAY_COLOR, + OLD_ARRAY_FORMAT_TEX_UV = 1 << OLD_ARRAY_TEX_UV, + OLD_ARRAY_FORMAT_TEX_UV2 = 1 << OLD_ARRAY_TEX_UV2, + OLD_ARRAY_FORMAT_BONES = 1 << OLD_ARRAY_BONES, + OLD_ARRAY_FORMAT_WEIGHTS = 1 << OLD_ARRAY_WEIGHTS, + OLD_ARRAY_FORMAT_INDEX = 1 << OLD_ARRAY_INDEX, + + OLD_ARRAY_COMPRESS_BASE = (OLD_ARRAY_INDEX + 1), + OLD_ARRAY_COMPRESS_NORMAL = 1 << (OLD_ARRAY_NORMAL + OLD_ARRAY_COMPRESS_BASE), + OLD_ARRAY_COMPRESS_TANGENT = 1 << (OLD_ARRAY_TANGENT + OLD_ARRAY_COMPRESS_BASE), + OLD_ARRAY_COMPRESS_COLOR = 1 << (OLD_ARRAY_COLOR + OLD_ARRAY_COMPRESS_BASE), + OLD_ARRAY_COMPRESS_TEX_UV = 1 << (OLD_ARRAY_TEX_UV + OLD_ARRAY_COMPRESS_BASE), + OLD_ARRAY_COMPRESS_TEX_UV2 = 1 << (OLD_ARRAY_TEX_UV2 + OLD_ARRAY_COMPRESS_BASE), + OLD_ARRAY_COMPRESS_INDEX = 1 << (OLD_ARRAY_INDEX + OLD_ARRAY_COMPRESS_BASE), + OLD_ARRAY_COMPRESS_DEFAULT = OLD_ARRAY_COMPRESS_NORMAL | OLD_ARRAY_COMPRESS_TANGENT | OLD_ARRAY_COMPRESS_COLOR | OLD_ARRAY_COMPRESS_TEX_UV | OLD_ARRAY_COMPRESS_TEX_UV2, + + OLD_ARRAY_FLAG_USE_2D_VERTICES = OLD_ARRAY_COMPRESS_INDEX << 1, + OLD_ARRAY_FLAG_USE_DYNAMIC_UPDATE = OLD_ARRAY_COMPRESS_INDEX << 3, + }; + + bool vertex_16bit = p_format & ((1 << (OLD_ARRAY_VERTEX + OLD_ARRAY_COMPRESS_BASE))); + bool has_bones = (p_format & OLD_ARRAY_FORMAT_BONES); + bool bone_8 = has_bones && !(p_format & (OLD_ARRAY_COMPRESS_INDEX << 2)); + bool weight_32 = has_bones && !(p_format & (OLD_ARRAY_COMPRESS_TEX_UV2 << 2)); print_line("convert vertex16: " + itos(vertex_16bit) + " convert bone 8 " + itos(bone_8) + " convert weight 32 " + itos(weight_32)); @@ -572,7 +633,7 @@ static Vector<uint8_t> _fix_array_compatibility(const Vector<uint8_t> &p_src, ui return p_src; } - bool vertex_2d = (p_format & (Mesh::ARRAY_COMPRESS_INDEX << 1)); + bool vertex_2d = (p_format & (OLD_ARRAY_COMPRESS_INDEX << 1)); uint32_t src_stride = p_src.size() / p_elements; uint32_t dst_stride = src_stride + (vertex_16bit ? 4 : 0) + (bone_8 ? 4 : 0) - (weight_32 ? 8 : 0); @@ -671,25 +732,11 @@ static Vector<uint8_t> _fix_array_compatibility(const Vector<uint8_t> &p_src, ui return ret; } +#endif bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) { String sname = p_name; - if (p_name == "blend_shape/names") { - Vector<String> sk = p_value; - int sz = sk.size(); - const String *r = sk.ptr(); - for (int i = 0; i < sz; i++) { - add_blend_shape(r[i]); - } - return true; - } - - if (p_name == "blend_shape/mode") { - set_blend_shape_mode(BlendShapeMode(int(p_value))); - return true; - } - if (sname.begins_with("surface_")) { int sl = sname.find("/"); if (sl == -1) { @@ -727,6 +774,7 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) { add_surface_from_arrays(PrimitiveType(int(d["primitive"])), d["arrays"], d["morph_arrays"]); } else if (d.has("array_data")) { +#if 0 //print_line("array data (old style"); //older format (3.x) Vector<uint8_t> array_data = d["array_data"]; @@ -793,6 +841,7 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) { } add_surface(format, PrimitiveType(primitive), array_data, vertex_count, array_index_data, index_count, aabb, blend_shapes, bone_aabb); +#endif } else { ERR_FAIL_V(false); } @@ -811,6 +860,28 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) { return false; } +void ArrayMesh::_set_blend_shape_names(const PackedStringArray &p_names) { + ERR_FAIL_COND(surfaces.size() > 0); + + blend_shapes.resize(p_names.size()); + for (int i = 0; i < p_names.size(); i++) { + blend_shapes.write[i] = p_names[i]; + } + + if (mesh.is_valid()) { + RS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size()); + } +} + +PackedStringArray ArrayMesh::_get_blend_shape_names() const { + PackedStringArray sarr; + sarr.resize(blend_shapes.size()); + for (int i = 0; i < blend_shapes.size(); i++) { + sarr.write[i] = blend_shapes[i]; + } + return sarr; +} + Array ArrayMesh::_get_surfaces() const { if (mesh.is_null()) { return Array(); @@ -824,6 +895,12 @@ Array ArrayMesh::_get_surfaces() const { data["primitive"] = surface.primitive; data["vertex_data"] = surface.vertex_data; data["vertex_count"] = surface.vertex_count; + if (surface.skin_data.size()) { + data["skin_data"] = surface.skin_data; + } + if (surface.attribute_data.size()) { + data["attribute_data"] = surface.attribute_data; + } data["aabb"] = surface.aabb; if (surface.index_count) { data["index_data"] = surface.index_data; @@ -848,9 +925,8 @@ Array ArrayMesh::_get_surfaces() const { data["bone_aabbs"] = bone_aabbs; } - Array blend_shapes; - for (int j = 0; j < surface.blend_shapes.size(); j++) { - blend_shapes.push_back(surface.blend_shapes[j]); + if (surface.blend_shape_data.size()) { + data["blend_shapes"] = surface.blend_shape_data; } if (surfaces[i].material.is_valid()) { @@ -875,6 +951,7 @@ void ArrayMesh::_create_if_empty() const { if (!mesh.is_valid()) { mesh = RS::get_singleton()->mesh_create(); RS::get_singleton()->mesh_set_blend_shape_mode(mesh, (RS::BlendShapeMode)blend_shape_mode); + RS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size()); } } @@ -896,6 +973,12 @@ void ArrayMesh::_set_surfaces(const Array &p_surfaces) { surface.primitive = RS::PrimitiveType(int(d["primitive"])); surface.vertex_data = d["vertex_data"]; surface.vertex_count = d["vertex_count"]; + if (d.has("attribute_data")) { + surface.attribute_data = d["attribute_data"]; + } + if (d.has("skin_data")) { + surface.skin_data = d["skin_data"]; + } surface.aabb = d["aabb"]; if (d.has("index_data")) { @@ -923,10 +1006,7 @@ void ArrayMesh::_set_surfaces(const Array &p_surfaces) { } if (d.has("blend_shapes")) { - Array blend_shapes; - for (int j = 0; j < blend_shapes.size(); j++) { - surface.blend_shapes.push_back(blend_shapes[j]); - } + surface.blend_shape_data = d["blend_shapes"]; } Ref<Material> material; @@ -946,15 +1026,7 @@ void ArrayMesh::_set_surfaces(const Array &p_surfaces) { if (d.has("2d")) { _2d = d["2d"]; } - /* - print_line("format: " + itos(surface.format)); - print_line("aabb: " + surface.aabb); - print_line("array size: " + itos(surface.vertex_data.size())); - print_line("vertex count: " + itos(surface.vertex_count)); - print_line("index size: " + itos(surface.index_data.size())); - print_line("index count: " + itos(surface.index_count)); - print_line("primitive: " + itos(surface.primitive)); -*/ + surface_data.push_back(surface); surface_materials.push_back(material); surface_names.push_back(name); @@ -970,7 +1042,7 @@ void ArrayMesh::_set_surfaces(const Array &p_surfaces) { } else { // if mesh does not exist (first time this is loaded, most likely), // we can create it with a single call, which is a lot more efficient and thread friendly - mesh = RS::get_singleton()->mesh_create_from_surfaces(surface_data); + mesh = RS::get_singleton()->mesh_create_from_surfaces(surface_data, blend_shapes.size()); RS::get_singleton()->mesh_set_blend_shape_mode(mesh, (RS::BlendShapeMode)blend_shape_mode); } @@ -982,7 +1054,6 @@ void ArrayMesh::_set_surfaces(const Array &p_surfaces) { s.aabb = surface_data[i].aabb; if (i == 0) { aabb = s.aabb; - blend_shapes.resize(surface_data[i].blend_shapes.size()); } else { aabb.merge_with(s.aabb); } @@ -1006,18 +1077,7 @@ bool ArrayMesh::_get(const StringName &p_name, Variant &r_ret) const { } String sname = p_name; - - if (p_name == "blend_shape/names") { - Vector<String> sk; - for (int i = 0; i < blend_shapes.size(); i++) { - sk.push_back(blend_shapes[i]); - } - r_ret = sk; - return true; - } else if (p_name == "blend_shape/mode") { - r_ret = get_blend_shape_mode(); - return true; - } else if (sname.begins_with("surface_")) { + if (sname.begins_with("surface_")) { int sl = sname.find("/"); if (sl == -1) { return false; @@ -1040,11 +1100,6 @@ void ArrayMesh::_get_property_list(List<PropertyInfo> *p_list) const { return; } - if (blend_shapes.size()) { - p_list->push_back(PropertyInfo(Variant::PACKED_STRING_ARRAY, "blend_shape/names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); - p_list->push_back(PropertyInfo(Variant::INT, "blend_shape/mode", PROPERTY_HINT_ENUM, "Normalized,Relative")); - } - for (int i = 0; i < surfaces.size(); i++) { p_list->push_back(PropertyInfo(Variant::STRING, "surface_" + itos(i + 1) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); if (surfaces[i].is_2d) { @@ -1070,7 +1125,7 @@ void ArrayMesh::_recompute_aabb() { #ifndef _MSC_VER #warning need to add binding to add_surface using future MeshSurfaceData object #endif -void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<Vector<uint8_t>> &p_blend_shapes, const Vector<AABB> &p_bone_aabb, const Vector<RS::SurfaceData::LOD> &p_lods) { +void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data, const Vector<AABB> &p_bone_aabbs, const Vector<RS::SurfaceData::LOD> &p_lods) { _create_if_empty(); Surface s; @@ -1090,10 +1145,12 @@ void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const sd.aabb = p_aabb; sd.vertex_count = p_vertex_count; sd.vertex_data = p_array; + sd.attribute_data = p_attribute_array; + sd.skin_data = p_skin_array; sd.index_count = p_index_count; sd.index_data = p_index_array; - sd.blend_shapes = p_blend_shapes; - sd.bone_aabbs = p_bone_aabb; + sd.blend_shape_data = p_blend_shape_data; + sd.bone_aabbs = p_bone_aabbs; sd.lods = p_lods; RenderingServer::get_singleton()->mesh_add_surface(mesh, sd); @@ -1111,15 +1168,17 @@ void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array & Error err = RS::get_singleton()->mesh_create_surface_data_from_arrays(&surface, (RenderingServer::PrimitiveType)p_primitive, p_arrays, p_blend_shapes, p_lods, p_flags); ERR_FAIL_COND(err != OK); - /* print_line("format: " + itos(surface.format)); + /* Debug code. + print_line("format: " + itos(surface.format)); print_line("aabb: " + surface.aabb); print_line("array size: " + itos(surface.vertex_data.size())); print_line("vertex count: " + itos(surface.vertex_count)); print_line("index size: " + itos(surface.index_data.size())); print_line("index count: " + itos(surface.index_count)); print_line("primitive: " + itos(surface.primitive)); -*/ - add_surface(surface.format, PrimitiveType(surface.primitive), surface.vertex_data, surface.vertex_count, surface.index_data, surface.index_count, surface.aabb, surface.blend_shapes, surface.bone_aabbs, surface.lods); + */ + + add_surface(surface.format, PrimitiveType(surface.primitive), surface.vertex_data, surface.attribute_data, surface.skin_data, surface.vertex_count, surface.index_data, surface.index_count, surface.aabb, surface.blend_shape_data, surface.bone_aabbs, surface.lods); } Array ArrayMesh::surface_get_arrays(int p_surface) const { @@ -1155,7 +1214,10 @@ void ArrayMesh::add_blend_shape(const StringName &p_name) { } blend_shapes.push_back(name); - //RS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size()); + + if (mesh.is_valid()) { + RS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size()); + } } int ArrayMesh::get_blend_shape_count() const { @@ -1171,6 +1233,10 @@ void ArrayMesh::clear_blend_shapes() { ERR_FAIL_COND_MSG(surfaces.size(), "Can't set shape key count if surfaces are already created."); blend_shapes.clear(); + + if (mesh.is_valid()) { + RS::get_singleton()->mesh_set_blend_shape_count(mesh, 0); + } } void ArrayMesh::set_blend_shape_mode(BlendShapeMode p_mode) { @@ -1284,7 +1350,7 @@ AABB ArrayMesh::get_custom_aabb() const { return custom_aabb; } -void ArrayMesh::regen_normalmaps() { +void ArrayMesh::regen_normal_maps() { if (surfaces.size() == 0) { return; } @@ -1308,7 +1374,7 @@ bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_v struct ArrayMeshLightmapSurface { Ref<Material> material; - Vector<SurfaceTool::Vertex> vertices; + LocalVector<SurfaceTool::Vertex> vertices; Mesh::PrimitiveType primitive; uint32_t format; }; @@ -1349,7 +1415,7 @@ Error ArrayMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cach Array arrays = surface_get_arrays(i); s.material = surface_get_material(i); - s.vertices = SurfaceTool::create_vertex_array_from_triangle_arrays(arrays); + SurfaceTool::create_vertex_array_from_triangle_arrays(arrays, s.vertices); Vector<Vector3> rvertices = arrays[Mesh::ARRAY_VERTEX]; int vc = rvertices.size(); @@ -1452,29 +1518,29 @@ Error ArrayMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cach SurfaceTool::Vertex v = lightmap_surfaces[surface].vertices[uv_indices[gen_vertices[gen_indices[i + j]]].second]; if (lightmap_surfaces[surface].format & ARRAY_FORMAT_COLOR) { - surfaces_tools.write[surface]->add_color(v.color); + surfaces_tools.write[surface]->set_color(v.color); } if (lightmap_surfaces[surface].format & ARRAY_FORMAT_TEX_UV) { - surfaces_tools.write[surface]->add_uv(v.uv); + surfaces_tools.write[surface]->set_uv(v.uv); } if (lightmap_surfaces[surface].format & ARRAY_FORMAT_NORMAL) { - surfaces_tools.write[surface]->add_normal(v.normal); + surfaces_tools.write[surface]->set_normal(v.normal); } if (lightmap_surfaces[surface].format & ARRAY_FORMAT_TANGENT) { Plane t; t.normal = v.tangent; t.d = v.binormal.dot(v.normal.cross(v.tangent)) < 0 ? -1 : 1; - surfaces_tools.write[surface]->add_tangent(t); + surfaces_tools.write[surface]->set_tangent(t); } if (lightmap_surfaces[surface].format & ARRAY_FORMAT_BONES) { - surfaces_tools.write[surface]->add_bones(v.bones); + surfaces_tools.write[surface]->set_bones(v.bones); } if (lightmap_surfaces[surface].format & ARRAY_FORMAT_WEIGHTS) { - surfaces_tools.write[surface]->add_weights(v.weights); + surfaces_tools.write[surface]->set_weights(v.weights); } Vector2 uv2(gen_uvs[gen_indices[i + j] * 2 + 0], gen_uvs[gen_indices[i + j] * 2 + 1]); - surfaces_tools.write[surface]->add_uv2(uv2); + surfaces_tools.write[surface]->set_uv2(uv2); surfaces_tools.write[surface]->add_vertex(v.vertex); } @@ -1507,7 +1573,7 @@ void ArrayMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &ArrayMesh::set_blend_shape_mode); ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &ArrayMesh::get_blend_shape_mode); - ClassDB::bind_method(D_METHOD("add_surface_from_arrays", "primitive", "arrays", "blend_shapes", "lods", "compress_flags"), &ArrayMesh::add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(ARRAY_COMPRESS_DEFAULT)); + ClassDB::bind_method(D_METHOD("add_surface_from_arrays", "primitive", "arrays", "blend_shapes", "lods", "compress_flags"), &ArrayMesh::add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(0)); ClassDB::bind_method(D_METHOD("clear_surfaces"), &ArrayMesh::clear_surfaces); ClassDB::bind_method(D_METHOD("surface_update_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_region); ClassDB::bind_method(D_METHOD("surface_get_array_len", "surf_idx"), &ArrayMesh::surface_get_array_len); @@ -1520,8 +1586,8 @@ void ArrayMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("create_trimesh_shape"), &ArrayMesh::create_trimesh_shape); ClassDB::bind_method(D_METHOD("create_convex_shape"), &ArrayMesh::create_convex_shape); ClassDB::bind_method(D_METHOD("create_outline", "margin"), &ArrayMesh::create_outline); - ClassDB::bind_method(D_METHOD("regen_normalmaps"), &ArrayMesh::regen_normalmaps); - ClassDB::set_method_flags(get_class_static(), _scs_create("regen_normalmaps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); + ClassDB::bind_method(D_METHOD("regen_normal_maps"), &ArrayMesh::regen_normal_maps); + ClassDB::set_method_flags(get_class_static(), _scs_create("regen_normal_maps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ClassDB::bind_method(D_METHOD("lightmap_unwrap", "transform", "texel_size"), &ArrayMesh::lightmap_unwrap); ClassDB::set_method_flags(get_class_static(), _scs_create("lightmap_unwrap"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ClassDB::bind_method(D_METHOD("get_faces"), &ArrayMesh::get_faces); @@ -1530,36 +1596,16 @@ void ArrayMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &ArrayMesh::set_custom_aabb); ClassDB::bind_method(D_METHOD("get_custom_aabb"), &ArrayMesh::get_custom_aabb); + ClassDB::bind_method(D_METHOD("_set_blend_shape_names", "blend_shape_names"), &ArrayMesh::_set_blend_shape_names); + ClassDB::bind_method(D_METHOD("_get_blend_shape_names"), &ArrayMesh::_get_blend_shape_names); + ClassDB::bind_method(D_METHOD("_set_surfaces", "surfaces"), &ArrayMesh::_set_surfaces); ClassDB::bind_method(D_METHOD("_get_surfaces"), &ArrayMesh::_get_surfaces); + ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "_blend_shape_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_blend_shape_names", "_get_blend_shape_names"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_surfaces", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_surfaces", "_get_surfaces"); ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_shape_mode", PROPERTY_HINT_ENUM, "Normalized,Relative"), "set_blend_shape_mode", "get_blend_shape_mode"); ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb"); - - BIND_CONSTANT(NO_INDEX_ARRAY); - BIND_CONSTANT(ARRAY_WEIGHTS_SIZE); - - BIND_ENUM_CONSTANT(ARRAY_VERTEX); - BIND_ENUM_CONSTANT(ARRAY_NORMAL); - BIND_ENUM_CONSTANT(ARRAY_TANGENT); - BIND_ENUM_CONSTANT(ARRAY_COLOR); - BIND_ENUM_CONSTANT(ARRAY_TEX_UV); - BIND_ENUM_CONSTANT(ARRAY_TEX_UV2); - BIND_ENUM_CONSTANT(ARRAY_BONES); - BIND_ENUM_CONSTANT(ARRAY_WEIGHTS); - BIND_ENUM_CONSTANT(ARRAY_INDEX); - BIND_ENUM_CONSTANT(ARRAY_MAX); - - BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX); } void ArrayMesh::reload_from_file() { diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index 642ae7e1b0..2f25ecd60b 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -53,7 +53,10 @@ public: NO_INDEX_ARRAY = RenderingServer::NO_INDEX_ARRAY, ARRAY_WEIGHTS_SIZE = RenderingServer::ARRAY_WEIGHTS_SIZE }; - + enum BlendShapeMode { + BLEND_SHAPE_MODE_NORMALIZED = RS::BLEND_SHAPE_MODE_NORMALIZED, + BLEND_SHAPE_MODE_RELATIVE = RS::BLEND_SHAPE_MODE_RELATIVE, + }; enum ArrayType { ARRAY_VERTEX = RenderingServer::ARRAY_VERTEX, ARRAY_NORMAL = RenderingServer::ARRAY_NORMAL, @@ -61,6 +64,10 @@ public: ARRAY_COLOR = RenderingServer::ARRAY_COLOR, ARRAY_TEX_UV = RenderingServer::ARRAY_TEX_UV, ARRAY_TEX_UV2 = RenderingServer::ARRAY_TEX_UV2, + ARRAY_CUSTOM0 = RenderingServer::ARRAY_CUSTOM0, + ARRAY_CUSTOM1 = RenderingServer::ARRAY_CUSTOM1, + ARRAY_CUSTOM2 = RenderingServer::ARRAY_CUSTOM2, + ARRAY_CUSTOM3 = RenderingServer::ARRAY_CUSTOM3, ARRAY_BONES = RenderingServer::ARRAY_BONES, ARRAY_WEIGHTS = RenderingServer::ARRAY_WEIGHTS, ARRAY_INDEX = RenderingServer::ARRAY_INDEX, @@ -68,30 +75,47 @@ public: }; + enum ArrayCustomFormat { + ARRAY_CUSTOM_RGBA8_UNORM, + ARRAY_CUSTOM_RGBA8_SNORM, + ARRAY_CUSTOM_RG_HALF, + ARRAY_CUSTOM_RGBA_HALF, + ARRAY_CUSTOM_R_FLOAT, + ARRAY_CUSTOM_RG_FLOAT, + ARRAY_CUSTOM_RGB_FLOAT, + ARRAY_CUSTOM_RGBA_FLOAT, + ARRAY_CUSTOM_MAX + }; + enum ArrayFormat { - /* ARRAY FORMAT FLAGS */ - ARRAY_FORMAT_VERTEX = 1 << ARRAY_VERTEX, // mandatory - ARRAY_FORMAT_NORMAL = 1 << ARRAY_NORMAL, - ARRAY_FORMAT_TANGENT = 1 << ARRAY_TANGENT, - ARRAY_FORMAT_COLOR = 1 << ARRAY_COLOR, - ARRAY_FORMAT_TEX_UV = 1 << ARRAY_TEX_UV, - ARRAY_FORMAT_TEX_UV2 = 1 << ARRAY_TEX_UV2, - ARRAY_FORMAT_BONES = 1 << ARRAY_BONES, - ARRAY_FORMAT_WEIGHTS = 1 << ARRAY_WEIGHTS, - ARRAY_FORMAT_INDEX = 1 << ARRAY_INDEX, - - ARRAY_COMPRESS_BASE = (ARRAY_INDEX + 1), - ARRAY_COMPRESS_NORMAL = 1 << (ARRAY_NORMAL + ARRAY_COMPRESS_BASE), - ARRAY_COMPRESS_TANGENT = 1 << (ARRAY_TANGENT + ARRAY_COMPRESS_BASE), - ARRAY_COMPRESS_COLOR = 1 << (ARRAY_COLOR + ARRAY_COMPRESS_BASE), - ARRAY_COMPRESS_TEX_UV = 1 << (ARRAY_TEX_UV + ARRAY_COMPRESS_BASE), - ARRAY_COMPRESS_TEX_UV2 = 1 << (ARRAY_TEX_UV2 + ARRAY_COMPRESS_BASE), - ARRAY_COMPRESS_INDEX = 1 << (ARRAY_INDEX + ARRAY_COMPRESS_BASE), - - ARRAY_FLAG_USE_2D_VERTICES = ARRAY_COMPRESS_INDEX << 1, - ARRAY_FLAG_USE_DYNAMIC_UPDATE = ARRAY_COMPRESS_INDEX << 3, - - ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2 + ARRAY_FORMAT_VERTEX = RS::ARRAY_FORMAT_VERTEX, + ARRAY_FORMAT_NORMAL = RS::ARRAY_FORMAT_NORMAL, + ARRAY_FORMAT_TANGENT = RS::ARRAY_FORMAT_TANGENT, + ARRAY_FORMAT_COLOR = RS::ARRAY_FORMAT_COLOR, + ARRAY_FORMAT_TEX_UV = RS::ARRAY_FORMAT_TEX_UV, + ARRAY_FORMAT_TEX_UV2 = RS::ARRAY_FORMAT_TEX_UV2, + ARRAY_FORMAT_CUSTOM0 = RS::ARRAY_FORMAT_CUSTOM0, + ARRAY_FORMAT_CUSTOM1 = RS::ARRAY_FORMAT_CUSTOM1, + ARRAY_FORMAT_CUSTOM2 = RS::ARRAY_FORMAT_CUSTOM2, + ARRAY_FORMAT_CUSTOM3 = RS::ARRAY_FORMAT_CUSTOM3, + ARRAY_FORMAT_BONES = RS::ARRAY_FORMAT_BONES, + ARRAY_FORMAT_WEIGHTS = RS::ARRAY_FORMAT_WEIGHTS, + ARRAY_FORMAT_INDEX = RS::ARRAY_FORMAT_INDEX, + + ARRAY_FORMAT_BLEND_SHAPE_MASK = RS::ARRAY_FORMAT_BLEND_SHAPE_MASK, + + ARRAY_FORMAT_CUSTOM_BASE = RS::ARRAY_FORMAT_CUSTOM_BASE, + ARRAY_FORMAT_CUSTOM0_SHIFT = RS::ARRAY_FORMAT_CUSTOM0_SHIFT, + ARRAY_FORMAT_CUSTOM1_SHIFT = RS::ARRAY_FORMAT_CUSTOM1_SHIFT, + ARRAY_FORMAT_CUSTOM2_SHIFT = RS::ARRAY_FORMAT_CUSTOM2_SHIFT, + ARRAY_FORMAT_CUSTOM3_SHIFT = RS::ARRAY_FORMAT_CUSTOM3_SHIFT, + + ARRAY_FORMAT_CUSTOM_MASK = RS::ARRAY_FORMAT_CUSTOM_MASK, + ARRAY_COMPRESS_FLAGS_BASE = RS::ARRAY_COMPRESS_FLAGS_BASE, + + ARRAY_FLAG_USE_2D_VERTICES = RS::ARRAY_FLAG_USE_2D_VERTICES, + ARRAY_FLAG_USE_DYNAMIC_UPDATE = RS::ARRAY_FLAG_USE_DYNAMIC_UPDATE, + ARRAY_FLAG_USE_8_BONE_WEIGHTS = RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS, }; @@ -104,11 +128,6 @@ public: PRIMITIVE_MAX = RenderingServer::PRIMITIVE_MAX, }; - enum BlendShapeMode { - BLEND_SHAPE_MODE_NORMALIZED = RS::BLEND_SHAPE_MODE_NORMALIZED, - BLEND_SHAPE_MODE_RELATIVE = RS::BLEND_SHAPE_MODE_RELATIVE, - }; - virtual int get_surface_count() const = 0; virtual int surface_get_array_len(int p_idx) const = 0; virtual int surface_get_array_index_len(int p_idx) const = 0; @@ -152,6 +171,9 @@ class ArrayMesh : public Mesh { GDCLASS(ArrayMesh, Mesh); RES_BASE_EXTENSION("mesh"); + PackedStringArray _get_blend_shape_names() const; + void _set_blend_shape_names(const PackedStringArray &p_names); + Array _get_surfaces() const; void _set_surfaces(const Array &p_data); @@ -187,9 +209,9 @@ protected: static void _bind_methods(); public: - void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), uint32_t p_flags = ARRAY_COMPRESS_DEFAULT); + void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), uint32_t p_flags = 0); - void add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<Vector<uint8_t>> &p_blend_shapes = Vector<Vector<uint8_t>>(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>(), const Vector<RS::SurfaceData::LOD> &p_lods = Vector<RS::SurfaceData::LOD>()); + void add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data = Vector<uint8_t>(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>(), const Vector<RS::SurfaceData::LOD> &p_lods = Vector<RS::SurfaceData::LOD>()); Array surface_get_arrays(int p_surface) const override; Array surface_get_blend_shape_arrays(int p_surface) const override; @@ -230,7 +252,7 @@ public: AABB get_aabb() const override; virtual RID get_rid() const override; - void regen_normalmaps(); + void regen_normal_maps(); Error lightmap_unwrap(const Transform &p_base_transform = Transform(), float p_texel_size = 0.05); Error lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache, const Transform &p_base_transform = Transform(), float p_texel_size = 0.05); @@ -244,6 +266,7 @@ public: VARIANT_ENUM_CAST(Mesh::ArrayType); VARIANT_ENUM_CAST(Mesh::ArrayFormat); +VARIANT_ENUM_CAST(Mesh::ArrayCustomFormat); VARIANT_ENUM_CAST(Mesh::PrimitiveType); VARIANT_ENUM_CAST(Mesh::BlendShapeMode); diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp index a5c360f123..1b82aca386 100644 --- a/scene/resources/mesh_data_tool.cpp +++ b/scene/resources/mesh_data_tool.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -43,7 +43,7 @@ Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surf ERR_FAIL_COND_V(p_mesh->surface_get_primitive_type(p_surface) != Mesh::PRIMITIVE_TRIANGLES, ERR_INVALID_PARAMETER); Array arrays = p_mesh->surface_get_arrays(p_surface); - ERR_FAIL_COND_V(arrays.empty(), ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(arrays.is_empty(), ERR_INVALID_PARAMETER); Vector<Vector3> varray = arrays[Mesh::ARRAY_VERTEX]; diff --git a/scene/resources/mesh_data_tool.h b/scene/resources/mesh_data_tool.h index bf9f0dd25f..d8b8d85900 100644 --- a/scene/resources/mesh_data_tool.h +++ b/scene/resources/mesh_data_tool.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp index 09b0d4b038..96d3a5750e 100644 --- a/scene/resources/mesh_library.cpp +++ b/scene/resources/mesh_library.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h index 0d5fb3005b..5c302fcf08 100644 --- a/scene/resources/mesh_library.h +++ b/scene/resources/mesh_library.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp index f71cf383e5..050e398ca4 100644 --- a/scene/resources/multimesh.cpp +++ b/scene/resources/multimesh.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h index 16f5998a04..633d754b8e 100644 --- a/scene/resources/multimesh.h +++ b/scene/resources/multimesh.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp index e815da5d45..43c3ef4edc 100644 --- a/scene/resources/navigation_mesh.cpp +++ b/scene/resources/navigation_mesh.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/navigation_mesh.h b/scene/resources/navigation_mesh.h index b94f4408e1..693c4184bc 100644 --- a/scene/resources/navigation_mesh.h +++ b/scene/resources/navigation_mesh.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 5ce253f970..794b281100 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -80,7 +80,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const { Node **ret_nodes = (Node **)alloca(sizeof(Node *) * nc); - bool gen_node_path_cache = p_edit_state != GEN_EDIT_STATE_DISABLED && node_path_cache.empty(); + bool gen_node_path_cache = p_edit_state != GEN_EDIT_STATE_DISABLED && node_path_cache.is_empty(); Map<Ref<Resource>, Ref<Resource>> resources_local_to_scene; @@ -603,7 +603,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map // Save the right type. If this node was created by an instance // then flag that the node should not be created but reused - if (pack_state_stack.empty()) { + if (pack_state_stack.is_empty()) { //this node is not part of an instancing process, so save the type nd.type = _nm_get_string(p_node->get_class(), name_map); } else { @@ -1349,7 +1349,7 @@ NodePath SceneState::get_node_path(int p_idx, bool p_for_parent) const { sub_path.insert(0, base_path.get_name(i)); } - if (sub_path.empty()) { + if (sub_path.is_empty()) { return NodePath("."); } @@ -1481,16 +1481,6 @@ int SceneState::add_name(const StringName &p_name) { return names.size() - 1; } -int SceneState::find_name(const StringName &p_name) const { - for (int i = 0; i < names.size(); i++) { - if (names[i] == p_name) { - return i; - } - } - - return -1; -} - int SceneState::add_value(const Variant &p_value) { variants.push_back(p_value); return variants.size() - 1; diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h index b8b3f84ecc..a31dcd8d39 100644 --- a/scene/resources/packed_scene.h +++ b/scene/resources/packed_scene.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -172,7 +172,6 @@ public: //build API int add_name(const StringName &p_name); - int find_name(const StringName &p_name) const; int add_value(const Variant &p_value); int add_node_path(const NodePath &p_path); int add_node(int p_parent, int p_owner, int p_type, int p_name, int p_instance, int p_index); diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index a286184aee..3aa9f9b3bc 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -329,7 +329,7 @@ void ParticlesMaterial::_update_shader() { code += " float tex_linear_velocity = 0.0;\n"; } - if (flags[FLAG_DISABLE_Z]) { + if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; code += " angle1_rad += direction.x != 0.0 ? atan(direction.y, direction.x) : sign(direction.y) * (pi / 2.0);\n"; code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n"; @@ -377,7 +377,7 @@ void ParticlesMaterial::_update_shader() { code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, emission_tex_ofs, 0).xyz;\n"; if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) { - if (flags[FLAG_DISABLE_Z]) { + if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { code += " mat2 rotm;"; code += " rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;\n"; code += " rotm[1] = rotm[0].yx * vec2(1.0, -1.0);\n"; @@ -398,7 +398,7 @@ void ParticlesMaterial::_update_shader() { code += " if (RESTART_VELOCITY) VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n"; code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n"; - if (flags[FLAG_DISABLE_Z]) { + if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { code += " VELOCITY.z = 0.0;\n"; code += " TRANSFORM[3].z = 0.0;\n"; } @@ -413,7 +413,7 @@ void ParticlesMaterial::_update_shader() { code += " float tex_linear_velocity = 0.0;\n"; } - if (flags[FLAG_DISABLE_Z]) { + if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) { code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; } else { @@ -471,7 +471,7 @@ void ParticlesMaterial::_update_shader() { code += " vec3 force = gravity;\n"; code += " vec3 pos = TRANSFORM[3].xyz;\n"; - if (flags[FLAG_DISABLE_Z]) { + if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { code += " pos.z = 0.0;\n"; } code += " // apply linear acceleration\n"; @@ -481,7 +481,7 @@ void ParticlesMaterial::_update_shader() { code += " vec3 diff = pos - org;\n"; code += " force += length(diff) > 0.0 ? normalize(diff) * (radial_accel + tex_radial_accel) * mix(1.0, rand_from_seed(alt_seed), radial_accel_random) : vec3(0.0);\n"; code += " // apply tangential acceleration;\n"; - if (flags[FLAG_DISABLE_Z]) { + if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { code += " force += length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0, 1.0)), 0.0) * ((tangent_accel + tex_tangent_accel) * mix(1.0, rand_from_seed(alt_seed), tangent_accel_random)) : vec3(0.0);\n"; } else { @@ -495,7 +495,7 @@ void ParticlesMaterial::_update_shader() { code += " // apply attractor forces\n"; code += " VELOCITY += force * DELTA;\n"; code += " // orbit velocity\n"; - if (flags[FLAG_DISABLE_Z]) { + if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { code += " float orbit_amount = (orbit_velocity + tex_orbit_velocity) * mix(1.0, rand_from_seed(alt_seed), orbit_velocity_random);\n"; code += " if (orbit_amount != 0.0) {\n"; code += " float ang = orbit_amount * DELTA * pi * 2.0;\n"; @@ -562,8 +562,8 @@ void ParticlesMaterial::_update_shader() { } code += "\n"; - if (flags[FLAG_DISABLE_Z]) { - if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) { + if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { + if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) { code += " if (length(VELOCITY) > 0.0) {\n"; code += " TRANSFORM[1].xyz = normalize(VELOCITY);\n"; code += " } else {\n"; @@ -579,7 +579,7 @@ void ParticlesMaterial::_update_shader() { } else { // orient particle Y towards velocity - if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) { + if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) { code += " if (length(VELOCITY) > 0.0) {\n"; code += " TRANSFORM[1].xyz = normalize(VELOCITY);\n"; code += " } else {\n"; @@ -598,7 +598,7 @@ void ParticlesMaterial::_update_shader() { code += " TRANSFORM[2].xyz = normalize(TRANSFORM[2].xyz);\n"; } // turn particle by rotation in Y - if (flags[FLAG_ROTATE_Y]) { + if (particle_flags[PARTICLE_FLAG_ROTATE_Y]) { code += " TRANSFORM = TRANSFORM * mat4(vec4(cos(CUSTOM.x), 0.0, -sin(CUSTOM.x), 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(sin(CUSTOM.x), 0.0, cos(CUSTOM.x), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; } } @@ -611,7 +611,7 @@ void ParticlesMaterial::_update_shader() { code += " TRANSFORM[0].xyz *= base_scale;\n"; code += " TRANSFORM[1].xyz *= base_scale;\n"; code += " TRANSFORM[2].xyz *= base_scale;\n"; - if (flags[FLAG_DISABLE_Z]) { + if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { code += " VELOCITY.z = 0.0;\n"; code += " TRANSFORM[3].z = 0.0;\n"; } @@ -646,7 +646,7 @@ void ParticlesMaterial::_update_shader() { code += " for(int i=0;i<emit_count;i++) {\n"; code += " uint flags = FLAG_EMIT_POSITION|FLAG_EMIT_ROT_SCALE;\n"; code += " if (sub_emitter_keep_velocity) flags|=FLAG_EMIT_VELOCITY;\n"; - code += " emit_particle(TRANSFORM,VELOCITY,vec4(0.0),vec4(0.0),flags);\n"; + code += " emit_subparticle(TRANSFORM,VELOCITY,vec4(0.0),vec4(0.0),flags);\n"; code += " }"; } @@ -916,18 +916,18 @@ Ref<Texture2D> ParticlesMaterial::get_color_ramp() const { return color_ramp; } -void ParticlesMaterial::set_flag(Flags p_flag, bool p_enable) { - ERR_FAIL_INDEX(p_flag, FLAG_MAX); - flags[p_flag] = p_enable; +void ParticlesMaterial::set_particle_flag(ParticleFlags p_particle_flag, bool p_enable) { + ERR_FAIL_INDEX(p_particle_flag, PARTICLE_FLAG_MAX); + particle_flags[p_particle_flag] = p_enable; _queue_shader_change(); - if (p_flag == FLAG_DISABLE_Z) { + if (p_particle_flag == PARTICLE_FLAG_DISABLE_Z) { _change_notify(); } } -bool ParticlesMaterial::get_flag(Flags p_flag) const { - ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false); - return flags[p_flag]; +bool ParticlesMaterial::get_particle_flag(ParticleFlags p_particle_flag) const { + ERR_FAIL_INDEX_V(p_particle_flag, PARTICLE_FLAG_MAX, false); + return particle_flags[p_particle_flag]; } void ParticlesMaterial::set_emission_shape(EmissionShape p_shape) { @@ -1056,7 +1056,7 @@ void ParticlesMaterial::_validate_property(PropertyInfo &property) const { property.usage = 0; } - if (property.name.begins_with("orbit_") && !flags[FLAG_DISABLE_Z]) { + if (property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) { property.usage = 0; } } @@ -1170,8 +1170,8 @@ void ParticlesMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &ParticlesMaterial::set_color_ramp); ClassDB::bind_method(D_METHOD("get_color_ramp"), &ParticlesMaterial::get_color_ramp); - ClassDB::bind_method(D_METHOD("set_flag", "flag", "enable"), &ParticlesMaterial::set_flag); - ClassDB::bind_method(D_METHOD("get_flag", "flag"), &ParticlesMaterial::get_flag); + ClassDB::bind_method(D_METHOD("set_particle_flag", "particle_flag", "enable"), &ParticlesMaterial::set_particle_flag); + ClassDB::bind_method(D_METHOD("get_particle_flag", "particle_flag"), &ParticlesMaterial::get_particle_flag); ClassDB::bind_method(D_METHOD("set_emission_shape", "shape"), &ParticlesMaterial::set_emission_shape); ClassDB::bind_method(D_METHOD("get_emission_shape"), &ParticlesMaterial::get_emission_shape); @@ -1238,10 +1238,10 @@ void ParticlesMaterial::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_normal_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_emission_normal_texture", "get_emission_normal_texture"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_color_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_emission_color_texture", "get_emission_color_texture"); ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_point_count", PROPERTY_HINT_RANGE, "0,1000000,1"), "set_emission_point_count", "get_emission_point_count"); - ADD_GROUP("Flags", "flag_"); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_flag", "get_flag", FLAG_ALIGN_Y_TO_VELOCITY); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_rotate_y"), "set_flag", "get_flag", FLAG_ROTATE_Y); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_disable_z"), "set_flag", "get_flag", FLAG_DISABLE_Z); + ADD_GROUP("ParticleFlags", "particle_flag_"); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_align_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_rotate_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ROTATE_Y); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_disable_z"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_DISABLE_Z); ADD_GROUP("Direction", ""); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "direction"), "set_direction", "get_direction"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread"); @@ -1327,10 +1327,10 @@ void ParticlesMaterial::_bind_methods() { BIND_ENUM_CONSTANT(PARAM_ANIM_OFFSET); BIND_ENUM_CONSTANT(PARAM_MAX); - BIND_ENUM_CONSTANT(FLAG_ALIGN_Y_TO_VELOCITY); - BIND_ENUM_CONSTANT(FLAG_ROTATE_Y); - BIND_ENUM_CONSTANT(FLAG_DISABLE_Z); - BIND_ENUM_CONSTANT(FLAG_MAX); + BIND_ENUM_CONSTANT(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY); + BIND_ENUM_CONSTANT(PARTICLE_FLAG_ROTATE_Y); + BIND_ENUM_CONSTANT(PARTICLE_FLAG_DISABLE_Z); + BIND_ENUM_CONSTANT(PARTICLE_FLAG_MAX); BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT); BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE); @@ -1385,8 +1385,8 @@ ParticlesMaterial::ParticlesMaterial() : set_param_randomness(Parameter(i), 0); } - for (int i = 0; i < FLAG_MAX; i++) { - flags[i] = false; + for (int i = 0; i < PARTICLE_FLAG_MAX; i++) { + particle_flags[i] = false; } set_color(Color(1, 1, 1, 1)); diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h index 12fa53ef29..49b48a01b7 100644 --- a/scene/resources/particles_material.h +++ b/scene/resources/particles_material.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -61,11 +61,11 @@ public: PARAM_MAX }; - enum Flags { - FLAG_ALIGN_Y_TO_VELOCITY, - FLAG_ROTATE_Y, - FLAG_DISABLE_Z, - FLAG_MAX + enum ParticleFlags { + PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, + PARTICLE_FLAG_ROTATE_Y, + PARTICLE_FLAG_DISABLE_Z, + PARTICLE_FLAG_MAX }; enum EmissionShape { @@ -90,7 +90,7 @@ private: struct { uint32_t texture_mask : 16; uint32_t texture_color : 1; - uint32_t flags : 4; + uint32_t particle_flags : 4; uint32_t emission_shape : 2; uint32_t invalid_key : 1; uint32_t has_emission_color : 1; @@ -124,9 +124,9 @@ private: mk.texture_mask |= (1 << i); } } - for (int i = 0; i < FLAG_MAX; i++) { - if (flags[i]) { - mk.flags |= (1 << i); + for (int i = 0; i < PARTICLE_FLAG_MAX; i++) { + if (particle_flags[i]) { + mk.particle_flags |= (1 << i); } } @@ -227,7 +227,7 @@ private: Color color; Ref<Texture2D> color_ramp; - bool flags[FLAG_MAX]; + bool particle_flags[PARTICLE_FLAG_MAX]; EmissionShape emission_shape; float emission_sphere_radius; @@ -284,8 +284,8 @@ public: void set_color_ramp(const Ref<Texture2D> &p_texture); Ref<Texture2D> get_color_ramp() const; - void set_flag(Flags p_flag, bool p_enable); - bool get_flag(Flags p_flag) const; + void set_particle_flag(ParticleFlags p_particle_flag, bool p_enable); + bool get_particle_flag(ParticleFlags p_particle_flag) const; void set_emission_shape(EmissionShape p_shape); void set_emission_sphere_radius(float p_radius); @@ -340,7 +340,7 @@ public: void set_sub_emitter_keep_velocity(bool p_enable); bool get_sub_emitter_keep_velocity() const; - RID get_shader_rid() const; + virtual RID get_shader_rid() const override; virtual Shader::Mode get_shader_mode() const override; @@ -349,7 +349,7 @@ public: }; VARIANT_ENUM_CAST(ParticlesMaterial::Parameter) -VARIANT_ENUM_CAST(ParticlesMaterial::Flags) +VARIANT_ENUM_CAST(ParticlesMaterial::ParticleFlags) VARIANT_ENUM_CAST(ParticlesMaterial::EmissionShape) VARIANT_ENUM_CAST(ParticlesMaterial::SubEmitterMode) diff --git a/scene/resources/physics_material.cpp b/scene/resources/physics_material.cpp index 59bf8c0e13..d65b0c8927 100644 --- a/scene/resources/physics_material.cpp +++ b/scene/resources/physics_material.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/physics_material.h b/scene/resources/physics_material.h index e9222ffa1b..dfb2d1480b 100644 --- a/scene/resources/physics_material.h +++ b/scene/resources/physics_material.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp index df98d4cfd4..f292140d6b 100644 --- a/scene/resources/polygon_path_finder.cpp +++ b/scene/resources/polygon_path_finder.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/polygon_path_finder.h b/scene/resources/polygon_path_finder.h index 44a97b4294..410e1dba52 100644 --- a/scene/resources/polygon_path_finder.h +++ b/scene/resources/polygon_path_finder.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 8d9c5f07b2..a6e9e7b5d2 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -148,7 +148,7 @@ Array PrimitiveMesh::surface_get_blend_shape_arrays(int p_surface) const { uint32_t PrimitiveMesh::surface_get_format(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, 1, 0); - return RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_FORMAT_NORMAL | RS::ARRAY_FORMAT_TANGENT | RS::ARRAY_FORMAT_TEX_UV | RS::ARRAY_FORMAT_INDEX | RS::ARRAY_COMPRESS_DEFAULT; + return RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_FORMAT_NORMAL | RS::ARRAY_FORMAT_TANGENT | RS::ARRAY_FORMAT_TEX_UV | RS::ARRAY_FORMAT_INDEX; } Mesh::PrimitiveType PrimitiveMesh::surface_get_primitive_type(int p_idx) const { @@ -477,10 +477,10 @@ CapsuleMesh::CapsuleMesh() { } /** - CubeMesh + BoxMesh */ -void CubeMesh::_create_mesh_array(Array &p_arr) const { +void BoxMesh::_create_mesh_array(Array &p_arr) const { int i, j, prevrow, thisrow, point; float x, y, z; float onethird = 1.0 / 3.0; @@ -672,16 +672,16 @@ void CubeMesh::_create_mesh_array(Array &p_arr) const { p_arr[RS::ARRAY_INDEX] = indices; } -void CubeMesh::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_size", "size"), &CubeMesh::set_size); - ClassDB::bind_method(D_METHOD("get_size"), &CubeMesh::get_size); +void BoxMesh::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_size", "size"), &BoxMesh::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &BoxMesh::get_size); - ClassDB::bind_method(D_METHOD("set_subdivide_width", "subdivide"), &CubeMesh::set_subdivide_width); - ClassDB::bind_method(D_METHOD("get_subdivide_width"), &CubeMesh::get_subdivide_width); - ClassDB::bind_method(D_METHOD("set_subdivide_height", "divisions"), &CubeMesh::set_subdivide_height); - ClassDB::bind_method(D_METHOD("get_subdivide_height"), &CubeMesh::get_subdivide_height); - ClassDB::bind_method(D_METHOD("set_subdivide_depth", "divisions"), &CubeMesh::set_subdivide_depth); - ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &CubeMesh::get_subdivide_depth); + ClassDB::bind_method(D_METHOD("set_subdivide_width", "subdivide"), &BoxMesh::set_subdivide_width); + ClassDB::bind_method(D_METHOD("get_subdivide_width"), &BoxMesh::get_subdivide_width); + ClassDB::bind_method(D_METHOD("set_subdivide_height", "divisions"), &BoxMesh::set_subdivide_height); + ClassDB::bind_method(D_METHOD("get_subdivide_height"), &BoxMesh::get_subdivide_height); + ClassDB::bind_method(D_METHOD("set_subdivide_depth", "divisions"), &BoxMesh::set_subdivide_depth); + ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &BoxMesh::get_subdivide_depth); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", "get_subdivide_width"); @@ -689,43 +689,43 @@ void CubeMesh::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", "get_subdivide_depth"); } -void CubeMesh::set_size(const Vector3 &p_size) { +void BoxMesh::set_size(const Vector3 &p_size) { size = p_size; _request_update(); } -Vector3 CubeMesh::get_size() const { +Vector3 BoxMesh::get_size() const { return size; } -void CubeMesh::set_subdivide_width(const int p_divisions) { +void BoxMesh::set_subdivide_width(const int p_divisions) { subdivide_w = p_divisions > 0 ? p_divisions : 0; _request_update(); } -int CubeMesh::get_subdivide_width() const { +int BoxMesh::get_subdivide_width() const { return subdivide_w; } -void CubeMesh::set_subdivide_height(const int p_divisions) { +void BoxMesh::set_subdivide_height(const int p_divisions) { subdivide_h = p_divisions > 0 ? p_divisions : 0; _request_update(); } -int CubeMesh::get_subdivide_height() const { +int BoxMesh::get_subdivide_height() const { return subdivide_h; } -void CubeMesh::set_subdivide_depth(const int p_divisions) { +void BoxMesh::set_subdivide_depth(const int p_divisions) { subdivide_d = p_divisions > 0 ? p_divisions : 0; _request_update(); } -int CubeMesh::get_subdivide_depth() const { +int BoxMesh::get_subdivide_depth() const { return subdivide_d; } -CubeMesh::CubeMesh() { +BoxMesh::BoxMesh() { // defaults size = Vector3(2.0, 2.0, 2.0); subdivide_w = 0; diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index f0ae611b5e..d0ca4b10e7 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -130,10 +130,10 @@ public: }; /** - Similar to test cube but with subdivision support and different texture coordinates + A box */ -class CubeMesh : public PrimitiveMesh { - GDCLASS(CubeMesh, PrimitiveMesh); +class BoxMesh : public PrimitiveMesh { + GDCLASS(BoxMesh, PrimitiveMesh); private: Vector3 size; @@ -158,7 +158,7 @@ public: void set_subdivide_depth(const int p_divisions); int get_subdivide_depth() const; - CubeMesh(); + BoxMesh(); }; /** diff --git a/scene/resources/ray_shape_2d.cpp b/scene/resources/ray_shape_2d.cpp index 67c4f84749..98fd160810 100644 --- a/scene/resources/ray_shape_2d.cpp +++ b/scene/resources/ray_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/ray_shape_2d.h b/scene/resources/ray_shape_2d.h index c8202ca16c..3570b7be52 100644 --- a/scene/resources/ray_shape_2d.h +++ b/scene/resources/ray_shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/ray_shape_3d.cpp b/scene/resources/ray_shape_3d.cpp index 1705fb0f55..a332bb575f 100644 --- a/scene/resources/ray_shape_3d.cpp +++ b/scene/resources/ray_shape_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/ray_shape_3d.h b/scene/resources/ray_shape_3d.h index a1a6702564..2c27d56c63 100644 --- a/scene/resources/ray_shape_3d.h +++ b/scene/resources/ray_shape_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp index 949fddf2e7..a5b909c9a7 100644 --- a/scene/resources/rectangle_shape_2d.cpp +++ b/scene/resources/rectangle_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,40 +33,40 @@ #include "servers/physics_server_2d.h" #include "servers/rendering_server.h" void RectangleShape2D::_update_shape() { - PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), extents); + PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), size / 2); emit_changed(); } -void RectangleShape2D::set_extents(const Vector2 &p_extents) { - extents = p_extents; +void RectangleShape2D::set_size(const Vector2 &p_size) { + size = p_size; _update_shape(); } -Vector2 RectangleShape2D::get_extents() const { - return extents; +Vector2 RectangleShape2D::get_size() const { + return size; } void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) { - RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-extents, extents * 2.0), p_color); + RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-size / 2, size), p_color); } Rect2 RectangleShape2D::get_rect() const { - return Rect2(-extents, extents * 2.0); + return Rect2(-size / 2, size); } real_t RectangleShape2D::get_enclosing_radius() const { - return extents.length(); + return size.length() / 2; } void RectangleShape2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_extents", "extents"), &RectangleShape2D::set_extents); - ClassDB::bind_method(D_METHOD("get_extents"), &RectangleShape2D::get_extents); + ClassDB::bind_method(D_METHOD("set_size", "size"), &RectangleShape2D::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &RectangleShape2D::get_size); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "extents"), "set_extents", "get_extents"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); } RectangleShape2D::RectangleShape2D() : Shape2D(PhysicsServer2D::get_singleton()->rectangle_shape_create()) { - extents = Vector2(10, 10); + size = Vector2(20, 20); _update_shape(); } diff --git a/scene/resources/rectangle_shape_2d.h b/scene/resources/rectangle_shape_2d.h index 6efa7ab9c8..8d747c86af 100644 --- a/scene/resources/rectangle_shape_2d.h +++ b/scene/resources/rectangle_shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,15 +36,15 @@ class RectangleShape2D : public Shape2D { GDCLASS(RectangleShape2D, Shape2D); - Vector2 extents; + Vector2 size; void _update_shape(); protected: static void _bind_methods(); public: - void set_extents(const Vector2 &p_extents); - Vector2 get_extents() const; + void set_size(const Vector2 &p_size); + Vector2 get_size() const; virtual void draw(const RID &p_to_rid, const Color &p_color) override; virtual Rect2 get_rect() const override; diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index 1d5f29ab14..433e3392e3 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -704,7 +704,6 @@ ResourceLoaderText::ResourceLoaderText() { resources_total = 0; resource_current = 0; - use_sub_threads = false; progress = nullptr; lines = false; @@ -838,6 +837,11 @@ Error ResourceLoaderText::rename_dependencies(FileAccess *p_f, const String &p_p f->seek(tag_end); uint8_t c = f->get_8(); + if (c == '\n' && !f->eof_reached()) { + // Skip first newline character since we added one + c = f->get_8(); + } + while (!f->eof_reached()) { fw->store_8(c); c = f->get_8(); diff --git a/scene/resources/resource_format_text.h b/scene/resources/resource_format_text.h index ca7b0b021f..e67a13d41a 100644 --- a/scene/resources/resource_format_text.h +++ b/scene/resources/resource_format_text.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp index b1001203a1..35439634f8 100644 --- a/scene/resources/segment_shape_2d.cpp +++ b/scene/resources/segment_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/segment_shape_2d.h b/scene/resources/segment_shape_2d.h index 31a61ea564..f218955061 100644 --- a/scene/resources/segment_shape_2d.h +++ b/scene/resources/segment_shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 76d37eaa71..53f3dd1a4b 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shader.h b/scene/resources/shader.h index 0feaa179b2..a3f9330055 100644 --- a/scene/resources/shader.h +++ b/scene/resources/shader.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shape_2d.cpp b/scene/resources/shape_2d.cpp index 94cecc76eb..6f3897b0cd 100644 --- a/scene/resources/shape_2d.cpp +++ b/scene/resources/shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h index 495ffdd38b..f5814c42f8 100644 --- a/scene/resources/shape_2d.h +++ b/scene/resources/shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shape_3d.cpp b/scene/resources/shape_3d.cpp index 59766f4f1f..5761a405ce 100644 --- a/scene/resources/shape_3d.cpp +++ b/scene/resources/shape_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -66,7 +66,7 @@ Ref<ArrayMesh> Shape3D::get_debug_mesh() { debug_mesh_cache = Ref<ArrayMesh>(memnew(ArrayMesh)); - if (!lines.empty()) { + if (!lines.is_empty()) { //make mesh Vector<Vector3> array; array.resize(lines.size()); diff --git a/scene/resources/shape_3d.h b/scene/resources/shape_3d.h index 5a9c2e3b9c..0644940fd4 100644 --- a/scene/resources/shape_3d.h +++ b/scene/resources/shape_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/skin.cpp b/scene/resources/skin.cpp index e88841a531..e2df965138 100644 --- a/scene/resources/skin.cpp +++ b/scene/resources/skin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/skin.h b/scene/resources/skin.h index e6ed4f1768..64fe24bbe4 100644 --- a/scene/resources/skin.h +++ b/scene/resources/skin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sky.cpp b/scene/resources/sky.cpp index 7e32516f94..8fcd92bb89 100644 --- a/scene/resources/sky.cpp +++ b/scene/resources/sky.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sky.h b/scene/resources/sky.h index 526ca94317..46f645a53d 100644 --- a/scene/resources/sky.h +++ b/scene/resources/sky.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp index 69e8e0b5bd..1cdabe4662 100644 --- a/scene/resources/sky_material.cpp +++ b/scene/resources/sky_material.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -568,7 +568,7 @@ PhysicalSkyMaterial::PhysicalSkyMaterial() { code += "\tCOLOR = pow(color, vec3(1.0 / (1.2 + (1.2 * sun_fade))));\n"; code += "\tCOLOR *= exposure;\n"; code += "\t// Make optional, eliminates banding\n"; - code += "\tCOLOR += (hash(EYEDIR * 1741.9782) * 0.08 - 0.04) * 0.008 * dither_strength;\n"; + code += "\tCOLOR += (hash(EYEDIR * 1741.9782) * 0.08 - 0.04) * 0.016 * dither_strength;\n"; code += "}\n"; shader = RS::get_singleton()->shader_create(); diff --git a/scene/resources/sky_material.h b/scene/resources/sky_material.h index 5411994b7d..8fe015519d 100644 --- a/scene/resources/sky_material.h +++ b/scene/resources/sky_material.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -89,7 +89,7 @@ public: float get_sun_curve() const; virtual Shader::Mode get_shader_mode() const override; - RID get_shader_rid() const; + virtual RID get_shader_rid() const override; ProceduralSkyMaterial(); ~ProceduralSkyMaterial(); @@ -114,7 +114,7 @@ public: Ref<Texture2D> get_panorama() const; virtual Shader::Mode get_shader_mode() const override; - RID get_shader_rid() const; + virtual RID get_shader_rid() const override; PanoramaSkyMaterial(); ~PanoramaSkyMaterial(); @@ -180,7 +180,7 @@ public: Ref<Texture2D> get_night_sky() const; virtual Shader::Mode get_shader_mode() const override; - RID get_shader_rid() const; + virtual RID get_shader_rid() const override; PhysicalSkyMaterial(); ~PhysicalSkyMaterial(); diff --git a/scene/resources/sphere_shape_3d.cpp b/scene/resources/sphere_shape_3d.cpp index 64e0a701b7..008cb3e1d6 100644 --- a/scene/resources/sphere_shape_3d.cpp +++ b/scene/resources/sphere_shape_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sphere_shape_3d.h b/scene/resources/sphere_shape_3d.h index 5cad67aea5..eddd2a2132 100644 --- a/scene/resources/sphere_shape_3d.h +++ b/scene/resources/sphere_shape_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index a8bf44c5c0..93bab1b042 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -38,26 +38,26 @@ bool StyleBox::test_mask(const Point2 &p_point, const Rect2 &p_rect) const { return true; } -void StyleBox::set_default_margin(Margin p_margin, float p_value) { - ERR_FAIL_INDEX((int)p_margin, 4); +void StyleBox::set_default_margin(Side p_side, float p_value) { + ERR_FAIL_INDEX((int)p_side, 4); - margin[p_margin] = p_value; + margin[p_side] = p_value; emit_changed(); } -float StyleBox::get_default_margin(Margin p_margin) const { - ERR_FAIL_INDEX_V((int)p_margin, 4, 0.0); +float StyleBox::get_default_margin(Side p_side) const { + ERR_FAIL_INDEX_V((int)p_side, 4, 0.0); - return margin[p_margin]; + return margin[p_side]; } -float StyleBox::get_margin(Margin p_margin) const { - ERR_FAIL_INDEX_V((int)p_margin, 4, 0.0); +float StyleBox::get_margin(Side p_side) const { + ERR_FAIL_INDEX_V((int)p_side, 4, 0.0); - if (margin[p_margin] < 0) { - return get_style_margin(p_margin); + if (margin[p_side] < 0) { + return get_style_margin(p_side); } else { - return margin[p_margin]; + return margin[p_side]; } } @@ -66,11 +66,11 @@ CanvasItem *StyleBox::get_current_item_drawn() const { } Size2 StyleBox::get_minimum_size() const { - return Size2(get_margin(MARGIN_LEFT) + get_margin(MARGIN_RIGHT), get_margin(MARGIN_TOP) + get_margin(MARGIN_BOTTOM)); + return Size2(get_margin(SIDE_LEFT) + get_margin(SIDE_RIGHT), get_margin(SIDE_TOP) + get_margin(SIDE_BOTTOM)); } Point2 StyleBox::get_offset() const { - return Point2(get_margin(MARGIN_LEFT), get_margin(MARGIN_TOP)); + return Point2(get_margin(SIDE_LEFT), get_margin(SIDE_TOP)); } Size2 StyleBox::get_center_size() const { @@ -99,10 +99,10 @@ void StyleBox::_bind_methods() { ClassDB::bind_method(D_METHOD("draw", "canvas_item", "rect"), &StyleBox::draw); ADD_GROUP("Content Margin", "content_margin_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_left", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", MARGIN_LEFT); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_right", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", MARGIN_RIGHT); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_top", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", MARGIN_TOP); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_bottom", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", MARGIN_BOTTOM); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_left", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", SIDE_LEFT); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_right", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", SIDE_RIGHT); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_top", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", SIDE_TOP); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_bottom", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", SIDE_BOTTOM); } StyleBox::StyleBox() { @@ -130,10 +130,10 @@ Ref<Texture2D> StyleBoxTexture::get_texture() const { return texture; } -void StyleBoxTexture::set_margin_size(Margin p_margin, float p_size) { - ERR_FAIL_INDEX((int)p_margin, 4); +void StyleBoxTexture::set_margin_size(Side p_side, float p_size) { + ERR_FAIL_INDEX((int)p_side, 4); - margin[p_margin] = p_size; + margin[p_side] = p_size; emit_changed(); static const char *margin_prop[4] = { "content_margin_left", @@ -141,23 +141,23 @@ void StyleBoxTexture::set_margin_size(Margin p_margin, float p_size) { "content_margin_right", "content_margin_bottom", }; - _change_notify(margin_prop[p_margin]); + _change_notify(margin_prop[p_side]); } -float StyleBoxTexture::get_margin_size(Margin p_margin) const { - ERR_FAIL_INDEX_V((int)p_margin, 4, 0.0); +float StyleBoxTexture::get_margin_size(Side p_side) const { + ERR_FAIL_INDEX_V((int)p_side, 4, 0.0); - return margin[p_margin]; + return margin[p_side]; } -float StyleBoxTexture::get_style_margin(Margin p_margin) const { - ERR_FAIL_INDEX_V((int)p_margin, 4, 0.0); +float StyleBoxTexture::get_style_margin(Side p_side) const { + ERR_FAIL_INDEX_V((int)p_side, 4, 0.0); - return margin[p_margin]; + return margin[p_side]; } Rect2 StyleBoxTexture::get_draw_rect(const Rect2 &p_rect) const { - return p_rect.grow_individual(expand_margin[MARGIN_LEFT], expand_margin[MARGIN_TOP], expand_margin[MARGIN_RIGHT], expand_margin[MARGIN_BOTTOM]); + return p_rect.grow_individual(expand_margin[SIDE_LEFT], expand_margin[SIDE_TOP], expand_margin[SIDE_RIGHT], expand_margin[SIDE_BOTTOM]); } void StyleBoxTexture::draw(RID p_canvas_item, const Rect2 &p_rect) const { @@ -170,12 +170,12 @@ void StyleBoxTexture::draw(RID p_canvas_item, const Rect2 &p_rect) const { texture->get_rect_region(rect, src_rect, rect, src_rect); - rect.position.x -= expand_margin[MARGIN_LEFT]; - rect.position.y -= expand_margin[MARGIN_TOP]; - rect.size.x += expand_margin[MARGIN_LEFT] + expand_margin[MARGIN_RIGHT]; - rect.size.y += expand_margin[MARGIN_TOP] + expand_margin[MARGIN_BOTTOM]; + rect.position.x -= expand_margin[SIDE_LEFT]; + rect.position.y -= expand_margin[SIDE_TOP]; + rect.size.x += expand_margin[SIDE_LEFT] + expand_margin[SIDE_RIGHT]; + rect.size.y += expand_margin[SIDE_TOP] + expand_margin[SIDE_BOTTOM]; - RenderingServer::get_singleton()->canvas_item_add_nine_patch(p_canvas_item, rect, src_rect, texture->get_rid(), Vector2(margin[MARGIN_LEFT], margin[MARGIN_TOP]), Vector2(margin[MARGIN_RIGHT], margin[MARGIN_BOTTOM]), RS::NinePatchAxisMode(axis_h), RS::NinePatchAxisMode(axis_v), draw_center, modulate); + RenderingServer::get_singleton()->canvas_item_add_nine_patch(p_canvas_item, rect, src_rect, texture->get_rid(), Vector2(margin[SIDE_LEFT], margin[SIDE_TOP]), Vector2(margin[SIDE_RIGHT], margin[SIDE_BOTTOM]), RS::NinePatchAxisMode(axis_h), RS::NinePatchAxisMode(axis_v), draw_center, modulate); } void StyleBoxTexture::set_draw_center(bool p_enabled) { @@ -195,17 +195,17 @@ Size2 StyleBoxTexture::get_center_size() const { return region_rect.size - get_minimum_size(); } -void StyleBoxTexture::set_expand_margin_size(Margin p_expand_margin, float p_size) { - ERR_FAIL_INDEX((int)p_expand_margin, 4); - expand_margin[p_expand_margin] = p_size; +void StyleBoxTexture::set_expand_margin_size(Side p_side, float p_size) { + ERR_FAIL_INDEX((int)p_side, 4); + expand_margin[p_side] = p_size; emit_changed(); } void StyleBoxTexture::set_expand_margin_size_individual(float p_left, float p_top, float p_right, float p_bottom) { - expand_margin[MARGIN_LEFT] = p_left; - expand_margin[MARGIN_TOP] = p_top; - expand_margin[MARGIN_RIGHT] = p_right; - expand_margin[MARGIN_BOTTOM] = p_bottom; + expand_margin[SIDE_LEFT] = p_left; + expand_margin[SIDE_TOP] = p_top; + expand_margin[SIDE_RIGHT] = p_right; + expand_margin[SIDE_BOTTOM] = p_bottom; emit_changed(); } @@ -216,9 +216,9 @@ void StyleBoxTexture::set_expand_margin_size_all(float p_expand_margin_size) { emit_changed(); } -float StyleBoxTexture::get_expand_margin_size(Margin p_expand_margin) const { - ERR_FAIL_INDEX_V((int)p_expand_margin, 4, 0); - return expand_margin[p_expand_margin]; +float StyleBoxTexture::get_expand_margin_size(Side p_side) const { + ERR_FAIL_INDEX_V((int)p_side, 4, 0); + return expand_margin[p_side]; } void StyleBoxTexture::set_region_rect(const Rect2 &p_region_rect) { @@ -299,15 +299,15 @@ void StyleBoxTexture::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture"); ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect"); ADD_GROUP("Margin", "margin_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_left", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", MARGIN_LEFT); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_right", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", MARGIN_RIGHT); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_top", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", MARGIN_TOP); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", MARGIN_BOTTOM); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_left", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", SIDE_LEFT); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_right", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", SIDE_RIGHT); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_top", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", SIDE_TOP); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", SIDE_BOTTOM); ADD_GROUP("Expand Margin", "expand_margin_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_left", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin_size", "get_expand_margin_size", MARGIN_LEFT); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_right", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin_size", "get_expand_margin_size", MARGIN_RIGHT); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_top", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin_size", "get_expand_margin_size", MARGIN_TOP); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin_size", "get_expand_margin_size", MARGIN_BOTTOM); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_left", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin_size", "get_expand_margin_size", SIDE_LEFT); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_right", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin_size", "get_expand_margin_size", SIDE_RIGHT); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_top", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin_size", "get_expand_margin_size", SIDE_TOP); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin_size", "get_expand_margin_size", SIDE_BOTTOM); ADD_GROUP("Axis Stretch", "axis_stretch_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "axis_stretch_horizontal", PROPERTY_HINT_ENUM, "Stretch,Tile,Tile Fit"), "set_h_axis_stretch_mode", "get_h_axis_stretch_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "axis_stretch_vertical", PROPERTY_HINT_ENUM, "Stretch,Tile,Tile Fit"), "set_v_axis_stretch_mode", "get_v_axis_stretch_mode"); @@ -367,15 +367,15 @@ int StyleBoxFlat::get_border_width_min() const { return MIN(MIN(border_width[0], border_width[1]), MIN(border_width[2], border_width[3])); } -void StyleBoxFlat::set_border_width(Margin p_margin, int p_width) { - ERR_FAIL_INDEX((int)p_margin, 4); - border_width[p_margin] = p_width; +void StyleBoxFlat::set_border_width(Side p_side, int p_width) { + ERR_FAIL_INDEX((int)p_side, 4); + border_width[p_side] = p_width; emit_changed(); } -int StyleBoxFlat::get_border_width(Margin p_margin) const { - ERR_FAIL_INDEX_V((int)p_margin, 4, 0); - return border_width[p_margin]; +int StyleBoxFlat::get_border_width(Side p_side) const { + ERR_FAIL_INDEX_V((int)p_side, 4, 0); + return border_width[p_side]; } void StyleBoxFlat::set_border_blend(bool p_blend) { @@ -404,16 +404,6 @@ void StyleBoxFlat::set_corner_radius_individual(const int radius_top_left, const emit_changed(); } -int StyleBoxFlat::get_corner_radius_min() const { - int smallest = corner_radius[0]; - for (int i = 1; i < 4; i++) { - if (smallest > corner_radius[i]) { - smallest = corner_radius[i]; - } - } - return smallest; -} - void StyleBoxFlat::set_corner_radius(const Corner p_corner, const int radius) { ERR_FAIL_INDEX((int)p_corner, 4); corner_radius[p_corner] = radius; @@ -425,17 +415,17 @@ int StyleBoxFlat::get_corner_radius(const Corner p_corner) const { return corner_radius[p_corner]; } -void StyleBoxFlat::set_expand_margin_size(Margin p_expand_margin, float p_size) { - ERR_FAIL_INDEX((int)p_expand_margin, 4); - expand_margin[p_expand_margin] = p_size; +void StyleBoxFlat::set_expand_margin_size(Side p_side, float p_size) { + ERR_FAIL_INDEX((int)p_side, 4); + expand_margin[p_side] = p_size; emit_changed(); } void StyleBoxFlat::set_expand_margin_size_individual(float p_left, float p_top, float p_right, float p_bottom) { - expand_margin[MARGIN_LEFT] = p_left; - expand_margin[MARGIN_TOP] = p_top; - expand_margin[MARGIN_RIGHT] = p_right; - expand_margin[MARGIN_BOTTOM] = p_bottom; + expand_margin[SIDE_LEFT] = p_left; + expand_margin[SIDE_TOP] = p_top; + expand_margin[SIDE_RIGHT] = p_right; + expand_margin[SIDE_BOTTOM] = p_bottom; emit_changed(); } @@ -446,9 +436,9 @@ void StyleBoxFlat::set_expand_margin_size_all(float p_expand_margin_size) { emit_changed(); } -float StyleBoxFlat::get_expand_margin_size(Margin p_expand_margin) const { - ERR_FAIL_INDEX_V((int)p_expand_margin, 4, 0.0); - return expand_margin[p_expand_margin]; +float StyleBoxFlat::get_expand_margin_size(Side p_side) const { + ERR_FAIL_INDEX_V((int)p_side, 4, 0.0); + return expand_margin[p_side]; } void StyleBoxFlat::set_draw_center(bool p_enabled) { @@ -643,7 +633,7 @@ inline void adapt_values(int p_index_a, int p_index_b, int *adapted_values, cons } Rect2 StyleBoxFlat::get_draw_rect(const Rect2 &p_rect) const { - Rect2 draw_rect = p_rect.grow_individual(expand_margin[MARGIN_LEFT], expand_margin[MARGIN_TOP], expand_margin[MARGIN_RIGHT], expand_margin[MARGIN_BOTTOM]); + Rect2 draw_rect = p_rect.grow_individual(expand_margin[SIDE_LEFT], expand_margin[SIDE_TOP], expand_margin[SIDE_RIGHT], expand_margin[SIDE_BOTTOM]); if (shadow_size > 0) { Rect2 shadow_rect = draw_rect.grow(shadow_size); @@ -662,7 +652,7 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { return; } - Rect2 style_rect = p_rect.grow_individual(expand_margin[MARGIN_LEFT], expand_margin[MARGIN_TOP], expand_margin[MARGIN_RIGHT], expand_margin[MARGIN_BOTTOM]); + Rect2 style_rect = p_rect.grow_individual(expand_margin[SIDE_LEFT], expand_margin[SIDE_TOP], expand_margin[SIDE_RIGHT], expand_margin[SIDE_BOTTOM]); if (Math::is_zero_approx(style_rect.size.width) || Math::is_zero_approx(style_rect.size.height)) { return; } @@ -681,23 +671,23 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { int width = MAX(style_rect.size.width, 0); int height = MAX(style_rect.size.height, 0); int adapted_border[4] = { INT_MAX, INT_MAX, INT_MAX, INT_MAX }; - adapt_values(MARGIN_TOP, MARGIN_BOTTOM, adapted_border, border_width, height, height, height); - adapt_values(MARGIN_LEFT, MARGIN_RIGHT, adapted_border, border_width, width, width, width); + adapt_values(SIDE_TOP, SIDE_BOTTOM, adapted_border, border_width, height, height, height); + adapt_values(SIDE_LEFT, SIDE_RIGHT, adapted_border, border_width, width, width, width); //adapt corners (prevent weird overlapping/glitchy drawings) int adapted_corner[4] = { INT_MAX, INT_MAX, INT_MAX, INT_MAX }; - adapt_values(CORNER_TOP_RIGHT, CORNER_BOTTOM_RIGHT, adapted_corner, corner_radius, height, height - adapted_border[MARGIN_BOTTOM], height - adapted_border[MARGIN_TOP]); - adapt_values(CORNER_TOP_LEFT, CORNER_BOTTOM_LEFT, adapted_corner, corner_radius, height, height - adapted_border[MARGIN_BOTTOM], height - adapted_border[MARGIN_TOP]); - adapt_values(CORNER_TOP_LEFT, CORNER_TOP_RIGHT, adapted_corner, corner_radius, width, width - adapted_border[MARGIN_RIGHT], width - adapted_border[MARGIN_LEFT]); - adapt_values(CORNER_BOTTOM_LEFT, CORNER_BOTTOM_RIGHT, adapted_corner, corner_radius, width, width - adapted_border[MARGIN_RIGHT], width - adapted_border[MARGIN_LEFT]); + adapt_values(CORNER_TOP_RIGHT, CORNER_BOTTOM_RIGHT, adapted_corner, corner_radius, height, height - adapted_border[SIDE_BOTTOM], height - adapted_border[SIDE_TOP]); + adapt_values(CORNER_TOP_LEFT, CORNER_BOTTOM_LEFT, adapted_corner, corner_radius, height, height - adapted_border[SIDE_BOTTOM], height - adapted_border[SIDE_TOP]); + adapt_values(CORNER_TOP_LEFT, CORNER_TOP_RIGHT, adapted_corner, corner_radius, width, width - adapted_border[SIDE_RIGHT], width - adapted_border[SIDE_LEFT]); + adapt_values(CORNER_BOTTOM_LEFT, CORNER_BOTTOM_RIGHT, adapted_corner, corner_radius, width, width - adapted_border[SIDE_RIGHT], width - adapted_border[SIDE_LEFT]); - Rect2 infill_rect = style_rect.grow_individual(-adapted_border[MARGIN_LEFT], -adapted_border[MARGIN_TOP], -adapted_border[MARGIN_RIGHT], -adapted_border[MARGIN_BOTTOM]); + Rect2 infill_rect = style_rect.grow_individual(-adapted_border[SIDE_LEFT], -adapted_border[SIDE_TOP], -adapted_border[SIDE_RIGHT], -adapted_border[SIDE_BOTTOM]); Rect2 border_style_rect = style_rect; if (aa_on) { for (int i = 0; i < 4; i++) { if (border_width[i] > 0) { - border_style_rect = border_style_rect.grow_margin((Margin)i, -aa_size_grow); + border_style_rect = border_style_rect.grow_side((Side)i, -aa_size_grow); } } } @@ -758,8 +748,8 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { } } - Rect2 infill_inner_rect = infill_rect.grow_individual(-aa_border_width[MARGIN_LEFT], -aa_border_width[MARGIN_TOP], - -aa_border_width[MARGIN_RIGHT], -aa_border_width[MARGIN_BOTTOM]); + Rect2 infill_inner_rect = infill_rect.grow_individual(-aa_border_width[SIDE_LEFT], -aa_border_width[SIDE_TOP], + -aa_border_width[SIDE_RIGHT], -aa_border_width[SIDE_BOTTOM]); if (draw_center) { if (!blend_on && draw_border) { @@ -769,8 +759,8 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { } if (!blend_on || !draw_border) { - Rect2 infill_aa_rect = infill_rect.grow_individual(aa_fill_width[MARGIN_LEFT], aa_fill_width[MARGIN_TOP], - aa_fill_width[MARGIN_RIGHT], aa_fill_width[MARGIN_BOTTOM]); + Rect2 infill_aa_rect = infill_rect.grow_individual(aa_fill_width[SIDE_LEFT], aa_fill_width[SIDE_TOP], + aa_fill_width[SIDE_RIGHT], aa_fill_width[SIDE_BOTTOM]); Color alpha_bg = Color(bg_color.r, bg_color.g, bg_color.b, 0); @@ -806,9 +796,9 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { vs->canvas_item_add_triangle_array(p_canvas_item, indices, verts, colors, uvs); } -float StyleBoxFlat::get_style_margin(Margin p_margin) const { - ERR_FAIL_INDEX_V((int)p_margin, 4, 0.0); - return border_width[p_margin]; +float StyleBoxFlat::get_style_margin(Side p_side) const { + ERR_FAIL_INDEX_V((int)p_side, 4, 0.0); + return border_width[p_side]; } void StyleBoxFlat::_bind_methods() { @@ -864,10 +854,10 @@ void StyleBoxFlat::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_center"), "set_draw_center", "is_draw_center_enabled"); ADD_GROUP("Border Width", "border_width_"); - ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_left", PROPERTY_HINT_RANGE, "0,1024,1"), "set_border_width", "get_border_width", MARGIN_LEFT); - ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_top", PROPERTY_HINT_RANGE, "0,1024,1"), "set_border_width", "get_border_width", MARGIN_TOP); - ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_right", PROPERTY_HINT_RANGE, "0,1024,1"), "set_border_width", "get_border_width", MARGIN_RIGHT); - ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_bottom", PROPERTY_HINT_RANGE, "0,1024,1"), "set_border_width", "get_border_width", MARGIN_BOTTOM); + ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_left", PROPERTY_HINT_RANGE, "0,1024,1"), "set_border_width", "get_border_width", SIDE_LEFT); + ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_top", PROPERTY_HINT_RANGE, "0,1024,1"), "set_border_width", "get_border_width", SIDE_TOP); + ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_right", PROPERTY_HINT_RANGE, "0,1024,1"), "set_border_width", "get_border_width", SIDE_RIGHT); + ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_bottom", PROPERTY_HINT_RANGE, "0,1024,1"), "set_border_width", "get_border_width", SIDE_BOTTOM); ADD_GROUP("Border", "border_"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "border_color"), "set_border_color", "get_border_color"); @@ -883,10 +873,10 @@ void StyleBoxFlat::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "corner_detail", PROPERTY_HINT_RANGE, "1,20,1"), "set_corner_detail", "get_corner_detail"); ADD_GROUP("Expand Margin", "expand_margin_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_left", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", MARGIN_LEFT); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_right", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", MARGIN_RIGHT); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_top", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", MARGIN_TOP); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", MARGIN_BOTTOM); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_left", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", SIDE_LEFT); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_right", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", SIDE_RIGHT); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_top", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", SIDE_TOP); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", SIDE_BOTTOM); ADD_GROUP("Shadow", "shadow_"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color"); @@ -995,8 +985,8 @@ void StyleBoxLine::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "vertical"), "set_vertical", "is_vertical"); } -float StyleBoxLine::get_style_margin(Margin p_margin) const { - ERR_FAIL_INDEX_V((int)p_margin, 4, thickness); +float StyleBoxLine::get_style_margin(Side p_side) const { + ERR_FAIL_INDEX_V((int)p_side, 4, thickness); return thickness; } diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h index a1237776c6..53ce72790a 100644 --- a/scene/resources/style_box.h +++ b/scene/resources/style_box.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -44,15 +44,15 @@ class StyleBox : public Resource { float margin[4]; protected: - virtual float get_style_margin(Margin p_margin) const = 0; + virtual float get_style_margin(Side p_side) const = 0; static void _bind_methods(); public: virtual bool test_mask(const Point2 &p_point, const Rect2 &p_rect) const; - void set_default_margin(Margin p_margin, float p_value); - float get_default_margin(Margin p_margin) const; - float get_margin(Margin p_margin) const; + void set_default_margin(Side p_side, float p_value); + float get_default_margin(Side p_side) const; + float get_margin(Side p_side) const; virtual Size2 get_center_size() const; virtual Rect2 get_draw_rect(const Rect2 &p_rect) const; @@ -68,7 +68,7 @@ public: class StyleBoxEmpty : public StyleBox { GDCLASS(StyleBoxEmpty, StyleBox); - virtual float get_style_margin(Margin p_margin) const override { return 0; } + virtual float get_style_margin(Side p_side) const override { return 0; } public: virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override {} @@ -96,17 +96,17 @@ private: AxisStretchMode axis_v; protected: - virtual float get_style_margin(Margin p_margin) const override; + virtual float get_style_margin(Side p_side) const override; static void _bind_methods(); public: - void set_expand_margin_size(Margin p_expand_margin, float p_size); + void set_expand_margin_size(Side p_expand_side, float p_size); void set_expand_margin_size_all(float p_expand_margin_size); void set_expand_margin_size_individual(float p_left, float p_top, float p_right, float p_bottom); - float get_expand_margin_size(Margin p_expand_margin) const; + float get_expand_margin_size(Side p_expand_side) const; - void set_margin_size(Margin p_margin, float p_size); - float get_margin_size(Margin p_margin) const; + void set_margin_size(Side p_side, float p_size); + float get_margin_size(Side p_side) const; void set_region_rect(const Rect2 &p_region_rect); Rect2 get_region_rect() const; @@ -157,7 +157,7 @@ class StyleBoxFlat : public StyleBox { int aa_size; protected: - virtual float get_style_margin(Margin p_margin) const override; + virtual float get_style_margin(Side p_side) const override; static void _bind_methods(); public: @@ -174,8 +174,8 @@ public: void set_border_width_all(int p_size); int get_border_width_min() const; - void set_border_width(Margin p_margin, int p_width); - int get_border_width(Margin p_margin) const; + void set_border_width(Side p_side, int p_width); + int get_border_width(Side p_side) const; //blend void set_border_blend(bool p_blend); @@ -184,7 +184,6 @@ public: //CORNER void set_corner_radius_all(int radius); void set_corner_radius_individual(const int radius_top_left, const int radius_top_right, const int radius_botton_right, const int radius_bottom_left); - int get_corner_radius_min() const; void set_corner_radius(Corner p_corner, const int radius); int get_corner_radius(Corner p_corner) const; @@ -193,10 +192,10 @@ public: int get_corner_detail() const; //EXPANDS - void set_expand_margin_size(Margin p_expand_margin, float p_size); + void set_expand_margin_size(Side p_expand_side, float p_size); void set_expand_margin_size_all(float p_expand_margin_size); void set_expand_margin_size_individual(float p_left, float p_top, float p_right, float p_bottom); - float get_expand_margin_size(Margin p_expand_margin) const; + float get_expand_margin_size(Side p_expand_side) const; //DRAW CENTER void set_draw_center(bool p_enabled); @@ -238,7 +237,7 @@ class StyleBoxLine : public StyleBox { float grow_end; protected: - virtual float get_style_margin(Margin p_margin) const override; + virtual float get_style_margin(Side p_side) const override; static void _bind_methods(); public: diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index ff14a5a292..dbf5268762 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,6 +33,11 @@ #define _VERTEX_SNAP 0.0001 #define EQ_VERTEX_DIST 0.00001 +SurfaceTool::OptimizeVertexCacheFunc SurfaceTool::optimize_vertex_cache_func = nullptr; +SurfaceTool::SimplifyFunc SurfaceTool::simplify_func = nullptr; +SurfaceTool::SimplifyScaleFunc SurfaceTool::simplify_scale_func = nullptr; +SurfaceTool::SimplifySloppyFunc SurfaceTool::simplify_sloppy_func = nullptr; + bool SurfaceTool::Vertex::operator==(const Vertex &p_vertex) const { if (vertex != p_vertex.vertex) { return false; @@ -74,6 +79,16 @@ bool SurfaceTool::Vertex::operator==(const Vertex &p_vertex) const { } } + for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) { + if (custom[i] != p_vertex.custom[i]) { + return false; + } + } + + if (smooth_group != p_vertex.smooth_group) { + return false; + } + return true; } @@ -87,6 +102,8 @@ uint32_t SurfaceTool::VertexHasher::hash(const Vertex &p_vtx) { h = hash_djb2_buffer((const uint8_t *)&p_vtx.color, sizeof(real_t) * 4, h); h = hash_djb2_buffer((const uint8_t *)p_vtx.bones.ptr(), p_vtx.bones.size() * sizeof(int), h); h = hash_djb2_buffer((const uint8_t *)p_vtx.weights.ptr(), p_vtx.weights.size() * sizeof(float), h); + h = hash_djb2_buffer((const uint8_t *)&p_vtx.custom[0], sizeof(Color) * RS::ARRAY_CUSTOM_COUNT, h); + h = hash_djb2_one_32(p_vtx.smooth_group, h); return h; } @@ -111,8 +128,13 @@ void SurfaceTool::add_vertex(const Vector3 &p_vertex) { vtx.bones = last_bones; vtx.tangent = last_tangent.normal; vtx.binormal = last_normal.cross(last_tangent.normal).normalized() * last_tangent.d; + vtx.smooth_group = last_smooth_group; + + for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) { + vtx.custom[i] = last_custom[i]; + } - const int expected_vertices = 4; + const int expected_vertices = skin_weights == SKIN_8_WEIGHTS ? 8 : 4; if ((format & Mesh::ARRAY_FORMAT_WEIGHTS || format & Mesh::ARRAY_FORMAT_BONES) && (vtx.weights.size() != expected_vertices || vtx.bones.size() != expected_vertices)) { //ensure vertices are the expected amount @@ -163,7 +185,7 @@ void SurfaceTool::add_vertex(const Vector3 &p_vertex) { format |= Mesh::ARRAY_FORMAT_VERTEX; } -void SurfaceTool::add_color(Color p_color) { +void SurfaceTool::set_color(Color p_color) { ERR_FAIL_COND(!begun); ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_COLOR)); @@ -172,7 +194,7 @@ void SurfaceTool::add_color(Color p_color) { last_color = p_color; } -void SurfaceTool::add_normal(const Vector3 &p_normal) { +void SurfaceTool::set_normal(const Vector3 &p_normal) { ERR_FAIL_COND(!begun); ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_NORMAL)); @@ -181,7 +203,7 @@ void SurfaceTool::add_normal(const Vector3 &p_normal) { last_normal = p_normal; } -void SurfaceTool::add_tangent(const Plane &p_tangent) { +void SurfaceTool::set_tangent(const Plane &p_tangent) { ERR_FAIL_COND(!begun); ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_TANGENT)); @@ -189,7 +211,7 @@ void SurfaceTool::add_tangent(const Plane &p_tangent) { last_tangent = p_tangent; } -void SurfaceTool::add_uv(const Vector2 &p_uv) { +void SurfaceTool::set_uv(const Vector2 &p_uv) { ERR_FAIL_COND(!begun); ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_TEX_UV)); @@ -197,7 +219,7 @@ void SurfaceTool::add_uv(const Vector2 &p_uv) { last_uv = p_uv; } -void SurfaceTool::add_uv2(const Vector2 &p_uv2) { +void SurfaceTool::set_uv2(const Vector2 &p_uv2) { ERR_FAIL_COND(!begun); ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_TEX_UV2)); @@ -205,29 +227,45 @@ void SurfaceTool::add_uv2(const Vector2 &p_uv2) { last_uv2 = p_uv2; } -void SurfaceTool::add_bones(const Vector<int> &p_bones) { +void SurfaceTool::set_custom(int p_index, const Color &p_custom) { + ERR_FAIL_INDEX(p_index, RS::ARRAY_CUSTOM_COUNT); + ERR_FAIL_COND(!begun); + ERR_FAIL_COND(last_custom_format[p_index] == CUSTOM_MAX); + static const uint32_t mask[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0, Mesh::ARRAY_FORMAT_CUSTOM1, Mesh::ARRAY_FORMAT_CUSTOM2, Mesh::ARRAY_FORMAT_CUSTOM3 }; + static const uint32_t shift[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM1_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM2_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM3_SHIFT }; + ERR_FAIL_COND(!first && !(format & mask[p_index])); + + if (first) { + format |= mask[p_index]; + format |= last_custom_format[p_index] << shift[p_index]; + } + last_custom[p_index] = p_custom; +} + +void SurfaceTool::set_bones(const Vector<int> &p_bones) { ERR_FAIL_COND(!begun); ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_BONES)); format |= Mesh::ARRAY_FORMAT_BONES; + if (skin_weights == SKIN_8_WEIGHTS) { + format |= Mesh::ARRAY_FLAG_USE_8_BONE_WEIGHTS; + } last_bones = p_bones; } -void SurfaceTool::add_weights(const Vector<float> &p_weights) { +void SurfaceTool::set_weights(const Vector<float> &p_weights) { ERR_FAIL_COND(!begun); ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_WEIGHTS)); format |= Mesh::ARRAY_FORMAT_WEIGHTS; + if (skin_weights == SKIN_8_WEIGHTS) { + format |= Mesh::ARRAY_FLAG_USE_8_BONE_WEIGHTS; + } last_weights = p_weights; } -void SurfaceTool::add_smooth_group(bool p_smooth) { - ERR_FAIL_COND(!begun); - if (index_array.size()) { - smooth_groups[index_array.size()] = p_smooth; - } else { - smooth_groups[vertex_array.size()] = p_smooth; - } +void SurfaceTool::set_smooth_group(uint32_t p_group) { + last_smooth_group = p_group; } void SurfaceTool::add_triangle_fan(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<Color> &p_colors, const Vector<Vector2> &p_uv2s, const Vector<Vector3> &p_normals, const Vector<Plane> &p_tangents) { @@ -238,15 +276,15 @@ void SurfaceTool::add_triangle_fan(const Vector<Vector3> &p_vertices, const Vect #define ADD_POINT(n) \ { \ if (p_colors.size() > n) \ - add_color(p_colors[n]); \ + set_color(p_colors[n]); \ if (p_uvs.size() > n) \ - add_uv(p_uvs[n]); \ + set_uv(p_uvs[n]); \ if (p_uv2s.size() > n) \ - add_uv2(p_uv2s[n]); \ + set_uv2(p_uv2s[n]); \ if (p_normals.size() > n) \ - add_normal(p_normals[n]); \ + set_normal(p_normals[n]); \ if (p_tangents.size() > n) \ - add_tangent(p_tangents[n]); \ + set_tangent(p_tangents[n]); \ add_vertex(p_vertices[n]); \ } @@ -284,9 +322,8 @@ Array SurfaceTool::commit_to_arrays() { array.resize(varr_len); Vector3 *w = array.ptrw(); - int idx = 0; - for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx++) { - const Vertex &v = E->get(); + for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { + const Vertex &v = vertex_array[idx]; switch (i) { case Mesh::ARRAY_VERTEX: { @@ -308,9 +345,8 @@ Array SurfaceTool::commit_to_arrays() { array.resize(varr_len); Vector2 *w = array.ptrw(); - int idx = 0; - for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx++) { - const Vertex &v = E->get(); + for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { + const Vertex &v = vertex_array[idx]; switch (i) { case Mesh::ARRAY_TEX_UV: { @@ -329,9 +365,8 @@ Array SurfaceTool::commit_to_arrays() { array.resize(varr_len * 4); float *w = array.ptrw(); - int idx = 0; - for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx += 4) { - const Vertex &v = E->get(); + for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { + const Vertex &v = vertex_array[idx]; w[idx + 0] = v.tangent.x; w[idx + 1] = v.tangent.y; @@ -350,27 +385,165 @@ Array SurfaceTool::commit_to_arrays() { array.resize(varr_len); Color *w = array.ptrw(); - int idx = 0; - for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx++) { - const Vertex &v = E->get(); + for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { + const Vertex &v = vertex_array[idx]; + w[idx] = v.color; } a[i] = array; } break; + case Mesh::ARRAY_CUSTOM0: + case Mesh::ARRAY_CUSTOM1: + case Mesh::ARRAY_CUSTOM2: + case Mesh::ARRAY_CUSTOM3: { + int fmt = i - Mesh::ARRAY_CUSTOM0; + switch (last_custom_format[fmt]) { + case CUSTOM_RGBA8_UNORM: { + Vector<uint8_t> array; + array.resize(varr_len * 4); + uint8_t *w = array.ptrw(); + + for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { + const Vertex &v = vertex_array[idx]; + + const Color &c = v.custom[idx]; + w[idx * 4 + 0] = CLAMP(int32_t(c.r * 255.0), 0, 255); + w[idx * 4 + 1] = CLAMP(int32_t(c.g * 255.0), 0, 255); + w[idx * 4 + 2] = CLAMP(int32_t(c.b * 255.0), 0, 255); + w[idx * 4 + 3] = CLAMP(int32_t(c.a * 255.0), 0, 255); + } + + a[i] = array; + } break; + case CUSTOM_RGBA8_SNORM: { + Vector<uint8_t> array; + array.resize(varr_len * 4); + uint8_t *w = array.ptrw(); + + for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { + const Vertex &v = vertex_array[idx]; + + const Color &c = v.custom[idx]; + w[idx * 4 + 0] = uint8_t(int8_t(CLAMP(int32_t(c.r * 127.0), -128, 127))); + w[idx * 4 + 1] = uint8_t(int8_t(CLAMP(int32_t(c.g * 127.0), -128, 127))); + w[idx * 4 + 2] = uint8_t(int8_t(CLAMP(int32_t(c.b * 127.0), -128, 127))); + w[idx * 4 + 3] = uint8_t(int8_t(CLAMP(int32_t(c.a * 127.0), -128, 127))); + } + + a[i] = array; + } break; + case CUSTOM_RG_HALF: { + Vector<uint8_t> array; + array.resize(varr_len * 4); + uint16_t *w = (uint16_t *)array.ptrw(); + + for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { + const Vertex &v = vertex_array[idx]; + + const Color &c = v.custom[idx]; + w[idx * 2 + 0] = Math::make_half_float(c.r); + w[idx * 2 + 1] = Math::make_half_float(c.g); + } + + a[i] = array; + } break; + case CUSTOM_RGBA_HALF: { + Vector<uint8_t> array; + array.resize(varr_len * 8); + uint16_t *w = (uint16_t *)array.ptrw(); + + for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { + const Vertex &v = vertex_array[idx]; + + const Color &c = v.custom[idx]; + w[idx * 4 + 0] = Math::make_half_float(c.r); + w[idx * 4 + 1] = Math::make_half_float(c.g); + w[idx * 4 + 2] = Math::make_half_float(c.b); + w[idx * 4 + 3] = Math::make_half_float(c.a); + } + + a[i] = array; + } break; + case CUSTOM_R_FLOAT: { + Vector<float> array; + array.resize(varr_len); + float *w = (float *)array.ptrw(); + + for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { + const Vertex &v = vertex_array[idx]; + + const Color &c = v.custom[idx]; + w[idx] = c.r; + } + + a[i] = array; + } break; + case CUSTOM_RG_FLOAT: { + Vector<float> array; + array.resize(varr_len * 2); + float *w = (float *)array.ptrw(); + + for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { + const Vertex &v = vertex_array[idx]; + + const Color &c = v.custom[idx]; + w[idx * 2 + 0] = c.r; + w[idx * 2 + 1] = c.g; + } + + a[i] = array; + } break; + case CUSTOM_RGB_FLOAT: { + Vector<float> array; + array.resize(varr_len * 3); + float *w = (float *)array.ptrw(); + + for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { + const Vertex &v = vertex_array[idx]; + + const Color &c = v.custom[idx]; + w[idx * 3 + 0] = c.r; + w[idx * 3 + 1] = c.g; + w[idx * 3 + 2] = c.b; + } + + a[i] = array; + } break; + case CUSTOM_RGBA_FLOAT: { + Vector<float> array; + array.resize(varr_len * 4); + float *w = (float *)array.ptrw(); + + for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { + const Vertex &v = vertex_array[idx]; + + const Color &c = v.custom[idx]; + w[idx * 4 + 0] = c.r; + w[idx * 4 + 1] = c.g; + w[idx * 4 + 2] = c.b; + w[idx * 4 + 3] = c.a; + } + + a[i] = array; + } break; + default: { + } //unreachable but compiler warning anyway + } + } break; case Mesh::ARRAY_BONES: { + int count = skin_weights == SKIN_8_WEIGHTS ? 8 : 4; Vector<int> array; - array.resize(varr_len * 4); + array.resize(varr_len * count); int *w = array.ptrw(); - int idx = 0; - for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx += 4) { - const Vertex &v = E->get(); + for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { + const Vertex &v = vertex_array[idx]; - ERR_CONTINUE(v.bones.size() != 4); + ERR_CONTINUE(v.bones.size() != count); - for (int j = 0; j < 4; j++) { - w[idx + j] = v.bones[j]; + for (int j = 0; j < count; j++) { + w[idx * count + j] = v.bones[j]; } } @@ -379,16 +552,18 @@ Array SurfaceTool::commit_to_arrays() { } break; case Mesh::ARRAY_WEIGHTS: { Vector<float> array; - array.resize(varr_len * 4); + int count = skin_weights == SKIN_8_WEIGHTS ? 8 : 4; + + array.resize(varr_len * count); float *w = array.ptrw(); - int idx = 0; - for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx += 4) { - const Vertex &v = E->get(); - ERR_CONTINUE(v.weights.size() != 4); + for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { + const Vertex &v = vertex_array[idx]; + + ERR_CONTINUE(v.weights.size() != count); - for (int j = 0; j < 4; j++) { - w[idx + j] = v.weights[j]; + for (int j = 0; j < count; j++) { + w[idx * count + j] = v.weights[j]; } } @@ -402,9 +577,8 @@ Array SurfaceTool::commit_to_arrays() { array.resize(index_array.size()); int *w = array.ptrw(); - int idx = 0; - for (List<int>::Element *E = index_array.front(); E; E = E->next(), idx++) { - w[idx] = E->get(); + for (uint32_t idx = 0; idx < index_array.size(); idx++) { + w[idx] = index_array[idx]; } a[i] = array; @@ -451,15 +625,16 @@ void SurfaceTool::index() { } HashMap<Vertex, int, VertexHasher> indices; - List<Vertex> new_vertices; + LocalVector<Vertex> old_vertex_array = vertex_array; + vertex_array.clear(); - for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next()) { - int *idxptr = indices.getptr(E->get()); + for (uint32_t i = 0; i < old_vertex_array.size(); i++) { + int *idxptr = indices.getptr(old_vertex_array[i]); int idx; if (!idxptr) { idx = indices.size(); - new_vertices.push_back(E->get()); - indices[E->get()] = idx; + vertex_array.push_back(old_vertex_array[i]); + indices[old_vertex_array[i]] = idx; } else { idx = *idxptr; } @@ -467,9 +642,6 @@ void SurfaceTool::index() { index_array.push_back(idx); } - vertex_array.clear(); - vertex_array = new_vertices; - format |= Mesh::ARRAY_FORMAT_INDEX; } @@ -477,29 +649,26 @@ void SurfaceTool::deindex() { if (index_array.size() == 0) { return; //nothing to deindex } - Vector<Vertex> varr; - varr.resize(vertex_array.size()); - int idx = 0; - for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next()) { - varr.write[idx++] = E->get(); - } + + LocalVector<Vertex> old_vertex_array = vertex_array; vertex_array.clear(); - for (List<int>::Element *E = index_array.front(); E; E = E->next()) { - ERR_FAIL_INDEX(E->get(), varr.size()); - vertex_array.push_back(varr[E->get()]); + for (uint32_t i = 0; i < index_array.size(); i++) { + uint32_t index = index_array[i]; + ERR_FAIL_COND(index >= old_vertex_array.size()); + vertex_array.push_back(old_vertex_array[index]); } format &= ~Mesh::ARRAY_FORMAT_INDEX; index_array.clear(); } -void SurfaceTool::_create_list(const Ref<Mesh> &p_existing, int p_surface, List<Vertex> *r_vertex, List<int> *r_index, int &lformat) { +void SurfaceTool::_create_list(const Ref<Mesh> &p_existing, int p_surface, LocalVector<Vertex> *r_vertex, LocalVector<int> *r_index, uint32_t &lformat) { Array arr = p_existing->surface_get_arrays(p_surface); ERR_FAIL_COND(arr.size() != RS::ARRAY_MAX); _create_list_from_arrays(arr, r_vertex, r_index, lformat); } -Vector<SurfaceTool::Vertex> SurfaceTool::create_vertex_array_from_triangle_arrays(const Array &p_arrays) { - Vector<SurfaceTool::Vertex> ret; +void SurfaceTool::create_vertex_array_from_triangle_arrays(const Array &p_arrays, LocalVector<SurfaceTool::Vertex> &ret, uint32_t *r_format) { + ret.clear(); Vector<Vector3> varr = p_arrays[RS::ARRAY_VERTEX]; Vector<Vector3> narr = p_arrays[RS::ARRAY_NORMAL]; @@ -509,10 +678,14 @@ Vector<SurfaceTool::Vertex> SurfaceTool::create_vertex_array_from_triangle_array Vector<Vector2> uv2arr = p_arrays[RS::ARRAY_TEX_UV2]; Vector<int> barr = p_arrays[RS::ARRAY_BONES]; Vector<float> warr = p_arrays[RS::ARRAY_WEIGHTS]; + Vector<float> custom_float[RS::ARRAY_CUSTOM_COUNT]; int vc = varr.size(); if (vc == 0) { - return ret; + if (r_format) { + *r_format = 0; + } + return; } int lformat = 0; @@ -534,100 +707,40 @@ Vector<SurfaceTool::Vertex> SurfaceTool::create_vertex_array_from_triangle_array if (uv2arr.size()) { lformat |= RS::ARRAY_FORMAT_TEX_UV2; } - if (barr.size()) { + int wcount = 0; + if (barr.size() && warr.size()) { lformat |= RS::ARRAY_FORMAT_BONES; - } - if (warr.size()) { lformat |= RS::ARRAY_FORMAT_WEIGHTS; - } - for (int i = 0; i < vc; i++) { - Vertex v; - if (lformat & RS::ARRAY_FORMAT_VERTEX) { - v.vertex = varr[i]; - } - if (lformat & RS::ARRAY_FORMAT_NORMAL) { - v.normal = narr[i]; - } - if (lformat & RS::ARRAY_FORMAT_TANGENT) { - Plane p(tarr[i * 4 + 0], tarr[i * 4 + 1], tarr[i * 4 + 2], tarr[i * 4 + 3]); - v.tangent = p.normal; - v.binormal = p.normal.cross(v.tangent).normalized() * p.d; - } - if (lformat & RS::ARRAY_FORMAT_COLOR) { - v.color = carr[i]; - } - if (lformat & RS::ARRAY_FORMAT_TEX_UV) { - v.uv = uvarr[i]; - } - if (lformat & RS::ARRAY_FORMAT_TEX_UV2) { - v.uv2 = uv2arr[i]; + wcount = barr.size() / varr.size(); + if (wcount == 8) { + lformat |= RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS; } - if (lformat & RS::ARRAY_FORMAT_BONES) { - Vector<int> b; - b.resize(4); - b.write[0] = barr[i * 4 + 0]; - b.write[1] = barr[i * 4 + 1]; - b.write[2] = barr[i * 4 + 2]; - b.write[3] = barr[i * 4 + 3]; - v.bones = b; - } - if (lformat & RS::ARRAY_FORMAT_WEIGHTS) { - Vector<float> w; - w.resize(4); - w.write[0] = warr[i * 4 + 0]; - w.write[1] = warr[i * 4 + 1]; - w.write[2] = warr[i * 4 + 2]; - w.write[3] = warr[i * 4 + 3]; - v.weights = w; - } - - ret.push_back(v); } - return ret; -} - -void SurfaceTool::_create_list_from_arrays(Array arr, List<Vertex> *r_vertex, List<int> *r_index, int &lformat) { - Vector<Vector3> varr = arr[RS::ARRAY_VERTEX]; - Vector<Vector3> narr = arr[RS::ARRAY_NORMAL]; - Vector<float> tarr = arr[RS::ARRAY_TANGENT]; - Vector<Color> carr = arr[RS::ARRAY_COLOR]; - Vector<Vector2> uvarr = arr[RS::ARRAY_TEX_UV]; - Vector<Vector2> uv2arr = arr[RS::ARRAY_TEX_UV2]; - Vector<int> barr = arr[RS::ARRAY_BONES]; - Vector<float> warr = arr[RS::ARRAY_WEIGHTS]; - - int vc = varr.size(); - if (vc == 0) { - return; - } - - lformat = 0; - if (varr.size()) { - lformat |= RS::ARRAY_FORMAT_VERTEX; - } - if (narr.size()) { - lformat |= RS::ARRAY_FORMAT_NORMAL; - } - if (tarr.size()) { - lformat |= RS::ARRAY_FORMAT_TANGENT; - } - if (carr.size()) { - lformat |= RS::ARRAY_FORMAT_COLOR; - } - if (uvarr.size()) { - lformat |= RS::ARRAY_FORMAT_TEX_UV; - } - if (uv2arr.size()) { - lformat |= RS::ARRAY_FORMAT_TEX_UV2; - } - if (barr.size()) { - lformat |= RS::ARRAY_FORMAT_BONES; - } if (warr.size()) { lformat |= RS::ARRAY_FORMAT_WEIGHTS; } + static const uint32_t custom_mask[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0, Mesh::ARRAY_FORMAT_CUSTOM1, Mesh::ARRAY_FORMAT_CUSTOM2, Mesh::ARRAY_FORMAT_CUSTOM3 }; + static const uint32_t custom_shift[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM1_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM2_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM3_SHIFT }; + + for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) { + ERR_CONTINUE_MSG(p_arrays[RS::ARRAY_CUSTOM0 + i].get_type() == Variant::PACKED_BYTE_ARRAY, "Extracting Byte/Half formats is not supported"); + if (p_arrays[RS::ARRAY_CUSTOM0 + i].get_type() == Variant::PACKED_FLOAT32_ARRAY) { + lformat |= custom_mask[i]; + custom_float[i] = p_arrays[RS::ARRAY_CUSTOM0 + i]; + int fmt = custom_float[i].size() / varr.size(); + if (fmt == 1) { + lformat |= CUSTOM_R_FLOAT << custom_shift[i]; + } else if (fmt == 2) { + lformat |= CUSTOM_RG_FLOAT << custom_shift[i]; + } else if (fmt == 3) { + lformat |= CUSTOM_RGB_FLOAT << custom_shift[i]; + } else if (fmt == 4) { + lformat |= CUSTOM_RGBA_FLOAT << custom_shift[i]; + } + } + } for (int i = 0; i < vc; i++) { Vertex v; @@ -653,27 +766,44 @@ void SurfaceTool::_create_list_from_arrays(Array arr, List<Vertex> *r_vertex, Li } if (lformat & RS::ARRAY_FORMAT_BONES) { Vector<int> b; - b.resize(4); - b.write[0] = barr[i * 4 + 0]; - b.write[1] = barr[i * 4 + 1]; - b.write[2] = barr[i * 4 + 2]; - b.write[3] = barr[i * 4 + 3]; + b.resize(wcount); + for (int j = 0; j < wcount; j++) { + b.write[j] = barr[i * wcount + j]; + } v.bones = b; } if (lformat & RS::ARRAY_FORMAT_WEIGHTS) { Vector<float> w; - w.resize(4); - w.write[0] = warr[i * 4 + 0]; - w.write[1] = warr[i * 4 + 1]; - w.write[2] = warr[i * 4 + 2]; - w.write[3] = warr[i * 4 + 3]; + w.resize(wcount); + for (int j = 0; j < wcount; j++) { + w.write[j] = warr[i * wcount + j]; + } v.weights = w; } - r_vertex->push_back(v); + for (int j = 0; j < RS::ARRAY_CUSTOM_COUNT; j++) { + if (lformat & custom_mask[j]) { + int cc = custom_float[j].size() / varr.size(); + for (int k = 0; k < cc; k++) { + v.custom[j][k] = custom_float[j][i * cc + k]; + } + } + } + + ret.push_back(v); } + if (r_format) { + *r_format = lformat; + } +} + +void SurfaceTool::_create_list_from_arrays(Array arr, LocalVector<Vertex> *r_vertex, LocalVector<int> *r_index, uint32_t &lformat) { + create_vertex_array_from_triangle_arrays(arr, *r_vertex, &lformat); + ERR_FAIL_COND(r_vertex->size() == 0); + //indices + r_index->clear(); Vector<int> idx = arr[RS::ARRAY_INDEX]; int is = idx.size(); @@ -725,15 +855,15 @@ void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const format = 0; } - int nformat; - List<Vertex> nvertices; - List<int> nindices; + uint32_t nformat; + LocalVector<Vertex> nvertices; + LocalVector<int> nindices; _create_list(p_existing, p_surface, &nvertices, &nindices, nformat); format |= nformat; int vfrom = vertex_array.size(); - for (List<Vertex>::Element *E = nvertices.front(); E; E = E->next()) { - Vertex v = E->get(); + for (uint32_t vi = 0; vi < nvertices.size(); vi++) { + Vertex v = nvertices[vi]; v.vertex = p_xform.xform(v.vertex); if (nformat & RS::ARRAY_FORMAT_NORMAL) { v.normal = p_xform.basis.xform(v.normal); @@ -746,8 +876,8 @@ void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const vertex_array.push_back(v); } - for (List<int>::Element *E = nindices.front(); E; E = E->next()) { - int dst_index = E->get() + vfrom; + for (uint32_t i = 0; i < nindices.size(); i++) { + int dst_index = nindices[i] + vfrom; index_array.push_back(dst_index); } if (index_array.size() % 3) { @@ -758,18 +888,18 @@ void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const //mikktspace callbacks namespace { struct TangentGenerationContextUserData { - Vector<List<SurfaceTool::Vertex>::Element *> vertices; - Vector<List<int>::Element *> indices; + LocalVector<SurfaceTool::Vertex> *vertices; + LocalVector<int> *indices; }; } // namespace int SurfaceTool::mikktGetNumFaces(const SMikkTSpaceContext *pContext) { TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData); - if (triangle_data.indices.size() > 0) { - return triangle_data.indices.size() / 3; + if (triangle_data.indices->size() > 0) { + return triangle_data.indices->size() / 3; } else { - return triangle_data.vertices.size() / 3; + return triangle_data.vertices->size() / 3; } } @@ -780,13 +910,13 @@ int SurfaceTool::mikktGetNumVerticesOfFace(const SMikkTSpaceContext *pContext, c void SurfaceTool::mikktGetPosition(const SMikkTSpaceContext *pContext, float fvPosOut[], const int iFace, const int iVert) { TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData); Vector3 v; - if (triangle_data.indices.size() > 0) { - int index = triangle_data.indices[iFace * 3 + iVert]->get(); - if (index < triangle_data.vertices.size()) { - v = triangle_data.vertices[index]->get().vertex; + if (triangle_data.indices->size() > 0) { + uint32_t index = triangle_data.indices->operator[](iFace * 3 + iVert); + if (index < triangle_data.vertices->size()) { + v = triangle_data.vertices->operator[](index).vertex; } } else { - v = triangle_data.vertices[iFace * 3 + iVert]->get().vertex; + v = triangle_data.vertices->operator[](iFace * 3 + iVert).vertex; } fvPosOut[0] = v.x; @@ -797,13 +927,13 @@ void SurfaceTool::mikktGetPosition(const SMikkTSpaceContext *pContext, float fvP void SurfaceTool::mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNormOut[], const int iFace, const int iVert) { TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData); Vector3 v; - if (triangle_data.indices.size() > 0) { - int index = triangle_data.indices[iFace * 3 + iVert]->get(); - if (index < triangle_data.vertices.size()) { - v = triangle_data.vertices[index]->get().normal; + if (triangle_data.indices->size() > 0) { + uint32_t index = triangle_data.indices->operator[](iFace * 3 + iVert); + if (index < triangle_data.vertices->size()) { + v = triangle_data.vertices->operator[](index).normal; } } else { - v = triangle_data.vertices[iFace * 3 + iVert]->get().normal; + v = triangle_data.vertices->operator[](iFace * 3 + iVert).normal; } fvNormOut[0] = v.x; @@ -814,13 +944,13 @@ void SurfaceTool::mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNor void SurfaceTool::mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTexcOut[], const int iFace, const int iVert) { TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData); Vector2 v; - if (triangle_data.indices.size() > 0) { - int index = triangle_data.indices[iFace * 3 + iVert]->get(); - if (index < triangle_data.vertices.size()) { - v = triangle_data.vertices[index]->get().uv; + if (triangle_data.indices->size() > 0) { + uint32_t index = triangle_data.indices->operator[](iFace * 3 + iVert); + if (index < triangle_data.vertices->size()) { + v = triangle_data.vertices->operator[](index).uv; } } else { - v = triangle_data.vertices[iFace * 3 + iVert]->get().uv; + v = triangle_data.vertices->operator[](iFace * 3 + iVert).uv; } fvTexcOut[0] = v.x; @@ -831,13 +961,13 @@ void SurfaceTool::mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, cons const tbool bIsOrientationPreserving, const int iFace, const int iVert) { TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData); Vertex *vtx = nullptr; - if (triangle_data.indices.size() > 0) { - int index = triangle_data.indices[iFace * 3 + iVert]->get(); - if (index < triangle_data.vertices.size()) { - vtx = &triangle_data.vertices[index]->get(); + if (triangle_data.indices->size() > 0) { + uint32_t index = triangle_data.indices->operator[](iFace * 3 + iVert); + if (index < triangle_data.vertices->size()) { + vtx = &triangle_data.vertices->operator[](index); } } else { - vtx = &triangle_data.vertices[iFace * 3 + iVert]->get(); + vtx = &triangle_data.vertices->operator[](iFace * 3 + iVert); } if (vtx != nullptr) { @@ -863,18 +993,12 @@ void SurfaceTool::generate_tangents() { msc.m_pInterface = &mkif; TangentGenerationContextUserData triangle_data; - triangle_data.vertices.resize(vertex_array.size()); - int idx = 0; - for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next()) { - triangle_data.vertices.write[idx++] = E; - E->get().binormal = Vector3(); - E->get().tangent = Vector3(); - } - triangle_data.indices.resize(index_array.size()); - idx = 0; - for (List<int>::Element *E = index_array.front(); E; E = E->next()) { - triangle_data.indices.write[idx++] = E; + triangle_data.vertices = &vertex_array; + for (uint32_t i = 0; i < vertex_array.size(); i++) { + vertex_array[i].binormal = Vector3(); + vertex_array[i].tangent = Vector3(); } + triangle_data.indices = &index_array; msc.m_pUserData = &triangle_data; bool res = genTangSpaceDefault(&msc); @@ -890,66 +1014,36 @@ void SurfaceTool::generate_normals(bool p_flip) { deindex(); - HashMap<Vertex, Vector3, VertexHasher> vertex_hash; + ERR_FAIL_COND((vertex_array.size() % 3) != 0); - int count = 0; - bool smooth = false; - if (smooth_groups.has(0)) { - smooth = smooth_groups[0]; - } + HashMap<Vertex, Vector3, VertexHasher> vertex_hash; - List<Vertex>::Element *B = vertex_array.front(); - for (List<Vertex>::Element *E = B; E;) { - List<Vertex>::Element *v[3]; - v[0] = E; - v[1] = v[0]->next(); - ERR_FAIL_COND(!v[1]); - v[2] = v[1]->next(); - ERR_FAIL_COND(!v[2]); - E = v[2]->next(); + for (uint32_t vi = 0; vi < vertex_array.size(); vi += 3) { + Vertex *v = &vertex_array[vi]; Vector3 normal; if (!p_flip) { - normal = Plane(v[0]->get().vertex, v[1]->get().vertex, v[2]->get().vertex).normal; - } else { - normal = Plane(v[2]->get().vertex, v[1]->get().vertex, v[0]->get().vertex).normal; - } - - if (smooth) { - for (int i = 0; i < 3; i++) { - Vector3 *lv = vertex_hash.getptr(v[i]->get()); - if (!lv) { - vertex_hash.set(v[i]->get(), normal); - } else { - (*lv) += normal; - } - } + normal = Plane(v[0].vertex, v[1].vertex, v[2].vertex).normal; } else { - for (int i = 0; i < 3; i++) { - v[i]->get().normal = normal; - } + normal = Plane(v[2].vertex, v[1].vertex, v[0].vertex).normal; } - count += 3; - - if (smooth_groups.has(count) || !E) { - if (vertex_hash.size()) { - while (B != E) { - Vector3 *lv = vertex_hash.getptr(B->get()); - if (lv) { - B->get().normal = lv->normalized(); - } - - B = B->next(); - } + for (int i = 0; i < 3; i++) { + Vector3 *lv = vertex_hash.getptr(v[i]); + if (!lv) { + vertex_hash.set(v[i], normal); } else { - B = E; + (*lv) += normal; } + } + } - vertex_hash.clear(); - if (E) { - smooth = smooth_groups[count]; - } + for (uint32_t vi = 0; vi < vertex_array.size(); vi++) { + Vector3 *lv = vertex_hash.getptr(vertex_array[vi]); + if (!lv) { + vertex_array[vi].normal = Vector3(); + } else { + vertex_array[vi].normal = lv->normalized(); } } @@ -957,7 +1051,6 @@ void SurfaceTool::generate_normals(bool p_flip) { if (was_indexed) { index(); - smooth_groups.clear(); } } @@ -973,22 +1066,97 @@ void SurfaceTool::clear() { last_weights.clear(); index_array.clear(); vertex_array.clear(); - smooth_groups.clear(); material.unref(); + last_smooth_group = 0; + for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) { + last_custom_format[i] = CUSTOM_MAX; + } + skin_weights = SKIN_4_WEIGHTS; +} + +void SurfaceTool::set_skin_weight_count(SkinWeightCount p_weights) { + ERR_FAIL_COND(begun); + skin_weights = p_weights; +} +SurfaceTool::SkinWeightCount SurfaceTool::get_skin_weight_count() const { + return skin_weights; +} + +void SurfaceTool::set_custom_format(int p_index, CustomFormat p_format) { + ERR_FAIL_INDEX(p_index, RS::ARRAY_CUSTOM_COUNT); + ERR_FAIL_COND(begun); + last_custom_format[p_index] = p_format; +} +SurfaceTool::CustomFormat SurfaceTool::get_custom_format(int p_index) const { + ERR_FAIL_INDEX_V(p_index, RS::ARRAY_CUSTOM_COUNT, CUSTOM_MAX); + return last_custom_format[p_index]; +} +void SurfaceTool::optimize_indices_for_cache() { + ERR_FAIL_COND(optimize_vertex_cache_func == nullptr); + ERR_FAIL_COND(index_array.size() == 0); + + LocalVector old_index_array = index_array; + zeromem(index_array.ptr(), index_array.size() * sizeof(int)); + optimize_vertex_cache_func((unsigned int *)index_array.ptr(), (unsigned int *)old_index_array.ptr(), old_index_array.size(), vertex_array.size()); +} + +float SurfaceTool::get_max_axis_length() const { + ERR_FAIL_COND_V(vertex_array.size() == 0, 0); + + AABB aabb; + for (uint32_t i = 0; i < vertex_array.size(); i++) { + if (i == 0) { + aabb.position = vertex_array[i].vertex; + } else { + aabb.expand_to(vertex_array[i].vertex); + } + } + + return aabb.get_longest_axis_size(); +} +Vector<int> SurfaceTool::generate_lod(float p_threshold, int p_target_index_count) { + Vector<int> lod; + + ERR_FAIL_COND_V(simplify_func == nullptr, lod); + ERR_FAIL_COND_V(vertex_array.size() == 0, lod); + ERR_FAIL_COND_V(index_array.size() == 0, lod); + + lod.resize(index_array.size()); + LocalVector<float> vertices; //uses floats + vertices.resize(vertex_array.size() * 3); + for (uint32_t i = 0; i < vertex_array.size(); i++) { + vertices[i * 3 + 0] = vertex_array[i].vertex.x; + vertices[i * 3 + 1] = vertex_array[i].vertex.y; + vertices[i * 3 + 2] = vertex_array[i].vertex.z; + } + + float error; + uint32_t index_count = simplify_func((unsigned int *)lod.ptrw(), (unsigned int *)index_array.ptr(), index_array.size(), vertices.ptr(), vertex_array.size(), sizeof(float) * 3, p_target_index_count, p_threshold, &error); + ERR_FAIL_COND_V(index_count == 0, lod); + lod.resize(index_count); + + return lod; } void SurfaceTool::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_skin_weight_count", "count"), &SurfaceTool::set_skin_weight_count); + ClassDB::bind_method(D_METHOD("get_skin_weight_count"), &SurfaceTool::get_skin_weight_count); + + ClassDB::bind_method(D_METHOD("set_custom_format", "index", "format"), &SurfaceTool::set_custom_format); + ClassDB::bind_method(D_METHOD("get_custom_format", "index"), &SurfaceTool::get_custom_format); + ClassDB::bind_method(D_METHOD("begin", "primitive"), &SurfaceTool::begin); ClassDB::bind_method(D_METHOD("add_vertex", "vertex"), &SurfaceTool::add_vertex); - ClassDB::bind_method(D_METHOD("add_color", "color"), &SurfaceTool::add_color); - ClassDB::bind_method(D_METHOD("add_normal", "normal"), &SurfaceTool::add_normal); - ClassDB::bind_method(D_METHOD("add_tangent", "tangent"), &SurfaceTool::add_tangent); - ClassDB::bind_method(D_METHOD("add_uv", "uv"), &SurfaceTool::add_uv); - ClassDB::bind_method(D_METHOD("add_uv2", "uv2"), &SurfaceTool::add_uv2); - ClassDB::bind_method(D_METHOD("add_bones", "bones"), &SurfaceTool::add_bones); - ClassDB::bind_method(D_METHOD("add_weights", "weights"), &SurfaceTool::add_weights); - ClassDB::bind_method(D_METHOD("add_smooth_group", "smooth"), &SurfaceTool::add_smooth_group); + ClassDB::bind_method(D_METHOD("set_color", "color"), &SurfaceTool::set_color); + ClassDB::bind_method(D_METHOD("set_normal", "normal"), &SurfaceTool::set_normal); + ClassDB::bind_method(D_METHOD("set_tangent", "tangent"), &SurfaceTool::set_tangent); + ClassDB::bind_method(D_METHOD("set_uv", "uv"), &SurfaceTool::set_uv); + ClassDB::bind_method(D_METHOD("set_uv2", "uv2"), &SurfaceTool::set_uv2); + ClassDB::bind_method(D_METHOD("set_bones", "bones"), &SurfaceTool::set_bones); + ClassDB::bind_method(D_METHOD("set_weights", "weights"), &SurfaceTool::set_weights); + ClassDB::bind_method(D_METHOD("set_custom", "index", "custom"), &SurfaceTool::set_custom); + ClassDB::bind_method(D_METHOD("set_smooth_group", "index"), &SurfaceTool::set_smooth_group); ClassDB::bind_method(D_METHOD("add_triangle_fan", "vertices", "uvs", "colors", "uv2s", "normals", "tangents"), &SurfaceTool::add_triangle_fan, DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Color>()), DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Vector3>()), DEFVAL(Vector<Plane>())); @@ -999,6 +1167,11 @@ void SurfaceTool::_bind_methods() { ClassDB::bind_method(D_METHOD("generate_normals", "flip"), &SurfaceTool::generate_normals, DEFVAL(false)); ClassDB::bind_method(D_METHOD("generate_tangents"), &SurfaceTool::generate_tangents); + ClassDB::bind_method(D_METHOD("optimize_indices_for_cache"), &SurfaceTool::optimize_indices_for_cache); + + ClassDB::bind_method(D_METHOD("get_max_axis_length"), &SurfaceTool::get_max_axis_length); + ClassDB::bind_method(D_METHOD("generate_lod", "nd_threshold", "target_index_count"), &SurfaceTool::generate_lod, DEFVAL(3)); + ClassDB::bind_method(D_METHOD("set_material", "material"), &SurfaceTool::set_material); ClassDB::bind_method(D_METHOD("clear"), &SurfaceTool::clear); @@ -1006,13 +1179,29 @@ void SurfaceTool::_bind_methods() { ClassDB::bind_method(D_METHOD("create_from", "existing", "surface"), &SurfaceTool::create_from); ClassDB::bind_method(D_METHOD("create_from_blend_shape", "existing", "surface", "blend_shape"), &SurfaceTool::create_from_blend_shape); ClassDB::bind_method(D_METHOD("append_from", "existing", "surface", "transform"), &SurfaceTool::append_from); - ClassDB::bind_method(D_METHOD("commit", "existing", "flags"), &SurfaceTool::commit, DEFVAL(Variant()), DEFVAL(Mesh::ARRAY_COMPRESS_DEFAULT)); + ClassDB::bind_method(D_METHOD("commit", "existing", "flags"), &SurfaceTool::commit, DEFVAL(Variant()), DEFVAL(0)); ClassDB::bind_method(D_METHOD("commit_to_arrays"), &SurfaceTool::commit_to_arrays); + + BIND_ENUM_CONSTANT(CUSTOM_RGBA8_UNORM); + BIND_ENUM_CONSTANT(CUSTOM_RGBA8_SNORM); + BIND_ENUM_CONSTANT(CUSTOM_RG_HALF); + BIND_ENUM_CONSTANT(CUSTOM_RGBA_HALF); + BIND_ENUM_CONSTANT(CUSTOM_R_FLOAT); + BIND_ENUM_CONSTANT(CUSTOM_RG_FLOAT); + BIND_ENUM_CONSTANT(CUSTOM_RGB_FLOAT); + BIND_ENUM_CONSTANT(CUSTOM_RGBA_FLOAT); + BIND_ENUM_CONSTANT(CUSTOM_MAX); + BIND_ENUM_CONSTANT(SKIN_4_WEIGHTS); + BIND_ENUM_CONSTANT(SKIN_8_WEIGHTS); } SurfaceTool::SurfaceTool() { first = false; begun = false; + for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) { + last_custom_format[i] = CUSTOM_MAX; + } primitive = Mesh::PRIMITIVE_LINES; + skin_weights = SKIN_4_WEIGHTS; format = 0; } diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h index d7b255e695..ea6069e7c1 100644 --- a/scene/resources/surface_tool.h +++ b/scene/resources/surface_tool.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +31,8 @@ #ifndef SURFACE_TOOL_H #define SURFACE_TOOL_H +#include "core/templates/local_vector.h" #include "scene/resources/mesh.h" - #include "thirdparty/misc/mikktspace.h" class SurfaceTool : public Reference { @@ -49,12 +49,40 @@ public: Vector2 uv2; Vector<int> bones; Vector<float> weights; + Color custom[RS::ARRAY_CUSTOM_COUNT]; + uint32_t smooth_group = 0; bool operator==(const Vertex &p_vertex) const; Vertex() {} }; + enum CustomFormat { + CUSTOM_RGBA8_UNORM = RS::ARRAY_CUSTOM_RGBA8_UNORM, + CUSTOM_RGBA8_SNORM = RS::ARRAY_CUSTOM_RGBA8_SNORM, + CUSTOM_RG_HALF = RS::ARRAY_CUSTOM_RG_HALF, + CUSTOM_RGBA_HALF = RS::ARRAY_CUSTOM_RGBA_HALF, + CUSTOM_R_FLOAT = RS::ARRAY_CUSTOM_R_FLOAT, + CUSTOM_RG_FLOAT = RS::ARRAY_CUSTOM_RG_FLOAT, + CUSTOM_RGB_FLOAT = RS::ARRAY_CUSTOM_RGB_FLOAT, + CUSTOM_RGBA_FLOAT = RS::ARRAY_CUSTOM_RGBA_FLOAT, + CUSTOM_MAX = RS::ARRAY_CUSTOM_MAX + }; + + enum SkinWeightCount { + SKIN_4_WEIGHTS, + SKIN_8_WEIGHTS + }; + + typedef void (*OptimizeVertexCacheFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, size_t vertex_count); + static OptimizeVertexCacheFunc optimize_vertex_cache_func; + typedef size_t (*SimplifyFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *r_error); + static SimplifyFunc simplify_func; + typedef float (*SimplifyScaleFunc)(const float *vertex_positions, size_t vertex_count, size_t vertex_positions_stride); + static SimplifyScaleFunc simplify_scale_func; + typedef size_t (*SimplifySloppyFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *out_result_error); + static SimplifySloppyFunc simplify_sloppy_func; + private: struct VertexHasher { static _FORCE_INLINE_ uint32_t hash(const Vertex &p_vtx); @@ -71,12 +99,11 @@ private: bool begun; bool first; Mesh::PrimitiveType primitive; - int format; + uint32_t format; Ref<Material> material; //arrays - List<Vertex> vertex_array; - List<int> index_array; - Map<int, bool> smooth_groups; + LocalVector<Vertex> vertex_array; + LocalVector<int> index_array; //memory Color last_color; @@ -86,9 +113,16 @@ private: Vector<int> last_bones; Vector<float> last_weights; Plane last_tangent; + uint32_t last_smooth_group = 0; + + SkinWeightCount skin_weights; - void _create_list_from_arrays(Array arr, List<Vertex> *r_vertex, List<int> *r_index, int &lformat); - void _create_list(const Ref<Mesh> &p_existing, int p_surface, List<Vertex> *r_vertex, List<int> *r_index, int &lformat); + Color last_custom[RS::ARRAY_CUSTOM_COUNT]; + + CustomFormat last_custom_format[RS::ARRAY_CUSTOM_COUNT]; + + void _create_list_from_arrays(Array arr, LocalVector<Vertex> *r_vertex, LocalVector<int> *r_index, uint32_t &lformat); + void _create_list(const Ref<Mesh> &p_existing, int p_surface, LocalVector<Vertex> *r_vertex, LocalVector<int> *r_index, uint32_t &lformat); //mikktspace callbacks static int mikktGetNumFaces(const SMikkTSpaceContext *pContext); @@ -103,17 +137,25 @@ protected: static void _bind_methods(); public: + void set_skin_weight_count(SkinWeightCount p_weights); + SkinWeightCount get_skin_weight_count() const; + + void set_custom_format(int p_index, CustomFormat p_format); + CustomFormat get_custom_format(int p_index) const; + void begin(Mesh::PrimitiveType p_primitive); + void set_color(Color p_color); + void set_normal(const Vector3 &p_normal); + void set_tangent(const Plane &p_tangent); + void set_uv(const Vector2 &p_uv); + void set_uv2(const Vector2 &p_uv2); + void set_custom(int p_index, const Color &p_custom); + void set_bones(const Vector<int> &p_bones); + void set_weights(const Vector<float> &p_weights); + void set_smooth_group(uint32_t p_group); + void add_vertex(const Vector3 &p_vertex); - void add_color(Color p_color); - void add_normal(const Vector3 &p_normal); - void add_tangent(const Plane &p_tangent); - void add_uv(const Vector2 &p_uv); - void add_uv2(const Vector2 &p_uv2); - void add_bones(const Vector<int> &p_bones); - void add_weights(const Vector<float> &p_weights); - void add_smooth_group(bool p_smooth); void add_triangle_fan(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs = Vector<Vector2>(), const Vector<Color> &p_colors = Vector<Color>(), const Vector<Vector2> &p_uv2s = Vector<Vector2>(), const Vector<Vector3> &p_normals = Vector<Vector3>(), const Vector<Plane> &p_tangents = Vector<Plane>()); @@ -124,21 +166,28 @@ public: void generate_normals(bool p_flip = false); void generate_tangents(); + void optimize_indices_for_cache(); + float get_max_axis_length() const; + Vector<int> generate_lod(float p_threshold, int p_target_index_count = 3); + void set_material(const Ref<Material> &p_material); void clear(); - List<Vertex> &get_vertex_array() { return vertex_array; } + LocalVector<Vertex> &get_vertex_array() { return vertex_array; } void create_from_triangle_arrays(const Array &p_arrays); - static Vector<Vertex> create_vertex_array_from_triangle_arrays(const Array &p_arrays); + static void create_vertex_array_from_triangle_arrays(const Array &p_arrays, LocalVector<Vertex> &ret, uint32_t *r_format = nullptr); Array commit_to_arrays(); void create_from(const Ref<Mesh> &p_existing, int p_surface); void create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String &p_blend_shape_name); void append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform); - Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>(), uint32_t p_flags = Mesh::ARRAY_COMPRESS_DEFAULT); + Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>(), uint32_t p_flags = 0); SurfaceTool(); }; +VARIANT_ENUM_CAST(SurfaceTool::CustomFormat) +VARIANT_ENUM_CAST(SurfaceTool::SkinWeightCount) + #endif diff --git a/scene/resources/syntax_highlighter.cpp b/scene/resources/syntax_highlighter.cpp index e3e4373fa9..f3f881a774 100644 --- a/scene/resources/syntax_highlighter.cpp +++ b/scene/resources/syntax_highlighter.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -552,7 +552,7 @@ Dictionary CodeHighlighter::get_color_regions() const { Dictionary r_color_regions; for (int i = 0; i < color_regions.size(); i++) { ColorRegion region = color_regions[i]; - r_color_regions[region.start_key + (region.end_key.empty() ? "" : " " + region.end_key)] = region.color; + r_color_regions[region.start_key + (region.end_key.is_empty() ? "" : " " + region.end_key)] = region.color; } return r_color_regions; } diff --git a/scene/resources/syntax_highlighter.h b/scene/resources/syntax_highlighter.h index 62865920d3..c9db8e31a2 100644 --- a/scene/resources/syntax_highlighter.h +++ b/scene/resources/syntax_highlighter.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/text_file.cpp b/scene/resources/text_file.cpp index e3bd5ce0ae..cf07003720 100644 --- a/scene/resources/text_file.cpp +++ b/scene/resources/text_file.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/text_file.h b/scene/resources/text_file.h index fa812b1e67..005075a218 100644 --- a/scene/resources/text_file.h +++ b/scene/resources/text_file.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/text_line.cpp b/scene/resources/text_line.cpp new file mode 100644 index 0000000000..ed69c093cf --- /dev/null +++ b/scene/resources/text_line.cpp @@ -0,0 +1,369 @@ +/*************************************************************************/ +/* text_line.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "text_line.h" + +void TextLine::_bind_methods() { + ClassDB::bind_method(D_METHOD("clear"), &TextLine::clear); + + ClassDB::bind_method(D_METHOD("set_direction", "direction"), &TextLine::set_direction); + ClassDB::bind_method(D_METHOD("get_direction"), &TextLine::get_direction); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "direction", PROPERTY_HINT_ENUM, "Auto,Light-to-right,Right-to-left"), "set_direction", "get_direction"); + + ClassDB::bind_method(D_METHOD("set_orientation", "orientation"), &TextLine::set_orientation); + ClassDB::bind_method(D_METHOD("get_orientation"), &TextLine::get_orientation); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "orientation", PROPERTY_HINT_ENUM, "Horizontal,Orientation"), "set_orientation", "get_orientation"); + + ClassDB::bind_method(D_METHOD("set_preserve_invalid", "enabled"), &TextLine::set_preserve_invalid); + ClassDB::bind_method(D_METHOD("get_preserve_invalid"), &TextLine::get_preserve_invalid); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "preserve_invalid"), "set_preserve_invalid", "get_preserve_invalid"); + + ClassDB::bind_method(D_METHOD("set_preserve_control", "enabled"), &TextLine::set_preserve_control); + ClassDB::bind_method(D_METHOD("get_preserve_control"), &TextLine::get_preserve_control); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "preserve_control"), "set_preserve_control", "get_preserve_control"); + + ClassDB::bind_method(D_METHOD("set_bidi_override", "override"), &TextLine::_set_bidi_override); + + ClassDB::bind_method(D_METHOD("add_string", "text", "fonts", "size", "opentype_features", "language"), &TextLine::add_string, DEFVAL(Dictionary()), DEFVAL("")); + ClassDB::bind_method(D_METHOD("add_object", "key", "size", "inline_align", "length"), &TextLine::add_object, DEFVAL(VALIGN_CENTER), DEFVAL(1)); + ClassDB::bind_method(D_METHOD("resize_object", "key", "size", "inline_align"), &TextLine::resize_object, DEFVAL(VALIGN_CENTER)); + + ClassDB::bind_method(D_METHOD("set_width", "width"), &TextLine::set_width); + ClassDB::bind_method(D_METHOD("get_width"), &TextLine::get_width); + + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "width"), "set_width", "get_width"); + + ClassDB::bind_method(D_METHOD("set_align", "align"), &TextLine::set_align); + ClassDB::bind_method(D_METHOD("get_align"), &TextLine::get_align); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "align", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_align", "get_align"); + + ClassDB::bind_method(D_METHOD("tab_align", "tab_stops"), &TextLine::tab_align); + + ClassDB::bind_method(D_METHOD("set_flags", "flags"), &TextLine::set_flags); + ClassDB::bind_method(D_METHOD("get_flags"), &TextLine::get_flags); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Kashida justification,Word justification,Trim edge spaces after justification,Justification only after last tab"), "set_flags", "get_flags"); + + ClassDB::bind_method(D_METHOD("get_objects"), &TextLine::get_objects); + ClassDB::bind_method(D_METHOD("get_object_rect", "key"), &TextLine::get_object_rect); + + ClassDB::bind_method(D_METHOD("get_size"), &TextLine::get_size); + + ClassDB::bind_method(D_METHOD("get_rid"), &TextLine::get_rid); + + ClassDB::bind_method(D_METHOD("get_line_ascent"), &TextLine::get_line_ascent); + ClassDB::bind_method(D_METHOD("get_line_descent"), &TextLine::get_line_descent); + ClassDB::bind_method(D_METHOD("get_line_width"), &TextLine::get_line_width); + ClassDB::bind_method(D_METHOD("get_line_underline_position"), &TextLine::get_line_underline_position); + ClassDB::bind_method(D_METHOD("get_line_underline_thickness"), &TextLine::get_line_underline_thickness); + + ClassDB::bind_method(D_METHOD("draw", "canvas", "pos", "color"), &TextLine::draw, DEFVAL(Color(1, 1, 1))); + ClassDB::bind_method(D_METHOD("draw_outline", "canvas", "pos", "outline_size", "color"), &TextLine::draw_outline, DEFVAL(1), DEFVAL(Color(1, 1, 1))); + + ClassDB::bind_method(D_METHOD("hit_test", "coords"), &TextLine::hit_test); +} + +void TextLine::_shape() { + if (dirty) { + if (!tab_stops.is_empty()) { + TS->shaped_text_tab_align(rid, tab_stops); + } + if (align == HALIGN_FILL) { + TS->shaped_text_fit_to_width(rid, width, flags); + } + dirty = false; + } +} + +RID TextLine::get_rid() const { + return rid; +} + +void TextLine::clear() { + TS->shaped_text_clear(rid); + spacing_top = 0; + spacing_bottom = 0; +} + +void TextLine::set_preserve_invalid(bool p_enabled) { + TS->shaped_text_set_preserve_invalid(rid, p_enabled); + dirty = true; +} + +bool TextLine::get_preserve_invalid() const { + return TS->shaped_text_get_preserve_invalid(rid); +} + +void TextLine::set_preserve_control(bool p_enabled) { + TS->shaped_text_set_preserve_control(rid, p_enabled); + dirty = true; +} + +bool TextLine::get_preserve_control() const { + return TS->shaped_text_get_preserve_control(rid); +} + +void TextLine::set_direction(TextServer::Direction p_direction) { + TS->shaped_text_set_direction(rid, p_direction); + dirty = true; +} + +TextServer::Direction TextLine::get_direction() const { + return TS->shaped_text_get_direction(rid); +} + +void TextLine::set_orientation(TextServer::Orientation p_orientation) { + TS->shaped_text_set_orientation(rid, p_orientation); + dirty = true; +} + +TextServer::Orientation TextLine::get_orientation() const { + return TS->shaped_text_get_orientation(rid); +} + +void TextLine::_set_bidi_override(const Array &p_override) { + Vector<Vector2i> overrides; + for (int i = 0; i < p_override.size(); i++) { + overrides.push_back(p_override[i]); + } + set_bidi_override(overrides); +} + +void TextLine::set_bidi_override(const Vector<Vector2i> &p_override) { + TS->shaped_text_set_bidi_override(rid, p_override); + dirty = true; +} + +bool TextLine::add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) { + bool res = TS->shaped_text_add_string(rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language); + spacing_top = p_fonts->get_spacing(Font::SPACING_TOP); + spacing_bottom = p_fonts->get_spacing(Font::SPACING_BOTTOM); + dirty = true; + return res; +} + +bool TextLine::add_object(Variant p_key, const Size2 &p_size, VAlign p_inline_align, int p_length) { + bool res = TS->shaped_text_add_object(rid, p_key, p_size, p_inline_align, p_length); + dirty = true; + return res; +} + +bool TextLine::resize_object(Variant p_key, const Size2 &p_size, VAlign p_inline_align) { + const_cast<TextLine *>(this)->_shape(); + return TS->shaped_text_resize_object(rid, p_key, p_size, p_inline_align); +} + +Array TextLine::get_objects() const { + return TS->shaped_text_get_objects(rid); +} + +Rect2 TextLine::get_object_rect(Variant p_key) const { + return TS->shaped_text_get_object_rect(rid, p_key); +} + +void TextLine::set_align(HAlign p_align) { + if (align != p_align) { + if (align == HALIGN_FILL || p_align == HALIGN_FILL) { + align = p_align; + dirty = true; + } else { + align = p_align; + } + } +} + +HAlign TextLine::get_align() const { + return align; +} + +void TextLine::tab_align(const Vector<float> &p_tab_stops) { + tab_stops = p_tab_stops; + dirty = true; +} + +void TextLine::set_flags(uint8_t p_flags) { + if (flags != p_flags) { + flags = p_flags; + dirty = true; + } +} + +uint8_t TextLine::get_flags() const { + return flags; +} + +void TextLine::set_width(float p_width) { + width = p_width; + if (align == HALIGN_FILL) { + dirty = true; + } +} + +float TextLine::get_width() const { + return width; +} + +Size2 TextLine::get_size() const { + const_cast<TextLine *>(this)->_shape(); + if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) { + return Size2(TS->shaped_text_get_size(rid).x, TS->shaped_text_get_size(rid).y + spacing_top + spacing_bottom); + } else { + return Size2(TS->shaped_text_get_size(rid).x + spacing_top + spacing_bottom, TS->shaped_text_get_size(rid).y); + } +} + +float TextLine::get_line_ascent() const { + const_cast<TextLine *>(this)->_shape(); + return TS->shaped_text_get_ascent(rid) + spacing_top; +} + +float TextLine::get_line_descent() const { + const_cast<TextLine *>(this)->_shape(); + return TS->shaped_text_get_descent(rid) + spacing_bottom; +} + +float TextLine::get_line_width() const { + const_cast<TextLine *>(this)->_shape(); + return TS->shaped_text_get_width(rid); +} + +float TextLine::get_line_underline_position() const { + const_cast<TextLine *>(this)->_shape(); + return TS->shaped_text_get_underline_position(rid); +} + +float TextLine::get_line_underline_thickness() const { + const_cast<TextLine *>(this)->_shape(); + return TS->shaped_text_get_underline_thickness(rid); +} + +void TextLine::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_color) const { + const_cast<TextLine *>(this)->_shape(); + + Vector2 ofs = p_pos; + + float length = TS->shaped_text_get_width(rid); + if (width > 0) { + switch (align) { + case HALIGN_FILL: + case HALIGN_LEFT: + break; + case HALIGN_CENTER: { + if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.x += Math::floor((width - length) / 2.0); + } else { + ofs.y += Math::floor((width - length) / 2.0); + } + } break; + case HALIGN_RIGHT: { + if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.x += width - length; + } else { + ofs.y += width - length; + } + } break; + } + } + + float clip_l; + if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.y += TS->shaped_text_get_ascent(rid) + spacing_top; + clip_l = MAX(0, p_pos.x - ofs.x); + } else { + ofs.x += TS->shaped_text_get_ascent(rid) + spacing_top; + clip_l = MAX(0, p_pos.y - ofs.y); + } + return TS->shaped_text_draw(rid, p_canvas, ofs, clip_l, clip_l + width, p_color); +} + +void TextLine::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outline_size, const Color &p_color) const { + const_cast<TextLine *>(this)->_shape(); + + Vector2 ofs = p_pos; + + float length = TS->shaped_text_get_width(rid); + if (width > 0) { + switch (align) { + case HALIGN_FILL: + case HALIGN_LEFT: + break; + case HALIGN_CENTER: { + if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.x += Math::floor((width - length) / 2.0); + } else { + ofs.y += Math::floor((width - length) / 2.0); + } + } break; + case HALIGN_RIGHT: { + if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.x += width - length; + } else { + ofs.y += width - length; + } + } break; + } + } + + float clip_l; + if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.y += TS->shaped_text_get_ascent(rid) + spacing_top; + clip_l = MAX(0, p_pos.x - ofs.x); + } else { + ofs.x += TS->shaped_text_get_ascent(rid) + spacing_top; + clip_l = MAX(0, p_pos.y - ofs.y); + } + return TS->shaped_text_draw_outline(rid, p_canvas, ofs, clip_l, clip_l + width, p_outline_size, p_color); +} + +int TextLine::hit_test(float p_coords) const { + const_cast<TextLine *>(this)->_shape(); + + return TS->shaped_text_hit_test_position(rid, p_coords); +} + +TextLine::TextLine(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language, TextServer::Direction p_direction, TextServer::Orientation p_orientation) { + rid = TS->create_shaped_text(p_direction, p_orientation); + spacing_top = p_fonts->get_spacing(Font::SPACING_TOP); + spacing_bottom = p_fonts->get_spacing(Font::SPACING_BOTTOM); + TS->shaped_text_add_string(rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language); +} + +TextLine::TextLine() { + rid = TS->create_shaped_text(); +} + +TextLine::~TextLine() { + TS->free(rid); +} diff --git a/scene/resources/text_line.h b/scene/resources/text_line.h new file mode 100644 index 0000000000..3e0a74a84b --- /dev/null +++ b/scene/resources/text_line.h @@ -0,0 +1,116 @@ +/*************************************************************************/ +/* text_line.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEXT_LINE_H +#define TEXT_LINE_H + +#include "scene/resources/font.h" +#include "servers/text_server.h" + +/*************************************************************************/ + +class TextLine : public Reference { + GDCLASS(TextLine, Reference); + + RID rid; + int spacing_top = 0; + int spacing_bottom = 0; + + bool dirty = true; + + float width = -1; + uint8_t flags = TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA; + HAlign align = HALIGN_LEFT; + + Vector<float> tab_stops; + +protected: + static void _bind_methods(); + + void _shape(); + +public: + RID get_rid() const; + + void clear(); + + void set_direction(TextServer::Direction p_direction); + TextServer::Direction get_direction() const; + + void set_bidi_override(const Vector<Vector2i> &p_override); + + void set_orientation(TextServer::Orientation p_orientation); + TextServer::Orientation get_orientation() const; + + void set_preserve_invalid(bool p_enabled); + bool get_preserve_invalid() const; + + void set_preserve_control(bool p_enabled); + bool get_preserve_control() const; + + bool add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = ""); + bool add_object(Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER, int p_length = 1); + bool resize_object(Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER); + + void set_align(HAlign p_align); + HAlign get_align() const; + + void tab_align(const Vector<float> &p_tab_stops); + + void set_flags(uint8_t p_flags); + uint8_t get_flags() const; + + void set_width(float p_width); + float get_width() const; + + Array get_objects() const; + Rect2 get_object_rect(Variant p_key) const; + + Size2 get_size() const; + + float get_line_ascent() const; + float get_line_descent() const; + float get_line_width() const; + float get_line_underline_position() const; + float get_line_underline_thickness() const; + + void draw(RID p_canvas, const Vector2 &p_pos, const Color &p_color = Color(1, 1, 1)) const; + void draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outline_size = 1, const Color &p_color = Color(1, 1, 1)) const; + + int hit_test(float p_coords) const; + + void _set_bidi_override(const Array &p_override); + + TextLine(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", TextServer::Direction p_direction = TextServer::DIRECTION_AUTO, TextServer::Orientation p_orientation = TextServer::ORIENTATION_HORIZONTAL); + TextLine(); + ~TextLine(); +}; + +#endif // TEXT_LINE_H diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp new file mode 100644 index 0000000000..94957df510 --- /dev/null +++ b/scene/resources/text_paragraph.cpp @@ -0,0 +1,723 @@ +/*************************************************************************/ +/* text_paragraph.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "scene/resources/text_paragraph.h" + +void TextParagraph::_bind_methods() { + ClassDB::bind_method(D_METHOD("clear"), &TextParagraph::clear); + + ClassDB::bind_method(D_METHOD("set_direction", "direction"), &TextParagraph::set_direction); + ClassDB::bind_method(D_METHOD("get_direction"), &TextParagraph::get_direction); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "direction", PROPERTY_HINT_ENUM, "Auto,Light-to-right,Right-to-left"), "set_direction", "get_direction"); + + ClassDB::bind_method(D_METHOD("set_orientation", "orientation"), &TextParagraph::set_orientation); + ClassDB::bind_method(D_METHOD("get_orientation"), &TextParagraph::get_orientation); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "orientation", PROPERTY_HINT_ENUM, "Horizontal,Orientation"), "set_orientation", "get_orientation"); + + ClassDB::bind_method(D_METHOD("set_preserve_invalid", "enabled"), &TextParagraph::set_preserve_invalid); + ClassDB::bind_method(D_METHOD("get_preserve_invalid"), &TextParagraph::get_preserve_invalid); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "preserve_invalid"), "set_preserve_invalid", "get_preserve_invalid"); + + ClassDB::bind_method(D_METHOD("set_preserve_control", "enabled"), &TextParagraph::set_preserve_control); + ClassDB::bind_method(D_METHOD("get_preserve_control"), &TextParagraph::get_preserve_control); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "preserve_control"), "set_preserve_control", "get_preserve_control"); + + ClassDB::bind_method(D_METHOD("set_bidi_override", "override"), &TextParagraph::_set_bidi_override); + + ClassDB::bind_method(D_METHOD("set_dropcap", "text", "fonts", "size", "dropcap_margins", "opentype_features", "language"), &TextParagraph::set_dropcap, DEFVAL(Rect2()), DEFVAL(Dictionary()), DEFVAL("")); + ClassDB::bind_method(D_METHOD("clear_dropcap"), &TextParagraph::clear_dropcap); + + ClassDB::bind_method(D_METHOD("add_string", "text", "fonts", "size", "opentype_features", "language"), &TextParagraph::add_string, DEFVAL(Dictionary()), DEFVAL("")); + ClassDB::bind_method(D_METHOD("add_object", "key", "size", "inline_align", "length"), &TextParagraph::add_object, DEFVAL(VALIGN_CENTER), DEFVAL(1)); + ClassDB::bind_method(D_METHOD("resize_object", "key", "size", "inline_align"), &TextParagraph::resize_object, DEFVAL(VALIGN_CENTER)); + + ClassDB::bind_method(D_METHOD("set_align", "align"), &TextParagraph::set_align); + ClassDB::bind_method(D_METHOD("get_align"), &TextParagraph::get_align); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "align", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_align", "get_align"); + + ClassDB::bind_method(D_METHOD("tab_align", "tab_stops"), &TextParagraph::tab_align); + + ClassDB::bind_method(D_METHOD("set_flags", "flags"), &TextParagraph::set_flags); + ClassDB::bind_method(D_METHOD("get_flags"), &TextParagraph::get_flags); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Kashida justification,Word justification,Trim edge spaces after justification,Justification only after last tab,Break mandatory,Break words,Break graphemes"), "set_flags", "get_flags"); + + ClassDB::bind_method(D_METHOD("set_width", "width"), &TextParagraph::set_width); + ClassDB::bind_method(D_METHOD("get_width"), &TextParagraph::get_width); + + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "width"), "set_width", "get_width"); + + ClassDB::bind_method(D_METHOD("get_non_wraped_size"), &TextParagraph::get_non_wraped_size); + ClassDB::bind_method(D_METHOD("get_size"), &TextParagraph::get_size); + + ClassDB::bind_method(D_METHOD("get_rid"), &TextParagraph::get_rid); + ClassDB::bind_method(D_METHOD("get_line_rid", "line"), &TextParagraph::get_line_rid); + ClassDB::bind_method(D_METHOD("get_dropcap_rid"), &TextParagraph::get_dropcap_rid); + + ClassDB::bind_method(D_METHOD("get_line_count"), &TextParagraph::get_line_count); + + ClassDB::bind_method(D_METHOD("get_line_objects", "line"), &TextParagraph::get_line_objects); + ClassDB::bind_method(D_METHOD("get_line_object_rect", "line", "key"), &TextParagraph::get_line_object_rect); + ClassDB::bind_method(D_METHOD("get_line_size", "line"), &TextParagraph::get_line_size); + ClassDB::bind_method(D_METHOD("get_line_range", "line"), &TextParagraph::get_line_range); + ClassDB::bind_method(D_METHOD("get_line_ascent", "line"), &TextParagraph::get_line_ascent); + ClassDB::bind_method(D_METHOD("get_line_descent", "line"), &TextParagraph::get_line_descent); + ClassDB::bind_method(D_METHOD("get_line_width", "line"), &TextParagraph::get_line_width); + ClassDB::bind_method(D_METHOD("get_line_underline_position", "line"), &TextParagraph::get_line_underline_position); + ClassDB::bind_method(D_METHOD("get_line_underline_thickness", "line"), &TextParagraph::get_line_underline_thickness); + + ClassDB::bind_method(D_METHOD("get_dropcap_size"), &TextParagraph::get_dropcap_size); + ClassDB::bind_method(D_METHOD("get_dropcap_lines"), &TextParagraph::get_dropcap_lines); + + ClassDB::bind_method(D_METHOD("draw", "canvas", "pos", "color", "dc_color"), &TextParagraph::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(Color(1, 1, 1))); + ClassDB::bind_method(D_METHOD("draw_outline", "canvas", "pos", "outline_size", "color", "dc_color"), &TextParagraph::draw_outline, DEFVAL(1), DEFVAL(Color(1, 1, 1)), DEFVAL(Color(1, 1, 1))); + + ClassDB::bind_method(D_METHOD("draw_line", "canvas", "pos", "line", "color"), &TextParagraph::draw_line, DEFVAL(Color(1, 1, 1))); + ClassDB::bind_method(D_METHOD("draw_line_outline", "canvas", "pos", "line", "outline_size", "color"), &TextParagraph::draw_line_outline, DEFVAL(1), DEFVAL(Color(1, 1, 1))); + + ClassDB::bind_method(D_METHOD("draw_dropcap", "canvas", "pos", "color"), &TextParagraph::draw_dropcap, DEFVAL(Color(1, 1, 1))); + ClassDB::bind_method(D_METHOD("draw_dropcap_outline", "canvas", "pos", "outline_size", "color"), &TextParagraph::draw_dropcap_outline, DEFVAL(1), DEFVAL(Color(1, 1, 1))); + + ClassDB::bind_method(D_METHOD("hit_test", "coords"), &TextParagraph::hit_test); +} + +void TextParagraph::_shape_lines() { + if (dirty_lines) { + for (int i = 0; i < lines.size(); i++) { + TS->free(lines[i]); + } + lines.clear(); + + if (!tab_stops.is_empty()) { + TS->shaped_text_tab_align(rid, tab_stops); + } + + float h_offset = 0.f; + float v_offset = 0.f; + int start = 0; + dropcap_lines = 0; + + if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) { + h_offset = TS->shaped_text_get_size(dropcap_rid).x + dropcap_margins.size.x + dropcap_margins.position.x; + v_offset = TS->shaped_text_get_size(dropcap_rid).y + dropcap_margins.size.y + dropcap_margins.position.y; + } else { + h_offset = TS->shaped_text_get_size(dropcap_rid).y + dropcap_margins.size.y + dropcap_margins.position.y; + v_offset = TS->shaped_text_get_size(dropcap_rid).x + dropcap_margins.size.x + dropcap_margins.position.x; + } + + if (h_offset > 0) { + // Dropcap, flow around. + Vector<Vector2i> line_breaks = TS->shaped_text_get_line_breaks(rid, width - h_offset, 0, flags); + for (int i = 0; i < line_breaks.size(); i++) { + RID line = TS->shaped_text_substr(rid, line_breaks[i].x, line_breaks[i].y - line_breaks[i].x); + float h = (TS->shaped_text_get_orientation(line) == TextServer::ORIENTATION_HORIZONTAL) ? TS->shaped_text_get_size(line).y : TS->shaped_text_get_size(line).x; + if (v_offset < h) { + TS->free(line); + break; + } + if (!tab_stops.is_empty()) { + TS->shaped_text_tab_align(line, tab_stops); + } + if (align == HALIGN_FILL && (line_breaks.size() == 1 || i < line_breaks.size() - 1)) { + TS->shaped_text_fit_to_width(line, width - h_offset, flags); + } + dropcap_lines++; + v_offset -= h; + start = line_breaks[i].y; + lines.push_back(line); + } + } + // Use fixed for the rest of lines. + Vector<Vector2i> line_breaks = TS->shaped_text_get_line_breaks(rid, width, start, flags); + for (int i = 0; i < line_breaks.size(); i++) { + RID line = TS->shaped_text_substr(rid, line_breaks[i].x, line_breaks[i].y - line_breaks[i].x); + if (!tab_stops.is_empty()) { + TS->shaped_text_tab_align(line, tab_stops); + } + if (align == HALIGN_FILL && (line_breaks.size() == 1 || i < line_breaks.size() - 1)) { + TS->shaped_text_fit_to_width(line, width, flags); + } + lines.push_back(line); + } + dirty_lines = false; + } +} + +RID TextParagraph::get_rid() const { + return rid; +} + +RID TextParagraph::get_line_rid(int p_line) const { + const_cast<TextParagraph *>(this)->_shape_lines(); + ERR_FAIL_COND_V(p_line < 0 || p_line >= lines.size(), RID()); + return lines[p_line]; +} + +RID TextParagraph::get_dropcap_rid() const { + return dropcap_rid; +} + +void TextParagraph::clear() { + spacing_top = 0; + spacing_bottom = 0; + for (int i = 0; i < lines.size(); i++) { + TS->free(lines[i]); + } + lines.clear(); + TS->shaped_text_clear(rid); + TS->shaped_text_clear(dropcap_rid); +} + +void TextParagraph::set_preserve_invalid(bool p_enabled) { + TS->shaped_text_set_preserve_invalid(rid, p_enabled); + TS->shaped_text_set_preserve_invalid(dropcap_rid, p_enabled); + dirty_lines = true; +} + +bool TextParagraph::get_preserve_invalid() const { + return TS->shaped_text_get_preserve_invalid(rid); +} + +void TextParagraph::set_preserve_control(bool p_enabled) { + TS->shaped_text_set_preserve_control(rid, p_enabled); + TS->shaped_text_set_preserve_control(dropcap_rid, p_enabled); + dirty_lines = true; +} + +bool TextParagraph::get_preserve_control() const { + return TS->shaped_text_get_preserve_control(rid); +} + +void TextParagraph::set_direction(TextServer::Direction p_direction) { + TS->shaped_text_set_direction(rid, p_direction); + TS->shaped_text_set_direction(dropcap_rid, p_direction); + dirty_lines = true; +} + +TextServer::Direction TextParagraph::get_direction() const { + const_cast<TextParagraph *>(this)->_shape_lines(); + return TS->shaped_text_get_direction(rid); +} + +void TextParagraph::set_orientation(TextServer::Orientation p_orientation) { + TS->shaped_text_set_orientation(rid, p_orientation); + TS->shaped_text_set_orientation(dropcap_rid, p_orientation); + dirty_lines = true; +} + +TextServer::Orientation TextParagraph::get_orientation() const { + const_cast<TextParagraph *>(this)->_shape_lines(); + return TS->shaped_text_get_orientation(rid); +} + +bool TextParagraph::set_dropcap(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Rect2 &p_dropcap_margins, const Dictionary &p_opentype_features, const String &p_language) { + TS->shaped_text_clear(dropcap_rid); + dropcap_margins = p_dropcap_margins; + bool res = TS->shaped_text_add_string(dropcap_rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language); + dirty_lines = true; + return res; +} + +void TextParagraph::clear_dropcap() { + dropcap_margins = Rect2(); + TS->shaped_text_clear(dropcap_rid); + dirty_lines = true; +} + +bool TextParagraph::add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) { + bool res = TS->shaped_text_add_string(rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language); + spacing_top = p_fonts->get_spacing(Font::SPACING_TOP); + spacing_bottom = p_fonts->get_spacing(Font::SPACING_BOTTOM); + dirty_lines = true; + return res; +} + +void TextParagraph::_set_bidi_override(const Array &p_override) { + Vector<Vector2i> overrides; + for (int i = 0; i < p_override.size(); i++) { + overrides.push_back(p_override[i]); + } + set_bidi_override(overrides); +} + +void TextParagraph::set_bidi_override(const Vector<Vector2i> &p_override) { + TS->shaped_text_set_bidi_override(rid, p_override); + dirty_lines = true; +} + +bool TextParagraph::add_object(Variant p_key, const Size2 &p_size, VAlign p_inline_align, int p_length) { + bool res = TS->shaped_text_add_object(rid, p_key, p_size, p_inline_align, p_length); + dirty_lines = true; + return res; +} + +bool TextParagraph::resize_object(Variant p_key, const Size2 &p_size, VAlign p_inline_align) { + bool res = TS->shaped_text_resize_object(rid, p_key, p_size, p_inline_align); + dirty_lines = true; + return res; +} + +void TextParagraph::set_align(HAlign p_align) { + if (align != p_align) { + if (align == HALIGN_FILL || p_align == HALIGN_FILL) { + align = p_align; + dirty_lines = true; + } else { + align = p_align; + } + } +} + +HAlign TextParagraph::get_align() const { + return align; +} + +void TextParagraph::tab_align(const Vector<float> &p_tab_stops) { + tab_stops = p_tab_stops; + dirty_lines = true; +} + +void TextParagraph::set_flags(uint8_t p_flags) { + if (flags != p_flags) { + flags = p_flags; + dirty_lines = true; + } +} + +uint8_t TextParagraph::get_flags() const { + return flags; +} + +void TextParagraph::set_width(float p_width) { + if (width != p_width) { + width = p_width; + dirty_lines = true; + } +} + +float TextParagraph::get_width() const { + return width; +} + +Size2 TextParagraph::get_non_wraped_size() const { + const_cast<TextParagraph *>(this)->_shape_lines(); + if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) { + return Size2(TS->shaped_text_get_size(rid).x, TS->shaped_text_get_size(rid).y + spacing_top + spacing_bottom); + } else { + return Size2(TS->shaped_text_get_size(rid).x + spacing_top + spacing_bottom, TS->shaped_text_get_size(rid).y); + } +} + +Size2 TextParagraph::get_size() const { + const_cast<TextParagraph *>(this)->_shape_lines(); + Size2 size; + for (int i = 0; i < lines.size(); i++) { + Size2 lsize = TS->shaped_text_get_size(lines[i]); + if (TS->shaped_text_get_orientation(lines[i]) == TextServer::ORIENTATION_HORIZONTAL) { + size.x = MAX(size.x, lsize.x); + size.y += lsize.y + spacing_top + spacing_bottom; + } else { + size.x += lsize.x + spacing_top + spacing_bottom; + size.y = MAX(size.y, lsize.y); + } + } + return size; +} + +int TextParagraph::get_line_count() const { + const_cast<TextParagraph *>(this)->_shape_lines(); + return lines.size(); +} + +Array TextParagraph::get_line_objects(int p_line) const { + const_cast<TextParagraph *>(this)->_shape_lines(); + ERR_FAIL_COND_V(p_line < 0 || p_line >= lines.size(), Array()); + return TS->shaped_text_get_objects(lines[p_line]); +} + +Rect2 TextParagraph::get_line_object_rect(int p_line, Variant p_key) const { + const_cast<TextParagraph *>(this)->_shape_lines(); + ERR_FAIL_COND_V(p_line < 0 || p_line >= lines.size(), Rect2()); + Rect2 xrect = TS->shaped_text_get_object_rect(lines[p_line], p_key); + for (int i = 0; i < p_line; i++) { + Size2 lsize = TS->shaped_text_get_size(lines[i]); + if (TS->shaped_text_get_orientation(lines[i]) == TextServer::ORIENTATION_HORIZONTAL) { + xrect.position.y += lsize.y + spacing_top + spacing_bottom; + } else { + xrect.position.x += lsize.x + spacing_top + spacing_bottom; + } + } + return xrect; +} + +Size2 TextParagraph::get_line_size(int p_line) const { + const_cast<TextParagraph *>(this)->_shape_lines(); + ERR_FAIL_COND_V(p_line < 0 || p_line >= lines.size(), Size2()); + if (TS->shaped_text_get_orientation(lines[p_line]) == TextServer::ORIENTATION_HORIZONTAL) { + return Size2(TS->shaped_text_get_size(lines[p_line]).x, TS->shaped_text_get_size(lines[p_line]).y + spacing_top + spacing_bottom); + } else { + return Size2(TS->shaped_text_get_size(lines[p_line]).x + spacing_top + spacing_bottom, TS->shaped_text_get_size(lines[p_line]).y); + } +} + +Vector2i TextParagraph::get_line_range(int p_line) const { + const_cast<TextParagraph *>(this)->_shape_lines(); + ERR_FAIL_COND_V(p_line < 0 || p_line >= lines.size(), Vector2i()); + return TS->shaped_text_get_range(lines[p_line]); +} + +float TextParagraph::get_line_ascent(int p_line) const { + const_cast<TextParagraph *>(this)->_shape_lines(); + ERR_FAIL_COND_V(p_line < 0 || p_line >= lines.size(), 0.f); + return TS->shaped_text_get_ascent(lines[p_line]) + spacing_top; +} + +float TextParagraph::get_line_descent(int p_line) const { + const_cast<TextParagraph *>(this)->_shape_lines(); + ERR_FAIL_COND_V(p_line < 0 || p_line >= lines.size(), 0.f); + return TS->shaped_text_get_descent(lines[p_line]) + spacing_bottom; +} + +float TextParagraph::get_line_width(int p_line) const { + const_cast<TextParagraph *>(this)->_shape_lines(); + ERR_FAIL_COND_V(p_line < 0 || p_line >= lines.size(), 0.f); + return TS->shaped_text_get_width(lines[p_line]); +} + +float TextParagraph::get_line_underline_position(int p_line) const { + const_cast<TextParagraph *>(this)->_shape_lines(); + ERR_FAIL_COND_V(p_line < 0 || p_line >= lines.size(), 0.f); + return TS->shaped_text_get_underline_position(lines[p_line]); +} + +float TextParagraph::get_line_underline_thickness(int p_line) const { + const_cast<TextParagraph *>(this)->_shape_lines(); + ERR_FAIL_COND_V(p_line < 0 || p_line >= lines.size(), 0.f); + return TS->shaped_text_get_underline_thickness(lines[p_line]); +} + +Size2 TextParagraph::get_dropcap_size() const { + return TS->shaped_text_get_size(dropcap_rid) + dropcap_margins.size + dropcap_margins.position; +} + +int TextParagraph::get_dropcap_lines() const { + return dropcap_lines; +} + +void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_color, const Color &p_dc_color) const { + const_cast<TextParagraph *>(this)->_shape_lines(); + Vector2 ofs = p_pos; + float h_offset = 0.f; + if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) { + h_offset = TS->shaped_text_get_size(dropcap_rid).x + dropcap_margins.size.x + dropcap_margins.position.x; + } else { + h_offset = TS->shaped_text_get_size(dropcap_rid).y + dropcap_margins.size.y + dropcap_margins.position.y; + } + + if (h_offset > 0) { + // Draw dropcap. + Vector2 dc_off = ofs; + if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_RTL) { + if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) { + dc_off.x += width - h_offset; + } else { + dc_off.y += width - h_offset; + } + } + TS->shaped_text_draw(dropcap_rid, p_canvas, dc_off + Vector2(0, TS->shaped_text_get_ascent(dropcap_rid) + dropcap_margins.size.y + dropcap_margins.position.y / 2), -1, -1, p_dc_color); + } + + for (int i = 0; i < lines.size(); i++) { + float l_width = width; + if (TS->shaped_text_get_orientation(lines[i]) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.x = p_pos.x; + ofs.y += TS->shaped_text_get_ascent(lines[i]) + spacing_top; + if (i <= dropcap_lines) { + if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_LTR) { + ofs.x -= h_offset; + } + l_width -= h_offset; + } + } else { + ofs.y = p_pos.y; + ofs.x += TS->shaped_text_get_ascent(lines[i]) + spacing_top; + if (i <= dropcap_lines) { + if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_LTR) { + ofs.x -= h_offset; + } + l_width -= h_offset; + } + } + float length = TS->shaped_text_get_width(lines[i]); + if (width > 0) { + switch (align) { + case HALIGN_FILL: + case HALIGN_LEFT: + break; + case HALIGN_CENTER: { + if (TS->shaped_text_get_orientation(lines[i]) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.x += Math::floor((l_width - length) / 2.0); + } else { + ofs.y += Math::floor((l_width - length) / 2.0); + } + } break; + case HALIGN_RIGHT: { + if (TS->shaped_text_get_orientation(lines[i]) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.x += l_width - length; + } else { + ofs.y += l_width - length; + } + } break; + } + } + float clip_l; + if (TS->shaped_text_get_orientation(lines[i]) == TextServer::ORIENTATION_HORIZONTAL) { + clip_l = MAX(0, p_pos.x - ofs.x); + } else { + clip_l = MAX(0, p_pos.y - ofs.y); + } + TS->shaped_text_draw(lines[i], p_canvas, ofs, clip_l, clip_l + l_width, p_color); + if (TS->shaped_text_get_orientation(lines[i]) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.x = p_pos.x; + ofs.y += TS->shaped_text_get_descent(lines[i]) + spacing_bottom; + } else { + ofs.y = p_pos.y; + ofs.x += TS->shaped_text_get_descent(lines[i]) + spacing_bottom; + } + } +} + +void TextParagraph::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outline_size, const Color &p_color, const Color &p_dc_color) const { + const_cast<TextParagraph *>(this)->_shape_lines(); + Vector2 ofs = p_pos; + + float h_offset = 0.f; + if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) { + h_offset = TS->shaped_text_get_size(dropcap_rid).x + dropcap_margins.size.x + dropcap_margins.position.x; + } else { + h_offset = TS->shaped_text_get_size(dropcap_rid).y + dropcap_margins.size.y + dropcap_margins.position.y; + } + + if (h_offset > 0) { + // Draw dropcap. + Vector2 dc_off = ofs; + if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_RTL) { + if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) { + dc_off.x += width - h_offset; + } else { + dc_off.y += width - h_offset; + } + } + TS->shaped_text_draw_outline(dropcap_rid, p_canvas, dc_off + Vector2(dropcap_margins.position.x, TS->shaped_text_get_ascent(dropcap_rid) + dropcap_margins.position.y), -1, -1, p_outline_size, p_dc_color); + } + + for (int i = 0; i < lines.size(); i++) { + float l_width = width; + if (TS->shaped_text_get_orientation(lines[i]) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.x = p_pos.x; + ofs.y += TS->shaped_text_get_ascent(lines[i]) + spacing_top; + if (i <= dropcap_lines) { + if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_LTR) { + ofs.x -= h_offset; + } + l_width -= h_offset; + } + } else { + ofs.y = p_pos.y; + ofs.x += TS->shaped_text_get_ascent(lines[i]) + spacing_top; + if (i <= dropcap_lines) { + if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_LTR) { + ofs.x -= h_offset; + } + l_width -= h_offset; + } + } + float length = TS->shaped_text_get_width(lines[i]); + if (width > 0) { + switch (align) { + case HALIGN_FILL: + case HALIGN_LEFT: + break; + case HALIGN_CENTER: { + if (TS->shaped_text_get_orientation(lines[i]) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.x += Math::floor((l_width - length) / 2.0); + } else { + ofs.y += Math::floor((l_width - length) / 2.0); + } + } break; + case HALIGN_RIGHT: { + if (TS->shaped_text_get_orientation(lines[i]) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.x += l_width - length; + } else { + ofs.y += l_width - length; + } + } break; + } + } + float clip_l; + if (TS->shaped_text_get_orientation(lines[i]) == TextServer::ORIENTATION_HORIZONTAL) { + clip_l = MAX(0, p_pos.x - ofs.x); + } else { + clip_l = MAX(0, p_pos.y - ofs.y); + } + TS->shaped_text_draw_outline(lines[i], p_canvas, ofs, clip_l, clip_l + l_width, p_outline_size, p_color); + if (TS->shaped_text_get_orientation(lines[i]) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.x = p_pos.x; + ofs.y += TS->shaped_text_get_descent(lines[i]) + spacing_bottom; + } else { + ofs.y = p_pos.y; + ofs.x += TS->shaped_text_get_descent(lines[i]) + spacing_bottom; + } + } +} + +int TextParagraph::hit_test(const Point2 &p_coords) const { + const_cast<TextParagraph *>(this)->_shape_lines(); + Vector2 ofs; + if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) { + if (ofs.y < 0) + return 0; + } else { + if (ofs.x < 0) + return 0; + } + for (int i = 0; i < lines.size(); i++) { + if (TS->shaped_text_get_orientation(lines[i]) == TextServer::ORIENTATION_HORIZONTAL) { + if ((p_coords.y >= ofs.y) && (p_coords.y <= ofs.y + TS->shaped_text_get_size(lines[i]).y)) { + return TS->shaped_text_hit_test_position(lines[i], p_coords.x); + } + ofs.y += TS->shaped_text_get_size(lines[i]).y + spacing_bottom + spacing_top; + } else { + if ((p_coords.x >= ofs.x) && (p_coords.x <= ofs.x + TS->shaped_text_get_size(lines[i]).x)) { + return TS->shaped_text_hit_test_position(lines[i], p_coords.y); + } + ofs.y += TS->shaped_text_get_size(lines[i]).x + spacing_bottom + spacing_top; + } + } + return TS->shaped_text_get_range(rid).y; +} + +void TextParagraph::draw_dropcap(RID p_canvas, const Vector2 &p_pos, const Color &p_color) const { + Vector2 ofs = p_pos; + float h_offset = 0.f; + if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) { + h_offset = TS->shaped_text_get_size(dropcap_rid).x + dropcap_margins.size.x + dropcap_margins.position.x; + } else { + h_offset = TS->shaped_text_get_size(dropcap_rid).y + dropcap_margins.size.y + dropcap_margins.position.y; + } + + if (h_offset > 0) { + // Draw dropcap. + if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_RTL) { + if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.x += width - h_offset; + } else { + ofs.y += width - h_offset; + } + } + TS->shaped_text_draw(dropcap_rid, p_canvas, ofs + Vector2(dropcap_margins.position.x, TS->shaped_text_get_ascent(dropcap_rid) + dropcap_margins.position.y), -1, -1, p_color); + } +} + +void TextParagraph::draw_dropcap_outline(RID p_canvas, const Vector2 &p_pos, int p_outline_size, const Color &p_color) const { + Vector2 ofs = p_pos; + float h_offset = 0.f; + if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) { + h_offset = TS->shaped_text_get_size(dropcap_rid).x + dropcap_margins.size.x + dropcap_margins.position.x; + } else { + h_offset = TS->shaped_text_get_size(dropcap_rid).y + dropcap_margins.size.y + dropcap_margins.position.y; + } + + if (h_offset > 0) { + // Draw dropcap. + if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_RTL) { + if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.x += width - h_offset; + } else { + ofs.y += width - h_offset; + } + } + TS->shaped_text_draw_outline(dropcap_rid, p_canvas, ofs + Vector2(dropcap_margins.position.x, TS->shaped_text_get_ascent(dropcap_rid) + dropcap_margins.position.y), -1, -1, p_outline_size, p_color); + } +} + +void TextParagraph::draw_line(RID p_canvas, const Vector2 &p_pos, int p_line, const Color &p_color) const { + const_cast<TextParagraph *>(this)->_shape_lines(); + ERR_FAIL_COND(p_line < 0 || p_line >= lines.size()); + + Vector2 ofs = p_pos; + + if (TS->shaped_text_get_orientation(lines[p_line]) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.y += TS->shaped_text_get_ascent(lines[p_line]) + spacing_top; + } else { + ofs.x += TS->shaped_text_get_ascent(lines[p_line]) + spacing_top; + } + return TS->shaped_text_draw(lines[p_line], p_canvas, ofs, -1, -1, p_color); +} + +void TextParagraph::draw_line_outline(RID p_canvas, const Vector2 &p_pos, int p_line, int p_outline_size, const Color &p_color) const { + const_cast<TextParagraph *>(this)->_shape_lines(); + ERR_FAIL_COND(p_line < 0 || p_line >= lines.size()); + + Vector2 ofs = p_pos; + if (TS->shaped_text_get_orientation(lines[p_line]) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.y += TS->shaped_text_get_ascent(lines[p_line]) + spacing_top; + } else { + ofs.x += TS->shaped_text_get_ascent(lines[p_line]) + spacing_top; + } + return TS->shaped_text_draw_outline(lines[p_line], p_canvas, ofs, -1, -1, p_outline_size, p_color); +} + +TextParagraph::TextParagraph(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language, float p_width, TextServer::Direction p_direction, TextServer::Orientation p_orientation) { + rid = TS->create_shaped_text(p_direction, p_orientation); + TS->shaped_text_add_string(rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language); + spacing_top = p_fonts->get_spacing(Font::SPACING_TOP); + spacing_bottom = p_fonts->get_spacing(Font::SPACING_BOTTOM); + width = p_width; +} + +TextParagraph::TextParagraph() { + rid = TS->create_shaped_text(); + dropcap_rid = TS->create_shaped_text(); +} + +TextParagraph::~TextParagraph() { + for (int i = 0; i < lines.size(); i++) { + TS->free(lines[i]); + } + lines.clear(); + TS->free(rid); + TS->free(dropcap_rid); +} diff --git a/scene/resources/text_paragraph.h b/scene/resources/text_paragraph.h new file mode 100644 index 0000000000..e58c157b01 --- /dev/null +++ b/scene/resources/text_paragraph.h @@ -0,0 +1,140 @@ +/*************************************************************************/ +/* text_paragraph.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEXT_PARAGRAPH_H +#define TEXT_PARAGRAPH_H + +#include "scene/resources/font.h" +#include "servers/text_server.h" + +/*************************************************************************/ + +class TextParagraph : public Reference { + GDCLASS(TextParagraph, Reference); + + RID dropcap_rid; + int dropcap_lines = 0; + Rect2 dropcap_margins; + + RID rid; + Vector<RID> lines; + int spacing_top = 0; + int spacing_bottom = 0; + + bool dirty_lines = true; + + float width = -1; + uint8_t flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA; + HAlign align = HALIGN_LEFT; + + Vector<float> tab_stops; + +protected: + static void _bind_methods(); + + void _shape_lines(); + +public: + RID get_rid() const; + RID get_line_rid(int p_line) const; + RID get_dropcap_rid() const; + + void clear(); + + void set_direction(TextServer::Direction p_direction); + TextServer::Direction get_direction() const; + + void set_orientation(TextServer::Orientation p_orientation); + TextServer::Orientation get_orientation() const; + + void set_preserve_invalid(bool p_enabled); + bool get_preserve_invalid() const; + + void set_preserve_control(bool p_enabled); + bool get_preserve_control() const; + + void set_bidi_override(const Vector<Vector2i> &p_override); + + bool set_dropcap(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Rect2 &p_dropcap_margins = Rect2(), const Dictionary &p_opentype_features = Dictionary(), const String &p_language = ""); + void clear_dropcap(); + + bool add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = ""); + bool add_object(Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER, int p_length = 1); + bool resize_object(Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER); + + void set_align(HAlign p_align); + HAlign get_align() const; + + void tab_align(const Vector<float> &p_tab_stops); + + void set_flags(uint8_t p_flags); + uint8_t get_flags() const; + + void set_width(float p_width); + float get_width() const; + + Size2 get_non_wraped_size() const; + + Size2 get_size() const; + + int get_line_count() const; + + Array get_line_objects(int p_line) const; + Rect2 get_line_object_rect(int p_line, Variant p_key) const; + Size2 get_line_size(int p_line) const; + float get_line_ascent(int p_line) const; + float get_line_descent(int p_line) const; + float get_line_width(int p_line) const; + Vector2i get_line_range(int p_line) const; + float get_line_underline_position(int p_line) const; + float get_line_underline_thickness(int p_line) const; + + Size2 get_dropcap_size() const; + int get_dropcap_lines() const; + + void draw(RID p_canvas, const Vector2 &p_pos, const Color &p_color = Color(1, 1, 1), const Color &p_dc_color = Color(1, 1, 1)) const; + void draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outline_size = 1, const Color &p_color = Color(1, 1, 1), const Color &p_dc_color = Color(1, 1, 1)) const; + + void draw_line(RID p_canvas, const Vector2 &p_pos, int p_line, const Color &p_color = Color(1, 1, 1)) const; + void draw_line_outline(RID p_canvas, const Vector2 &p_pos, int p_line, int p_outline_size = 1, const Color &p_color = Color(1, 1, 1)) const; + + void draw_dropcap(RID p_canvas, const Vector2 &p_pos, const Color &p_color = Color(1, 1, 1)) const; + void draw_dropcap_outline(RID p_canvas, const Vector2 &p_pos, int p_outline_size = 1, const Color &p_color = Color(1, 1, 1)) const; + + int hit_test(const Point2 &p_coords) const; + + void _set_bidi_override(const Array &p_override); + + TextParagraph(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", float p_width = -1.f, TextServer::Direction p_direction = TextServer::DIRECTION_AUTO, TextServer::Orientation p_orientation = TextServer::ORIENTATION_HORIZONTAL); + TextParagraph(); + ~TextParagraph(); +}; + +#endif // TEXT_PARAGRAPH_H diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 1507537cd0..342a97fd85 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -371,8 +371,8 @@ Ref<Image> StreamTexture2D::load_image_from_file(FileAccess *f, int p_size_limit img = Image::lossy_unpacker(pv); } - if (img.is_null() || img->empty()) { - ERR_FAIL_COND_V(img.is_null() || img->empty(), Ref<Image>()); + if (img.is_null() || img->is_empty()) { + ERR_FAIL_COND_V(img.is_null() || img->is_empty(), Ref<Image>()); } if (first) { @@ -548,7 +548,7 @@ Error StreamTexture2D::_load_data(const String &p_path, int &tw, int &th, int &t memdelete(f); - if (image.is_null() || image->empty()) { + if (image.is_null() || image->is_empty()) { return ERR_CANT_OPEN; } @@ -924,7 +924,7 @@ Error StreamTexture3D::_load_data(const String &p_path, Vector<Ref<Image>> &r_da for (int i = 0; i < (r_depth + mipmaps); i++) { Ref<Image> image = StreamTexture2D::load_image_from_file(f, 0); - ERR_FAIL_COND_V(image.is_null() || image->empty(), ERR_CANT_OPEN); + ERR_FAIL_COND_V(image.is_null() || image->is_empty(), ERR_CANT_OPEN); if (i == 0) { r_format = image->get_format(); r_width = image->get_width(); @@ -1253,7 +1253,7 @@ bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Vector2 scale = p_rect.size / src.size; src.position += (rc.position - margin.position); - Rect2 src_c = rc.clip(src); + Rect2 src_c = rc.intersection(src); if (src_c.size == Size2()) { return false; } @@ -1575,7 +1575,7 @@ void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons if (!p_src_rect.intersects(rect)) { continue; } - Rect2 local = p_src_rect.clip(rect); + Rect2 local = p_src_rect.intersection(rect); Rect2 target = local; target.size *= scale; target.position = p_rect.position + (p_src_rect.position + rect.position) * scale; @@ -2223,7 +2223,7 @@ Error ImageTextureLayered::create_from_images(Vector<Ref<Image>> p_images) { "Cubemap array layers must be a multiple of 6"); } - ERR_FAIL_COND_V(p_images[0].is_null() || p_images[0]->empty(), ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(p_images[0].is_null() || p_images[0]->is_empty(), ERR_INVALID_PARAMETER); Image::Format new_format = p_images[0]->get_format(); int new_width = p_images[0]->get_width(); @@ -2361,7 +2361,7 @@ Error StreamTextureLayered::_load_data(const String &p_path, Vector<Ref<Image>> for (uint32_t i = 0; i < layer_count; i++) { Ref<Image> image = StreamTexture2D::load_image_from_file(f, p_size_limit); - ERR_FAIL_COND_V(image.is_null() || image->empty(), ERR_CANT_OPEN); + ERR_FAIL_COND_V(image.is_null() || image->is_empty(), ERR_CANT_OPEN); images.write[i] = image; } diff --git a/scene/resources/texture.h b/scene/resources/texture.h index a8d8b785fa..3bbce050f7 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index ccff49829e..5279f59d77 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -51,6 +51,21 @@ Vector<String> Theme::_get_icon_list(const String &p_node_type) const { return ilret; } +Vector<String> Theme::_get_icon_type_list() const { + Vector<String> ilret; + List<StringName> il; + + get_icon_type_list(&il); + ilret.resize(il.size()); + + int i = 0; + String *w = ilret.ptrw(); + for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { + w[i] = E->get(); + } + return ilret; +} + Vector<String> Theme::_get_stylebox_list(const String &p_node_type) const { Vector<String> ilret; List<StringName> il; @@ -66,11 +81,11 @@ Vector<String> Theme::_get_stylebox_list(const String &p_node_type) const { return ilret; } -Vector<String> Theme::_get_stylebox_types() const { +Vector<String> Theme::_get_stylebox_type_list() const { Vector<String> ilret; List<StringName> il; - get_stylebox_types(&il); + get_stylebox_type_list(&il); ilret.resize(il.size()); int i = 0; @@ -96,6 +111,36 @@ Vector<String> Theme::_get_font_list(const String &p_node_type) const { return ilret; } +Vector<String> Theme::_get_font_type_list() const { + Vector<String> ilret; + List<StringName> il; + + get_font_type_list(&il); + ilret.resize(il.size()); + + int i = 0; + String *w = ilret.ptrw(); + for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { + w[i] = E->get(); + } + return ilret; +} + +Vector<String> Theme::_get_font_size_list(const String &p_node_type) const { + Vector<String> ilret; + List<StringName> il; + + get_font_size_list(p_node_type, &il); + ilret.resize(il.size()); + + int i = 0; + String *w = ilret.ptrw(); + for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { + w[i] = E->get(); + } + return ilret; +} + Vector<String> Theme::_get_color_list(const String &p_node_type) const { Vector<String> ilret; List<StringName> il; @@ -111,6 +156,21 @@ Vector<String> Theme::_get_color_list(const String &p_node_type) const { return ilret; } +Vector<String> Theme::_get_color_type_list() const { + Vector<String> ilret; + List<StringName> il; + + get_color_type_list(&il); + ilret.resize(il.size()); + + int i = 0; + String *w = ilret.ptrw(); + for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { + w[i] = E->get(); + } + return ilret; +} + Vector<String> Theme::_get_constant_list(const String &p_node_type) const { Vector<String> ilret; List<StringName> il; @@ -126,7 +186,22 @@ Vector<String> Theme::_get_constant_list(const String &p_node_type) const { return ilret; } -Vector<String> Theme::_get_type_list(const String &p_node_type) const { +Vector<String> Theme::_get_constant_type_list() const { + Vector<String> ilret; + List<StringName> il; + + get_constant_type_list(&il); + ilret.resize(il.size()); + + int i = 0; + String *w = ilret.ptrw(); + for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { + w[i] = E->get(); + } + return ilret; +} + +Vector<String> Theme::_get_type_list() const { Vector<String> ilret; List<StringName> il; @@ -291,11 +366,27 @@ Ref<Font> Theme::get_default_theme_font() const { return default_theme_font; } +void Theme::set_default_theme_font_size(int p_font_size) { + if (default_theme_font_size == p_font_size) { + return; + } + + default_theme_font_size = p_font_size; + + _change_notify(); + emit_changed(); +} + +int Theme::get_default_theme_font_size() const { + return default_theme_font_size; +} + Ref<Theme> Theme::project_default_theme; Ref<Theme> Theme::default_theme; Ref<Texture2D> Theme::default_icon; Ref<StyleBox> Theme::default_style; Ref<Font> Theme::default_font; +int Theme::default_font_size = 16; Ref<Theme> Theme::get_default() { return default_theme; @@ -325,6 +416,10 @@ void Theme::set_default_font(const Ref<Font> &p_font) { default_font = p_font; } +void Theme::set_default_font_size(int p_font_size) { + default_font_size = p_font_size; +} + void Theme::set_icon(const StringName &p_name, const StringName &p_node_type, const Ref<Texture2D> &p_icon) { //ERR_FAIL_COND(p_icon.is_null()); @@ -386,48 +481,11 @@ void Theme::get_icon_list(StringName p_node_type, List<StringName> *p_list) cons } } -void Theme::set_shader(const StringName &p_name, const StringName &p_node_type, const Ref<Shader> &p_shader) { - bool new_value = !shader_map.has(p_node_type) || !shader_map[p_node_type].has(p_name); - - shader_map[p_node_type][p_name] = p_shader; - - if (new_value) { - _change_notify(); - emit_changed(); - } -} - -Ref<Shader> Theme::get_shader(const StringName &p_name, const StringName &p_node_type) const { - if (shader_map.has(p_node_type) && shader_map[p_node_type].has(p_name) && shader_map[p_node_type][p_name].is_valid()) { - return shader_map[p_node_type][p_name]; - } else { - return nullptr; - } -} - -bool Theme::has_shader(const StringName &p_name, const StringName &p_node_type) const { - return (shader_map.has(p_node_type) && shader_map[p_node_type].has(p_name) && shader_map[p_node_type][p_name].is_valid()); -} - -void Theme::clear_shader(const StringName &p_name, const StringName &p_node_type) { - ERR_FAIL_COND(!shader_map.has(p_node_type)); - ERR_FAIL_COND(!shader_map[p_node_type].has(p_name)); - - shader_map[p_node_type].erase(p_name); - _change_notify(); - emit_changed(); -} - -void Theme::get_shader_list(const StringName &p_node_type, List<StringName> *p_list) const { +void Theme::get_icon_type_list(List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); - if (!shader_map.has(p_node_type)) { - return; - } - const StringName *key = nullptr; - - while ((key = shader_map[p_node_type].next(key))) { + while ((key = icon_map.next(key))) { p_list->push_back(*key); } } @@ -493,7 +551,7 @@ void Theme::get_stylebox_list(StringName p_node_type, List<StringName> *p_list) } } -void Theme::get_stylebox_types(List<StringName> *p_list) const { +void Theme::get_stylebox_type_list(List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); const StringName *key = nullptr; @@ -534,7 +592,7 @@ Ref<Font> Theme::get_font(const StringName &p_name, const StringName &p_node_typ } bool Theme::has_font(const StringName &p_name, const StringName &p_node_type) const { - return (font_map.has(p_node_type) && font_map[p_node_type].has(p_name) && font_map[p_node_type][p_name].is_valid()); + return ((font_map.has(p_node_type) && font_map[p_node_type].has(p_name) && font_map[p_node_type][p_name].is_valid()) || default_theme_font.is_valid()); } void Theme::clear_font(const StringName &p_name, const StringName &p_node_type) { @@ -564,6 +622,63 @@ void Theme::get_font_list(StringName p_node_type, List<StringName> *p_list) cons } } +void Theme::get_font_type_list(List<StringName> *p_list) const { + ERR_FAIL_NULL(p_list); + + const StringName *key = nullptr; + while ((key = font_map.next(key))) { + p_list->push_back(*key); + } +} + +void Theme::set_font_size(const StringName &p_name, const StringName &p_node_type, int p_font_size) { + bool new_value = !font_size_map.has(p_node_type) || !font_size_map[p_node_type].has(p_name); + + font_size_map[p_node_type][p_name] = p_font_size; + + if (new_value) { + _change_notify(); + emit_changed(); + } +} + +int Theme::get_font_size(const StringName &p_name, const StringName &p_node_type) const { + if (font_size_map.has(p_node_type) && font_size_map[p_node_type].has(p_name) && (font_size_map[p_node_type][p_name] > 0)) { + return font_size_map[p_node_type][p_name]; + } else if (default_theme_font_size > 0) { + return default_theme_font_size; + } else { + return default_font_size; + } +} + +bool Theme::has_font_size(const StringName &p_name, const StringName &p_node_type) const { + return ((font_size_map.has(p_node_type) && font_size_map[p_node_type].has(p_name) && (font_size_map[p_node_type][p_name] > 0)) || (default_theme_font_size > 0)); +} + +void Theme::clear_font_size(const StringName &p_name, const StringName &p_node_type) { + ERR_FAIL_COND(!font_size_map.has(p_node_type)); + ERR_FAIL_COND(!font_size_map[p_node_type].has(p_name)); + + font_size_map[p_node_type].erase(p_name); + _change_notify(); + emit_changed(); +} + +void Theme::get_font_size_list(StringName p_node_type, List<StringName> *p_list) const { + ERR_FAIL_NULL(p_list); + + if (!font_size_map.has(p_node_type)) { + return; + } + + const StringName *key = nullptr; + + while ((key = font_size_map[p_node_type].next(key))) { + p_list->push_back(*key); + } +} + void Theme::set_color(const StringName &p_name, const StringName &p_node_type, const Color &p_color) { bool new_value = !color_map.has(p_node_type) || !color_map[p_node_type].has(p_name); @@ -610,6 +725,15 @@ void Theme::get_color_list(StringName p_node_type, List<StringName> *p_list) con } } +void Theme::get_color_type_list(List<StringName> *p_list) const { + ERR_FAIL_NULL(p_list); + + const StringName *key = nullptr; + while ((key = color_map.next(key))) { + p_list->push_back(*key); + } +} + void Theme::set_constant(const StringName &p_name, const StringName &p_node_type, int p_constant) { bool new_value = !constant_map.has(p_node_type) || !constant_map[p_node_type].has(p_name); constant_map[p_node_type][p_name] = p_constant; @@ -655,6 +779,15 @@ void Theme::get_constant_list(StringName p_node_type, List<StringName> *p_list) } } +void Theme::get_constant_type_list(List<StringName> *p_list) const { + ERR_FAIL_NULL(p_list); + + const StringName *key = nullptr; + while ((key = constant_map.next(key))) { + p_list->push_back(*key); + } +} + void Theme::clear() { //these need disconnecting { @@ -699,7 +832,6 @@ void Theme::clear() { icon_map.clear(); style_map.clear(); font_map.clear(); - shader_map.clear(); color_map.clear(); constant_map.clear(); @@ -754,7 +886,6 @@ void Theme::copy_theme(const Ref<Theme> &p_other) { color_map = p_other->color_map; constant_map = p_other->constant_map; - shader_map = p_other->shader_map; _change_notify(); emit_changed(); @@ -805,43 +936,57 @@ void Theme::_bind_methods() { ClassDB::bind_method(D_METHOD("has_icon", "name", "node_type"), &Theme::has_icon); ClassDB::bind_method(D_METHOD("clear_icon", "name", "node_type"), &Theme::clear_icon); ClassDB::bind_method(D_METHOD("get_icon_list", "node_type"), &Theme::_get_icon_list); + ClassDB::bind_method(D_METHOD("get_icon_type_list"), &Theme::_get_icon_type_list); ClassDB::bind_method(D_METHOD("set_stylebox", "name", "node_type", "texture"), &Theme::set_stylebox); ClassDB::bind_method(D_METHOD("get_stylebox", "name", "node_type"), &Theme::get_stylebox); ClassDB::bind_method(D_METHOD("has_stylebox", "name", "node_type"), &Theme::has_stylebox); ClassDB::bind_method(D_METHOD("clear_stylebox", "name", "node_type"), &Theme::clear_stylebox); ClassDB::bind_method(D_METHOD("get_stylebox_list", "node_type"), &Theme::_get_stylebox_list); - ClassDB::bind_method(D_METHOD("get_stylebox_types"), &Theme::_get_stylebox_types); + ClassDB::bind_method(D_METHOD("get_stylebox_type_list"), &Theme::_get_stylebox_type_list); ClassDB::bind_method(D_METHOD("set_font", "name", "node_type", "font"), &Theme::set_font); ClassDB::bind_method(D_METHOD("get_font", "name", "node_type"), &Theme::get_font); ClassDB::bind_method(D_METHOD("has_font", "name", "node_type"), &Theme::has_font); ClassDB::bind_method(D_METHOD("clear_font", "name", "node_type"), &Theme::clear_font); ClassDB::bind_method(D_METHOD("get_font_list", "node_type"), &Theme::_get_font_list); + ClassDB::bind_method(D_METHOD("get_font_type_list"), &Theme::_get_font_type_list); + + ClassDB::bind_method(D_METHOD("set_font_size", "name", "node_type", "font_size"), &Theme::set_font_size); + ClassDB::bind_method(D_METHOD("get_font_size", "name", "node_type"), &Theme::get_font_size); + ClassDB::bind_method(D_METHOD("has_font_size", "name", "node_type"), &Theme::has_font_size); + ClassDB::bind_method(D_METHOD("clear_font_size", "name", "node_type"), &Theme::clear_font_size); + ClassDB::bind_method(D_METHOD("get_font_size_list", "node_type"), &Theme::_get_font_size_list); ClassDB::bind_method(D_METHOD("set_color", "name", "node_type", "color"), &Theme::set_color); ClassDB::bind_method(D_METHOD("get_color", "name", "node_type"), &Theme::get_color); ClassDB::bind_method(D_METHOD("has_color", "name", "node_type"), &Theme::has_color); ClassDB::bind_method(D_METHOD("clear_color", "name", "node_type"), &Theme::clear_color); ClassDB::bind_method(D_METHOD("get_color_list", "node_type"), &Theme::_get_color_list); + ClassDB::bind_method(D_METHOD("get_color_type_list"), &Theme::_get_color_type_list); ClassDB::bind_method(D_METHOD("set_constant", "name", "node_type", "constant"), &Theme::set_constant); ClassDB::bind_method(D_METHOD("get_constant", "name", "node_type"), &Theme::get_constant); ClassDB::bind_method(D_METHOD("has_constant", "name", "node_type"), &Theme::has_constant); ClassDB::bind_method(D_METHOD("clear_constant", "name", "node_type"), &Theme::clear_constant); ClassDB::bind_method(D_METHOD("get_constant_list", "node_type"), &Theme::_get_constant_list); + ClassDB::bind_method(D_METHOD("get_constant_type_list"), &Theme::_get_constant_type_list); ClassDB::bind_method(D_METHOD("clear"), &Theme::clear); ClassDB::bind_method(D_METHOD("set_default_font", "font"), &Theme::set_default_theme_font); ClassDB::bind_method(D_METHOD("get_default_font"), &Theme::get_default_theme_font); - ClassDB::bind_method(D_METHOD("get_type_list", "node_type"), &Theme::_get_type_list); + ClassDB::bind_method(D_METHOD("set_default_font_size", "font_size"), &Theme::set_default_theme_font_size); + ClassDB::bind_method(D_METHOD("get_default_font_size"), &Theme::get_default_theme_font_size); + + ClassDB::bind_method(D_METHOD("get_type_list"), &Theme::_get_type_list); ClassDB::bind_method("copy_default_theme", &Theme::copy_default_theme); ClassDB::bind_method(D_METHOD("copy_theme", "other"), &Theme::copy_theme); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "default_font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_default_font", "get_default_font"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "default_font_size"), "set_default_font_size", "get_default_font_size"); } Theme::Theme() { diff --git a/scene/resources/theme.h b/scene/resources/theme.h index 9c17a69e5d..c802ba2536 100644 --- a/scene/resources/theme.h +++ b/scene/resources/theme.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,7 +34,6 @@ #include "core/io/resource.h" #include "core/io/resource_loader.h" #include "scene/resources/font.h" -#include "scene/resources/shader.h" #include "scene/resources/style_box.h" #include "scene/resources/texture.h" @@ -47,17 +46,22 @@ class Theme : public Resource { HashMap<StringName, HashMap<StringName, Ref<Texture2D>>> icon_map; HashMap<StringName, HashMap<StringName, Ref<StyleBox>>> style_map; HashMap<StringName, HashMap<StringName, Ref<Font>>> font_map; - HashMap<StringName, HashMap<StringName, Ref<Shader>>> shader_map; + HashMap<StringName, HashMap<StringName, int>> font_size_map; HashMap<StringName, HashMap<StringName, Color>> color_map; HashMap<StringName, HashMap<StringName, int>> constant_map; Vector<String> _get_icon_list(const String &p_node_type) const; + Vector<String> _get_icon_type_list() const; Vector<String> _get_stylebox_list(const String &p_node_type) const; - Vector<String> _get_stylebox_types() const; + Vector<String> _get_stylebox_type_list() const; Vector<String> _get_font_list(const String &p_node_type) const; + Vector<String> _get_font_type_list() const; + Vector<String> _get_font_size_list(const String &p_node_type) const; Vector<String> _get_color_list(const String &p_node_type) const; + Vector<String> _get_color_type_list() const; Vector<String> _get_constant_list(const String &p_node_type) const; - Vector<String> _get_type_list(const String &p_node_type) const; + Vector<String> _get_constant_type_list() const; + Vector<String> _get_type_list() const; protected: bool _set(const StringName &p_name, const Variant &p_value); @@ -69,8 +73,10 @@ protected: static Ref<Texture2D> default_icon; static Ref<StyleBox> default_style; static Ref<Font> default_font; + static int default_font_size; Ref<Font> default_theme_font; + int default_theme_font_size = -1; static void _bind_methods(); @@ -84,46 +90,54 @@ public: static void set_default_icon(const Ref<Texture2D> &p_icon); static void set_default_style(const Ref<StyleBox> &p_style); static void set_default_font(const Ref<Font> &p_font); + static void set_default_font_size(int p_font_size); void set_default_theme_font(const Ref<Font> &p_default_font); Ref<Font> get_default_theme_font() const; + void set_default_theme_font_size(int p_font_size); + int get_default_theme_font_size() const; + void set_icon(const StringName &p_name, const StringName &p_node_type, const Ref<Texture2D> &p_icon); Ref<Texture2D> get_icon(const StringName &p_name, const StringName &p_node_type) const; bool has_icon(const StringName &p_name, const StringName &p_node_type) const; void clear_icon(const StringName &p_name, const StringName &p_node_type); void get_icon_list(StringName p_node_type, List<StringName> *p_list) const; - - void set_shader(const StringName &p_name, const StringName &p_node_type, const Ref<Shader> &p_shader); - Ref<Shader> get_shader(const StringName &p_name, const StringName &p_node_type) const; - bool has_shader(const StringName &p_name, const StringName &p_node_type) const; - void clear_shader(const StringName &p_name, const StringName &p_node_type); - void get_shader_list(const StringName &p_node_type, List<StringName> *p_list) const; + void get_icon_type_list(List<StringName> *p_list) const; void set_stylebox(const StringName &p_name, const StringName &p_node_type, const Ref<StyleBox> &p_style); Ref<StyleBox> get_stylebox(const StringName &p_name, const StringName &p_node_type) const; bool has_stylebox(const StringName &p_name, const StringName &p_node_type) const; void clear_stylebox(const StringName &p_name, const StringName &p_node_type); void get_stylebox_list(StringName p_node_type, List<StringName> *p_list) const; - void get_stylebox_types(List<StringName> *p_list) const; + void get_stylebox_type_list(List<StringName> *p_list) const; void set_font(const StringName &p_name, const StringName &p_node_type, const Ref<Font> &p_font); Ref<Font> get_font(const StringName &p_name, const StringName &p_node_type) const; bool has_font(const StringName &p_name, const StringName &p_node_type) const; void clear_font(const StringName &p_name, const StringName &p_node_type); void get_font_list(StringName p_node_type, List<StringName> *p_list) const; + void get_font_type_list(List<StringName> *p_list) const; + + void set_font_size(const StringName &p_name, const StringName &p_node_type, int p_font_size); + int get_font_size(const StringName &p_name, const StringName &p_node_type) const; + bool has_font_size(const StringName &p_name, const StringName &p_node_type) const; + void clear_font_size(const StringName &p_name, const StringName &p_node_type); + void get_font_size_list(StringName p_node_type, List<StringName> *p_list) const; void set_color(const StringName &p_name, const StringName &p_node_type, const Color &p_color); Color get_color(const StringName &p_name, const StringName &p_node_type) const; bool has_color(const StringName &p_name, const StringName &p_node_type) const; void clear_color(const StringName &p_name, const StringName &p_node_type); void get_color_list(StringName p_node_type, List<StringName> *p_list) const; + void get_color_type_list(List<StringName> *p_list) const; void set_constant(const StringName &p_name, const StringName &p_node_type, int p_constant); int get_constant(const StringName &p_name, const StringName &p_node_type) const; bool has_constant(const StringName &p_name, const StringName &p_node_type) const; void clear_constant(const StringName &p_name, const StringName &p_node_type); void get_constant_list(StringName p_node_type, List<StringName> *p_list) const; + void get_constant_type_list(List<StringName> *p_list) const; void get_type_list(List<StringName> *p_list) const; diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 4581763e9c..ae536a2928 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index 79f1b4aa95..210520350f 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/video_stream.h b/scene/resources/video_stream.h index 379ba53a34..f960f85521 100644 --- a/scene/resources/video_stream.h +++ b/scene/resources/video_stream.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 283d89e5cf..2e2077d811 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -811,8 +811,12 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port #define IS_SYMBOL_CHAR(m_d) (((m_d) >= 'a' && (m_d) <= 'z') || ((m_d) >= 'A' && (m_d) <= 'Z') || ((m_d) >= '0' && (m_d) <= '9') || (m_d) == '_') -String VisualShader::validate_port_name(const String &p_name, const List<String> &p_input_ports, const List<String> &p_output_ports) const { - String name = p_name; +String VisualShader::validate_port_name(const String &p_port_name, VisualShaderNode *p_node, int p_port_id, bool p_output) const { + String name = p_port_name; + + if (name == String()) { + return String(); + } while (name.length() && !IS_INITIAL_CHAR(name[0])) { name = name.substr(1, name.length() - 1); @@ -830,29 +834,28 @@ String VisualShader::validate_port_name(const String &p_name, const List<String> } name = valid_name; + } else { + return String(); } - String valid_name = name; - bool is_equal = false; + List<String> input_names; + List<String> output_names; - for (int i = 0; i < p_input_ports.size(); i++) { - if (name == p_input_ports[i]) { - is_equal = true; - break; + for (int i = 0; i < p_node->get_input_port_count(); i++) { + if (!p_output && i == p_port_id) { + continue; } - } - - if (!is_equal) { - for (int i = 0; i < p_output_ports.size(); i++) { - if (name == p_output_ports[i]) { - is_equal = true; - break; - } + if (name == p_node->get_input_port_name(i)) { + return String(); } } - - if (is_equal) { - name = ""; + for (int i = 0; i < p_node->get_output_port_count(); i++) { + if (p_output && i == p_port_id) { + continue; + } + if (name == p_node->get_output_port_name(i)) { + return String(); + } } return name; @@ -1706,9 +1709,9 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "view", "VIEW" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_color", "LIGHT_COLOR" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "attenuation", "ATTENUATION" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "attenuation", "ATTENUATION" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "albedo", "ALBEDO" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "transmission", "TRANSMISSION" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "backlight", "BACKLIGHT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "diffuse", "DIFFUSE_LIGHT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular", "SPECULAR_LIGHT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" }, @@ -1724,17 +1727,17 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" }, // Canvas Item, Vertex { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX, 0.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "extra", "EXTRA_MATRIX" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "canvas", "CANVAS_MATRIX" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "screen", "SCREEN_MATRIX" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "light_pass", "float(AT_LIGHT_PASS ? 1.0 : 0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_light_pass", "AT_LIGHT_PASS" }, // Canvas Item, Fragment { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, @@ -1745,29 +1748,34 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_pixel_size", "vec3(SCREEN_PIXEL_SIZE, 1.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD, 0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "light_pass", "float(AT_LIGHT_PASS ? 1.0 : 0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_light_pass", "AT_LIGHT_PASS" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "normal_texture", "NORMAL_TEXTURE" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "screen_texture", "SCREEN_TEXTURE" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "specular_shininess", "SPECULAR_SHININESS.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "specular_shininess_alpha", "SPECULAR_SHININESS.a" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "specular_shininess_texture", "SPECULAR_SHININESS_TEXTURE" }, // Canvas Item, Light { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_vec", "vec3(LIGHT_VEC, 0.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_height", "LIGHT_HEIGHT" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT.a" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_color", "LIGHT_COLOR.rgb" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT_COLOR.a" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_uv", "vec3(LIGHT_UV, 0.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow_color", "SHADOW_COLOR.rgb" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "shadow_alpha", "SHADOW_COLOR.a" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow_vec", "vec3(SHADOW_VEC, 0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_color_alpha", "LIGHT_COLOR.a" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_position", "LIGHT_POSITION" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_vertex", "LIGHT_VERTEX" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow_color", "SHADOW_MODULATE.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "shadow_alpha", "SHADOW_MODULATE.a" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD, 0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular_shininess", "SPECULAR_SHININESS.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "specular_shininess_alpha", "SPECULAR_SHININESS.a" }, // Particles, Emit { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, @@ -1862,7 +1870,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "side", "1.0" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(1.0,1.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(1.0, 1.0, 0.0)" }, // Spatial, Light { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" }, @@ -1954,7 +1962,7 @@ String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::T code = "\t" + p_output_vars[0] + " = vec3(0.0);\n"; } break; case PORT_TYPE_TRANSFORM: { - code = "\t" + p_output_vars[0] + " = mat4( vec4(1.0,0.0,0.0,0.0), vec4(0.0,1.0,0.0,0.0), vec4(0.0,0.0,1.0,0.0), vec4(0.0,0.0,0.0,1.0) );\n"; + code = "\t" + p_output_vars[0] + " = mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; } break; case PORT_TYPE_BOOLEAN: { code = "\t" + p_output_vars[0] + " = false;\n"; @@ -2351,8 +2359,8 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "ao", "AO" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normalmap", "NORMALMAP" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "normalmap_depth", "NORMALMAP_DEPTH" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal_map", "NORMAL_MAP" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "normal_map_depth", "NORMAL_MAP_DEPTH" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "rim", "RIM" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "rim_tint", "RIM_TINT" }, @@ -2361,9 +2369,9 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "anisotropy", "ANISOTROPY" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "anisotropy_flow", "ANISOTROPY_FLOW:xy" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "subsurf_scatter", "SSS_STRENGTH" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "transmission", "TRANSMISSION" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "backlight", "BACKLIGHT" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha_scissor", "ALPHA_SCISSOR" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha_scissor_threshold", "ALPHA_SCISSOR_THRESHOLD" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "ao_light_affect", "AO_LIGHT_AFFECT" }, // Spatial, Light @@ -2378,8 +2386,8 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = { { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normalmap", "NORMALMAP" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "normalmap_depth", "NORMALMAP_DEPTH" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal_map", "NORMAL_MAP" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "normal_map_depth", "NORMAL_MAP_DEPTH" }, // Canvas Item, Light { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT.a" }, @@ -2481,7 +2489,7 @@ String VisualShaderNodeOutput::get_output_port_name(int p_port) const { bool VisualShaderNodeOutput::is_port_separator(int p_index) const { if (shader_mode == Shader::MODE_SPATIAL && shader_type == VisualShader::TYPE_FRAGMENT) { String name = get_input_port_name(p_index); - return (name == "Normal" || name == "Rim" || name == "Alpha Scissor"); + return (name == "Normal" || name == "Rim" || name == "Alpha Scissor Threshold"); } return false; } @@ -2762,8 +2770,10 @@ void VisualShaderNodeGroupBase::remove_input_port(int p_id) { inputs.erase(index, count); inputs_strings = inputs.split(";", false); + inputs = inputs.substr(0, index); + for (int i = p_id; i < inputs_strings.size(); i++) { - inputs = inputs.replace_first(inputs_strings[i].split(",")[0], itos(i)); + inputs += inputs_strings[i].replace_first(inputs_strings[i].split(",")[0], itos(i)) + ";"; } _apply_port_changes(); @@ -2832,8 +2842,10 @@ void VisualShaderNodeGroupBase::remove_output_port(int p_id) { outputs.erase(index, count); outputs_strings = outputs.split(";", false); + outputs = outputs.substr(0, index); + for (int i = p_id; i < outputs_strings.size(); i++) { - outputs = outputs.replace_first(outputs_strings[i].split(",")[0], itos(i)); + outputs += outputs_strings[i].replace_first(outputs_strings[i].split(",")[0], itos(i)) + ";"; } _apply_port_changes(); @@ -3112,7 +3124,7 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad _expression = _expression.replace("\n", "\n\t\t"); static Vector<String> pre_symbols; - if (pre_symbols.empty()) { + if (pre_symbols.is_empty()) { pre_symbols.push_back("\t"); pre_symbols.push_back(","); pre_symbols.push_back(";"); @@ -3132,7 +3144,7 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad } static Vector<String> post_symbols; - if (post_symbols.empty()) { + if (post_symbols.is_empty()) { post_symbols.push_back("\t"); post_symbols.push_back("\n"); post_symbols.push_back(","); diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 41c4642ee3..3c59a922fc 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -175,7 +175,7 @@ public: String generate_preview_shader(Type p_type, int p_node, int p_port, Vector<DefaultTextureParam> &r_default_tex_params) const; - String validate_port_name(const String &p_name, const List<String> &p_input_ports, const List<String> &p_output_ports) const; + String validate_port_name(const String &p_port_name, VisualShaderNode *p_node, int p_port_id, bool p_output) const; String validate_uniform_name(const String &p_name, const Ref<VisualShaderNodeUniform> &p_uniform) const; VisualShader(); diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index a3358ea8c7..7629f435a5 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -480,7 +480,7 @@ String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShade case TYPE_COLOR: u += " : hint_albedo"; break; - case TYPE_NORMALMAP: + case TYPE_NORMAL_MAP: u += " : hint_normal"; break; } @@ -780,7 +780,7 @@ void VisualShaderNodeTexture::_bind_methods() { BIND_ENUM_CONSTANT(SOURCE_PORT); BIND_ENUM_CONSTANT(TYPE_DATA); BIND_ENUM_CONSTANT(TYPE_COLOR); - BIND_ENUM_CONSTANT(TYPE_NORMALMAP); + BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP); } VisualShaderNodeTexture::VisualShaderNodeTexture() { @@ -1181,7 +1181,7 @@ String VisualShaderNodeCubemap::generate_global(Shader::Mode p_mode, VisualShade case TYPE_COLOR: u += " : hint_albedo"; break; - case TYPE_NORMALMAP: + case TYPE_NORMAL_MAP: u += " : hint_normal"; break; } @@ -1310,7 +1310,7 @@ void VisualShaderNodeCubemap::_bind_methods() { BIND_ENUM_CONSTANT(TYPE_DATA); BIND_ENUM_CONSTANT(TYPE_COLOR); - BIND_ENUM_CONSTANT(TYPE_NORMALMAP); + BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP); } VisualShaderNodeCubemap::VisualShaderNodeCubemap() { @@ -4350,7 +4350,7 @@ String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, Visu code += " : hint_albedo;\n"; } break; - case TYPE_NORMALMAP: + case TYPE_NORMAL_MAP: code += " : hint_normal;\n"; break; case TYPE_ANISO: @@ -4431,7 +4431,7 @@ void VisualShaderNodeTextureUniform::_bind_methods() { BIND_ENUM_CONSTANT(TYPE_DATA); BIND_ENUM_CONSTANT(TYPE_COLOR); - BIND_ENUM_CONSTANT(TYPE_NORMALMAP); + BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP); BIND_ENUM_CONSTANT(TYPE_ANISO); BIND_ENUM_CONSTANT(COLOR_DEFAULT_WHITE); @@ -4608,7 +4608,7 @@ String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mod else code += " : hint_albedo;\n"; break; - case TYPE_NORMALMAP: + case TYPE_NORMAL_MAP: code += " : hint_normal;\n"; break; case TYPE_ANISO: @@ -4676,7 +4676,7 @@ String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, Vi else code += " : hint_albedo;\n"; break; - case TYPE_NORMALMAP: + case TYPE_NORMAL_MAP: code += " : hint_normal;\n"; break; case TYPE_ANISO: @@ -4746,7 +4746,7 @@ String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, Visu code += " : hint_albedo;\n"; } break; - case TYPE_NORMALMAP: + case TYPE_NORMAL_MAP: code += " : hint_normal;\n"; break; case TYPE_ANISO: diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 4b39c76388..35ecaaacb5 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -236,7 +236,7 @@ public: enum TextureType { TYPE_DATA, TYPE_COLOR, - TYPE_NORMALMAP, + TYPE_NORMAL_MAP, }; private: @@ -412,7 +412,7 @@ public: enum TextureType { TYPE_DATA, TYPE_COLOR, - TYPE_NORMALMAP + TYPE_NORMAL_MAP }; private: @@ -1834,7 +1834,7 @@ public: enum TextureType { TYPE_DATA, TYPE_COLOR, - TYPE_NORMALMAP, + TYPE_NORMAL_MAP, TYPE_ANISO, }; diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp index 41d3fe20be..cadbd93fed 100644 --- a/scene/resources/world_2d.cpp +++ b/scene/resources/world_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -111,7 +111,7 @@ struct SpatialIndexer2D { ERR_CONTINUE(!E); if (E->get().notifiers[p_notifier].dec() == 0) { E->get().notifiers.erase(p_notifier); - if (E->get().notifiers.empty()) { + if (E->get().notifiers.is_empty()) { cells.erase(E); } } @@ -156,7 +156,7 @@ struct SpatialIndexer2D { } } - while (!removed.empty()) { + while (!removed.is_empty()) { p_notifier->_exit_viewport(removed.front()->get()); removed.pop_front(); } @@ -189,7 +189,7 @@ struct SpatialIndexer2D { removed.push_back(E->key()); } - while (!removed.empty()) { + while (!removed.is_empty()) { removed.front()->get()->_exit_viewport(p_viewport); removed.pop_front(); } @@ -271,12 +271,12 @@ struct SpatialIndexer2D { } } - while (!added.empty()) { + while (!added.is_empty()) { added.front()->get()->_enter_viewport(E->key()); added.pop_front(); } - while (!removed.empty()) { + while (!removed.is_empty()) { E->get().notifiers.erase(removed.front()->get()); removed.front()->get()->_exit_viewport(E->key()); removed.pop_front(); diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h index 11614f9aa4..ae13367421 100644 --- a/scene/resources/world_2d.h +++ b/scene/resources/world_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp index b8fb3825ce..9c0317454b 100644 --- a/scene/resources/world_3d.cpp +++ b/scene/resources/world_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -97,7 +97,7 @@ struct SpatialIndexer { } } - while (!removed.empty()) { + while (!removed.is_empty()) { p_notifier->_exit_camera(removed.front()->get()); removed.pop_front(); } @@ -125,7 +125,7 @@ struct SpatialIndexer { removed.push_back(E->key()); } - while (!removed.empty()) { + while (!removed.is_empty()) { removed.front()->get()->_exit_camera(p_camera); removed.pop_front(); } @@ -175,12 +175,12 @@ struct SpatialIndexer { } } - while (!added.empty()) { + while (!added.is_empty()) { added.front()->get()->_enter_camera(E->key()); added.pop_front(); } - while (!removed.empty()) { + while (!removed.is_empty()) { E->get().notifiers.erase(removed.front()->get()); removed.front()->get()->_exit_camera(E->key()); removed.pop_front(); diff --git a/scene/resources/world_3d.h b/scene/resources/world_3d.h index 93e9c72e59..3d6c33997e 100644 --- a/scene/resources/world_3d.h +++ b/scene/resources/world_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/world_margin_shape_3d.cpp b/scene/resources/world_margin_shape_3d.cpp index 0936fcc657..79cbb3bbe0 100644 --- a/scene/resources/world_margin_shape_3d.cpp +++ b/scene/resources/world_margin_shape_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/world_margin_shape_3d.h b/scene/resources/world_margin_shape_3d.h index 8099592d80..00417c4408 100644 --- a/scene/resources/world_margin_shape_3d.h +++ b/scene/resources/world_margin_shape_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ |