diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/default_theme/default_theme.cpp | 11 | ||||
-rw-r--r-- | scene/resources/default_theme/default_theme.h | 2 | ||||
-rw-r--r-- | scene/resources/mesh.cpp | 31 | ||||
-rw-r--r-- | scene/resources/mesh.h | 6 | ||||
-rw-r--r-- | scene/resources/particles_material.cpp | 6 | ||||
-rw-r--r-- | scene/resources/texture.cpp | 56 | ||||
-rw-r--r-- | scene/resources/texture.h | 8 | ||||
-rw-r--r-- | scene/resources/theme.cpp | 149 | ||||
-rw-r--r-- | scene/resources/theme.h | 12 | ||||
-rw-r--r-- | scene/resources/visual_shader.cpp | 22 | ||||
-rw-r--r-- | scene/resources/visual_shader.h | 1 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 42 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.h | 12 |
13 files changed, 282 insertions, 76 deletions
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 5464a46df4..1bbb84f43d 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -390,6 +390,15 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("shadow_outline_size", "Label", 1 * scale); theme->set_constant("line_spacing", "Label", 3 * scale); + theme->set_type_variation("HeaderSmall", "Label"); + theme->set_font_size("font_size", "HeaderSmall", default_font_size + 4); + + theme->set_type_variation("HeaderMedium", "Label"); + theme->set_font_size("font_size", "HeaderMedium", default_font_size + 8); + + theme->set_type_variation("HeaderLarge", "Label"); + theme->set_font_size("font_size", "HeaderLarge", default_font_size + 12); + // LineEdit theme->set_stylebox("normal", "LineEdit", make_stylebox(line_edit_png, 5, 5, 5, 5)); @@ -984,7 +993,7 @@ void make_default_theme(bool p_hidpi, Ref<Font> p_font) { Ref<StyleBox> default_style; Ref<Texture2D> default_icon; Ref<Font> default_font; - int default_font_size = 16; + if (p_font.is_valid()) { // Use the custom font defined in the Project Settings. default_font = p_font; diff --git a/scene/resources/default_theme/default_theme.h b/scene/resources/default_theme/default_theme.h index a7b2bec5a4..4cd781e814 100644 --- a/scene/resources/default_theme/default_theme.h +++ b/scene/resources/default_theme/default_theme.h @@ -33,6 +33,8 @@ #include "scene/resources/theme.h" +const int default_font_size = 16; + void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &large_font, Ref<Texture2D> &default_icon, Ref<StyleBox> &default_style, float p_scale); void make_default_theme(bool p_hidpi, Ref<Font> p_font); void clear_default_theme(); diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index f44c0c3ee2..2f92872ad5 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -30,6 +30,7 @@ #include "mesh.h" +#include "core/math/convex_hull.h" #include "core/templates/pair.h" #include "scene/resources/concave_polygon_shape_3d.h" #include "scene/resources/convex_polygon_shape_3d.h" @@ -221,9 +222,17 @@ Vector<Face3> Mesh::get_faces() const { */ } -Ref<Shape3D> Mesh::create_convex_shape() const { - Vector<Vector3> vertices; +Ref<Shape3D> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const { + if (p_simplify) { + Vector<Ref<Shape3D>> decomposed = convex_decompose(1); + if (decomposed.size() == 1) { + return decomposed[0]; + } else { + ERR_PRINT("Convex shape simplification failed, falling back to simpler process."); + } + } + Vector<Vector3> vertices; for (int i = 0; i < get_surface_count(); i++) { Array a = surface_get_arrays(i); ERR_FAIL_COND_V(a.is_empty(), Ref<ConvexPolygonShape3D>()); @@ -232,6 +241,18 @@ Ref<Shape3D> Mesh::create_convex_shape() const { } Ref<ConvexPolygonShape3D> shape = memnew(ConvexPolygonShape3D); + + if (p_clean) { + Geometry3D::MeshData md; + Error err = ConvexHullComputer::convex_hull(vertices, md); + if (err == OK) { + shape->set_points(md.vertices); + return shape; + } else { + ERR_PRINT("Convex shape cleaning failed, falling back to simpler process."); + } + } + shape->set_points(vertices); return shape; } @@ -543,12 +564,12 @@ void Mesh::clear_cache() const { debug_lines.clear(); } -Vector<Ref<Shape3D>> Mesh::convex_decompose() const { +Vector<Ref<Shape3D>> Mesh::convex_decompose(int p_max_convex_hulls) const { ERR_FAIL_COND_V(!convex_composition_function, Vector<Ref<Shape3D>>()); const Vector<Face3> faces = get_faces(); - Vector<Vector<Face3>> decomposed = convex_composition_function(faces); + Vector<Vector<Face3>> decomposed = convex_composition_function(faces, p_max_convex_hulls); Vector<Ref<Shape3D>> ret; @@ -1852,7 +1873,7 @@ void ArrayMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("surface_set_name", "surf_idx", "name"), &ArrayMesh::surface_set_name); ClassDB::bind_method(D_METHOD("surface_get_name", "surf_idx"), &ArrayMesh::surface_get_name); ClassDB::bind_method(D_METHOD("create_trimesh_shape"), &ArrayMesh::create_trimesh_shape); - ClassDB::bind_method(D_METHOD("create_convex_shape"), &ArrayMesh::create_convex_shape); + ClassDB::bind_method(D_METHOD("create_convex_shape", "clean", "simplify"), &ArrayMesh::create_convex_shape, DEFVAL(true), DEFVAL(false)); ClassDB::bind_method(D_METHOD("create_outline", "margin"), &ArrayMesh::create_outline); ClassDB::bind_method(D_METHOD("regen_normal_maps"), &ArrayMesh::regen_normal_maps); ClassDB::set_method_flags(get_class_static(), _scs_create("regen_normal_maps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index 02cab9a5e1..27b0eb098b 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -149,7 +149,7 @@ public: void generate_debug_mesh_indices(Vector<Vector3> &r_points); Ref<Shape3D> create_trimesh_shape() const; - Ref<Shape3D> create_convex_shape() const; + Ref<Shape3D> create_convex_shape(bool p_clean = true, bool p_simplify = false) const; Ref<Mesh> create_outline(float p_margin) const; @@ -159,11 +159,11 @@ public: Size2i get_lightmap_size_hint() const; void clear_cache() const; - typedef Vector<Vector<Face3>> (*ConvexDecompositionFunc)(const Vector<Face3> &); + typedef Vector<Vector<Face3>> (*ConvexDecompositionFunc)(const Vector<Face3> &p_faces, int p_max_convex_hulls); static ConvexDecompositionFunc convex_composition_function; - Vector<Ref<Shape3D>> convex_decompose() const; + Vector<Ref<Shape3D>> convex_decompose(int p_max_convex_hulls = -1) const; virtual int get_builtin_bind_pose_count() const; virtual Transform3D get_builtin_bind_pose(int p_index) const; diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index 2bde98abe0..00bea312b3 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -569,7 +569,7 @@ void ParticlesMaterial::_update_shader() { code += " vec4(1.250, -1.050, -0.203, 0.0),\n"; code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_s;\n"; if (color_ramp.is_valid()) { - code += " COLOR = hue_rot_mat * textureLod(color_ramp, vec2(tv, 0.0), 0.0);\n"; + code += " COLOR = hue_rot_mat * textureLod(color_ramp, vec2(tv, 0.0), 0.0) * color_value;\n"; } else { code += " COLOR = hue_rot_mat * color_value;\n"; } @@ -1046,10 +1046,6 @@ RID ParticlesMaterial::get_shader_rid() const { } void ParticlesMaterial::_validate_property(PropertyInfo &property) const { - if (property.name == "color" && color_ramp.is_valid()) { - property.usage = PROPERTY_USAGE_NONE; - } - if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) { property.usage = PROPERTY_USAGE_NONE; } diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 98997e482a..26c0d432a9 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -1545,19 +1545,19 @@ CurveTexture::~CurveTexture() { ////////////////// -void Curve3Texture::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_width", "width"), &Curve3Texture::set_width); +void CurveXYZTexture::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_width", "width"), &CurveXYZTexture::set_width); - ClassDB::bind_method(D_METHOD("set_curve_x", "curve"), &Curve3Texture::set_curve_x); - ClassDB::bind_method(D_METHOD("get_curve_x"), &Curve3Texture::get_curve_x); + ClassDB::bind_method(D_METHOD("set_curve_x", "curve"), &CurveXYZTexture::set_curve_x); + ClassDB::bind_method(D_METHOD("get_curve_x"), &CurveXYZTexture::get_curve_x); - ClassDB::bind_method(D_METHOD("set_curve_y", "curve"), &Curve3Texture::set_curve_y); - ClassDB::bind_method(D_METHOD("get_curve_y"), &Curve3Texture::get_curve_y); + ClassDB::bind_method(D_METHOD("set_curve_y", "curve"), &CurveXYZTexture::set_curve_y); + ClassDB::bind_method(D_METHOD("get_curve_y"), &CurveXYZTexture::get_curve_y); - ClassDB::bind_method(D_METHOD("set_curve_z", "curve"), &Curve3Texture::set_curve_z); - ClassDB::bind_method(D_METHOD("get_curve_z"), &Curve3Texture::get_curve_z); + ClassDB::bind_method(D_METHOD("set_curve_z", "curve"), &CurveXYZTexture::set_curve_z); + ClassDB::bind_method(D_METHOD("get_curve_z"), &CurveXYZTexture::get_curve_z); - ClassDB::bind_method(D_METHOD("_update"), &Curve3Texture::_update); + ClassDB::bind_method(D_METHOD("_update"), &CurveXYZTexture::_update); ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,4096"), "set_width", "get_width"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve_x", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve_x", "get_curve_x"); @@ -1565,7 +1565,7 @@ void Curve3Texture::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve_z", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve_z", "get_curve_z"); } -void Curve3Texture::set_width(int p_width) { +void CurveXYZTexture::set_width(int p_width) { ERR_FAIL_COND(p_width < 32 || p_width > 4096); if (_width == p_width) { @@ -1576,11 +1576,11 @@ void Curve3Texture::set_width(int p_width) { _update(); } -int Curve3Texture::get_width() const { +int CurveXYZTexture::get_width() const { return _width; } -void Curve3Texture::ensure_default_setup(float p_min, float p_max) { +void CurveXYZTexture::ensure_default_setup(float p_min, float p_max) { if (_curve_x.is_null()) { Ref<Curve> curve = Ref<Curve>(memnew(Curve)); curve->add_point(Vector2(0, 1)); @@ -1609,46 +1609,46 @@ void Curve3Texture::ensure_default_setup(float p_min, float p_max) { } } -void Curve3Texture::set_curve_x(Ref<Curve> p_curve) { +void CurveXYZTexture::set_curve_x(Ref<Curve> p_curve) { if (_curve_x != p_curve) { if (_curve_x.is_valid()) { - _curve_x->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Curve3Texture::_update)); + _curve_x->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveXYZTexture::_update)); } _curve_x = p_curve; if (_curve_x.is_valid()) { - _curve_x->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Curve3Texture::_update), varray(), CONNECT_REFERENCE_COUNTED); + _curve_x->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveXYZTexture::_update), varray(), CONNECT_REFERENCE_COUNTED); } _update(); } } -void Curve3Texture::set_curve_y(Ref<Curve> p_curve) { +void CurveXYZTexture::set_curve_y(Ref<Curve> p_curve) { if (_curve_y != p_curve) { if (_curve_y.is_valid()) { - _curve_y->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Curve3Texture::_update)); + _curve_y->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveXYZTexture::_update)); } _curve_y = p_curve; if (_curve_y.is_valid()) { - _curve_y->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Curve3Texture::_update), varray(), CONNECT_REFERENCE_COUNTED); + _curve_y->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveXYZTexture::_update), varray(), CONNECT_REFERENCE_COUNTED); } _update(); } } -void Curve3Texture::set_curve_z(Ref<Curve> p_curve) { +void CurveXYZTexture::set_curve_z(Ref<Curve> p_curve) { if (_curve_z != p_curve) { if (_curve_z.is_valid()) { - _curve_z->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Curve3Texture::_update)); + _curve_z->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveXYZTexture::_update)); } _curve_z = p_curve; if (_curve_z.is_valid()) { - _curve_z->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Curve3Texture::_update), varray(), CONNECT_REFERENCE_COUNTED); + _curve_z->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveXYZTexture::_update), varray(), CONNECT_REFERENCE_COUNTED); } _update(); } } -void Curve3Texture::_update() { +void CurveXYZTexture::_update() { Vector<uint8_t> data; data.resize(_width * sizeof(float) * 3); @@ -1714,28 +1714,28 @@ void Curve3Texture::_update() { emit_changed(); } -Ref<Curve> Curve3Texture::get_curve_x() const { +Ref<Curve> CurveXYZTexture::get_curve_x() const { return _curve_x; } -Ref<Curve> Curve3Texture::get_curve_y() const { +Ref<Curve> CurveXYZTexture::get_curve_y() const { return _curve_y; } -Ref<Curve> Curve3Texture::get_curve_z() const { +Ref<Curve> CurveXYZTexture::get_curve_z() const { return _curve_z; } -RID Curve3Texture::get_rid() const { +RID CurveXYZTexture::get_rid() const { if (!_texture.is_valid()) { _texture = RS::get_singleton()->texture_2d_placeholder_create(); } return _texture; } -Curve3Texture::Curve3Texture() {} +CurveXYZTexture::CurveXYZTexture() {} -Curve3Texture::~Curve3Texture() { +CurveXYZTexture::~CurveXYZTexture() { if (_texture.is_valid()) { RS::get_singleton()->free(_texture); } diff --git a/scene/resources/texture.h b/scene/resources/texture.h index 73390039cb..98aa61138d 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -628,8 +628,8 @@ public: VARIANT_ENUM_CAST(CurveTexture::TextureMode) -class Curve3Texture : public Texture2D { - GDCLASS(Curve3Texture, Texture2D); +class CurveXYZTexture : public Texture2D { + GDCLASS(CurveXYZTexture, Texture2D); RES_BASE_EXTENSION("curvetex") private: @@ -665,8 +665,8 @@ public: virtual int get_height() const override { return 1; } virtual bool has_alpha() const override { return false; } - Curve3Texture(); - ~Curve3Texture(); + CurveXYZTexture(); + ~CurveXYZTexture(); }; class GradientTexture : public Texture2D { diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index 89ac033207..303bbf38f4 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -263,6 +263,21 @@ Vector<String> Theme::_get_theme_item_type_list(DataType p_data_type) const { return Vector<String>(); } +Vector<String> Theme::_get_type_variation_list(const StringName &p_theme_type) const { + Vector<String> ilret; + List<StringName> il; + + get_type_variation_list(p_theme_type, &il); + ilret.resize(il.size()); + + int i = 0; + String *w = ilret.ptrw(); + for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { + w[i] = E->get(); + } + return ilret; +} + Vector<String> Theme::_get_type_list() const { Vector<String> ilret; List<StringName> il; @@ -292,10 +307,14 @@ bool Theme::_set(const StringName &p_name, const Variant &p_value) { set_stylebox(name, theme_type, p_value); } else if (type == "fonts") { set_font(name, theme_type, p_value); + } else if (type == "font_sizes") { + set_font_size(name, theme_type, p_value); } else if (type == "colors") { set_color(name, theme_type, p_value); } else if (type == "constants") { set_constant(name, theme_type, p_value); + } else if (type == "base_type") { + set_type_variation(theme_type, p_value); } else { return false; } @@ -332,10 +351,14 @@ bool Theme::_get(const StringName &p_name, Variant &r_ret) const { } else { r_ret = get_font(name, theme_type); } + } else if (type == "font_sizes") { + r_ret = get_font_size(name, theme_type); } else if (type == "colors") { r_ret = get_color(name, theme_type); } else if (type == "constants") { r_ret = get_constant(name, theme_type); + } else if (type == "base_type") { + r_ret = get_type_variation_base(theme_type); } else { return false; } @@ -351,6 +374,14 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const { const StringName *key = nullptr; + // Type variations. + while ((key = variation_map.next(key))) { + list.push_back(PropertyInfo(Variant::STRING_NAME, String() + *key + "/base_type")); + } + + key = nullptr; + + // Icons. while ((key = icon_map.next(key))) { const StringName *key2 = nullptr; @@ -361,6 +392,7 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const { key = nullptr; + // Styles. while ((key = style_map.next(key))) { const StringName *key2 = nullptr; @@ -371,6 +403,7 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const { key = nullptr; + // Fonts. while ((key = font_map.next(key))) { const StringName *key2 = nullptr; @@ -381,6 +414,18 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const { key = nullptr; + // Font sizes. + while ((key = font_size_map.next(key))) { + const StringName *key2 = nullptr; + + while ((key2 = font_size_map[*key].next(key2))) { + list.push_back(PropertyInfo(Variant::INT, String() + *key + "/font_sizes/" + *key2)); + } + } + + key = nullptr; + + // Colors. while ((key = color_map.next(key))) { const StringName *key2 = nullptr; @@ -391,6 +436,7 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const { key = nullptr; + // Constants. while ((key = constant_map.next(key))) { const StringName *key2 = nullptr; @@ -399,6 +445,7 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const { } } + // Sort and store properties. list.sort(); for (List<PropertyInfo>::Element *E = list.front(); E; E = E->next()) { p_list->push_back(E->get()); @@ -1183,6 +1230,63 @@ void Theme::get_theme_item_type_list(DataType p_data_type, List<StringName> *p_l } } +void Theme::set_type_variation(const StringName &p_theme_type, const StringName &p_base_type) { + ERR_FAIL_COND_MSG(p_theme_type == StringName(), "An empty theme type cannot be marked as a variation of another type."); + ERR_FAIL_COND_MSG(ClassDB::class_exists(p_theme_type), "A type associated with a built-in class cannot be marked as a variation of another type."); + ERR_FAIL_COND_MSG(p_base_type == StringName(), "An empty theme type cannot be the base type of a variation. Use clear_type_variation() instead if you want to unmark '" + String(p_theme_type) + "' as a variation."); + + if (variation_map.has(p_theme_type)) { + StringName old_base = variation_map[p_theme_type]; + variation_base_map[old_base].erase(p_theme_type); + } + + variation_map[p_theme_type] = p_base_type; + variation_base_map[p_base_type].push_back(p_theme_type); + + _emit_theme_changed(); +} + +bool Theme::is_type_variation(const StringName &p_theme_type, const StringName &p_base_type) const { + return (variation_map.has(p_theme_type) && variation_map[p_theme_type] == p_base_type); +} + +void Theme::clear_type_variation(const StringName &p_theme_type) { + ERR_FAIL_COND_MSG(!variation_map.has(p_theme_type), "Cannot clear the type variation '" + String(p_theme_type) + "' because it does not exist."); + + StringName base_type = variation_map[p_theme_type]; + variation_base_map[base_type].erase(p_theme_type); + variation_map.erase(p_theme_type); + + _emit_theme_changed(); +} + +StringName Theme::get_type_variation_base(const StringName &p_theme_type) const { + if (!variation_map.has(p_theme_type)) { + return StringName(); + } + + return variation_map[p_theme_type]; +} + +void Theme::get_type_variation_list(const StringName &p_base_type, List<StringName> *p_list) const { + ERR_FAIL_NULL(p_list); + + if (!variation_base_map.has(p_base_type)) { + return; + } + + for (const List<StringName>::Element *E = variation_base_map[p_base_type].front(); E; E = E->next()) { + // Prevent infinite loops if variants were set to be cross-dependent (that's still invalid usage, but handling for stability sake). + if (p_list->find(E->get())) { + continue; + } + + p_list->push_back(E->get()); + // Continue looking for sub-variations. + get_type_variation_list(E->get(), p_list); + } +} + void Theme::_freeze_change_propagation() { no_change_propagation = true; } @@ -1236,9 +1340,13 @@ void Theme::clear() { icon_map.clear(); style_map.clear(); font_map.clear(); + font_size_map.clear(); color_map.clear(); constant_map.clear(); + variation_map.clear(); + variation_base_map.clear(); + _emit_theme_changed(); } @@ -1291,6 +1399,9 @@ void Theme::copy_theme(const Ref<Theme> &p_other) { color_map = p_other->color_map; constant_map = p_other->constant_map; + variation_map = p_other->variation_map; + variation_base_map = p_other->variation_base_map; + _unfreeze_and_propagate_changes(); } @@ -1300,30 +1411,42 @@ void Theme::get_type_list(List<StringName> *p_list) const { Set<StringName> types; const StringName *key = nullptr; + // Icons. while ((key = icon_map.next(key))) { types.insert(*key); } key = nullptr; + // StyleBoxes. while ((key = style_map.next(key))) { types.insert(*key); } key = nullptr; + // Fonts. while ((key = font_map.next(key))) { types.insert(*key); } key = nullptr; + // Font sizes. + while ((key = font_size_map.next(key))) { + types.insert(*key); + } + + key = nullptr; + + // Colors. while ((key = color_map.next(key))) { types.insert(*key); } key = nullptr; + // Constants. while ((key = constant_map.next(key))) { types.insert(*key); } @@ -1333,10 +1456,25 @@ void Theme::get_type_list(List<StringName> *p_list) const { } } -void Theme::get_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list) { +void Theme::get_type_dependencies(const StringName &p_base_type, const StringName &p_type_variation, List<StringName> *p_list) { ERR_FAIL_NULL(p_list); - StringName class_name = p_theme_type; + // Build the dependency chain for type variations. + if (p_type_variation != StringName()) { + StringName variation_name = p_type_variation; + while (variation_name != StringName()) { + p_list->push_back(variation_name); + variation_name = get_type_variation_base(variation_name); + + // If we have reached the base type dependency, it's safe to stop (assuming no funny business was done to the Theme). + if (variation_name == p_base_type) { + break; + } + } + } + + // Continue building the chain using native class hierarchy. + StringName class_name = p_base_type; while (class_name != StringName()) { p_list->push_back(class_name); class_name = ClassDB::get_parent_class_nocheck(class_name); @@ -1346,6 +1484,7 @@ void Theme::get_type_dependencies(const StringName &p_theme_type, List<StringNam void Theme::reset_state() { clear(); } + void Theme::_bind_methods() { ClassDB::bind_method(D_METHOD("set_icon", "name", "theme_type", "texture"), &Theme::set_icon); ClassDB::bind_method(D_METHOD("get_icon", "name", "theme_type"), &Theme::get_icon); @@ -1411,6 +1550,12 @@ void Theme::_bind_methods() { ClassDB::bind_method(D_METHOD("get_theme_item_list", "data_type", "theme_type"), &Theme::_get_theme_item_list); ClassDB::bind_method(D_METHOD("get_theme_item_type_list", "data_type"), &Theme::_get_theme_item_type_list); + ClassDB::bind_method(D_METHOD("set_type_variation", "theme_type", "base_type"), &Theme::set_type_variation); + ClassDB::bind_method(D_METHOD("is_type_variation", "theme_type", "base_type"), &Theme::is_type_variation); + ClassDB::bind_method(D_METHOD("clear_type_variation", "theme_type"), &Theme::clear_type_variation); + ClassDB::bind_method(D_METHOD("get_type_variation_base", "theme_type"), &Theme::get_type_variation_base); + ClassDB::bind_method(D_METHOD("get_type_variation_list", "base_type"), &Theme::_get_type_variation_list); + ClassDB::bind_method(D_METHOD("get_type_list"), &Theme::_get_type_list); ClassDB::bind_method("copy_default_theme", &Theme::copy_default_theme); diff --git a/scene/resources/theme.h b/scene/resources/theme.h index fe64fd7290..8a8fc28be1 100644 --- a/scene/resources/theme.h +++ b/scene/resources/theme.h @@ -69,6 +69,8 @@ private: HashMap<StringName, HashMap<StringName, int>> font_size_map; HashMap<StringName, HashMap<StringName, Color>> color_map; HashMap<StringName, HashMap<StringName, int>> constant_map; + HashMap<StringName, StringName> variation_map; + HashMap<StringName, List<StringName>> variation_base_map; Vector<String> _get_icon_list(const String &p_theme_type) const; Vector<String> _get_icon_type_list() const; @@ -85,6 +87,8 @@ private: Vector<String> _get_theme_item_list(DataType p_data_type, const String &p_theme_type) const; Vector<String> _get_theme_item_type_list(DataType p_data_type) const; + + Vector<String> _get_type_variation_list(const StringName &p_theme_type) const; Vector<String> _get_type_list() const; protected: @@ -197,8 +201,14 @@ public: void add_theme_item_type(DataType p_data_type, const StringName &p_theme_type); void get_theme_item_type_list(DataType p_data_type, List<StringName> *p_list) const; + void set_type_variation(const StringName &p_theme_type, const StringName &p_base_type); + bool is_type_variation(const StringName &p_theme_type, const StringName &p_base_type) const; + void clear_type_variation(const StringName &p_theme_type); + StringName get_type_variation_base(const StringName &p_theme_type) const; + void get_type_variation_list(const StringName &p_base_type, List<StringName> *p_list) const; + void get_type_list(List<StringName> *p_list) const; - static void get_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list); + void get_type_dependencies(const StringName &p_base_type, const StringName &p_type_variant, List<StringName> *p_list); void copy_default_theme(); void copy_theme(const Ref<Theme> &p_other); diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 54bc7382db..36a1c206c8 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -2708,6 +2708,28 @@ VisualShaderNodeUniformRef::UniformType VisualShaderNodeUniformRef::get_uniform_ return UniformType::UNIFORM_TYPE_FLOAT; } +VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_port_type_by_index(int p_idx) const { + if (p_idx >= 0 && p_idx < uniforms.size()) { + switch (uniforms[p_idx].type) { + case UniformType::UNIFORM_TYPE_FLOAT: + return PORT_TYPE_SCALAR; + case UniformType::UNIFORM_TYPE_INT: + return PORT_TYPE_SCALAR_INT; + case UniformType::UNIFORM_TYPE_SAMPLER: + return PORT_TYPE_SAMPLER; + case UniformType::UNIFORM_TYPE_VECTOR: + return PORT_TYPE_VECTOR; + case UniformType::UNIFORM_TYPE_TRANSFORM: + return PORT_TYPE_TRANSFORM; + case UniformType::UNIFORM_TYPE_COLOR: + return PORT_TYPE_VECTOR; + default: + break; + } + } + return PORT_TYPE_SCALAR; +} + String VisualShaderNodeUniformRef::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { switch (uniform_type) { case UniformType::UNIFORM_TYPE_FLOAT: diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 454012b7ed..880c401b29 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -517,6 +517,7 @@ public: String get_uniform_name_by_index(int p_idx) const; UniformType get_uniform_type_by_name(const String &p_name) const; UniformType get_uniform_type_by_index(int p_idx) const; + PortType get_port_type_by_index(int p_idx) const; virtual Vector<StringName> get_editable_properties() const override; diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 4e73b8db44..79ea9d72df 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -889,56 +889,56 @@ VisualShaderNodeCurveTexture::VisualShaderNodeCurveTexture() { allow_v_resize = false; } -////////////// Curve3Texture +////////////// CurveXYZTexture -String VisualShaderNodeCurve3Texture::get_caption() const { - return "Curve3Texture"; +String VisualShaderNodeCurveXYZTexture::get_caption() const { + return "CurveXYZTexture"; } -int VisualShaderNodeCurve3Texture::get_input_port_count() const { +int VisualShaderNodeCurveXYZTexture::get_input_port_count() const { return 1; } -VisualShaderNodeCurve3Texture::PortType VisualShaderNodeCurve3Texture::get_input_port_type(int p_port) const { +VisualShaderNodeCurveXYZTexture::PortType VisualShaderNodeCurveXYZTexture::get_input_port_type(int p_port) const { return PORT_TYPE_SCALAR; } -String VisualShaderNodeCurve3Texture::get_input_port_name(int p_port) const { +String VisualShaderNodeCurveXYZTexture::get_input_port_name(int p_port) const { return String(); } -int VisualShaderNodeCurve3Texture::get_output_port_count() const { +int VisualShaderNodeCurveXYZTexture::get_output_port_count() const { return 1; } -VisualShaderNodeCurve3Texture::PortType VisualShaderNodeCurve3Texture::get_output_port_type(int p_port) const { +VisualShaderNodeCurveXYZTexture::PortType VisualShaderNodeCurveXYZTexture::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } -String VisualShaderNodeCurve3Texture::get_output_port_name(int p_port) const { +String VisualShaderNodeCurveXYZTexture::get_output_port_name(int p_port) const { return String(); } -void VisualShaderNodeCurve3Texture::set_texture(Ref<Curve3Texture> p_texture) { +void VisualShaderNodeCurveXYZTexture::set_texture(Ref<CurveXYZTexture> p_texture) { texture = p_texture; emit_changed(); } -Ref<Curve3Texture> VisualShaderNodeCurve3Texture::get_texture() const { +Ref<CurveXYZTexture> VisualShaderNodeCurveXYZTexture::get_texture() const { return texture; } -Vector<StringName> VisualShaderNodeCurve3Texture::get_editable_properties() const { +Vector<StringName> VisualShaderNodeCurveXYZTexture::get_editable_properties() const { Vector<StringName> props; props.push_back("texture"); return props; } -String VisualShaderNodeCurve3Texture::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { +String VisualShaderNodeCurveXYZTexture::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { return "uniform sampler2D " + make_unique_id(p_type, p_id, "curve3d") + ";\n"; } -String VisualShaderNodeCurve3Texture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { +String VisualShaderNodeCurveXYZTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { if (p_input_vars[0] == String()) { return "\t" + p_output_vars[0] + " = vec3(0.0);\n"; } @@ -948,7 +948,7 @@ String VisualShaderNodeCurve3Texture::generate_code(Shader::Mode p_mode, VisualS return code; } -Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCurve3Texture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { +Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCurveXYZTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { VisualShader::DefaultTextureParam dtp; dtp.name = make_unique_id(p_type, p_id, "curve3d"); dtp.param = texture; @@ -957,18 +957,18 @@ Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCurve3Texture::get_def return ret; } -void VisualShaderNodeCurve3Texture::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_texture", "texture"), &VisualShaderNodeCurve3Texture::set_texture); - ClassDB::bind_method(D_METHOD("get_texture"), &VisualShaderNodeCurve3Texture::get_texture); +void VisualShaderNodeCurveXYZTexture::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_texture", "texture"), &VisualShaderNodeCurveXYZTexture::set_texture); + ClassDB::bind_method(D_METHOD("get_texture"), &VisualShaderNodeCurveXYZTexture::get_texture); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Curve3Texture"), "set_texture", "get_texture"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "CurveXYZTexture"), "set_texture", "get_texture"); } -bool VisualShaderNodeCurve3Texture::is_use_prop_slots() const { +bool VisualShaderNodeCurveXYZTexture::is_use_prop_slots() const { return true; } -VisualShaderNodeCurve3Texture::VisualShaderNodeCurve3Texture() { +VisualShaderNodeCurveXYZTexture::VisualShaderNodeCurveXYZTexture() { simple_decl = true; allow_v_resize = false; } diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 3ae79723e9..33a45a4384 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -338,9 +338,9 @@ public: /////////////////////////////////////// -class VisualShaderNodeCurve3Texture : public VisualShaderNodeResizableBase { - GDCLASS(VisualShaderNodeCurve3Texture, VisualShaderNodeResizableBase); - Ref<Curve3Texture> texture; +class VisualShaderNodeCurveXYZTexture : public VisualShaderNodeResizableBase { + GDCLASS(VisualShaderNodeCurveXYZTexture, VisualShaderNodeResizableBase); + Ref<CurveXYZTexture> texture; protected: static void _bind_methods(); @@ -360,13 +360,13 @@ public: virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - void set_texture(Ref<Curve3Texture> p_value); - Ref<Curve3Texture> get_texture() const; + void set_texture(Ref<CurveXYZTexture> p_value); + Ref<CurveXYZTexture> get_texture() const; virtual Vector<StringName> get_editable_properties() const override; virtual bool is_use_prop_slots() const override; - VisualShaderNodeCurve3Texture(); + VisualShaderNodeCurveXYZTexture(); }; /////////////////////////////////////// |