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-rw-r--r--scene/resources/world_margin_shape.cpp95
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diff --git a/scene/resources/world_margin_shape.cpp b/scene/resources/world_margin_shape.cpp
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+/*************************************************************************/
+/* world_margin_shape.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "world_margin_shape.h"
+
+#include "servers/physics_server.h"
+
+Vector<Vector3> WorldMarginShape::get_debug_mesh_lines() {
+
+ Plane p = get_plane();
+ Vector<Vector3> points;
+
+ Vector3 n1 = p.get_any_perpendicular_normal();
+ Vector3 n2 = p.normal.cross(n1).normalized();
+
+ Vector3 pface[4] = {
+ p.normal * p.d + n1 * 10.0 + n2 * 10.0,
+ p.normal * p.d + n1 * 10.0 + n2 * -10.0,
+ p.normal * p.d + n1 * -10.0 + n2 * -10.0,
+ p.normal * p.d + n1 * -10.0 + n2 * 10.0,
+ };
+
+ points.push_back(pface[0]);
+ points.push_back(pface[1]);
+ points.push_back(pface[1]);
+ points.push_back(pface[2]);
+ points.push_back(pface[2]);
+ points.push_back(pface[3]);
+ points.push_back(pface[3]);
+ points.push_back(pface[0]);
+ points.push_back(p.normal * p.d);
+ points.push_back(p.normal * p.d + p.normal * 3);
+
+ return points;
+}
+
+void WorldMarginShape::_update_shape() {
+
+ PhysicsServer::get_singleton()->shape_set_data(get_shape(), plane);
+ Shape::_update_shape();
+}
+
+void WorldMarginShape::set_plane(Plane p_plane) {
+
+ plane = p_plane;
+ _update_shape();
+ notify_change_to_owners();
+ _change_notify("plane");
+}
+
+Plane WorldMarginShape::get_plane() const {
+
+ return plane;
+}
+
+void WorldMarginShape::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_plane", "plane"), &WorldMarginShape::set_plane);
+ ClassDB::bind_method(D_METHOD("get_plane"), &WorldMarginShape::get_plane);
+
+ ADD_PROPERTY(PropertyInfo(Variant::PLANE, "plane"), "set_plane", "get_plane");
+}
+
+WorldMarginShape::WorldMarginShape() :
+ Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_PLANE)) {
+
+ set_plane(Plane(0, 1, 0, 0));
+}