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-rw-r--r--scene/resources/world_3d.cpp382
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diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp
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+/*************************************************************************/
+/* world_3d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "world_3d.h"
+
+#include "core/math/camera_matrix.h"
+#include "core/math/octree.h"
+#include "scene/3d/camera_3d.h"
+#include "scene/3d/visibility_notifier_3d.h"
+#include "scene/scene_string_names.h"
+
+struct SpatialIndexer {
+
+ Octree<VisibilityNotifier3D> octree;
+
+ struct NotifierData {
+
+ AABB aabb;
+ OctreeElementID id;
+ };
+
+ Map<VisibilityNotifier3D *, NotifierData> notifiers;
+ struct CameraData {
+
+ Map<VisibilityNotifier3D *, uint64_t> notifiers;
+ };
+
+ Map<Camera3D *, CameraData> cameras;
+
+ enum {
+ VISIBILITY_CULL_MAX = 32768
+ };
+
+ Vector<VisibilityNotifier3D *> cull;
+
+ bool changed;
+ uint64_t pass;
+ uint64_t last_frame;
+
+ void _notifier_add(VisibilityNotifier3D *p_notifier, const AABB &p_rect) {
+
+ ERR_FAIL_COND(notifiers.has(p_notifier));
+ notifiers[p_notifier].aabb = p_rect;
+ notifiers[p_notifier].id = octree.create(p_notifier, p_rect);
+ changed = true;
+ }
+
+ void _notifier_update(VisibilityNotifier3D *p_notifier, const AABB &p_rect) {
+
+ Map<VisibilityNotifier3D *, NotifierData>::Element *E = notifiers.find(p_notifier);
+ ERR_FAIL_COND(!E);
+ if (E->get().aabb == p_rect)
+ return;
+
+ E->get().aabb = p_rect;
+ octree.move(E->get().id, E->get().aabb);
+ changed = true;
+ }
+
+ void _notifier_remove(VisibilityNotifier3D *p_notifier) {
+
+ Map<VisibilityNotifier3D *, NotifierData>::Element *E = notifiers.find(p_notifier);
+ ERR_FAIL_COND(!E);
+
+ octree.erase(E->get().id);
+ notifiers.erase(p_notifier);
+
+ List<Camera3D *> removed;
+ for (Map<Camera3D *, CameraData>::Element *F = cameras.front(); F; F = F->next()) {
+
+ Map<VisibilityNotifier3D *, uint64_t>::Element *G = F->get().notifiers.find(p_notifier);
+
+ if (G) {
+ F->get().notifiers.erase(G);
+ removed.push_back(F->key());
+ }
+ }
+
+ while (!removed.empty()) {
+
+ p_notifier->_exit_camera(removed.front()->get());
+ removed.pop_front();
+ }
+
+ changed = true;
+ }
+
+ void _add_camera(Camera3D *p_camera) {
+
+ ERR_FAIL_COND(cameras.has(p_camera));
+ CameraData vd;
+ cameras[p_camera] = vd;
+ changed = true;
+ }
+
+ void _update_camera(Camera3D *p_camera) {
+
+ Map<Camera3D *, CameraData>::Element *E = cameras.find(p_camera);
+ ERR_FAIL_COND(!E);
+ changed = true;
+ }
+
+ void _remove_camera(Camera3D *p_camera) {
+ ERR_FAIL_COND(!cameras.has(p_camera));
+ List<VisibilityNotifier3D *> removed;
+ for (Map<VisibilityNotifier3D *, uint64_t>::Element *E = cameras[p_camera].notifiers.front(); E; E = E->next()) {
+
+ removed.push_back(E->key());
+ }
+
+ while (!removed.empty()) {
+ removed.front()->get()->_exit_camera(p_camera);
+ removed.pop_front();
+ }
+
+ cameras.erase(p_camera);
+ }
+
+ void _update(uint64_t p_frame) {
+
+ if (p_frame == last_frame)
+ return;
+ last_frame = p_frame;
+
+ if (!changed)
+ return;
+
+ for (Map<Camera3D *, CameraData>::Element *E = cameras.front(); E; E = E->next()) {
+
+ pass++;
+
+ Camera3D *c = E->key();
+
+ Vector<Plane> planes = c->get_frustum();
+
+ int culled = octree.cull_convex(planes, cull.ptrw(), cull.size());
+
+ VisibilityNotifier3D **ptr = cull.ptrw();
+
+ List<VisibilityNotifier3D *> added;
+ List<VisibilityNotifier3D *> removed;
+
+ for (int i = 0; i < culled; i++) {
+
+ //notifiers in frustum
+
+ Map<VisibilityNotifier3D *, uint64_t>::Element *H = E->get().notifiers.find(ptr[i]);
+ if (!H) {
+
+ E->get().notifiers.insert(ptr[i], pass);
+ added.push_back(ptr[i]);
+ } else {
+ H->get() = pass;
+ }
+ }
+
+ for (Map<VisibilityNotifier3D *, uint64_t>::Element *F = E->get().notifiers.front(); F; F = F->next()) {
+
+ if (F->get() != pass)
+ removed.push_back(F->key());
+ }
+
+ while (!added.empty()) {
+ added.front()->get()->_enter_camera(E->key());
+ added.pop_front();
+ }
+
+ while (!removed.empty()) {
+ E->get().notifiers.erase(removed.front()->get());
+ removed.front()->get()->_exit_camera(E->key());
+ removed.pop_front();
+ }
+ }
+ changed = false;
+ }
+
+ SpatialIndexer() {
+
+ pass = 0;
+ last_frame = 0;
+ changed = false;
+ cull.resize(VISIBILITY_CULL_MAX);
+ }
+};
+
+void World3D::_register_camera(Camera3D *p_camera) {
+
+#ifndef _3D_DISABLED
+ indexer->_add_camera(p_camera);
+#endif
+}
+
+void World3D::_update_camera(Camera3D *p_camera) {
+
+#ifndef _3D_DISABLED
+ indexer->_update_camera(p_camera);
+#endif
+}
+void World3D::_remove_camera(Camera3D *p_camera) {
+
+#ifndef _3D_DISABLED
+ indexer->_remove_camera(p_camera);
+#endif
+}
+
+void World3D::_register_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect) {
+
+#ifndef _3D_DISABLED
+ indexer->_notifier_add(p_notifier, p_rect);
+#endif
+}
+
+void World3D::_update_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect) {
+
+#ifndef _3D_DISABLED
+ indexer->_notifier_update(p_notifier, p_rect);
+#endif
+}
+
+void World3D::_remove_notifier(VisibilityNotifier3D *p_notifier) {
+
+#ifndef _3D_DISABLED
+ indexer->_notifier_remove(p_notifier);
+#endif
+}
+
+void World3D::_update(uint64_t p_frame) {
+
+#ifndef _3D_DISABLED
+ indexer->_update(p_frame);
+#endif
+}
+
+RID World3D::get_space() const {
+
+ return space;
+}
+
+RID World3D::get_scenario() const {
+
+ return scenario;
+}
+
+void World3D::set_environment(const Ref<Environment> &p_environment) {
+ if (environment == p_environment) {
+ return;
+ }
+
+ environment = p_environment;
+ if (environment.is_valid())
+ RS::get_singleton()->scenario_set_environment(scenario, environment->get_rid());
+ else
+ RS::get_singleton()->scenario_set_environment(scenario, RID());
+
+ emit_changed();
+}
+
+Ref<Environment> World3D::get_environment() const {
+
+ return environment;
+}
+
+void World3D::set_fallback_environment(const Ref<Environment> &p_environment) {
+ if (fallback_environment == p_environment) {
+ return;
+ }
+
+ fallback_environment = p_environment;
+ if (fallback_environment.is_valid())
+ RS::get_singleton()->scenario_set_fallback_environment(scenario, p_environment->get_rid());
+ else
+ RS::get_singleton()->scenario_set_fallback_environment(scenario, RID());
+
+ emit_changed();
+}
+
+Ref<Environment> World3D::get_fallback_environment() const {
+
+ return fallback_environment;
+}
+
+void World3D::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) {
+
+ camera_effects = p_camera_effects;
+ if (camera_effects.is_valid())
+ RS::get_singleton()->scenario_set_camera_effects(scenario, camera_effects->get_rid());
+ else
+ RS::get_singleton()->scenario_set_camera_effects(scenario, RID());
+}
+
+Ref<CameraEffects> World3D::get_camera_effects() const {
+
+ return camera_effects;
+}
+
+PhysicsDirectSpaceState3D *World3D::get_direct_space_state() {
+
+ return PhysicsServer3D::get_singleton()->space_get_direct_state(space);
+}
+
+void World3D::get_camera_list(List<Camera3D *> *r_cameras) {
+
+ for (Map<Camera3D *, SpatialIndexer::CameraData>::Element *E = indexer->cameras.front(); E; E = E->next()) {
+ r_cameras->push_back(E->key());
+ }
+}
+
+void World3D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("get_space"), &World3D::get_space);
+ ClassDB::bind_method(D_METHOD("get_scenario"), &World3D::get_scenario);
+ ClassDB::bind_method(D_METHOD("set_environment", "env"), &World3D::set_environment);
+ ClassDB::bind_method(D_METHOD("get_environment"), &World3D::get_environment);
+ ClassDB::bind_method(D_METHOD("set_fallback_environment", "env"), &World3D::set_fallback_environment);
+ ClassDB::bind_method(D_METHOD("get_fallback_environment"), &World3D::get_fallback_environment);
+ ClassDB::bind_method(D_METHOD("set_camera_effects", "env"), &World3D::set_camera_effects);
+ ClassDB::bind_method(D_METHOD("get_camera_effects"), &World3D::get_camera_effects);
+ ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World3D::get_direct_space_state);
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_fallback_environment", "get_fallback_environment");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_camera_effects", "get_camera_effects");
+ ADD_PROPERTY(PropertyInfo(Variant::_RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space");
+ ADD_PROPERTY(PropertyInfo(Variant::_RID, "scenario", PROPERTY_HINT_NONE, "", 0), "", "get_scenario");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState3D", 0), "", "get_direct_space_state");
+}
+
+World3D::World3D() {
+
+ space = PhysicsServer3D::get_singleton()->space_create();
+ scenario = RenderingServer::get_singleton()->scenario_create();
+
+ PhysicsServer3D::get_singleton()->space_set_active(space, true);
+ PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_GRAVITY, GLOBAL_DEF("physics/3d/default_gravity", 9.8));
+ PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF("physics/3d/default_gravity_vector", Vector3(0, -1, 0)));
+ PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_LINEAR_DAMP, GLOBAL_DEF("physics/3d/default_linear_damp", 0.1));
+ ProjectSettings::get_singleton()->set_custom_property_info("physics/3d/default_linear_damp", PropertyInfo(Variant::FLOAT, "physics/3d/default_linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"));
+ PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF("physics/3d/default_angular_damp", 0.1));
+ ProjectSettings::get_singleton()->set_custom_property_info("physics/3d/default_angular_damp", PropertyInfo(Variant::FLOAT, "physics/3d/default_angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"));
+
+#ifdef _3D_DISABLED
+ indexer = nullptr;
+#else
+ indexer = memnew(SpatialIndexer);
+#endif
+}
+
+World3D::~World3D() {
+
+ PhysicsServer3D::get_singleton()->free(space);
+ RenderingServer::get_singleton()->free(scenario);
+
+#ifndef _3D_DISABLED
+ memdelete(indexer);
+#endif
+}