diff options
Diffstat (limited to 'scene/resources/world_3d.cpp')
-rw-r--r-- | scene/resources/world_3d.cpp | 382 |
1 files changed, 382 insertions, 0 deletions
diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp new file mode 100644 index 0000000000..dee00dd82a --- /dev/null +++ b/scene/resources/world_3d.cpp @@ -0,0 +1,382 @@ +/*************************************************************************/ +/* world_3d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "world_3d.h" + +#include "core/math/camera_matrix.h" +#include "core/math/octree.h" +#include "scene/3d/camera_3d.h" +#include "scene/3d/visibility_notifier_3d.h" +#include "scene/scene_string_names.h" + +struct SpatialIndexer { + + Octree<VisibilityNotifier3D> octree; + + struct NotifierData { + + AABB aabb; + OctreeElementID id; + }; + + Map<VisibilityNotifier3D *, NotifierData> notifiers; + struct CameraData { + + Map<VisibilityNotifier3D *, uint64_t> notifiers; + }; + + Map<Camera3D *, CameraData> cameras; + + enum { + VISIBILITY_CULL_MAX = 32768 + }; + + Vector<VisibilityNotifier3D *> cull; + + bool changed; + uint64_t pass; + uint64_t last_frame; + + void _notifier_add(VisibilityNotifier3D *p_notifier, const AABB &p_rect) { + + ERR_FAIL_COND(notifiers.has(p_notifier)); + notifiers[p_notifier].aabb = p_rect; + notifiers[p_notifier].id = octree.create(p_notifier, p_rect); + changed = true; + } + + void _notifier_update(VisibilityNotifier3D *p_notifier, const AABB &p_rect) { + + Map<VisibilityNotifier3D *, NotifierData>::Element *E = notifiers.find(p_notifier); + ERR_FAIL_COND(!E); + if (E->get().aabb == p_rect) + return; + + E->get().aabb = p_rect; + octree.move(E->get().id, E->get().aabb); + changed = true; + } + + void _notifier_remove(VisibilityNotifier3D *p_notifier) { + + Map<VisibilityNotifier3D *, NotifierData>::Element *E = notifiers.find(p_notifier); + ERR_FAIL_COND(!E); + + octree.erase(E->get().id); + notifiers.erase(p_notifier); + + List<Camera3D *> removed; + for (Map<Camera3D *, CameraData>::Element *F = cameras.front(); F; F = F->next()) { + + Map<VisibilityNotifier3D *, uint64_t>::Element *G = F->get().notifiers.find(p_notifier); + + if (G) { + F->get().notifiers.erase(G); + removed.push_back(F->key()); + } + } + + while (!removed.empty()) { + + p_notifier->_exit_camera(removed.front()->get()); + removed.pop_front(); + } + + changed = true; + } + + void _add_camera(Camera3D *p_camera) { + + ERR_FAIL_COND(cameras.has(p_camera)); + CameraData vd; + cameras[p_camera] = vd; + changed = true; + } + + void _update_camera(Camera3D *p_camera) { + + Map<Camera3D *, CameraData>::Element *E = cameras.find(p_camera); + ERR_FAIL_COND(!E); + changed = true; + } + + void _remove_camera(Camera3D *p_camera) { + ERR_FAIL_COND(!cameras.has(p_camera)); + List<VisibilityNotifier3D *> removed; + for (Map<VisibilityNotifier3D *, uint64_t>::Element *E = cameras[p_camera].notifiers.front(); E; E = E->next()) { + + removed.push_back(E->key()); + } + + while (!removed.empty()) { + removed.front()->get()->_exit_camera(p_camera); + removed.pop_front(); + } + + cameras.erase(p_camera); + } + + void _update(uint64_t p_frame) { + + if (p_frame == last_frame) + return; + last_frame = p_frame; + + if (!changed) + return; + + for (Map<Camera3D *, CameraData>::Element *E = cameras.front(); E; E = E->next()) { + + pass++; + + Camera3D *c = E->key(); + + Vector<Plane> planes = c->get_frustum(); + + int culled = octree.cull_convex(planes, cull.ptrw(), cull.size()); + + VisibilityNotifier3D **ptr = cull.ptrw(); + + List<VisibilityNotifier3D *> added; + List<VisibilityNotifier3D *> removed; + + for (int i = 0; i < culled; i++) { + + //notifiers in frustum + + Map<VisibilityNotifier3D *, uint64_t>::Element *H = E->get().notifiers.find(ptr[i]); + if (!H) { + + E->get().notifiers.insert(ptr[i], pass); + added.push_back(ptr[i]); + } else { + H->get() = pass; + } + } + + for (Map<VisibilityNotifier3D *, uint64_t>::Element *F = E->get().notifiers.front(); F; F = F->next()) { + + if (F->get() != pass) + removed.push_back(F->key()); + } + + while (!added.empty()) { + added.front()->get()->_enter_camera(E->key()); + added.pop_front(); + } + + while (!removed.empty()) { + E->get().notifiers.erase(removed.front()->get()); + removed.front()->get()->_exit_camera(E->key()); + removed.pop_front(); + } + } + changed = false; + } + + SpatialIndexer() { + + pass = 0; + last_frame = 0; + changed = false; + cull.resize(VISIBILITY_CULL_MAX); + } +}; + +void World3D::_register_camera(Camera3D *p_camera) { + +#ifndef _3D_DISABLED + indexer->_add_camera(p_camera); +#endif +} + +void World3D::_update_camera(Camera3D *p_camera) { + +#ifndef _3D_DISABLED + indexer->_update_camera(p_camera); +#endif +} +void World3D::_remove_camera(Camera3D *p_camera) { + +#ifndef _3D_DISABLED + indexer->_remove_camera(p_camera); +#endif +} + +void World3D::_register_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect) { + +#ifndef _3D_DISABLED + indexer->_notifier_add(p_notifier, p_rect); +#endif +} + +void World3D::_update_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect) { + +#ifndef _3D_DISABLED + indexer->_notifier_update(p_notifier, p_rect); +#endif +} + +void World3D::_remove_notifier(VisibilityNotifier3D *p_notifier) { + +#ifndef _3D_DISABLED + indexer->_notifier_remove(p_notifier); +#endif +} + +void World3D::_update(uint64_t p_frame) { + +#ifndef _3D_DISABLED + indexer->_update(p_frame); +#endif +} + +RID World3D::get_space() const { + + return space; +} + +RID World3D::get_scenario() const { + + return scenario; +} + +void World3D::set_environment(const Ref<Environment> &p_environment) { + if (environment == p_environment) { + return; + } + + environment = p_environment; + if (environment.is_valid()) + RS::get_singleton()->scenario_set_environment(scenario, environment->get_rid()); + else + RS::get_singleton()->scenario_set_environment(scenario, RID()); + + emit_changed(); +} + +Ref<Environment> World3D::get_environment() const { + + return environment; +} + +void World3D::set_fallback_environment(const Ref<Environment> &p_environment) { + if (fallback_environment == p_environment) { + return; + } + + fallback_environment = p_environment; + if (fallback_environment.is_valid()) + RS::get_singleton()->scenario_set_fallback_environment(scenario, p_environment->get_rid()); + else + RS::get_singleton()->scenario_set_fallback_environment(scenario, RID()); + + emit_changed(); +} + +Ref<Environment> World3D::get_fallback_environment() const { + + return fallback_environment; +} + +void World3D::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) { + + camera_effects = p_camera_effects; + if (camera_effects.is_valid()) + RS::get_singleton()->scenario_set_camera_effects(scenario, camera_effects->get_rid()); + else + RS::get_singleton()->scenario_set_camera_effects(scenario, RID()); +} + +Ref<CameraEffects> World3D::get_camera_effects() const { + + return camera_effects; +} + +PhysicsDirectSpaceState3D *World3D::get_direct_space_state() { + + return PhysicsServer3D::get_singleton()->space_get_direct_state(space); +} + +void World3D::get_camera_list(List<Camera3D *> *r_cameras) { + + for (Map<Camera3D *, SpatialIndexer::CameraData>::Element *E = indexer->cameras.front(); E; E = E->next()) { + r_cameras->push_back(E->key()); + } +} + +void World3D::_bind_methods() { + + ClassDB::bind_method(D_METHOD("get_space"), &World3D::get_space); + ClassDB::bind_method(D_METHOD("get_scenario"), &World3D::get_scenario); + ClassDB::bind_method(D_METHOD("set_environment", "env"), &World3D::set_environment); + ClassDB::bind_method(D_METHOD("get_environment"), &World3D::get_environment); + ClassDB::bind_method(D_METHOD("set_fallback_environment", "env"), &World3D::set_fallback_environment); + ClassDB::bind_method(D_METHOD("get_fallback_environment"), &World3D::get_fallback_environment); + ClassDB::bind_method(D_METHOD("set_camera_effects", "env"), &World3D::set_camera_effects); + ClassDB::bind_method(D_METHOD("get_camera_effects"), &World3D::get_camera_effects); + ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World3D::get_direct_space_state); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_fallback_environment", "get_fallback_environment"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_camera_effects", "get_camera_effects"); + ADD_PROPERTY(PropertyInfo(Variant::_RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space"); + ADD_PROPERTY(PropertyInfo(Variant::_RID, "scenario", PROPERTY_HINT_NONE, "", 0), "", "get_scenario"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState3D", 0), "", "get_direct_space_state"); +} + +World3D::World3D() { + + space = PhysicsServer3D::get_singleton()->space_create(); + scenario = RenderingServer::get_singleton()->scenario_create(); + + PhysicsServer3D::get_singleton()->space_set_active(space, true); + PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_GRAVITY, GLOBAL_DEF("physics/3d/default_gravity", 9.8)); + PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF("physics/3d/default_gravity_vector", Vector3(0, -1, 0))); + PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_LINEAR_DAMP, GLOBAL_DEF("physics/3d/default_linear_damp", 0.1)); + ProjectSettings::get_singleton()->set_custom_property_info("physics/3d/default_linear_damp", PropertyInfo(Variant::FLOAT, "physics/3d/default_linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater")); + PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF("physics/3d/default_angular_damp", 0.1)); + ProjectSettings::get_singleton()->set_custom_property_info("physics/3d/default_angular_damp", PropertyInfo(Variant::FLOAT, "physics/3d/default_angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater")); + +#ifdef _3D_DISABLED + indexer = nullptr; +#else + indexer = memnew(SpatialIndexer); +#endif +} + +World3D::~World3D() { + + PhysicsServer3D::get_singleton()->free(space); + RenderingServer::get_singleton()->free(scenario); + +#ifndef _3D_DISABLED + memdelete(indexer); +#endif +} |