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-rw-r--r--scene/resources/world_2d.h30
1 files changed, 12 insertions, 18 deletions
diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h
index c330719104..65f89c8f64 100644
--- a/scene/resources/world_2d.h
+++ b/scene/resources/world_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,11 +31,11 @@
#ifndef WORLD_2D_H
#define WORLD_2D_H
-#include "core/project_settings.h"
-#include "core/resource.h"
+#include "core/config/project_settings.h"
+#include "core/io/resource.h"
#include "servers/physics_server_2d.h"
-class VisibilityNotifier2D;
+class VisibleOnScreenNotifier2D;
class Viewport;
struct SpatialIndexer2D;
@@ -44,31 +44,25 @@ class World2D : public Resource {
RID canvas;
RID space;
+ RID navigation_map;
- SpatialIndexer2D *indexer;
+ Set<Viewport *> viewports;
protected:
static void _bind_methods();
friend class Viewport;
- friend class VisibilityNotifier2D;
- void _register_viewport(Viewport *p_viewport, const Rect2 &p_rect);
- void _update_viewport(Viewport *p_viewport, const Rect2 &p_rect);
+ void _register_viewport(Viewport *p_viewport);
void _remove_viewport(Viewport *p_viewport);
- void _register_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect);
- void _update_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect);
- void _remove_notifier(VisibilityNotifier2D *p_notifier);
-
- void _update();
-
public:
- RID get_canvas();
- RID get_space();
+ RID get_canvas() const;
+ RID get_space() const;
+ RID get_navigation_map() const;
PhysicsDirectSpaceState2D *get_direct_space_state();
- void get_viewport_list(List<Viewport *> *r_viewports);
+ _FORCE_INLINE_ const Set<Viewport *> &get_viewports() { return viewports; }
World2D();
~World2D();