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-rw-r--r--scene/resources/world_2d.cpp320
1 files changed, 21 insertions, 299 deletions
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index cadbd93fed..eceb42ee14 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -32,318 +32,35 @@
#include "core/config/project_settings.h"
#include "scene/2d/camera_2d.h"
-#include "scene/2d/visibility_notifier_2d.h"
+#include "scene/2d/visible_on_screen_notifier_2d.h"
#include "scene/main/window.h"
+#include "servers/navigation_server_2d.h"
#include "servers/physics_server_2d.h"
#include "servers/rendering_server.h"
-struct SpatialIndexer2D {
- struct CellRef {
- int ref;
-
- _FORCE_INLINE_ int inc() {
- ref++;
- return ref;
- }
- _FORCE_INLINE_ int dec() {
- ref--;
- return ref;
- }
-
- _FORCE_INLINE_ CellRef() {
- ref = 0;
- }
- };
-
- struct CellKey {
- union {
- struct {
- int32_t x;
- int32_t y;
- };
- uint64_t key;
- };
-
- bool operator==(const CellKey &p_key) const { return key == p_key.key; }
- _FORCE_INLINE_ bool operator<(const CellKey &p_key) const {
- return key < p_key.key;
- }
- };
-
- struct CellData {
- Map<VisibilityNotifier2D *, CellRef> notifiers;
- };
-
- Map<CellKey, CellData> cells;
- int cell_size;
-
- Map<VisibilityNotifier2D *, Rect2> notifiers;
-
- struct ViewportData {
- Map<VisibilityNotifier2D *, uint64_t> notifiers;
- Rect2 rect;
- };
-
- Map<Viewport *, ViewportData> viewports;
-
- bool changed;
-
- uint64_t pass;
-
- void _notifier_update_cells(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect, bool p_add) {
- Point2i begin = p_rect.position;
- begin /= cell_size;
- Point2i end = p_rect.position + p_rect.size;
- end /= cell_size;
- for (int i = begin.x; i <= end.x; i++) {
- for (int j = begin.y; j <= end.y; j++) {
- CellKey ck;
- ck.x = i;
- ck.y = j;
- Map<CellKey, CellData>::Element *E = cells.find(ck);
-
- if (p_add) {
- if (!E) {
- E = cells.insert(ck, CellData());
- }
- E->get().notifiers[p_notifier].inc();
- } else {
- ERR_CONTINUE(!E);
- if (E->get().notifiers[p_notifier].dec() == 0) {
- E->get().notifiers.erase(p_notifier);
- if (E->get().notifiers.is_empty()) {
- cells.erase(E);
- }
- }
- }
- }
- }
- }
-
- void _notifier_add(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect) {
- ERR_FAIL_COND(notifiers.has(p_notifier));
- notifiers[p_notifier] = p_rect;
- _notifier_update_cells(p_notifier, p_rect, true);
- changed = true;
- }
-
- void _notifier_update(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect) {
- Map<VisibilityNotifier2D *, Rect2>::Element *E = notifiers.find(p_notifier);
- ERR_FAIL_COND(!E);
- if (E->get() == p_rect) {
- return;
- }
-
- _notifier_update_cells(p_notifier, p_rect, true);
- _notifier_update_cells(p_notifier, E->get(), false);
- E->get() = p_rect;
- changed = true;
- }
-
- void _notifier_remove(VisibilityNotifier2D *p_notifier) {
- Map<VisibilityNotifier2D *, Rect2>::Element *E = notifiers.find(p_notifier);
- ERR_FAIL_COND(!E);
- _notifier_update_cells(p_notifier, E->get(), false);
- notifiers.erase(p_notifier);
-
- List<Viewport *> removed;
- for (Map<Viewport *, ViewportData>::Element *F = viewports.front(); F; F = F->next()) {
- Map<VisibilityNotifier2D *, uint64_t>::Element *G = F->get().notifiers.find(p_notifier);
-
- if (G) {
- F->get().notifiers.erase(G);
- removed.push_back(F->key());
- }
- }
-
- while (!removed.is_empty()) {
- p_notifier->_exit_viewport(removed.front()->get());
- removed.pop_front();
- }
-
- changed = true;
- }
-
- void _add_viewport(Viewport *p_viewport, const Rect2 &p_rect) {
- ERR_FAIL_COND(viewports.has(p_viewport));
- ViewportData vd;
- vd.rect = p_rect;
- viewports[p_viewport] = vd;
- changed = true;
- }
-
- void _update_viewport(Viewport *p_viewport, const Rect2 &p_rect) {
- Map<Viewport *, ViewportData>::Element *E = viewports.find(p_viewport);
- ERR_FAIL_COND(!E);
- if (E->get().rect == p_rect) {
- return;
- }
- E->get().rect = p_rect;
- changed = true;
- }
-
- void _remove_viewport(Viewport *p_viewport) {
- ERR_FAIL_COND(!viewports.has(p_viewport));
- List<VisibilityNotifier2D *> removed;
- for (Map<VisibilityNotifier2D *, uint64_t>::Element *E = viewports[p_viewport].notifiers.front(); E; E = E->next()) {
- removed.push_back(E->key());
- }
-
- while (!removed.is_empty()) {
- removed.front()->get()->_exit_viewport(p_viewport);
- removed.pop_front();
- }
-
- viewports.erase(p_viewport);
- }
-
- void _update() {
- if (!changed) {
- return;
- }
-
- for (Map<Viewport *, ViewportData>::Element *E = viewports.front(); E; E = E->next()) {
- Point2i begin = E->get().rect.position;
- begin /= cell_size;
- Point2i end = E->get().rect.position + E->get().rect.size;
- end /= cell_size;
- pass++;
- List<VisibilityNotifier2D *> added;
- List<VisibilityNotifier2D *> removed;
-
- uint64_t visible_cells = (uint64_t)(end.x - begin.x) * (uint64_t)(end.y - begin.y);
-
- if (visible_cells > 10000) {
- //well you zoomed out a lot, it's your problem. To avoid freezing in the for loops below, we'll manually check cell by cell
-
- for (Map<CellKey, CellData>::Element *F = cells.front(); F; F = F->next()) {
- const CellKey &ck = F->key();
-
- if (ck.x < begin.x || ck.x > end.x) {
- continue;
- }
- if (ck.y < begin.y || ck.y > end.y) {
- continue;
- }
-
- //notifiers in cell
- for (Map<VisibilityNotifier2D *, CellRef>::Element *G = F->get().notifiers.front(); G; G = G->next()) {
- Map<VisibilityNotifier2D *, uint64_t>::Element *H = E->get().notifiers.find(G->key());
- if (!H) {
- H = E->get().notifiers.insert(G->key(), pass);
- added.push_back(G->key());
- } else {
- H->get() = pass;
- }
- }
- }
-
- } else {
- //check cells in grid fashion
- for (int i = begin.x; i <= end.x; i++) {
- for (int j = begin.y; j <= end.y; j++) {
- CellKey ck;
- ck.x = i;
- ck.y = j;
-
- Map<CellKey, CellData>::Element *F = cells.find(ck);
- if (!F) {
- continue;
- }
-
- //notifiers in cell
- for (Map<VisibilityNotifier2D *, CellRef>::Element *G = F->get().notifiers.front(); G; G = G->next()) {
- Map<VisibilityNotifier2D *, uint64_t>::Element *H = E->get().notifiers.find(G->key());
- if (!H) {
- H = E->get().notifiers.insert(G->key(), pass);
- added.push_back(G->key());
- } else {
- H->get() = pass;
- }
- }
- }
- }
- }
-
- for (Map<VisibilityNotifier2D *, uint64_t>::Element *F = E->get().notifiers.front(); F; F = F->next()) {
- if (F->get() != pass) {
- removed.push_back(F->key());
- }
- }
-
- while (!added.is_empty()) {
- added.front()->get()->_enter_viewport(E->key());
- added.pop_front();
- }
-
- while (!removed.is_empty()) {
- E->get().notifiers.erase(removed.front()->get());
- removed.front()->get()->_exit_viewport(E->key());
- removed.pop_front();
- }
- }
-
- changed = false;
- }
-
- SpatialIndexer2D() {
- pass = 0;
- changed = false;
- cell_size = GLOBAL_DEF("world/2d/cell_size", 100);
- }
-};
-
-void World2D::_register_viewport(Viewport *p_viewport, const Rect2 &p_rect) {
- indexer->_add_viewport(p_viewport, p_rect);
-}
-
-void World2D::_update_viewport(Viewport *p_viewport, const Rect2 &p_rect) {
- indexer->_update_viewport(p_viewport, p_rect);
-}
-
-void World2D::_remove_viewport(Viewport *p_viewport) {
- indexer->_remove_viewport(p_viewport);
-}
-
-void World2D::_register_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect) {
- indexer->_notifier_add(p_notifier, p_rect);
-}
-
-void World2D::_update_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect) {
- indexer->_notifier_update(p_notifier, p_rect);
-}
-
-void World2D::_remove_notifier(VisibilityNotifier2D *p_notifier) {
- indexer->_notifier_remove(p_notifier);
-}
-
-void World2D::_update() {
- indexer->_update();
-}
-
-RID World2D::get_canvas() {
+RID World2D::get_canvas() const {
return canvas;
}
-RID World2D::get_space() {
+RID World2D::get_space() const {
return space;
}
-void World2D::get_viewport_list(List<Viewport *> *r_viewports) {
- for (Map<Viewport *, SpatialIndexer2D::ViewportData>::Element *E = indexer->viewports.front(); E; E = E->next()) {
- r_viewports->push_back(E->key());
- }
+RID World2D::get_navigation_map() const {
+ return navigation_map;
}
void World2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_canvas"), &World2D::get_canvas);
ClassDB::bind_method(D_METHOD("get_space"), &World2D::get_space);
+ ClassDB::bind_method(D_METHOD("get_navigation_map"), &World2D::get_navigation_map);
ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World2D::get_direct_space_state);
- ADD_PROPERTY(PropertyInfo(Variant::RID, "canvas", PROPERTY_HINT_NONE, "", 0), "", "get_canvas");
- ADD_PROPERTY(PropertyInfo(Variant::RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState2D", 0), "", "get_direct_space_state");
+ ADD_PROPERTY(PropertyInfo(Variant::RID, "canvas", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_canvas");
+ ADD_PROPERTY(PropertyInfo(Variant::RID, "space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_space");
+ ADD_PROPERTY(PropertyInfo(Variant::RID, "navigation_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_navigation_map");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState2D", PROPERTY_USAGE_NONE), "", "get_direct_space_state");
}
PhysicsDirectSpaceState2D *World2D::get_direct_space_state() {
@@ -352,21 +69,26 @@ PhysicsDirectSpaceState2D *World2D::get_direct_space_state() {
World2D::World2D() {
canvas = RenderingServer::get_singleton()->canvas_create();
- space = PhysicsServer2D::get_singleton()->space_create();
- //set space2D to be more friendly with pixels than meters, by adjusting some constants
+ // Create and configure space2D to be more friendly with pixels than meters
+ space = PhysicsServer2D::get_singleton()->space_create();
PhysicsServer2D::get_singleton()->space_set_active(space, true);
- PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY, GLOBAL_DEF("physics/2d/default_gravity", 98));
+ PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY, GLOBAL_DEF("physics/2d/default_gravity", 980.0));
PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF("physics/2d/default_gravity_vector", Vector2(0, 1)));
PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_LINEAR_DAMP, GLOBAL_DEF("physics/2d/default_linear_damp", 0.1));
ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/default_linear_damp", PropertyInfo(Variant::FLOAT, "physics/2d/default_linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"));
PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF("physics/2d/default_angular_damp", 1.0));
ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/default_angular_damp", PropertyInfo(Variant::FLOAT, "physics/2d/default_angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"));
- indexer = memnew(SpatialIndexer2D);
+
+ // Create and configure the navigation_map to be more friendly with pixels than meters.
+ navigation_map = NavigationServer2D::get_singleton()->map_create();
+ NavigationServer2D::get_singleton()->map_set_active(navigation_map, true);
+ NavigationServer2D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/2d/default_cell_size", 10));
+ NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/2d/default_edge_connection_margin", 5));
}
World2D::~World2D() {
RenderingServer::get_singleton()->free(canvas);
PhysicsServer2D::get_singleton()->free(space);
- memdelete(indexer);
+ NavigationServer2D::get_singleton()->free(navigation_map);
}