diff options
Diffstat (limited to 'scene/resources/world_2d.cpp')
-rw-r--r-- | scene/resources/world_2d.cpp | 386 |
1 files changed, 386 insertions, 0 deletions
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp new file mode 100644 index 0000000000..aee7ddde00 --- /dev/null +++ b/scene/resources/world_2d.cpp @@ -0,0 +1,386 @@ +/*************************************************************************/ +/* world_2d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "world_2d.h" +#include "servers/visual_server.h" +#include "servers/physics_2d_server.h" +#include "servers/spatial_sound_2d_server.h" +#include "globals.h" +#include "scene/2d/visibility_notifier_2d.h" +#include "scene/main/viewport.h" +#include "scene/2d/camera_2d.h" +#include "globals.h" + +struct SpatialIndexer2D { + + + struct CellRef { + + int ref; + + _FORCE_INLINE_ int inc() { + ref++; + return ref; + } + _FORCE_INLINE_ int dec() { + ref--; + return ref; + } + + _FORCE_INLINE_ CellRef() { + ref=0; + } + }; + + + + struct CellKey { + + union { + struct { + int32_t x; + int32_t y; + }; + uint64_t key; + }; + + bool operator==(const CellKey& p_key) const { return key==p_key.key; } + _FORCE_INLINE_ bool operator<(const CellKey& p_key) const { + return key < p_key.key; + } + + }; + + struct CellData { + + Map<VisibilityNotifier2D*,CellRef> notifiers; + }; + + + Map<CellKey,CellData> cells; + int cell_size; + + Map<VisibilityNotifier2D*,Rect2> notifiers; + + struct ViewportData { + + Map<VisibilityNotifier2D*,uint64_t> notifiers; + Rect2 rect; + }; + + Map<Viewport*,ViewportData> viewports; + + bool changed; + + uint64_t pass; + + + void _notifier_update_cells(VisibilityNotifier2D *p_notifier,const Rect2& p_rect,bool p_add) { + + Point2i begin = p_rect.pos; + begin/=cell_size; + Point2i end = p_rect.pos+p_rect.size; + end/=cell_size; + for(int i=begin.x;i<=end.x;i++) { + + for(int j=begin.y;j<=end.y;j++) { + + CellKey ck; + ck.x=i; + ck.y=j; + Map<CellKey,CellData>::Element *E=cells.find(ck); + + if (p_add) { + + if (!E) + E=cells.insert(ck,CellData()); + E->get().notifiers[p_notifier].inc(); + } else { + + ERR_CONTINUE(!E); + if (E->get().notifiers[p_notifier].dec()==0) { + + E->get().notifiers.erase(p_notifier); + if (E->get().notifiers.empty()) { + cells.erase(E); + } + } + } + } + } + } + + void _notifier_add(VisibilityNotifier2D* p_notifier,const Rect2& p_rect) { + + ERR_FAIL_COND(notifiers.has(p_notifier)); + notifiers[p_notifier]=p_rect; + _notifier_update_cells(p_notifier,p_rect,true); + changed=true; + } + + void _notifier_update(VisibilityNotifier2D* p_notifier,const Rect2& p_rect) { + + Map<VisibilityNotifier2D*,Rect2>::Element *E=notifiers.find(p_notifier); + ERR_FAIL_COND(!E); + if (E->get()==p_rect) + return; + + _notifier_update_cells(p_notifier,p_rect,true); + _notifier_update_cells(p_notifier,E->get(),false); + E->get()=p_rect; + changed=true; + } + + void _notifier_remove(VisibilityNotifier2D* p_notifier) { + + Map<VisibilityNotifier2D*,Rect2>::Element *E=notifiers.find(p_notifier); + ERR_FAIL_COND(!E); + _notifier_update_cells(p_notifier,E->get(),false); + notifiers.erase(p_notifier); + + List<Viewport*> removed; + for (Map<Viewport*,ViewportData>::Element*F=viewports.front();F;F=F->next()) { + + Map<VisibilityNotifier2D*,uint64_t>::Element*G=F->get().notifiers.find(p_notifier); + + if (G) { + F->get().notifiers.erase(G); + removed.push_back(F->key()); + } + } + + while(!removed.empty()) { + + p_notifier->_exit_viewport(removed.front()->get()); + removed.pop_front(); + } + + changed=true; + } + + void _add_viewport(Viewport* p_viewport,const Rect2& p_rect) { + + ERR_FAIL_COND(viewports.has(p_viewport)); + ViewportData vd; + vd.rect=p_rect; + viewports[p_viewport]=vd; + changed=true; + + } + + void _update_viewport(Viewport* p_viewport, const Rect2& p_rect) { + + Map<Viewport*,ViewportData>::Element *E= viewports.find(p_viewport); + ERR_FAIL_COND(!E); + if (E->get().rect==p_rect) + return; + E->get().rect=p_rect; + changed=true; + } + + void _remove_viewport(Viewport* p_viewport) { + ERR_FAIL_COND(!viewports.has(p_viewport)); + List<VisibilityNotifier2D*> removed; + for(Map<VisibilityNotifier2D*,uint64_t>::Element *E=viewports[p_viewport].notifiers.front();E;E=E->next()) { + + removed.push_back(E->key()); + } + + while(!removed.empty()) { + removed.front()->get()->_exit_viewport(p_viewport); + removed.pop_front(); + } + + viewports.erase(p_viewport); + } + + void _update() { + + + if (!changed) + return; + + for (Map<Viewport*,ViewportData>::Element *E=viewports.front();E;E=E->next()) { + + Point2i begin = E->get().rect.pos; + begin/=cell_size; + Point2i end = E->get().rect.pos+E->get().rect.size; + end/=cell_size; + pass++; + List<VisibilityNotifier2D*> added; + List<VisibilityNotifier2D*> removed; + + for(int i=begin.x;i<=end.x;i++) { + + for(int j=begin.y;j<=end.y;j++) { + + CellKey ck; + ck.x=i; + ck.y=j; + + Map<CellKey,CellData>::Element *F=cells.find(ck); + if (!F) { + continue; + } + + + //notifiers in cell + for (Map<VisibilityNotifier2D*,CellRef>::Element *G=F->get().notifiers.front();G;G=G->next()) { + + Map<VisibilityNotifier2D*,uint64_t>::Element *H=E->get().notifiers.find(G->key()); + if (!H) { + + H=E->get().notifiers.insert(G->key(),pass); + added.push_back(G->key()); + } else { + H->get()=pass; + } + } + } + } + + for (Map<VisibilityNotifier2D*,uint64_t>::Element *F=E->get().notifiers.front();F;F=F->next()) { + + if (F->get()!=pass) + removed.push_back(F->key()); + } + + while(!added.empty()) { + added.front()->get()->_enter_viewport(E->key()); + added.pop_front(); + } + + while(!removed.empty()) { + E->get().notifiers.erase(removed.front()->get()); + removed.front()->get()->_exit_viewport(E->key()); + removed.pop_front(); + } + } + + changed=false; + } + + + SpatialIndexer2D() { + + pass=0; + changed=false; + cell_size=100; //should be configurable with GLOBAL_DEF("") i guess + } + +}; + + + +void World2D::_register_viewport(Viewport* p_viewport,const Rect2& p_rect) { + + indexer->_add_viewport(p_viewport,p_rect); +} + +void World2D::_update_viewport(Viewport* p_viewport,const Rect2& p_rect){ + + indexer->_update_viewport(p_viewport,p_rect); + +} +void World2D::_remove_viewport(Viewport* p_viewport){ + + indexer->_remove_viewport(p_viewport); +} + +void World2D::_register_notifier(VisibilityNotifier2D* p_notifier, const Rect2 &p_rect){ + + indexer->_notifier_add(p_notifier,p_rect); + +} +void World2D::_update_notifier(VisibilityNotifier2D* p_notifier,const Rect2& p_rect){ + + indexer->_notifier_update(p_notifier,p_rect); +} +void World2D::_remove_notifier(VisibilityNotifier2D* p_notifier){ + + indexer->_notifier_remove(p_notifier); +} + +void World2D::_update() { + + indexer->_update(); +} + + +RID World2D::get_canvas() { + + return canvas; +} + +RID World2D::get_space() { + + return space; +} + +RID World2D::get_sound_space() { + + return sound_space; +} + +void World2D::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("get_canvas"),&World2D::get_canvas); + ObjectTypeDB::bind_method(_MD("get_space"),&World2D::get_space); + ObjectTypeDB::bind_method(_MD("get_sound_space"),&World2D::get_sound_space); +} + +World2D::World2D() { + + canvas = VisualServer::get_singleton()->canvas_create(); + space = Physics2DServer::get_singleton()->space_create(); + sound_space = SpatialSound2DServer::get_singleton()->space_create(); + + //set space2D to be more friendly with pixels than meters, by adjusting some constants + Physics2DServer::get_singleton()->space_set_active(space,true); + Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_GRAVITY,GLOBAL_DEF("physics_2d/default_gravity",98)); + Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_GRAVITY_VECTOR,GLOBAL_DEF("physics_2d/default_gravity_vector",Vector2(0,1))); + Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_DENSITY,GLOBAL_DEF("physics_2d/default_density",0.1)); + Physics2DServer::get_singleton()->space_set_param(space,Physics2DServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS,1.0); + Physics2DServer::get_singleton()->space_set_param(space,Physics2DServer::SPACE_PARAM_CONTACT_MAX_SEPARATION,1.5); + Physics2DServer::get_singleton()->space_set_param(space,Physics2DServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION,0.3); + Physics2DServer::get_singleton()->space_set_param(space,Physics2DServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD,2); + Physics2DServer::get_singleton()->space_set_param(space,Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO,20); + Physics2DServer::get_singleton()->space_set_param(space,Physics2DServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS,0.2); + + indexer = memnew( SpatialIndexer2D ); + +} + + +World2D::~World2D() { + + VisualServer::get_singleton()->free(canvas); + Physics2DServer::get_singleton()->free(space); + SpatialSound2DServer::get_singleton()->free(sound_space); + memdelete(indexer); +} |