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-rw-r--r--scene/resources/world_2d.cpp386
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diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
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+/*************************************************************************/
+/* world_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "world_2d.h"
+#include "servers/visual_server.h"
+#include "servers/physics_2d_server.h"
+#include "servers/spatial_sound_2d_server.h"
+#include "globals.h"
+#include "scene/2d/visibility_notifier_2d.h"
+#include "scene/main/viewport.h"
+#include "scene/2d/camera_2d.h"
+#include "globals.h"
+
+struct SpatialIndexer2D {
+
+
+ struct CellRef {
+
+ int ref;
+
+ _FORCE_INLINE_ int inc() {
+ ref++;
+ return ref;
+ }
+ _FORCE_INLINE_ int dec() {
+ ref--;
+ return ref;
+ }
+
+ _FORCE_INLINE_ CellRef() {
+ ref=0;
+ }
+ };
+
+
+
+ struct CellKey {
+
+ union {
+ struct {
+ int32_t x;
+ int32_t y;
+ };
+ uint64_t key;
+ };
+
+ bool operator==(const CellKey& p_key) const { return key==p_key.key; }
+ _FORCE_INLINE_ bool operator<(const CellKey& p_key) const {
+ return key < p_key.key;
+ }
+
+ };
+
+ struct CellData {
+
+ Map<VisibilityNotifier2D*,CellRef> notifiers;
+ };
+
+
+ Map<CellKey,CellData> cells;
+ int cell_size;
+
+ Map<VisibilityNotifier2D*,Rect2> notifiers;
+
+ struct ViewportData {
+
+ Map<VisibilityNotifier2D*,uint64_t> notifiers;
+ Rect2 rect;
+ };
+
+ Map<Viewport*,ViewportData> viewports;
+
+ bool changed;
+
+ uint64_t pass;
+
+
+ void _notifier_update_cells(VisibilityNotifier2D *p_notifier,const Rect2& p_rect,bool p_add) {
+
+ Point2i begin = p_rect.pos;
+ begin/=cell_size;
+ Point2i end = p_rect.pos+p_rect.size;
+ end/=cell_size;
+ for(int i=begin.x;i<=end.x;i++) {
+
+ for(int j=begin.y;j<=end.y;j++) {
+
+ CellKey ck;
+ ck.x=i;
+ ck.y=j;
+ Map<CellKey,CellData>::Element *E=cells.find(ck);
+
+ if (p_add) {
+
+ if (!E)
+ E=cells.insert(ck,CellData());
+ E->get().notifiers[p_notifier].inc();
+ } else {
+
+ ERR_CONTINUE(!E);
+ if (E->get().notifiers[p_notifier].dec()==0) {
+
+ E->get().notifiers.erase(p_notifier);
+ if (E->get().notifiers.empty()) {
+ cells.erase(E);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ void _notifier_add(VisibilityNotifier2D* p_notifier,const Rect2& p_rect) {
+
+ ERR_FAIL_COND(notifiers.has(p_notifier));
+ notifiers[p_notifier]=p_rect;
+ _notifier_update_cells(p_notifier,p_rect,true);
+ changed=true;
+ }
+
+ void _notifier_update(VisibilityNotifier2D* p_notifier,const Rect2& p_rect) {
+
+ Map<VisibilityNotifier2D*,Rect2>::Element *E=notifiers.find(p_notifier);
+ ERR_FAIL_COND(!E);
+ if (E->get()==p_rect)
+ return;
+
+ _notifier_update_cells(p_notifier,p_rect,true);
+ _notifier_update_cells(p_notifier,E->get(),false);
+ E->get()=p_rect;
+ changed=true;
+ }
+
+ void _notifier_remove(VisibilityNotifier2D* p_notifier) {
+
+ Map<VisibilityNotifier2D*,Rect2>::Element *E=notifiers.find(p_notifier);
+ ERR_FAIL_COND(!E);
+ _notifier_update_cells(p_notifier,E->get(),false);
+ notifiers.erase(p_notifier);
+
+ List<Viewport*> removed;
+ for (Map<Viewport*,ViewportData>::Element*F=viewports.front();F;F=F->next()) {
+
+ Map<VisibilityNotifier2D*,uint64_t>::Element*G=F->get().notifiers.find(p_notifier);
+
+ if (G) {
+ F->get().notifiers.erase(G);
+ removed.push_back(F->key());
+ }
+ }
+
+ while(!removed.empty()) {
+
+ p_notifier->_exit_viewport(removed.front()->get());
+ removed.pop_front();
+ }
+
+ changed=true;
+ }
+
+ void _add_viewport(Viewport* p_viewport,const Rect2& p_rect) {
+
+ ERR_FAIL_COND(viewports.has(p_viewport));
+ ViewportData vd;
+ vd.rect=p_rect;
+ viewports[p_viewport]=vd;
+ changed=true;
+
+ }
+
+ void _update_viewport(Viewport* p_viewport, const Rect2& p_rect) {
+
+ Map<Viewport*,ViewportData>::Element *E= viewports.find(p_viewport);
+ ERR_FAIL_COND(!E);
+ if (E->get().rect==p_rect)
+ return;
+ E->get().rect=p_rect;
+ changed=true;
+ }
+
+ void _remove_viewport(Viewport* p_viewport) {
+ ERR_FAIL_COND(!viewports.has(p_viewport));
+ List<VisibilityNotifier2D*> removed;
+ for(Map<VisibilityNotifier2D*,uint64_t>::Element *E=viewports[p_viewport].notifiers.front();E;E=E->next()) {
+
+ removed.push_back(E->key());
+ }
+
+ while(!removed.empty()) {
+ removed.front()->get()->_exit_viewport(p_viewport);
+ removed.pop_front();
+ }
+
+ viewports.erase(p_viewport);
+ }
+
+ void _update() {
+
+
+ if (!changed)
+ return;
+
+ for (Map<Viewport*,ViewportData>::Element *E=viewports.front();E;E=E->next()) {
+
+ Point2i begin = E->get().rect.pos;
+ begin/=cell_size;
+ Point2i end = E->get().rect.pos+E->get().rect.size;
+ end/=cell_size;
+ pass++;
+ List<VisibilityNotifier2D*> added;
+ List<VisibilityNotifier2D*> removed;
+
+ for(int i=begin.x;i<=end.x;i++) {
+
+ for(int j=begin.y;j<=end.y;j++) {
+
+ CellKey ck;
+ ck.x=i;
+ ck.y=j;
+
+ Map<CellKey,CellData>::Element *F=cells.find(ck);
+ if (!F) {
+ continue;
+ }
+
+
+ //notifiers in cell
+ for (Map<VisibilityNotifier2D*,CellRef>::Element *G=F->get().notifiers.front();G;G=G->next()) {
+
+ Map<VisibilityNotifier2D*,uint64_t>::Element *H=E->get().notifiers.find(G->key());
+ if (!H) {
+
+ H=E->get().notifiers.insert(G->key(),pass);
+ added.push_back(G->key());
+ } else {
+ H->get()=pass;
+ }
+ }
+ }
+ }
+
+ for (Map<VisibilityNotifier2D*,uint64_t>::Element *F=E->get().notifiers.front();F;F=F->next()) {
+
+ if (F->get()!=pass)
+ removed.push_back(F->key());
+ }
+
+ while(!added.empty()) {
+ added.front()->get()->_enter_viewport(E->key());
+ added.pop_front();
+ }
+
+ while(!removed.empty()) {
+ E->get().notifiers.erase(removed.front()->get());
+ removed.front()->get()->_exit_viewport(E->key());
+ removed.pop_front();
+ }
+ }
+
+ changed=false;
+ }
+
+
+ SpatialIndexer2D() {
+
+ pass=0;
+ changed=false;
+ cell_size=100; //should be configurable with GLOBAL_DEF("") i guess
+ }
+
+};
+
+
+
+void World2D::_register_viewport(Viewport* p_viewport,const Rect2& p_rect) {
+
+ indexer->_add_viewport(p_viewport,p_rect);
+}
+
+void World2D::_update_viewport(Viewport* p_viewport,const Rect2& p_rect){
+
+ indexer->_update_viewport(p_viewport,p_rect);
+
+}
+void World2D::_remove_viewport(Viewport* p_viewport){
+
+ indexer->_remove_viewport(p_viewport);
+}
+
+void World2D::_register_notifier(VisibilityNotifier2D* p_notifier, const Rect2 &p_rect){
+
+ indexer->_notifier_add(p_notifier,p_rect);
+
+}
+void World2D::_update_notifier(VisibilityNotifier2D* p_notifier,const Rect2& p_rect){
+
+ indexer->_notifier_update(p_notifier,p_rect);
+}
+void World2D::_remove_notifier(VisibilityNotifier2D* p_notifier){
+
+ indexer->_notifier_remove(p_notifier);
+}
+
+void World2D::_update() {
+
+ indexer->_update();
+}
+
+
+RID World2D::get_canvas() {
+
+ return canvas;
+}
+
+RID World2D::get_space() {
+
+ return space;
+}
+
+RID World2D::get_sound_space() {
+
+ return sound_space;
+}
+
+void World2D::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("get_canvas"),&World2D::get_canvas);
+ ObjectTypeDB::bind_method(_MD("get_space"),&World2D::get_space);
+ ObjectTypeDB::bind_method(_MD("get_sound_space"),&World2D::get_sound_space);
+}
+
+World2D::World2D() {
+
+ canvas = VisualServer::get_singleton()->canvas_create();
+ space = Physics2DServer::get_singleton()->space_create();
+ sound_space = SpatialSound2DServer::get_singleton()->space_create();
+
+ //set space2D to be more friendly with pixels than meters, by adjusting some constants
+ Physics2DServer::get_singleton()->space_set_active(space,true);
+ Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_GRAVITY,GLOBAL_DEF("physics_2d/default_gravity",98));
+ Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_GRAVITY_VECTOR,GLOBAL_DEF("physics_2d/default_gravity_vector",Vector2(0,1)));
+ Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_DENSITY,GLOBAL_DEF("physics_2d/default_density",0.1));
+ Physics2DServer::get_singleton()->space_set_param(space,Physics2DServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS,1.0);
+ Physics2DServer::get_singleton()->space_set_param(space,Physics2DServer::SPACE_PARAM_CONTACT_MAX_SEPARATION,1.5);
+ Physics2DServer::get_singleton()->space_set_param(space,Physics2DServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION,0.3);
+ Physics2DServer::get_singleton()->space_set_param(space,Physics2DServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD,2);
+ Physics2DServer::get_singleton()->space_set_param(space,Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO,20);
+ Physics2DServer::get_singleton()->space_set_param(space,Physics2DServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS,0.2);
+
+ indexer = memnew( SpatialIndexer2D );
+
+}
+
+
+World2D::~World2D() {
+
+ VisualServer::get_singleton()->free(canvas);
+ Physics2DServer::get_singleton()->free(space);
+ SpatialSound2DServer::get_singleton()->free(sound_space);
+ memdelete(indexer);
+}