diff options
Diffstat (limited to 'scene/resources/world_2d.cpp')
-rw-r--r-- | scene/resources/world_2d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp index 6b329a1a73..4c963da5b4 100644 --- a/scene/resources/world_2d.cpp +++ b/scene/resources/world_2d.cpp @@ -407,7 +407,7 @@ World2D::World2D() { Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_GRAVITY,GLOBAL_DEF("physics_2d/default_gravity",98)); Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_GRAVITY_VECTOR,GLOBAL_DEF("physics_2d/default_gravity_vector",Vector2(0,1))); // TODO: Remove this deprecation warning and compatibility code for 2.2 or 3.0 - if (Globals::get_singleton()->get("physics_2d/default_density") && !Globals::get_singleton()->get("physics_2d/default_linear_damp)")) { + if (Globals::get_singleton()->get("physics_2d/default_density") && !Globals::get_singleton()->get("physics_2d/default_linear_damp")) { WARN_PRINT("Deprecated parameter 'physics_2d/default_density'. It was renamed to 'physics_2d/default_linear_damp', adjusting your project settings accordingly (make sure to adjust scripts that potentially rely on 'physics_2d/default_density'."); Globals::get_singleton()->set("physics_2d/default_linear_damp", Globals::get_singleton()->get("physics_2d/default_density")); Globals::get_singleton()->set_persisting("physics_2d/default_linear_damp", true); |