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-rw-r--r--scene/resources/world.cpp17
1 files changed, 17 insertions, 0 deletions
diff --git a/scene/resources/world.cpp b/scene/resources/world.cpp
index eab7cf6098..24551e9135 100644
--- a/scene/resources/world.cpp
+++ b/scene/resources/world.cpp
@@ -280,6 +280,20 @@ Ref<Environment> World::get_environment() const {
return environment;
}
+void World::set_fallback_environment(const Ref<Environment> &p_environment) {
+
+ fallback_environment = p_environment;
+ if (fallback_environment.is_valid())
+ VS::get_singleton()->scenario_set_fallback_environment(scenario, p_environment->get_rid());
+ else
+ VS::get_singleton()->scenario_set_fallback_environment(scenario, RID());
+}
+
+Ref<Environment> World::get_fallback_environment() const {
+
+ return fallback_environment;
+}
+
PhysicsDirectSpaceState *World::get_direct_space_state() {
return PhysicsServer::get_singleton()->space_get_direct_state(space);
@@ -291,8 +305,11 @@ void World::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_scenario"), &World::get_scenario);
ClassDB::bind_method(D_METHOD("set_environment", "env:Environment"), &World::set_environment);
ClassDB::bind_method(D_METHOD("get_environment:Environment"), &World::get_environment);
+ ClassDB::bind_method(D_METHOD("set_fallback_environment", "env:Environment"), &World::set_fallback_environment);
+ ClassDB::bind_method(D_METHOD("get_fallback_environment:Environment"), &World::get_fallback_environment);
ClassDB::bind_method(D_METHOD("get_direct_space_state:PhysicsDirectSpaceState"), &World::get_direct_space_state);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_fallback_environment", "get_fallback_environment");
}
World::World() {