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-rw-r--r--scene/resources/world.cpp17
1 files changed, 17 insertions, 0 deletions
diff --git a/scene/resources/world.cpp b/scene/resources/world.cpp
index e1e3974016..78c08080b5 100644
--- a/scene/resources/world.cpp
+++ b/scene/resources/world.cpp
@@ -306,6 +306,20 @@ Ref<Environment> World::get_fallback_environment() const {
return fallback_environment;
}
+void World::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) {
+
+ camera_effects = p_camera_effects;
+ if (camera_effects.is_valid())
+ VS::get_singleton()->scenario_set_camera_effects(scenario, camera_effects->get_rid());
+ else
+ VS::get_singleton()->scenario_set_camera_effects(scenario, RID());
+}
+
+Ref<CameraEffects> World::get_camera_effects() const {
+
+ return camera_effects;
+}
+
PhysicsDirectSpaceState *World::get_direct_space_state() {
return PhysicsServer::get_singleton()->space_get_direct_state(space);
@@ -326,9 +340,12 @@ void World::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_environment"), &World::get_environment);
ClassDB::bind_method(D_METHOD("set_fallback_environment", "env"), &World::set_fallback_environment);
ClassDB::bind_method(D_METHOD("get_fallback_environment"), &World::get_fallback_environment);
+ ClassDB::bind_method(D_METHOD("set_camera_effects", "env"), &World::set_camera_effects);
+ ClassDB::bind_method(D_METHOD("get_camera_effects"), &World::get_camera_effects);
ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World::get_direct_space_state);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_fallback_environment", "get_fallback_environment");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_camera_effects", "get_camera_effects");
ADD_PROPERTY(PropertyInfo(Variant::_RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space");
ADD_PROPERTY(PropertyInfo(Variant::_RID, "scenario", PROPERTY_HINT_NONE, "", 0), "", "get_scenario");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState", 0), "", "get_direct_space_state");