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-rw-r--r--scene/resources/world.cpp14
1 files changed, 12 insertions, 2 deletions
diff --git a/scene/resources/world.cpp b/scene/resources/world.cpp
index 2c22f45f9d..1099852098 100644
--- a/scene/resources/world.cpp
+++ b/scene/resources/world.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -268,12 +268,17 @@ RID World::get_scenario() const {
}
void World::set_environment(const Ref<Environment> &p_environment) {
+ if (environment == p_environment) {
+ return;
+ }
environment = p_environment;
if (environment.is_valid())
VS::get_singleton()->scenario_set_environment(scenario, environment->get_rid());
else
VS::get_singleton()->scenario_set_environment(scenario, RID());
+
+ emit_changed();
}
Ref<Environment> World::get_environment() const {
@@ -282,12 +287,17 @@ Ref<Environment> World::get_environment() const {
}
void World::set_fallback_environment(const Ref<Environment> &p_environment) {
+ if (fallback_environment == p_environment) {
+ return;
+ }
fallback_environment = p_environment;
if (fallback_environment.is_valid())
VS::get_singleton()->scenario_set_fallback_environment(scenario, p_environment->get_rid());
else
VS::get_singleton()->scenario_set_fallback_environment(scenario, RID());
+
+ emit_changed();
}
Ref<Environment> World::get_fallback_environment() const {