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path: root/scene/resources/visual_shader_particle_nodes.cpp
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Diffstat (limited to 'scene/resources/visual_shader_particle_nodes.cpp')
-rw-r--r--scene/resources/visual_shader_particle_nodes.cpp79
1 files changed, 43 insertions, 36 deletions
diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp
index bdfbb59fa6..f125b05a26 100644
--- a/scene/resources/visual_shader_particle_nodes.cpp
+++ b/scene/resources/visual_shader_particle_nodes.cpp
@@ -460,9 +460,9 @@ void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Vector2>
image.instantiate();
if (p_array.size() == 0) {
- image->create(1, 1, false, Image::Format::FORMAT_RGBF);
+ image->initialize_data(1, 1, false, Image::Format::FORMAT_RGBF);
} else {
- image->create(p_array.size(), 1, false, Image::Format::FORMAT_RGBF);
+ image->initialize_data(p_array.size(), 1, false, Image::Format::FORMAT_RGBF);
}
for (int i = 0; i < p_array.size(); i++) {
@@ -481,9 +481,9 @@ void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Vector3>
image.instantiate();
if (p_array.size() == 0) {
- image->create(1, 1, false, Image::Format::FORMAT_RGBF);
+ image->initialize_data(1, 1, false, Image::Format::FORMAT_RGBF);
} else {
- image->create(p_array.size(), 1, false, Image::Format::FORMAT_RGBF);
+ image->initialize_data(p_array.size(), 1, false, Image::Format::FORMAT_RGBF);
}
for (int i = 0; i < p_array.size(); i++) {
@@ -502,9 +502,9 @@ void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Color> &p
image.instantiate();
if (p_array.size() == 0) {
- image->create(1, 1, false, Image::Format::FORMAT_RGBA8);
+ image->initialize_data(1, 1, false, Image::Format::FORMAT_RGBA8);
} else {
- image->create(p_array.size(), 1, false, Image::Format::FORMAT_RGBA8);
+ image->initialize_data(p_array.size(), 1, false, Image::Format::FORMAT_RGBA8);
}
for (int i = 0; i < p_array.size(); i++) {
@@ -1130,31 +1130,38 @@ VisualShaderNodeParticleAccelerator::VisualShaderNodeParticleAccelerator() {
// VisualShaderNodeParticleOutput
String VisualShaderNodeParticleOutput::get_caption() const {
- if (shader_type == VisualShader::TYPE_START) {
- return "StartOutput";
- } else if (shader_type == VisualShader::TYPE_PROCESS) {
- return "ProcessOutput";
- } else if (shader_type == VisualShader::TYPE_COLLIDE) {
- return "CollideOutput";
- } else if (shader_type == VisualShader::TYPE_START_CUSTOM) {
- return "CustomStartOutput";
- } else if (shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
- return "CustomProcessOutput";
+ switch (shader_type) {
+ case VisualShader::TYPE_START:
+ return "StartOutput";
+ case VisualShader::TYPE_PROCESS:
+ return "ProcessOutput";
+ case VisualShader::TYPE_COLLIDE:
+ return "CollideOutput";
+ case VisualShader::TYPE_START_CUSTOM:
+ return "CustomStartOutput";
+ case VisualShader::TYPE_PROCESS_CUSTOM:
+ return "CustomProcessOutput";
+ default:
+ ERR_PRINT(vformat("Unexpected shader_type %d for VisualShaderNodeParticleOutput.", shader_type));
+ return "";
}
- return String();
}
int VisualShaderNodeParticleOutput::get_input_port_count() const {
- if (shader_type == VisualShader::TYPE_START) {
- return 8;
- } else if (shader_type == VisualShader::TYPE_COLLIDE) {
- return 5;
- } else if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
- return 6;
- } else { // TYPE_PROCESS
- return 7;
+ switch (shader_type) {
+ case VisualShader::TYPE_START:
+ return 8;
+ case VisualShader::TYPE_PROCESS:
+ return 7;
+ case VisualShader::TYPE_COLLIDE:
+ return 5;
+ case VisualShader::TYPE_START_CUSTOM:
+ case VisualShader::TYPE_PROCESS_CUSTOM:
+ return 6;
+ default:
+ ERR_PRINT(vformat("Unexpected shader_type %d for VisualShaderNodeParticleOutput.", shader_type));
+ return 0;
}
- return 0;
}
VisualShaderNodeParticleOutput::PortType VisualShaderNodeParticleOutput::get_input_port_type(int p_port) const {
@@ -1284,12 +1291,12 @@ String VisualShaderNodeParticleOutput::get_input_port_name(int p_port) const {
bool VisualShaderNodeParticleOutput::is_port_separator(int p_index) const {
if (shader_type == VisualShader::TYPE_START || shader_type == VisualShader::TYPE_PROCESS) {
- String name = get_input_port_name(p_index);
- return bool(name == "Scale");
+ String port_name = get_input_port_name(p_index);
+ return bool(port_name == "Scale");
}
if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
- String name = get_input_port_name(p_index);
- return bool(name == "Velocity");
+ String port_name = get_input_port_name(p_index);
+ return bool(port_name == "Velocity");
}
return false;
}
@@ -1597,24 +1604,24 @@ String VisualShaderNodeParticleEmit::generate_code(Shader::Mode p_mode, VisualSh
flags_arr.push_back("FLAG_EMIT_CUSTOM");
}
- String flags;
+ String flags_str;
for (int i = 0; i < flags_arr.size(); i++) {
if (i > 0) {
- flags += "|";
+ flags_str += "|";
}
- flags += flags_arr[i];
+ flags_str += flags_arr[i];
}
- if (flags.is_empty()) {
- flags = "uint(0)";
+ if (flags_str.is_empty()) {
+ flags_str = "uint(0)";
}
if (!default_condition) {
code += " if (" + p_input_vars[0] + ") {\n";
}
- code += tab + "emit_subparticle(" + transform + ", " + velocity + ", vec4(" + color + ", " + alpha + "), vec4(" + custom + ", " + custom_alpha + "), " + flags + ");\n";
+ code += tab + "emit_subparticle(" + transform + ", " + velocity + ", vec4(" + color + ", " + alpha + "), vec4(" + custom + ", " + custom_alpha + "), " + flags_str + ");\n";
if (!default_condition) {
code += " }\n";