diff options
Diffstat (limited to 'scene/resources/visual_shader_particle_nodes.cpp')
-rw-r--r-- | scene/resources/visual_shader_particle_nodes.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp index 0879f2e735..bdfbb59fa6 100644 --- a/scene/resources/visual_shader_particle_nodes.cpp +++ b/scene/resources/visual_shader_particle_nodes.cpp @@ -74,8 +74,8 @@ Vector<StringName> VisualShaderNodeParticleEmitter::get_editable_properties() co return props; } -Map<StringName, String> VisualShaderNodeParticleEmitter::get_editable_properties_names() const { - Map<StringName, String> names; +HashMap<StringName, String> VisualShaderNodeParticleEmitter::get_editable_properties_names() const { + HashMap<StringName, String> names; names.insert("mode_2d", RTR("2D Mode")); return names; } @@ -470,7 +470,7 @@ void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Vector2> image->set_pixel(i, 0, Color(v.x, v.y, 0)); } if (r_texture->get_width() != p_array.size() || p_array.size() == 0) { - r_texture->create_from_image(image); + r_texture->set_image(image); } else { r_texture->update(image); } @@ -491,7 +491,7 @@ void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Vector3> image->set_pixel(i, 0, Color(v.x, v.y, v.z)); } if (r_texture->get_width() != p_array.size() || p_array.size() == 0) { - r_texture->create_from_image(image); + r_texture->set_image(image); } else { r_texture->update(image); } @@ -511,7 +511,7 @@ void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Color> &p image->set_pixel(i, 0, p_array[i]); } if (r_texture->get_width() != p_array.size() || p_array.size() == 0) { - r_texture->create_from_image(image); + r_texture->set_image(image); } else { r_texture->update(image); } @@ -704,8 +704,8 @@ Vector<StringName> VisualShaderNodeParticleMeshEmitter::get_editable_properties( return props; } -Map<StringName, String> VisualShaderNodeParticleMeshEmitter::get_editable_properties_names() const { - Map<StringName, String> names = VisualShaderNodeParticleEmitter::get_editable_properties_names(); +HashMap<StringName, String> VisualShaderNodeParticleMeshEmitter::get_editable_properties_names() const { + HashMap<StringName, String> names = VisualShaderNodeParticleEmitter::get_editable_properties_names(); names.insert("mesh", RTR("Mesh")); names.insert("use_all_surfaces", RTR("Use All Surfaces")); |