diff options
Diffstat (limited to 'scene/resources/visual_shader_particle_nodes.cpp')
-rw-r--r-- | scene/resources/visual_shader_particle_nodes.cpp | 209 |
1 files changed, 132 insertions, 77 deletions
diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp index fbac92a06d..398c33c452 100644 --- a/scene/resources/visual_shader_particle_nodes.cpp +++ b/scene/resources/visual_shader_particle_nodes.cpp @@ -39,7 +39,10 @@ int VisualShaderNodeParticleEmitter::get_output_port_count() const { } VisualShaderNodeParticleEmitter::PortType VisualShaderNodeParticleEmitter::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + if (mode_2d) { + return PORT_TYPE_VECTOR_2D; + } + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeParticleEmitter::get_output_port_name(int p_port) const { @@ -54,6 +57,9 @@ bool VisualShaderNodeParticleEmitter::has_output_port_preview(int p_port) const } void VisualShaderNodeParticleEmitter::set_mode_2d(bool p_enabled) { + if (mode_2d == p_enabled) { + return; + } mode_2d = p_enabled; emit_changed(); } @@ -111,7 +117,7 @@ String VisualShaderNodeParticleSphereEmitter::get_input_port_name(int p_port) co return String(); } -String VisualShaderNodeParticleSphereEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { +String VisualShaderNodeParticleSphereEmitter::generate_global_per_node(Shader::Mode p_mode, int p_id) const { String code; code += "vec2 __get_random_point_in_circle(inout uint seed, float radius, float inner_radius) {\n"; @@ -129,7 +135,7 @@ String VisualShaderNodeParticleSphereEmitter::generate_code(Shader::Mode p_mode, String code; if (mode_2d) { - code += " " + p_output_vars[0] + " = vec3(__get_random_point_in_circle(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + "), 0.0);\n"; + code += " " + p_output_vars[0] + " = __get_random_point_in_circle(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n"; } else { code += " " + p_output_vars[0] + " = __get_random_point_in_sphere(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n"; } @@ -154,11 +160,27 @@ int VisualShaderNodeParticleBoxEmitter::get_input_port_count() const { VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleBoxEmitter::get_input_port_type(int p_port) const { if (p_port == 0) { - return PORT_TYPE_VECTOR; + if (mode_2d) { + return PORT_TYPE_VECTOR_2D; + } + return PORT_TYPE_VECTOR_3D; } return PORT_TYPE_SCALAR; } +void VisualShaderNodeParticleBoxEmitter::set_mode_2d(bool p_enabled) { + if (mode_2d == p_enabled) { + return; + } + if (p_enabled) { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + } else { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + } + mode_2d = p_enabled; + emit_changed(); +} + String VisualShaderNodeParticleBoxEmitter::get_input_port_name(int p_port) const { if (p_port == 0) { return "extents"; @@ -166,7 +188,7 @@ String VisualShaderNodeParticleBoxEmitter::get_input_port_name(int p_port) const return String(); } -String VisualShaderNodeParticleBoxEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { +String VisualShaderNodeParticleBoxEmitter::generate_global_per_node(Shader::Mode p_mode, int p_id) const { String code; code += "vec2 __get_random_point_in_box2d(inout uint seed, vec2 extents) {\n"; @@ -185,7 +207,7 @@ String VisualShaderNodeParticleBoxEmitter::generate_global_per_node(Shader::Mode String VisualShaderNodeParticleBoxEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; if (mode_2d) { - code += " " + p_output_vars[0] + " = vec3(__get_random_point_in_box2d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ".xy), 0.0);\n"; + code += " " + p_output_vars[0] + " = __get_random_point_in_box2d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ");\n"; } else { code += " " + p_output_vars[0] + " = __get_random_point_in_box3d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ");\n"; } @@ -221,7 +243,7 @@ String VisualShaderNodeParticleRingEmitter::get_input_port_name(int p_port) cons return String(); } -String VisualShaderNodeParticleRingEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { +String VisualShaderNodeParticleRingEmitter::generate_global_per_node(Shader::Mode p_mode, int p_id) const { String code; code += "vec2 __get_random_point_on_ring2d(inout uint seed, float radius, float inner_radius) {\n"; @@ -243,7 +265,7 @@ String VisualShaderNodeParticleRingEmitter::generate_code(Shader::Mode p_mode, V String code; if (mode_2d) { - code = " " + p_output_vars[0] + " = vec3(__get_random_point_on_ring2d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + "), 0.0);\n"; + code = " " + p_output_vars[0] + " = __get_random_point_on_ring2d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n"; } else { code = " " + p_output_vars[0] + " = __get_random_point_on_ring3d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ", " + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ");\n"; } @@ -269,18 +291,24 @@ int VisualShaderNodeParticleMeshEmitter::get_output_port_count() const { VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleMeshEmitter::get_output_port_type(int p_port) const { switch (p_port) { - case 0: - return PORT_TYPE_VECTOR; // position - case 1: - return PORT_TYPE_VECTOR; // normal - case 2: - return PORT_TYPE_VECTOR; // color - case 3: - return PORT_TYPE_SCALAR; // alpha - case 4: - return PORT_TYPE_VECTOR; // uv - case 5: - return PORT_TYPE_VECTOR; // uv2 + case 0: // position + if (mode_2d) { + return PORT_TYPE_VECTOR_2D; + } + return PORT_TYPE_VECTOR_3D; + case 1: // normal + if (mode_2d) { + return PORT_TYPE_VECTOR_2D; + } + return PORT_TYPE_VECTOR_3D; + case 2: // color + return PORT_TYPE_VECTOR_3D; + case 3: // alpha + return PORT_TYPE_SCALAR; + case 4: // uv + return PORT_TYPE_VECTOR_2D; + case 5: // uv2 + return PORT_TYPE_VECTOR_2D; } return PORT_TYPE_SCALAR; } @@ -341,18 +369,22 @@ String VisualShaderNodeParticleMeshEmitter::generate_global(Shader::Mode p_mode, return code; } -String VisualShaderNodeParticleMeshEmitter::_generate_code(VisualShader::Type p_type, int p_id, const String *p_output_vars, int p_index, const String &p_texture_name, bool p_ignore_mode2d) const { +String VisualShaderNodeParticleMeshEmitter::_generate_code(VisualShader::Type p_type, int p_id, const String *p_output_vars, int p_index, const String &p_texture_name, PortType p_port_type) const { String code; if (is_output_port_connected(p_index)) { - if (mode_2d && !p_ignore_mode2d) { - code += " " + p_output_vars[p_index] + " = vec3("; - code += "texelFetch("; - code += make_unique_id(p_type, p_id, p_texture_name) + ", "; - code += "ivec2(__scalar_ibuff, 0), 0).xy, 0.0);\n"; - } else { - code += " " + p_output_vars[p_index] + " = texelFetch("; - code += make_unique_id(p_type, p_id, p_texture_name) + ", "; - code += "ivec2(__scalar_ibuff, 0), 0).xyz;\n"; + switch (p_port_type) { + case PORT_TYPE_VECTOR_2D: { + code += vformat(" %s = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0).xy;\n", p_output_vars[p_index], make_unique_id(p_type, p_id, p_texture_name)); + } break; + case PORT_TYPE_VECTOR_3D: { + if (mode_2d) { + code += vformat(" %s = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0).xy;\n", p_output_vars[p_index], make_unique_id(p_type, p_id, p_texture_name)); + } else { + code += vformat(" %s = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0).xyz;\n", p_output_vars[p_index], make_unique_id(p_type, p_id, p_texture_name)); + } + } break; + default: + break; } } return code; @@ -362,27 +394,22 @@ String VisualShaderNodeParticleMeshEmitter::generate_code(Shader::Mode p_mode, V String code; code += " __scalar_ibuff = int(__rand_from_seed(__seed) * 65535.0) % " + itos(position_texture->get_width()) + ";\n"; - code += _generate_code(p_type, p_id, p_output_vars, 0, "mesh_vx"); - code += _generate_code(p_type, p_id, p_output_vars, 1, "mesh_nm"); + code += _generate_code(p_type, p_id, p_output_vars, 0, "mesh_vx", VisualShaderNode::PORT_TYPE_VECTOR_3D); + code += _generate_code(p_type, p_id, p_output_vars, 1, "mesh_nm", VisualShaderNode::PORT_TYPE_VECTOR_3D); if (is_output_port_connected(2) || is_output_port_connected(3)) { - code += " __vec4_buff = texelFetch("; - code += make_unique_id(p_type, p_id, "mesh_col") + ", "; - code += "ivec2(__scalar_ibuff, 0), 0);\n"; + code += vformat(" __vec4_buff = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0);\n", make_unique_id(p_type, p_id, "mesh_col")); + if (is_output_port_connected(2)) { code += " " + p_output_vars[2] + " = __vec4_buff.rgb;\n"; - } else { - code += " " + p_output_vars[2] + " = vec3(0.0);\n"; } if (is_output_port_connected(3)) { code += " " + p_output_vars[3] + " = __vec4_buff.a;\n"; - } else { - code += " " + p_output_vars[3] + " = 0.0;\n"; } } - code += _generate_code(p_type, p_id, p_output_vars, 4, "mesh_uv", true); - code += _generate_code(p_type, p_id, p_output_vars, 5, "mesh_uv2", true); + code += _generate_code(p_type, p_id, p_output_vars, 4, "mesh_uv", VisualShaderNode::PORT_TYPE_VECTOR_2D); + code += _generate_code(p_type, p_id, p_output_vars, 5, "mesh_uv2", VisualShaderNode::PORT_TYPE_VECTOR_2D); return code; } @@ -731,7 +758,7 @@ int VisualShaderNodeParticleMultiplyByAxisAngle::get_input_port_count() const { VisualShaderNodeParticleMultiplyByAxisAngle::PortType VisualShaderNodeParticleMultiplyByAxisAngle::get_input_port_type(int p_port) const { if (p_port == 0 || p_port == 1) { // position, rotation_axis - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } return PORT_TYPE_SCALAR; // angle (degrees/radians) } @@ -762,7 +789,7 @@ int VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_count() const { } VisualShaderNodeParticleMultiplyByAxisAngle::PortType VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_name(int p_port) const { @@ -815,7 +842,7 @@ int VisualShaderNodeParticleConeVelocity::get_input_port_count() const { VisualShaderNodeParticleConeVelocity::PortType VisualShaderNodeParticleConeVelocity::get_input_port_type(int p_port) const { if (p_port == 0) { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } else if (p_port == 1) { return PORT_TYPE_SCALAR; } @@ -836,7 +863,7 @@ int VisualShaderNodeParticleConeVelocity::get_output_port_count() const { } VisualShaderNodeParticleConeVelocity::PortType VisualShaderNodeParticleConeVelocity::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeParticleConeVelocity::get_output_port_name(int p_port) const { @@ -876,10 +903,11 @@ void VisualShaderNodeParticleRandomness::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeParticleRandomness::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeParticleRandomness::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } @@ -898,8 +926,13 @@ int VisualShaderNodeParticleRandomness::get_output_port_count() const { } VisualShaderNodeParticleRandomness::PortType VisualShaderNodeParticleRandomness::get_output_port_type(int p_port) const { - if (op_type == OP_TYPE_VECTOR) { - return PORT_TYPE_VECTOR; + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + default: + break; } return PORT_TYPE_SCALAR; } @@ -913,8 +946,13 @@ int VisualShaderNodeParticleRandomness::get_input_port_count() const { } VisualShaderNodeParticleRandomness::PortType VisualShaderNodeParticleRandomness::get_input_port_type(int p_port) const { - if (op_type == OP_TYPE_VECTOR) { - return PORT_TYPE_VECTOR; + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + default: + break; } return PORT_TYPE_SCALAR; } @@ -930,10 +968,18 @@ String VisualShaderNodeParticleRandomness::get_input_port_name(int p_port) const String VisualShaderNodeParticleRandomness::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; - if (op_type == OP_TYPE_SCALAR) { - code += vformat(" %s = __randf_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]); - } else if (op_type == OP_TYPE_VECTOR) { - code += vformat(" %s = __randv_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]); + switch (op_type) { + case OP_TYPE_SCALAR: { + code += vformat(" %s = __randf_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]); + } break; + case OP_TYPE_VECTOR_2D: { + code += vformat(" %s = __randv2_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]); + } break; + case OP_TYPE_VECTOR_3D: { + code += vformat(" %s = __randv3_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]); + } break; + default: + break; } return code; } @@ -943,12 +989,21 @@ void VisualShaderNodeParticleRandomness::set_op_type(OpType p_op_type) { if (op_type == p_op_type) { return; } - if (p_op_type == OP_TYPE_SCALAR) { - set_input_port_default_value(0, 0.0); - set_input_port_default_value(1, 1.0); - } else { - set_input_port_default_value(0, Vector3(-1.0, -1.0, -1.0)); - set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); + switch (p_op_type) { + case OP_TYPE_SCALAR: { + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); + } break; + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); + } break; + default: + break; } op_type = p_op_type; emit_changed(); @@ -963,7 +1018,7 @@ bool VisualShaderNodeParticleRandomness::has_output_port_preview(int p_port) con } VisualShaderNodeParticleRandomness::VisualShaderNodeParticleRandomness() { - set_input_port_default_value(0, 0.0); + set_input_port_default_value(0, -1.0); set_input_port_default_value(1, 1.0); } @@ -996,7 +1051,7 @@ int VisualShaderNodeParticleAccelerator::get_output_port_count() const { } VisualShaderNodeParticleAccelerator::PortType VisualShaderNodeParticleAccelerator::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeParticleAccelerator::get_output_port_name(int p_port) const { @@ -1009,11 +1064,11 @@ int VisualShaderNodeParticleAccelerator::get_input_port_count() const { VisualShaderNodeParticleAccelerator::PortType VisualShaderNodeParticleAccelerator::get_input_port_type(int p_port) const { if (p_port == 0) { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } else if (p_port == 1) { return PORT_TYPE_SCALAR; } else if (p_port == 2) { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } return PORT_TYPE_SCALAR; } @@ -1106,19 +1161,19 @@ VisualShaderNodeParticleOutput::PortType VisualShaderNodeParticleOutput::get_inp switch (p_port) { case 0: if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { - return PORT_TYPE_VECTOR; // custom.rgb + return PORT_TYPE_VECTOR_3D; // custom.rgb } return PORT_TYPE_BOOLEAN; // active case 1: if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { break; // custom.a (scalar) } - return PORT_TYPE_VECTOR; // velocity + return PORT_TYPE_VECTOR_3D; // velocity case 2: - return PORT_TYPE_VECTOR; // color & velocity + return PORT_TYPE_VECTOR_3D; // color & velocity case 3: if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { - return PORT_TYPE_VECTOR; // color + return PORT_TYPE_VECTOR_3D; // color } break; // alpha (scalar) case 4: @@ -1131,18 +1186,18 @@ VisualShaderNodeParticleOutput::PortType VisualShaderNodeParticleOutput::get_inp if (shader_type == VisualShader::TYPE_COLLIDE) { return PORT_TYPE_TRANSFORM; // transform } - return PORT_TYPE_VECTOR; // position + return PORT_TYPE_VECTOR_3D; // position case 5: if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { return PORT_TYPE_TRANSFORM; // transform } if (shader_type == VisualShader::TYPE_PROCESS) { - return PORT_TYPE_VECTOR; // rotation_axis + return PORT_TYPE_VECTOR_3D; // rotation_axis } break; // scale (scalar) case 6: if (shader_type == VisualShader::TYPE_START) { - return PORT_TYPE_VECTOR; // rotation_axis + return PORT_TYPE_VECTOR_3D; // rotation_axis } break; case 7: @@ -1263,7 +1318,7 @@ String VisualShaderNodeParticleOutput::generate_code(Shader::Mode p_mode, Visual code += tab + "TRANSFORM = " + p_input_vars[5] + ";\n"; } } else { - if (!p_input_vars[0].is_empty()) { // active (begin) + if (!p_input_vars[0].is_empty()) { // Active (begin). code += tab + "ACTIVE = " + p_input_vars[0] + ";\n"; code += tab + "if(ACTIVE) {\n"; tab += " "; @@ -1326,7 +1381,7 @@ String VisualShaderNodeParticleOutput::generate_code(Shader::Mode p_mode, Visual code += tab + "TRANSFORM " + op + " mat4(vec4(" + p_input_vars[scale] + ", 0, 0, 0), vec4(0, " + p_input_vars[scale] + ", 0, 0), vec4(0, 0, " + p_input_vars[scale] + ", 0), vec4(0, 0, 0, 1));\n"; } } - if (!p_input_vars[0].is_empty()) { // active (end) + if (!p_input_vars[0].is_empty()) { // Active (end). code += " }\n"; } } @@ -1372,13 +1427,13 @@ VisualShaderNodeParticleEmit::PortType VisualShaderNodeParticleEmit::get_input_p case 1: return PORT_TYPE_TRANSFORM; case 2: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case 3: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case 4: return PORT_TYPE_SCALAR; case 5: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case 6: return PORT_TYPE_SCALAR; } |