diff options
Diffstat (limited to 'scene/resources/visual_shader_particle_nodes.cpp')
-rw-r--r-- | scene/resources/visual_shader_particle_nodes.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp index a7c20b2cb9..fbac92a06d 100644 --- a/scene/resources/visual_shader_particle_nodes.cpp +++ b/scene/resources/visual_shader_particle_nodes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1448,22 +1448,22 @@ bool VisualShaderNodeParticleEmit::is_generate_input_var(int p_port) const { return true; } -String VisualShaderNodeParticleEmit::get_input_port_default_hint(int p_port) const { +bool VisualShaderNodeParticleEmit::is_input_port_default(int p_port, Shader::Mode p_mode) const { switch (p_port) { case 1: - return "default"; + return true; case 2: - return "default"; + return true; case 3: - return "default"; + return true; case 4: - return "default"; + return true; case 5: - return "default"; + return true; case 6: - return "default"; + return true; } - return String(); + return false; } String VisualShaderNodeParticleEmit::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |