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path: root/scene/resources/visual_shader_particle_nodes.cpp
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Diffstat (limited to 'scene/resources/visual_shader_particle_nodes.cpp')
-rw-r--r--scene/resources/visual_shader_particle_nodes.cpp25
1 files changed, 14 insertions, 11 deletions
diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp
index 2250cf8d95..5fe801e037 100644
--- a/scene/resources/visual_shader_particle_nodes.cpp
+++ b/scene/resources/visual_shader_particle_nodes.cpp
@@ -402,15 +402,16 @@ String VisualShaderNodeParticleRandomness::generate_code(Shader::Mode p_mode, Vi
}
void VisualShaderNodeParticleRandomness::set_op_type(OpType p_op_type) {
- ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX);
- if (p_op_type != op_type) {
- if (p_op_type == OP_TYPE_SCALAR) {
- set_input_port_default_value(0, 0.0);
- set_input_port_default_value(1, 1.0);
- } else {
- set_input_port_default_value(0, Vector3(-1.0, -1.0, -1.0));
- set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0));
- }
+ ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX));
+ if (op_type == p_op_type) {
+ return;
+ }
+ if (p_op_type == OP_TYPE_SCALAR) {
+ set_input_port_default_value(0, 0.0);
+ set_input_port_default_value(1, 1.0);
+ } else {
+ set_input_port_default_value(0, Vector3(-1.0, -1.0, -1.0));
+ set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0));
}
op_type = p_op_type;
emit_changed();
@@ -500,8 +501,6 @@ String VisualShaderNodeParticleAccelerator::generate_code(Shader::Mode p_mode, V
code += " __vec3_buff1 = cross(__ndiff, normalize(" + (p_input_vars[2].is_empty() ? "vec3" + (String)get_input_port_default_value(2) : p_input_vars[2]) + "));\n";
code += " " + p_output_vars[0] + " = length(__vec3_buff1) > 0.0 ? normalize(__vec3_buff1) * (" + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ")) : vec3(0.0);\n";
break;
- case MODE_MAX:
- break;
default:
break;
}
@@ -510,6 +509,10 @@ String VisualShaderNodeParticleAccelerator::generate_code(Shader::Mode p_mode, V
}
void VisualShaderNodeParticleAccelerator::set_mode(Mode p_mode) {
+ ERR_FAIL_INDEX(int(p_mode), int(MODE_MAX));
+ if (mode == p_mode) {
+ return;
+ }
mode = p_mode;
emit_changed();
}