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path: root/scene/resources/visual_shader_nodes.h
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Diffstat (limited to 'scene/resources/visual_shader_nodes.h')
-rw-r--r--scene/resources/visual_shader_nodes.h363
1 files changed, 265 insertions, 98 deletions
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index a5d0fe4649..2c952300fe 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -74,9 +74,9 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_constant(float p_value);
+ void set_constant(float p_constant);
float get_constant() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -104,9 +104,9 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_constant(int p_value);
+ void set_constant(int p_constant);
int get_constant() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -134,9 +134,9 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_constant(bool p_value);
+ void set_constant(bool p_constant);
bool get_constant() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -163,10 +163,11 @@ public:
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
+ virtual bool is_output_port_expandable(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_constant(Color p_value);
+ void set_constant(const Color &p_constant);
Color get_constant() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -194,9 +195,9 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_constant(Vector3 p_value);
+ void set_constant(const Vector3 &p_constant);
Vector3 get_constant() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -208,7 +209,7 @@ public:
class VisualShaderNodeTransformConstant : public VisualShaderNodeConstant {
GDCLASS(VisualShaderNodeTransformConstant, VisualShaderNodeConstant);
- Transform constant;
+ Transform3D constant;
protected:
static void _bind_methods();
@@ -224,10 +225,10 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_constant(Transform p_value);
- Transform get_constant() const;
+ void set_constant(const Transform3D &p_constant);
+ Transform3D get_constant() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -250,12 +251,14 @@ public:
SOURCE_2D_NORMAL,
SOURCE_DEPTH,
SOURCE_PORT,
+ SOURCE_MAX,
};
enum TextureType {
TYPE_DATA,
TYPE_COLOR,
TYPE_NORMAL_MAP,
+ TYPE_MAX,
};
private:
@@ -275,20 +278,21 @@ public:
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
+ virtual bool is_output_port_expandable(int p_port) const override;
virtual String get_input_port_default_hint(int p_port) const override;
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_source(Source p_source);
Source get_source() const;
- void set_texture(Ref<Texture2D> p_value);
+ void set_texture(Ref<Texture2D> p_texture);
Ref<Texture2D> get_texture() const;
- void set_texture_type(TextureType p_type);
+ void set_texture_type(TextureType p_texture_type);
TextureType get_texture_type() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -323,9 +327,9 @@ public:
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_texture(Ref<CurveTexture> p_value);
+ void set_texture(Ref<CurveTexture> p_texture);
Ref<CurveTexture> get_texture() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -336,6 +340,39 @@ public:
///////////////////////////////////////
+class VisualShaderNodeCurveXYZTexture : public VisualShaderNodeResizableBase {
+ GDCLASS(VisualShaderNodeCurveXYZTexture, VisualShaderNodeResizableBase);
+ Ref<CurveXYZTexture> texture;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ void set_texture(Ref<CurveXYZTexture> p_texture);
+ Ref<CurveXYZTexture> get_texture() const;
+
+ virtual Vector<StringName> get_editable_properties() const override;
+ virtual bool is_use_prop_slots() const override;
+
+ VisualShaderNodeCurveXYZTexture();
+};
+
+///////////////////////////////////////
+
class VisualShaderNodeSample3D : public VisualShaderNode {
GDCLASS(VisualShaderNodeSample3D, VisualShaderNode);
@@ -343,6 +380,7 @@ public:
enum Source {
SOURCE_TEXTURE,
SOURCE_PORT,
+ SOURCE_MAX,
};
protected:
@@ -359,8 +397,9 @@ public:
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
+ virtual bool is_output_port_expandable(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_source(Source p_source);
Source get_source() const;
@@ -374,7 +413,7 @@ VARIANT_ENUM_CAST(VisualShaderNodeSample3D::Source)
class VisualShaderNodeTexture2DArray : public VisualShaderNodeSample3D {
GDCLASS(VisualShaderNodeTexture2DArray, VisualShaderNodeSample3D);
- Ref<Texture2DArray> texture;
+ Ref<Texture2DArray> texture_array;
protected:
static void _bind_methods();
@@ -387,7 +426,7 @@ public:
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- void set_texture_array(Ref<Texture2DArray> p_value);
+ void set_texture_array(Ref<Texture2DArray> p_texture_array);
Ref<Texture2DArray> get_texture_array() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -410,7 +449,7 @@ public:
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- void set_texture(Ref<Texture3D> p_value);
+ void set_texture(Ref<Texture3D> p_texture);
Ref<Texture3D> get_texture() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -425,13 +464,15 @@ class VisualShaderNodeCubemap : public VisualShaderNode {
public:
enum Source {
SOURCE_TEXTURE,
- SOURCE_PORT
+ SOURCE_PORT,
+ SOURCE_MAX,
};
enum TextureType {
TYPE_DATA,
TYPE_COLOR,
- TYPE_NORMAL_MAP
+ TYPE_NORMAL_MAP,
+ TYPE_MAX,
};
private:
@@ -452,18 +493,19 @@ public:
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
+ virtual bool is_output_port_expandable(int p_port) const override;
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_source(Source p_source);
Source get_source() const;
- void set_cube_map(Ref<Cubemap> p_value);
+ void set_cube_map(Ref<Cubemap> p_cube_map);
Ref<Cubemap> get_cube_map() const;
- void set_texture_type(TextureType p_type);
+ void set_texture_type(TextureType p_texture_type);
TextureType get_texture_type() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -493,7 +535,8 @@ public:
OP_MAX,
OP_MIN,
OP_ATAN2,
- OP_STEP
+ OP_STEP,
+ OP_ENUM_SIZE,
};
protected:
@@ -512,7 +555,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_operator(Operator p_op);
Operator get_operator() const;
@@ -536,6 +579,7 @@ public:
OP_MOD,
OP_MAX,
OP_MIN,
+ OP_ENUM_SIZE,
};
protected:
@@ -554,7 +598,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_operator(Operator p_op);
Operator get_operator() const;
@@ -582,7 +626,8 @@ public:
OP_CROSS,
OP_ATAN2,
OP_REFLECT,
- OP_STEP
+ OP_STEP,
+ OP_ENUM_SIZE,
};
protected:
@@ -601,7 +646,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_operator(Operator p_op);
Operator get_operator() const;
@@ -628,7 +673,8 @@ public:
OP_DODGE,
OP_BURN,
OP_SOFT_LIGHT,
- OP_HARD_LIGHT
+ OP_HARD_LIGHT,
+ OP_MAX,
};
protected:
@@ -647,7 +693,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_operator(Operator p_op);
Operator get_operator() const;
@@ -659,19 +705,25 @@ public:
VARIANT_ENUM_CAST(VisualShaderNodeColorOp::Operator)
-///////////////////////////////////////
-/// TRANSFORM-TRANSFORM MULTIPLICATION
-///////////////////////////////////////
+////////////////////////////////
+/// TRANSFORM-TRANSFORM OPERATOR
+////////////////////////////////
-class VisualShaderNodeTransformMult : public VisualShaderNode {
- GDCLASS(VisualShaderNodeTransformMult, VisualShaderNode);
+class VisualShaderNodeTransformOp : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeTransformOp, VisualShaderNode);
public:
enum Operator {
OP_AxB,
OP_BxA,
OP_AxB_COMP,
- OP_BxA_COMP
+ OP_BxA_COMP,
+ OP_ADD,
+ OP_A_MINUS_B,
+ OP_B_MINUS_A,
+ OP_A_DIV_B,
+ OP_B_DIV_A,
+ OP_MAX,
};
protected:
@@ -690,17 +742,17 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_operator(Operator p_op);
Operator get_operator() const;
virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeTransformMult();
+ VisualShaderNodeTransformOp();
};
-VARIANT_ENUM_CAST(VisualShaderNodeTransformMult::Operator)
+VARIANT_ENUM_CAST(VisualShaderNodeTransformOp::Operator)
///////////////////////////////////////
/// TRANSFORM-VECTOR MULTIPLICATION
@@ -715,6 +767,7 @@ public:
OP_BxA,
OP_3x3_AxB,
OP_3x3_BxA,
+ OP_MAX,
};
protected:
@@ -733,7 +786,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_operator(Operator p_op);
Operator get_operator() const;
@@ -785,7 +838,8 @@ public:
FUNC_RECIPROCAL,
FUNC_ROUNDEVEN,
FUNC_TRUNC,
- FUNC_ONEMINUS
+ FUNC_ONEMINUS,
+ FUNC_MAX,
};
protected:
@@ -804,7 +858,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_function(Function p_func);
Function get_function() const;
@@ -828,6 +882,7 @@ public:
FUNC_ABS,
FUNC_NEGATE,
FUNC_SIGN,
+ FUNC_MAX,
};
protected:
@@ -846,7 +901,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_function(Function p_func);
Function get_function() const;
@@ -901,7 +956,8 @@ public:
FUNC_TAN,
FUNC_TANH,
FUNC_TRUNC,
- FUNC_ONEMINUS
+ FUNC_ONEMINUS,
+ FUNC_MAX,
};
protected:
@@ -920,7 +976,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_function(Function p_func);
Function get_function() const;
@@ -942,7 +998,8 @@ class VisualShaderNodeColorFunc : public VisualShaderNode {
public:
enum Function {
FUNC_GRAYSCALE,
- FUNC_SEPIA
+ FUNC_SEPIA,
+ FUNC_MAX,
};
protected:
@@ -961,7 +1018,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_function(Function p_func);
Function get_function() const;
@@ -983,7 +1040,8 @@ class VisualShaderNodeTransformFunc : public VisualShaderNode {
public:
enum Function {
FUNC_INVERSE,
- FUNC_TRANSPOSE
+ FUNC_TRANSPOSE,
+ FUNC_MAX,
};
protected:
@@ -1002,7 +1060,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_function(Function p_func);
Function get_function() const;
@@ -1015,6 +1073,51 @@ public:
VARIANT_ENUM_CAST(VisualShaderNodeTransformFunc::Function)
///////////////////////////////////////
+/// UV FUNC
+///////////////////////////////////////
+
+class VisualShaderNodeUVFunc : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeUVFunc, VisualShaderNode);
+
+public:
+ enum Function {
+ FUNC_PANNING,
+ FUNC_SCALING,
+ FUNC_MAX,
+ };
+
+protected:
+ Function func = FUNC_PANNING;
+
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+ virtual String get_input_port_default_hint(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual bool is_show_prop_names() const override;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ void set_function(Function p_func);
+ Function get_function() const;
+
+ virtual Vector<StringName> get_editable_properties() const override;
+
+ VisualShaderNodeUVFunc();
+};
+
+VARIANT_ENUM_CAST(VisualShaderNodeUVFunc::Function)
+
+///////////////////////////////////////
/// DOT
///////////////////////////////////////
@@ -1032,7 +1135,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeDotProduct();
};
@@ -1055,7 +1158,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeVectorLen();
};
@@ -1078,7 +1181,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeDeterminant();
};
@@ -1113,12 +1216,12 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- void set_op_type(OpType p_type);
+ void set_op_type(OpType p_op_type);
OpType get_op_type() const;
virtual Vector<StringName> get_editable_properties() const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeClamp();
};
@@ -1136,7 +1239,8 @@ public:
enum Function {
FUNC_SUM,
FUNC_X,
- FUNC_Y
+ FUNC_Y,
+ FUNC_MAX,
};
protected:
@@ -1155,7 +1259,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_function(Function p_func);
Function get_function() const;
@@ -1176,7 +1280,8 @@ public:
enum Function {
FUNC_SUM,
FUNC_X,
- FUNC_Y
+ FUNC_Y,
+ FUNC_MAX,
};
protected:
@@ -1195,7 +1300,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_function(Function p_func);
Function get_function() const;
@@ -1225,7 +1330,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeFaceForward();
};
@@ -1248,7 +1353,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeOuterProduct();
};
@@ -1283,12 +1388,12 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- void set_op_type(OpType p_type);
+ void set_op_type(OpType p_op_type);
OpType get_op_type() const;
virtual Vector<StringName> get_editable_properties() const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeStep();
};
@@ -1325,12 +1430,12 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- void set_op_type(OpType p_type);
+ void set_op_type(OpType p_op_type);
OpType get_op_type() const;
virtual Vector<StringName> get_editable_properties() const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeSmoothStep();
};
@@ -1355,7 +1460,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeVectorDistance();
};
@@ -1378,7 +1483,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeVectorRefract();
};
@@ -1413,12 +1518,12 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- void set_op_type(OpType p_type);
+ void set_op_type(OpType p_op_type);
OpType get_op_type() const;
virtual Vector<StringName> get_editable_properties() const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeMix();
};
@@ -1443,7 +1548,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeVectorCompose();
};
@@ -1464,7 +1569,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeTransformCompose();
};
@@ -1487,7 +1592,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeVectorDecompose();
};
@@ -1508,7 +1613,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeTransformDecompose();
};
@@ -1525,6 +1630,7 @@ public:
HINT_NONE,
HINT_RANGE,
HINT_RANGE_STEP,
+ HINT_MAX,
};
private:
@@ -1550,7 +1656,7 @@ public:
virtual String get_output_port_name(int p_port) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
virtual bool is_show_prop_names() const override;
virtual bool is_use_prop_slots() const override;
@@ -1574,6 +1680,7 @@ public:
float get_default_value() const;
bool is_qualifier_supported(Qualifier p_qual) const override;
+ bool is_convertible_to_constant() const override;
virtual Vector<StringName> get_editable_properties() const override;
@@ -1590,6 +1697,7 @@ public:
HINT_NONE,
HINT_RANGE,
HINT_RANGE_STEP,
+ HINT_MAX,
};
private:
@@ -1615,7 +1723,7 @@ public:
virtual String get_output_port_name(int p_port) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
virtual bool is_show_prop_names() const override;
virtual bool is_use_prop_slots() const override;
@@ -1639,6 +1747,7 @@ public:
int get_default_value() const;
bool is_qualifier_supported(Qualifier p_qual) const override;
+ bool is_convertible_to_constant() const override;
virtual Vector<StringName> get_editable_properties() const override;
@@ -1671,7 +1780,7 @@ public:
virtual String get_output_port_name(int p_port) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
virtual bool is_show_prop_names() const override;
virtual bool is_use_prop_slots() const override;
@@ -1683,6 +1792,7 @@ public:
bool get_default_value() const;
bool is_qualifier_supported(Qualifier p_qual) const override;
+ bool is_convertible_to_constant() const override;
virtual Vector<StringName> get_editable_properties() const override;
@@ -1713,7 +1823,7 @@ public:
virtual String get_output_port_name(int p_port) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
virtual bool is_show_prop_names() const override;
@@ -1724,6 +1834,7 @@ public:
Color get_default_value() const;
bool is_qualifier_supported(Qualifier p_qual) const override;
+ bool is_convertible_to_constant() const override;
virtual Vector<StringName> get_editable_properties() const override;
@@ -1754,7 +1865,7 @@ public:
virtual String get_output_port_name(int p_port) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
virtual bool is_show_prop_names() const override;
virtual bool is_use_prop_slots() const override;
@@ -1766,6 +1877,7 @@ public:
Vector3 get_default_value() const;
bool is_qualifier_supported(Qualifier p_qual) const override;
+ bool is_convertible_to_constant() const override;
virtual Vector<StringName> get_editable_properties() const override;
@@ -1779,7 +1891,7 @@ class VisualShaderNodeTransformUniform : public VisualShaderNodeUniform {
private:
bool default_value_enabled = false;
- Transform default_value = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0);
+ Transform3D default_value = Transform3D(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0);
protected:
static void _bind_methods();
@@ -1796,7 +1908,7 @@ public:
virtual String get_output_port_name(int p_port) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
virtual bool is_show_prop_names() const override;
virtual bool is_use_prop_slots() const override;
@@ -1804,10 +1916,11 @@ public:
void set_default_value_enabled(bool p_enabled);
bool is_default_value_enabled() const;
- void set_default_value(const Transform &p_value);
- Transform get_default_value() const;
+ void set_default_value(const Transform3D &p_value);
+ Transform3D get_default_value() const;
bool is_qualifier_supported(Qualifier p_qual) const override;
+ bool is_convertible_to_constant() const override;
virtual Vector<StringName> get_editable_properties() const override;
@@ -1825,11 +1938,13 @@ public:
TYPE_COLOR,
TYPE_NORMAL_MAP,
TYPE_ANISO,
+ TYPE_MAX,
};
enum ColorDefault {
COLOR_DEFAULT_WHITE,
- COLOR_DEFAULT_BLACK
+ COLOR_DEFAULT_BLACK,
+ COLOR_DEFAULT_MAX,
};
protected:
@@ -1852,7 +1967,7 @@ public:
virtual String get_output_port_name(int p_port) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
virtual bool is_code_generated() const override;
@@ -1865,6 +1980,7 @@ public:
ColorDefault get_color_default() const;
bool is_qualifier_supported(Qualifier p_qual) const override;
+ bool is_convertible_to_constant() const override;
VisualShaderNodeTextureUniform();
};
@@ -1888,7 +2004,7 @@ public:
virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeTextureUniformTriplanar();
};
@@ -1911,7 +2027,7 @@ public:
virtual String get_input_port_default_hint(int p_port) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeTexture2DArrayUniform();
};
@@ -1934,7 +2050,7 @@ public:
virtual String get_input_port_default_hint(int p_port) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeTexture3DUniform();
};
@@ -1957,7 +2073,7 @@ public:
virtual String get_input_port_default_hint(int p_port) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeCubemapUniform();
};
@@ -2018,7 +2134,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- void set_op_type(OpType p_type);
+ void set_op_type(OpType p_op_type);
OpType get_op_type() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -2066,6 +2182,7 @@ public:
enum Function {
FUNC_IS_INF,
FUNC_IS_NAN,
+ FUNC_MAX,
};
protected:
@@ -2085,7 +2202,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_function(Function p_func);
Function get_function() const;
@@ -2111,6 +2228,7 @@ public:
CTYPE_VECTOR,
CTYPE_BOOLEAN,
CTYPE_TRANSFORM,
+ CTYPE_MAX,
};
enum Function {
@@ -2120,15 +2238,17 @@ public:
FUNC_GREATER_THAN_EQUAL,
FUNC_LESS_THAN,
FUNC_LESS_THAN_EQUAL,
+ FUNC_MAX,
};
enum Condition {
COND_ALL,
COND_ANY,
+ COND_MAX,
};
protected:
- ComparisonType ctype = CTYPE_SCALAR;
+ ComparisonType comparison_type = CTYPE_SCALAR;
Function func = FUNC_EQUAL;
Condition condition = COND_ALL;
@@ -2146,7 +2266,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_comparison_type(ComparisonType p_type);
ComparisonType get_comparison_type() const;
@@ -2194,9 +2314,9 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_op_type(OpType p_type);
+ void set_op_type(OpType p_op_type);
OpType get_op_type() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -2206,4 +2326,51 @@ public:
VARIANT_ENUM_CAST(VisualShaderNodeMultiplyAdd::OpType)
+class VisualShaderNodeBillboard : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeBillboard, VisualShaderNode);
+
+public:
+ enum BillboardType {
+ BILLBOARD_TYPE_DISABLED,
+ BILLBOARD_TYPE_ENABLED,
+ BILLBOARD_TYPE_FIXED_Y,
+ BILLBOARD_TYPE_PARTICLES,
+ BILLBOARD_TYPE_MAX,
+ };
+
+protected:
+ BillboardType billboard_type = BILLBOARD_TYPE_ENABLED;
+ bool keep_scale = false;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ virtual bool is_show_prop_names() const override;
+
+ void set_billboard_type(BillboardType p_billboard_type);
+ BillboardType get_billboard_type() const;
+
+ void set_keep_scale_enabled(bool p_enabled);
+ bool is_keep_scale_enabled() const;
+
+ virtual Vector<StringName> get_editable_properties() const override;
+
+ VisualShaderNodeBillboard();
+};
+
+VARIANT_ENUM_CAST(VisualShaderNodeBillboard::BillboardType)
+
#endif // VISUAL_SHADER_NODES_H