diff options
Diffstat (limited to 'scene/resources/visual_shader_nodes.h')
-rw-r--r-- | scene/resources/visual_shader_nodes.h | 19 |
1 files changed, 16 insertions, 3 deletions
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index d5ee990191..339e59bda9 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -259,6 +259,11 @@ class VisualShaderNodeCubeMap : public VisualShaderNode { Ref<CubeMap> cube_map; public: + enum Source { + SOURCE_TEXTURE, + SOURCE_PORT + }; + enum TextureType { TYPE_DATA, TYPE_COLOR, @@ -266,6 +271,7 @@ public: }; private: + Source source; TextureType texture_type; protected: @@ -277,6 +283,7 @@ public: virtual int get_input_port_count() const; virtual PortType get_input_port_type(int p_port) const; virtual String get_input_port_name(int p_port) const; + virtual String get_input_port_default_hint(int p_port) const; virtual int get_output_port_count() const; virtual PortType get_output_port_type(int p_port) const; @@ -286,6 +293,9 @@ public: virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + void set_source(Source p_source); + Source get_source() const; + void set_cube_map(Ref<CubeMap> p_value); Ref<CubeMap> get_cube_map() const; @@ -298,6 +308,7 @@ public: }; VARIANT_ENUM_CAST(VisualShaderNodeCubeMap::TextureType) +VARIANT_ENUM_CAST(VisualShaderNodeCubeMap::Source) /////////////////////////////////////// /// OPS @@ -1412,7 +1423,7 @@ public: COLOR_DEFAULT_BLACK }; -private: +protected: TextureType texture_type; ColorDefault color_default; @@ -1471,8 +1482,8 @@ public: /////////////////////////////////////// -class VisualShaderNodeCubeMapUniform : public VisualShaderNode { - GDCLASS(VisualShaderNodeCubeMapUniform, VisualShaderNode); +class VisualShaderNodeCubeMapUniform : public VisualShaderNodeTextureUniform { + GDCLASS(VisualShaderNodeCubeMapUniform, VisualShaderNodeTextureUniform); public: virtual String get_caption() const; @@ -1485,6 +1496,8 @@ public: virtual PortType get_output_port_type(int p_port) const; virtual String get_output_port_name(int p_port) const; + virtual String get_input_port_default_hint(int p_port) const; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeCubeMapUniform(); |