diff options
Diffstat (limited to 'scene/resources/visual_shader_nodes.h')
-rw-r--r-- | scene/resources/visual_shader_nodes.h | 57 |
1 files changed, 51 insertions, 6 deletions
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 1c70459e3b..5b44e9f776 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -209,7 +209,7 @@ public: class VisualShaderNodeTransformConstant : public VisualShaderNodeConstant { GDCLASS(VisualShaderNodeTransformConstant, VisualShaderNodeConstant); - Transform constant; + Transform3D constant; protected: static void _bind_methods(); @@ -227,8 +227,8 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - void set_constant(Transform p_value); - Transform get_constant() const; + void set_constant(Transform3D p_value); + Transform3D get_constant() const; virtual Vector<StringName> get_editable_properties() const override; @@ -1019,6 +1019,51 @@ public: VARIANT_ENUM_CAST(VisualShaderNodeTransformFunc::Function) /////////////////////////////////////// +/// UV FUNC +/////////////////////////////////////// + +class VisualShaderNodeUVFunc : public VisualShaderNode { + GDCLASS(VisualShaderNodeUVFunc, VisualShaderNode); + +public: + enum Function { + FUNC_PANNING, + FUNC_SCALING, + FUNC_MAX, + }; + +protected: + Function func = FUNC_PANNING; + + static void _bind_methods(); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + virtual String get_input_port_default_hint(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual bool is_show_prop_names() const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + void set_function(Function p_op); + Function get_function() const; + + virtual Vector<StringName> get_editable_properties() const override; + + VisualShaderNodeUVFunc(); +}; + +VARIANT_ENUM_CAST(VisualShaderNodeUVFunc::Function) + +/////////////////////////////////////// /// DOT /////////////////////////////////////// @@ -1788,7 +1833,7 @@ class VisualShaderNodeTransformUniform : public VisualShaderNodeUniform { private: bool default_value_enabled = false; - Transform default_value = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0); + Transform3D default_value = Transform3D(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0); protected: static void _bind_methods(); @@ -1813,8 +1858,8 @@ public: void set_default_value_enabled(bool p_enabled); bool is_default_value_enabled() const; - void set_default_value(const Transform &p_value); - Transform get_default_value() const; + void set_default_value(const Transform3D &p_value); + Transform3D get_default_value() const; bool is_qualifier_supported(Qualifier p_qual) const override; bool is_convertible_to_constant() const override; |