diff options
Diffstat (limited to 'scene/resources/visual_shader_nodes.h')
-rw-r--r-- | scene/resources/visual_shader_nodes.h | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 3d57fd0efc..85782bc509 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -191,7 +191,7 @@ public: class VisualShaderNodeTexture : public VisualShaderNode { GDCLASS(VisualShaderNodeTexture, VisualShaderNode); - Ref<Texture> texture; + Ref<Texture2D> texture; public: enum Source { @@ -236,8 +236,8 @@ public: void set_source(Source p_source); Source get_source() const; - void set_texture(Ref<Texture> p_value); - Ref<Texture> get_texture() const; + void set_texture(Ref<Texture2D> p_value); + Ref<Texture2D> get_texture() const; void set_texture_type(TextureType p_type); TextureType get_texture_type() const; @@ -254,9 +254,9 @@ VARIANT_ENUM_CAST(VisualShaderNodeTexture::Source) /////////////////////////////////////// -class VisualShaderNodeCubeMap : public VisualShaderNode { - GDCLASS(VisualShaderNodeCubeMap, VisualShaderNode); - Ref<CubeMap> cube_map; +class VisualShaderNodeCubemap : public VisualShaderNode { + GDCLASS(VisualShaderNodeCubemap, VisualShaderNode); + Ref<Cubemap> cube_map; public: enum Source { @@ -296,19 +296,19 @@ public: void set_source(Source p_source); Source get_source() const; - void set_cube_map(Ref<CubeMap> p_value); - Ref<CubeMap> get_cube_map() const; + void set_cube_map(Ref<Cubemap> p_value); + Ref<Cubemap> get_cube_map() const; void set_texture_type(TextureType p_type); TextureType get_texture_type() const; virtual Vector<StringName> get_editable_properties() const; - VisualShaderNodeCubeMap(); + VisualShaderNodeCubemap(); }; -VARIANT_ENUM_CAST(VisualShaderNodeCubeMap::TextureType) -VARIANT_ENUM_CAST(VisualShaderNodeCubeMap::Source) +VARIANT_ENUM_CAST(VisualShaderNodeCubemap::TextureType) +VARIANT_ENUM_CAST(VisualShaderNodeCubemap::Source) /////////////////////////////////////// /// OPS @@ -1514,8 +1514,8 @@ public: /////////////////////////////////////// -class VisualShaderNodeCubeMapUniform : public VisualShaderNodeTextureUniform { - GDCLASS(VisualShaderNodeCubeMapUniform, VisualShaderNodeTextureUniform); +class VisualShaderNodeCubemapUniform : public VisualShaderNodeTextureUniform { + GDCLASS(VisualShaderNodeCubemapUniform, VisualShaderNodeTextureUniform); public: virtual String get_caption() const; @@ -1532,7 +1532,7 @@ public: virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty - VisualShaderNodeCubeMapUniform(); + VisualShaderNodeCubemapUniform(); }; /////////////////////////////////////// |