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-rw-r--r--scene/resources/visual_shader_nodes.h32
1 files changed, 32 insertions, 0 deletions
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index cca37273d9..3d57fd0efc 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -1301,6 +1301,22 @@ class VisualShaderNodeScalarUniform : public VisualShaderNodeUniform {
GDCLASS(VisualShaderNodeScalarUniform, VisualShaderNodeUniform);
public:
+ enum Hint {
+ HINT_NONE,
+ HINT_RANGE,
+ HINT_RANGE_STEP,
+ };
+
+private:
+ Hint hint;
+ float hint_range_min;
+ float hint_range_max;
+ float hint_range_step;
+
+protected:
+ static void _bind_methods();
+
+public:
virtual String get_caption() const;
virtual int get_input_port_count() const;
@@ -1314,9 +1330,25 @@ public:
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ void set_hint(Hint p_hint);
+ Hint get_hint() const;
+
+ void set_min(float p_value);
+ float get_min() const;
+
+ void set_max(float p_value);
+ float get_max() const;
+
+ void set_step(float p_value);
+ float get_step() const;
+
+ virtual Vector<StringName> get_editable_properties() const;
+
VisualShaderNodeScalarUniform();
};
+VARIANT_ENUM_CAST(VisualShaderNodeScalarUniform::Hint)
+
///////////////////////////////////////
class VisualShaderNodeBooleanUniform : public VisualShaderNodeUniform {