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-rw-r--r--scene/resources/visual_shader_nodes.h279
1 files changed, 190 insertions, 89 deletions
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index f1dda634f1..eeeb91a3ee 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -34,6 +34,49 @@
#include "scene/resources/visual_shader.h"
///////////////////////////////////////
+/// Vector Base Node
+///////////////////////////////////////
+
+class VisualShaderNodeVectorBase : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeVectorBase, VisualShaderNode);
+
+public:
+ enum OpType {
+ OP_TYPE_VECTOR_2D,
+ OP_TYPE_VECTOR_3D,
+ OP_TYPE_MAX,
+ };
+
+protected:
+ OpType op_type = OP_TYPE_VECTOR_3D;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const override = 0;
+
+ virtual int get_input_port_count() const override = 0;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override = 0;
+
+ virtual int get_output_port_count() const override = 0;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override = 0;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override = 0;
+
+ virtual void set_op_type(OpType p_op_type);
+ OpType get_op_type() const;
+
+ virtual Vector<StringName> get_editable_properties() const override;
+
+ VisualShaderNodeVectorBase();
+};
+
+VARIANT_ENUM_CAST(VisualShaderNodeVectorBase::OpType)
+
+///////////////////////////////////////
/// CONSTANTS
///////////////////////////////////////
@@ -177,6 +220,36 @@ public:
///////////////////////////////////////
+class VisualShaderNodeVec2Constant : public VisualShaderNodeConstant {
+ GDCLASS(VisualShaderNodeVec2Constant, VisualShaderNodeConstant);
+ Vector2 constant;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ void set_constant(const Vector2 &p_constant);
+ Vector2 get_constant() const;
+
+ virtual Vector<StringName> get_editable_properties() const override;
+
+ VisualShaderNodeVec2Constant();
+};
+
+///////////////////////////////////////
+
class VisualShaderNodeVec3Constant : public VisualShaderNodeConstant {
GDCLASS(VisualShaderNodeVec3Constant, VisualShaderNodeConstant);
Vector3 constant;
@@ -280,7 +353,7 @@ public:
virtual String get_output_port_name(int p_port) const override;
virtual bool is_output_port_expandable(int p_port) const override;
- virtual String get_input_port_default_hint(int p_port) const override;
+ virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
@@ -392,7 +465,7 @@ public:
virtual int get_input_port_count() const override;
virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
- virtual String get_input_port_default_hint(int p_port) const override;
+ virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
@@ -488,7 +561,7 @@ public:
virtual int get_input_port_count() const override;
virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
- virtual String get_input_port_default_hint(int p_port) const override;
+ virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
@@ -615,8 +688,8 @@ public:
VARIANT_ENUM_CAST(VisualShaderNodeIntOp::Operator)
-class VisualShaderNodeVectorOp : public VisualShaderNode {
- GDCLASS(VisualShaderNodeVectorOp, VisualShaderNode);
+class VisualShaderNodeVectorOp : public VisualShaderNodeVectorBase {
+ GDCLASS(VisualShaderNodeVectorOp, VisualShaderNodeVectorBase);
public:
enum Operator {
@@ -644,19 +717,20 @@ public:
virtual String get_caption() const override;
virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+ virtual void set_op_type(OpType p_op_type) override;
+
void set_operator(Operator p_op);
Operator get_operator() const;
virtual Vector<StringName> get_editable_properties() const override;
+ String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
VisualShaderNodeVectorOp();
};
@@ -923,8 +997,10 @@ VARIANT_ENUM_CAST(VisualShaderNodeIntFunc::Function)
/// VECTOR FUNC
///////////////////////////////////////
-class VisualShaderNodeVectorFunc : public VisualShaderNode {
- GDCLASS(VisualShaderNodeVectorFunc, VisualShaderNode);
+class VisualShaderNodeVectorFunc : public VisualShaderNodeVectorBase {
+ GDCLASS(VisualShaderNodeVectorFunc, VisualShaderNodeVectorBase);
+
+ void _update_default_input_values();
public:
enum Function {
@@ -975,19 +1051,20 @@ public:
virtual String get_caption() const override;
virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+ virtual void set_op_type(OpType p_op_type) override;
+
void set_function(Function p_func);
Function get_function() const;
virtual Vector<StringName> get_editable_properties() const override;
+ String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
VisualShaderNodeVectorFunc();
};
@@ -1103,7 +1180,7 @@ public:
virtual int get_input_port_count() const override;
virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
- virtual String get_input_port_default_hint(int p_port) const override;
+ virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
@@ -1150,20 +1227,20 @@ public:
/// LENGTH
///////////////////////////////////////
-class VisualShaderNodeVectorLen : public VisualShaderNode {
- GDCLASS(VisualShaderNodeVectorLen, VisualShaderNode);
+class VisualShaderNodeVectorLen : public VisualShaderNodeVectorBase {
+ GDCLASS(VisualShaderNodeVectorLen, VisualShaderNodeVectorBase);
public:
virtual String get_caption() const override;
virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
+ virtual void set_op_type(OpType p_op_type) override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeVectorLen();
@@ -1203,7 +1280,8 @@ public:
enum OpType {
OP_TYPE_FLOAT,
OP_TYPE_INT,
- OP_TYPE_VECTOR,
+ OP_TYPE_VECTOR_2D,
+ OP_TYPE_VECTOR_3D,
OP_TYPE_MAX,
};
@@ -1235,54 +1313,20 @@ public:
VARIANT_ENUM_CAST(VisualShaderNodeClamp::OpType)
///////////////////////////////////////
-/// DERIVATIVE FUNCTIONS
+/// DERIVATIVE FUNCTION
///////////////////////////////////////
-class VisualShaderNodeScalarDerivativeFunc : public VisualShaderNode {
- GDCLASS(VisualShaderNodeScalarDerivativeFunc, VisualShaderNode);
+class VisualShaderNodeDerivativeFunc : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeDerivativeFunc, VisualShaderNode);
public:
- enum Function {
- FUNC_SUM,
- FUNC_X,
- FUNC_Y,
- FUNC_MAX,
+ enum OpType {
+ OP_TYPE_SCALAR,
+ OP_TYPE_VECTOR_2D,
+ OP_TYPE_VECTOR_3D,
+ OP_TYPE_MAX,
};
-protected:
- Function func = FUNC_SUM;
-
- static void _bind_methods();
-
-public:
- virtual String get_caption() const override;
-
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
-
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
-
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
-
- void set_function(Function p_func);
- Function get_function() const;
-
- virtual Vector<StringName> get_editable_properties() const override;
-
- VisualShaderNodeScalarDerivativeFunc();
-};
-
-VARIANT_ENUM_CAST(VisualShaderNodeScalarDerivativeFunc::Function)
-
-///////////////////////////////////////
-
-class VisualShaderNodeVectorDerivativeFunc : public VisualShaderNode {
- GDCLASS(VisualShaderNodeVectorDerivativeFunc, VisualShaderNode);
-
-public:
enum Function {
FUNC_SUM,
FUNC_X,
@@ -1291,8 +1335,10 @@ public:
};
protected:
+ OpType op_type = OP_TYPE_SCALAR;
Function func = FUNC_SUM;
+protected:
static void _bind_methods();
public:
@@ -1308,34 +1354,37 @@ public:
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+ void set_op_type(OpType p_op_type);
+ OpType get_op_type() const;
+
void set_function(Function p_func);
Function get_function() const;
virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeVectorDerivativeFunc();
+ VisualShaderNodeDerivativeFunc();
};
-VARIANT_ENUM_CAST(VisualShaderNodeVectorDerivativeFunc::Function)
+VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::OpType)
+VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::Function)
///////////////////////////////////////
/// FACEFORWARD
///////////////////////////////////////
-class VisualShaderNodeFaceForward : public VisualShaderNode {
- GDCLASS(VisualShaderNodeFaceForward, VisualShaderNode);
+class VisualShaderNodeFaceForward : public VisualShaderNodeVectorBase {
+ GDCLASS(VisualShaderNodeFaceForward, VisualShaderNodeVectorBase);
public:
virtual String get_caption() const override;
virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
+ virtual void set_op_type(OpType p_op_type) override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeFaceForward();
@@ -1374,8 +1423,10 @@ class VisualShaderNodeStep : public VisualShaderNode {
public:
enum OpType {
OP_TYPE_SCALAR,
- OP_TYPE_VECTOR,
- OP_TYPE_VECTOR_SCALAR,
+ OP_TYPE_VECTOR_2D,
+ OP_TYPE_VECTOR_2D_SCALAR,
+ OP_TYPE_VECTOR_3D,
+ OP_TYPE_VECTOR_3D_SCALAR,
OP_TYPE_MAX,
};
@@ -1416,8 +1467,10 @@ class VisualShaderNodeSmoothStep : public VisualShaderNode {
public:
enum OpType {
OP_TYPE_SCALAR,
- OP_TYPE_VECTOR,
- OP_TYPE_VECTOR_SCALAR,
+ OP_TYPE_VECTOR_2D,
+ OP_TYPE_VECTOR_2D_SCALAR,
+ OP_TYPE_VECTOR_3D,
+ OP_TYPE_VECTOR_3D_SCALAR,
OP_TYPE_MAX,
};
@@ -1452,20 +1505,20 @@ VARIANT_ENUM_CAST(VisualShaderNodeSmoothStep::OpType)
/// DISTANCE
///////////////////////////////////////
-class VisualShaderNodeVectorDistance : public VisualShaderNode {
- GDCLASS(VisualShaderNodeVectorDistance, VisualShaderNode);
+class VisualShaderNodeVectorDistance : public VisualShaderNodeVectorBase {
+ GDCLASS(VisualShaderNodeVectorDistance, VisualShaderNodeVectorBase);
public:
virtual String get_caption() const override;
virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
+ virtual void set_op_type(OpType p_op_type) override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeVectorDistance();
@@ -1504,8 +1557,10 @@ class VisualShaderNodeMix : public VisualShaderNode {
public:
enum OpType {
OP_TYPE_SCALAR,
- OP_TYPE_VECTOR,
- OP_TYPE_VECTOR_SCALAR,
+ OP_TYPE_VECTOR_2D,
+ OP_TYPE_VECTOR_2D_SCALAR,
+ OP_TYPE_VECTOR_3D,
+ OP_TYPE_VECTOR_3D_SCALAR,
OP_TYPE_MAX,
};
@@ -1540,8 +1595,8 @@ VARIANT_ENUM_CAST(VisualShaderNodeMix::OpType)
/// COMPOSE
///////////////////////////////////////
-class VisualShaderNodeVectorCompose : public VisualShaderNode {
- GDCLASS(VisualShaderNodeVectorCompose, VisualShaderNode);
+class VisualShaderNodeVectorCompose : public VisualShaderNodeVectorBase {
+ GDCLASS(VisualShaderNodeVectorCompose, VisualShaderNodeVectorBase);
public:
virtual String get_caption() const override;
@@ -1551,9 +1606,9 @@ public:
virtual String get_input_port_name(int p_port) const override;
virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
+ virtual void set_op_type(OpType p_op_type) override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeVectorCompose();
@@ -1584,20 +1639,20 @@ public:
/// DECOMPOSE
///////////////////////////////////////
-class VisualShaderNodeVectorDecompose : public VisualShaderNode {
- GDCLASS(VisualShaderNodeVectorDecompose, VisualShaderNode);
+class VisualShaderNodeVectorDecompose : public VisualShaderNodeVectorBase {
+ GDCLASS(VisualShaderNodeVectorDecompose, VisualShaderNodeVectorBase);
public:
virtual String get_caption() const override;
virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
+ virtual void set_op_type(OpType p_op_type) override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeVectorDecompose();
@@ -1849,6 +1904,49 @@ public:
///////////////////////////////////////
+class VisualShaderNodeVec2Uniform : public VisualShaderNodeUniform {
+ GDCLASS(VisualShaderNodeVec2Uniform, VisualShaderNodeUniform);
+
+private:
+ bool default_value_enabled = false;
+ Vector2 default_value;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ virtual bool is_show_prop_names() const override;
+ virtual bool is_use_prop_slots() const override;
+
+ void set_default_value_enabled(bool p_enabled);
+ bool is_default_value_enabled() const;
+
+ void set_default_value(const Vector2 &p_value);
+ Vector2 get_default_value() const;
+
+ bool is_qualifier_supported(Qualifier p_qual) const override;
+ bool is_convertible_to_constant() const override;
+
+ virtual Vector<StringName> get_editable_properties() const override;
+
+ VisualShaderNodeVec2Uniform();
+};
+
+///////////////////////////////////////
+
class VisualShaderNodeVec3Uniform : public VisualShaderNodeUniform {
GDCLASS(VisualShaderNodeVec3Uniform, VisualShaderNodeUniform);
@@ -1986,7 +2084,7 @@ public:
virtual int get_input_port_count() const override;
virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
- virtual String get_input_port_default_hint(int p_port) const override;
+ virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
@@ -2036,9 +2134,9 @@ public:
virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
- virtual String get_input_port_default_hint(int p_port) const override;
+ virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
- virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
@@ -2061,7 +2159,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String get_input_port_default_hint(int p_port) const override;
+ virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
@@ -2084,7 +2182,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String get_input_port_default_hint(int p_port) const override;
+ virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
@@ -2107,7 +2205,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String get_input_port_default_hint(int p_port) const override;
+ virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
@@ -2148,7 +2246,8 @@ public:
enum OpType {
OP_TYPE_FLOAT,
OP_TYPE_INT,
- OP_TYPE_VECTOR,
+ OP_TYPE_VECTOR_2D,
+ OP_TYPE_VECTOR_3D,
OP_TYPE_BOOLEAN,
OP_TYPE_TRANSFORM,
OP_TYPE_MAX,
@@ -2200,7 +2299,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String get_input_port_default_hint(int p_port) const override;
+ virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
virtual bool is_generate_input_var(int p_port) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
@@ -2261,7 +2360,8 @@ public:
enum ComparisonType {
CTYPE_SCALAR,
CTYPE_SCALAR_INT,
- CTYPE_VECTOR,
+ CTYPE_VECTOR_2D,
+ CTYPE_VECTOR_3D,
CTYPE_BOOLEAN,
CTYPE_TRANSFORM,
CTYPE_MAX,
@@ -2329,7 +2429,8 @@ class VisualShaderNodeMultiplyAdd : public VisualShaderNode {
public:
enum OpType {
OP_TYPE_SCALAR,
- OP_TYPE_VECTOR,
+ OP_TYPE_VECTOR_2D,
+ OP_TYPE_VECTOR_3D,
OP_TYPE_MAX,
};