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Diffstat (limited to 'scene/resources/visual_shader_nodes.h')
-rw-r--r--scene/resources/visual_shader_nodes.h53
1 files changed, 36 insertions, 17 deletions
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 4b39c76388..e968bbae25 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,8 +37,27 @@
/// CONSTANTS
///////////////////////////////////////
-class VisualShaderNodeFloatConstant : public VisualShaderNode {
- GDCLASS(VisualShaderNodeFloatConstant, VisualShaderNode);
+class VisualShaderNodeConstant : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeConstant, VisualShaderNode);
+
+public:
+ virtual String get_caption() const override = 0;
+
+ virtual int get_input_port_count() const override = 0;
+ virtual PortType get_input_port_type(int p_port) const override = 0;
+ virtual String get_input_port_name(int p_port) const override = 0;
+
+ virtual int get_output_port_count() const override = 0;
+ virtual PortType get_output_port_type(int p_port) const override = 0;
+ virtual String get_output_port_name(int p_port) const override = 0;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override = 0;
+
+ VisualShaderNodeConstant();
+};
+
+class VisualShaderNodeFloatConstant : public VisualShaderNodeConstant {
+ GDCLASS(VisualShaderNodeFloatConstant, VisualShaderNodeConstant);
float constant = 0.0f;
protected:
@@ -67,8 +86,8 @@ public:
///////////////////////////////////////
-class VisualShaderNodeIntConstant : public VisualShaderNode {
- GDCLASS(VisualShaderNodeIntConstant, VisualShaderNode);
+class VisualShaderNodeIntConstant : public VisualShaderNodeConstant {
+ GDCLASS(VisualShaderNodeIntConstant, VisualShaderNodeConstant);
int constant = 0;
protected:
@@ -97,8 +116,8 @@ public:
///////////////////////////////////////
-class VisualShaderNodeBooleanConstant : public VisualShaderNode {
- GDCLASS(VisualShaderNodeBooleanConstant, VisualShaderNode);
+class VisualShaderNodeBooleanConstant : public VisualShaderNodeConstant {
+ GDCLASS(VisualShaderNodeBooleanConstant, VisualShaderNodeConstant);
bool constant = false;
protected:
@@ -127,8 +146,8 @@ public:
///////////////////////////////////////
-class VisualShaderNodeColorConstant : public VisualShaderNode {
- GDCLASS(VisualShaderNodeColorConstant, VisualShaderNode);
+class VisualShaderNodeColorConstant : public VisualShaderNodeConstant {
+ GDCLASS(VisualShaderNodeColorConstant, VisualShaderNodeConstant);
Color constant = Color(1, 1, 1, 1);
protected:
@@ -157,8 +176,8 @@ public:
///////////////////////////////////////
-class VisualShaderNodeVec3Constant : public VisualShaderNode {
- GDCLASS(VisualShaderNodeVec3Constant, VisualShaderNode);
+class VisualShaderNodeVec3Constant : public VisualShaderNodeConstant {
+ GDCLASS(VisualShaderNodeVec3Constant, VisualShaderNodeConstant);
Vector3 constant;
protected:
@@ -187,8 +206,8 @@ public:
///////////////////////////////////////
-class VisualShaderNodeTransformConstant : public VisualShaderNode {
- GDCLASS(VisualShaderNodeTransformConstant, VisualShaderNode);
+class VisualShaderNodeTransformConstant : public VisualShaderNodeConstant {
+ GDCLASS(VisualShaderNodeTransformConstant, VisualShaderNodeConstant);
Transform constant;
protected:
@@ -236,7 +255,7 @@ public:
enum TextureType {
TYPE_DATA,
TYPE_COLOR,
- TYPE_NORMALMAP,
+ TYPE_NORMAL_MAP,
};
private:
@@ -412,7 +431,7 @@ public:
enum TextureType {
TYPE_DATA,
TYPE_COLOR,
- TYPE_NORMALMAP
+ TYPE_NORMAL_MAP
};
private:
@@ -1834,7 +1853,7 @@ public:
enum TextureType {
TYPE_DATA,
TYPE_COLOR,
- TYPE_NORMALMAP,
+ TYPE_NORMAL_MAP,
TYPE_ANISO,
};