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Diffstat (limited to 'scene/resources/visual_shader_nodes.h')
-rw-r--r--scene/resources/visual_shader_nodes.h21
1 files changed, 11 insertions, 10 deletions
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 26c98bd2ea..ffcb41072d 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -934,7 +934,7 @@ public:
FUNC_FLOOR,
FUNC_ROUND,
FUNC_CEIL,
- FUNC_FRAC,
+ FUNC_FRACT,
FUNC_SATURATE,
FUNC_NEGATE,
FUNC_ACOSH,
@@ -1039,8 +1039,6 @@ public:
FUNC_SATURATE,
FUNC_NEGATE,
FUNC_RECIPROCAL,
- FUNC_RGB2HSV,
- FUNC_HSV2RGB,
FUNC_ABS,
FUNC_ACOS,
FUNC_ACOSH,
@@ -1055,7 +1053,7 @@ public:
FUNC_EXP,
FUNC_EXP2,
FUNC_FLOOR,
- FUNC_FRAC,
+ FUNC_FRACT,
FUNC_INVERSE_SQRT,
FUNC_LOG,
FUNC_LOG2,
@@ -1095,7 +1093,6 @@ public:
Function get_function() const;
virtual Vector<StringName> get_editable_properties() const override;
- String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
VisualShaderNodeVectorFunc();
};
@@ -1112,6 +1109,8 @@ class VisualShaderNodeColorFunc : public VisualShaderNode {
public:
enum Function {
FUNC_GRAYSCALE,
+ FUNC_HSV2RGB,
+ FUNC_RGB2HSV,
FUNC_SEPIA,
FUNC_MAX,
};
@@ -1565,21 +1564,20 @@ public:
/// REFRACT
///////////////////////////////////////
-class VisualShaderNodeVectorRefract : public VisualShaderNode {
- GDCLASS(VisualShaderNodeVectorRefract, VisualShaderNode);
+class VisualShaderNodeVectorRefract : public VisualShaderNodeVectorBase {
+ GDCLASS(VisualShaderNodeVectorRefract, VisualShaderNodeVectorBase);
public:
virtual String get_caption() const override;
virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+ virtual void set_op_type(OpType p_op_type) override;
VisualShaderNodeVectorRefract();
};
@@ -1922,6 +1920,8 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
+ bool is_output_port_expandable(int p_port) const override;
+
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
@@ -2130,6 +2130,7 @@ public:
enum ColorDefault {
COLOR_DEFAULT_WHITE,
COLOR_DEFAULT_BLACK,
+ COLOR_DEFAULT_TRANSPARENT,
COLOR_DEFAULT_MAX,
};
@@ -2174,7 +2175,7 @@ public:
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- virtual Map<StringName, String> get_editable_properties_names() const override;
+ virtual HashMap<StringName, String> get_editable_properties_names() const override;
virtual bool is_show_prop_names() const override;
Vector<StringName> get_editable_properties() const override;