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path: root/scene/resources/visual_shader_nodes.cpp
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Diffstat (limited to 'scene/resources/visual_shader_nodes.cpp')
-rw-r--r--scene/resources/visual_shader_nodes.cpp389
1 files changed, 384 insertions, 5 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index df8e836a51..432d5a5b59 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -223,6 +223,68 @@ void VisualShaderNodeIntConstant::_bind_methods() {
VisualShaderNodeIntConstant::VisualShaderNodeIntConstant() {
}
+////////////// Scalar(UInt)
+
+String VisualShaderNodeUIntConstant::get_caption() const {
+ return "UIntConstant";
+}
+
+int VisualShaderNodeUIntConstant::get_input_port_count() const {
+ return 0;
+}
+
+VisualShaderNodeUIntConstant::PortType VisualShaderNodeUIntConstant::get_input_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR_UINT;
+}
+
+String VisualShaderNodeUIntConstant::get_input_port_name(int p_port) const {
+ return String();
+}
+
+int VisualShaderNodeUIntConstant::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeUIntConstant::PortType VisualShaderNodeUIntConstant::get_output_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR_UINT;
+}
+
+String VisualShaderNodeUIntConstant::get_output_port_name(int p_port) const {
+ return ""; // No output port means the editor will be used as port.
+}
+
+String VisualShaderNodeUIntConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return " " + p_output_vars[0] + " = " + itos(constant) + "u;\n";
+}
+
+void VisualShaderNodeUIntConstant::set_constant(int p_constant) {
+ if (constant == p_constant) {
+ return;
+ }
+ constant = p_constant;
+ emit_changed();
+}
+
+int VisualShaderNodeUIntConstant::get_constant() const {
+ return constant;
+}
+
+Vector<StringName> VisualShaderNodeUIntConstant::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("constant");
+ return props;
+}
+
+void VisualShaderNodeUIntConstant::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeUIntConstant::set_constant);
+ ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeUIntConstant::get_constant);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "constant"), "set_constant", "get_constant");
+}
+
+VisualShaderNodeUIntConstant::VisualShaderNodeUIntConstant() {
+}
+
////////////// Boolean
String VisualShaderNodeBooleanConstant::get_caption() const {
@@ -1797,7 +1859,7 @@ VisualShaderNodeIntOp::PortType VisualShaderNodeIntOp::get_output_port_type(int
}
String VisualShaderNodeIntOp::get_output_port_name(int p_port) const {
- return "op"; //no output port means the editor will be used as port
+ return "op"; // No output port means the editor will be used as port.
}
String VisualShaderNodeIntOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
@@ -1891,6 +1953,127 @@ VisualShaderNodeIntOp::VisualShaderNodeIntOp() {
set_input_port_default_value(1, 0);
}
+////////////// Unsigned Integer Op
+
+String VisualShaderNodeUIntOp::get_caption() const {
+ return "UIntOp";
+}
+
+int VisualShaderNodeUIntOp::get_input_port_count() const {
+ return 2;
+}
+
+VisualShaderNodeUIntOp::PortType VisualShaderNodeUIntOp::get_input_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR_UINT;
+}
+
+String VisualShaderNodeUIntOp::get_input_port_name(int p_port) const {
+ return p_port == 0 ? "a" : "b";
+}
+
+int VisualShaderNodeUIntOp::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeUIntOp::PortType VisualShaderNodeUIntOp::get_output_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR_UINT;
+}
+
+String VisualShaderNodeUIntOp::get_output_port_name(int p_port) const {
+ return "op"; // No output port means the editor will be used as port.
+}
+
+String VisualShaderNodeUIntOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String code = " " + p_output_vars[0] + " = ";
+ switch (op) {
+ case OP_ADD:
+ code += p_input_vars[0] + " + " + p_input_vars[1] + ";\n";
+ break;
+ case OP_SUB:
+ code += p_input_vars[0] + " - " + p_input_vars[1] + ";\n";
+ break;
+ case OP_MUL:
+ code += p_input_vars[0] + " * " + p_input_vars[1] + ";\n";
+ break;
+ case OP_DIV:
+ code += p_input_vars[0] + " / " + p_input_vars[1] + ";\n";
+ break;
+ case OP_MOD:
+ code += p_input_vars[0] + " % " + p_input_vars[1] + ";\n";
+ break;
+ case OP_MAX:
+ code += "max(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
+ break;
+ case OP_MIN:
+ code += "min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
+ break;
+ case OP_BITWISE_AND:
+ code += p_input_vars[0] + " & " + p_input_vars[1] + ";\n";
+ break;
+ case OP_BITWISE_OR:
+ code += p_input_vars[0] + " | " + p_input_vars[1] + ";\n";
+ break;
+ case OP_BITWISE_XOR:
+ code += p_input_vars[0] + " ^ " + p_input_vars[1] + ";\n";
+ break;
+ case OP_BITWISE_LEFT_SHIFT:
+ code += p_input_vars[0] + " << " + p_input_vars[1] + ";\n";
+ break;
+ case OP_BITWISE_RIGHT_SHIFT:
+ code += p_input_vars[0] + " >> " + p_input_vars[1] + ";\n";
+ break;
+ default:
+ break;
+ }
+
+ return code;
+}
+
+void VisualShaderNodeUIntOp::set_operator(Operator p_op) {
+ ERR_FAIL_INDEX(int(p_op), OP_ENUM_SIZE);
+ if (op == p_op) {
+ return;
+ }
+ op = p_op;
+ emit_changed();
+}
+
+VisualShaderNodeUIntOp::Operator VisualShaderNodeUIntOp::get_operator() const {
+ return op;
+}
+
+Vector<StringName> VisualShaderNodeUIntOp::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("operator");
+ return props;
+}
+
+void VisualShaderNodeUIntOp::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeUIntOp::set_operator);
+ ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeUIntOp::get_operator);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "Add,Subtract,Multiply,Divide,Remainder,Max,Min,Bitwise AND,Bitwise OR,Bitwise XOR,Bitwise Left Shift,Bitwise Right Shift"), "set_operator", "get_operator");
+
+ BIND_ENUM_CONSTANT(OP_ADD);
+ BIND_ENUM_CONSTANT(OP_SUB);
+ BIND_ENUM_CONSTANT(OP_MUL);
+ BIND_ENUM_CONSTANT(OP_DIV);
+ BIND_ENUM_CONSTANT(OP_MOD);
+ BIND_ENUM_CONSTANT(OP_MAX);
+ BIND_ENUM_CONSTANT(OP_MIN);
+ BIND_ENUM_CONSTANT(OP_BITWISE_AND);
+ BIND_ENUM_CONSTANT(OP_BITWISE_OR);
+ BIND_ENUM_CONSTANT(OP_BITWISE_XOR);
+ BIND_ENUM_CONSTANT(OP_BITWISE_LEFT_SHIFT);
+ BIND_ENUM_CONSTANT(OP_BITWISE_RIGHT_SHIFT);
+ BIND_ENUM_CONSTANT(OP_ENUM_SIZE);
+}
+
+VisualShaderNodeUIntOp::VisualShaderNodeUIntOp() {
+ set_input_port_default_value(0, 0);
+ set_input_port_default_value(1, 0);
+}
+
////////////// Vector Op
String VisualShaderNodeVectorOp::get_caption() const {
@@ -2626,6 +2809,79 @@ VisualShaderNodeIntFunc::VisualShaderNodeIntFunc() {
set_input_port_default_value(0, 0);
}
+////////////// Unsigned Int Func
+
+String VisualShaderNodeUIntFunc::get_caption() const {
+ return "UIntFunc";
+}
+
+int VisualShaderNodeUIntFunc::get_input_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeUIntFunc::PortType VisualShaderNodeUIntFunc::get_input_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR_UINT;
+}
+
+String VisualShaderNodeUIntFunc::get_input_port_name(int p_port) const {
+ return "";
+}
+
+int VisualShaderNodeUIntFunc::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeUIntFunc::PortType VisualShaderNodeUIntFunc::get_output_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR_UINT;
+}
+
+String VisualShaderNodeUIntFunc::get_output_port_name(int p_port) const {
+ return ""; // No output port means the editor will be used as port.
+}
+
+String VisualShaderNodeUIntFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ static const char *functions[FUNC_MAX] = {
+ "-($)",
+ "~($)"
+ };
+
+ return " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n";
+}
+
+void VisualShaderNodeUIntFunc::set_function(Function p_func) {
+ ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX));
+ if (func == p_func) {
+ return;
+ }
+ func = p_func;
+ emit_changed();
+}
+
+VisualShaderNodeUIntFunc::Function VisualShaderNodeUIntFunc::get_function() const {
+ return func;
+}
+
+Vector<StringName> VisualShaderNodeUIntFunc::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("function");
+ return props;
+}
+
+void VisualShaderNodeUIntFunc::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeUIntFunc::set_function);
+ ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeUIntFunc::get_function);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Negate,Bitwise NOT"), "set_function", "get_function");
+
+ BIND_ENUM_CONSTANT(FUNC_NEGATE);
+ BIND_ENUM_CONSTANT(FUNC_BITWISE_NOT);
+ BIND_ENUM_CONSTANT(FUNC_MAX);
+}
+
+VisualShaderNodeUIntFunc::VisualShaderNodeUIntFunc() {
+ set_input_port_default_value(0, 0);
+}
+
////////////// Vector Func
String VisualShaderNodeVectorFunc::get_caption() const {
@@ -3531,6 +3787,8 @@ VisualShaderNodeClamp::PortType VisualShaderNodeClamp::get_input_port_type(int p
switch (op_type) {
case OP_TYPE_INT:
return PORT_TYPE_SCALAR_INT;
+ case OP_TYPE_UINT:
+ return PORT_TYPE_SCALAR_UINT;
case OP_TYPE_VECTOR_2D:
return PORT_TYPE_VECTOR_2D;
case OP_TYPE_VECTOR_3D:
@@ -3562,6 +3820,8 @@ VisualShaderNodeClamp::PortType VisualShaderNodeClamp::get_output_port_type(int
switch (op_type) {
case OP_TYPE_INT:
return PORT_TYPE_SCALAR_INT;
+ case OP_TYPE_UINT:
+ return PORT_TYPE_SCALAR_UINT;
case OP_TYPE_VECTOR_2D:
return PORT_TYPE_VECTOR_2D;
case OP_TYPE_VECTOR_3D:
@@ -3593,6 +3853,7 @@ void VisualShaderNodeClamp::set_op_type(OpType p_op_type) {
set_input_port_default_value(1, 0.0, get_input_port_default_value(1));
set_input_port_default_value(2, 0.0, get_input_port_default_value(2));
break;
+ case OP_TYPE_UINT:
case OP_TYPE_INT:
set_input_port_default_value(0, 0, get_input_port_default_value(0));
set_input_port_default_value(1, 0, get_input_port_default_value(1));
@@ -3634,10 +3895,11 @@ void VisualShaderNodeClamp::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeClamp::set_op_type);
ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeClamp::get_op_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3,Vector4"), "set_op_type", "get_op_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,UInt,Vector2,Vector3,Vector4"), "set_op_type", "get_op_type");
BIND_ENUM_CONSTANT(OP_TYPE_FLOAT);
BIND_ENUM_CONSTANT(OP_TYPE_INT);
+ BIND_ENUM_CONSTANT(OP_TYPE_UINT);
BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D);
BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D);
BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D);
@@ -4914,7 +5176,7 @@ Vector<StringName> VisualShaderNodeFloatParameter::get_editable_properties() con
VisualShaderNodeFloatParameter::VisualShaderNodeFloatParameter() {
}
-////////////// Integer Parametet
+////////////// Integer Parameter
String VisualShaderNodeIntParameter::get_caption() const {
return "IntParameter";
@@ -5105,6 +5367,112 @@ Vector<StringName> VisualShaderNodeIntParameter::get_editable_properties() const
VisualShaderNodeIntParameter::VisualShaderNodeIntParameter() {
}
+////////////// Unsigned Integer Parameter
+
+String VisualShaderNodeUIntParameter::get_caption() const {
+ return "UIntParameter";
+}
+
+int VisualShaderNodeUIntParameter::get_input_port_count() const {
+ return 0;
+}
+
+VisualShaderNodeUIntParameter::PortType VisualShaderNodeUIntParameter::get_input_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR_UINT;
+}
+
+String VisualShaderNodeUIntParameter::get_input_port_name(int p_port) const {
+ return String();
+}
+
+int VisualShaderNodeUIntParameter::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeUIntParameter::PortType VisualShaderNodeUIntParameter::get_output_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR_UINT;
+}
+
+String VisualShaderNodeUIntParameter::get_output_port_name(int p_port) const {
+ return ""; // No output port means the editor will be used as port.
+}
+
+String VisualShaderNodeUIntParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform uint " + get_parameter_name();
+ if (default_value_enabled) {
+ code += " = " + itos(default_value);
+ }
+ code += ";\n";
+ return code;
+}
+
+String VisualShaderNodeUIntParameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n";
+}
+
+bool VisualShaderNodeUIntParameter::is_show_prop_names() const {
+ return true;
+}
+
+bool VisualShaderNodeUIntParameter::is_use_prop_slots() const {
+ return true;
+}
+
+void VisualShaderNodeUIntParameter::set_default_value_enabled(bool p_default_value_enabled) {
+ if (default_value_enabled == p_default_value_enabled) {
+ return;
+ }
+ default_value_enabled = p_default_value_enabled;
+ emit_changed();
+}
+
+bool VisualShaderNodeUIntParameter::is_default_value_enabled() const {
+ return default_value_enabled;
+}
+
+void VisualShaderNodeUIntParameter::set_default_value(int p_default_value) {
+ if (default_value == p_default_value) {
+ return;
+ }
+ default_value = p_default_value;
+ emit_changed();
+}
+
+int VisualShaderNodeUIntParameter::get_default_value() const {
+ return default_value;
+}
+
+void VisualShaderNodeUIntParameter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeUIntParameter::set_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeUIntParameter::is_default_value_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeUIntParameter::set_default_value);
+ ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeUIntParameter::get_default_value);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "default_value"), "set_default_value", "get_default_value");
+}
+
+bool VisualShaderNodeUIntParameter::is_qualifier_supported(Qualifier p_qual) const {
+ return true; // All qualifiers are supported.
+}
+
+bool VisualShaderNodeUIntParameter::is_convertible_to_constant() const {
+ return true; // Conversion is allowed.
+}
+
+Vector<StringName> VisualShaderNodeUIntParameter::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties();
+ props.push_back("default_value_enabled");
+ if (default_value_enabled) {
+ props.push_back("default_value");
+ }
+ return props;
+}
+
+VisualShaderNodeUIntParameter::VisualShaderNodeUIntParameter() {
+}
+
////////////// Boolean Parameter
String VisualShaderNodeBooleanParameter::get_caption() const {
@@ -6315,6 +6683,8 @@ VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_input_port_type(int
switch (op_type) {
case OP_TYPE_INT:
return PORT_TYPE_SCALAR_INT;
+ case OP_TYPE_UINT:
+ return PORT_TYPE_SCALAR_UINT;
case OP_TYPE_VECTOR_2D:
return PORT_TYPE_VECTOR_2D;
case OP_TYPE_VECTOR_3D:
@@ -6353,6 +6723,8 @@ VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_output_port_type(in
switch (op_type) {
case OP_TYPE_INT:
return PORT_TYPE_SCALAR_INT;
+ case OP_TYPE_UINT:
+ return PORT_TYPE_SCALAR_UINT;
case OP_TYPE_VECTOR_2D:
return PORT_TYPE_VECTOR_2D;
case OP_TYPE_VECTOR_3D:
@@ -6383,6 +6755,7 @@ void VisualShaderNodeSwitch::set_op_type(OpType p_op_type) {
set_input_port_default_value(1, 1.0, get_input_port_default_value(1));
set_input_port_default_value(2, 0.0, get_input_port_default_value(2));
break;
+ case OP_TYPE_UINT:
case OP_TYPE_INT:
set_input_port_default_value(1, 1, get_input_port_default_value(1));
set_input_port_default_value(2, 0, get_input_port_default_value(2));
@@ -6428,10 +6801,11 @@ void VisualShaderNodeSwitch::_bind_methods() { // static
ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeSwitch::set_op_type);
ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeSwitch::get_op_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3,Vector4,Boolean,Transform"), "set_op_type", "get_op_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,UInt,Vector2,Vector3,Vector4,Boolean,Transform"), "set_op_type", "get_op_type");
BIND_ENUM_CONSTANT(OP_TYPE_FLOAT);
BIND_ENUM_CONSTANT(OP_TYPE_INT);
+ BIND_ENUM_CONSTANT(OP_TYPE_UINT);
BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D);
BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D);
BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D);
@@ -6664,6 +7038,8 @@ VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_input_port_type(i
return PORT_TYPE_SCALAR;
case CTYPE_SCALAR_INT:
return PORT_TYPE_SCALAR_INT;
+ case CTYPE_SCALAR_UINT:
+ return PORT_TYPE_SCALAR_UINT;
case CTYPE_VECTOR_2D:
return PORT_TYPE_VECTOR_2D;
case CTYPE_VECTOR_3D:
@@ -6749,6 +7125,7 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader:
code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n";
}
} break;
+ case CTYPE_SCALAR_UINT:
case CTYPE_SCALAR_INT: {
code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n";
} break;
@@ -6799,6 +7176,7 @@ void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_comparison_ty
set_input_port_default_value(1, 0.0, get_input_port_default_value(1));
simple_decl = true;
break;
+ case CTYPE_SCALAR_UINT:
case CTYPE_SCALAR_INT:
set_input_port_default_value(0, 0, get_input_port_default_value(0));
set_input_port_default_value(1, 0, get_input_port_default_value(1));
@@ -6886,12 +7264,13 @@ void VisualShaderNodeCompare::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_condition", "condition"), &VisualShaderNodeCompare::set_condition);
ClassDB::bind_method(D_METHOD("get_condition"), &VisualShaderNodeCompare::get_condition);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3,Vector4,Boolean,Transform"), "set_comparison_type", "get_comparison_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, "Float,Int,UInt,Vector2,Vector3,Vector4,Boolean,Transform"), "set_comparison_type", "get_comparison_type");
ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "a == b,a != b,a > b,a >= b,a < b,a <= b"), "set_function", "get_function");
ADD_PROPERTY(PropertyInfo(Variant::INT, "condition", PROPERTY_HINT_ENUM, "All,Any"), "set_condition", "get_condition");
BIND_ENUM_CONSTANT(CTYPE_SCALAR);
BIND_ENUM_CONSTANT(CTYPE_SCALAR_INT);
+ BIND_ENUM_CONSTANT(CTYPE_SCALAR_UINT);
BIND_ENUM_CONSTANT(CTYPE_VECTOR_2D);
BIND_ENUM_CONSTANT(CTYPE_VECTOR_3D);
BIND_ENUM_CONSTANT(CTYPE_VECTOR_4D);