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-rw-r--r--scene/resources/visual_shader_nodes.cpp137
1 files changed, 137 insertions, 0 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index dac999bf1d..d02902572c 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -2948,3 +2948,140 @@ String VisualShaderNodeCubeMapUniform::generate_code(Shader::Mode p_mode, Visual
VisualShaderNodeCubeMapUniform::VisualShaderNodeCubeMapUniform() {
}
+
+////////////// If
+
+String VisualShaderNodeIf::get_caption() const {
+ return "If";
+}
+
+int VisualShaderNodeIf::get_input_port_count() const {
+ return 6;
+}
+
+VisualShaderNodeIf::PortType VisualShaderNodeIf::get_input_port_type(int p_port) const {
+ if (p_port == 0 || p_port == 1 || p_port == 2) {
+ return PORT_TYPE_SCALAR;
+ }
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeIf::get_input_port_name(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return "a";
+ case 1:
+ return "b";
+ case 2:
+ return "tolerance";
+ case 3:
+ return "a == b";
+ case 4:
+ return "a > b";
+ case 5:
+ return "a < b";
+ default:
+ return "";
+ }
+}
+
+int VisualShaderNodeIf::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeIf::PortType VisualShaderNodeIf::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeIf::get_output_port_name(int p_port) const {
+ return "result";
+}
+
+String VisualShaderNodeIf::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+
+ String code;
+ code += "\tif(abs(" + p_input_vars[0] + "-" + p_input_vars[1] + ")<" + p_input_vars[2] + ")\n"; // abs(a - b) < tolerance eg. a == b
+ code += "\t{\n";
+ code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[3] + ";\n";
+ code += "\t}\n";
+ code += "\telse if(" + p_input_vars[0] + "<" + p_input_vars[1] + ")\n"; // a < b
+ code += "\t{\n";
+ code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[5] + ";\n";
+ code += "\t}\n";
+ code += "\telse\n"; // a > b (or a >= b if abs(a - b) < tolerance is false)
+ code += "\t{\n";
+ code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[4] + ";\n";
+ code += "\t}\n";
+ return code;
+}
+
+VisualShaderNodeIf::VisualShaderNodeIf() {
+ set_input_port_default_value(0, 0.0);
+ set_input_port_default_value(1, 0.0);
+ set_input_port_default_value(2, CMP_EPSILON);
+ set_input_port_default_value(3, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(4, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(5, Vector3(0.0, 0.0, 0.0));
+}
+
+////////////// Switch
+
+String VisualShaderNodeSwitch::get_caption() const {
+ return "Switch";
+}
+
+int VisualShaderNodeSwitch::get_input_port_count() const {
+ return 3;
+}
+
+VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_input_port_type(int p_port) const {
+ if (p_port == 0) {
+ return PORT_TYPE_BOOLEAN;
+ }
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeSwitch::get_input_port_name(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return "value";
+ case 1:
+ return "true";
+ case 2:
+ return "false";
+ default:
+ return "";
+ }
+}
+
+int VisualShaderNodeSwitch::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeSwitch::get_output_port_name(int p_port) const {
+ return "result";
+}
+
+String VisualShaderNodeSwitch::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+
+ String code;
+ code += "\tif(" + p_input_vars[0] + ")\n";
+ code += "\t{\n";
+ code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[1] + ";\n";
+ code += "\t}\n";
+ code += "\telse\n";
+ code += "\t{\n";
+ code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[2] + ";\n";
+ code += "\t}\n";
+ return code;
+}
+
+VisualShaderNodeSwitch::VisualShaderNodeSwitch() {
+ set_input_port_default_value(0, false);
+ set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0));
+}