diff options
Diffstat (limited to 'scene/resources/visual_shader.h')
-rw-r--r-- | scene/resources/visual_shader.h | 15 |
1 files changed, 13 insertions, 2 deletions
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 3f5266142a..e3d5200e6b 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -69,6 +69,8 @@ public: }; private: + Type current_type; + struct Node { Ref<VisualShaderNode> node; Vector2 position; @@ -124,6 +126,10 @@ protected: bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; +public: // internal methods + void set_shader_type(Type p_type); + Type get_shader_type() const; + public: void set_version(const String &p_version); String get_version() const; @@ -187,8 +193,7 @@ class VisualShaderNode : public Resource { Map<int, Variant> default_input_values; Map<int, bool> connected_input_ports; - Map<int, bool> connected_output_ports; - int connected_output_count = 0; + Map<int, int> connected_output_ports; protected: bool simple_decl = true; @@ -236,6 +241,8 @@ public: virtual bool is_generate_input_var(int p_port) const; virtual bool is_code_generated() const; + virtual bool is_show_prop_names() const; + virtual bool is_use_prop_slots() const; virtual Vector<StringName> get_editable_properties() const; @@ -448,6 +455,7 @@ protected: public: static void add_uniform(const String &p_name, UniformType p_type); static void clear_uniforms(); + static bool has_uniform(const String &p_name); public: virtual String get_caption() const override; @@ -463,6 +471,9 @@ public: void set_uniform_name(const String &p_name); String get_uniform_name() const; + void _set_uniform_type(int p_uniform_type); + int _get_uniform_type() const; + int get_uniforms_count() const; String get_uniform_name_by_index(int p_idx) const; UniformType get_uniform_type_by_name(const String &p_name) const; |