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-rw-r--r--scene/resources/visual_shader.h13
1 files changed, 12 insertions, 1 deletions
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index fc5e48410b..2838a49209 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -122,7 +122,8 @@ private:
struct Node {
Ref<VisualShaderNode> node;
Vector2 position;
- List<int> prev_connected_nodes;
+ LocalVector<int> prev_connected_nodes;
+ LocalVector<int> next_connected_nodes;
};
struct Graph {
@@ -199,6 +200,16 @@ public: // internal methods
Vector2 get_node_position(Type p_type, int p_id) const;
Ref<VisualShaderNode> get_node(Type p_type, int p_id) const;
+ _FORCE_INLINE_ Ref<VisualShaderNode> get_node_unchecked(Type p_type, int p_id) const {
+ return graph[p_type].nodes[p_id].node;
+ }
+ _FORCE_INLINE_ void get_next_connected_nodes(Type p_type, int p_id, LocalVector<int> &r_list) const {
+ r_list = graph[p_type].nodes[p_id].next_connected_nodes;
+ }
+ _FORCE_INLINE_ void get_prev_connected_nodes(Type p_type, int p_id, LocalVector<int> &r_list) const {
+ r_list = graph[p_type].nodes[p_id].prev_connected_nodes;
+ }
+
Vector<int> get_node_list(Type p_type) const;
int get_valid_node_id(Type p_type) const;