diff options
Diffstat (limited to 'scene/resources/visual_shader.h')
-rw-r--r-- | scene/resources/visual_shader.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index e85bf696b0..d3b5365893 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -275,7 +275,7 @@ public: virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; - virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; + virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const; virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; // If no output is connected, the output var passed will be empty. If no input is connected and input is NIL, the input var passed will be empty. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const = 0; @@ -335,7 +335,7 @@ protected: void _set_input_port_default_value(int p_port, const Variant &p_value); virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override; static void _bind_methods(); |