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-rw-r--r--scene/resources/visual_shader.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 5cad5fc95b..2d4b2852e9 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -383,14 +383,20 @@ protected:
GDVIRTUAL1RC(int, _get_output_port_type, int)
GDVIRTUAL1RC(String, _get_output_port_name, int)
GDVIRTUAL4RC(String, _get_code, TypedArray<String>, TypedArray<String>, Shader::Mode, VisualShader::Type)
+ GDVIRTUAL2RC(String, _get_func_code, Shader::Mode, VisualShader::Type)
GDVIRTUAL1RC(String, _get_global_code, Shader::Mode)
GDVIRTUAL0RC(bool, _is_highend)
+ GDVIRTUAL2RC(bool, _is_available, Shader::Mode, VisualShader::Type)
+
+ bool _is_valid_code(const String &p_code) const;
protected:
void _set_input_port_default_value(int p_port, const Variant &p_value);
+ bool is_available(Shader::Mode p_mode, VisualShader::Type p_type) const;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
+ virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
static void _bind_methods();