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-rw-r--r--scene/resources/visual_shader.h38
1 files changed, 26 insertions, 12 deletions
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index e3d5200e6b..3c59a922fc 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,7 @@
#ifndef VISUAL_SHADER_H
#define VISUAL_SHADER_H
-#include "core/string_builder.h"
+#include "core/string/string_builder.h"
#include "scene/gui/control.h"
#include "scene/resources/shader.h"
@@ -175,7 +175,7 @@ public:
String generate_preview_shader(Type p_type, int p_node, int p_port, Vector<DefaultTextureParam> &r_default_tex_params) const;
- String validate_port_name(const String &p_name, const List<String> &p_input_ports, const List<String> &p_output_ports) const;
+ String validate_port_name(const String &p_port_name, VisualShaderNode *p_node, int p_port_id, bool p_output) const;
String validate_uniform_name(const String &p_name, const Ref<VisualShaderNodeUniform> &p_uniform) const;
VisualShader();
@@ -486,14 +486,33 @@ public:
VisualShaderNodeUniformRef();
};
-class VisualShaderNodeGroupBase : public VisualShaderNode {
- GDCLASS(VisualShaderNodeGroupBase, VisualShaderNode);
+class VisualShaderNodeResizableBase : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeResizableBase, VisualShaderNode);
+
+protected:
+ Vector2 size = Size2(0, 0);
+ bool allow_v_resize = true;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_size(const Vector2 &p_size);
+ Vector2 get_size() const;
+
+ bool is_allow_v_resize() const;
+ void set_allow_v_resize(bool p_enabled);
+
+ VisualShaderNodeResizableBase();
+};
+
+class VisualShaderNodeGroupBase : public VisualShaderNodeResizableBase {
+ GDCLASS(VisualShaderNodeGroupBase, VisualShaderNodeResizableBase);
private:
void _apply_port_changes();
protected:
- Vector2 size = Size2(0, 0);
String inputs = "";
String outputs = "";
bool editable = false;
@@ -511,11 +530,6 @@ protected:
static void _bind_methods();
public:
- virtual String get_caption() const override;
-
- void set_size(const Vector2 &p_size);
- Vector2 get_size() const;
-
void set_inputs(const String &p_inputs);
String get_inputs() const;