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-rw-r--r--scene/resources/visual_shader.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index aa5263943b..925dff31af 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -139,7 +139,7 @@ private:
Vector2 graph_offset;
HashMap<String, int> modes;
- RBSet<StringName> flags;
+ HashSet<StringName> flags;
HashMap<String, Varying> varyings;
List<Varying> varyings_list;
@@ -158,7 +158,7 @@ private:
}
};
- Error _write_node(Type p_type, StringBuilder *global_code, StringBuilder *global_code_per_node, HashMap<Type, StringBuilder> *global_code_per_func, StringBuilder &code, Vector<DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, RBSet<int> &processed, bool for_preview, RBSet<StringName> &r_classes) const;
+ Error _write_node(Type p_type, StringBuilder *global_code, StringBuilder *global_code_per_node, HashMap<Type, StringBuilder> *global_code_per_func, StringBuilder &code, Vector<DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, HashSet<int> &processed, bool for_preview, HashSet<StringName> &r_classes) const;
void _input_type_changed(Type p_type, int p_id);
bool has_func_name(RenderingServer::ShaderMode p_mode, const String &p_func_name) const;