diff options
Diffstat (limited to 'scene/resources/visual_shader.h')
-rw-r--r-- | scene/resources/visual_shader.h | 215 |
1 files changed, 186 insertions, 29 deletions
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index d3b5365893..7ca4e5fc4a 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -44,8 +44,6 @@ class VisualShader : public Shader { friend class VisualShaderNodeVersionChecker; - Dictionary engine_version; - public: enum Type { TYPE_VERTEX, @@ -73,6 +71,50 @@ public: List<Ref<Texture2D>> params; }; + enum VaryingMode { + VARYING_MODE_VERTEX_TO_FRAG_LIGHT, + VARYING_MODE_FRAG_TO_LIGHT, + VARYING_MODE_MAX, + }; + + enum VaryingType { + VARYING_TYPE_FLOAT, + VARYING_TYPE_VECTOR_2D, + VARYING_TYPE_VECTOR_3D, + VARYING_TYPE_VECTOR_4D, + VARYING_TYPE_COLOR, + VARYING_TYPE_TRANSFORM, + VARYING_TYPE_MAX, + }; + + struct Varying { + String name; + VaryingMode mode; + VaryingType type; + + Varying() { + } + + Varying(String p_name, VaryingMode p_mode, VaryingType p_type) : + name(p_name), mode(p_mode), type(p_type) {} + + bool from_string(const String &p_str) { + Vector<String> arr = p_str.split(","); + if (arr.size() != 2) { + return false; + } + + mode = (VaryingMode)arr[0].to_int(); + type = (VaryingType)arr[1].to_int(); + + return true; + } + + String to_string() const { + return vformat("%s,%s", itos((int)mode), itos((int)type)); + } + }; + private: Type current_type; @@ -83,7 +125,7 @@ private: }; struct Graph { - Map<int, Node> nodes; + RBMap<int, Node> nodes; List<Connection> connections; } graph[TYPE_MAX]; @@ -94,13 +136,11 @@ private: Vector2 graph_offset; - struct RenderModeEnums { - Shader::Mode mode = Shader::Mode::MODE_MAX; - const char *string; - }; - HashMap<String, int> modes; - Set<StringName> flags; + HashSet<StringName> flags; + + HashMap<String, Varying> varyings; + List<Varying> varyings_list; mutable SafeFlag dirty; void _queue_update(); @@ -116,7 +156,7 @@ private: } }; - Error _write_node(Type p_type, StringBuilder &global_code, StringBuilder &global_code_per_node, Map<Type, StringBuilder> &global_code_per_func, StringBuilder &code, Vector<DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const; + Error _write_node(Type p_type, StringBuilder *global_code, StringBuilder *global_code_per_node, HashMap<Type, StringBuilder> *global_code_per_func, StringBuilder &code, Vector<DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, HashSet<int> &processed, bool for_preview, HashSet<StringName> &r_classes) const; void _input_type_changed(Type p_type, int p_id); bool has_func_name(RenderingServer::ShaderMode p_mode, const String &p_func_name) const; @@ -135,14 +175,6 @@ public: // internal methods void set_shader_type(Type p_type); Type get_shader_type() const; -public: - void set_engine_version(const Dictionary &p_version); - Dictionary get_engine_version() const; - -#ifndef DISABLE_DEPRECATED - void update_engine_version(const Dictionary &p_new_version); -#endif /* DISABLE_DEPRECATED */ - enum { NODE_ID_INVALID = -1, NODE_ID_OUTPUT = 0, @@ -151,6 +183,18 @@ public: void add_node(Type p_type, const Ref<VisualShaderNode> &p_node, const Vector2 &p_position, int p_id); void set_node_position(Type p_type, int p_id, const Vector2 &p_position); + void add_varying(const String &p_name, VaryingMode p_mode, VaryingType p_type); + void remove_varying(const String &p_name); + bool has_varying(const String &p_name) const; + int get_varyings_count() const; + const Varying *get_varying_by_index(int p_idx) const; + + void set_varying_mode(const String &p_name, VaryingMode p_mode); + VaryingMode get_varying_mode(const String &p_name); + + void set_varying_type(const String &p_name, VaryingType p_type); + VaryingType get_varying_type(const String &p_name); + Vector2 get_node_position(Type p_type, int p_id) const; Ref<VisualShaderNode> get_node(Type p_type, int p_id) const; @@ -190,6 +234,8 @@ public: }; VARIANT_ENUM_CAST(VisualShader::Type) +VARIANT_ENUM_CAST(VisualShader::VaryingMode) +VARIANT_ENUM_CAST(VisualShader::VaryingType) /// /// /// @@ -199,10 +245,10 @@ class VisualShaderNode : public Resource { int port_preview = -1; - Map<int, Variant> default_input_values; - Map<int, bool> connected_input_ports; - Map<int, int> connected_output_ports; - Map<int, bool> expanded_output_ports; + HashMap<int, Variant> default_input_values; + HashMap<int, bool> connected_input_ports; + HashMap<int, int> connected_output_ports; + HashMap<int, bool> expanded_output_ports; protected: bool simple_decl = true; @@ -216,6 +262,7 @@ public: PORT_TYPE_SCALAR_INT, PORT_TYPE_VECTOR_2D, PORT_TYPE_VECTOR_3D, + PORT_TYPE_VECTOR_4D, PORT_TYPE_BOOLEAN, PORT_TYPE_TRANSFORM, PORT_TYPE_SAMPLER, @@ -271,7 +318,7 @@ public: void set_disabled(bool p_disabled = true); virtual Vector<StringName> get_editable_properties() const; - virtual Map<StringName, String> get_editable_properties_names() const; + virtual HashMap<StringName, String> get_editable_properties_names() const; virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; @@ -328,14 +375,20 @@ protected: GDVIRTUAL1RC(int, _get_output_port_type, int) GDVIRTUAL1RC(String, _get_output_port_name, int) GDVIRTUAL4RC(String, _get_code, TypedArray<String>, TypedArray<String>, Shader::Mode, VisualShader::Type) + GDVIRTUAL2RC(String, _get_func_code, Shader::Mode, VisualShader::Type) GDVIRTUAL1RC(String, _get_global_code, Shader::Mode) GDVIRTUAL0RC(bool, _is_highend) + GDVIRTUAL2RC(bool, _is_available, Shader::Mode, VisualShader::Type) + + bool _is_valid_code(const String &p_code) const; protected: void _set_input_port_default_value(int p_port, const Variant &p_value); + bool is_available(Shader::Mode p_mode, VisualShader::Type p_type) const; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override; + virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; static void _bind_methods(); @@ -385,6 +438,7 @@ public: virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + virtual bool is_output_port_expandable(int p_port) const override; virtual String get_caption() const override; @@ -495,6 +549,7 @@ public: UNIFORM_TYPE_BOOLEAN, UNIFORM_TYPE_VECTOR2, UNIFORM_TYPE_VECTOR3, + UNIFORM_TYPE_VECTOR4, UNIFORM_TYPE_TRANSFORM, UNIFORM_TYPE_COLOR, UNIFORM_TYPE_SAMPLER, @@ -506,6 +561,7 @@ public: }; private: + RID shader_rid; String uniform_name = "[None]"; UniformType uniform_type = UniformType::UNIFORM_TYPE_FLOAT; @@ -513,9 +569,9 @@ protected: static void _bind_methods(); public: - static void add_uniform(const String &p_name, UniformType p_type); - static void clear_uniforms(); - static bool has_uniform(const String &p_name); + static void add_uniform(RID p_shader_rid, const String &p_name, UniformType p_type); + static void clear_uniforms(RID p_shader_rid); + static bool has_uniform(RID p_shader_rid, const String &p_name); public: virtual String get_caption() const override; @@ -528,9 +584,13 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + void set_shader_rid(const RID &p_shader); + void set_uniform_name(const String &p_name); String get_uniform_name() const; + void update_uniform_type(); + void _set_uniform_type(int p_uniform_type); int _get_uniform_type() const; @@ -615,9 +675,9 @@ protected: String name; }; - Map<int, Port> input_ports; - Map<int, Port> output_ports; - Map<int, Control *> controls; + HashMap<int, Port> input_ports; + HashMap<int, Port> output_ports; + HashMap<int, Control *> controls; protected: static void _bind_methods(); @@ -697,6 +757,103 @@ public: VisualShaderNodeGlobalExpression(); }; +class VisualShaderNodeVarying : public VisualShaderNode { + GDCLASS(VisualShaderNodeVarying, VisualShaderNode); + +public: + struct Varying { + String name; + VisualShader::VaryingMode mode; + VisualShader::VaryingType type; + bool assigned = false; + }; + +protected: + VisualShader::VaryingType varying_type = VisualShader::VARYING_TYPE_FLOAT; + String varying_name = "[None]"; + +public: // internal + static void add_varying(const String &p_name, VisualShader::VaryingMode p_mode, VisualShader::VaryingType p_type); + static void clear_varyings(); + static bool has_varying(const String &p_name); + + int get_varyings_count() const; + String get_varying_name_by_index(int p_idx) const; + VisualShader::VaryingMode get_varying_mode_by_name(const String &p_name) const; + VisualShader::VaryingMode get_varying_mode_by_index(int p_idx) const; + VisualShader::VaryingType get_varying_type_by_name(const String &p_name) const; + VisualShader::VaryingType get_varying_type_by_index(int p_idx) const; + PortType get_port_type_by_index(int p_idx) const; + +protected: + static void _bind_methods(); + +protected: + String get_type_str() const; + PortType get_port_type(VisualShader::VaryingType p_type, int p_port) const; + +public: + virtual String get_caption() const override = 0; + + virtual int get_input_port_count() const override = 0; + virtual PortType get_input_port_type(int p_port) const override = 0; + virtual String get_input_port_name(int p_port) const override = 0; + + virtual int get_output_port_count() const override = 0; + virtual PortType get_output_port_type(int p_port) const override = 0; + virtual String get_output_port_name(int p_port) const override = 0; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override = 0; + + void set_varying_name(String p_varying_name); + String get_varying_name() const; + + void set_varying_type(VisualShader::VaryingType p_varying_type); + VisualShader::VaryingType get_varying_type() const; + + VisualShaderNodeVarying(); +}; + +class VisualShaderNodeVaryingSetter : public VisualShaderNodeVarying { + GDCLASS(VisualShaderNodeVaryingSetter, VisualShaderNodeVarying); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + VisualShaderNodeVaryingSetter(); +}; + +class VisualShaderNodeVaryingGetter : public VisualShaderNodeVarying { + GDCLASS(VisualShaderNodeVaryingGetter, VisualShaderNodeVarying); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + virtual bool has_output_port_preview(int p_port) const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + VisualShaderNodeVaryingGetter(); +}; + extern String make_unique_id(VisualShader::Type p_type, int p_id, const String &p_name); #endif // VISUAL_SHADER_H |