diff options
Diffstat (limited to 'scene/resources/visual_shader.h')
-rw-r--r-- | scene/resources/visual_shader.h | 77 |
1 files changed, 70 insertions, 7 deletions
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index ef724c7650..53b165fe0f 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -51,9 +51,12 @@ public: TYPE_VERTEX, TYPE_FRAGMENT, TYPE_LIGHT, - TYPE_EMIT, + TYPE_START, TYPE_PROCESS, - TYPE_END, + TYPE_COLLIDE, + TYPE_START_CUSTOM, + TYPE_PROCESS_CUSTOM, + TYPE_SKY, TYPE_MAX }; @@ -198,9 +201,12 @@ class VisualShaderNode : public Resource { Map<int, Variant> default_input_values; Map<int, bool> connected_input_ports; Map<int, int> connected_output_ports; + Map<int, bool> expanded_output_ports; protected: bool simple_decl = true; + bool disabled = false; + static void _bind_methods(); public: @@ -222,10 +228,12 @@ public: virtual PortType get_input_port_type(int p_port) const = 0; virtual String get_input_port_name(int p_port) const = 0; - void set_input_port_default_value(int p_port, const Variant &p_value); + virtual void set_input_port_default_value(int p_port, const Variant &p_value); Variant get_input_port_default_value(int p_port) const; // if NIL (default if node does not set anything) is returned, it means no default value is wanted if disconnected, thus no input var must be supplied (empty string will be supplied) Array get_default_input_values() const; - void set_default_input_values(const Array &p_values); + virtual void set_default_input_values(const Array &p_values); + virtual void remove_input_port_default_value(int p_port); + virtual void clear_default_input_values(); virtual int get_output_port_count() const = 0; virtual PortType get_output_port_type(int p_port) const = 0; @@ -244,17 +252,28 @@ public: void set_input_port_connected(int p_port, bool p_connected); virtual bool is_generate_input_var(int p_port) const; + virtual bool is_output_port_expandable(int p_port) const; + void _set_output_ports_expanded(const Array &p_data); + Array _get_output_ports_expanded() const; + void _set_output_port_expanded(int p_port, bool p_expanded); + bool _is_output_port_expanded(int p_port) const; + int get_expanded_output_port_count() const; + virtual bool is_code_generated() const; virtual bool is_show_prop_names() const; virtual bool is_use_prop_slots() const; + bool is_disabled() const; + void set_disabled(bool p_disabled = true); + virtual Vector<StringName> get_editable_properties() const; virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const = 0; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + // If no output is connected, the output var passed will be empty. If no input is connected and input is NIL, the input var passed will be empty. + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const = 0; virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const; @@ -271,6 +290,7 @@ class VisualShaderNodeCustom : public VisualShaderNode { int type = 0; }; + bool is_initialized = false; List<Port> input_ports; List<Port> output_ports; @@ -287,7 +307,14 @@ protected: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + virtual void set_input_port_default_value(int p_port, const Variant &p_value) override; + virtual void set_default_input_values(const Array &p_values) override; + virtual void remove_input_port_default_value(int p_port) override; + virtual void clear_default_input_values() override; + protected: + void _set_input_port_default_value(int p_port, const Variant &p_value); + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; @@ -296,6 +323,9 @@ protected: public: VisualShaderNodeCustom(); void update_ports(); + + bool _is_initialized(); + void _set_initialized(bool p_enabled); }; ///// @@ -421,6 +451,7 @@ public: bool is_global_code_generated() const; virtual bool is_qualifier_supported(Qualifier p_qual) const = 0; + virtual bool is_convertible_to_constant() const = 0; virtual Vector<StringName> get_editable_properties() const override; virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override; @@ -510,6 +541,38 @@ public: VisualShaderNodeResizableBase(); }; +class VisualShaderNodeComment : public VisualShaderNodeResizableBase { + GDCLASS(VisualShaderNodeComment, VisualShaderNodeResizableBase); + +protected: + String title = "Comment"; + String description = ""; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + void set_title(const String &p_title); + String get_title() const; + + void set_description(const String &p_description); + String get_description() const; + + VisualShaderNodeComment(); +}; + class VisualShaderNodeGroupBase : public VisualShaderNodeResizableBase { GDCLASS(VisualShaderNodeGroupBase, VisualShaderNodeResizableBase); @@ -567,8 +630,8 @@ public: int get_free_input_port_id() const; int get_free_output_port_id() const; - void set_control(Control *p_control, int p_index); - Control *get_control(int p_index); + void set_ctrl_pressed(Control *p_control, int p_index); + Control *is_ctrl_pressed(int p_index); void set_editable(bool p_enabled); bool is_editable() const; |