diff options
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r-- | scene/resources/visual_shader.cpp | 540 |
1 files changed, 416 insertions, 124 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 310a7ef4e4..e4851ad9f7 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -39,12 +39,10 @@ bool VisualShaderNode::is_simple_decl() const { } void VisualShaderNode::set_output_port_for_preview(int p_index) { - port_preview = p_index; } int VisualShaderNode::get_output_port_for_preview() const { - return port_preview; } @@ -65,9 +63,48 @@ bool VisualShaderNode::is_port_separator(int p_index) const { return false; } +bool VisualShaderNode::is_output_port_connected(int p_port) const { + if (connected_output_ports.has(p_port)) { + return connected_output_ports[p_port]; + } + return false; +} + +void VisualShaderNode::set_output_port_connected(int p_port, bool p_connected) { + if (p_connected) { + connected_output_ports[p_port] = true; + ++connected_output_count; + } else { + --connected_output_count; + if (connected_output_count == 0) { + connected_output_ports[p_port] = false; + } + } +} + +bool VisualShaderNode::is_input_port_connected(int p_port) const { + if (connected_input_ports.has(p_port)) { + return connected_input_ports[p_port]; + } + return false; +} + +void VisualShaderNode::set_input_port_connected(int p_port, bool p_connected) { + connected_input_ports[p_port] = p_connected; +} + +bool VisualShaderNode::is_generate_input_var(int p_port) const { + return true; +} + +bool VisualShaderNode::is_code_generated() const { + return true; +} + Vector<VisualShader::DefaultTextureParam> VisualShaderNode::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { return Vector<VisualShader::DefaultTextureParam>(); } + String VisualShaderNode::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { return String(); } @@ -85,7 +122,6 @@ Vector<StringName> VisualShaderNode::get_editable_properties() const { } Array VisualShaderNode::get_default_input_values() const { - Array ret; for (Map<int, Variant>::Element *E = default_input_values.front(); E; E = E->next()) { ret.push_back(E->key()); @@ -93,8 +129,8 @@ Array VisualShaderNode::get_default_input_values() const { } return ret; } -void VisualShaderNode::set_default_input_values(const Array &p_values) { +void VisualShaderNode::set_default_input_values(const Array &p_values) { if (p_values.size() % 2 == 0) { for (int i = 0; i < p_values.size(); i += 2) { default_input_values[p_values[i + 0]] = p_values[i + 1]; @@ -113,7 +149,6 @@ String VisualShaderNode::get_input_port_default_hint(int p_port) const { } void VisualShaderNode::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_output_port_for_preview", "port"), &VisualShaderNode::set_output_port_for_preview); ClassDB::bind_method(D_METHOD("get_output_port_for_preview"), &VisualShaderNode::get_output_port_for_preview); @@ -225,7 +260,6 @@ String VisualShaderNodeCustom::get_output_port_name(int p_port) const { } String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - ERR_FAIL_COND_V(!get_script_instance(), ""); ERR_FAIL_COND_V(!get_script_instance()->has_method("_get_code"), ""); Array input_vars; @@ -264,7 +298,6 @@ String VisualShaderNodeCustom::generate_global_per_node(Shader::Mode p_mode, Vis } void VisualShaderNodeCustom::_bind_methods() { - BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_name")); BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_description")); BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_category")); @@ -396,6 +429,7 @@ Vector<int> VisualShader::get_node_list(Type p_type) const { return ret; } + int VisualShader::get_valid_node_id(Type p_type) const { ERR_FAIL_INDEX_V(p_type, TYPE_MAX, NODE_ID_INVALID); const Graph *g = &graph[p_type]; @@ -404,8 +438,9 @@ int VisualShader::get_valid_node_id(Type p_type) const { int VisualShader::find_node_id(Type p_type, const Ref<VisualShaderNode> &p_node) const { for (const Map<int, Node>::Element *E = graph[p_type].nodes.front(); E; E = E->next()) { - if (E->get().node == p_node) + if (E->get().node == p_node) { return E->key(); + } } return NODE_ID_INVALID; @@ -432,6 +467,7 @@ void VisualShader::remove_node(Type p_type, int p_id) { g->connections.erase(E); if (E->get().from_node == p_id) { g->nodes[E->get().to_node].prev_connected_nodes.erase(p_id); + g->nodes[E->get().to_node].node->set_input_port_connected(E->get().to_port, false); } } E = N; @@ -445,7 +481,6 @@ bool VisualShader::is_node_connection(Type p_type, int p_from_node, int p_from_p const Graph *g = &graph[p_type]; for (const List<Connection>::Element *E = g->connections.front(); E; E = E->next()) { - if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) { return true; } @@ -460,7 +495,6 @@ bool VisualShader::is_nodes_connected_relatively(const Graph *p_graph, int p_nod const VisualShader::Node &node = p_graph->nodes[p_node]; for (const List<int>::Element *E = node.prev_connected_nodes.front(); E; E = E->next()) { - if (E->get() == p_target) { return true; } @@ -474,24 +508,28 @@ bool VisualShader::is_nodes_connected_relatively(const Graph *p_graph, int p_nod } bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const { - ERR_FAIL_INDEX_V(p_type, TYPE_MAX, false); const Graph *g = &graph[p_type]; - if (!g->nodes.has(p_from_node)) + if (!g->nodes.has(p_from_node)) { return false; + } - if (p_from_node == p_to_node) + if (p_from_node == p_to_node) { return false; + } - if (p_from_port < 0 || p_from_port >= g->nodes[p_from_node].node->get_output_port_count()) + if (p_from_port < 0 || p_from_port >= g->nodes[p_from_node].node->get_output_port_count()) { return false; + } - if (!g->nodes.has(p_to_node)) + if (!g->nodes.has(p_to_node)) { return false; + } - if (p_to_port < 0 || p_to_port >= g->nodes[p_to_node].node->get_input_port_count()) + if (p_to_port < 0 || p_to_port >= g->nodes[p_to_node].node->get_input_port_count()) { return false; + } VisualShaderNode::PortType from_port_type = g->nodes[p_from_node].node->get_output_port_type(p_from_port); VisualShaderNode::PortType to_port_type = g->nodes[p_to_node].node->get_input_port_type(p_to_port); @@ -501,14 +539,14 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po } for (const List<Connection>::Element *E = g->connections.front(); E; E = E->next()) { - if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) { return false; } } - if (is_nodes_connected_relatively(g, p_from_node, p_to_node)) + if (is_nodes_connected_relatively(g, p_from_node, p_to_node)) { return false; + } return true; } @@ -527,6 +565,8 @@ void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from c.to_port = p_to_port; g->connections.push_back(c); g->nodes[p_to_node].prev_connected_nodes.push_back(p_from_node); + g->nodes[p_from_node].node->set_output_port_connected(p_from_port, true); + g->nodes[p_to_node].node->set_input_port_connected(p_to_port, true); _queue_update(); } @@ -546,7 +586,6 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port, ERR_FAIL_COND_V_MSG(!is_port_types_compatible(from_port_type, to_port_type), ERR_INVALID_PARAMETER, "Incompatible port types (scalar/vec/bool) with transform."); for (List<Connection>::Element *E = g->connections.front(); E; E = E->next()) { - if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) { ERR_FAIL_V(ERR_ALREADY_EXISTS); } @@ -559,6 +598,8 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port, c.to_port = p_to_port; g->connections.push_back(c); g->nodes[p_to_node].prev_connected_nodes.push_back(p_from_node); + g->nodes[p_from_node].node->set_output_port_connected(p_from_port, true); + g->nodes[p_to_node].node->set_input_port_connected(p_to_port, true); _queue_update(); return OK; @@ -569,10 +610,11 @@ void VisualShader::disconnect_nodes(Type p_type, int p_from_node, int p_from_por Graph *g = &graph[p_type]; for (List<Connection>::Element *E = g->connections.front(); E; E = E->next()) { - if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) { g->connections.erase(E); g->nodes[p_to_node].prev_connected_nodes.erase(p_from_node); + g->nodes[p_from_node].node->set_output_port_connected(p_from_port, false); + g->nodes[p_to_node].node->set_input_port_connected(p_to_port, false); _queue_update(); return; } @@ -615,9 +657,7 @@ void VisualShader::set_mode(Mode p_mode) { flags.clear(); shader_mode = p_mode; for (int i = 0; i < TYPE_MAX; i++) { - for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) { - Ref<VisualShaderNodeInput> input = E->get().node; if (input.is_valid()) { input->shader_mode = shader_mode; @@ -630,7 +670,6 @@ void VisualShader::set_mode(Mode p_mode) { // clear connections since they are no longer valid for (List<Connection>::Element *E = graph[i].connections.front(); E;) { - bool keep = true; List<Connection>::Element *N = E->next(); @@ -684,7 +723,6 @@ bool VisualShader::is_text_shader() const { } String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port, Vector<DefaultTextureParam> &default_tex_params) const { - Ref<VisualShaderNode> node = get_node(p_type, p_node); ERR_FAIL_COND_V(!node.is_valid(), String()); ERR_FAIL_COND_V(p_port < 0 || p_port >= node->get_output_port_count(), String()); @@ -703,7 +741,6 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) { Ref<VisualShaderNodeGlobalExpression> global_expression = Object::cast_to<VisualShaderNodeGlobalExpression>(E->get().node.ptr()); if (global_expression.is_valid()) { - String expr = ""; expr += "// " + global_expression->get_caption() + ":" + itos(index++) + "\n"; expr += global_expression->generate_global(get_mode(), Type(i), -1); @@ -772,7 +809,6 @@ String VisualShader::validate_port_name(const String &p_name, const List<String> } if (name != String()) { - String valid_name; for (int i = 0; i < name.length(); i++) { @@ -813,13 +849,11 @@ String VisualShader::validate_port_name(const String &p_name, const List<String> } String VisualShader::validate_uniform_name(const String &p_name, const Ref<VisualShaderNodeUniform> &p_uniform) const { - String name = p_name; //validate name first while (name.length() && !IS_INITIAL_CHAR(name[0])) { name = name.substr(1, name.length() - 1); } if (name != String()) { - String valid_name; for (int i = 0; i < name.length(); i++) { @@ -840,7 +874,6 @@ String VisualShader::validate_uniform_name(const String &p_name, const Ref<Visua int attempt = 1; while (true) { - bool exists = false; for (int i = 0; i < TYPE_MAX; i++) { for (const Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) { @@ -890,7 +923,6 @@ static const char *type_string[VisualShader::TYPE_MAX] = { "light" }; bool VisualShader::_set(const StringName &p_name, const Variant &p_value) { - String name = p_name; if (name == "mode") { set_mode(Shader::Mode(int(p_value))); @@ -927,7 +959,6 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) { String index = name.get_slicec('/', 2); if (index == "connections") { - Vector<int> conns = p_value; if (conns.size() % 4 == 0) { for (int i = 0; i < conns.size(); i += 4) { @@ -964,7 +995,6 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) { } bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const { - String name = p_name; if (name == "mode") { r_ret = get_mode(); @@ -993,7 +1023,6 @@ bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const { String index = name.get_slicec('/', 2); if (index == "connections") { - Vector<int> conns; for (const List<Connection>::Element *E = graph[type].connections.front(); E; E = E->next()) { conns.push_back(E->get().from_node); @@ -1074,13 +1103,11 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const { for (int i = 0; i < TYPE_MAX; i++) { for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) { - String prop_name = "nodes/"; prop_name += type_string[i]; prop_name += "/" + itos(E->key()); if (E->key() != NODE_ID_OUTPUT) { - p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); } p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); @@ -1099,7 +1126,6 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const { } Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBuilder &global_code_per_node, Map<Type, StringBuilder> &global_code_per_func, StringBuilder &code, Vector<VisualShader::DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const { - const Ref<VisualShaderNode> vsnode = graph[type].nodes[node].node; //check inputs recursively first @@ -1116,13 +1142,46 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui } Error err = _write_node(type, global_code, global_code_per_node, global_code_per_func, code, def_tex_params, input_connections, output_connections, from_node, processed, for_preview, r_classes); - if (err) + if (err) { return err; + } } } // then this node + Vector<VisualShader::DefaultTextureParam> params = vsnode->get_default_texture_parameters(type, node); + for (int i = 0; i < params.size(); i++) { + def_tex_params.push_back(params[i]); + } + + Ref<VisualShaderNodeInput> input = vsnode; + bool skip_global = input.is_valid() && for_preview; + + if (!skip_global) { + Ref<VisualShaderNodeUniform> uniform = vsnode; + if (!uniform.is_valid() || !uniform->is_global_code_generated()) { + global_code += vsnode->generate_global(get_mode(), type, node); + } + + String class_name = vsnode->get_class_name(); + if (class_name == "VisualShaderNodeCustom") { + class_name = vsnode->get_script_instance()->get_script()->get_path(); + } + if (!r_classes.has(class_name)) { + global_code_per_node += vsnode->generate_global_per_node(get_mode(), type, node); + for (int i = 0; i < TYPE_MAX; i++) { + global_code_per_func[Type(i)] += vsnode->generate_global_per_func(get_mode(), Type(i), node); + } + r_classes.insert(class_name); + } + } + + if (!vsnode->is_code_generated()) { // just generate globals and ignore locals + processed.insert(node); + return OK; + } + code += "// " + vsnode->get_caption() + ":" + itos(node) + "\n"; Vector<String> input_vars; @@ -1181,6 +1240,9 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui inputs[i] = "int(" + src_var + ")"; } } else { + if (!vsnode->is_generate_input_var(i)) { + continue; + } Variant defval = vsnode->get_input_port_default_value(i); if (defval.get_type() == Variant::FLOAT) { @@ -1229,11 +1291,21 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui for (int i = 0; i < output_count; i++) { String var_name = "n_out" + itos(node) + "p" + itos(i); switch (vsnode->get_output_port_type(i)) { - case VisualShaderNode::PORT_TYPE_SCALAR: outputs[i] = "float " + var_name; break; - case VisualShaderNode::PORT_TYPE_SCALAR_INT: outputs[i] = "int " + var_name; break; - case VisualShaderNode::PORT_TYPE_VECTOR: outputs[i] = "vec3 " + var_name; break; - case VisualShaderNode::PORT_TYPE_BOOLEAN: outputs[i] = "bool " + var_name; break; - case VisualShaderNode::PORT_TYPE_TRANSFORM: outputs[i] = "mat4 " + var_name; break; + case VisualShaderNode::PORT_TYPE_SCALAR: + outputs[i] = "float " + var_name; + break; + case VisualShaderNode::PORT_TYPE_SCALAR_INT: + outputs[i] = "int " + var_name; + break; + case VisualShaderNode::PORT_TYPE_VECTOR: + outputs[i] = "vec3 " + var_name; + break; + case VisualShaderNode::PORT_TYPE_BOOLEAN: + outputs[i] = "bool " + var_name; + break; + case VisualShaderNode::PORT_TYPE_TRANSFORM: + outputs[i] = "mat4 " + var_name; + break; default: { } } @@ -1243,42 +1315,27 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui for (int i = 0; i < output_count; i++) { outputs[i] = "n_out" + itos(node) + "p" + itos(i); switch (vsnode->get_output_port_type(i)) { - case VisualShaderNode::PORT_TYPE_SCALAR: code += String() + "\tfloat " + outputs[i] + ";\n"; break; - case VisualShaderNode::PORT_TYPE_SCALAR_INT: code += String() + "\tint " + outputs[i] + ";\n"; break; - case VisualShaderNode::PORT_TYPE_VECTOR: code += String() + "\tvec3 " + outputs[i] + ";\n"; break; - case VisualShaderNode::PORT_TYPE_BOOLEAN: code += String() + "\tbool " + outputs[i] + ";\n"; break; - case VisualShaderNode::PORT_TYPE_TRANSFORM: code += String() + "\tmat4 " + outputs[i] + ";\n"; break; + case VisualShaderNode::PORT_TYPE_SCALAR: + code += String() + "\tfloat " + outputs[i] + ";\n"; + break; + case VisualShaderNode::PORT_TYPE_SCALAR_INT: + code += String() + "\tint " + outputs[i] + ";\n"; + break; + case VisualShaderNode::PORT_TYPE_VECTOR: + code += String() + "\tvec3 " + outputs[i] + ";\n"; + break; + case VisualShaderNode::PORT_TYPE_BOOLEAN: + code += String() + "\tbool " + outputs[i] + ";\n"; + break; + case VisualShaderNode::PORT_TYPE_TRANSFORM: + code += String() + "\tmat4 " + outputs[i] + ";\n"; + break; default: { } } } } - Vector<VisualShader::DefaultTextureParam> params = vsnode->get_default_texture_parameters(type, node); - for (int i = 0; i < params.size(); i++) { - def_tex_params.push_back(params[i]); - } - - Ref<VisualShaderNodeInput> input = vsnode; - bool skip_global = input.is_valid() && for_preview; - - if (!skip_global) { - - global_code += vsnode->generate_global(get_mode(), type, node); - - String class_name = vsnode->get_class_name(); - if (class_name == "VisualShaderNodeCustom") { - class_name = vsnode->get_script_instance()->get_script()->get_language()->get_global_class_name(vsnode->get_script_instance()->get_script()->get_path()); - } - if (!r_classes.has(class_name)) { - global_code_per_node += vsnode->generate_global_per_node(get_mode(), type, node); - for (int i = 0; i < TYPE_MAX; i++) { - global_code_per_func[Type(i)] += vsnode->generate_global_per_func(get_mode(), Type(i), node); - } - r_classes.insert(class_name); - } - } - code += vsnode->generate_code(get_mode(), type, node, inputs, outputs, for_preview); code += "\n"; // @@ -1288,8 +1345,9 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui } void VisualShader::_update_shader() const { - if (!dirty) + if (!dirty) { return; + } dirty = false; @@ -1310,11 +1368,8 @@ void VisualShader::_update_shader() const { //fill render mode enums int idx = 0; while (render_mode_enums[idx].string) { - if (shader_mode == render_mode_enums[idx].mode) { - if (modes.has(render_mode_enums[idx].string)) { - int which = modes[render_mode_enums[idx].string]; int count = 0; for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode)).size(); i++) { @@ -1337,7 +1392,6 @@ void VisualShader::_update_shader() const { //fill render mode flags for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode)).size(); i++) { - String mode = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode))[i]; if (flags.has(mode)) { if (render_mode != String()) { @@ -1349,15 +1403,16 @@ void VisualShader::_update_shader() const { } if (render_mode != String()) { - global_code += "render_mode " + render_mode + ";\n\n"; } static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light" }; String global_expressions; - for (int i = 0, index = 0; i < TYPE_MAX; i++) { + Set<String> used_uniform_names; + List<VisualShaderNodeUniform *> uniforms; + for (int i = 0, index = 0; i < TYPE_MAX; i++) { if (!ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader_mode)).has(func_name[i])) { continue; } @@ -1365,7 +1420,6 @@ void VisualShader::_update_shader() const { for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) { Ref<VisualShaderNodeGlobalExpression> global_expression = Object::cast_to<VisualShaderNodeGlobalExpression>(E->get().node.ptr()); if (global_expression.is_valid()) { - String expr = ""; expr += "// " + global_expression->get_caption() + ":" + itos(index++) + "\n"; expr += global_expression->generate_global(get_mode(), Type(i), -1); @@ -1373,11 +1427,28 @@ void VisualShader::_update_shader() const { expr += "\n"; global_expressions += expr; } + Ref<VisualShaderNodeUniformRef> uniform_ref = Object::cast_to<VisualShaderNodeUniformRef>(E->get().node.ptr()); + if (uniform_ref.is_valid()) { + used_uniform_names.insert(uniform_ref->get_uniform_name()); + } + Ref<VisualShaderNodeUniform> uniform = Object::cast_to<VisualShaderNodeUniform>(E->get().node.ptr()); + if (uniform.is_valid()) { + uniforms.push_back(uniform.ptr()); + } } } - for (int i = 0; i < TYPE_MAX; i++) { + for (int i = 0; i < uniforms.size(); i++) { + VisualShaderNodeUniform *uniform = uniforms[i]; + if (used_uniform_names.has(uniform->get_uniform_name())) { + global_code += uniform->generate_global(get_mode(), Type(i), -1); + const_cast<VisualShaderNodeUniform *>(uniform)->set_global_code_generated(true); + } else { + const_cast<VisualShaderNodeUniform *>(uniform)->set_global_code_generated(false); + } + } + for (int i = 0; i < TYPE_MAX; i++) { if (!ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader_mode)).has(func_name[i])) { continue; } @@ -1463,7 +1534,6 @@ void VisualShader::rebuild() { } void VisualShader::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_mode", "mode"), &VisualShader::set_mode); ClassDB::bind_method(D_METHOD("add_node", "type", "node", "position", "id"), &VisualShader::add_node); @@ -1630,9 +1700,11 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_vec", "vec3(LIGHT_VEC, 0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_height", "LIGHT_HEIGHT" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_color", "LIGHT_COLOR.rgb" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_alpha", "LIGHT_COLOR.a" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT_COLOR.a" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_uv", "vec3(LIGHT_UV, 0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow_color", "SHADOW_COLOR.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "shadow_alpha", "SHADOW_COLOR.a" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow_vec", "vec3(SHADOW_VEC, 0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD, 0.0)" }, @@ -1740,26 +1812,25 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = { }; int VisualShaderNodeInput::get_input_port_count() const { - return 0; } -VisualShaderNodeInput::PortType VisualShaderNodeInput::get_input_port_type(int p_port) const { +VisualShaderNodeInput::PortType VisualShaderNodeInput::get_input_port_type(int p_port) const { return PORT_TYPE_SCALAR; } -String VisualShaderNodeInput::get_input_port_name(int p_port) const { +String VisualShaderNodeInput::get_input_port_name(int p_port) const { return ""; } int VisualShaderNodeInput::get_output_port_count() const { - return 1; } -VisualShaderNodeInput::PortType VisualShaderNodeInput::get_output_port_type(int p_port) const { +VisualShaderNodeInput::PortType VisualShaderNodeInput::get_output_port_type(int p_port) const { return get_input_type_by_name(input_name); } + String VisualShaderNodeInput::get_output_port_name(int p_port) const { return ""; } @@ -1769,7 +1840,6 @@ String VisualShaderNodeInput::get_caption() const { } String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - if (get_output_port_type(0) == PORT_TYPE_SAMPLER) { return ""; } @@ -1846,7 +1916,6 @@ String VisualShaderNodeInput::get_input_name() const { } String VisualShaderNodeInput::get_input_real_name() const { - int idx = 0; while (ports[idx].mode != Shader::MODE_MAX) { @@ -1860,7 +1929,6 @@ String VisualShaderNodeInput::get_input_real_name() const { } VisualShaderNodeInput::PortType VisualShaderNodeInput::get_input_type_by_name(String p_name) const { - int idx = 0; while (ports[idx].mode != Shader::MODE_MAX) { @@ -1922,7 +1990,6 @@ String VisualShaderNodeInput::get_input_index_name(int p_index) const { } void VisualShaderNodeInput::_validate_property(PropertyInfo &property) const { - if (property.name == "input_name") { String port_list; @@ -1952,7 +2019,6 @@ Vector<StringName> VisualShaderNodeInput::get_editable_properties() const { } void VisualShaderNodeInput::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_input_name", "name"), &VisualShaderNodeInput::set_input_name); ClassDB::bind_method(D_METHOD("get_input_name"), &VisualShaderNodeInput::get_input_name); ClassDB::bind_method(D_METHOD("get_input_real_name"), &VisualShaderNodeInput::get_input_real_name); @@ -1960,6 +2026,7 @@ void VisualShaderNodeInput::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "input_name", PROPERTY_HINT_ENUM, ""), "set_input_name", "get_input_name"); ADD_SIGNAL(MethodInfo("input_type_changed")); } + VisualShaderNodeInput::VisualShaderNodeInput() { input_name = "[None]"; // changed when set @@ -1967,6 +2034,199 @@ VisualShaderNodeInput::VisualShaderNodeInput() { shader_mode = Shader::MODE_MAX; } +////////////// UniformRef + +List<VisualShaderNodeUniformRef::Uniform> uniforms; + +void VisualShaderNodeUniformRef::add_uniform(const String &p_name, UniformType p_type) { + uniforms.push_back({ p_name, p_type }); +} + +void VisualShaderNodeUniformRef::clear_uniforms() { + uniforms.clear(); +} + +String VisualShaderNodeUniformRef::get_caption() const { + return "UniformRef"; +} + +int VisualShaderNodeUniformRef::get_input_port_count() const { + return 0; +} + +VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_input_port_type(int p_port) const { + return PortType::PORT_TYPE_SCALAR; +} + +String VisualShaderNodeUniformRef::get_input_port_name(int p_port) const { + return ""; +} + +int VisualShaderNodeUniformRef::get_output_port_count() const { + if (uniform_name == "[None]") { + return 0; + } + + switch (uniform_type) { + case UniformType::UNIFORM_TYPE_FLOAT: + return 1; + case UniformType::UNIFORM_TYPE_INT: + return 1; + case UniformType::UNIFORM_TYPE_BOOLEAN: + return 1; + case UniformType::UNIFORM_TYPE_VECTOR: + return 1; + case UniformType::UNIFORM_TYPE_TRANSFORM: + return 1; + case UniformType::UNIFORM_TYPE_COLOR: + return 2; + case UniformType::UNIFORM_TYPE_SAMPLER: + return 1; + default: + break; + } + return 0; +} + +VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_output_port_type(int p_port) const { + switch (uniform_type) { + case UniformType::UNIFORM_TYPE_FLOAT: + return PortType::PORT_TYPE_SCALAR; + case UniformType::UNIFORM_TYPE_INT: + return PortType::PORT_TYPE_SCALAR_INT; + case UniformType::UNIFORM_TYPE_BOOLEAN: + return PortType::PORT_TYPE_BOOLEAN; + case UniformType::UNIFORM_TYPE_VECTOR: + return PortType::PORT_TYPE_VECTOR; + case UniformType::UNIFORM_TYPE_TRANSFORM: + return PortType::PORT_TYPE_TRANSFORM; + case UniformType::UNIFORM_TYPE_COLOR: + if (p_port == 0) { + return PortType::PORT_TYPE_VECTOR; + } else if (p_port == 1) { + return PORT_TYPE_SCALAR; + } + break; + case UniformType::UNIFORM_TYPE_SAMPLER: + return PortType::PORT_TYPE_SAMPLER; + default: + break; + } + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeUniformRef::get_output_port_name(int p_port) const { + switch (uniform_type) { + case UniformType::UNIFORM_TYPE_FLOAT: + return ""; + case UniformType::UNIFORM_TYPE_INT: + return ""; + case UniformType::UNIFORM_TYPE_BOOLEAN: + return ""; + case UniformType::UNIFORM_TYPE_VECTOR: + return ""; + case UniformType::UNIFORM_TYPE_TRANSFORM: + return ""; + case UniformType::UNIFORM_TYPE_COLOR: + if (p_port == 0) { + return "rgb"; + } else if (p_port == 1) { + return "alpha"; + } + break; + case UniformType::UNIFORM_TYPE_SAMPLER: + return ""; + break; + default: + break; + } + return ""; +} + +void VisualShaderNodeUniformRef::set_uniform_name(const String &p_name) { + uniform_name = p_name; + if (p_name != "[None]") { + uniform_type = get_uniform_type_by_name(p_name); + } else { + uniform_type = UniformType::UNIFORM_TYPE_FLOAT; + } + emit_changed(); +} + +String VisualShaderNodeUniformRef::get_uniform_name() const { + return uniform_name; +} + +int VisualShaderNodeUniformRef::get_uniforms_count() const { + return uniforms.size(); +} + +String VisualShaderNodeUniformRef::get_uniform_name_by_index(int p_idx) const { + if (p_idx >= 0 && p_idx < uniforms.size()) { + return uniforms[p_idx].name; + } + return ""; +} + +VisualShaderNodeUniformRef::UniformType VisualShaderNodeUniformRef::get_uniform_type_by_name(const String &p_name) const { + for (int i = 0; i < uniforms.size(); i++) { + if (uniforms[i].name == p_name) { + return uniforms[i].type; + } + } + return UniformType::UNIFORM_TYPE_FLOAT; +} + +VisualShaderNodeUniformRef::UniformType VisualShaderNodeUniformRef::get_uniform_type_by_index(int p_idx) const { + if (p_idx >= 0 && p_idx < uniforms.size()) { + return uniforms[p_idx].type; + } + return UniformType::UNIFORM_TYPE_FLOAT; +} + +String VisualShaderNodeUniformRef::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + switch (uniform_type) { + case UniformType::UNIFORM_TYPE_FLOAT: + return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; + case UniformType::UNIFORM_TYPE_INT: + return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; + case UniformType::UNIFORM_TYPE_BOOLEAN: + return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; + case UniformType::UNIFORM_TYPE_VECTOR: + return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; + case UniformType::UNIFORM_TYPE_TRANSFORM: + return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; + case UniformType::UNIFORM_TYPE_COLOR: { + String code = "\t" + p_output_vars[0] + " = " + get_uniform_name() + ".rgb;\n"; + code += "\t" + p_output_vars[1] + " = " + get_uniform_name() + ".a;\n"; + return code; + } break; + case UniformType::UNIFORM_TYPE_SAMPLER: + break; + default: + break; + } + return ""; +} + +void VisualShaderNodeUniformRef::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_uniform_name", "name"), &VisualShaderNodeUniformRef::set_uniform_name); + ClassDB::bind_method(D_METHOD("get_uniform_name"), &VisualShaderNodeUniformRef::get_uniform_name); + + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "uniform_name", PROPERTY_HINT_ENUM, ""), "set_uniform_name", "get_uniform_name"); +} + +Vector<StringName> VisualShaderNodeUniformRef::get_editable_properties() const { + Vector<StringName> props; + props.push_back("uniform_name"); + return props; +} + +VisualShaderNodeUniformRef::VisualShaderNodeUniformRef() { + uniform_name = "[None]"; + uniform_type = UniformType::UNIFORM_TYPE_FLOAT; +} + //////////////////////////////////////////// const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = { @@ -2038,7 +2298,6 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = { }; int VisualShaderNodeOutput::get_input_port_count() const { - int idx = 0; int count = 0; @@ -2053,7 +2312,6 @@ int VisualShaderNodeOutput::get_input_port_count() const { } VisualShaderNodeOutput::PortType VisualShaderNodeOutput::get_input_port_type(int p_port) const { - int idx = 0; int count = 0; @@ -2071,7 +2329,6 @@ VisualShaderNodeOutput::PortType VisualShaderNodeOutput::get_input_port_type(int } String VisualShaderNodeOutput::get_input_port_name(int p_port) const { - int idx = 0; int count = 0; @@ -2093,18 +2350,18 @@ Variant VisualShaderNodeOutput::get_input_port_default_value(int p_port) const { } int VisualShaderNodeOutput::get_output_port_count() const { - return 0; } + VisualShaderNodeOutput::PortType VisualShaderNodeOutput::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeOutput::get_output_port_name(int p_port) const { return String(); } bool VisualShaderNodeOutput::is_port_separator(int p_index) const { - if (shader_mode == Shader::MODE_SPATIAL && shader_type == VisualShader::TYPE_FRAGMENT) { String name = get_input_port_name(p_index); return (name == "Normal" || name == "Rim" || name == "Alpha Scissor"); @@ -2117,14 +2374,12 @@ String VisualShaderNodeOutput::get_caption() const { } String VisualShaderNodeOutput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - int idx = 0; int count = 0; String code; while (ports[idx].mode != Shader::MODE_MAX) { if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type) { - if (p_input_vars[count] != String()) { String s = ports[idx].string; if (s.find(":") != -1) { @@ -2156,26 +2411,73 @@ String VisualShaderNodeUniform::get_uniform_name() const { return uniform_name; } -void VisualShaderNodeUniform::_bind_methods() { +void VisualShaderNodeUniform::set_qualifier(VisualShaderNodeUniform::Qualifier p_qual) { + qualifier = p_qual; + emit_changed(); +} +VisualShaderNodeUniform::Qualifier VisualShaderNodeUniform::get_qualifier() const { + return qualifier; +} + +void VisualShaderNodeUniform::set_global_code_generated(bool p_enabled) { + global_code_generated = p_enabled; +} + +bool VisualShaderNodeUniform::is_global_code_generated() const { + return global_code_generated; +} + +void VisualShaderNodeUniform::_bind_methods() { ClassDB::bind_method(D_METHOD("set_uniform_name", "name"), &VisualShaderNodeUniform::set_uniform_name); ClassDB::bind_method(D_METHOD("get_uniform_name"), &VisualShaderNodeUniform::get_uniform_name); + ClassDB::bind_method(D_METHOD("set_qualifier", "qualifier"), &VisualShaderNodeUniform::set_qualifier); + ClassDB::bind_method(D_METHOD("get_qualifier"), &VisualShaderNodeUniform::get_qualifier); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "uniform_name"), "set_uniform_name", "get_uniform_name"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "qualifier", PROPERTY_HINT_ENUM, "None,Global,Instance"), "set_qualifier", "get_qualifier"); + + BIND_ENUM_CONSTANT(QUAL_NONE); + BIND_ENUM_CONSTANT(QUAL_GLOBAL); + BIND_ENUM_CONSTANT(QUAL_INSTANCE); } -String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { +String VisualShaderNodeUniform::_get_qual_str() const { + if (is_qualifier_supported(qualifier)) { + switch (qualifier) { + case QUAL_NONE: + break; + case QUAL_GLOBAL: + return "global "; + case QUAL_INSTANCE: + return "instance "; + } + } + return String(); +} +String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { List<String> keyword_list; ShaderLanguage::get_keyword_list(&keyword_list); if (keyword_list.find(uniform_name)) { return TTR("Uniform name cannot be equal to a shader keyword. Choose another name."); } + if (!is_qualifier_supported(qualifier)) { + return "This uniform type does not support that qualifier."; + } return String(); } +Vector<StringName> VisualShaderNodeUniform::get_editable_properties() const { + Vector<StringName> props; + props.push_back("qualifier"); + return props; +} + VisualShaderNodeUniform::VisualShaderNodeUniform() { + qualifier = QUAL_NONE; } ////////////// GroupBase @@ -2193,9 +2495,9 @@ Vector2 VisualShaderNodeGroupBase::get_size() const { } void VisualShaderNodeGroupBase::set_inputs(const String &p_inputs) { - - if (inputs == p_inputs) + if (inputs == p_inputs) { return; + } clear_input_ports(); @@ -2206,7 +2508,6 @@ void VisualShaderNodeGroupBase::set_inputs(const String &p_inputs) { int input_port_count = input_strings.size(); for (int i = 0; i < input_port_count; i++) { - Vector<String> arr = input_strings[i].split(","); ERR_FAIL_COND(arr.size() != 3); @@ -2226,9 +2527,9 @@ String VisualShaderNodeGroupBase::get_inputs() const { } void VisualShaderNodeGroupBase::set_outputs(const String &p_outputs) { - - if (outputs == p_outputs) + if (outputs == p_outputs) { return; + } clear_output_ports(); @@ -2239,7 +2540,6 @@ void VisualShaderNodeGroupBase::set_outputs(const String &p_outputs) { int output_port_count = output_strings.size(); for (int i = 0; i < output_port_count; i++) { - Vector<String> arr = output_strings[i].split(","); ERR_FAIL_COND(arr.size() != 3); @@ -2276,7 +2576,6 @@ bool VisualShaderNodeGroupBase::is_valid_port_name(const String &p_name) const { } void VisualShaderNodeGroupBase::add_input_port(int p_id, int p_type, const String &p_name) { - String str = itos(p_id) + "," + itos(p_type) + "," + p_name + ";"; Vector<String> inputs_strings = inputs.split(";", false); int index = 0; @@ -2313,7 +2612,6 @@ void VisualShaderNodeGroupBase::add_input_port(int p_id, int p_type, const Strin } void VisualShaderNodeGroupBase::remove_input_port(int p_id) { - ERR_FAIL_COND(!has_input_port(p_id)); Vector<String> inputs_strings = inputs.split(";", false); @@ -2346,7 +2644,6 @@ bool VisualShaderNodeGroupBase::has_input_port(int p_id) const { } void VisualShaderNodeGroupBase::add_output_port(int p_id, int p_type, const String &p_name) { - String str = itos(p_id) + "," + itos(p_type) + "," + p_name + ";"; Vector<String> outputs_strings = outputs.split(";", false); int index = 0; @@ -2383,7 +2680,6 @@ void VisualShaderNodeGroupBase::add_output_port(int p_id, int p_type, const Stri } void VisualShaderNodeGroupBase::remove_output_port(int p_id) { - ERR_FAIL_COND(!has_output_port(p_id)); Vector<String> outputs_strings = outputs.split(";", false); @@ -2424,12 +2720,12 @@ void VisualShaderNodeGroupBase::clear_output_ports() { } void VisualShaderNodeGroupBase::set_input_port_type(int p_id, int p_type) { - ERR_FAIL_COND(!has_input_port(p_id)); ERR_FAIL_COND(p_type < 0 || p_type >= PORT_TYPE_MAX); - if (input_ports[p_id].type == p_type) + if (input_ports[p_id].type == p_type) { return; + } Vector<String> inputs_strings = inputs.split(";", false); int count = 0; @@ -2459,12 +2755,12 @@ VisualShaderNodeGroupBase::PortType VisualShaderNodeGroupBase::get_input_port_ty } void VisualShaderNodeGroupBase::set_input_port_name(int p_id, const String &p_name) { - ERR_FAIL_COND(!has_input_port(p_id)); ERR_FAIL_COND(!is_valid_port_name(p_name)); - if (input_ports[p_id].name == p_name) + if (input_ports[p_id].name == p_name) { return; + } Vector<String> inputs_strings = inputs.split(";", false); int count = 0; @@ -2494,12 +2790,12 @@ String VisualShaderNodeGroupBase::get_input_port_name(int p_id) const { } void VisualShaderNodeGroupBase::set_output_port_type(int p_id, int p_type) { - ERR_FAIL_COND(!has_output_port(p_id)); ERR_FAIL_COND(p_type < 0 || p_type >= PORT_TYPE_MAX); - if (output_ports[p_id].type == p_type) + if (output_ports[p_id].type == p_type) { return; + } Vector<String> output_strings = outputs.split(";", false); int count = 0; @@ -2529,12 +2825,12 @@ VisualShaderNodeGroupBase::PortType VisualShaderNodeGroupBase::get_output_port_t } void VisualShaderNodeGroupBase::set_output_port_name(int p_id, const String &p_name) { - ERR_FAIL_COND(!has_output_port(p_id)); ERR_FAIL_COND(!is_valid_port_name(p_name)); - if (output_ports[p_id].name == p_name) + if (output_ports[p_id].name == p_name) { return; + } Vector<String> output_strings = outputs.split(";", false); int count = 0; @@ -2581,7 +2877,6 @@ Control *VisualShaderNodeGroupBase::get_control(int p_index) { } void VisualShaderNodeGroupBase::_apply_port_changes() { - Vector<String> inputs_strings = inputs.split(";", false); Vector<String> outputs_strings = outputs.split(";", false); @@ -2617,7 +2912,6 @@ bool VisualShaderNodeGroupBase::is_editable() const { } void VisualShaderNodeGroupBase::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_size", "size"), &VisualShaderNodeGroupBase::set_size); ClassDB::bind_method(D_METHOD("get_size"), &VisualShaderNodeGroupBase::get_size); @@ -2679,7 +2973,6 @@ String VisualShaderNodeExpression::get_expression() const { } String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - String _expression = expression; _expression = _expression.insert(0, "\n"); @@ -2779,7 +3072,6 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad } void VisualShaderNodeExpression::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_expression", "expression"), &VisualShaderNodeExpression::set_expression); ClassDB::bind_method(D_METHOD("get_expression"), &VisualShaderNodeExpression::get_expression); |