diff options
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r-- | scene/resources/visual_shader.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 4132972cb3..3a6d40d22c 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -815,6 +815,8 @@ void VisualShader::remove_node(Type p_type, int p_id) { if (E->get().from_node == p_id) { g->nodes[E->get().to_node].prev_connected_nodes.erase(p_id); g->nodes[E->get().to_node].node->set_input_port_connected(E->get().to_port, false); + } else if (E->get().to_node == p_id) { + g->nodes[E->get().from_node].next_connected_nodes.erase(p_id); } } E = N; @@ -981,6 +983,7 @@ void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from c.to_node = p_to_node; c.to_port = p_to_port; g->connections.push_back(c); + g->nodes[p_from_node].next_connected_nodes.push_back(p_to_node); g->nodes[p_to_node].prev_connected_nodes.push_back(p_from_node); g->nodes[p_from_node].node->set_output_port_connected(p_from_port, true); g->nodes[p_to_node].node->set_input_port_connected(p_to_port, true); @@ -1014,6 +1017,7 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port, c.to_node = p_to_node; c.to_port = p_to_port; g->connections.push_back(c); + g->nodes[p_from_node].next_connected_nodes.push_back(p_to_node); g->nodes[p_to_node].prev_connected_nodes.push_back(p_from_node); g->nodes[p_from_node].node->set_output_port_connected(p_from_port, true); g->nodes[p_to_node].node->set_input_port_connected(p_to_port, true); @@ -1029,6 +1033,7 @@ void VisualShader::disconnect_nodes(Type p_type, int p_from_node, int p_from_por for (const List<Connection>::Element *E = g->connections.front(); E; E = E->next()) { if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) { g->connections.erase(E); + g->nodes[p_from_node].next_connected_nodes.erase(p_to_node); g->nodes[p_to_node].prev_connected_nodes.erase(p_from_node); g->nodes[p_from_node].node->set_output_port_connected(p_from_port, false); g->nodes[p_to_node].node->set_input_port_connected(p_to_port, false); |