diff options
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r-- | scene/resources/visual_shader.cpp | 33 |
1 files changed, 31 insertions, 2 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index f37b1a3e8e..fd0b568f71 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -60,6 +60,20 @@ Variant VisualShaderNode::get_input_port_default_value(int p_port) const { return Variant(); } +void VisualShaderNode::remove_input_port_default_value(int p_port) { + if (default_input_values.has(p_port)) { + default_input_values.erase(p_port); + emit_changed(); + } +} + +void VisualShaderNode::clear_default_input_values() { + if (!default_input_values.is_empty()) { + default_input_values.clear(); + emit_changed(); + } +} + bool VisualShaderNode::is_port_separator(int p_index) const { return false; } @@ -220,6 +234,9 @@ void VisualShaderNode::_bind_methods() { ClassDB::bind_method(D_METHOD("set_input_port_default_value", "port", "value"), &VisualShaderNode::set_input_port_default_value); ClassDB::bind_method(D_METHOD("get_input_port_default_value", "port"), &VisualShaderNode::get_input_port_default_value); + ClassDB::bind_method(D_METHOD("remove_input_port_default_value", "port"), &VisualShaderNode::remove_input_port_default_value); + ClassDB::bind_method(D_METHOD("clear_default_input_values"), &VisualShaderNode::clear_default_input_values); + ClassDB::bind_method(D_METHOD("set_default_input_values", "values"), &VisualShaderNode::set_default_input_values); ClassDB::bind_method(D_METHOD("get_default_input_values"), &VisualShaderNode::get_default_input_values); @@ -373,6 +390,18 @@ void VisualShaderNodeCustom::set_default_input_values(const Array &p_values) { } } +void VisualShaderNodeCustom::remove_input_port_default_value(int p_port) { + if (!is_initialized) { + VisualShaderNode::remove_input_port_default_value(p_port); + } +} + +void VisualShaderNodeCustom::clear_default_input_values() { + if (!is_initialized) { + VisualShaderNode::clear_default_input_values(); + } +} + void VisualShaderNodeCustom::_set_input_port_default_value(int p_port, const Variant &p_value) { VisualShaderNode::set_input_port_default_value(p_port, p_value); } @@ -1412,8 +1441,8 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui Vector3 val = defval; inputs[i] = "n_in" + itos(node) + "p" + itos(i); code += "\tvec3 " + inputs[i] + " = " + vformat("vec3(%.5f, %.5f, %.5f);\n", val.x, val.y, val.z); - } else if (defval.get_type() == Variant::TRANSFORM) { - Transform val = defval; + } else if (defval.get_type() == Variant::TRANSFORM3D) { + Transform3D val = defval; val.basis.transpose(); inputs[i] = "n_in" + itos(node) + "p" + itos(i); Array values; |