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Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r--scene/resources/visual_shader.cpp49
1 files changed, 30 insertions, 19 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index fecef88792..310a7ef4e4 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -31,7 +31,7 @@
#include "visual_shader.h"
#include "core/vmap.h"
-#include "servers/visual/shader_types.h"
+#include "servers/rendering/shader_types.h"
#include "visual_shader_nodes.h"
bool VisualShaderNode::is_simple_decl() const {
@@ -881,7 +881,7 @@ VisualShader::RenderModeEnums VisualShader::render_mode_enums[] = {
{ Shader::MODE_SPATIAL, "diffuse" },
{ Shader::MODE_SPATIAL, "specular" },
{ Shader::MODE_CANVAS_ITEM, "blend" },
- { Shader::MODE_CANVAS_ITEM, NULL }
+ { Shader::MODE_CANVAS_ITEM, nullptr }
};
static const char *type_string[VisualShader::TYPE_MAX] = {
@@ -1034,14 +1034,14 @@ bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const {
void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
//mode
- p_list->push_back(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Spatial,CanvasItem,Particles,Sky"));
+ p_list->push_back(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Node3D,CanvasItem,Particles,Sky"));
//render modes
Map<String, String> blend_mode_enums;
Set<String> toggles;
- for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader_mode)).size(); i++) {
- String mode = ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader_mode))[i];
+ for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode)).size(); i++) {
+ String mode = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode))[i];
int idx = 0;
bool in_enum = false;
while (render_mode_enums[idx].string) {
@@ -1085,12 +1085,12 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
}
p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
- if (Object::cast_to<VisualShaderNodeGroupBase>(E->get().node.ptr()) != NULL) {
+ if (Object::cast_to<VisualShaderNodeGroupBase>(E->get().node.ptr()) != nullptr) {
p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/input_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/output_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
- if (Object::cast_to<VisualShaderNodeExpression>(E->get().node.ptr()) != NULL) {
+ if (Object::cast_to<VisualShaderNodeExpression>(E->get().node.ptr()) != nullptr) {
p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/expression", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
}
@@ -1317,8 +1317,8 @@ void VisualShader::_update_shader() const {
int which = modes[render_mode_enums[idx].string];
int count = 0;
- for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader_mode)).size(); i++) {
- String mode = ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader_mode))[i];
+ for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode)).size(); i++) {
+ String mode = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode))[i];
if (mode.begins_with(render_mode_enums[idx].string)) {
if (count == which) {
if (render_mode != String()) {
@@ -1336,9 +1336,9 @@ void VisualShader::_update_shader() const {
}
//fill render mode flags
- for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader_mode)).size(); i++) {
+ for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode)).size(); i++) {
- String mode = ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader_mode))[i];
+ String mode = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode))[i];
if (flags.has(mode)) {
if (render_mode != String()) {
render_mode += ", ";
@@ -1358,7 +1358,7 @@ void VisualShader::_update_shader() const {
String global_expressions;
for (int i = 0, index = 0; i < TYPE_MAX; i++) {
- if (!ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(shader_mode)).has(func_name[i])) {
+ if (!ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader_mode)).has(func_name[i])) {
continue;
}
@@ -1378,7 +1378,7 @@ void VisualShader::_update_shader() const {
for (int i = 0; i < TYPE_MAX; i++) {
- if (!ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(shader_mode)).has(func_name[i])) {
+ if (!ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader_mode)).has(func_name[i])) {
continue;
}
@@ -1417,7 +1417,7 @@ void VisualShader::_update_shader() const {
final_code += global_expressions;
String tcode = code;
for (int i = 0; i < TYPE_MAX; i++) {
- if (!ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(shader_mode)).has(func_name[i])) {
+ if (!ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader_mode)).has(func_name[i])) {
continue;
}
tcode = tcode.insert(insertion_pos[i], global_code_per_func[Type(i)]);
@@ -1478,7 +1478,7 @@ void VisualShader::_bind_methods() {
ClassDB::bind_method(D_METHOD("remove_node", "type", "id"), &VisualShader::remove_node);
ClassDB::bind_method(D_METHOD("is_node_connection", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection);
- ClassDB::bind_method(D_METHOD("can_connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection);
+ ClassDB::bind_method(D_METHOD("can_connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::can_connect_nodes);
ClassDB::bind_method(D_METHOD("connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::connect_nodes);
ClassDB::bind_method(D_METHOD("disconnect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::disconnect_nodes);
@@ -1687,7 +1687,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "sky_coords", "vec3(SKY_COORDS, 0.0)" },
{ Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
- { Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, NULL, NULL },
+ { Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, nullptr, nullptr },
};
const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = {
@@ -1736,7 +1736,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = {
{ Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "vec3(0.0, 0.0, 1.0)" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
- { Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, NULL, NULL },
+ { Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, nullptr, nullptr },
};
int VisualShaderNodeInput::get_input_port_count() const {
@@ -2034,7 +2034,7 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
{ Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR" },
{ Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" },
- { Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, NULL, NULL },
+ { Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, nullptr, nullptr },
};
int VisualShaderNodeOutput::get_input_port_count() const {
@@ -2164,6 +2164,17 @@ void VisualShaderNodeUniform::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "uniform_name"), "set_uniform_name", "get_uniform_name");
}
+String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
+
+ List<String> keyword_list;
+ ShaderLanguage::get_keyword_list(&keyword_list);
+ if (keyword_list.find(uniform_name)) {
+ return TTR("Uniform name cannot be equal to a shader keyword. Choose another name.");
+ }
+
+ return String();
+}
+
VisualShaderNodeUniform::VisualShaderNodeUniform() {
}
@@ -2565,7 +2576,7 @@ void VisualShaderNodeGroupBase::set_control(Control *p_control, int p_index) {
}
Control *VisualShaderNodeGroupBase::get_control(int p_index) {
- ERR_FAIL_COND_V(!controls.has(p_index), NULL);
+ ERR_FAIL_COND_V(!controls.has(p_index), nullptr);
return controls[p_index];
}