diff options
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r-- | scene/resources/visual_shader.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 5759948fe6..774c1a5c33 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -617,7 +617,7 @@ void VisualShader::replace_node(Type p_type, int p_id, const StringName &p_new_c if (g->nodes[p_id].node->get_class_name() == p_new_class) { return; } - VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instance(p_new_class)); + VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instantiate(p_new_class)); vsn->connect("changed", callable_mp(this, &VisualShader::_queue_update)); g->nodes[p_id].node = Ref<VisualShaderNode>(vsn); @@ -2020,13 +2020,13 @@ VisualShader::VisualShader() { for (int i = 0; i < TYPE_MAX; i++) { if (i > (int)TYPE_LIGHT && i < (int)TYPE_SKY) { Ref<VisualShaderNodeParticleOutput> output; - output.instance(); + output.instantiate(); output->shader_type = Type(i); output->shader_mode = shader_mode; graph[i].nodes[NODE_ID_OUTPUT].node = output; } else { Ref<VisualShaderNodeOutput> output; - output.instance(); + output.instantiate(); output->shader_type = Type(i); output->shader_mode = shader_mode; graph[i].nodes[NODE_ID_OUTPUT].node = output; |