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path: root/scene/resources/visual_shader.cpp
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Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r--scene/resources/visual_shader.cpp242
1 files changed, 133 insertions, 109 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index c47e80c807..8236f9a9e3 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -39,12 +39,10 @@ bool VisualShaderNode::is_simple_decl() const {
}
void VisualShaderNode::set_output_port_for_preview(int p_index) {
-
port_preview = p_index;
}
int VisualShaderNode::get_output_port_for_preview() const {
-
return port_preview;
}
@@ -68,6 +66,7 @@ bool VisualShaderNode::is_port_separator(int p_index) const {
Vector<VisualShader::DefaultTextureParam> VisualShaderNode::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
return Vector<VisualShader::DefaultTextureParam>();
}
+
String VisualShaderNode::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
return String();
}
@@ -85,7 +84,6 @@ Vector<StringName> VisualShaderNode::get_editable_properties() const {
}
Array VisualShaderNode::get_default_input_values() const {
-
Array ret;
for (Map<int, Variant>::Element *E = default_input_values.front(); E; E = E->next()) {
ret.push_back(E->key());
@@ -93,8 +91,8 @@ Array VisualShaderNode::get_default_input_values() const {
}
return ret;
}
-void VisualShaderNode::set_default_input_values(const Array &p_values) {
+void VisualShaderNode::set_default_input_values(const Array &p_values) {
if (p_values.size() % 2 == 0) {
for (int i = 0; i < p_values.size(); i += 2) {
default_input_values[p_values[i + 0]] = p_values[i + 1];
@@ -113,7 +111,6 @@ String VisualShaderNode::get_input_port_default_hint(int p_port) const {
}
void VisualShaderNode::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_output_port_for_preview", "port"), &VisualShaderNode::set_output_port_for_preview);
ClassDB::bind_method(D_METHOD("get_output_port_for_preview"), &VisualShaderNode::get_output_port_for_preview);
@@ -225,7 +222,6 @@ String VisualShaderNodeCustom::get_output_port_name(int p_port) const {
}
String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
-
ERR_FAIL_COND_V(!get_script_instance(), "");
ERR_FAIL_COND_V(!get_script_instance()->has_method("_get_code"), "");
Array input_vars;
@@ -264,7 +260,6 @@ String VisualShaderNodeCustom::generate_global_per_node(Shader::Mode p_mode, Vis
}
void VisualShaderNodeCustom::_bind_methods() {
-
BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_name"));
BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_description"));
BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_category"));
@@ -396,6 +391,7 @@ Vector<int> VisualShader::get_node_list(Type p_type) const {
return ret;
}
+
int VisualShader::get_valid_node_id(Type p_type) const {
ERR_FAIL_INDEX_V(p_type, TYPE_MAX, NODE_ID_INVALID);
const Graph *g = &graph[p_type];
@@ -404,8 +400,9 @@ int VisualShader::get_valid_node_id(Type p_type) const {
int VisualShader::find_node_id(Type p_type, const Ref<VisualShaderNode> &p_node) const {
for (const Map<int, Node>::Element *E = graph[p_type].nodes.front(); E; E = E->next()) {
- if (E->get().node == p_node)
+ if (E->get().node == p_node) {
return E->key();
+ }
}
return NODE_ID_INVALID;
@@ -445,7 +442,6 @@ bool VisualShader::is_node_connection(Type p_type, int p_from_node, int p_from_p
const Graph *g = &graph[p_type];
for (const List<Connection>::Element *E = g->connections.front(); E; E = E->next()) {
-
if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) {
return true;
}
@@ -460,7 +456,6 @@ bool VisualShader::is_nodes_connected_relatively(const Graph *p_graph, int p_nod
const VisualShader::Node &node = p_graph->nodes[p_node];
for (const List<int>::Element *E = node.prev_connected_nodes.front(); E; E = E->next()) {
-
if (E->get() == p_target) {
return true;
}
@@ -474,24 +469,28 @@ bool VisualShader::is_nodes_connected_relatively(const Graph *p_graph, int p_nod
}
bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const {
-
ERR_FAIL_INDEX_V(p_type, TYPE_MAX, false);
const Graph *g = &graph[p_type];
- if (!g->nodes.has(p_from_node))
+ if (!g->nodes.has(p_from_node)) {
return false;
+ }
- if (p_from_node == p_to_node)
+ if (p_from_node == p_to_node) {
return false;
+ }
- if (p_from_port < 0 || p_from_port >= g->nodes[p_from_node].node->get_output_port_count())
+ if (p_from_port < 0 || p_from_port >= g->nodes[p_from_node].node->get_output_port_count()) {
return false;
+ }
- if (!g->nodes.has(p_to_node))
+ if (!g->nodes.has(p_to_node)) {
return false;
+ }
- if (p_to_port < 0 || p_to_port >= g->nodes[p_to_node].node->get_input_port_count())
+ if (p_to_port < 0 || p_to_port >= g->nodes[p_to_node].node->get_input_port_count()) {
return false;
+ }
VisualShaderNode::PortType from_port_type = g->nodes[p_from_node].node->get_output_port_type(p_from_port);
VisualShaderNode::PortType to_port_type = g->nodes[p_to_node].node->get_input_port_type(p_to_port);
@@ -501,14 +500,14 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po
}
for (const List<Connection>::Element *E = g->connections.front(); E; E = E->next()) {
-
if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) {
return false;
}
}
- if (is_nodes_connected_relatively(g, p_from_node, p_to_node))
+ if (is_nodes_connected_relatively(g, p_from_node, p_to_node)) {
return false;
+ }
return true;
}
@@ -546,7 +545,6 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port,
ERR_FAIL_COND_V_MSG(!is_port_types_compatible(from_port_type, to_port_type), ERR_INVALID_PARAMETER, "Incompatible port types (scalar/vec/bool) with transform.");
for (List<Connection>::Element *E = g->connections.front(); E; E = E->next()) {
-
if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) {
ERR_FAIL_V(ERR_ALREADY_EXISTS);
}
@@ -569,7 +567,6 @@ void VisualShader::disconnect_nodes(Type p_type, int p_from_node, int p_from_por
Graph *g = &graph[p_type];
for (List<Connection>::Element *E = g->connections.front(); E; E = E->next()) {
-
if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) {
g->connections.erase(E);
g->nodes[p_to_node].prev_connected_nodes.erase(p_from_node);
@@ -615,9 +612,7 @@ void VisualShader::set_mode(Mode p_mode) {
flags.clear();
shader_mode = p_mode;
for (int i = 0; i < TYPE_MAX; i++) {
-
for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) {
-
Ref<VisualShaderNodeInput> input = E->get().node;
if (input.is_valid()) {
input->shader_mode = shader_mode;
@@ -630,7 +625,6 @@ void VisualShader::set_mode(Mode p_mode) {
// clear connections since they are no longer valid
for (List<Connection>::Element *E = graph[i].connections.front(); E;) {
-
bool keep = true;
List<Connection>::Element *N = E->next();
@@ -684,7 +678,6 @@ bool VisualShader::is_text_shader() const {
}
String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port, Vector<DefaultTextureParam> &default_tex_params) const {
-
Ref<VisualShaderNode> node = get_node(p_type, p_node);
ERR_FAIL_COND_V(!node.is_valid(), String());
ERR_FAIL_COND_V(p_port < 0 || p_port >= node->get_output_port_count(), String());
@@ -703,7 +696,6 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) {
Ref<VisualShaderNodeGlobalExpression> global_expression = Object::cast_to<VisualShaderNodeGlobalExpression>(E->get().node.ptr());
if (global_expression.is_valid()) {
-
String expr = "";
expr += "// " + global_expression->get_caption() + ":" + itos(index++) + "\n";
expr += global_expression->generate_global(get_mode(), Type(i), -1);
@@ -772,7 +764,6 @@ String VisualShader::validate_port_name(const String &p_name, const List<String>
}
if (name != String()) {
-
String valid_name;
for (int i = 0; i < name.length(); i++) {
@@ -813,13 +804,11 @@ String VisualShader::validate_port_name(const String &p_name, const List<String>
}
String VisualShader::validate_uniform_name(const String &p_name, const Ref<VisualShaderNodeUniform> &p_uniform) const {
-
String name = p_name; //validate name first
while (name.length() && !IS_INITIAL_CHAR(name[0])) {
name = name.substr(1, name.length() - 1);
}
if (name != String()) {
-
String valid_name;
for (int i = 0; i < name.length(); i++) {
@@ -840,7 +829,6 @@ String VisualShader::validate_uniform_name(const String &p_name, const Ref<Visua
int attempt = 1;
while (true) {
-
bool exists = false;
for (int i = 0; i < TYPE_MAX; i++) {
for (const Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) {
@@ -881,7 +869,7 @@ VisualShader::RenderModeEnums VisualShader::render_mode_enums[] = {
{ Shader::MODE_SPATIAL, "diffuse" },
{ Shader::MODE_SPATIAL, "specular" },
{ Shader::MODE_CANVAS_ITEM, "blend" },
- { Shader::MODE_CANVAS_ITEM, NULL }
+ { Shader::MODE_CANVAS_ITEM, nullptr }
};
static const char *type_string[VisualShader::TYPE_MAX] = {
@@ -890,7 +878,6 @@ static const char *type_string[VisualShader::TYPE_MAX] = {
"light"
};
bool VisualShader::_set(const StringName &p_name, const Variant &p_value) {
-
String name = p_name;
if (name == "mode") {
set_mode(Shader::Mode(int(p_value)));
@@ -927,7 +914,6 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) {
String index = name.get_slicec('/', 2);
if (index == "connections") {
-
Vector<int> conns = p_value;
if (conns.size() % 4 == 0) {
for (int i = 0; i < conns.size(); i += 4) {
@@ -964,7 +950,6 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) {
}
bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const {
-
String name = p_name;
if (name == "mode") {
r_ret = get_mode();
@@ -993,7 +978,6 @@ bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const {
String index = name.get_slicec('/', 2);
if (index == "connections") {
-
Vector<int> conns;
for (const List<Connection>::Element *E = graph[type].connections.front(); E; E = E->next()) {
conns.push_back(E->get().from_node);
@@ -1074,23 +1058,21 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
for (int i = 0; i < TYPE_MAX; i++) {
for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) {
-
String prop_name = "nodes/";
prop_name += type_string[i];
prop_name += "/" + itos(E->key());
if (E->key() != NODE_ID_OUTPUT) {
-
p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
}
p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
- if (Object::cast_to<VisualShaderNodeGroupBase>(E->get().node.ptr()) != NULL) {
+ if (Object::cast_to<VisualShaderNodeGroupBase>(E->get().node.ptr()) != nullptr) {
p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/input_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/output_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
- if (Object::cast_to<VisualShaderNodeExpression>(E->get().node.ptr()) != NULL) {
+ if (Object::cast_to<VisualShaderNodeExpression>(E->get().node.ptr()) != nullptr) {
p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/expression", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
}
@@ -1099,7 +1081,6 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
}
Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBuilder &global_code_per_node, Map<Type, StringBuilder> &global_code_per_func, StringBuilder &code, Vector<VisualShader::DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const {
-
const Ref<VisualShaderNode> vsnode = graph[type].nodes[node].node;
//check inputs recursively first
@@ -1116,8 +1097,9 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
}
Error err = _write_node(type, global_code, global_code_per_node, global_code_per_func, code, def_tex_params, input_connections, output_connections, from_node, processed, for_preview, r_classes);
- if (err)
+ if (err) {
return err;
+ }
}
}
@@ -1181,7 +1163,6 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
inputs[i] = "int(" + src_var + ")";
}
} else {
-
Variant defval = vsnode->get_input_port_default_value(i);
if (defval.get_type() == Variant::FLOAT) {
float val = defval;
@@ -1229,11 +1210,21 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
for (int i = 0; i < output_count; i++) {
String var_name = "n_out" + itos(node) + "p" + itos(i);
switch (vsnode->get_output_port_type(i)) {
- case VisualShaderNode::PORT_TYPE_SCALAR: outputs[i] = "float " + var_name; break;
- case VisualShaderNode::PORT_TYPE_SCALAR_INT: outputs[i] = "int " + var_name; break;
- case VisualShaderNode::PORT_TYPE_VECTOR: outputs[i] = "vec3 " + var_name; break;
- case VisualShaderNode::PORT_TYPE_BOOLEAN: outputs[i] = "bool " + var_name; break;
- case VisualShaderNode::PORT_TYPE_TRANSFORM: outputs[i] = "mat4 " + var_name; break;
+ case VisualShaderNode::PORT_TYPE_SCALAR:
+ outputs[i] = "float " + var_name;
+ break;
+ case VisualShaderNode::PORT_TYPE_SCALAR_INT:
+ outputs[i] = "int " + var_name;
+ break;
+ case VisualShaderNode::PORT_TYPE_VECTOR:
+ outputs[i] = "vec3 " + var_name;
+ break;
+ case VisualShaderNode::PORT_TYPE_BOOLEAN:
+ outputs[i] = "bool " + var_name;
+ break;
+ case VisualShaderNode::PORT_TYPE_TRANSFORM:
+ outputs[i] = "mat4 " + var_name;
+ break;
default: {
}
}
@@ -1243,11 +1234,21 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
for (int i = 0; i < output_count; i++) {
outputs[i] = "n_out" + itos(node) + "p" + itos(i);
switch (vsnode->get_output_port_type(i)) {
- case VisualShaderNode::PORT_TYPE_SCALAR: code += String() + "\tfloat " + outputs[i] + ";\n"; break;
- case VisualShaderNode::PORT_TYPE_SCALAR_INT: code += String() + "\tint " + outputs[i] + ";\n"; break;
- case VisualShaderNode::PORT_TYPE_VECTOR: code += String() + "\tvec3 " + outputs[i] + ";\n"; break;
- case VisualShaderNode::PORT_TYPE_BOOLEAN: code += String() + "\tbool " + outputs[i] + ";\n"; break;
- case VisualShaderNode::PORT_TYPE_TRANSFORM: code += String() + "\tmat4 " + outputs[i] + ";\n"; break;
+ case VisualShaderNode::PORT_TYPE_SCALAR:
+ code += String() + "\tfloat " + outputs[i] + ";\n";
+ break;
+ case VisualShaderNode::PORT_TYPE_SCALAR_INT:
+ code += String() + "\tint " + outputs[i] + ";\n";
+ break;
+ case VisualShaderNode::PORT_TYPE_VECTOR:
+ code += String() + "\tvec3 " + outputs[i] + ";\n";
+ break;
+ case VisualShaderNode::PORT_TYPE_BOOLEAN:
+ code += String() + "\tbool " + outputs[i] + ";\n";
+ break;
+ case VisualShaderNode::PORT_TYPE_TRANSFORM:
+ code += String() + "\tmat4 " + outputs[i] + ";\n";
+ break;
default: {
}
}
@@ -1263,12 +1264,11 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
bool skip_global = input.is_valid() && for_preview;
if (!skip_global) {
-
global_code += vsnode->generate_global(get_mode(), type, node);
String class_name = vsnode->get_class_name();
if (class_name == "VisualShaderNodeCustom") {
- class_name = vsnode->get_script_instance()->get_script()->get_language()->get_global_class_name(vsnode->get_script_instance()->get_script()->get_path());
+ class_name = vsnode->get_script_instance()->get_script()->get_path();
}
if (!r_classes.has(class_name)) {
global_code_per_node += vsnode->generate_global_per_node(get_mode(), type, node);
@@ -1288,8 +1288,9 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
}
void VisualShader::_update_shader() const {
- if (!dirty)
+ if (!dirty) {
return;
+ }
dirty = false;
@@ -1310,11 +1311,8 @@ void VisualShader::_update_shader() const {
//fill render mode enums
int idx = 0;
while (render_mode_enums[idx].string) {
-
if (shader_mode == render_mode_enums[idx].mode) {
-
if (modes.has(render_mode_enums[idx].string)) {
-
int which = modes[render_mode_enums[idx].string];
int count = 0;
for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode)).size(); i++) {
@@ -1337,7 +1335,6 @@ void VisualShader::_update_shader() const {
//fill render mode flags
for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode)).size(); i++) {
-
String mode = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode))[i];
if (flags.has(mode)) {
if (render_mode != String()) {
@@ -1349,7 +1346,6 @@ void VisualShader::_update_shader() const {
}
if (render_mode != String()) {
-
global_code += "render_mode " + render_mode + ";\n\n";
}
@@ -1357,7 +1353,6 @@ void VisualShader::_update_shader() const {
String global_expressions;
for (int i = 0, index = 0; i < TYPE_MAX; i++) {
-
if (!ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader_mode)).has(func_name[i])) {
continue;
}
@@ -1365,7 +1360,6 @@ void VisualShader::_update_shader() const {
for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) {
Ref<VisualShaderNodeGlobalExpression> global_expression = Object::cast_to<VisualShaderNodeGlobalExpression>(E->get().node.ptr());
if (global_expression.is_valid()) {
-
String expr = "";
expr += "// " + global_expression->get_caption() + ":" + itos(index++) + "\n";
expr += global_expression->generate_global(get_mode(), Type(i), -1);
@@ -1377,7 +1371,6 @@ void VisualShader::_update_shader() const {
}
for (int i = 0; i < TYPE_MAX; i++) {
-
if (!ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader_mode)).has(func_name[i])) {
continue;
}
@@ -1463,7 +1456,6 @@ void VisualShader::rebuild() {
}
void VisualShader::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_mode", "mode"), &VisualShader::set_mode);
ClassDB::bind_method(D_METHOD("add_node", "type", "node", "position", "id"), &VisualShader::add_node);
@@ -1478,7 +1470,7 @@ void VisualShader::_bind_methods() {
ClassDB::bind_method(D_METHOD("remove_node", "type", "id"), &VisualShader::remove_node);
ClassDB::bind_method(D_METHOD("is_node_connection", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection);
- ClassDB::bind_method(D_METHOD("can_connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection);
+ ClassDB::bind_method(D_METHOD("can_connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::can_connect_nodes);
ClassDB::bind_method(D_METHOD("connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::connect_nodes);
ClassDB::bind_method(D_METHOD("disconnect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::disconnect_nodes);
@@ -1630,9 +1622,11 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_vec", "vec3(LIGHT_VEC, 0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_height", "LIGHT_HEIGHT" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_color", "LIGHT_COLOR.rgb" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_alpha", "LIGHT_COLOR.a" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT_COLOR.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_uv", "vec3(LIGHT_UV, 0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow_color", "SHADOW_COLOR.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "shadow_alpha", "SHADOW_COLOR.a" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow_vec", "vec3(SHADOW_VEC, 0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD, 0.0)" },
@@ -1687,7 +1681,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "sky_coords", "vec3(SKY_COORDS, 0.0)" },
{ Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
- { Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, NULL, NULL },
+ { Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, nullptr, nullptr },
};
const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = {
@@ -1736,30 +1730,29 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = {
{ Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "vec3(0.0, 0.0, 1.0)" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
- { Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, NULL, NULL },
+ { Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, nullptr, nullptr },
};
int VisualShaderNodeInput::get_input_port_count() const {
-
return 0;
}
-VisualShaderNodeInput::PortType VisualShaderNodeInput::get_input_port_type(int p_port) const {
+VisualShaderNodeInput::PortType VisualShaderNodeInput::get_input_port_type(int p_port) const {
return PORT_TYPE_SCALAR;
}
-String VisualShaderNodeInput::get_input_port_name(int p_port) const {
+String VisualShaderNodeInput::get_input_port_name(int p_port) const {
return "";
}
int VisualShaderNodeInput::get_output_port_count() const {
-
return 1;
}
-VisualShaderNodeInput::PortType VisualShaderNodeInput::get_output_port_type(int p_port) const {
+VisualShaderNodeInput::PortType VisualShaderNodeInput::get_output_port_type(int p_port) const {
return get_input_type_by_name(input_name);
}
+
String VisualShaderNodeInput::get_output_port_name(int p_port) const {
return "";
}
@@ -1769,7 +1762,6 @@ String VisualShaderNodeInput::get_caption() const {
}
String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
-
if (get_output_port_type(0) == PORT_TYPE_SAMPLER) {
return "";
}
@@ -1846,7 +1838,6 @@ String VisualShaderNodeInput::get_input_name() const {
}
String VisualShaderNodeInput::get_input_real_name() const {
-
int idx = 0;
while (ports[idx].mode != Shader::MODE_MAX) {
@@ -1860,7 +1851,6 @@ String VisualShaderNodeInput::get_input_real_name() const {
}
VisualShaderNodeInput::PortType VisualShaderNodeInput::get_input_type_by_name(String p_name) const {
-
int idx = 0;
while (ports[idx].mode != Shader::MODE_MAX) {
@@ -1922,7 +1912,6 @@ String VisualShaderNodeInput::get_input_index_name(int p_index) const {
}
void VisualShaderNodeInput::_validate_property(PropertyInfo &property) const {
-
if (property.name == "input_name") {
String port_list;
@@ -1952,7 +1941,6 @@ Vector<StringName> VisualShaderNodeInput::get_editable_properties() const {
}
void VisualShaderNodeInput::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_input_name", "name"), &VisualShaderNodeInput::set_input_name);
ClassDB::bind_method(D_METHOD("get_input_name"), &VisualShaderNodeInput::get_input_name);
ClassDB::bind_method(D_METHOD("get_input_real_name"), &VisualShaderNodeInput::get_input_real_name);
@@ -1960,6 +1948,7 @@ void VisualShaderNodeInput::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "input_name", PROPERTY_HINT_ENUM, ""), "set_input_name", "get_input_name");
ADD_SIGNAL(MethodInfo("input_type_changed"));
}
+
VisualShaderNodeInput::VisualShaderNodeInput() {
input_name = "[None]";
// changed when set
@@ -2034,11 +2023,10 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
{ Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR" },
{ Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" },
- { Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, NULL, NULL },
+ { Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, nullptr, nullptr },
};
int VisualShaderNodeOutput::get_input_port_count() const {
-
int idx = 0;
int count = 0;
@@ -2053,7 +2041,6 @@ int VisualShaderNodeOutput::get_input_port_count() const {
}
VisualShaderNodeOutput::PortType VisualShaderNodeOutput::get_input_port_type(int p_port) const {
-
int idx = 0;
int count = 0;
@@ -2071,7 +2058,6 @@ VisualShaderNodeOutput::PortType VisualShaderNodeOutput::get_input_port_type(int
}
String VisualShaderNodeOutput::get_input_port_name(int p_port) const {
-
int idx = 0;
int count = 0;
@@ -2093,18 +2079,18 @@ Variant VisualShaderNodeOutput::get_input_port_default_value(int p_port) const {
}
int VisualShaderNodeOutput::get_output_port_count() const {
-
return 0;
}
+
VisualShaderNodeOutput::PortType VisualShaderNodeOutput::get_output_port_type(int p_port) const {
return PORT_TYPE_SCALAR;
}
+
String VisualShaderNodeOutput::get_output_port_name(int p_port) const {
return String();
}
bool VisualShaderNodeOutput::is_port_separator(int p_index) const {
-
if (shader_mode == Shader::MODE_SPATIAL && shader_type == VisualShader::TYPE_FRAGMENT) {
String name = get_input_port_name(p_index);
return (name == "Normal" || name == "Rim" || name == "Alpha Scissor");
@@ -2117,14 +2103,12 @@ String VisualShaderNodeOutput::get_caption() const {
}
String VisualShaderNodeOutput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
-
int idx = 0;
int count = 0;
String code;
while (ports[idx].mode != Shader::MODE_MAX) {
if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type) {
-
if (p_input_vars[count] != String()) {
String s = ports[idx].string;
if (s.find(":") != -1) {
@@ -2156,15 +2140,65 @@ String VisualShaderNodeUniform::get_uniform_name() const {
return uniform_name;
}
-void VisualShaderNodeUniform::_bind_methods() {
+void VisualShaderNodeUniform::set_qualifier(VisualShaderNodeUniform::Qualifier p_qual) {
+ qualifier = p_qual;
+ emit_changed();
+}
+
+VisualShaderNodeUniform::Qualifier VisualShaderNodeUniform::get_qualifier() const {
+ return qualifier;
+}
+void VisualShaderNodeUniform::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_uniform_name", "name"), &VisualShaderNodeUniform::set_uniform_name);
ClassDB::bind_method(D_METHOD("get_uniform_name"), &VisualShaderNodeUniform::get_uniform_name);
+ ClassDB::bind_method(D_METHOD("set_qualifier", "qualifier"), &VisualShaderNodeUniform::set_qualifier);
+ ClassDB::bind_method(D_METHOD("get_qualifier"), &VisualShaderNodeUniform::get_qualifier);
+
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "uniform_name"), "set_uniform_name", "get_uniform_name");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "qualifier", PROPERTY_HINT_ENUM, "None,Global,Instance"), "set_qualifier", "get_qualifier");
+
+ BIND_ENUM_CONSTANT(QUAL_NONE);
+ BIND_ENUM_CONSTANT(QUAL_GLOBAL);
+ BIND_ENUM_CONSTANT(QUAL_INSTANCE);
+}
+
+String VisualShaderNodeUniform::_get_qual_str() const {
+ if (is_qualifier_supported(qualifier)) {
+ switch (qualifier) {
+ case QUAL_NONE:
+ break;
+ case QUAL_GLOBAL:
+ return "global ";
+ case QUAL_INSTANCE:
+ return "instance ";
+ }
+ }
+ return String();
+}
+
+String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
+ List<String> keyword_list;
+ ShaderLanguage::get_keyword_list(&keyword_list);
+ if (keyword_list.find(uniform_name)) {
+ return TTR("Uniform name cannot be equal to a shader keyword. Choose another name.");
+ }
+ if (!is_qualifier_supported(qualifier)) {
+ return "This uniform type does not support that qualifier.";
+ }
+
+ return String();
+}
+
+Vector<StringName> VisualShaderNodeUniform::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("qualifier");
+ return props;
}
VisualShaderNodeUniform::VisualShaderNodeUniform() {
+ qualifier = QUAL_NONE;
}
////////////// GroupBase
@@ -2182,9 +2216,9 @@ Vector2 VisualShaderNodeGroupBase::get_size() const {
}
void VisualShaderNodeGroupBase::set_inputs(const String &p_inputs) {
-
- if (inputs == p_inputs)
+ if (inputs == p_inputs) {
return;
+ }
clear_input_ports();
@@ -2195,7 +2229,6 @@ void VisualShaderNodeGroupBase::set_inputs(const String &p_inputs) {
int input_port_count = input_strings.size();
for (int i = 0; i < input_port_count; i++) {
-
Vector<String> arr = input_strings[i].split(",");
ERR_FAIL_COND(arr.size() != 3);
@@ -2215,9 +2248,9 @@ String VisualShaderNodeGroupBase::get_inputs() const {
}
void VisualShaderNodeGroupBase::set_outputs(const String &p_outputs) {
-
- if (outputs == p_outputs)
+ if (outputs == p_outputs) {
return;
+ }
clear_output_ports();
@@ -2228,7 +2261,6 @@ void VisualShaderNodeGroupBase::set_outputs(const String &p_outputs) {
int output_port_count = output_strings.size();
for (int i = 0; i < output_port_count; i++) {
-
Vector<String> arr = output_strings[i].split(",");
ERR_FAIL_COND(arr.size() != 3);
@@ -2265,7 +2297,6 @@ bool VisualShaderNodeGroupBase::is_valid_port_name(const String &p_name) const {
}
void VisualShaderNodeGroupBase::add_input_port(int p_id, int p_type, const String &p_name) {
-
String str = itos(p_id) + "," + itos(p_type) + "," + p_name + ";";
Vector<String> inputs_strings = inputs.split(";", false);
int index = 0;
@@ -2302,7 +2333,6 @@ void VisualShaderNodeGroupBase::add_input_port(int p_id, int p_type, const Strin
}
void VisualShaderNodeGroupBase::remove_input_port(int p_id) {
-
ERR_FAIL_COND(!has_input_port(p_id));
Vector<String> inputs_strings = inputs.split(";", false);
@@ -2335,7 +2365,6 @@ bool VisualShaderNodeGroupBase::has_input_port(int p_id) const {
}
void VisualShaderNodeGroupBase::add_output_port(int p_id, int p_type, const String &p_name) {
-
String str = itos(p_id) + "," + itos(p_type) + "," + p_name + ";";
Vector<String> outputs_strings = outputs.split(";", false);
int index = 0;
@@ -2372,7 +2401,6 @@ void VisualShaderNodeGroupBase::add_output_port(int p_id, int p_type, const Stri
}
void VisualShaderNodeGroupBase::remove_output_port(int p_id) {
-
ERR_FAIL_COND(!has_output_port(p_id));
Vector<String> outputs_strings = outputs.split(";", false);
@@ -2413,12 +2441,12 @@ void VisualShaderNodeGroupBase::clear_output_ports() {
}
void VisualShaderNodeGroupBase::set_input_port_type(int p_id, int p_type) {
-
ERR_FAIL_COND(!has_input_port(p_id));
ERR_FAIL_COND(p_type < 0 || p_type >= PORT_TYPE_MAX);
- if (input_ports[p_id].type == p_type)
+ if (input_ports[p_id].type == p_type) {
return;
+ }
Vector<String> inputs_strings = inputs.split(";", false);
int count = 0;
@@ -2448,12 +2476,12 @@ VisualShaderNodeGroupBase::PortType VisualShaderNodeGroupBase::get_input_port_ty
}
void VisualShaderNodeGroupBase::set_input_port_name(int p_id, const String &p_name) {
-
ERR_FAIL_COND(!has_input_port(p_id));
ERR_FAIL_COND(!is_valid_port_name(p_name));
- if (input_ports[p_id].name == p_name)
+ if (input_ports[p_id].name == p_name) {
return;
+ }
Vector<String> inputs_strings = inputs.split(";", false);
int count = 0;
@@ -2483,12 +2511,12 @@ String VisualShaderNodeGroupBase::get_input_port_name(int p_id) const {
}
void VisualShaderNodeGroupBase::set_output_port_type(int p_id, int p_type) {
-
ERR_FAIL_COND(!has_output_port(p_id));
ERR_FAIL_COND(p_type < 0 || p_type >= PORT_TYPE_MAX);
- if (output_ports[p_id].type == p_type)
+ if (output_ports[p_id].type == p_type) {
return;
+ }
Vector<String> output_strings = outputs.split(";", false);
int count = 0;
@@ -2518,12 +2546,12 @@ VisualShaderNodeGroupBase::PortType VisualShaderNodeGroupBase::get_output_port_t
}
void VisualShaderNodeGroupBase::set_output_port_name(int p_id, const String &p_name) {
-
ERR_FAIL_COND(!has_output_port(p_id));
ERR_FAIL_COND(!is_valid_port_name(p_name));
- if (output_ports[p_id].name == p_name)
+ if (output_ports[p_id].name == p_name) {
return;
+ }
Vector<String> output_strings = outputs.split(";", false);
int count = 0;
@@ -2565,12 +2593,11 @@ void VisualShaderNodeGroupBase::set_control(Control *p_control, int p_index) {
}
Control *VisualShaderNodeGroupBase::get_control(int p_index) {
- ERR_FAIL_COND_V(!controls.has(p_index), NULL);
+ ERR_FAIL_COND_V(!controls.has(p_index), nullptr);
return controls[p_index];
}
void VisualShaderNodeGroupBase::_apply_port_changes() {
-
Vector<String> inputs_strings = inputs.split(";", false);
Vector<String> outputs_strings = outputs.split(";", false);
@@ -2606,7 +2633,6 @@ bool VisualShaderNodeGroupBase::is_editable() const {
}
void VisualShaderNodeGroupBase::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_size", "size"), &VisualShaderNodeGroupBase::set_size);
ClassDB::bind_method(D_METHOD("get_size"), &VisualShaderNodeGroupBase::get_size);
@@ -2668,7 +2694,6 @@ String VisualShaderNodeExpression::get_expression() const {
}
String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
-
String _expression = expression;
_expression = _expression.insert(0, "\n");
@@ -2768,7 +2793,6 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad
}
void VisualShaderNodeExpression::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_expression", "expression"), &VisualShaderNodeExpression::set_expression);
ClassDB::bind_method(D_METHOD("get_expression"), &VisualShaderNodeExpression::get_expression);