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Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r--scene/resources/visual_shader.cpp65
1 files changed, 46 insertions, 19 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index b8eac6de00..5e0627a7d9 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -30,6 +30,7 @@
#include "visual_shader.h"
+#include "core/templates/rb_map.h"
#include "core/templates/vmap.h"
#include "servers/rendering/shader_types.h"
#include "visual_shader_nodes.h"
@@ -966,6 +967,12 @@ void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from
ERR_FAIL_COND(!g->nodes.has(p_to_node));
ERR_FAIL_INDEX(p_to_port, g->nodes[p_to_node].node->get_input_port_count());
+ for (const Connection &E : g->connections) {
+ if (E.from_node == p_from_node && E.from_port == p_from_port && E.to_node == p_to_node && E.to_port == p_to_port) {
+ return;
+ }
+ }
+
Connection c;
c.from_node = p_from_node;
c.from_port = p_from_port;
@@ -3189,18 +3196,18 @@ VisualShaderNodeInput::VisualShaderNodeInput() {
////////////// UniformRef
-List<VisualShaderNodeUniformRef::Uniform> uniforms;
+RBMap<RID, List<VisualShaderNodeUniformRef::Uniform>> uniforms;
-void VisualShaderNodeUniformRef::add_uniform(const String &p_name, UniformType p_type) {
- uniforms.push_back({ p_name, p_type });
+void VisualShaderNodeUniformRef::add_uniform(RID p_shader_rid, const String &p_name, UniformType p_type) {
+ uniforms[p_shader_rid].push_back({ p_name, p_type });
}
-void VisualShaderNodeUniformRef::clear_uniforms() {
- uniforms.clear();
+void VisualShaderNodeUniformRef::clear_uniforms(RID p_shader_rid) {
+ uniforms[p_shader_rid].clear();
}
-bool VisualShaderNodeUniformRef::has_uniform(const String &p_name) {
- for (const VisualShaderNodeUniformRef::Uniform &E : uniforms) {
+bool VisualShaderNodeUniformRef::has_uniform(RID p_shader_rid, const String &p_name) {
+ for (const VisualShaderNodeUniformRef::Uniform &E : uniforms[p_shader_rid]) {
if (E.name == p_name) {
return true;
}
@@ -3313,14 +3320,24 @@ String VisualShaderNodeUniformRef::get_output_port_name(int p_port) const {
return "";
}
+void VisualShaderNodeUniformRef::set_shader_rid(const RID &p_shader_rid) {
+ shader_rid = p_shader_rid;
+}
+
void VisualShaderNodeUniformRef::set_uniform_name(const String &p_name) {
uniform_name = p_name;
+ if (shader_rid.is_valid()) {
+ update_uniform_type();
+ }
+ emit_changed();
+}
+
+void VisualShaderNodeUniformRef::update_uniform_type() {
if (uniform_name != "[None]") {
uniform_type = get_uniform_type_by_name(uniform_name);
} else {
uniform_type = UniformType::UNIFORM_TYPE_FLOAT;
}
- emit_changed();
}
String VisualShaderNodeUniformRef::get_uniform_name() const {
@@ -3328,35 +3345,45 @@ String VisualShaderNodeUniformRef::get_uniform_name() const {
}
int VisualShaderNodeUniformRef::get_uniforms_count() const {
- return uniforms.size();
+ ERR_FAIL_COND_V(!shader_rid.is_valid(), 0);
+
+ return uniforms[shader_rid].size();
}
String VisualShaderNodeUniformRef::get_uniform_name_by_index(int p_idx) const {
- if (p_idx >= 0 && p_idx < uniforms.size()) {
- return uniforms[p_idx].name;
+ ERR_FAIL_COND_V(!shader_rid.is_valid(), String());
+
+ if (p_idx >= 0 && p_idx < uniforms[shader_rid].size()) {
+ return uniforms[shader_rid][p_idx].name;
}
return "";
}
VisualShaderNodeUniformRef::UniformType VisualShaderNodeUniformRef::get_uniform_type_by_name(const String &p_name) const {
- for (int i = 0; i < uniforms.size(); i++) {
- if (uniforms[i].name == p_name) {
- return uniforms[i].type;
+ ERR_FAIL_COND_V(!shader_rid.is_valid(), UNIFORM_TYPE_FLOAT);
+
+ for (int i = 0; i < uniforms[shader_rid].size(); i++) {
+ if (uniforms[shader_rid][i].name == p_name) {
+ return uniforms[shader_rid][i].type;
}
}
return UniformType::UNIFORM_TYPE_FLOAT;
}
VisualShaderNodeUniformRef::UniformType VisualShaderNodeUniformRef::get_uniform_type_by_index(int p_idx) const {
- if (p_idx >= 0 && p_idx < uniforms.size()) {
- return uniforms[p_idx].type;
+ ERR_FAIL_COND_V(!shader_rid.is_valid(), UNIFORM_TYPE_FLOAT);
+
+ if (p_idx >= 0 && p_idx < uniforms[shader_rid].size()) {
+ return uniforms[shader_rid][p_idx].type;
}
return UniformType::UNIFORM_TYPE_FLOAT;
}
VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_port_type_by_index(int p_idx) const {
- if (p_idx >= 0 && p_idx < uniforms.size()) {
- switch (uniforms[p_idx].type) {
+ ERR_FAIL_COND_V(!shader_rid.is_valid(), PORT_TYPE_SCALAR);
+
+ if (p_idx >= 0 && p_idx < uniforms[shader_rid].size()) {
+ switch (uniforms[shader_rid][p_idx].type) {
case UniformType::UNIFORM_TYPE_FLOAT:
return PORT_TYPE_SCALAR;
case UniformType::UNIFORM_TYPE_INT:
@@ -3724,7 +3751,7 @@ String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::T
}
return vformat(RTR("This uniform type does not support the '%s' qualifier."), qualifier_str);
} else if (qualifier == Qualifier::QUAL_GLOBAL) {
- RS::GlobalVariableType gvt = RS::get_singleton()->global_variable_get_type(uniform_name);
+ RS::GlobalShaderUniformType gvt = RS::get_singleton()->global_shader_uniform_get_type(uniform_name);
if (gvt == RS::GLOBAL_VAR_TYPE_MAX) {
return vformat(RTR("Global uniform '%s' does not exist.\nCreate it in the Project Settings."), uniform_name);
}