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Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r--scene/resources/visual_shader.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 73fd01fb00..a296156bf5 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -675,6 +675,8 @@ void VisualShader::get_node_connections(Type p_type, List<Connection> *r_connect
}
void VisualShader::set_mode(Mode p_mode) {
+ ERR_FAIL_INDEX_MSG(p_mode, Mode::MODE_MAX, vformat("Invalid shader mode: %d.", p_mode));
+
if (shader_mode == p_mode) {
return;
}
@@ -1095,6 +1097,12 @@ bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const {
return false;
}
+void VisualShader::reset_state() {
+#ifndef _MSC_VER
+#warning everything needs to be cleared here
+#endif
+ emit_changed();
+}
void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
//mode
p_list->push_back(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Node3D,CanvasItem,Particles,Sky"));
@@ -1591,6 +1599,7 @@ void VisualShader::_queue_update() {
}
void VisualShader::_input_type_changed(Type p_type, int p_id) {
+ ERR_FAIL_INDEX(p_type, TYPE_MAX);
//erase connections using this input, as type changed
Graph *g = &graph[p_type];