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Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r--scene/resources/visual_shader.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index a296156bf5..d8e63e47be 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -1400,11 +1400,11 @@ bool VisualShader::has_func_name(RenderingServer::ShaderMode p_mode, const Strin
}
void VisualShader::_update_shader() const {
- if (!dirty) {
+ if (!dirty.is_set()) {
return;
}
- dirty = false;
+ dirty.clear();
StringBuilder global_code;
StringBuilder global_code_per_node;
@@ -1590,11 +1590,11 @@ void VisualShader::_update_shader() const {
}
void VisualShader::_queue_update() {
- if (dirty) {
+ if (dirty.is_set()) {
return;
}
- dirty = true;
+ dirty.set();
call_deferred("_update_shader");
}
@@ -1614,7 +1614,7 @@ void VisualShader::_input_type_changed(Type p_type, int p_id) {
}
void VisualShader::rebuild() {
- dirty = true;
+ dirty.set();
_update_shader();
}
@@ -1668,6 +1668,7 @@ void VisualShader::_bind_methods() {
}
VisualShader::VisualShader() {
+ dirty.set();
for (int i = 0; i < TYPE_MAX; i++) {
Ref<VisualShaderNodeOutput> output;
output.instance();