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-rw-r--r--scene/resources/visual_shader.cpp293
1 files changed, 213 insertions, 80 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index e4851ad9f7..81851a9127 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -65,20 +65,16 @@ bool VisualShaderNode::is_port_separator(int p_index) const {
bool VisualShaderNode::is_output_port_connected(int p_port) const {
if (connected_output_ports.has(p_port)) {
- return connected_output_ports[p_port];
+ return connected_output_ports[p_port] > 0;
}
return false;
}
void VisualShaderNode::set_output_port_connected(int p_port, bool p_connected) {
if (p_connected) {
- connected_output_ports[p_port] = true;
- ++connected_output_count;
+ connected_output_ports[p_port]++;
} else {
- --connected_output_count;
- if (connected_output_count == 0) {
- connected_output_ports[p_port] = false;
- }
+ connected_output_ports[p_port]--;
}
}
@@ -101,6 +97,14 @@ bool VisualShaderNode::is_code_generated() const {
return true;
}
+bool VisualShaderNode::is_show_prop_names() const {
+ return false;
+}
+
+bool VisualShaderNode::is_use_prop_slots() const {
+ return false;
+}
+
Vector<VisualShader::DefaultTextureParam> VisualShaderNode::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
return Vector<VisualShader::DefaultTextureParam>();
}
@@ -172,8 +176,6 @@ void VisualShaderNode::_bind_methods() {
}
VisualShaderNode::VisualShaderNode() {
- port_preview = -1;
- simple_decl = true;
}
/////////////////////////////////////////////////////////
@@ -319,6 +321,14 @@ VisualShaderNodeCustom::VisualShaderNodeCustom() {
/////////////////////////////////////////////////////////
+void VisualShader::set_shader_type(Type p_type) {
+ current_type = p_type;
+}
+
+VisualShader::Type VisualShader::get_shader_type() const {
+ return current_type;
+}
+
void VisualShader::set_version(const String &p_version) {
version = p_version;
}
@@ -920,8 +930,12 @@ VisualShader::RenderModeEnums VisualShader::render_mode_enums[] = {
static const char *type_string[VisualShader::TYPE_MAX] = {
"vertex",
"fragment",
- "light"
+ "light",
+ "emit",
+ "process",
+ "end"
};
+
bool VisualShader::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
if (name == "mode") {
@@ -978,7 +992,7 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) {
set_node_position(type, id, p_value);
return true;
} else if (what == "size") {
- ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->set_size(p_value);
+ ((VisualShaderNodeResizableBase *)get_node(type, id).ptr())->set_size(p_value);
return true;
} else if (what == "input_ports") {
((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->set_inputs(p_value);
@@ -1045,7 +1059,7 @@ bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = get_node_position(type, id);
return true;
} else if (what == "size") {
- r_ret = ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->get_size();
+ r_ret = ((VisualShaderNodeResizableBase *)get_node(type, id).ptr())->get_size();
return true;
} else if (what == "input_ports") {
r_ret = ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->get_inputs();
@@ -1344,6 +1358,19 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
return OK;
}
+bool VisualShader::has_func_name(RenderingServer::ShaderMode p_mode, const String &p_func_name) const {
+ if (!ShaderTypes::get_singleton()->get_functions(p_mode).has(p_func_name)) {
+ if (p_mode == RenderingServer::ShaderMode::SHADER_PARTICLES) {
+ if (p_func_name == "emit" || p_func_name == "process" || p_func_name == "end") {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ return true;
+}
+
void VisualShader::_update_shader() const {
if (!dirty) {
return;
@@ -1367,10 +1394,19 @@ void VisualShader::_update_shader() const {
{
//fill render mode enums
int idx = 0;
+ bool specular = false;
while (render_mode_enums[idx].string) {
if (shader_mode == render_mode_enums[idx].mode) {
- if (modes.has(render_mode_enums[idx].string)) {
- int which = modes[render_mode_enums[idx].string];
+ if (shader_mode == Shader::MODE_SPATIAL) {
+ if (String(render_mode_enums[idx].string) == "specular") {
+ specular = true;
+ }
+ }
+ if (modes.has(render_mode_enums[idx].string) || specular) {
+ int which = 0;
+ if (modes.has(render_mode_enums[idx].string)) {
+ which = modes[render_mode_enums[idx].string];
+ }
int count = 0;
for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode)).size(); i++) {
String mode = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode))[i];
@@ -1406,14 +1442,14 @@ void VisualShader::_update_shader() const {
global_code += "render_mode " + render_mode + ";\n\n";
}
- static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light" };
+ static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light", "emit", "process", "end" };
String global_expressions;
Set<String> used_uniform_names;
List<VisualShaderNodeUniform *> uniforms;
for (int i = 0, index = 0; i < TYPE_MAX; i++) {
- if (!ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader_mode)).has(func_name[i])) {
+ if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) {
continue;
}
@@ -1448,8 +1484,10 @@ void VisualShader::_update_shader() const {
}
}
+ Map<int, String> code_map;
+
for (int i = 0; i < TYPE_MAX; i++) {
- if (!ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader_mode)).has(func_name[i])) {
+ if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) {
continue;
}
@@ -1457,6 +1495,8 @@ void VisualShader::_update_shader() const {
VMap<ConnectionKey, const List<Connection>::Element *> input_connections;
VMap<ConnectionKey, const List<Connection>::Element *> output_connections;
+ StringBuilder func_code;
+
for (const List<Connection>::Element *E = graph[i].connections.front(); E; E = E->next()) {
ConnectionKey from_key;
from_key.node = E->get().from_node;
@@ -1470,14 +1510,30 @@ void VisualShader::_update_shader() const {
input_connections.insert(to_key, E);
}
-
- code += "\nvoid " + String(func_name[i]) + "() {\n";
+ if (shader_mode != Shader::MODE_PARTICLES) {
+ func_code += "\nvoid " + String(func_name[i]) + "() {\n";
+ }
+ insertion_pos.insert(i, code.get_string_length() + func_code.get_string_length());
Set<int> processed;
- Error err = _write_node(Type(i), global_code, global_code_per_node, global_code_per_func, code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false, classes);
+ Error err = _write_node(Type(i), global_code, global_code_per_node, global_code_per_func, func_code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false, classes);
ERR_FAIL_COND(err != OK);
- insertion_pos.insert(i, code.get_string_length());
+ if (shader_mode == Shader::MODE_PARTICLES) {
+ code_map.insert(i, func_code);
+ } else {
+ func_code += "}\n";
+ code += func_code;
+ }
+ }
+
+ if (shader_mode == Shader::MODE_PARTICLES) {
+ code += "\nvoid compute() {\n";
+ code += "\tif (RESTART) {\n";
+ code += code_map[TYPE_EMIT];
+ code += "\t} else {\n";
+ code += code_map[TYPE_PROCESS];
+ code += "\t}\n";
code += "}\n";
}
@@ -1488,7 +1544,7 @@ void VisualShader::_update_shader() const {
final_code += global_expressions;
String tcode = code;
for (int i = 0; i < TYPE_MAX; i++) {
- if (!ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader_mode)).has(func_name[i])) {
+ if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) {
continue;
}
tcode = tcode.insert(insertion_pos[i], global_code_per_func[Type(i)]);
@@ -1567,9 +1623,14 @@ void VisualShader::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_graph_offset", "get_graph_offset");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "version", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_version", "get_version");
+ ADD_PROPERTY_DEFAULT("code", ""); // Inherited from Shader, prevents showing default code as override in docs.
+
BIND_ENUM_CONSTANT(TYPE_VERTEX);
BIND_ENUM_CONSTANT(TYPE_FRAGMENT);
BIND_ENUM_CONSTANT(TYPE_LIGHT);
+ BIND_ENUM_CONSTANT(TYPE_EMIT);
+ BIND_ENUM_CONSTANT(TYPE_PROCESS);
+ BIND_ENUM_CONSTANT(TYPE_END);
BIND_ENUM_CONSTANT(TYPE_MAX);
BIND_CONSTANT(NODE_ID_INVALID);
@@ -1577,8 +1638,6 @@ void VisualShader::_bind_methods() {
}
VisualShader::VisualShader() {
- shader_mode = Shader::MODE_SPATIAL;
-
for (int i = 0; i < TYPE_MAX; i++) {
Ref<VisualShaderNodeOutput> output;
output.instance();
@@ -1587,8 +1646,6 @@ VisualShader::VisualShader() {
graph[i].nodes[NODE_ID_OUTPUT].node = output;
graph[i].nodes[NODE_ID_OUTPUT].position = Vector2(400, 150);
}
-
- dirty = true;
}
///////////////////////////////////////////////////////////
@@ -1655,6 +1712,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "diffuse", "DIFFUSE_LIGHT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular", "SPECULAR_LIGHT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "metallic", "METALLIC" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" },
@@ -1711,22 +1769,50 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" },
- // Particles, Vertex
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
-
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" },
-
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
+ // Particles, Emit
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
+
+ // Particles, Process
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
+
+ // Particles, End
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Sky, Fragment
{ Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_cubemap_pass", "AT_CUBEMAP_PASS" },
@@ -2028,10 +2114,6 @@ void VisualShaderNodeInput::_bind_methods() {
}
VisualShaderNodeInput::VisualShaderNodeInput() {
- input_name = "[None]";
- // changed when set
- shader_type = VisualShader::TYPE_MAX;
- shader_mode = Shader::MODE_MAX;
}
////////////// UniformRef
@@ -2046,6 +2128,15 @@ void VisualShaderNodeUniformRef::clear_uniforms() {
uniforms.clear();
}
+bool VisualShaderNodeUniformRef::has_uniform(const String &p_name) {
+ for (List<VisualShaderNodeUniformRef::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
+ if (E->get().name == p_name) {
+ return true;
+ }
+ }
+ return false;
+}
+
String VisualShaderNodeUniformRef::get_caption() const {
return "UniformRef";
}
@@ -2063,10 +2154,6 @@ String VisualShaderNodeUniformRef::get_input_port_name(int p_port) const {
}
int VisualShaderNodeUniformRef::get_output_port_count() const {
- if (uniform_name == "[None]") {
- return 0;
- }
-
switch (uniform_type) {
case UniformType::UNIFORM_TYPE_FLOAT:
return 1;
@@ -2085,7 +2172,7 @@ int VisualShaderNodeUniformRef::get_output_port_count() const {
default:
break;
}
- return 0;
+ return 1;
}
VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_output_port_type(int p_port) const {
@@ -2145,8 +2232,8 @@ String VisualShaderNodeUniformRef::get_output_port_name(int p_port) const {
void VisualShaderNodeUniformRef::set_uniform_name(const String &p_name) {
uniform_name = p_name;
- if (p_name != "[None]") {
- uniform_type = get_uniform_type_by_name(p_name);
+ if (uniform_name != "[None]") {
+ uniform_type = get_uniform_type_by_name(uniform_name);
} else {
uniform_type = UniformType::UNIFORM_TYPE_FLOAT;
}
@@ -2187,6 +2274,9 @@ VisualShaderNodeUniformRef::UniformType VisualShaderNodeUniformRef::get_uniform_
String VisualShaderNodeUniformRef::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
switch (uniform_type) {
case UniformType::UNIFORM_TYPE_FLOAT:
+ if (uniform_name == "[None]") {
+ return "\t" + p_output_vars[0] + " = 0.0;\n";
+ }
return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
case UniformType::UNIFORM_TYPE_INT:
return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
@@ -2209,22 +2299,33 @@ String VisualShaderNodeUniformRef::generate_code(Shader::Mode p_mode, VisualShad
return "";
}
+void VisualShaderNodeUniformRef::_set_uniform_type(int p_uniform_type) {
+ uniform_type = (UniformType)p_uniform_type;
+}
+
+int VisualShaderNodeUniformRef::_get_uniform_type() const {
+ return (int)uniform_type;
+}
+
void VisualShaderNodeUniformRef::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_uniform_name", "name"), &VisualShaderNodeUniformRef::set_uniform_name);
ClassDB::bind_method(D_METHOD("get_uniform_name"), &VisualShaderNodeUniformRef::get_uniform_name);
+ ClassDB::bind_method(D_METHOD("_set_uniform_type", "type"), &VisualShaderNodeUniformRef::_set_uniform_type);
+ ClassDB::bind_method(D_METHOD("_get_uniform_type"), &VisualShaderNodeUniformRef::_get_uniform_type);
+
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "uniform_name", PROPERTY_HINT_ENUM, ""), "set_uniform_name", "get_uniform_name");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "uniform_type", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_uniform_type", "_get_uniform_type");
}
Vector<StringName> VisualShaderNodeUniformRef::get_editable_properties() const {
Vector<StringName> props;
props.push_back("uniform_name");
+ props.push_back("uniform_type");
return props;
}
VisualShaderNodeUniformRef::VisualShaderNodeUniformRef() {
- uniform_name = "[None]";
- uniform_type = UniformType::UNIFORM_TYPE_FLOAT;
}
////////////////////////////////////////////
@@ -2283,13 +2384,30 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
// Canvas Item, Light
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT.a" },
- // Particles, Vertex
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
+ // Particles, Emit
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
+ // Particles, Process
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
+ // Particles, End
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
// Sky, Fragment
{ Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR" },
{ Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" },
@@ -2477,23 +2595,39 @@ Vector<StringName> VisualShaderNodeUniform::get_editable_properties() const {
}
VisualShaderNodeUniform::VisualShaderNodeUniform() {
- qualifier = QUAL_NONE;
}
-////////////// GroupBase
-
-String VisualShaderNodeGroupBase::get_caption() const {
- return "Group";
-}
+////////////// ResizeableBase
-void VisualShaderNodeGroupBase::set_size(const Vector2 &p_size) {
+void VisualShaderNodeResizableBase::set_size(const Vector2 &p_size) {
size = p_size;
}
-Vector2 VisualShaderNodeGroupBase::get_size() const {
+Vector2 VisualShaderNodeResizableBase::get_size() const {
return size;
}
+void VisualShaderNodeResizableBase::set_allow_v_resize(bool p_enabled) {
+ allow_v_resize = p_enabled;
+}
+
+bool VisualShaderNodeResizableBase::is_allow_v_resize() const {
+ return allow_v_resize;
+}
+
+void VisualShaderNodeResizableBase::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &VisualShaderNodeResizableBase::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &VisualShaderNodeResizableBase::get_size);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
+}
+
+VisualShaderNodeResizableBase::VisualShaderNodeResizableBase() {
+ set_allow_v_resize(true);
+}
+
+////////////// GroupBase
+
void VisualShaderNodeGroupBase::set_inputs(const String &p_inputs) {
if (inputs == p_inputs) {
return;
@@ -2609,6 +2743,7 @@ void VisualShaderNodeGroupBase::add_input_port(int p_id, int p_type, const Strin
}
_apply_port_changes();
+ emit_changed();
}
void VisualShaderNodeGroupBase::remove_input_port(int p_id) {
@@ -2633,6 +2768,7 @@ void VisualShaderNodeGroupBase::remove_input_port(int p_id) {
}
_apply_port_changes();
+ emit_changed();
}
int VisualShaderNodeGroupBase::get_input_port_count() const {
@@ -2677,6 +2813,7 @@ void VisualShaderNodeGroupBase::add_output_port(int p_id, int p_type, const Stri
}
_apply_port_changes();
+ emit_changed();
}
void VisualShaderNodeGroupBase::remove_output_port(int p_id) {
@@ -2701,6 +2838,7 @@ void VisualShaderNodeGroupBase::remove_output_port(int p_id) {
}
_apply_port_changes();
+ emit_changed();
}
int VisualShaderNodeGroupBase::get_output_port_count() const {
@@ -2747,6 +2885,7 @@ void VisualShaderNodeGroupBase::set_input_port_type(int p_id, int p_type) {
inputs = inputs.insert(index, itos(p_type));
_apply_port_changes();
+ emit_changed();
}
VisualShaderNodeGroupBase::PortType VisualShaderNodeGroupBase::get_input_port_type(int p_id) const {
@@ -2782,6 +2921,7 @@ void VisualShaderNodeGroupBase::set_input_port_name(int p_id, const String &p_na
inputs = inputs.insert(index, p_name);
_apply_port_changes();
+ emit_changed();
}
String VisualShaderNodeGroupBase::get_input_port_name(int p_id) const {
@@ -2817,6 +2957,7 @@ void VisualShaderNodeGroupBase::set_output_port_type(int p_id, int p_type) {
outputs = outputs.insert(index, itos(p_type));
_apply_port_changes();
+ emit_changed();
}
VisualShaderNodeGroupBase::PortType VisualShaderNodeGroupBase::get_output_port_type(int p_id) const {
@@ -2852,6 +2993,7 @@ void VisualShaderNodeGroupBase::set_output_port_name(int p_id, const String &p_n
outputs = outputs.insert(index, p_name);
_apply_port_changes();
+ emit_changed();
}
String VisualShaderNodeGroupBase::get_output_port_name(int p_id) const {
@@ -2912,9 +3054,6 @@ bool VisualShaderNodeGroupBase::is_editable() const {
}
void VisualShaderNodeGroupBase::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_size", "size"), &VisualShaderNodeGroupBase::set_size);
- ClassDB::bind_method(D_METHOD("get_size"), &VisualShaderNodeGroupBase::get_size);
-
ClassDB::bind_method(D_METHOD("set_inputs", "inputs"), &VisualShaderNodeGroupBase::set_inputs);
ClassDB::bind_method(D_METHOD("get_inputs"), &VisualShaderNodeGroupBase::get_inputs);
@@ -2942,8 +3081,6 @@ void VisualShaderNodeGroupBase::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_free_input_port_id"), &VisualShaderNodeGroupBase::get_free_input_port_id);
ClassDB::bind_method(D_METHOD("get_free_output_port_id"), &VisualShaderNodeGroupBase::get_free_output_port_id);
-
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
}
String VisualShaderNodeGroupBase::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
@@ -2951,10 +3088,6 @@ String VisualShaderNodeGroupBase::generate_code(Shader::Mode p_mode, VisualShade
}
VisualShaderNodeGroupBase::VisualShaderNodeGroupBase() {
- size = Size2(0, 0);
- inputs = "";
- outputs = "";
- editable = false;
simple_decl = false;
}
@@ -2966,6 +3099,7 @@ String VisualShaderNodeExpression::get_caption() const {
void VisualShaderNodeExpression::set_expression(const String &p_expression) {
expression = p_expression;
+ emit_changed();
}
String VisualShaderNodeExpression::get_expression() const {
@@ -3079,7 +3213,6 @@ void VisualShaderNodeExpression::_bind_methods() {
}
VisualShaderNodeExpression::VisualShaderNodeExpression() {
- expression = "";
set_editable(true);
}