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Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r--scene/resources/visual_shader.cpp99
1 files changed, 10 insertions, 89 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index a1a23124a3..b8eac6de00 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -712,86 +712,6 @@ VisualShader::VaryingType VisualShader::get_varying_type(const String &p_name) {
return varyings[p_name].type;
}
-void VisualShader::set_engine_version(const Dictionary &p_engine_version) {
- ERR_FAIL_COND(!p_engine_version.has("major"));
- ERR_FAIL_COND(!p_engine_version.has("minor"));
- engine_version["major"] = p_engine_version["major"];
- engine_version["minor"] = p_engine_version["minor"];
-}
-
-Dictionary VisualShader::get_engine_version() const {
- return engine_version;
-}
-
-#ifndef DISABLE_DEPRECATED
-
-void VisualShader::update_engine_version(const Dictionary &p_new_version) {
- if (engine_version.is_empty()) { // before 4.0
- for (int i = 0; i < TYPE_MAX; i++) {
- for (KeyValue<int, Node> &E : graph[i].nodes) {
- Ref<VisualShaderNodeInput> input = Object::cast_to<VisualShaderNodeInput>(E.value.node.ptr());
- if (input.is_valid()) {
- if (input->get_input_name() == "side") {
- input->set_input_name("front_facing");
- }
- }
- Ref<VisualShaderNodeExpression> expression = Object::cast_to<VisualShaderNodeExpression>(E.value.node.ptr());
- if (expression.is_valid()) {
- for (int j = 0; j < expression->get_input_port_count(); j++) {
- int type = expression->get_input_port_type(j);
- if (type > 0) { // + PORT_TYPE_SCALAR_INT + PORT_TYPE_VECTOR_2D
- type += 2;
- }
- expression->set_input_port_type(j, type);
- }
- for (int j = 0; j < expression->get_output_port_count(); j++) {
- int type = expression->get_output_port_type(j);
- if (type > 0) { // + PORT_TYPE_SCALAR_INT + PORT_TYPE_VECTOR_2D
- type += 2;
- }
- expression->set_output_port_type(j, type);
- }
- }
- Ref<VisualShaderNodeStep> step = Object::cast_to<VisualShaderNodeStep>(E.value.node.ptr());
- if (step.is_valid()) {
- int op_type = int(step->get_op_type());
- if (int(op_type) > 0) { // + OP_TYPE_VECTOR_2D + OP_TYPE_VECTOR_2D_SCALAR
- op_type += 2;
- }
- step->set_op_type(VisualShaderNodeStep::OpType(op_type));
- }
- Ref<VisualShaderNodeSmoothStep> sstep = Object::cast_to<VisualShaderNodeSmoothStep>(E.value.node.ptr());
- if (sstep.is_valid()) {
- int op_type = int(sstep->get_op_type());
- if (int(op_type) > 0) { // + OP_TYPE_VECTOR_2D + OP_TYPE_VECTOR_2D_SCALAR
- op_type += 2;
- }
- sstep->set_op_type(VisualShaderNodeSmoothStep::OpType(op_type));
- }
- Ref<VisualShaderNodeMix> mix = Object::cast_to<VisualShaderNodeMix>(E.value.node.ptr());
- if (mix.is_valid()) {
- int op_type = int(mix->get_op_type());
- if (int(op_type) > 0) { // + OP_TYPE_VECTOR_2D + OP_TYPE_VECTOR_2D_SCALAR
- op_type += 2;
- }
- mix->set_op_type(VisualShaderNodeMix::OpType(op_type));
- }
- Ref<VisualShaderNodeCompare> compare = Object::cast_to<VisualShaderNodeCompare>(E.value.node.ptr());
- if (compare.is_valid()) {
- int ctype = int(compare->get_comparison_type());
- if (int(ctype) > 0) { // + CTYPE_SCALAR_INT + CTYPE_VECTOR_2D
- ctype += 2;
- }
- compare->set_comparison_type(VisualShaderNodeCompare::ComparisonType(ctype));
- }
- }
- }
- }
- set_engine_version(p_new_version);
-}
-
-#endif /* DISABLE_DEPRECATED */
-
void VisualShader::add_node(Type p_type, const Ref<VisualShaderNode> &p_node, const Vector2 &p_position, int p_id) {
ERR_FAIL_COND(p_node.is_null());
ERR_FAIL_COND(p_id < 2);
@@ -2628,9 +2548,6 @@ void VisualShader::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_node_connections", "type"), &VisualShader::_get_node_connections);
- ClassDB::bind_method(D_METHOD("set_engine_version", "version"), &VisualShader::set_engine_version);
- ClassDB::bind_method(D_METHOD("get_engine_version"), &VisualShader::get_engine_version);
-
ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &VisualShader::set_graph_offset);
ClassDB::bind_method(D_METHOD("get_graph_offset"), &VisualShader::get_graph_offset);
@@ -2641,7 +2558,6 @@ void VisualShader::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_shader"), &VisualShader::_update_shader);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_graph_offset", "get_graph_offset");
- ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "engine_version", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_engine_version", "get_engine_version");
ADD_PROPERTY_DEFAULT("code", ""); // Inherited from Shader, prevents showing default code as override in docs.
@@ -3528,7 +3444,8 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Binormal", "BINORMAL" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "UV", "UV" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "UV2", "UV2" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "Color", "COLOR" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Color", "COLOR.rgb" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "Alpha", "COLOR.a" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "Roughness", "ROUGHNESS" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "Point Size", "POINT_SIZE" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "Model View Matrix", "MODELVIEW_MATRIX" },
@@ -3576,12 +3493,14 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
////////////////////////////////////////////////////////////////////////
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "Vertex", "VERTEX" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "UV", "UV" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "Color", "COLOR" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Color", "COLOR.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "Alpha", "COLOR.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "Point Size", "POINT_SIZE" },
////////////////////////////////////////////////////////////////////////
// Canvas Item, Fragment.
////////////////////////////////////////////////////////////////////////
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "Color", "COLOR" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Color", "COLOR.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "Alpha", "COLOR.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Normal", "NORMAL" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Normal Map", "NORMAL_MAP" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "Normal Map Depth", "NORMAL_MAP_DEPTH" },
@@ -3590,14 +3509,16 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
////////////////////////////////////////////////////////////////////////
// Canvas Item, Light.
////////////////////////////////////////////////////////////////////////
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "Light", "LIGHT" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Light", "LIGHT.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "Light Alpha", "LIGHT.a" },
////////////////////////////////////////////////////////////////////////
// Sky, Sky.
////////////////////////////////////////////////////////////////////////
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Color", "COLOR" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "Alpha", "ALPHA" },
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_4D, "Fog", "FOG" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Fog", "FOG.rgb" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "Fog Alpha", "FOG.a" },
////////////////////////////////////////////////////////////////////////
// Fog, Fog.